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/*
* Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc.
*
* This file is part of Jam - see jam.c for Copyright information.
*/
/* This file is ALSO:
* Copyright 2001-2004 David Abrahams.
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
*/
/*
* make1.c - execute command to bring targets up to date
*
* This module contains make1(), the entry point called by make() to
* recursively decend the dependency graph executing update actions as
* marked by make0().
*
* External routines:
*
* make1() - execute commands to update a TARGET and all of its dependencies.
*
* Internal routines, the recursive/asynchronous command executors:
*
* make1a() - recursively traverse dependency target tree, calling make1b().
* make1atail() - started processing all dependencies so go on to make1b().
* make1b() - when dependencies are up to date, build target with make1c().
* make1c() - launch target's next command, call parents' make1b() if none.
* make1d() - handle command execution completion and call back make1c().
*
* Internal support routines:
*
* make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc.
* make1list() - turn a list of targets into a LIST, for $(<) and $(>).
* make1settings() - for vars that get bound values, build up replacement lists.
* make1bind() - bind targets that weren't bound in dependency analysis.
*
* 04/16/94 (seiwald) - Split from make.c.
* 04/21/94 (seiwald) - Handle empty "updated" actions.
* 05/04/94 (seiwald) - async multiprocess (-j) support.
* 06/01/94 (seiwald) - new 'actions existing' does existing sources.
* 12/20/94 (seiwald) - NOTIME renamed NOTFILE.
* 01/19/95 (seiwald) - distinguish between CANTFIND/CANTMAKE targets.
* 01/22/94 (seiwald) - pass per-target JAMSHELL down to exec_cmd().
* 02/28/95 (seiwald) - Handle empty "existing" actions.
* 03/10/95 (seiwald) - Fancy counts.
*/
#include "jam.h"
#include "lists.h"
#include "parse.h"
#include "assert.h"
#include "variable.h"
#include "rules.h"
#include "headers.h"
#include "search.h"
#include "newstr.h"
#include "make.h"
#include "command.h"
#include "execcmd.h"
#include "compile.h"
#include "output.h"
#include <stdlib.h>
#if ! defined(NT) || defined(__GNUC__)
#include <unistd.h> /* for unlink */
#endif
static CMD * make1cmds ( TARGET * );
static LIST * make1list ( LIST *, TARGETS *, int flags );
static SETTINGS * make1settings( LIST * vars );
static void make1bind ( TARGET * );
/* Ugly static - it is too hard to carry it through the callbacks. */
static struct
{
int failed;
int skipped;
int total;
int made;
} counts[ 1 ] ;
/* Target state - remove recursive calls by just keeping track of state target
* is in.
*/
typedef struct _state
{
struct _state * prev; /* previous state on stack */
TARGET * t; /* current target */
TARGET * parent; /* parent argument necessary for make1a() */
#define T_STATE_MAKE1A 0 /* make1a() should be called */
#define T_STATE_MAKE1ATAIL 1 /* make1atail() should be called */
#define T_STATE_MAKE1B 2 /* make1b() should be called */
#define T_STATE_MAKE1C 3 /* make1c() should be called */
#define T_STATE_MAKE1D 4 /* make1d() should be called */
int curstate; /* current state */
int status;
} state;
static void make1a ( state * );
static void make1atail ( state * );
static void make1b ( state * );
static void make1c ( state * );
static void make1d ( state * );
static void make_closure( void * closure, int status, timing_info *, char *, char * );
typedef struct _stack
{
state * stack;
} stack;
static stack state_stack = { NULL };
static state * state_freelist = NULL;
static state * alloc_state()
{
if ( state_freelist != NULL )
{
state * pState = state_freelist;
state_freelist = pState->prev;
memset( pState, 0, sizeof( state ) );
return pState;
}
return (state *)BJAM_MALLOC( sizeof( state ) );
}
static void free_state( state * pState )
{
pState->prev = state_freelist;
state_freelist = pState;
}
static void clear_state_freelist()
{
while ( state_freelist != NULL )
{
state * pState = state_freelist;
state_freelist = state_freelist->prev;
BJAM_FREE( pState );
}
}
static state * current_state( stack * pStack )
{
return pStack->stack;
}
static void pop_state( stack * pStack )
{
if ( pStack->stack != NULL )
{
state * pState = pStack->stack->prev;
free_state( pStack->stack );
pStack->stack = pState;
}
}
static state * push_state( stack * pStack, TARGET * t, TARGET * parent, int curstate )
{
state * pState = alloc_state();
pState->t = t;
pState->parent = parent;
pState->prev = pStack->stack;
pState->curstate = curstate;
pStack->stack = pState;
return pStack->stack;
}
/*
* Pushes a stack onto another stack, effectively reversing the order.
