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| <HTML> |
| <HEAD> |
| <TITLE>Writing Programs with NCURSES</TITLE> |
| <link rev="made" href="mailto:bugs-ncurses@gnu.org"> |
| <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> |
| </HEAD> |
| <BODY> |
| |
| <H1>Writing Programs with NCURSES</H1> |
| |
| <BLOCKQUOTE> |
| by Eric S. Raymond and Zeyd M. Ben-Halim<BR> |
| updates since release 1.9.9e by Thomas Dickey |
| </BLOCKQUOTE> |
| |
| <H1>Contents</H1> |
| <UL> |
| <LI><A HREF="#introduction">Introduction</A> |
| <UL> |
| <LI><A HREF="#history">A Brief History of Curses</A> |
| <LI><A HREF="#scope">Scope of This Document</A> |
| <LI><A HREF="#terminology">Terminology</A> |
| </UL> |
| <LI><A HREF="#curses">The Curses Library</A> |
| <UL> |
| <LI><A HREF="#overview">An Overview of Curses</A> |
| <UL> |
| <LI><A HREF="#compiling">Compiling Programs using Curses</A> |
| <LI><A HREF="#updating">Updating the Screen</A> |
| <LI><A HREF="#stdscr">Standard Windows and Function Naming Conventions</A> |
| <LI><A HREF="#variables">Variables</A> |
| </UL> |
| <LI><A HREF="#using">Using the Library</A> |
| <UL> |
| <LI><A HREF="#starting">Starting up</A> |
| <LI><A HREF="#output">Output</A> |
| <LI><A HREF="#input">Input</A> |
| <LI><A HREF="#formschars">Using Forms Characters</A> |
| <LI><A HREF="#attributes">Character Attributes and Color</A> |
| <LI><A HREF="#mouse">Mouse Interfacing</A> |
| <LI><A HREF="#finishing">Finishing Up</A> |
| </UL> |
| <LI><A HREF="#functions">Function Descriptions</A> |
| <UL> |
| <LI><A HREF="#init">Initialization and Wrapup</A> |
| <LI><A HREF="#flush">Causing Output to the Terminal</A> |
| <LI><A HREF="#lowlevel">Low-Level Capability Access</A> |
| <LI><A HREF="#debugging">Debugging</A> |
| </UL> |
| <LI><A HREF="#hints">Hints, Tips, and Tricks</A> |
| <UL> |
| <LI><A HREF="#caution">Some Notes of Caution</A> |
| <LI><A HREF="#leaving">Temporarily Leaving ncurses Mode</A> |
| <LI><A HREF="#xterm">Using <CODE>ncurses</CODE> under <CODE>xterm</CODE></A> |
| <LI><A HREF="#screens">Handling Multiple Terminal Screens</A> |
| <LI><A HREF="#testing">Testing for Terminal Capabilities</A> |
| <LI><A HREF="#tuning">Tuning for Speed</A> |
| <LI><A HREF="#special">Special Features of <CODE>ncurses</CODE></A> |
| </UL> |
| <LI><A HREF="#compat">Compatibility with Older Versions</A> |
| <UL> |
| <LI><A HREF="#refbug">Refresh of Overlapping Windows</A> |
| <LI><A HREF="#backbug">Background Erase</A> |
| </UL> |
| <LI><A HREF="#xsifuncs">XSI Curses Conformance</A> |
| </UL> |
| <LI><A HREF="#panels">The Panels Library</A> |
| <UL> |
| <LI><A HREF="#pcompile">Compiling With the Panels Library</A> |
| <LI><A HREF="#poverview">Overview of Panels</A> |
| <LI><A HREF="#pstdscr">Panels, Input, and the Standard Screen</A> |
| <LI><A HREF="#hiding">Hiding Panels</A> |
| <LI><A HREF="#pmisc">Miscellaneous Other Facilities</A> |
| </UL> |
| <LI><A HREF="#menu">The Menu Library</A> |
| <UL> |
| <LI><A HREF="#mcompile">Compiling with the menu Library</A> |
| <LI><A HREF="#moverview">Overview of Menus</A> |
| <LI><A HREF="#mselect">Selecting items</A> |
| <LI><A HREF="#mdisplay">Menu Display</A> |
| <LI><A HREF="#mwindows">Menu Windows</A> |
| <LI><A HREF="#minput">Processing Menu Input</A> |
| <LI><A HREF="#mmisc">Miscellaneous Other Features</A> |
| </UL> |
| <LI><A HREF="#form">The Forms Library</A> |
| <UL> |
| <LI><A HREF="#fcompile">Compiling with the forms Library</A> |
| <LI><A HREF="#foverview">Overview of Forms</A> |
| <LI><A HREF="#fcreate">Creating and Freeing Fields and Forms</A> |
| <LI><A HREF="#fattributes">Fetching and Changing Field Attributes</A> |
| <UL> |
| <LI><A HREF="#fsizes">Fetching Size and Location Data</A> |
| <LI><A HREF="#flocation">Changing the Field Location</A> |
| <LI><A HREF="#fjust">The Justification Attribute</A> |
| <LI><A HREF="#fdispatts">Field Display Attributes</A> |
| <LI><A HREF="#foptions">Field Option Bits</A> |
| <LI><A HREF="#fstatus">Field Status</A> |
| <LI><A HREF="#fuser">Field User Pointer</A> |
| </UL> |
| <LI><A HREF="#fdynamic">Variable-Sized Fields</A> |
| <LI><A HREF="#fvalidation">Field Validation</A> |
| <UL> |
| <LI><A HREF="#ftype_alpha">TYPE_ALPHA</A> |
| <LI><A HREF="#ftype_alnum">TYPE_ALNUM</A> |
| <LI><A HREF="#ftype_enum">TYPE_ENUM</A> |
| <LI><A HREF="#ftype_integer">TYPE_INTEGER</A> |
| <LI><A HREF="#ftype_numeric">TYPE_NUMERIC</A> |
| <LI><A HREF="#ftype_regexp">TYPE_REGEXP</A> |
| </UL> |
| <LI><A HREF="#fbuffer">Direct Field Buffer Manipulation</A> |
| <LI><A HREF="#formattrs">Attributes of Forms</A> |
| <LI><A HREF="#fdisplay">Control of Form Display</A> |
| <LI><A HREF="#fdriver">Input Processing in the Forms Driver</A> |
| <UL> |
| <LI><A HREF="#fpage">Page Navigation Requests</A> |
| <LI><A HREF="#ffield">Inter-Field Navigation Requests</A> |
| <LI><A HREF="#fifield">Intra-Field Navigation Requests</A> |
| <LI><A HREF="#fscroll">Scrolling Requests</A> |
| <LI><A HREF="#fedit">Field Editing Requests</A> |
| <LI><A HREF="#forder">Order Requests</A> |
| <LI><A HREF="#fappcmds">Application Commands</A> |
| </UL> |
| <LI><A HREF="#fhooks">Field Change Hooks</A> |
| <LI><A HREF="#ffocus">Field Change Commands</A> |
| <LI><A HREF="#frmoptions">Form Options</A> |
| <LI><A HREF="#fcustom">Custom Validation Types</A> |
| <UL> |
| <LI><A HREF="#flinktypes">Union Types</A> |
| <LI><A HREF="#fnewtypes">New Field Types</A> |
| <LI><A HREF="#fcheckargs">Validation Function Arguments</A> |
| <LI><A HREF="#fcustorder">Order Functions For Custom Types</A> |
| <LI><A HREF="#fcustprobs">Avoiding Problems</A> |
| </UL> |
| </UL> |
| </UL> |
| |
| <HR> |
| <H1><A NAME="introduction">Introduction</A></H1> |
| |
| This document is an introduction to programming with <CODE>curses</CODE>. It is |
| not an exhaustive reference for the curses Application Programming Interface |
| (API); that role is filled by the <CODE>curses</CODE> manual pages. Rather, it |
| is intended to help C programmers ease into using the package. <P> |
| |
| This document is aimed at C applications programmers not yet specifically |
| familiar with ncurses. If you are already an experienced <CODE>curses</CODE> |
| programmer, you should nevertheless read the sections on |
| <A HREF="#mouse">Mouse Interfacing</A>, <A HREF="#debugging">Debugging</A>, |
| <A HREF="#compat">Compatibility with Older Versions</A>, |
| and <A HREF="#hints">Hints, Tips, and Tricks</A>. These will bring you up |
| to speed on the special features and quirks of the <CODE>ncurses</CODE> |
| implementation. If you are not so experienced, keep reading. <P> |
| |
| The <CODE>curses</CODE> package is a subroutine library for |
| terminal-independent screen-painting and input-event handling which |
| presents a high level screen model to the programmer, hiding differences |
| between terminal types and doing automatic optimization of output to change |
| one screen full of text into another. <CODE>Curses</CODE> uses terminfo, which |
| is a database format that can describe the capabilities of thousands of |
| different terminals. <P> |
| |
| The <CODE>curses</CODE> API may seem something of an archaism on UNIX desktops |
| increasingly dominated by X, Motif, and Tcl/Tk. Nevertheless, UNIX still |
| supports tty lines and X supports <EM>xterm(1)</EM>; the <CODE>curses</CODE> |
| API has the advantage of (a) back-portability to character-cell terminals, |
| and (b) simplicity. For an application that does not require bit-mapped |
| graphics and multiple fonts, an interface implementation using <CODE>curses</CODE> |
| will typically be a great deal simpler and less expensive than one using an |
| X toolkit. |
| |
| <H2><A NAME="history">A Brief History of Curses</A></H2> |
| |
| Historically, the first ancestor of <CODE>curses</CODE> was the routines written to |
| provide screen-handling for the game <CODE>rogue</CODE>; these used the |
| already-existing <CODE>termcap</CODE> database facility for describing terminal |
| capabilities. These routines were abstracted into a documented library and |
| first released with the early BSD UNIX versions. <P> |
| |
| System III UNIX from Bell Labs featured a rewritten and much-improved |
| <CODE>curses</CODE> library. It introduced the terminfo format. Terminfo is based |
| on Berkeley's termcap database, but contains a number of improvements and |
| extensions. Parameterized capabilities strings were introduced, making it |
| possible to describe multiple video attributes, and colors and to handle far |
| more unusual terminals than possible with termcap. In the later AT&T |
| System V releases, <CODE>curses</CODE> evolved to use more facilities and offer |
| more capabilities, going far beyond BSD curses in power and flexibility. |
| |
| <H2><A NAME="scope">Scope of This Document</A></H2> |
| |
| This document describes <CODE>ncurses</CODE>, a free implementation of |
| the System V <CODE>curses</CODE> API with some clearly marked extensions. |
| It includes the following System V curses features: |
| <UL> |
| <LI>Support for multiple screen highlights (BSD curses could only |
| handle one `standout' highlight, usually reverse-video). |
| <LI>Support for line- and box-drawing using forms characters. |
| <LI>Recognition of function keys on input. |
| <LI>Color support. |
| <LI>Support for pads (windows of larger than screen size on which the |
| screen or a subwindow defines a viewport). |
| </UL> |
| |
| Also, this package makes use of the insert and delete line and character |
| features of terminals so equipped, and determines how to optimally use these |
| features with no help from the programmer. It allows arbitrary combinations of |
| video attributes to be displayed, even on terminals that leave ``magic |
| cookies'' on the screen to mark changes in attributes. <P> |
| |
| The <CODE>ncurses</CODE> package can also capture and use event reports from a |
| mouse in some environments (notably, xterm under the X window system). This |
| document includes tips for using the mouse. <P> |
| |
| The <CODE>ncurses</CODE> package was originated by Pavel Curtis. The original |
| maintainer of this package is |
| <A HREF="mailto:zmbenhal@netcom.com">Zeyd Ben-Halim</A> |
| <zmbenhal@netcom.com>. |
| <A HREF="mailto:esr@snark.thyrsus.com">Eric S. Raymond</A> |
| <esr@snark.thyrsus.com> |
| wrote many of the new features in versions after 1.8.1 |
| and wrote most of this introduction. |
| Jürgen Pfeifer |
| wrote all of the menu and forms code as well as the |
| <A HREF="http://www.adahome.com">Ada95</A> binding. |
| Ongoing work is being done by |
| <A HREF="mailto:dickey@invisible-island.net">Thomas Dickey</A> (maintainer). |
| Contact the current maintainers at |
| <A HREF="mailto:bug-ncurses@gnu.org">bug-ncurses@gnu.org</A>. |
| <P> |
| |
| This document also describes the <A HREF="#panels">panels</A> extension library, |
| similarly modeled on the SVr4 panels facility. This library allows you to |
| associate backing store with each of a stack or deck of overlapping windows, |
| and provides operations for moving windows around in the stack that change |
| their visibility in the natural way (handling window overlaps). <P> |
| |
| Finally, this document describes in detail the <A HREF="#menu">menus</A> and <A |
| HREF="#form">forms</A> extension libraries, also cloned from System V, |
| which support easy construction and sequences of menus and fill-in |
| forms. |
| |
| |
| <H2><A NAME="terminology">Terminology</A></H2> |
| |
| In this document, the following terminology is used with reasonable |
| consistency: |
| |
| <DL> |
| <DT> window |
| <DD> |
| A data structure describing a sub-rectangle of the screen (possibly the |
| entire screen). You can write to a window as though it were a miniature |
| screen, scrolling independently of other windows on the physical screen. |
| <DT> screens |
| <DD> |
| A subset of windows which are as large as the terminal screen, i.e., they start |
| at the upper left hand corner and encompass the lower right hand corner. One |
| of these, <CODE>stdscr</CODE>, is automatically provided for the programmer. |
| <DT> terminal screen |
| <DD> |
| The package's idea of what the terminal display currently looks like, i.e., |
| what the user sees now. This is a special screen. |
| </DL> |
| |
| <H1><A NAME="curses">The Curses Library</A></H1> |
| |
| <H2><A NAME="overview">An Overview of Curses</A></H2> |
| |
| <H3><A NAME="compiling">Compiling Programs using Curses</A></H3> |
| |
| In order to use the library, it is necessary to have certain types and |
| variables defined. Therefore, the programmer must have a line: |
| |
| <PRE> |
| #include <curses.h> |
| </PRE> |
| |
| at the top of the program source. The screen package uses the Standard I/O |
| library, so <CODE><curses.h></CODE> includes |
| <CODE><stdio.h></CODE>. <CODE><curses.h></CODE> also includes |
| <CODE><termios.h></CODE>, <CODE><termio.h></CODE>, or |
| <CODE><sgtty.h></CODE> depending on your system. It is redundant (but |
| harmless) for the programmer to do these includes, too. In linking with |
| <CODE>curses</CODE> you need to have <CODE>-lncurses</CODE> in your LDFLAGS or on the |
| command line. There is no need for any other libraries. |
| |
| <H3><A NAME="updating">Updating the Screen</A></H3> |
| |
| In order to update the screen optimally, it is necessary for the routines to |
| know what the screen currently looks like and what the programmer wants it to |
| look like next. For this purpose, a data type (structure) named WINDOW is |
| defined which describes a window image to the routines, including its starting |
| position on the screen (the (y, x) coordinates of the upper left hand corner) |
| and its size. One of these (called <CODE>curscr</CODE>, for current screen) is a |
| screen image of what the terminal currently looks like. Another screen (called |
| <CODE>stdscr</CODE>, for standard screen) is provided by default to make changes |
| on. <P> |
| |
| A window is a purely internal representation. It is used to build and store a |
| potential image of a portion of the terminal. It doesn't bear any necessary |
| relation to what is really on the terminal screen; it's more like a |
| scratchpad or write buffer. <P> |
| |
| To make the section of physical screen corresponding to a window reflect the |
| contents of the window structure, the routine <CODE>refresh()</CODE> (or |
| <CODE>wrefresh()</CODE> if the window is not <CODE>stdscr</CODE>) is called. <P> |
| |
| A given physical screen section may be within the scope of any number of |
| overlapping windows. Also, changes can be made to windows in any order, |
| without regard to motion efficiency. Then, at will, the programmer can |
| effectively say ``make it look like this,'' and let the package implementation |
| determine the most efficient way to repaint the screen. |
| |
| <H3><A NAME="stdscr">Standard Windows and Function Naming Conventions</A></H3> |
| |
| As hinted above, the routines can use several windows, but two are |
| automatically given: <CODE>curscr</CODE>, which knows what the terminal looks like, |
| and <CODE>stdscr</CODE>, which is what the programmer wants the terminal to look |
| like next. The user should never actually access <CODE>curscr</CODE> directly. |
| Changes should be made to through the API, and then the routine |
| <CODE>refresh()</CODE> (or <CODE>wrefresh()</CODE>) called. <P> |
| |
