| #ifndef TCP_H |
| #define TCP_H |
| /*=========================================================================*\ |
| * TCP object |
| * LuaSocket toolkit |
| * |
| * The tcp.h module is basicly a glue that puts together modules buffer.h, |
| * timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, |
| * SOCK_STREAM) support. |
| * |
| * Three classes are defined: master, client and server. The master class is |
| * a newly created tcp object, that has not been bound or connected. Server |
| * objects are tcp objects bound to some local address. Client objects are |
| * tcp objects either connected to some address or returned by the accept |
| * method of a server object. |
| * |
| * RCS ID: $Id: tcp.h,v 1.7 2005/10/07 04:40:59 diego Exp $ |
| \*=========================================================================*/ |
| #include "lua.h" |
| |
| #include "buffer.h" |
| #include "timeout.h" |
| #include "socket.h" |
| |
| typedef struct t_tcp_ { |
| t_socket sock; |
| t_io io; |
| t_buffer buf; |
| t_timeout tm; |
| } t_tcp; |
| |
| typedef t_tcp *p_tcp; |
| |
| int tcp_open(lua_State *L); |
| |
| #endif /* TCP_H */ |