*/
static void push_stack_on_stack( stack * pDest, stack * pSrc )
{
while ( pSrc->stack != NULL )
{
state * pState = pSrc->stack;
pSrc->stack = pSrc->stack->prev;
pState->prev = pDest->stack;
pDest->stack = pState;
}
}
/*
* make1() - execute commands to update a TARGET and all of its dependencies.
*/
static int intr = 0;
int make1( TARGET * t )
{
state * pState;
memset( (char *)counts, 0, sizeof( *counts ) );
/* Recursively make the target and its dependencies. */
push_state( &state_stack, t, NULL, T_STATE_MAKE1A );
do
{
while ( ( pState = current_state( &state_stack ) ) != NULL )
{
if ( intr )
pop_state( &state_stack );
switch ( pState->curstate )
{
case T_STATE_MAKE1A : make1a ( pState ); break;
case T_STATE_MAKE1ATAIL: make1atail( pState ); break;
case T_STATE_MAKE1B : make1b ( pState ); break;
case T_STATE_MAKE1C : make1c ( pState ); break;
case T_STATE_MAKE1D : make1d ( pState ); break;
}
}
}
/* Wait for any outstanding commands to finish running. */
while ( exec_wait() );
clear_state_freelist();
/* Talk about it. */
if ( counts->failed )
printf( "...failed updating %d target%s...\n", counts->failed,
counts->failed > 1 ? "s" : "" );
if ( DEBUG_MAKE && counts->skipped )
printf( "...skipped %d target%s...\n", counts->skipped,
counts->skipped > 1 ? "s" : "" );
if ( DEBUG_MAKE && counts->made )
printf( "...updated %d target%s...\n", counts->made,
counts->made > 1 ? "s" : "" );
return counts->total != counts->made;
}
/*
* make1a() - recursively traverse target tree, calling make1b().
*
* Called to start processing a specified target. Does nothing if the target is
* already being processed or otherwise starts processing all of its
* dependencies. Once all of its dependencies have started being processed goes
* on and calls make1b() (actually does that indirectly via a helper
* make1atail() state).
*/
static void make1a( state * pState )
{
TARGET * t = pState->t;
TARGETS * c;
/* If the parent is the first to try to build this target or this target is
* in the make1c() quagmire, arrange for the parent to be notified when this
* target is built.
*/
if ( pState->parent )
switch ( pState->t->progress )
{
case T_MAKE_INIT:
case T_MAKE_ACTIVE:
case T_MAKE_RUNNING:
pState->t->parents = targetentry( pState->t->parents,
pState->parent );
++pState->parent->asynccnt;
}
/* If this target is already being processed then do nothing. There is no
* need to start processing the same target all over again.
*/
if ( pState->t->progress != T_MAKE_INIT )
{
pop_state( &state_stack );
return;
}
/* Asynccnt counts the dependencies preventing this target from proceeding
* to make1b() for actual building. We start off with a count of 1 to
* prevent anything from happening until we can notify all dependencies that
* they are needed. This 1 is accounted for when we call make1b() ourselves,
* below. Without this if a a dependency gets built before we finish
* processing all of our other dependencies our build might be triggerred
* prematurely.