| Many functions are defined to use <CODE>stdscr</CODE> as a default screen. For |
| example, to add a character to <CODE>stdscr</CODE>, one calls <CODE>addch()</CODE> with |
| the desired character as argument. To write to a different window. use the |
| routine <CODE>waddch()</CODE> (for `w'indow-specific addch()) is provided. This |
| convention of prepending function names with a `w' when they are to be |
| applied to specific windows is consistent. The only routines which do not |
| follow it are those for which a window must always be specified. <P> |
| |
| In order to move the current (y, x) coordinates from one point to another, the |
| routines <CODE>move()</CODE> and <CODE>wmove()</CODE> are provided. However, it is |
| often desirable to first move and then perform some I/O operation. In order to |
| avoid clumsiness, most I/O routines can be preceded by the prefix 'mv' and |
| the desired (y, x) coordinates prepended to the arguments to the function. For |
| example, the calls |
| |
| <PRE> |
| move(y, x); |
| addch(ch); |
| </PRE> |
| |
| can be replaced by |
| |
| <PRE> |
| mvaddch(y, x, ch); |
| </PRE> |
| |
| and |
| |
| <PRE> |
| wmove(win, y, x); |
| waddch(win, ch); |
| </PRE> |
| |
| can be replaced by |
| |
| <PRE> |
| mvwaddch(win, y, x, ch); |
| </PRE> |
| |
| Note that the window description pointer (win) comes before the added (y, x) |
| coordinates. If a function requires a window pointer, it is always the first |
| parameter passed. |
| |
| <H3><A NAME="variables">Variables</A></H3> |
| |
| The <CODE>curses</CODE> library sets some variables describing the terminal |
| capabilities. |
| |
| <PRE> |
| type name description |
| ------------------------------------------------------------------ |
| int LINES number of lines on the terminal |
| int COLS number of columns on the terminal |
| </PRE> |
| |
| The <CODE>curses.h</CODE> also introduces some <CODE>#define</CODE> constants and types |
| of general usefulness: |
| |
| <DL> |
| <DT> <CODE>bool</CODE> |
| <DD> boolean type, actually a `char' (e.g., <CODE>bool doneit;</CODE>) |
| <DT> <CODE>TRUE</CODE> |
| <DD> boolean `true' flag (1). |
| <DT> <CODE>FALSE</CODE> |
| <DD> boolean `false' flag (0). |
| <DT> <CODE>ERR</CODE> |
| <DD> error flag returned by routines on a failure (-1). |
| <DT> <CODE>OK</CODE> |
| <DD> error flag returned by routines when things go right. |
| </DL> |
| |
| <H2><A NAME="using">Using the Library</A></H2> |
| |
| Now we describe how to actually use the screen package. In it, we assume all |
| updating, reading, etc. is applied to <CODE>stdscr</CODE>. These instructions will |
| work on any window, providing you change the function names and parameters as |
| mentioned above. <P> |
| |
| Here is a sample program to motivate the discussion: |
| |
| <PRE> |
| #include <curses.h> |
| #include <signal.h> |
| |
| static void finish(int sig); |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| int num = 0; |
| |
| /* initialize your non-curses data structures here */ |
| |
| (void) signal(SIGINT, finish); /* arrange interrupts to terminate */ |
| |
| (void) initscr(); /* initialize the curses library */ |
| keypad(stdscr, TRUE); /* enable keyboard mapping */ |
| (void) nonl(); /* tell curses not to do NL->CR/NL on output */ |
| (void) cbreak(); /* take input chars one at a time, no wait for \n */ |
| (void) echo(); /* echo input - in color */ |
| |
| if (has_colors()) |
| { |
| start_color(); |
| |
| /* |
| * Simple color assignment, often all we need. Color pair 0 cannot |
| * be redefined. This example uses the same value for the color |
| * pair as for the foreground color, though of course that is not |
| * necessary: |
| */ |
| init_pair(1, COLOR_RED, COLOR_BLACK); |
| init_pair(2, COLOR_GREEN, COLOR_BLACK); |
| init_pair(3, COLOR_YELLOW, COLOR_BLACK); |
| init_pair(4, COLOR_BLUE, COLOR_BLACK); |
| init_pair(5, COLOR_CYAN, COLOR_BLACK); |
| init_pair(6, COLOR_MAGENTA, COLOR_BLACK); |
| init_pair(7, COLOR_WHITE, COLOR_BLACK); |
| } |
| |
| for (;;) |
| { |
| int c = getch(); /* refresh, accept single keystroke of input */ |
| attrset(COLOR_PAIR(num % 8)); |
| num++; |
| |
| /* process the command keystroke */ |
| } |
| |
| finish(0); /* we're done */ |
| } |
| |
| static void finish(int sig) |
| { |
| endwin(); |
| |
| /* do your non-curses wrapup here */ |
| |
| exit(0); |
| } |
| </PRE> |
| |
| <H3><A NAME="starting">Starting up</A></H3> |
| |
| In order to use the screen package, the routines must know about terminal |
| characteristics, and the space for <CODE>curscr</CODE> and <CODE>stdscr</CODE> must be |
| allocated. These function <CODE>initscr()</CODE> does both these things. Since it |
| must allocate space for the windows, it can overflow memory when attempting to |
| do so. On the rare occasions this happens, <CODE>initscr()</CODE> will terminate |
| the program with an error message. <CODE>initscr()</CODE> must always be called |
| before any of the routines which affect windows are used. If it is not, the |
| program will core dump as soon as either <CODE>curscr</CODE> or <CODE>stdscr</CODE> are |
| referenced. However, it is usually best to wait to call it until after you are |
| sure you will need it, like after checking for startup errors. Terminal status |
| changing routines like <CODE>nl()</CODE> and <CODE>cbreak()</CODE> should be called |
| after <CODE>initscr()</CODE>. <P> |
| |
| Once the screen windows have been allocated, you can set them up for |
| your program. If you want to, say, allow a screen to scroll, use |
| <CODE>scrollok()</CODE>. If you want the cursor to be left in place after |
| the last change, use <CODE>leaveok()</CODE>. If this isn't done, |
| <CODE>refresh()</CODE> will move the cursor to the window's current (y, x) |
| coordinates after updating it. <P> |
| |
| You can create new windows of your own using the functions <CODE>newwin()</CODE>, |
| <CODE>derwin()</CODE>, and <CODE>subwin()</CODE>. The routine <CODE>delwin()</CODE> will |
| allow you to get rid of old windows. All the options described above can be |
| applied to any window. |
| |
| <H3><A NAME="output">Output</A></H3> |
| |
| Now that we have set things up, we will want to actually update the terminal. |
| The basic functions used to change what will go on a window are |
| <CODE>addch()</CODE> and <CODE>move()</CODE>. <CODE>addch()</CODE> adds a character at the |
| current (y, x) coordinates. <CODE>move()</CODE> changes the current (y, x) |
| coordinates to whatever you want them to be. It returns <CODE>ERR</CODE> if you |
| try to move off the window. As mentioned above, you can combine the two into |
| <CODE>mvaddch()</CODE> to do both things at once. <P> |
| |
| The other output functions, such as <CODE>addstr()</CODE> and <CODE>printw()</CODE>, |
| all call <CODE>addch()</CODE> to add characters to the window. <P> |
| |
| After you have put on the window what you want there, when you want the portion |
| of the terminal covered by the window to be made to look like it, you must call |
| <CODE>refresh()</CODE>. In order to optimize finding changes, <CODE>refresh()</CODE> |
| assumes that any part of the window not changed since the last |
| <CODE>refresh()</CODE> of that window has not been changed on the terminal, i.e., |
| that you have not refreshed a portion of the terminal with an overlapping |
| window. If this is not the case, the routine <CODE>touchwin()</CODE> is provided |
| to make it look like the entire window has been changed, thus making |
| <CODE>refresh()</CODE> check the whole subsection of the terminal for changes. <P> |
| |
| If you call <CODE>wrefresh()</CODE> with <CODE>curscr</CODE> as its argument, it will |
| make the screen look like <CODE>curscr</CODE> thinks it looks like. This is useful |
| for implementing a command which would redraw the screen in case it get messed |
| up. |
| |
| <H3><A NAME="input">Input</A></H3> |
| |
| The complementary function to <CODE>addch()</CODE> is <CODE>getch()</CODE> which, if |
| echo is set, will call <CODE>addch()</CODE> to echo the character. Since the |
| screen package needs to know what is on the terminal at all times, if |
| characters are to be echoed, the tty must be in raw or cbreak mode. Since |
| initially the terminal has echoing enabled and is in ordinary ``cooked'' mode, |
| one or the other has to changed before calling <CODE>getch()</CODE>; otherwise, |
| the program's output will be unpredictable. <P> |
| |
| When you need to accept line-oriented input in a window, the functions |
| <CODE>wgetstr()</CODE> and friends are available. There is even a <CODE>wscanw()</CODE> |
| function that can do <CODE>scanf()</CODE>(3)-style multi-field parsing on window |
| input. These pseudo-line-oriented functions turn on echoing while they |
| execute. <P> |
| |
| The example code above uses the call <CODE>keypad(stdscr, TRUE)</CODE> to enable |
| support for function-key mapping. With this feature, the <CODE>getch()</CODE> code |
| watches the input stream for character sequences that correspond to arrow and |
| function keys. These sequences are returned as pseudo-character values. The |
| <CODE>#define</CODE> values returned are listed in the <CODE>curses.h</CODE> The |
| mapping from sequences to <CODE>#define</CODE> values is determined by |
| <CODE>key_</CODE> capabilities in the terminal's terminfo entry. |
| |
| <H3><A NAME="formschars">Using Forms Characters</A></H3> |
| |
| The <CODE>addch()</CODE> function (and some others, including <CODE>box()</CODE> and |
| <CODE>border()</CODE>) can accept some pseudo-character arguments which are specially |
| defined by <CODE>ncurses</CODE>. These are <CODE>#define</CODE> values set up in |
| the <CODE>curses.h</CODE> header; see there for a complete list (look for |
| the prefix <CODE>ACS_</CODE>). <P> |
| |
| The most useful of the ACS defines are the forms-drawing characters. You can |
| use these to draw boxes and simple graphs on the screen. If the terminal |
| does not have such characters, <CODE>curses.h</CODE> will map them to a |
| recognizable (though ugly) set of ASCII defaults. |
| |
| <H3><A NAME="attributes">Character Attributes and Color</A></H3> |
| |
| The <CODE>ncurses</CODE> package supports screen highlights including standout, |
| reverse-video, underline, and blink. It also supports color, which is treated |
| as another kind of highlight. <P> |
| |
| Highlights are encoded, internally, as high bits of the pseudo-character type |
| (<CODE>chtype</CODE>) that <CODE>curses.h</CODE> uses to represent the contents of a |
| screen cell. See the <CODE>curses.h</CODE> header file for a complete list of |
| highlight mask values (look for the prefix <CODE>A_</CODE>).<P> |
| |
| There are two ways to make highlights. One is to logical-or the value of the |
| highlights you want into the character argument of an <CODE>addch()</CODE> call, |
| or any other output call that takes a <CODE>chtype</CODE> argument. <P> |
| |
| The other is to set the current-highlight value. This is logical-or'ed with |
| any highlight you specify the first way. You do this with the functions |
| <CODE>attron()</CODE>, <CODE>attroff()</CODE>, and <CODE>attrset()</CODE>; see the manual |
| pages for details. |
| |
| Color is a special kind of highlight. The package actually thinks in terms |
| of color pairs, combinations of foreground and background colors. The sample |
| code above sets up eight color pairs, all of the guaranteed-available colors |
| on black. Note that each color pair is, in effect, given the name of its |
| foreground color. Any other range of eight non-conflicting values could |
| have been used as the first arguments of the <CODE>init_pair()</CODE> values. <P> |
| |
| Once you've done an <CODE>init_pair()</CODE> that creates color-pair N, you can |
| use <CODE>COLOR_PAIR(N)</CODE> as a highlight that invokes that particular |
| color combination. Note that <CODE>COLOR_PAIR(N)</CODE>, for constant N, |
| is itself a compile-time constant and can be used in initializers. |
| |
| <H3><A NAME="mouse">Mouse Interfacing</A></H3> |
| |
| The <CODE>ncurses</CODE> library also provides a mouse interface. |
| <!-- The 'note' tag is not portable enough --> |
| <blockquote> |
| <strong>NOTE:</strong> this facility is specific to <CODE>ncurses</CODE>, it is not part of either |
| the XSI Curses standard, nor of System V Release 4, nor BSD curses. |
| System V Release 4 curses contains code with similar interface definitions, |
| however it is not documented. Other than by disassembling the library, we |
| have no way to determine exactly how that mouse code works. |
| Thus, we recommend that you wrap mouse-related code in an #ifdef using the |
| feature macro NCURSES_MOUSE_VERSION so it will not be compiled and linked |
| on non-ncurses systems. |
| </blockquote> |
| |
| Presently, mouse event reporting works in the following environments: |
| <ul> |
| <li>xterm and similar programs such as rxvt. |
| <li>Linux console, when configured with <CODE>gpm</CODE>(1), Alessandro |
| Rubini's mouse server. |
| <li>FreeBSD sysmouse (console) |
| <li>OS/2 EMX |
| </ul> |
| <P> |
| The mouse interface is very simple. To activate it, you use the function |
| <CODE>mousemask()</CODE>, passing it as first argument a bit-mask that specifies |
| what kinds of events you want your program to be able to see. It will |
| return the bit-mask of events that actually become visible, which may differ |
| from the argument if the mouse device is not capable of reporting some of |
| the event types you specify. <P> |
| |
| Once the mouse is active, your application's command loop should watch |
| for a return value of <CODE>KEY_MOUSE</CODE> from <CODE>wgetch()</CODE>. When |
| you see this, a mouse event report has been queued. To pick it off |
| the queue, use the function <CODE>getmouse()</CODE> (you must do this before |
| the next <CODE>wgetch()</CODE>, otherwise another mouse event might come |
| in and make the first one inaccessible). <P> |
| |
| Each call to <CODE>getmouse()</CODE> fills a structure (the address of which you'll |
| pass it) with mouse event data. The event data includes zero-origin, |
| screen-relative character-cell coordinates of the mouse pointer. It also |
| includes an event mask. Bits in this mask will be set, corresponding |
| to the event type being reported. <P> |
| |
| The mouse structure contains two additional fields which may be |
| significant in the future as ncurses interfaces to new kinds of |
| pointing device. In addition to x and y coordinates, there is a slot |
| for a z coordinate; this might be useful with touch-screens that can |
| return a pressure or duration parameter. There is also a device ID |
| field, which could be used to distinguish between multiple pointing |
| devices. <P> |
| |
| The class of visible events may be changed at any time via <CODE>mousemask()</CODE>. |
| Events that can be reported include presses, releases, single-, double- and |
| triple-clicks (you can set the maximum button-down time for clicks). If |
| you don't make clicks visible, they will be reported as press-release |
| pairs. In some environments, the event mask may include bits reporting |
| the state of shift, alt, and ctrl keys on the keyboard during the event. <P> |
| |
| A function to check whether a mouse event fell within a given window is |
| also supplied. You can use this to see whether a given window should |
| consider a mouse event relevant to it. <P> |
