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//////////////////////////////////////////////////////////////////////////////
// Copyright 2002-2006 Andreas Huber Doenni
// Distributed under the Boost Software License, Version 1.0. (See accompany-
// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//////////////////////////////////////////////////////////////////////////////
#include "Precompiled.hpp"
#include "Shooting.hpp"
#include <iostream>
#include <boost/config.hpp>
#ifdef BOOST_INTEL
# pragma warning( disable: 383 ) // reference to temporary used
#endif
//////////////////////////////////////////////////////////////////////////////
Shooting::Shooting()
{
std::cout << "Entering Shooting\n";
}
Shooting::~Shooting()
{
std::cout << "Exiting Shooting\n";
}
//////////////////////////////////////////////////////////////////////////////
struct Storing : sc::simple_state< Storing, Shooting >
{
Storing()
{
std::cout << "Picture taken!\n";
}
};
//////////////////////////////////////////////////////////////////////////////
struct Focused : sc::simple_state< Focused, Shooting >
{
typedef sc::custom_reaction< EvShutterFull > reactions;
sc::result react( const EvShutterFull & );
};
sc::result Focused::react( const EvShutterFull & )
{
if ( context< Camera >().IsMemoryAvailable() )
{
return transit< Storing >();
}
else
{
std::cout << "Cache memory full. Please wait...\n";
return discard_event();
}
}
//////////////////////////////////////////////////////////////////////////////
Focusing::Focusing( my_context ctx ) : my_base( ctx )
{
post_event( boost::intrusive_ptr< EvInFocus >( new EvInFocus() ) );
}
sc::result Focusing::react( const EvInFocus & evt )
{
return transit< Focused >( &Shooting::DisplayFocused, evt );
}