*/
pState->t->asynccnt = 1;
/* Add header nodes created during the building process. */
{
TARGETS * inc = 0;
for ( c = t->depends; c; c = c->next )
if ( c->target->rescanned && c->target->includes )
inc = targetentry( inc, c->target->includes );
t->depends = targetchain( t->depends, inc );
}
/* Guard against circular dependencies. */
pState->t->progress = T_MAKE_ONSTACK;
{
stack temp_stack = { NULL };
for ( c = t->depends; c && !intr; c = c->next )
push_state( &temp_stack, c->target, pState->t, T_STATE_MAKE1A );
/* Using stacks reverses the order of execution. Reverse it back. */
push_stack_on_stack( &state_stack, &temp_stack );
}
pState->curstate = T_STATE_MAKE1ATAIL;
}
/*
* make1atail() - started processing all dependencies so go on to make1b().
*/
static void make1atail( state * pState )
{
pState->t->progress = T_MAKE_ACTIVE;
/* Now that all of our dependencies have bumped up our asynccnt we can
* remove our own internal bump added to prevent this target from being
* built before all of its dependencies start getting processed.
*/
pState->curstate = T_STATE_MAKE1B;
}
/*
* make1b() - when dependencies are up to date, build target with make1c().
*
* Called after all dependencies have started being processed and after each of
* them finishes its processing. The target actually goes on to getting built in
* make1c() only after all of its dependencies have finished their processing.
*/
static void make1b( state * pState )
{
TARGET * t = pState->t;
TARGETS * c;
TARGET * failed = 0;
char * failed_name = "dependencies";
/* If any dependencies are still outstanding, wait until they call make1b()
* to signal their completion.
*/
if ( --pState->t->asynccnt )
{
pop_state( &state_stack );
return;
}
/* Try to aquire a semaphore. If it is locked, wait until the target that
* locked it is built and signal completition.
*/
#ifdef OPT_SEMAPHORE
if ( t->semaphore && t->semaphore->asynccnt )
{
/* Append 't' to the list of targets waiting on semaphore. */
t->semaphore->parents = targetentry( t->semaphore->parents, t );
t->asynccnt++;
if ( DEBUG_EXECCMD )
printf( "SEM: %s is busy, delaying launch of %s\n",
t->semaphore->name, t->name );
pop_state( &state_stack );
return;
}
#endif
/* Now ready to build target 't', if dependencies built OK. */
/* Collect status from dependencies. */
for ( c = t->depends; c; c = c->next )
if ( c->target->status > t->status && !( c->target->flags & T_FLAG_NOCARE ) )
{
failed = c->target;
pState->t->status = c->target->status;
}
/* If an internal header node failed to build, we want to output the target
* that it failed on.
*/
if ( failed )
{
failed_name = failed->flags & T_FLAG_INTERNAL
? failed->failed
: failed->name;
}
t->failed = failed_name;
/* If actions for building any of the dependencies have failed, bail.
* Otherwise, execute all actions to make the current target.
*/
if ( ( pState->t->status == EXEC_CMD_FAIL ) && pState->t->actions )
{
++counts->skipped;
if ( ( pState->t->flags & ( T_FLAG_RMOLD | T_FLAG_NOTFILE ) ) == T_FLAG_RMOLD )
{
if ( !unlink( pState->t->boundname ) )
printf( "...removing outdated %s\n", pState->t->boundname );
}
else
printf( "...skipped %s for lack of %s...\n", pState->t->name, failed_name );
}
if ( pState->t->status == EXEC_CMD_OK )
switch ( pState->t->fate )
{
/* These are handled by the default case below now
case T_FATE_INIT:
case T_FATE_MAKING:
*/
case T_FATE_STABLE:
case T_FATE_NEWER:
break;
case T_FATE_CANTFIND:
case T_FATE_CANTMAKE:
pState->t->status = EXEC_CMD_FAIL;
break;
case T_FATE_ISTMP:
if ( DEBUG_MAKE )
printf( "...using %s...\n", pState->t->name );
break;
case T_FATE_TOUCHED:
case T_FATE_MISSING:
case T_FATE_NEEDTMP:
case T_FATE_OUTDATED:
case T_FATE_UPDATE:
case T_FATE_REBUILD:
/* Prepare commands for executing actions scheduled for this target
* and then schedule transfer to make1c() state to proceed with
* executing the prepared commands. Commands have their embedded
* variables automatically expanded, including making use of any "on
* target" variables.