| |
| Because mouse event reporting will not be available in all |
| environments, it would be unwise to build <CODE>ncurses</CODE> |
| applications that <EM>require</EM> the use of a mouse. Rather, you should |
| use the mouse as a shortcut for point-and-shoot commands your application |
| would normally accept from the keyboard. Two of the test games in the |
| <CODE>ncurses</CODE> distribution (<CODE>bs</CODE> and <CODE>knight</CODE>) contain |
| code that illustrates how this can be done. <P> |
| |
| See the manual page <CODE>curs_mouse(3X)</CODE> for full details of the |
| mouse-interface functions. |
| |
| <H3><A NAME="finishing">Finishing Up</A></H3> |
| |
| In order to clean up after the <CODE>ncurses</CODE> routines, the routine |
| <CODE>endwin()</CODE> is provided. It restores tty modes to what they were when |
| <CODE>initscr()</CODE> was first called, and moves the cursor down to the |
| lower-left corner. Thus, anytime after the call to initscr, <CODE>endwin()</CODE> |
| should be called before exiting. |
| |
| <H2><A NAME="functions">Function Descriptions</A></H2> |
| |
| We describe the detailed behavior of some important curses functions here, as a |
| supplement to the manual page descriptions. |
| |
| <H3><A NAME="init">Initialization and Wrapup</A></H3> |
| |
| <DL> |
| <DT> <CODE>initscr()</CODE> |
| <DD> The first function called should almost always be <CODE>initscr()</CODE>. |
| This will determine the terminal type and |
| initialize curses data structures. <CODE>initscr()</CODE> also arranges that |
| the first call to <CODE>refresh()</CODE> will clear the screen. If an error |
| occurs a message is written to standard error and the program |
| exits. Otherwise it returns a pointer to stdscr. A few functions may be |
| called before initscr (<CODE>slk_init()</CODE>, <CODE>filter()</CODE>, |
| <CODE>ripoffline()</CODE>, <CODE>use_env()</CODE>, and, if you are using multiple |
| terminals, <CODE>newterm()</CODE>.) |
| <DT> <CODE>endwin()</CODE> |
| <DD> Your program should always call <CODE>endwin()</CODE> before exiting or |
| shelling out of the program. This function will restore tty modes, |
| move the cursor to the lower left corner of the screen, reset the |
| terminal into the proper non-visual mode. Calling <CODE>refresh()</CODE> |
| or <CODE>doupdate()</CODE> after a temporary escape from the program will |
| restore the ncurses screen from before the escape. |
| <DT> <CODE>newterm(type, ofp, ifp)</CODE> |
| <DD> A program which outputs to more than one terminal should use |
| <CODE>newterm()</CODE> instead of <CODE>initscr()</CODE>. <CODE>newterm()</CODE> should |
| be called once for each terminal. It returns a variable of type |
| <CODE>SCREEN *</CODE> which should be saved as a reference to that |
| terminal. |
| (NOTE: a SCREEN variable is not a <em>screen</em> in the sense we |
| are describing in this introduction, but a collection of |
| parameters used to assist in optimizing the display.) |
| The arguments are the type of the terminal (a string) and |
| <CODE>FILE</CODE> pointers for the output and input of the terminal. If |
| type is NULL then the environment variable <CODE>$TERM</CODE> is used. |
| <CODE>endwin()</CODE> should called once at wrapup time for each terminal |
| opened using this function. |
| <DT> <CODE>set_term(new)</CODE> |
| <DD> This function is used to switch to a different terminal previously |
| opened by <CODE>newterm()</CODE>. The screen reference for the new terminal |
| is passed as the parameter. The previous terminal is returned by the |
| function. All other calls affect only the current terminal. |
| <DT> <CODE>delscreen(sp)</CODE> |
| <DD> The inverse of <CODE>newterm()</CODE>; deallocates the data structures |
| associated with a given <CODE>SCREEN</CODE> reference. |
| </DL> |
| |
| <H3><A NAME="flush">Causing Output to the Terminal</A></H3> |
| |
| <DL> |
| <DT> <CODE>refresh()</CODE> and <CODE>wrefresh(win)</CODE> |
| <DD> These functions must be called to actually get any output on |
| the terminal, as other routines merely manipulate data |
| structures. <CODE>wrefresh()</CODE> copies the named window to the physical |
| terminal screen, taking into account what is already |
| there in order to do optimizations. <CODE>refresh()</CODE> does a |
| refresh of <CODE>stdscr</CODE>. Unless <CODE>leaveok()</CODE> has been |
| enabled, the physical cursor of the terminal is left at the |
| location of the window's cursor. |
| <DT> <CODE>doupdate()</CODE> and <CODE>wnoutrefresh(win)</CODE> |
| <DD> These two functions allow multiple updates with more efficiency |
| than wrefresh. To use them, it is important to understand how curses |
| works. In addition to all the window structures, curses keeps two |
| data structures representing the terminal screen: a physical screen, |
| describing what is actually on the screen, and a virtual screen, |
| describing what the programmer wants to have on the screen. wrefresh |
| works by first copying the named window to the virtual screen |
| (<CODE>wnoutrefresh()</CODE>), and then calling the routine to update the |
| screen (<CODE>doupdate()</CODE>). If the programmer wishes to output |
| several windows at once, a series of calls to <CODE>wrefresh</CODE> will result |
| in alternating calls to <CODE>wnoutrefresh()</CODE> and <CODE>doupdate()</CODE>, |
| causing several bursts of output to the screen. By calling |
| <CODE>wnoutrefresh()</CODE> for each window, it is then possible to call |
| <CODE>doupdate()</CODE> once, resulting in only one burst of output, with |
| fewer total characters transmitted (this also avoids a visually annoying |
| flicker at each update). |
| </DL> |
| |
| <H3><A NAME="lowlevel">Low-Level Capability Access</A></H3> |
| |
| <DL> |
| <DT> <CODE>setupterm(term, filenum, errret)</CODE> |
| <DD> This routine is called to initialize a terminal's description, without setting |
| up the curses screen structures or changing the tty-driver mode bits. |
| <CODE>term</CODE> is the character string representing the name of the terminal |
| being used. <CODE>filenum</CODE> is the UNIX file descriptor of the terminal to |
| be used for output. <CODE>errret</CODE> is a pointer to an integer, in which a |
| success or failure indication is returned. The values returned can be 1 (all |
| is well), 0 (no such terminal), or -1 (some problem locating the terminfo |
| database). <P> |
| |
| The value of <CODE>term</CODE> can be given as NULL, which will cause the value of |
| <CODE>TERM</CODE> in the environment to be used. The <CODE>errret</CODE> pointer can |
| also be given as NULL, meaning no error code is wanted. If <CODE>errret</CODE> is |
| defaulted, and something goes wrong, <CODE>setupterm()</CODE> will print an |
| appropriate error message and exit, rather than returning. Thus, a simple |
| program can call setupterm(0, 1, 0) and not worry about initialization |
| errors. <P> |
| |
| After the call to <CODE>setupterm()</CODE>, the global variable <CODE>cur_term</CODE> is |
| set to point to the current structure of terminal capabilities. By calling |
| <CODE>setupterm()</CODE> for each terminal, and saving and restoring |
| <CODE>cur_term</CODE>, it is possible for a program to use two or more terminals at |
| once. <CODE>Setupterm()</CODE> also stores the names section of the terminal |
| description in the global character array <CODE>ttytype[]</CODE>. Subsequent calls |
| to <CODE>setupterm()</CODE> will overwrite this array, so you'll have to save it |
| yourself if need be. |
| </DL> |
| |
| <H3><A NAME="debugging">Debugging</A></H3> |
| |
| <!-- The 'note' tag is not portable enough --> |
| <blockquote> |
| <strong>NOTE:</strong> These functions are not part of the standard curses API! |
| </blockquote> |
| |
| <DL> |
| <DT> <CODE>trace()</CODE> |
| <DD> |
| This function can be used to explicitly set a trace level. If the |
| trace level is nonzero, execution of your program will generate a file |
| called `trace' in the current working directory containing a report on |
| the library's actions. Higher trace levels enable more detailed (and |
| verbose) reporting -- see comments attached to <CODE>TRACE_</CODE> defines |
| in the <CODE>curses.h</CODE> file for details. (It is also possible to set |
| a trace level by assigning a trace level value to the environment variable |
| <CODE>NCURSES_TRACE</CODE>). |
| <DT> <CODE>_tracef()</CODE> |
| <DD> |
| This function can be used to output your own debugging information. It is only |
| available only if you link with -lncurses_g. It can be used the same way as |
| <CODE>printf()</CODE>, only it outputs a newline after the end of arguments. |
| The output goes to a file called <CODE>trace</CODE> in the current directory. |
| </DL> |
| |
| Trace logs can be difficult to interpret due to the sheer volume of |
| data dumped in them. There is a script called <STRONG>tracemunch</STRONG> |
| included with the <CODE>ncurses</CODE> distribution that can alleviate |
| this problem somewhat; it compacts long sequences of similar operations into |
| more succinct single-line pseudo-operations. These pseudo-ops can be |
| distinguished by the fact that they are named in capital letters. |
| |
| <H2><A NAME="hints">Hints, Tips, and Tricks</A></H2> |
| |
| The <CODE>ncurses</CODE> manual pages are a complete reference for this library. |
| In the remainder of this document, we discuss various useful methods that |
| may not be obvious from the manual page descriptions. |
| |
| <H3><A NAME="caution">Some Notes of Caution</A></H3> |
| |
| If you find yourself thinking you need to use <CODE>noraw()</CODE> or |
| <CODE>nocbreak()</CODE>, think again and move carefully. It's probably |
| better design to use <CODE>getstr()</CODE> or one of its relatives to |
| simulate cooked mode. The <CODE>noraw()</CODE> and <CODE>nocbreak()</CODE> |
| functions try to restore cooked mode, but they may end up clobbering |
| some control bits set before you started your application. Also, they |
| have always been poorly documented, and are likely to hurt your |
| application's usability with other curses libraries. <P> |
| |
| Bear in mind that <CODE>refresh()</CODE> is a synonym for <CODE>wrefresh(stdscr)</CODE>. |
| Don't try to mix use of <CODE>stdscr</CODE> with use of windows declared |
| by <CODE>newwin()</CODE>; a <CODE>refresh()</CODE> call will blow them off the |
| screen. The right way to handle this is to use <CODE>subwin()</CODE>, or |
| not touch <CODE>stdscr</CODE> at all and tile your screen with declared |
| windows which you then <CODE>wnoutrefresh()</CODE> somewhere in your program |
| event loop, with a single <CODE>doupdate()</CODE> call to trigger actual |
| repainting. <P> |
| |
| You are much less likely to run into problems if you design your screen |
| layouts to use tiled rather than overlapping windows. Historically, |
| curses support for overlapping windows has been weak, fragile, and poorly |
| documented. The <CODE>ncurses</CODE> library is not yet an exception to this |
| rule. <P> |
| |
| There is a panels library included in the <CODE>ncurses</CODE> |
| distribution that does a pretty good job of strengthening the |
| overlapping-windows facilities. <P> |
| |
| Try to avoid using the global variables LINES and COLS. Use |
| <CODE>getmaxyx()</CODE> on the <CODE>stdscr</CODE> context instead. Reason: |
| your code may be ported to run in an environment with window resizes, |
| in which case several screens could be open with different sizes. |
| |
| <H3><A NAME="leaving">Temporarily Leaving NCURSES Mode</A></H3> |
| |
| Sometimes you will want to write a program that spends most of its time in |
| screen mode, but occasionally returns to ordinary `cooked' mode. A common |
| reason for this is to support shell-out. This behavior is simple to arrange |
| in <CODE>ncurses</CODE>. <P> |
| |
| To leave <CODE>ncurses</CODE> mode, call <CODE>endwin()</CODE> as you would if you |
| were intending to terminate the program. This will take the screen back to |
| cooked mode; you can do your shell-out. When you want to return to |
| <CODE>ncurses</CODE> mode, simply call <CODE>refresh()</CODE> or <CODE>doupdate()</CODE>. |
| This will repaint the screen. <P> |
| |
| There is a boolean function, <CODE>isendwin()</CODE>, which code can use to |
| test whether <CODE>ncurses</CODE> screen mode is active. It returns <CODE>TRUE</CODE> |
| in the interval between an <CODE>endwin()</CODE> call and the following |
| <CODE>refresh()</CODE>, <CODE>FALSE</CODE> otherwise. <P> |
| |
| Here is some sample code for shellout: |
| |
| <PRE> |
| addstr("Shelling out..."); |
| def_prog_mode(); /* save current tty modes */ |
| endwin(); /* restore original tty modes */ |
| system("sh"); /* run shell */ |
| addstr("returned.\n"); /* prepare return message */ |
| refresh(); /* restore save modes, repaint screen */ |
| </PRE> |
| |
| <H3><A NAME="xterm">Using NCURSES under XTERM</A></H3> |
| |
| A resize operation in X sends <CODE>SIGWINCH</CODE> to the application running |
| under xterm. |
| |
| The easiest way to handle <CODE>SIGWINCH</CODE> |
| is to do an <CODE>endwin</CODE>, |
| followed by an <CODE>refresh</CODE> and a screen repaint you code |
| yourself. |
| The <CODE>refresh</CODE> will pick up the new screen size from the |
| xterm's environment. <P> |
| |
| That is the standard way, of course (it even works with some vendor's curses |
| implementations). |
| Its drawback is that it clears the screen to reinitialize the display, and does |
| not resize subwindows which must be shrunk. |
| <CODE>Ncurses</CODE> provides an extension which works better, the |
| <CODE>resizeterm</CODE> function. That function ensures that all windows |
| are limited to the new screen dimensions, and pads <CODE>stdscr</CODE> |
| with blanks if the screen is larger. <P> |
| |
| The <CODE>ncurses</CODE> library provides a SIGWINCH signal handler, |
| which pushes a <CODE>KEY_RESIZE</CODE> via the wgetch() calls. |
| When <CODE>ncurses</CODE> returns that code, |
| it calls <code>resizeterm</CODE> |
| to update the size of the standard screen's window, repainting that |
| (filling with blanks or truncating as needed). |
| It also resizes other windows, |
| but its effect may be less satisfactory because it cannot |
| know how you want the screen re-painted. |
| You will usually have to write special-purpose code to handle |
| <CODE>KEY_RESIZE</CODE> yourself. |
| |
| <H3><A NAME="screens">Handling Multiple Terminal Screens</A></H3> |
| |
| The <CODE>initscr()</CODE> function actually calls a function named |
| <CODE>newterm()</CODE> to do most of its work. If you are writing a program that |
| opens multiple terminals, use <CODE>newterm()</CODE> directly. <P> |
| |
| For each call, you will have to specify a terminal type and a pair of file |
| pointers; each call will return a screen reference, and <CODE>stdscr</CODE> will be |
| set to the last one allocated. You will switch between screens with the |
| <CODE>set_term</CODE> call. Note that you will also have to call |
| <CODE>def_shell_mode</CODE> and <CODE>def_prog_mode</CODE> on each tty yourself. |
| |
| <H3><A NAME="testing">Testing for Terminal Capabilities</A></H3> |
| |
| Sometimes you may want to write programs that test for the presence of various |
| capabilities before deciding whether to go into <CODE>ncurses</CODE> mode. An easy |
