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/*=============================================================================
Copyright (c) 2001-2010 Joel de Guzman
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#ifndef BOOST_PP_IS_ITERATING
#ifndef SCHEME_FUNCTION_COMPOSER_CALL_HPP
#define SCHEME_FUNCTION_COMPOSER_CALL_HPP
#include <boost/preprocessor/iterate.hpp>
#include <boost/preprocessor/repetition/enum_params.hpp>
#include <boost/preprocessor/repetition/enum_binary_params.hpp>
#include <boost/preprocessor/repetition/repeat.hpp>
#define SCHEME_PUSH_ELEMENT(z, n, _) elements.push_back(as_function(_##n));
#define BOOST_PP_ITERATION_PARAMS_1 \
(3, (3, BOOST_PP_DEC(SCHEME_COMPOSITE_LIMIT), \
"scheme/detail/composite_call.hpp"))
#include BOOST_PP_ITERATE()
#undef SCHEME_PUSH_ELEMENT
#endif
///////////////////////////////////////////////////////////////////////////////
//
// Preprocessor vertical repetition code
//
///////////////////////////////////////////////////////////////////////////////
#else // defined(BOOST_PP_IS_ITERATING)
#define N BOOST_PP_ITERATION()
template <BOOST_PP_ENUM_PARAMS(N, typename A)>
function operator()(BOOST_PP_ENUM_BINARY_PARAMS(N, A, const& _)) const
{
actor_list elements;
BOOST_PP_REPEAT(N, SCHEME_PUSH_ELEMENT, _);
return derived()(elements);
}
#undef N
#endif // defined(BOOST_PP_IS_ITERATING)