*/
if ( pState->t->actions )
{
++counts->total;
if ( DEBUG_MAKE && !( counts->total % 100 ) )
printf( "...on %dth target...\n", counts->total );
pState->t->cmds = (char *)make1cmds( pState->t );
/* Set the target's "progress" so that make1c() counts it among
* its successes/failures.
*/
pState->t->progress = T_MAKE_RUNNING;
}
break;
/* All possible fates should have been accounted for by now. */
default:
printf( "ERROR: %s has bad fate %d", pState->t->name,
pState->t->fate );
abort();
}
/* Call make1c() to begin the execution of the chain of commands needed to
* build the target. If we are not going to build the target (due of
* dependency failures or no commands needing to be run) the chain will be
* empty and make1c() will directly signal the target's completion.
*/
#ifdef OPT_SEMAPHORE
/* If there is a semaphore, indicate that it is in use. */
if ( pState->t->semaphore )
{
++pState->t->semaphore->asynccnt;
if ( DEBUG_EXECCMD )
printf( "SEM: %s now used by %s\n", pState->t->semaphore->name,
pState->t->name );
}
#endif
pState->curstate = T_STATE_MAKE1C;
}
/*
* make1c() - launch target's next command, call parents' make1b() if none.
*
* If there are (more) commands to run to build this target (and we have not hit
* an error running earlier comands) we launch the command using exec_cmd(). If
* there are no more commands to run, we collect the status from all the actions
* and report our completion to all the parents.
*/
static void make1c( state * pState )
{
CMD * cmd = (CMD *)pState->t->cmds;
if ( cmd && ( pState->t->status == EXEC_CMD_OK ) )
{
char * rule_name = 0;
char * target = 0;
if ( DEBUG_MAKEQ ||
( !( cmd->rule->actions->flags & RULE_QUIETLY ) && DEBUG_MAKE ) )
{
rule_name = cmd->rule->name;
target = lol_get( &cmd->args, 0 )->string;
if ( globs.noexec )
out_action( rule_name, target, cmd->buf, "", "", EXIT_OK );
}
if ( globs.noexec )
{
pState->curstate = T_STATE_MAKE1D;
pState->status = EXEC_CMD_OK;
}
else
{
/* Pop state first because exec_cmd() could push state. */
pop_state( &state_stack );
exec_cmd( cmd->buf, make_closure, pState->t, cmd->shell, rule_name,
target );
}
}
else
{
TARGETS * c;
ACTIONS * actions;
/* Collect status from actions, and distribute it as well. */
for ( actions = pState->t->actions; actions; actions = actions->next )
if ( actions->action->status > pState->t->status )
pState->t->status = actions->action->status;
for ( actions = pState->t->actions; actions; actions = actions->next )
if ( pState->t->status > actions->action->status )
actions->action->status = pState->t->status;
/* Tally success/failure for those we tried to update. */
if ( pState->t->progress == T_MAKE_RUNNING )
switch ( pState->t->status )
{
case EXEC_CMD_OK : ++counts->made ; break;
case EXEC_CMD_FAIL: ++counts->failed; break;
}
/* Tell parents their dependency has been built. */
{
stack temp_stack = { NULL };
TARGET * t = pState->t;
TARGET * additional_includes = NULL;
t->progress = T_MAKE_DONE;
/* Target has been updated so rescan it for dependencies. */
if ( ( t->fate >= T_FATE_MISSING ) &&
( t->status == EXEC_CMD_OK ) &&
!t->rescanned )
{
TARGET * target_to_rescan = t;
SETTINGS * s;
target_to_rescan->rescanned = 1;
if ( target_to_rescan->flags & T_FLAG_INTERNAL )
target_to_rescan = t->original_target;
/* Clean current includes. */
target_to_rescan->includes = 0;
s = copysettings( target_to_rescan->settings );
pushsettings( s );
headers( target_to_rescan );
popsettings( s );
freesettings( s );
if ( target_to_rescan->includes )
{
target_to_rescan->includes->rescanned = 1;
/* Tricky. The parents have already been processed, but they
* have not seen the internal node, because it was just
* created. We need to make the calls to make1a() that would
* have been made by the parents here, and also make sure
* all unprocessed parents will pick up the includes. We
* must make sure processing of the additional make1a()
* invocations is done before make1b() which means this
* target is built, otherwise the parent would be considered
* built before this make1a() processing has even started.