| way to do this is to call <CODE>setupterm()</CODE>, then use the functions |
| <CODE>tigetflag()</CODE>, <CODE>tigetnum()</CODE>, and <CODE>tigetstr()</CODE> to do your |
| testing. <P> |
| |
| A particularly useful case of this often comes up when you want to |
| test whether a given terminal type should be treated as `smart' |
| (cursor-addressable) or `stupid'. The right way to test this is to see |
| if the return value of <CODE>tigetstr("cup")</CODE> is non-NULL. Alternatively, |
| you can include the <CODE>term.h</CODE> file and test the value of the |
| macro <CODE>cursor_address</CODE>. |
| |
| <H3><A NAME="tuning">Tuning for Speed</A></H3> |
| |
| Use the <CODE>addchstr()</CODE> family of functions for fast |
| screen-painting of text when you know the text doesn't contain any |
| control characters. Try to make attribute changes infrequent on your |
| screens. Don't use the <CODE>immedok()</CODE> option! |
| |
| <H3><A NAME="special">Special Features of NCURSES</A></H3> |
| |
| The <CODE>wresize()</CODE> function allows you to resize a window in place. |
| The associated <CODE>resizeterm()</CODE> function simplifies the construction |
| of <a HREF="#xterm">SIGWINCH</a> handlers, for resizing all windows. <P> |
| |
| The <CODE>define_key()</CODE> function allows you |
| to define at runtime function-key control sequences which are not in the |
| terminal description. |
| The <CODE>keyok()</CODE> function allows you to temporarily |
| enable or disable interpretation of any function-key control sequence. <P> |
| |
| The <CODE>use_default_colors()</CODE> function allows you to construct |
| applications which can use the terminal's default foreground and |
| background colors as an additional "default" color. |
| Several terminal emulators support this feature, which is based on ISO 6429. <P> |
| |
| Ncurses supports up 16 colors, unlike SVr4 curses which defines only 8. |
| While most terminals which provide color allow only 8 colors, about |
| a quarter (including XFree86 xterm) support 16 colors. |
| |
| <H2><A NAME="compat">Compatibility with Older Versions</A></H2> |
| |
| Despite our best efforts, there are some differences between <CODE>ncurses</CODE> |
| and the (undocumented!) behavior of older curses implementations. These arise |
| from ambiguities or omissions in the documentation of the API. |
| |
| <H3><A NAME="refbug">Refresh of Overlapping Windows</A></H3> |
| |
| If you define two windows A and B that overlap, and then alternately scribble |
| on and refresh them, the changes made to the overlapping region under historic |
| <CODE>curses</CODE> versions were often not documented precisely. <P> |
| |
| To understand why this is a problem, remember that screen updates are |
| calculated between two representations of the <EM>entire</EM> display. The |
| documentation says that when you refresh a window, it is first copied to the |
| virtual screen, and then changes are calculated to update the physical screen |
| (and applied to the terminal). But "copied to" is not very specific, and |
| subtle differences in how copying works can produce different behaviors in the |
| case where two overlapping windows are each being refreshed at unpredictable |
| intervals. <P> |
| |
| What happens to the overlapping region depends on what <CODE>wnoutrefresh()</CODE> |
| does with its argument -- what portions of the argument window it copies to the |
| virtual screen. Some implementations do "change copy", copying down only |
| locations in the window that have changed (or been marked changed with |
| <CODE>wtouchln()</CODE> and friends). Some implementations do "entire copy", |
| copying <EM>all</EM> window locations to the virtual screen whether or not |
| they have changed. <P> |
| |
| The <CODE>ncurses</CODE> library itself has not always been consistent on this |
| score. Due to a bug, versions 1.8.7 to 1.9.8a did entire copy. Versions |
| 1.8.6 and older, and versions 1.9.9 and newer, do change copy. <P> |
| |
| For most commercial curses implementations, it is not documented and not known |
| for sure (at least not to the <CODE>ncurses</CODE> maintainers) whether they do |
| change copy or entire copy. We know that System V release 3 curses has logic |
| in it that looks like an attempt to do change copy, but the surrounding logic |
| and data representations are sufficiently complex, and our knowledge |
| sufficiently indirect, that it's hard to know whether this is reliable. |
| |
| It is not clear what the SVr4 documentation and XSI standard intend. The XSI |
| Curses standard barely mentions wnoutrefresh(); the SVr4 documents seem to be |
| describing entire-copy, but it is possible with some effort and straining to |
| read them the other way. <P> |
| |
| It might therefore be unwise to rely on either behavior in programs that might |
| have to be linked with other curses implementations. Instead, you can do an |
| explicit <CODE>touchwin()</CODE> before the <CODE>wnoutrefresh()</CODE> call to |
| guarantee an entire-contents copy anywhere. <P> |
| |
| The really clean way to handle this is to use the panels library. If, |
| when you want a screen update, you do <CODE>update_panels()</CODE>, it will |
| do all the necessary <CODE>wnoutrefresh()</CODE> calls for whatever panel |
| stacking order you have defined. Then you can do one <CODE>doupdate()</CODE> |
| and there will be a <EM>single</EM> burst of physical I/O that will do |
| all your updates. |
| |
| <H3><A NAME="backbug">Background Erase</A></H3> |
| |
| If you have been using a very old versions of <CODE>ncurses</CODE> (1.8.7 or |
| older) you may be surprised by the behavior of the erase functions. In older |
| versions, erased areas of a window were filled with a blank modified by the |
| window's current attribute (as set by <STRONG>wattrset()</STRONG>, <STRONG>wattron()</STRONG>, |
| <STRONG>wattroff()</STRONG> and friends). <P> |
| |
| In newer versions, this is not so. Instead, the attribute of erased blanks |
| is normal unless and until it is modified by the functions <CODE>bkgdset()</CODE> |
| or <CODE>wbkgdset()</CODE>. <P> |
| |
| This change in behavior conforms <CODE>ncurses</CODE> to System V Release 4 and |
| the XSI Curses standard. |
| |
| <H2><A NAME="xsifuncs">XSI Curses Conformance</A></H2> |
| |
| The <CODE>ncurses</CODE> library is intended to be base-level conformant with the |
| XSI Curses standard from X/Open. Many extended-level features (in fact, almost |
| all features not directly concerned with wide characters and |
| internationalization) are also supported. <P> |
| |
| One effect of XSI conformance is the change in behavior described under |
| <A HREF="#backbug">"Background Erase -- Compatibility with Old Versions"</A>. <P> |
| |
| Also, <CODE>ncurses</CODE> meets the XSI requirement that every macro |
| entry point have a corresponding function which may be linked (and |
| will be prototype-checked) if the macro definition is disabled with |
| <CODE>#undef</CODE>. |
| |
| <H1><A NAME="panels">The Panels Library</A></H1> |
| |
| The <CODE>ncurses</CODE> library by itself provides good support for screen |
| displays in which the windows are tiled (non-overlapping). In the more |
| general case that windows may overlap, you have to use a series of |
| <CODE>wnoutrefresh()</CODE> calls followed by a <CODE>doupdate()</CODE>, and be |
| careful about the order you do the window refreshes in. It has to be |
| bottom-upwards, otherwise parts of windows that should be obscured will |
| show through. <P> |
| |
| When your interface design is such that windows may dive deeper into the |
| visibility stack or pop to the top at runtime, the resulting book-keeping |
| can be tedious and difficult to get right. Hence the panels library. <P> |
| |
| The <CODE>panel</CODE> library first appeared in AT&T System V. The |
| version documented here is the <CODE>panel</CODE> code distributed |
| with <CODE>ncurses</CODE>. |
| |
| <H2><A NAME="pcompile">Compiling With the Panels Library</A></H2> |
| |
| Your panels-using modules must import the panels library declarations with |
| |
| <PRE> |
| #include <panel.h> |
| </PRE> |
| |
| and must be linked explicitly with the panels library using an |
| <CODE>-lpanel</CODE> argument. Note that they must also link the |
| <CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers |
| are two-pass and will accept either order, but it is still good practice |
| to put <CODE>-lpanel</CODE> first and <CODE>-lncurses</CODE> second. |
| |
| <H2><A NAME="poverview">Overview of Panels</A></H2> |
| |
| A panel object is a window that is implicitly treated as part of a |
| <DFN>deck</DFN> including all other panel objects. The deck has an implicit |
| bottom-to-top visibility order. The panels library includes an update |
| function (analogous to <CODE>refresh()</CODE>) that displays all panels in the |
| deck in the proper order to resolve overlaps. The standard window, |
| <CODE>stdscr</CODE>, is considered below all panels. <P> |
| |
| Details on the panels functions are available in the man pages. We'll just |
| hit the highlights here. <P> |
| |
| You create a panel from a window by calling <CODE>new_panel()</CODE> on a |
| window pointer. It then becomes the top of the deck. The panel's window |
| is available as the value of <CODE>panel_window()</CODE> called with the |
| panel pointer as argument.<P> |
| |
| You can delete a panel (removing it from the deck) with <CODE>del_panel</CODE>. |
| This will not deallocate the associated window; you have to do that yourself. |
| |
| You can replace a panel's window with a different window by calling |
| <CODE>replace_window</CODE>. The new window may be of different size; |
| the panel code will re-compute all overlaps. This operation doesn't |
| change the panel's position in the deck. <P> |
| |
| To move a panel's window, use <CODE>move_panel()</CODE>. The |
| <CODE>mvwin()</CODE> function on the panel's window isn't sufficient because it |
| doesn't update the panels library's representation of where the windows are. |
| This operation leaves the panel's depth, contents, and size unchanged. <P> |
| |
| Two functions (<CODE>top_panel()</CODE>, <CODE>bottom_panel()</CODE>) are |
| provided for rearranging the deck. The first pops its argument window to the |
| top of the deck; the second sends it to the bottom. Either operation leaves |
| the panel's screen location, contents, and size unchanged. <P> |
| |
| The function <CODE>update_panels()</CODE> does all the |
| <CODE>wnoutrefresh()</CODE> calls needed to prepare for |
| <CODE>doupdate()</CODE> (which you must call yourself, afterwards). <P> |
| |
| Typically, you will want to call <CODE>update_panels()</CODE> and |
| <CODE>doupdate()</CODE> just before accepting command input, once in each cycle |
| of interaction with the user. If you call <CODE>update_panels()</CODE> after |
| each and every panel write, you'll generate a lot of unnecessary refresh |
| activity and screen flicker. |
| |
| <H2><A NAME="pstdscr">Panels, Input, and the Standard Screen</A></H2> |
| |
| You shouldn't mix <CODE>wnoutrefresh()</CODE> or <CODE>wrefresh()</CODE> |
| operations with panels code; this will work only if the argument window |
| is either in the top panel or unobscured by any other panels. <P> |
| |
| The <CODE>stsdcr</CODE> window is a special case. It is considered below all |
| panels. Because changes to panels may obscure parts of <CODE>stdscr</CODE>, |
| though, you should call <CODE>update_panels()</CODE> before |
| <CODE>doupdate()</CODE> even when you only change <CODE>stdscr</CODE>. <P> |
| |
| Note that <CODE>wgetch</CODE> automatically calls <CODE>wrefresh</CODE>. |
| Therefore, before requesting input from a panel window, you need to be sure |
| that the panel is totally unobscured. <P> |
| |
| There is presently no way to display changes to one obscured panel without |
| repainting all panels. |
| |
| <H2><A NAME="hiding">Hiding Panels</A></H2> |
| |
| It's possible to remove a panel from the deck temporarily; use |
| <CODE>hide_panel</CODE> for this. Use <CODE>show_panel()</CODE> to render it |
| visible again. The predicate function <CODE>panel_hidden</CODE> |
| tests whether or not a panel is hidden. <P> |
| |
| The <CODE>panel_update</CODE> code ignores hidden panels. You cannot do |
| <CODE>top_panel()</CODE> or <CODE>bottom_panel</CODE> on a hidden panel(). |
| Other panels operations are applicable. |
| |
| <H2><A NAME="pmisc">Miscellaneous Other Facilities</A></H2> |
| |
| It's possible to navigate the deck using the functions |
| <CODE>panel_above()</CODE> and <CODE>panel_below</CODE>. Handed a panel |
| pointer, they return the panel above or below that panel. Handed |
| <CODE>NULL</CODE>, they return the bottom-most or top-most panel. <P> |
| |
| Every panel has an associated user pointer, not used by the panel code, to |
| which you can attach application data. See the man page documentation |
| of <CODE>set_panel_userptr()</CODE> and <CODE>panel_userptr</CODE> for |
| details. |
| |
| <H1><A NAME="menu">The Menu Library</A></H1> |
| |
| A menu is a screen display that assists the user to choose some subset |
| of a given set of items. The <CODE>menu</CODE> library is a curses |
| extension that supports easy programming of menu hierarchies with a |
| uniform but flexible interface. <P> |
| |
| The <CODE>menu</CODE> library first appeared in AT&T System V. The |
| version documented here is the <CODE>menu</CODE> code distributed |
| with <CODE>ncurses</CODE>. |
| |
| <H2><A NAME="mcompile">Compiling With the menu Library</A></H2> |
| |
| Your menu-using modules must import the menu library declarations with |
| |
| <PRE> |
| #include <menu.h> |
| </PRE> |
| |
| and must be linked explicitly with the menus library using an |
| <CODE>-lmenu</CODE> argument. Note that they must also link the |
| <CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers |
| are two-pass and will accept either order, but it is still good practice |
| to put <CODE>-lmenu</CODE> first and <CODE>-lncurses</CODE> second. |
| |
| <H2><A NAME="moverview">Overview of Menus</A></H2> |
| |
| The menus created by this library consist of collections of |
| <DFN>items</DFN> including a name string part and a description string |
| part. To make menus, you create groups of these items and connect |
| them with menu frame objects. <P> |
| |
| The menu can then by <DFN>posted</DFN>, that is written to an |
| associated window. Actually, each menu has two associated windows; a |
| containing window in which the programmer can scribble titles or |
| borders, and a subwindow in which the menu items proper are displayed. |
| If this subwindow is too small to display all the items, it will be a |
| scrollable viewport on the collection of items. <P> |
| |
| A menu may also be <DFN>unposted</DFN> (that is, undisplayed), and finally |
| freed to make the storage associated with it and its items available for |
| re-use. <P> |
| |
| The general flow of control of a menu program looks like this: |
| |
| <OL> |
| <LI>Initialize <CODE>curses</CODE>. |
| <LI>Create the menu items, using <CODE>new_item()</CODE>. |
| <LI>Create the menu using <CODE>new_menu()</CODE>. |
| <LI>Post the menu using <CODE>post_menu()</CODE>. |
| <LI>Refresh the screen. |
| <LI>Process user requests via an input loop. |
| <LI>Unpost the menu using <CODE>unpost_menu()</CODE>. |
| <LI>Free the menu, using <CODE>free_menu()</CODE>. |
