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<!-- Copyright 2006 Vladimir Prus -->
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<appendix id="bbv2.vs_v1">
<title>Differences to Boost.Build V1</title>
<!-- "Differences to" is the British English usage. American
English is "differences from." You can use the former but be
sure you know what you're doing -->
<para>While Boost.Build V2 is based on the same ideas as Boost.Build V1,
some of the syntax was changed, and some new important features were
added. This chapter describes most of the changes.</para>
<section id="bbv2.overview.differences_to_v1.configuration">
<title>Configuration</title>
<para>In V1, toolsets were configured by environment variables. If you
wanted to use two versions of the same toolset, you had to create a new
toolset module that would set the variables and then invoke the base
toolset. In V2, toolsets are configured by the
<functionname>using</functionname>, and you can easily configure several
versions of a toolset. See <xref
linkend="bbv2.overview.configuration"/> for details.
</para>
</section>
<section id="bbv2.overview.differences_to_v1.jamfiles">
<title>Writing Jamfiles</title>
<para>Probably one of the most important differences in V2 Jamfiles is
the use of project requirements. In V1, if several targets had the same
requirements (for example, a common <code>#include</code> path), it was necessary to
manually write the requirements or use a helper rule or template target. In V2, the
common properties can be specified with the <code>requirements</code> project
attribute, as documented in <xref linkend="bbv2.overview.projects"/>.
</para>
<para><link linkend="bbv2.tutorial.libs">Usage requirements</link>
also help to simplify Jamfiles.
<!-- Simplify, simplify, simplify! You could go through the
entire document several times and make changes like that
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If a library requires
all clients to use specific <code>#include</code> paths or macros when compiling
code that depends on the library, that information can be cleanly
represented.</para>
<para>The difference between <code>lib</code> and <code>dll</code> targets in V1 is completely
eliminated in V2. There's only one library target type, <code>lib</code>, which can create
either static or shared libraries depending on the value of the
<link linkend="bbv2.overview.builtins.features.link"><varname>&lt;link&gt;</varname>
feature</link>. If your target should be only built in one way<!--"variant" has a different meaning here-->, you
can add <code>&lt;link&gt;shared</code> or <code>&lt;link&gt;static</code> to its requirements.
</para>
<para>The syntax for referring to other targets was changed a bit. While
in V1 one would use:
<programlisting>
exe a : a.cpp &lt;lib&gt;../foo/bar ;
</programlisting>
the V2 syntax is:
<programlisting>
exe a : a.cpp ../foo//bar ;
</programlisting>
Note that you don't need to specify the type of other target, but the
last element should be separated from the others by a double slash to indicate that
you're referring to target <filename>bar</filename> in project <filename>../foo</filename>, and not to
project <filename>../foo/bar</filename>.
</para>
</section>
<section id="bbv2.overview.differences_to_v1.build_process">
<title>Build process</title>
<para>The command line syntax in V2 is completely different. For example
<programlisting>
bjam -sTOOLS=msvc -sBUILD=release some_target
</programlisting>
now becomes:
<programlisting>
bjam toolset=msvc variant=release some_target
</programlisting>
or, using implicit features, just:
<programlisting>
bjam msvc release some_target
</programlisting>
See <link linkend="bbv2.overview.invocation">the reference</link> for a
complete description of the syntax.
</para>
</section>
</appendix>
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