*/
make0( target_to_rescan->includes, target_to_rescan->parents->target, 0, 0, 0 );
for ( c = target_to_rescan->parents; c; c = c->next )
c->target->depends = targetentry( c->target->depends,
target_to_rescan->includes );
/* Will be processed below. */
additional_includes = target_to_rescan->includes;
}
}
if ( additional_includes )
for ( c = t->parents; c; c = c->next )
push_state( &temp_stack, additional_includes, c->target, T_STATE_MAKE1A );
for ( c = t->parents; c; c = c->next )
push_state( &temp_stack, c->target, NULL, T_STATE_MAKE1B );
#ifdef OPT_SEMAPHORE
/* If there is a semaphore, it is now free. */
if ( t->semaphore )
{
assert( t->semaphore->asynccnt == 1 );
--t->semaphore->asynccnt;
if ( DEBUG_EXECCMD )
printf( "SEM: %s is now free\n", t->semaphore->name );
/* If anything is waiting, notify the next target. There is no
* point in notifying waiting targets, since they will be
* notified again.
*/
if ( t->semaphore->parents )
{
TARGETS * first = t->semaphore->parents;
if ( first->next )
first->next->tail = first->tail;
t->semaphore->parents = first->next;
if ( DEBUG_EXECCMD )
printf( "SEM: placing %s on stack\n", first->target->name );
push_state( &temp_stack, first->target, NULL, T_STATE_MAKE1B );
BJAM_FREE( first );
}
}
#endif
/* Must pop state before pushing any more. */
pop_state( &state_stack );
/* Using stacks reverses the order of execution. Reverse it back. */
push_stack_on_stack( &state_stack, &temp_stack );
}
}
}
/*
* call_timing_rule() - Look up the __TIMING_RULE__ variable on the given
* target, and if non-empty, invoke the rule it names, passing the given
* timing_info.
*/
static void call_timing_rule( TARGET * target, timing_info * time )
{
LIST * timing_rule;
pushsettings( target->settings );
timing_rule = var_get( "__TIMING_RULE__" );
popsettings( target->settings );
if ( timing_rule )
{
/* rule timing-rule ( args * : target : start end user system ) */
/* Prepare the argument list. */
FRAME frame[ 1 ];
frame_init( frame );
/* args * :: $(__TIMING_RULE__[2-]) */
lol_add( frame->args, list_copy( L0, timing_rule->next ) );
/* target :: the name of the target */
lol_add( frame->args, list_new( L0, target->name ) );
/* start end user system :: info about the action command */
lol_add( frame->args, list_new( list_new( list_new( list_new( L0,
outf_time ( time->start ) ),
outf_time ( time->end ) ),
outf_double( time->user ) ),
outf_double( time->system ) ) );
/* Call the rule. */
evaluate_rule( timing_rule->string, frame );
/* Clean up. */
frame_free( frame );
}
}
/*
* call_action_rule() - Look up the __ACTION_RULE__ variable on the given
* target, and if non-empty, invoke the rule it names, passing the given info,
* timing_info, executed command and command output.