| <LI>Free the items using <CODE>free_item()</CODE>. |
| <LI>Terminate <CODE>curses</CODE>. |
| </OL> |
| |
| <H2><A NAME="mselect">Selecting items</A></H2> |
| |
| Menus may be multi-valued or (the default) single-valued (see the manual |
| page <CODE>menu_opts(3x)</CODE> to see how to change the default). |
| Both types always have a <DFN>current item</DFN>. <P> |
| |
| From a single-valued menu you can read the selected value simply by looking |
| at the current item. From a multi-valued menu, you get the selected set |
| by looping through the items applying the <CODE>item_value()</CODE> |
| predicate function. Your menu-processing code can use the function |
| <CODE>set_item_value()</CODE> to flag the items in the select set. <P> |
| |
| Menu items can be made unselectable using <CODE>set_item_opts()</CODE> |
| or <CODE>item_opts_off()</CODE> with the <CODE>O_SELECTABLE</CODE> |
| argument. This is the only option so far defined for menus, but it |
| is good practice to code as though other option bits might be on. |
| |
| <H2><A NAME="mdisplay">Menu Display</A></H2> |
| |
| The menu library calculates a minimum display size for your window, based |
| on the following variables: |
| |
| <UL> |
| <LI>The number and maximum length of the menu items |
| <LI>Whether the O_ROWMAJOR option is enabled |
| <LI>Whether display of descriptions is enabled |
| <LI>Whatever menu format may have been set by the programmer |
| <LI>The length of the menu mark string used for highlighting selected items |
| </UL> |
| |
| The function <CODE>set_menu_format()</CODE> allows you to set the |
| maximum size of the viewport or <DFN>menu page</DFN> that will be used |
| to display menu items. You can retrieve any format associated with a |
| menu with <CODE>menu_format()</CODE>. The default format is rows=16, |
| columns=1. <P> |
| |
| The actual menu page may be smaller than the format size. This depends |
| on the item number and size and whether O_ROWMAJOR is on. This option |
| (on by default) causes menu items to be displayed in a `raster-scan' |
| pattern, so that if more than one item will fit horizontally the first |
| couple of items are side-by-side in the top row. The alternative is |
| column-major display, which tries to put the first several items in |
| the first column. <P> |
| |
| As mentioned above, a menu format not large enough to allow all items to fit |
| on-screen will result in a menu display that is vertically scrollable. <P> |
| You can scroll it with requests to the menu driver, which will be described |
| in the section on <A HREF="#minput">menu input handling</A>. <P> |
| |
| Each menu has a <DFN>mark string</DFN> used to visually tag selected items; |
| see the <CODE>menu_mark(3x)</CODE> manual page for details. The mark |
| string length also influences the menu page size. <P> |
| |
| The function <CODE>scale_menu()</CODE> returns the minimum display size |
| that the menu code computes from all these factors. |
| |
| There are other menu display attributes including a select attribute, |
| an attribute for selectable items, an attribute for unselectable items, |
| and a pad character used to separate item name text from description |
| text. These have reasonable defaults which the library allows you to |
| change (see the <CODE>menu_attribs(3x)</CODE> manual page. |
| |
| <H2><A NAME="mwindows">Menu Windows</A></H2> |
| |
| Each menu has, as mentioned previously, a pair of associated windows. |
| Both these windows are painted when the menu is posted and erased when |
| the menu is unposted. <P> |
| |
| The outer or frame window is not otherwise touched by the menu |
| routines. It exists so the programmer can associate a title, a |
| border, or perhaps help text with the menu and have it properly |
| refreshed or erased at post/unpost time. The inner window or |
| <DFN>subwindow</DFN> is where the current menu page is displayed. <P> |
| |
| By default, both windows are <CODE>stdscr</CODE>. You can set them with the |
| functions in <CODE>menu_win(3x)</CODE>. <P> |
| |
| When you call <CODE>post_menu()</CODE>, you write the menu to its |
| subwindow. When you call <CODE>unpost_menu()</CODE>, you erase the |
| subwindow, However, neither of these actually modifies the screen. To |
| do that, call <CODE>wrefresh()</CODE> or some equivalent. |
| |
| <H2><A NAME="minput">Processing Menu Input</A></H2> |
| |
| The main loop of your menu-processing code should call |
| <CODE>menu_driver()</CODE> repeatedly. The first argument of this routine |
| is a menu pointer; the second is a menu command code. You should write an |
| input-fetching routine that maps input characters to menu command codes, and |
| pass its output to <CODE>menu_driver()</CODE>. The menu command codes are |
| fully documented in <CODE>menu_driver(3x)</CODE>. <P> |
| |
| The simplest group of command codes is <CODE>REQ_NEXT_ITEM</CODE>, |
| <CODE>REQ_PREV_ITEM</CODE>, <CODE>REQ_FIRST_ITEM</CODE>, |
| <CODE>REQ_LAST_ITEM</CODE>, <CODE>REQ_UP_ITEM</CODE>, |
| <CODE>REQ_DOWN_ITEM</CODE>, <CODE>REQ_LEFT_ITEM</CODE>, |
| <CODE>REQ_RIGHT_ITEM</CODE>. These change the currently selected |
| item. These requests may cause scrolling of the menu page if it only |
| partially displayed. <P> |
| |
| There are explicit requests for scrolling which also change the |
| current item (because the select location does not change, but the |
| item there does). These are <CODE>REQ_SCR_DLINE</CODE>, |
| <CODE>REQ_SCR_ULINE</CODE>, <CODE>REQ_SCR_DPAGE</CODE>, and |
| <CODE>REQ_SCR_UPAGE</CODE>. <P> |
| |
| The <CODE>REQ_TOGGLE_ITEM</CODE> selects or deselects the current item. |
| It is for use in multi-valued menus; if you use it with <CODE>O_ONEVALUE</CODE> |
| on, you'll get an error return (<CODE>E_REQUEST_DENIED</CODE>). <P> |
| |
| Each menu has an associated pattern buffer. The |
| <CODE>menu_driver()</CODE> logic tries to accumulate printable ASCII |
| characters passed in in that buffer; when it matches a prefix of an |
| item name, that item (or the next matching item) is selected. If |
| appending a character yields no new match, that character is deleted |
| from the pattern buffer, and <CODE>menu_driver()</CODE> returns |
| <CODE>E_NO_MATCH</CODE>. <P> |
| |
| Some requests change the pattern buffer directly: |
| <CODE>REQ_CLEAR_PATTERN</CODE>, <CODE>REQ_BACK_PATTERN</CODE>, |
| <CODE>REQ_NEXT_MATCH</CODE>, <CODE>REQ_PREV_MATCH</CODE>. The latter |
| two are useful when pattern buffer input matches more than one item |
| in a multi-valued menu. <P> |
| |
| Each successful scroll or item navigation request clears the pattern |
| buffer. It is also possible to set the pattern buffer explicitly |
| with <CODE>set_menu_pattern()</CODE>. <P> |
| |
| Finally, menu driver requests above the constant <CODE>MAX_COMMAND</CODE> |
| are considered application-specific commands. The <CODE>menu_driver()</CODE> |
| code ignores them and returns <CODE>E_UNKNOWN_COMMAND</CODE>. |
| |
| <H2><A NAME="mmisc">Miscellaneous Other Features</A></H2> |
| |
| Various menu options can affect the processing and visual appearance |
| and input processing of menus. See <CODE>menu_opts(3x) for |
| details.</CODE> <P> |
| |
| It is possible to change the current item from application code; this |
| is useful if you want to write your own navigation requests. It is |
| also possible to explicitly set the top row of the menu display. See |
| <CODE>mitem_current(3x)</CODE>. |
| |
| If your application needs to change the menu subwindow cursor for |
| any reason, <CODE>pos_menu_cursor()</CODE> will restore it to the |
| correct location for continuing menu driver processing. <P> |
| |
| It is possible to set hooks to be called at menu initialization and |
| wrapup time, and whenever the selected item changes. See |
| <CODE>menu_hook(3x)</CODE>. <P> |
| |
| Each item, and each menu, has an associated user pointer on which you |
| can hang application data. See <CODE>mitem_userptr(3x)</CODE> and |
| <CODE>menu_userptr(3x)</CODE>. |
| |
| <H1><A NAME="form">The Forms Library</A></H1> |
| |
| The <CODE>form</CODE> library is a curses extension that supports easy |
| programming of on-screen forms for data entry and program control. <P> |
| |
| The <CODE>form</CODE> library first appeared in AT&T System V. The |
| version documented here is the <CODE>form</CODE> code distributed |
| with <CODE>ncurses</CODE>. |
| |
| <H2><A NAME="fcompile">Compiling With the form Library</A></H2> |
| |
| Your form-using modules must import the form library declarations with |
| |
| <PRE> |
| #include <form.h> |
| </PRE> |
| |
| and must be linked explicitly with the forms library using an |
| <CODE>-lform</CODE> argument. Note that they must also link the |
| <CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers |
| are two-pass and will accept either order, but it is still good practice |
| to put <CODE>-lform</CODE> first and <CODE>-lncurses</CODE> second. |
| |
| <H2><A NAME="foverview">Overview of Forms</A></H2> |
| |
| A form is a collection of fields; each field may be either a label |
| (explanatory text) or a data-entry location. Long forms may be |
| segmented into pages; each entry to a new page clears the screen. <P> |
| To make forms, you create groups of fields and connect them with form |
| frame objects; the form library makes this relatively simple. <P> |
| |
| Once defined, a form can be <DFN>posted</DFN>, that is written to an |
| associated window. Actually, each form has two associated windows; a |
| containing window in which the programmer can scribble titles or |
| borders, and a subwindow in which the form fields proper are displayed. <P> |
| |
| As the form user fills out the posted form, navigation and editing |
| keys support movement between fields, editing keys support modifying |
| field, and plain text adds to or changes data in a current field. The |
| form library allows you (the forms designer) to bind each navigation |
| and editing key to any keystroke accepted by <CODE>curses</CODE> |
| |
| Fields may have validation conditions on them, so that they check input |
| data for type and value. The form library supplies a rich set of |
| pre-defined field types, and makes it relatively easy to define new ones. <P> |
| |
| Once its transaction is completed (or aborted), a form may be |
| <DFN>unposted</DFN> (that is, undisplayed), and finally freed to make |
| the storage associated with it and its items available for re-use. <P> |
| |
| The general flow of control of a form program looks like this: |
| |
| <OL> |
| <LI>Initialize <CODE>curses</CODE>. |
| <LI>Create the form fields, using <CODE>new_field()</CODE>. |
| <LI>Create the form using <CODE>new_form()</CODE>. |
| <LI>Post the form using <CODE>post_form()</CODE>. |
| <LI>Refresh the screen. |
| <LI>Process user requests via an input loop. |
| <LI>Unpost the form using <CODE>unpost_form()</CODE>. |
| <LI>Free the form, using <CODE>free_form()</CODE>. |
| <LI>Free the fields using <CODE>free_field()</CODE>. |
| <LI>Terminate <CODE>curses</CODE>. |
| </OL> |
| |
| Note that this looks much like a menu program; the form library handles |
| tasks which are in many ways similar, and its interface was obviously |
| designed to resemble that of the <A HREF="#menu">menu library</A> |
| wherever possible. <P> |
| |
| In forms programs, however, the `process user requests' is somewhat more |
| complicated than for menus. Besides menu-like navigation operations, |
| the menu driver loop has to support field editing and data validation. |
| |
| <H2><A NAME="fcreate">Creating and Freeing Fields and Forms</A></H2> |
| |
| The basic function for creating fields is <CODE>new_field()</CODE>: |
| |
| <PRE> |
| FIELD *new_field(int height, int width, /* new field size */ |
| int top, int left, /* upper left corner */ |
| int offscreen, /* number of offscreen rows */ |
| int nbuf); /* number of working buffers */ |
| </PRE> |
| |
| Menu items always occupy a single row, but forms fields may have |
| multiple rows. So <CODE>new_field()</CODE> requires you to specify a |
| width and height (the first two arguments, which mist both be greater |
| than zero). <P> |
| |
| You must also specify the location of the field's upper left corner on |
| the screen (the third and fourth arguments, which must be zero or |
| greater). Note that these coordinates are relative to the form |
| subwindow, which will coincide with <CODE>stdscr</CODE> by default but |
| need not be <CODE>stdscr</CODE> if you've done an explicit |
| <CODE>set_form_win()</CODE> call. <P> |
| |
| The fifth argument allows you to specify a number of off-screen rows. If |
| this is zero, the entire field will always be displayed. If it is |
| nonzero, the form will be scrollable, with only one screen-full (initially |
| the top part) displayed at any given time. If you make a field dynamic |
| and grow it so it will no longer fit on the screen, the form will become |
| scrollable even if the <CODE>offscreen</CODE> argument was initially zero. <P> |
| |
| The forms library allocates one working buffer per field; the size of |
| each buffer is <CODE>((height + offscreen)*width + 1</CODE>, one character |
| for each position in the field plus a NUL terminator. The sixth |
| argument is the number of additional data buffers to allocate for the |
| field; your application can use them for its own purposes. |
| |
| <PRE> |
| FIELD *dup_field(FIELD *field, /* field to copy */ |
| int top, int left); /* location of new copy */ |
| </PRE> |
| |
| The function <CODE>dup_field()</CODE> duplicates an existing field at a |
| new location. Size and buffering information are copied; some |
| attribute flags and status bits are not (see the |
| <CODE>form_field_new(3X)</CODE> for details). |
| |
| <PRE> |
| FIELD *link_field(FIELD *field, /* field to copy */ |
| int top, int left); /* location of new copy */ |
| </PRE> |
| |
| The function <CODE>link_field()</CODE> also duplicates an existing field |
| at a new location. The difference from <CODE>dup_field()</CODE> is that |
| it arranges for the new field's buffer to be shared with the old one. <P> |
| |
| Besides the obvious use in making a field editable from two different |
| form pages, linked fields give you a way to hack in dynamic labels. If |
| you declare several fields linked to an original, and then make them |
| inactive, changes from the original will still be propagated to the |
| linked fields. <P> |
| |
| As with duplicated fields, linked fields have attribute bits separate |
| from the original. <P> |
| |
| As you might guess, all these field-allocations return <CODE>NULL</CODE> if |
| the field allocation is not possible due to an out-of-memory error or |
| out-of-bounds arguments. <P> |
| |
| To connect fields to a form, use |
| |
| <PRE> |
| FORM *new_form(FIELD **fields); |
| </PRE> |
| |
| This function expects to see a NULL-terminated array of field pointers. |
| Said fields are connected to a newly-allocated form object; its address |
| is returned (or else NULL if the allocation fails). <P> |
| |
| Note that <CODE>new_field()</CODE> does <EM>not</EM> copy the pointer array |
| into private storage; if you modify the contents of the pointer array |
| during forms processing, all manner of bizarre things might happen. Also |
| note that any given field may only be connected to one form. <P> |
| |
| The functions <CODE>free_field()</CODE> and <CODE>free_form</CODE> are available |
