| // Copyright 2010 Christophe Henry |
| // henry UNDERSCORE christophe AT hotmail DOT com |
| // This is an extended version of the state machine available in the boost::mpl library |
| // Distributed under the same license as the original. |
| // Copyright for the original version: |
| // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed |
| // under the Boost Software License, Version 1.0. (See accompanying |
| // file LICENSE_1_0.txt or copy at |
| // http://www.boost.org/LICENSE_1_0.txt) |
| |
| #ifndef MENU_MODE_HPP |
| #define MENU_MODE_HPP |
| |
| #include <iostream> |
| #include <boost/any.hpp> |
| |
| #include "Events.hpp" |
| #include <boost/msm/back/favor_compile_time.hpp> |
| #include <boost/msm/back/state_machine.hpp> |
| #include <boost/msm/front/state_machine_def.hpp> |
| |
| using namespace std; |
| namespace msm = boost::msm; |
| |
| struct MenuMode_ : public msm::front::state_machine_def<MenuMode_> |
| { |
| typedef mpl::vector1<MenuActive> flag_list; |
| struct WaitingForSongChoice : public msm::front::state<> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;} |
| }; |
| struct StartCurrentSong : public msm::front::state<> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::StartCurrentSong" << std::endl;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::StartCurrentSong" << std::endl;} |
| }; |
| struct MenuExit : public msm::front::exit_pseudo_state<CloseMenu> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;} |
| }; |
| typedef WaitingForSongChoice initial_state; |
| typedef MenuMode_ fsm; // makes transition table cleaner |
| // Transition table for player |
| struct transition_table : mpl::vector2< |
| // Start Event Next Action Guard |
| // +---------------------+------------------+-------------------+---------------------+----------------------+ |
| _row < WaitingForSongChoice , MenuMiddleButton , StartCurrentSong >, |
| _row < StartCurrentSong , SelectSong , MenuExit > |
| // +---------------------+------------------+-------------------+---------------------+----------------------+ |
| > {}; |
| }; |
| typedef msm::back::state_machine<MenuMode_> MenuMode; |
| |
| #endif |