*/
static void call_action_rule
(
TARGET * target,
int status,
timing_info * time,
char * executed_command,
char * command_output
)
{
LIST * action_rule;
pushsettings( target->settings );
action_rule = var_get( "__ACTION_RULE__" );
popsettings( target->settings );
if ( action_rule )
{
/* rule action-rule (
args * :
target :
command status start end user system :
output ? ) */
/* Prepare the argument list. */
FRAME frame[ 1 ];
frame_init( frame );
/* args * :: $(__ACTION_RULE__[2-]) */
lol_add( frame->args, list_copy( L0, action_rule->next ) );
/* target :: the name of the target */
lol_add( frame->args, list_new( L0, target->name ) );
/* command status start end user system :: info about the action command */
lol_add( frame->args,
list_new( list_new( list_new( list_new( list_new( list_new( L0,
newstr( executed_command ) ),
outf_int( status ) ),
outf_time( time->start ) ),
outf_time( time->end ) ),
outf_double( time->user ) ),
outf_double( time->system ) ) );
/* output ? :: the output of the action command */
if ( command_output )
lol_add( frame->args, list_new( L0, newstr( command_output ) ) );
else
lol_add( frame->args, L0 );
/* Call the rule. */
evaluate_rule( action_rule->string, frame );
/* Clean up. */
frame_free( frame );
}
}
/*
* make_closure() - internal function passed as a notification callback for when
* commands finish getting executed by the OS.
*/
static void make_closure
(
void * closure,
int status,
timing_info * time,
char * executed_command,
char * command_output
)
{
TARGET * built = (TARGET *)closure;
call_timing_rule( built, time );
if ( DEBUG_EXECCMD )
printf( "%f sec system; %f sec user\n", time->system, time->user );
call_action_rule( built, status, time, executed_command, command_output );
push_state( &state_stack, built, NULL, T_STATE_MAKE1D )->status = status;
}
/*
* make1d() - handle command execution completion and call back make1c().
*
* exec_cmd() has completed and now all we need to do is fiddle with the status
* and call back to make1c() so it can run the next command scheduled for
* building this target or close up the target's build process in case there are
* no more commands scheduled for it. On interrupts, we bail heavily.
*/
static void make1d( state * pState )
{
TARGET * t = pState->t;
CMD * cmd = (CMD *)t->cmds;
int status = pState->status;
if ( t->flags & T_FLAG_FAIL_EXPECTED )
{
/* Invert execution result when FAIL_EXPECTED has been applied. */
switch ( status )
{
case EXEC_CMD_FAIL: status = EXEC_CMD_OK ; break;
case EXEC_CMD_OK: status = EXEC_CMD_FAIL; break;
}
}
if ( ( status == EXEC_CMD_FAIL ) &&
( cmd->rule->actions->flags & RULE_IGNORE ) )
status = EXEC_CMD_OK;
/* On interrupt, set intr so _everything_ fails. */
if ( status == EXEC_CMD_INTR )
++intr;
/* Print command text on failure. */
if ( ( status == EXEC_CMD_FAIL ) && DEBUG_MAKE )
{
if ( !DEBUG_EXEC )
printf( "%s\n", cmd->buf );
printf( "...failed %s ", cmd->rule->name );
list_print( lol_get( &cmd->args, 0 ) );
printf( "...\n" );
}
/* Treat failed commands as interrupts in case we were asked to stop the
* build in case of any errors.
*/
if ( ( status == EXEC_CMD_FAIL ) && globs.quitquick )
++intr;
/* If the command was interrupted or failed and the target is not
* "precious", remove the targets.
