<html><head> | |
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> | |
<title>Chapter 3. Tutorial</title><link rel="stylesheet" href="boostbook.css" type="text/css"><meta name="generator" content="DocBook XSL-NS Stylesheets V1.75.2"><link rel="home" href="index.html" title="Meta State Machine (MSM) V2.12"><link rel="up" href="pt01.html" title="Part I. User' guide"><link rel="prev" href="ch02s03.html" title="State machine glossary"><link rel="next" href="ch03s02.html" title="Basic front-end"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 3. Tutorial</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch02s03.html">Prev</a> </td><th width="60%" align="center">Part I. User' guide</th><td width="20%" align="right"> <a accesskey="n" href="ch03s02.html">Next</a></td></tr></table><hr></div><div class="chapter" title="Chapter 3. Tutorial"><div class="titlepage"><div><div><h2 class="title"><a name="d0e402"></a>Chapter 3. Tutorial</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="ch03.html#d0e405">Design</a></span></dt><dt><span class="sect1"><a href="ch03s02.html">Basic front-end</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s02.html#d0e424">A simple example</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e438">Transition table</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e486">Defining states with entry/exit actions</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e499">Defining a simple state machine</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e554">Defining a submachine</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e589">Orthogonal regions, terminate state, event deferring</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e680">History</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e725">Completion (anonymous) transitions</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e752">Internal transitions</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e854">more row types</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e887">Explicit entry / entry and exit pseudo-state / fork</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e1054">Flags</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e1108">Event Hierarchy</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e1129">Customizing a state machine / Getting more speed</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e1178">Choosing the initial event</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#d0e1191"> Containing state machine (deprecated)</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch03s03.html">Functor front-end</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s03.html#d0e1230"> Transition table </a></span></dt><dt><span class="sect2"><a href="ch03s03.html#d0e1263">Defining states with entry/exit actions</a></span></dt><dt><span class="sect2"><a href="ch03s03.html#d0e1282">Defining a simple state machine</a></span></dt><dt><span class="sect2"><a href="ch03s03.html#d0e1290">Anonymous transitions</a></span></dt><dt><span class="sect2"><a href="ch03s03.html#d0e1316">Internal | |
transitions</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch03s04.html">eUML (experimental)</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s04.html#d0e1395">Transition table</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1436">Defining events, actions and states with entry/exit actions</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1549">Defining a simple state machine</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1597">Defining a submachine</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1613"> | |
Attributes / Function call</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1713">Orthogonal regions, flags, event deferring</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1825"> | |
Customizing a state machine / Getting | |
more speed</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1860">Completion / Anonymous transitions</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1878">Internal transitions</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1909">Other state types</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e1973">Helper functions</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#d0e2070">Phoenix-like STL support</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch03s05.html">Back-end</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s05.html#d0e2128">Creation </a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2137">Starting a state machine</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2149">Event dispatching</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2158">Active state(s)</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2172">Serialization</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2225">Base state type </a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2251">Visitor</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2294">Flags</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2307">Getting a state</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2320"> State machine constructor with arguments </a></span></dt><dt><span class="sect2"><a href="ch03s05.html#d0e2360">Trading run-time speed for | |
better compile-time / multi-TU compilation</a></span></dt></dl></dd></dl></div><div class="sect1" title="Design"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e405"></a>Design</h2></div></div></div><p>MSM is divided between front–ends and back-ends. At the moment, there is just | |
one back-end. On the front-end side, you will find three of them which are as | |
many state machine description languages, with many more possible. For potential | |
language writers, this document contains a <a class="link" href="ch06s02.html#internals-front-back-interface">description of the interface | |
between front-end and back-end</a>.</p><p>The first front-end is an adaptation of the example provided in the <a class="link" href="http://boostpro.com/mplbook" target="_top">MPL book</a> with actions | |
defined as pointers to state or state machine methods. The second one is based | |
on functors. The third, eUML (embedded UML) is an experimental language based on | |
Boost.Proto and Boost.Typeof and hiding most of the metaprogramming to increase | |
readability. Both eUML and the functor front-end also offer a functional library | |
(a bit like Boost.Phoenix) for use as action language (UML defining | |
none).</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch02s03.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="ch03s02.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">State machine glossary </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> Basic front-end</td></tr></table></div></body></html> |