| to free field and form objects. It is an error to attempt to free a field |
| connected to a form, but not vice-versa; thus, you will generally free |
| your form objects first. |
| |
| <H2><A NAME="fattributes">Fetching and Changing Field Attributes</A></H2> |
| |
| Each form field has a number of location and size attributes |
| associated with it. There are other field attributes used to control |
| display and editing of the field. Some (for example, the <CODE>O_STATIC</CODE> bit) |
| involve sufficient complications to be covered in sections of their own |
| later on. We cover the functions used to get and set several basic |
| attributes here. <P> |
| |
| When a field is created, the attributes not specified by the |
| <CODE>new_field</CODE> function are copied from an invisible system |
| default field. In attribute-setting and -fetching functions, the |
| argument NULL is taken to mean this field. Changes to it persist |
| as defaults until your forms application terminates. |
| |
| <H3><A NAME="fsizes">Fetching Size and Location Data</A></H3> |
| |
| You can retrieve field sizes and locations through: |
| |
| <PRE> |
| int field_info(FIELD *field, /* field from which to fetch */ |
| int *height, *int width, /* field size */ |
| int *top, int *left, /* upper left corner */ |
| int *offscreen, /* number of offscreen rows */ |
| int *nbuf); /* number of working buffers */ |
| </PRE> |
| |
| This function is a sort of inverse of <CODE>new_field()</CODE>; instead of |
| setting size and location attributes of a new field, it fetches them |
| from an existing one. |
| |
| <H3><A NAME="flocation">Changing the Field Location</A></H3> |
| |
| It is possible to move a field's location on the screen: |
| |
| <PRE> |
| int move_field(FIELD *field, /* field to alter */ |
| int top, int left); /* new upper-left corner */ |
| </PRE> |
| |
| You can, of course. query the current location through <CODE>field_info()</CODE>. |
| |
| <H3><A NAME="fjust">The Justification Attribute</A></H3> |
| |
| One-line fields may be unjustified, justified right, justified left, |
| or centered. Here is how you manipulate this attribute: |
| |
| <PRE> |
| int set_field_just(FIELD *field, /* field to alter */ |
| int justmode); /* mode to set */ |
| |
| int field_just(FIELD *field); /* fetch mode of field */ |
| </PRE> |
| |
| The mode values accepted and returned by this functions are |
| preprocessor macros <CODE>NO_JUSTIFICATION</CODE>, <CODE>JUSTIFY_RIGHT</CODE>, |
| <CODE>JUSTIFY_LEFT</CODE>, or <CODE>JUSTIFY_CENTER</CODE>. |
| |
| <H3><A NAME="fdispatts">Field Display Attributes</A></H3> |
| |
| For each field, you can set a foreground attribute for entered |
| characters, a background attribute for the entire field, and a pad |
| character for the unfilled portion of the field. You can also |
| control pagination of the form. <P> |
| |
| This group of four field attributes controls the visual appearance |
| of the field on the screen, without affecting in any way the data |
| in the field buffer. |
| |
| <PRE> |
| int set_field_fore(FIELD *field, /* field to alter */ |
| chtype attr); /* attribute to set */ |
| |
| chtype field_fore(FIELD *field); /* field to query */ |
| |
| int set_field_back(FIELD *field, /* field to alter */ |
| chtype attr); /* attribute to set */ |
| |
| chtype field_back(FIELD *field); /* field to query */ |
| |
| int set_field_pad(FIELD *field, /* field to alter */ |
| int pad); /* pad character to set */ |
| |
| chtype field_pad(FIELD *field); |
| |
| int set_new_page(FIELD *field, /* field to alter */ |
| int flag); /* TRUE to force new page */ |
| |
| chtype new_page(FIELD *field); /* field to query */ |
| </PRE> |
| |
| The attributes set and returned by the first four functions are normal |
| <CODE>curses(3x)</CODE> display attribute values (<CODE>A_STANDOUT</CODE>, |
| <CODE>A_BOLD</CODE>, <CODE>A_REVERSE</CODE> etc). |
| |
| The page bit of a field controls whether it is displayed at the start of |
| a new form screen. |
| |
| <H3><A NAME="foptions">Field Option Bits</A></H3> |
| |
| There is also a large collection of field option bits you can set to control |
| various aspects of forms processing. You can manipulate them with these |
| functions: |
| |
| <PRE> |
| int set_field_opts(FIELD *field, /* field to alter */ |
| int attr); /* attribute to set */ |
| |
| int field_opts_on(FIELD *field, /* field to alter */ |
| int attr); /* attributes to turn on */ |
| |
| int field_opts_off(FIELD *field, /* field to alter */ |
| int attr); /* attributes to turn off */ |
| |
| int field_opts(FIELD *field); /* field to query */ |
| </PRE> |
| |
| By default, all options are on. Here are the available option bits: |
| <DL> |
| <DT> O_VISIBLE |
| <DD> Controls whether the field is visible on the screen. Can be used |
| during form processing to hide or pop up fields depending on the value |
| of parent fields. |
| <DT> O_ACTIVE |
| <DD> Controls whether the field is active during forms processing (i.e. |
| visited by form navigation keys). Can be used to make labels or derived |
| fields with buffer values alterable by the forms application, not the user. |
| <DT> O_PUBLIC |
| <DD> Controls whether data is displayed during field entry. If this option is |
| turned off on a field, the library will accept and edit data in that field, |
| but it will not be displayed and the visible field cursor will not move. |
| You can turn off the O_PUBLIC bit to define password fields. |
| <DT> O_EDIT |
| <DD> Controls whether the field's data can be modified. When this option is |
| off, all editing requests except <CODE>REQ_PREV_CHOICE</CODE> and |
| <CODE>REQ_NEXT_CHOICE</CODE> will fail. Such read-only fields may be useful for |
| help messages. |
| <DT> O_WRAP |
| <DD> Controls word-wrapping in multi-line fields. Normally, when any |
| character of a (blank-separated) word reaches the end of the current line, the |
| entire word is wrapped to the next line (assuming there is one). When this |
| option is off, the word will be split across the line break. |
| <DT> O_BLANK |
| <DD> Controls field blanking. When this option is on, entering a character at |
| the first field position erases the entire field (except for the just-entered |
| character). |
| <DT> O_AUTOSKIP |
| <DD> Controls automatic skip to next field when this one fills. Normally, |
| when the forms user tries to type more data into a field than will fit, |
| the editing location jumps to next field. When this option is off, the |
| user's cursor will hang at the end of the field. This option is ignored |
| in dynamic fields that have not reached their size limit. |
| <DT> O_NULLOK |
| <DD> Controls whether <A HREF="#fvalidation">validation</A> is applied to |
| blank fields. Normally, it is not; the user can leave a field blank |
| without invoking the usual validation check on exit. If this option is |
| off on a field, exit from it will invoke a validation check. |
| <DT> O_PASSOK |
| <DD> Controls whether validation occurs on every exit, or only after |
| the field is modified. Normally the latter is true. Setting O_PASSOK |
| may be useful if your field's validation function may change during |
| forms processing. |
| <DT> O_STATIC |
| <DD> Controls whether the field is fixed to its initial dimensions. If you |
| turn this off, the field becomes <A HREF="#fdynamic">dynamic</A> and will |
| stretch to fit entered data. |
| </DL> |
| |
| A field's options cannot be changed while the field is currently selected. |
| However, options may be changed on posted fields that are not current. <P> |
| |
| The option values are bit-masks and can be composed with logical-or in |
| the obvious way. |
| |
| <H2><A NAME="fstatus">Field Status</A></H2> |
| |
| Every field has a status flag, which is set to FALSE when the field is |
| created and TRUE when the value in field buffer 0 changes. This flag can |
| be queried and set directly: |
| |
| <PRE> |
| int set_field_status(FIELD *field, /* field to alter */ |
| int status); /* mode to set */ |
| |
| int field_status(FIELD *field); /* fetch mode of field */ |
| </PRE> |
| |
| Setting this flag under program control can be useful if you use the same |
| form repeatedly, looking for modified fields each time. <P> |
| |
| Calling <CODE>field_status()</CODE> on a field not currently selected |
| for input will return a correct value. Calling <CODE>field_status()</CODE> on a |
| field that is currently selected for input may not necessarily give a |
| correct field status value, because entered data isn't necessarily copied to |
| buffer zero before the exit validation check. |
| |
| To guarantee that the returned status value reflects reality, call |
| <CODE>field_status()</CODE> either (1) in the field's exit validation check |
| routine, (2) from the field's or form's initialization or termination |
| hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been |
| processed by the forms driver. |
| |
| <H2><A NAME="fuser">Field User Pointer</A></H2> |
| |
| Each field structure contains one character pointer slot that is not used |
| by the forms library. It is intended to be used by applications to store |
| private per-field data. You can manipulate it with: |
| |
| <PRE> |
| int set_field_userptr(FIELD *field, /* field to alter */ |
| char *userptr); /* mode to set */ |
| |
| char *field_userptr(FIELD *field); /* fetch mode of field */ |
| </PRE> |
| |
| (Properly, this user pointer field ought to have <CODE>(void *)</CODE> type. |
| The <CODE>(char *)</CODE> type is retained for System V compatibility.) <P> |
| |
| It is valid to set the user pointer of the default field (with a |
| <CODE>set_field_userptr()</CODE> call passed a NULL field pointer.) |
| When a new field is created, the default-field user pointer is copied |
| to initialize the new field's user pointer. |
| |
| <H2><A NAME="fdynamic">Variable-Sized Fields</A></H2> |
| |
| Normally, a field is fixed at the size specified for it at creation |
| time. If, however, you turn off its O_STATIC bit, it becomes |
| <DFN>dynamic</DFN> and will automatically resize itself to accommodate |
| data as it is entered. If the field has extra buffers associated with it, |
| they will grow right along with the main input buffer. <P> |
| |
| A one-line dynamic field will have a fixed height (1) but variable |
| width, scrolling horizontally to display data within the field area as |
| originally dimensioned and located. A multi-line dynamic field will |
| have a fixed width, but variable height (number of rows), scrolling |
| vertically to display data within the field area as originally |
| dimensioned and located. <P> |
| |
| Normally, a dynamic field is allowed to grow without limit. But it is |
| possible to set an upper limit on the size of a dynamic field. You do |
| it with this function: |
| |
| <PRE> |
| int set_max_field(FIELD *field, /* field to alter (may not be NULL) */ |
| int max_size); /* upper limit on field size */ |
| </PRE> |
| |
| If the field is one-line, <CODE>max_size</CODE> is taken to be a column size |
| limit; if it is multi-line, it is taken to be a line size limit. To disable |
| any limit, use an argument of zero. The growth limit can be changed whether |
| or not the O_STATIC bit is on, but has no effect until it is. <P> |
| |
| The following properties of a field change when it becomes dynamic: |
| |
| <UL> |
| <LI>If there is no growth limit, there is no final position of the field; |
| therefore <CODE>O_AUTOSKIP</CODE> and <CODE>O_NL_OVERLOAD</CODE> are ignored. |
| <LI>Field justification will be ignored (though whatever justification is |
| set up will be retained internally and can be queried). |
| <LI>The <CODE>dup_field()</CODE> and <CODE>link_field()</CODE> calls copy |
| dynamic-buffer sizes. If the <CODE>O_STATIC</CODE> option is set on one of a |
| collection of links, buffer resizing will occur only when the field is |
| edited through that link. |
| <LI>The call <CODE>field_info()</CODE> will retrieve the original static size of |
| the field; use <CODE>dynamic_field_info()</CODE> to get the actual dynamic size. |
| </UL> |
| |
| <H2><A NAME="fvalidation">Field Validation</A></H2> |
| |
| By default, a field will accept any data that will fit in its input buffer. |
| However, it is possible to attach a validation type to a field. If you do |
| this, any attempt to leave the field while it contains data that doesn't |
| match the validation type will fail. Some validation types also have a |
| character-validity check for each time a character is entered in the field. <P> |
| |
| A field's validation check (if any) is not called when |
| <CODE>set_field_buffer()</CODE> modifies the input buffer, nor when that buffer |
| is changed through a linked field. <P> |
| |
| The <CODE>form</CODE> library provides a rich set of pre-defined validation |
| types, and gives you the capability to define custom ones of your own. You |
| can examine and change field validation attributes with the following |
| functions: |
| |
| <PRE> |
| int set_field_type(FIELD *field, /* field to alter */ |
| FIELDTYPE *ftype, /* type to associate */ |
| ...); /* additional arguments*/ |
| |
| FIELDTYPE *field_type(FIELD *field); /* field to query */ |
| </PRE> |
| |
| The validation type of a field is considered an attribute of the field. As |
| with other field attributes, Also, doing <CODE>set_field_type()</CODE> with a |
| <CODE>NULL</CODE> field default will change the system default for validation of |
| newly-created fields. <P> |
| |
| Here are the pre-defined validation types: |
| |
| <H3><A NAME="ftype_alpha">TYPE_ALPHA</A></H3> |
| |
| This field type accepts alphabetic data; no blanks, no digits, no special |
| characters (this is checked at character-entry time). It is set up with: |
| |
| <PRE> |
| int set_field_type(FIELD *field, /* field to alter */ |
| TYPE_ALPHA, /* type to associate */ |
| int width); /* maximum width of field */ |
| </PRE> |
| |
| The <CODE>width</CODE> argument sets a minimum width of data. Typically |
| you'll want to set this to the field width; if it's greater than the |
| field width, the validation check will always fail. A minimum width |
| of zero makes field completion optional. |
| |
| <H3><A NAME="ftype_alnum">TYPE_ALNUM</A></H3> |
| |
| This field type accepts alphabetic data and digits; no blanks, no special |
| characters (this is checked at character-entry time). It is set up with: |
| |
| <PRE> |
| int set_field_type(FIELD *field, /* field to alter */ |
| TYPE_ALNUM, /* type to associate */ |
| int width); /* maximum width of field */ |
| </PRE> |
| |
| The <CODE>width</CODE> argument sets a minimum width of data. As with |
| TYPE_ALPHA, typically you'll want to set this to the field width; if it's |
| greater than the field width, the validation check will always fail. A |
| minimum width of zero makes field completion optional. |
| |
| <H3><A NAME="ftype_enum">TYPE_ENUM</A></H3> |
| |
| This type allows you to restrict a field's values to be among a specified |
| set of string values (for example, the two-letter postal codes for U.S. |
| states). It is set up with: |
| |
| <PRE> |
| int set_field_type(FIELD *field, /* field to alter */ |
| TYPE_ENUM, /* type to associate */ |
| char **valuelist; /* list of possible values */ |
| int checkcase; /* case-sensitive? */ |
| int checkunique); /* must specify uniquely? */ |
| </PRE> |