*/
if (status != EXEC_CMD_OK)
{
LIST * targets = lol_get( &cmd->args, 0 );
for ( ; targets; targets = list_next( targets ) )
{
int need_unlink = 1;
TARGET* t = bindtarget ( targets->string );
if (t->flags & T_FLAG_PRECIOUS)
{
need_unlink = 0;
}
if (need_unlink && !unlink( targets->string ) )
printf( "...removing %s\n", targets->string );
}
}
/* Free this command and call make1c() to move onto the next one scheduled
* for building this same target.
*/
t->status = status;
t->cmds = (char *)cmd_next( cmd );
cmd_free( cmd );
pState->curstate = T_STATE_MAKE1C;
}
/*
* swap_settings() - replace the settings from the current module and target
* with those from the new module and target
*/
static void swap_settings
(
module_t * * current_module,
TARGET * * current_target,
module_t * new_module,
TARGET * new_target
)
{
if ( new_module == root_module() )
new_module = 0;
if ( ( new_target == *current_target ) && ( new_module == *current_module ) )
return;
if ( *current_target )
popsettings( (*current_target)->settings );
if ( new_module != *current_module )
{
if ( *current_module )
exit_module( *current_module );
*current_module = new_module;
if ( new_module )
enter_module( new_module );
}
*current_target = new_target;
if ( new_target )
pushsettings( new_target->settings );
}
/*
* make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc.
*
* Essentially copies a chain of ACTIONs to a chain of CMDs, grouping
* RULE_TOGETHER actions, splitting RULE_PIECEMEAL actions, and handling
* RULE_NEWSRCS actions. The result is a chain of CMDs which can be expanded by
* var_string() and executed using exec_cmd().
*/
static CMD * make1cmds( TARGET * t )
{
CMD * cmds = 0;
LIST * shell = 0;
module_t * settings_module = 0;
TARGET * settings_target = 0;
ACTIONS * a0;
/* Step through actions. Actions may be shared with other targets or grouped
* using RULE_TOGETHER, so actions already seen are skipped.
*/
for ( a0 = t->actions ; a0; a0 = a0->next )
{
RULE * rule = a0->action->rule;
rule_actions * actions = rule->actions;
SETTINGS * boundvars;
LIST * nt;
LIST * ns;
ACTIONS * a1;
int start;
int chunk;
int length;
/* Only do rules with commands to execute. If this action has already
* been executed, use saved status.
*/
if ( !actions || a0->action->running )
continue;
a0->action->running = 1;
/* Make LISTS of targets and sources. If `execute together` has been
* specified for this rule, tack on sources from each instance of this
* rule for this target.
*/
nt = make1list( L0, a0->action->targets, 0 );
ns = make1list( L0, a0->action->sources, actions->flags );
if ( actions->flags & RULE_TOGETHER )
for ( a1 = a0->next; a1; a1 = a1->next )
if ( a1->action->rule == rule && !a1->action->running )
{
ns = make1list( ns, a1->action->sources, actions->flags );
a1->action->running = 1;
}
/* If doing only updated (or existing) sources, but none have been
* updated (or exist), skip this action.
*/
if ( !ns && ( actions->flags & ( RULE_NEWSRCS | RULE_EXISTING ) ) )
{
list_free( nt );
continue;
}
swap_settings( &settings_module, &settings_target, rule->module, t );
if ( !shell )
shell = var_get( "JAMSHELL" ); /* shell is per-target */
/* If we had 'actions xxx bind vars' we bind the vars now. */
boundvars = make1settings( actions->bindlist );
pushsettings( boundvars );
/*
* Build command, starting with all source args.
*
* If cmd_new returns 0, it is because the resulting command length is
* > MAXLINE. In this case, we will slowly reduce the number of source
* arguments presented until it does fit. This only applies to actions
* that allow PIECEMEAL commands.
*
* While reducing slowly takes a bit of compute time to get things just
* right, it is worth it to get as close to MAXLINE as possible, because
* launching the commands we are executing is likely to be much more
* compute intensive.
*
* Note we loop through at least once, for sourceless actions.
*/
start = 0;
chunk = length = list_length( ns );
do
{
/* Build cmd: cmd_new consumes its lists. */
CMD * cmd = cmd_new( rule,
list_copy( L0, nt ),
list_sublist( ns, start, chunk ),
list_copy( L0, shell ) );
if ( cmd )
{
/* It fit: chain it up. */
if ( !cmds ) cmds = cmd;
else cmds->tail->next = cmd;
cmds->tail = cmd;
start += chunk;
}
else if ( ( actions->flags & RULE_PIECEMEAL ) && ( chunk > 1 ) )
{
/* Reduce chunk size slowly. */
chunk = chunk * 9 / 10;
}
else
{
/* Too long and not splittable. */
printf( "%s actions too long (max %d):\n", rule->name, MAXLINE
);
/* Tell the user what didn't fit. */
cmd = cmd_new( rule, list_copy( L0, nt ),
list_sublist( ns, start, chunk ),
list_new( L0, newstr( "%" ) ) );
fputs( cmd->buf, stdout );
exit( EXITBAD );
}
}
while ( start < length );
/* These were always copied when used. */
list_free( nt );
list_free( ns );
/* Free the variables whose values were bound by 'actions xxx bind
* vars'.
*/
popsettings( boundvars );
freesettings( boundvars );
}
swap_settings( &settings_module, &settings_target, 0, 0 );
return cmds;
}
/*
* make1list() - turn a list of targets into a LIST, for $(<) and $(>).
*/
static LIST * make1list( LIST * l, TARGETS * targets, int flags )
{
for ( ; targets; targets = targets->next )
{
TARGET * t = targets->target;
if ( t->binding == T_BIND_UNBOUND )
make1bind( t );
if ( ( flags & RULE_EXISTING ) && ( flags & RULE_NEWSRCS ) )
{
if ( ( t->binding != T_BIND_EXISTS ) && ( t->fate <= T_FATE_STABLE ) )
continue;
}
else
{
if ( ( flags & RULE_EXISTING ) && ( t->binding != T_BIND_EXISTS ) )
continue;
if ( ( flags & RULE_NEWSRCS ) && ( t->fate <= T_FATE_STABLE ) )
continue;
}
/* Prohibit duplicates for RULE_TOGETHER. */
if ( flags & RULE_TOGETHER )
{
LIST * m;
for ( m = l; m; m = m->next )
if ( !strcmp( m->string, t->boundname ) )
break;
if ( m )
continue;
}
/* Build new list. */
l = list_new( l, copystr( t->boundname ) );
}
return l;
}
/*
* make1settings() - for vars that get bound values, build up replacement lists.
*/
static SETTINGS * make1settings( LIST * vars )
{
SETTINGS * settings = 0;
for ( ; vars; vars = list_next( vars ) )
{
LIST * l = var_get( vars->string );
LIST * nl = 0;
for ( ; l; l = list_next( l ) )
{
TARGET * t = bindtarget( l->string );
/* Make sure the target is bound. */
if ( t->binding == T_BIND_UNBOUND )
make1bind( t );
/* Build a new list. */
nl = list_new( nl, copystr( t->boundname ) );
}
/* Add to settings chain. */
settings = addsettings( settings, VAR_SET, vars->string, nl );
}
return settings;
}
/*
* make1bind() - bind targets that were not bound during dependency analysis
*
* Spot the kludge! If a target is not in the dependency tree, it did not get
* bound by make0(), so we have to do it here. Ugly.
*/
static void make1bind( TARGET * t )
{
if ( t->flags & T_FLAG_NOTFILE )
return;
pushsettings( t->settings );
t->boundname = search( t->name, &t->time, 0, ( t->flags & T_FLAG_ISFILE ) );
t->binding = t->time ? T_BIND_EXISTS : T_BIND_MISSING;
popsettings( t->settings );
}