| |
| The <CODE>valuelist</CODE> parameter must point at a NULL-terminated list of |
| valid strings. The <CODE>checkcase</CODE> argument, if true, makes comparison |
| with the string case-sensitive. <P> |
| |
| When the user exits a TYPE_ENUM field, the validation procedure tries to |
| complete the data in the buffer to a valid entry. If a complete choice string |
| has been entered, it is of course valid. But it is also possible to enter a |
| prefix of a valid string and have it completed for you. <P> |
| |
| By default, if you enter such a prefix and it matches more than one value |
| in the string list, the prefix will be completed to the first matching |
| value. But the <CODE>checkunique</CODE> argument, if true, requires prefix |
| matches to be unique in order to be valid. <P> |
| |
| The <CODE>REQ_NEXT_CHOICE</CODE> and <CODE>REQ_PREV_CHOICE</CODE> input requests |
| can be particularly useful with these fields. |
| |
| <H3><A NAME="ftype_integer">TYPE_INTEGER</A></H3> |
| |
| This field type accepts an integer. It is set up as follows: |
| |
| <PRE> |
| int set_field_type(FIELD *field, /* field to alter */ |
| TYPE_INTEGER, /* type to associate */ |
| int padding, /* # places to zero-pad to */ |
| int vmin, int vmax); /* valid range */ |
| </PRE> |
| |
| Valid characters consist of an optional leading minus and digits. |
| The range check is performed on exit. If the range maximum is less |
| than or equal to the minimum, the range is ignored. <P> |
| |
| If the value passes its range check, it is padded with as many leading |
| zero digits as necessary to meet the padding argument. <P> |
| |
| A <CODE>TYPE_INTEGER</CODE> value buffer can conveniently be interpreted |
| with the C library function <CODE>atoi(3)</CODE>. |
| |
| <H3><A NAME="ftype_numeric">TYPE_NUMERIC</A></H3> |
| |
| This field type accepts a decimal number. It is set up as follows: |
| |
| <PRE> |
| int set_field_type(FIELD *field, /* field to alter */ |
| TYPE_NUMERIC, /* type to associate */ |
| int padding, /* # places of precision */ |
| double vmin, double vmax); /* valid range */ |
| </PRE> |
| |
| Valid characters consist of an optional leading minus and digits. possibly |
| including a decimal point. If your system supports locale's, the decimal point |
| character used must be the one defined by your locale. The range check is |
| performed on exit. If the range maximum is less than or equal to the minimum, |
| the range is ignored. <P> |
| |
| If the value passes its range check, it is padded with as many trailing |
| zero digits as necessary to meet the padding argument. <P> |
| |
| A <CODE>TYPE_NUMERIC</CODE> value buffer can conveniently be interpreted |
| with the C library function <CODE>atof(3)</CODE>. |
| |
| <H3><A NAME="ftype_regexp">TYPE_REGEXP</A></H3> |
| |
| This field type accepts data matching a regular expression. It is set up |
| as follows: |
| |
| <PRE> |
| int set_field_type(FIELD *field, /* field to alter */ |
| TYPE_REGEXP, /* type to associate */ |
| char *regexp); /* expression to match */ |
| </PRE> |
| |
| The syntax for regular expressions is that of <CODE>regcomp(3)</CODE>. |
| The check for regular-expression match is performed on exit. |
| |
| <H2><A NAME="fbuffer">Direct Field Buffer Manipulation</A></H2> |
| |
| The chief attribute of a field is its buffer contents. When a form has |
| been completed, your application usually needs to know the state of each |
| field buffer. You can find this out with: |
| |
| <PRE> |
| char *field_buffer(FIELD *field, /* field to query */ |
| int bufindex); /* number of buffer to query */ |
| </PRE> |
| |
| Normally, the state of the zero-numbered buffer for each field is set by |
| the user's editing actions on that field. It's sometimes useful to be able |
| to set the value of the zero-numbered (or some other) buffer from your |
| application: |
| |
| <PRE> |
| int set_field_buffer(FIELD *field, /* field to alter */ |
| int bufindex, /* number of buffer to alter */ |
| char *value); /* string value to set */ |
| </PRE> |
| |
| If the field is not large enough and cannot be resized to a sufficiently |
| large size to contain the specified value, the value will be truncated |
| to fit. <P> |
| |
| Calling <CODE>field_buffer()</CODE> with a null field pointer will raise an |
| error. Calling <CODE>field_buffer()</CODE> on a field not currently selected |
| for input will return a correct value. Calling <CODE>field_buffer()</CODE> on a |
| field that is currently selected for input may not necessarily give a |
| correct field buffer value, because entered data isn't necessarily copied to |
| buffer zero before the exit validation check. |
| |
| To guarantee that the returned buffer value reflects on-screen reality, |
| call <CODE>field_buffer()</CODE> either (1) in the field's exit validation |
| check routine, (2) from the field's or form's initialization or termination |
| hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been processed |
| by the forms driver. |
| |
| <H2><A NAME="formattrs">Attributes of Forms</A></H2> |
| |
| As with field attributes, form attributes inherit a default from a |
| system default form structure. These defaults can be queried or set by |
| of these functions using a form-pointer argument of <CODE>NULL</CODE>. <P> |
| |
| The principal attribute of a form is its field list. You can query |
| and change this list with: |
| |
| <PRE> |
| int set_form_fields(FORM *form, /* form to alter */ |
| FIELD **fields); /* fields to connect */ |
| |
| char *form_fields(FORM *form); /* fetch fields of form */ |
| |
| int field_count(FORM *form); /* count connect fields */ |
| </PRE> |
| |
| The second argument of <CODE>set_form_fields()</CODE> may be a |
| NULL-terminated field pointer array like the one required by |
| <CODE>new_form()</CODE>. In that case, the old fields of the form are |
| disconnected but not freed (and eligible to be connected to other |
| forms), then the new fields are connected. <P> |
| |
| It may also be null, in which case the old fields are disconnected |
| (and not freed) but no new ones are connected. <P> |
| |
| The <CODE>field_count()</CODE> function simply counts the number of fields |
| connected to a given from. It returns -1 if the form-pointer argument |
| is NULL. |
| |
| <H2><A NAME="fdisplay">Control of Form Display</A></H2> |
| |
| In the overview section, you saw that to display a form you normally |
| start by defining its size (and fields), posting it, and refreshing |
| the screen. There is an hidden step before posting, which is the |
| association of the form with a frame window (actually, a pair of |
| windows) within which it will be displayed. By default, the forms |
| library associates every form with the full-screen window |
| <CODE>stdscr</CODE>. <P> |
| |
| By making this step explicit, you can associate a form with a declared |
| frame window on your screen display. This can be useful if you want to |
| adapt the form display to different screen sizes, dynamically tile |
| forms on the screen, or use a form as part of an interface layout |
| managed by <A HREF="#panels">panels</A>. <P> |
| |
| The two windows associated with each form have the same functions as |
| their analogues in the <A HREF="#menu">menu library</A>. Both these |
| windows are painted when the form is posted and erased when the form |
| is unposted. <P> |
| |
| The outer or frame window is not otherwise touched by the form |
| routines. It exists so the programmer can associate a title, a |
| border, or perhaps help text with the form and have it properly |
| refreshed or erased at post/unpost time. The inner window or subwindow |
| is where the current form page is actually displayed. <P> |
| |
| In order to declare your own frame window for a form, you'll need to |
| know the size of the form's bounding rectangle. You can get this |
| information with: |
| |
| <PRE> |
| int scale_form(FORM *form, /* form to query */ |
| int *rows, /* form rows */ |
| int *cols); /* form cols */ |
| </PRE> |
| |
| The form dimensions are passed back in the locations pointed to by |
| the arguments. Once you have this information, you can use it to |
| declare of windows, then use one of these functions: |
| |
| <PRE> |
| int set_form_win(FORM *form, /* form to alter */ |
| WINDOW *win); /* frame window to connect */ |
| |
| WINDOW *form_win(FORM *form); /* fetch frame window of form */ |
| |
| int set_form_sub(FORM *form, /* form to alter */ |
| WINDOW *win); /* form subwindow to connect */ |
| |
| WINDOW *form_sub(FORM *form); /* fetch form subwindow of form */ |
| </PRE> |
| |
| Note that curses operations, including <CODE>refresh()</CODE>, on the form, |
| should be done on the frame window, not the form subwindow. <P> |
| |
| It is possible to check from your application whether all of a |
| scrollable field is actually displayed within the menu subwindow. Use |
| these functions: |
| |
| <PRE> |
| int data_ahead(FORM *form); /* form to be queried */ |
| |
| int data_behind(FORM *form); /* form to be queried */ |
| </PRE> |
| |
| The function <CODE>data_ahead()</CODE> returns TRUE if (a) the current |
| field is one-line and has undisplayed data off to the right, (b) the current |
| field is multi-line and there is data off-screen below it. <P> |
| |
| The function <CODE>data_behind()</CODE> returns TRUE if the first (upper |
| left hand) character position is off-screen (not being displayed). <P> |
| |
| Finally, there is a function to restore the form window's cursor to the |
| value expected by the forms driver: |
| |
| <PRE> |
| int pos_form_cursor(FORM *) /* form to be queried */ |
| </PRE> |
| |
| If your application changes the form window cursor, call this function before |
| handing control back to the forms driver in order to re-synchronize it. |
| |
| <H2><A NAME="fdriver">Input Processing in the Forms Driver</A></H2> |
| |
| The function <CODE>form_driver()</CODE> handles virtualized input requests |
| for form navigation, editing, and validation requests, just as |
| <CODE>menu_driver</CODE> does for menus (see the section on <A |
| HREF="#minput">menu input handling</A>). |
| |
| <PRE> |
| int form_driver(FORM *form, /* form to pass input to */ |
| int request); /* form request code */ |
| </PRE> |
| |
| Your input virtualization function needs to take input and then convert it |
| to either an alphanumeric character (which is treated as data to be |
| entered in the currently-selected field), or a forms processing request. <P> |
| |
| The forms driver provides hooks (through input-validation and |
| field-termination functions) with which your application code can check |
| that the input taken by the driver matched what was expected. |
| |
| <H3><A NAME="fpage">Page Navigation Requests</A></H3> |
| |
| These requests cause page-level moves through the form, |
| triggering display of a new form screen. |
| |
| <DL> |
| <DT> <CODE>REQ_NEXT_PAGE</CODE> |
| <DD> Move to the next form page. |
| <DT> <CODE>REQ_PREV_PAGE</CODE> |
| <DD> Move to the previous form page. |
| <DT> <CODE>REQ_FIRST_PAGE</CODE> |
| <DD> Move to the first form page. |
| <DT> <CODE>REQ_LAST_PAGE</CODE> |
| <DD> Move to the last form page. |
| </DL> |
| |
| These requests treat the list as cyclic; that is, <CODE>REQ_NEXT_PAGE</CODE> |
| from the last page goes to the first, and <CODE>REQ_PREV_PAGE</CODE> from |
| the first page goes to the last. |
| |
| <H3><A NAME="ffield">Inter-Field Navigation Requests</A></H3> |
| |
| These requests handle navigation between fields on the same page. |
| |
| <DL> |
| <DT> <CODE>REQ_NEXT_FIELD</CODE> |
| <DD> Move to next field. |
| <DT> <CODE>REQ_PREV_FIELD</CODE> |
| <DD> Move to previous field. |
| <DT> <CODE>REQ_FIRST_FIELD</CODE> |
| <DD> Move to the first field. |
| <DT> <CODE>REQ_LAST_FIELD</CODE> |
| <DD> Move to the last field. |
| <DT> <CODE>REQ_SNEXT_FIELD</CODE> |
| <DD> Move to sorted next field. |
| <DT> <CODE>REQ_SPREV_FIELD</CODE> |
| <DD> Move to sorted previous field. |
| <DT> <CODE>REQ_SFIRST_FIELD</CODE> |
| <DD> Move to the sorted first field. |
| <DT> <CODE>REQ_SLAST_FIELD</CODE> |
| <DD> Move to the sorted last field. |
| <DT> <CODE>REQ_LEFT_FIELD</CODE> |
| <DD> Move left to field. |
| <DT> <CODE>REQ_RIGHT_FIELD</CODE> |
| <DD> Move right to field. |
| <DT> <CODE>REQ_UP_FIELD</CODE> |
| <DD> Move up to field. |
| <DT> <CODE>REQ_DOWN_FIELD</CODE> |
| <DD> Move down to field. |
| </DL> |
| |
| These requests treat the list of fields on a page as cyclic; that is, |
| <CODE>REQ_NEXT_FIELD</CODE> from the last field goes to the first, and |
| <CODE>REQ_PREV_FIELD</CODE> from the first field goes to the last. The |
| order of the fields for these (and the <CODE>REQ_FIRST_FIELD</CODE> and |
| <CODE>REQ_LAST_FIELD</CODE> requests) is simply the order of the field |
| pointers in the form array (as set up by <CODE>new_form()</CODE> or |
| <CODE>set_form_fields()</CODE> <P> |
| |
| It is also possible to traverse the fields as if they had been sorted in |
| screen-position order, so the sequence goes left-to-right and top-to-bottom. |
| To do this, use the second group of four sorted-movement requests. <P> |
| |
| Finally, it is possible to move between fields using visual directions up, |
| down, right, and left. To accomplish this, use the third group of four |
| requests. Note, however, that the position of a form for purposes of these |
| requests is its upper-left corner. <P> |
| |
| For example, suppose you have a multi-line field B, and two |
| single-line fields A and C on the same line with B, with A to the left |
| of B and C to the right of B. A <CODE>REQ_MOVE_RIGHT</CODE> from A will |
| go to B only if A, B, and C <EM>all</EM> share the same first line; |
| otherwise it will skip over B to C. |
| |
| <H3><A NAME="fifield">Intra-Field Navigation Requests</A></H3> |
| |
| These requests drive movement of the edit cursor within the currently |
| selected field. |
| |
| <DL> |
| <DT> <CODE>REQ_NEXT_CHAR</CODE> |
| <DD> Move to next character. |
| <DT> <CODE>REQ_PREV_CHAR</CODE> |
| <DD> Move to previous character. |
| <DT> <CODE>REQ_NEXT_LINE</CODE> |
| <DD> Move to next line. |
| <DT> <CODE>REQ_PREV_LINE</CODE> |
| <DD> Move to previous line. |
| <DT> <CODE>REQ_NEXT_WORD</CODE> |
| <DD> Move to next word. |
| <DT> <CODE>REQ_PREV_WORD</CODE> |
| <DD> Move to previous word. |
| <DT> <CODE>REQ_BEG_FIELD</CODE> |
| <DD> Move to beginning of field. |
| <DT> <CODE>REQ_END_FIELD</CODE> |
| <DD> Move to end of field. |
| <DT> <CODE>REQ_BEG_LINE</CODE> |
| <DD> Move to beginning of line. |
| <DT> <CODE>REQ_END_LINE</CODE> |
| <DD> Move to end of line. |
| <DT> <CODE>REQ_LEFT_CHAR</CODE> |
| <DD> Move left in field. |
| <DT> <CODE>REQ_RIGHT_CHAR</CODE> |
| <DD> Move right in field. |
| <DT> <CODE>REQ_UP_CHAR</CODE> |
| <DD> Move up in field. |
| <DT> <CODE>REQ_DOWN_CHAR</CODE> |
| <DD> Move down in field. |
| </DL> |
| |
| Each <EM>word</EM> is separated from the previous and next characters |
| by whitespace. The commands to move to beginning and end of line or field |
| look for the first or last non-pad character in their ranges. |
| |
| <H3><A NAME="fscroll">Scrolling Requests</A></H3> |
| |
| Fields that are dynamic and have grown and fields explicitly created |
| with offscreen rows are scrollable. One-line fields scroll horizontally; |
| multi-line fields scroll vertically. Most scrolling is triggered by |
| editing and intra-field movement (the library scrolls the field to keep the |
| cursor visible). It is possible to explicitly request scrolling with the |
| following requests: |
| |
| <DL> |
| <DT> <CODE>REQ_SCR_FLINE</CODE> |
| <DD> Scroll vertically forward a line. |
| <DT> <CODE>REQ_SCR_BLINE</CODE> |
| <DD> Scroll vertically backward a line. |
| <DT> <CODE>REQ_SCR_FPAGE</CODE> |
| <DD> Scroll vertically forward a page. |
| <DT> <CODE>REQ_SCR_BPAGE</CODE> |
| <DD> Scroll vertically backward a page. |
| <DT> <CODE>REQ_SCR_FHPAGE</CODE> |
| <DD> Scroll vertically forward half a page. |
| <DT> <CODE>REQ_SCR_BHPAGE</CODE> |
| <DD> Scroll vertically backward half a page. |
| <DT> <CODE>REQ_SCR_FCHAR</CODE> |
| <DD> Scroll horizontally forward a character. |
| <DT> <CODE>REQ_SCR_BCHAR</CODE> |
| <DD> Scroll horizontally backward a character. |
| <DT> <CODE>REQ_SCR_HFLINE</CODE> |
| <DD> Scroll horizontally one field width forward. |
| <DT> <CODE>REQ_SCR_HBLINE</CODE> |
| <DD> Scroll horizontally one field width backward. |
| <DT> <CODE>REQ_SCR_HFHALF</CODE> |
| <DD> Scroll horizontally one half field width forward. |
| <DT> <CODE>REQ_SCR_HBHALF</CODE> |
| <DD> Scroll horizontally one half field width backward. |
| </DL> |
| |
| For scrolling purposes, a <EM>page</EM> of a field is the height |
| of its visible part. |
| |
| <H3><A NAME="fedit">Editing Requests</A></H3> |
| |
| When you pass the forms driver an ASCII character, it is treated as a |
| request to add the character to the field's data buffer. Whether this |
| is an insertion or a replacement depends on the field's edit mode |
| (insertion is the default. <P> |
| |
| The following requests support editing the field and changing the edit |
| mode: |
| |
| <DL> |
| <DT> <CODE>REQ_INS_MODE</CODE> |
| <DD> Set insertion mode. |
| <DT> <CODE>REQ_OVL_MODE</CODE> |
| <DD> Set overlay mode. |
| <DT> <CODE>REQ_NEW_LINE</CODE> |
| <DD> New line request (see below for explanation). |
| <DT> <CODE>REQ_INS_CHAR</CODE> |
| <DD> Insert space at character location. |
| <DT> <CODE>REQ_INS_LINE</CODE> |
| <DD> Insert blank line at character location. |
| <DT> <CODE>REQ_DEL_CHAR</CODE> |
| <DD> Delete character at cursor. |
| <DT> <CODE>REQ_DEL_PREV</CODE> |
| <DD> Delete previous word at cursor. |
| <DT> <CODE>REQ_DEL_LINE</CODE> |
| <DD> Delete line at cursor. |
| <DT> <CODE>REQ_DEL_WORD</CODE> |
| <DD> Delete word at cursor. |
| <DT> <CODE>REQ_CLR_EOL</CODE> |
| <DD> Clear to end of line. |
| <DT> <CODE>REQ_CLR_EOF</CODE> |
| <DD> Clear to end of field. |
| <DT> <CODE>REQ_CLEAR_FIELD</CODE> |
| <DD> Clear entire field. |
| </DL> |
| |
| The behavior of the <CODE>REQ_NEW_LINE</CODE> and <CODE>REQ_DEL_PREV</CODE> requests |
| is complicated and partly controlled by a pair of forms options. |
| The special cases are triggered when the cursor is at the beginning of |
| a field, or on the last line of the field. <P> |
| |
| First, we consider <CODE>REQ_NEW_LINE</CODE>: <P> |
| |
| The normal behavior of <CODE>REQ_NEW_LINE</CODE> in insert mode is to break the |
| current line at the position of the edit cursor, inserting the portion of |
| the current line after the cursor as a new line following the current |
| and moving the cursor to the beginning of that new line (you may think |
| of this as inserting a newline in the field buffer). <P> |
| |
| The normal behavior of <CODE>REQ_NEW_LINE</CODE> in overlay mode is to clear the |
| current line from the position of the edit cursor to end of line. |
| The cursor is then moved to the beginning of the next line. <P> |
| |
| However, <CODE>REQ_NEW_LINE</CODE> at the beginning of a field, or on the |
| last line of a field, instead does a <CODE>REQ_NEXT_FIELD</CODE>. |
| <CODE>O_NL_OVERLOAD</CODE> option is off, this special action is |
| disabled. <P> |
| |
| Now, let us consider <CODE>REQ_DEL_PREV</CODE>: <P> |
| |
| The normal behavior of <CODE>REQ_DEL_PREV</CODE> is to delete the previous |
| character. If insert mode is on, and the cursor is at the start of a |
| line, and the text on that line will fit on the previous one, it |
| instead appends the contents of the current line to the previous one |
| and deletes the current line (you may think of this as deleting a |
| newline from the field buffer). <P> |
| |
| However, <CODE>REQ_DEL_PREV</CODE> at the beginning of a field is instead |
| treated as a <CODE>REQ_PREV_FIELD</CODE>. <P> If the |
| <CODE>O_BS_OVERLOAD</CODE> option is off, this special action is |
| disabled and the forms driver just returns <CODE>E_REQUEST_DENIED</CODE>. <P> |
| |
| See <A HREF="#frmoptions">Form Options</A> for discussion of how to set |
| and clear the overload options. |
| |
| <H3><A NAME="forder">Order Requests</A></H3> |
| |
| If the type of your field is ordered, and has associated functions |
| for getting the next and previous values of the type from a given value, |
| there are requests that can fetch that value into the field buffer: |
| |
| <DL> |
| <DT> <CODE>REQ_NEXT_CHOICE</CODE> |
| <DD> Place the successor value of the current value in the buffer. |
| <DT> <CODE>REQ_PREV_CHOICE</CODE> |
| <DD> Place the predecessor value of the current value in the buffer. |
| </DL> |
| |
| Of the built-in field types, only <CODE>TYPE_ENUM</CODE> has built-in successor |
| and predecessor functions. When you define a field type of your own |
| (see <A HREF="#fcustom">Custom Validation Types</A>), you can associate |
| our own ordering functions. |
| |
| <H3><A NAME="fappcmds">Application Commands</A></H3> |
| |
| Form requests are represented as integers above the <CODE>curses</CODE> value |
| greater than <CODE>KEY_MAX</CODE> and less than or equal to the constant |
| <CODE>MAX_COMMAND</CODE>. If your input-virtualization routine returns a |
| value above <CODE>MAX_COMMAND</CODE>, the forms driver will ignore it. |
| |
| <H2><A NAME="fhooks">Field Change Hooks</A></H2> |
| |
| It is possible to set function hooks to be executed whenever the |
| current field or form changes. Here are the functions that support this: |
| |
| <PRE> |
| typedef void (*HOOK)(); /* pointer to function returning void */ |
| |
| int set_form_init(FORM *form, /* form to alter */ |
| HOOK hook); /* initialization hook */ |
| |
| HOOK form_init(FORM *form); /* form to query */ |
| |
| int set_form_term(FORM *form, /* form to alter */ |
| HOOK hook); /* termination hook */ |
| |
| HOOK form_term(FORM *form); /* form to query */ |
| |
| int set_field_init(FORM *form, /* form to alter */ |
| HOOK hook); /* initialization hook */ |
| |
| HOOK field_init(FORM *form); /* form to query */ |
| |
| int set_field_term(FORM *form, /* form to alter */ |
| HOOK hook); /* termination hook */ |
| |
| HOOK field_term(FORM *form); /* form to query */ |
| </PRE> |
| |
| These functions allow you to either set or query four different hooks. |
| In each of the set functions, the second argument should be the |
| address of a hook function. These functions differ only in the timing |
| of the hook call. |
| |
| <DL> |
| <DT> form_init |
| <DD> This hook is called when the form is posted; also, just after |
| each page change operation. |
| <DT> field_init |
| <DD> This hook is called when the form is posted; also, just after |
| each field change |
| <DT> field_term |
| <DD> This hook is called just after field validation; that is, just before |
| the field is altered. It is also called when the form is unposted. |
| <DT> form_term |
| <DD> This hook is called when the form is unposted; also, just before |
| each page change operation. |
| </DL> |
| |
| Calls to these hooks may be triggered |
| <OL> |
| <LI>When user editing requests are processed by the forms driver |
| <LI>When the current page is changed by <CODE>set_current_field()</CODE> call |
| <LI>When the current field is changed by a <CODE>set_form_page()</CODE> call |
| </OL> |
| |
| See <A NAME="ffocus">Field Change Commands</A> for discussion of the latter |
| two cases. <P> |
| |
| You can set a default hook for all fields by passing one of the set functions |
| a NULL first argument. <P> |
| |
| You can disable any of these hooks by (re)setting them to NULL, the default |
| value. |
| |
| <H2><A HREF="#ffocus">Field Change Commands</A></H2> |
| |
| Normally, navigation through the form will be driven by the user's |
| input requests. But sometimes it is useful to be able to move the |
| focus for editing and viewing under control of your application, or |
| ask which field it currently is in. The following functions help you |
| accomplish this: |
| |
| <PRE> |
| int set_current_field(FORM *form, /* form to alter */ |
| FIELD *field); /* field to shift to */ |
| |
| FIELD *current_field(FORM *form); /* form to query */ |
| |
| int field_index(FORM *form, /* form to query */ |
| FIELD *field); /* field to get index of */ |
| </PRE> |
| |
| The function <CODE>field_index()</CODE> returns the index of the given field |
| in the given form's field array (the array passed to <CODE>new_form()</CODE> or |
| <CODE>set_form_fields()</CODE>). <P> |
| |
| The initial current field of a form is the first active field on the |
| first page. The function <CODE>set_form_fields()</CODE> resets this.<P> |
| |
| It is also possible to move around by pages. |
| |
| <PRE> |
| int set_form_page(FORM *form, /* form to alter */ |
| int page); /* page to go to (0-origin) */ |
| |
| int form_page(FORM *form); /* return form's current page */ |
| </PRE> |
| |
| The initial page of a newly-created form is 0. The function |
| <CODE>set_form_fields()</CODE> resets this. |
| |
| <H2><A NAME="frmoptions">Form Options</A></H2> |
| |
| Like fields, forms may have control option bits. They can be changed |
| or queried with these functions: |
| |
| <PRE> |
| int set_form_opts(FORM *form, /* form to alter */ |
| int attr); /* attribute to set */ |
| |
| int form_opts_on(FORM *form, /* form to alter */ |
| int attr); /* attributes to turn on */ |
| |
| int form_opts_off(FORM *form, /* form to alter */ |
| int attr); /* attributes to turn off */ |
| |
| int form_opts(FORM *form); /* form to query */ |
| </PRE> |
| |
| By default, all options are on. Here are the available option bits: |
| |
| <DL> |
| <DT> O_NL_OVERLOAD |
| <DD> Enable overloading of <CODE>REQ_NEW_LINE</CODE> as described in <A |
| href="#fedit">Editing Requests</A>. The value of this option is |
| ignored on dynamic fields that have not reached their size limit; |
| these have no last line, so the circumstances for triggering a |
| <CODE>REQ_NEXT_FIELD</CODE> never arise. |
| <DT> O_BS_OVERLOAD |
| <DD> Enable overloading of <CODE>REQ_DEL_PREV</CODE> as described in |
| <A href="#fedit">Editing Requests</A>. |
| </DL> |
| |
| The option values are bit-masks and can be composed with logical-or in |
| the obvious way. |
| |
| <H2><A NAME="fcustom">Custom Validation Types</A></H2> |
| |
| The <CODE>form</CODE> library gives you the capability to define custom |
| validation types of your own. Further, the optional additional arguments |
| of <CODE>set_field_type</CODE> effectively allow you to parameterize validation |
| types. Most of the complications in the validation-type interface have to |
| do with the handling of the additional arguments within custom validation |
| functions. |
| |
| <H3><A NAME="flinktypes">Union Types</A></H3> |
| |
| The simplest way to create a custom data type is to compose it from two |
| preexisting ones: |
| |
| <PRE> |
| FIELD *link_fieldtype(FIELDTYPE *type1, |
| FIELDTYPE *type2); |
| </PRE> |
| |
| This function creates a field type that will accept any of the values |
| legal for either of its argument field types (which may be either |
| predefined or programmer-defined). |
| |
| If a <CODE>set_field_type()</CODE> call later requires arguments, the new |
| composite type expects all arguments for the first type, than all arguments |
| for the second. Order functions (see <A HREF="#forder">Order Requests</A>) |
| associated with the component types will work on the composite; what it does |
| is check the validation function for the first type, then for the second, to |
| figure what type the buffer contents should be treated as. |
| |
| <H3><A NAME="fnewtypes">New Field Types</A></H3> |
| |
| To create a field type from scratch, you need to specify one or both of the |
| following things: |
| |
| <UL> |
| <LI>A character-validation function, to check each character as it is entered. |
| <LI>A field-validation function to be applied on exit from the field. |
| </UL> |
| |
| Here's how you do that: |
| <PRE> |
| typedef int (*HOOK)(); /* pointer to function returning int */ |
| |
| FIELDTYPE *new_fieldtype(HOOK f_validate, /* field validator */ |
| HOOK c_validate) /* character validator */ |
| |
| |
| int free_fieldtype(FIELDTYPE *ftype); /* type to free */ |
| </PRE> |
| |
| At least one of the arguments of <CODE>new_fieldtype()</CODE> must be |
| non-NULL. The forms driver will automatically call the new type's |
| validation functions at appropriate points in processing a field of |
| the new type. <P> |
| |
| The function <CODE>free_fieldtype()</CODE> deallocates the argument |
| fieldtype, freeing all storage associated with it. <P> |
| |
| Normally, a field validator is called when the user attempts to |
| leave the field. Its first argument is a field pointer, from which it |
| can get to field buffer 0 and test it. If the function returns TRUE, |
| the operation succeeds; if it returns FALSE, the edit cursor stays in |
| the field. <P> |
| |
| A character validator gets the character passed in as a first argument. |
| It too should return TRUE if the character is valid, FALSE otherwise. |
| |
| <H3><A NAME="fcheckargs">Validation Function Arguments</A></H3> |
| |
| Your field- and character- validation functions will be passed a |
| second argument as well. This second argument is the address of a |
| structure (which we'll call a <EM>pile</EM>) built from any of the |
| field-type-specific arguments passed to <CODE>set_field_type()</CODE>. If |
| no such arguments are defined for the field type, this pile pointer |
| argument will be NULL. <P> |
| |
| In order to arrange for such arguments to be passed to your validation |
| functions, you must associate a small set of storage-management functions |
| with the type. The forms driver will use these to synthesize a pile |
| from the trailing arguments of each <CODE>set_field_type()</CODE> argument, and |
| a pointer to the pile will be passed to the validation functions. <P> |
| |
| Here is how you make the association: |
| |
| <PRE> |
| typedef char *(*PTRHOOK)(); /* pointer to function returning (char *) */ |
| typedef void (*VOIDHOOK)(); /* pointer to function returning void */ |
| |
| int set_fieldtype_arg(FIELDTYPE *type, /* type to alter */ |
| PTRHOOK make_str, /* make structure from args */ |
| PTRHOOK copy_str, /* make copy of structure */ |
| VOIDHOOK free_str); /* free structure storage */ |
| </PRE> |
| |
| Here is how the storage-management hooks are used: |
| |
| <DL> |
| <DT> <CODE>make_str</CODE> |
| <DD> This function is called by <CODE>set_field_type()</CODE>. It gets one |
| argument, a <CODE>va_list</CODE> of the type-specific arguments passed to |
| <CODE>set_field_type()</CODE>. It is expected to return a pile pointer to a data |
| structure that encapsulates those arguments. |
| <DT> <CODE>copy_str</CODE> |
| <DD> This function is called by form library functions that allocate new |
| field instances. It is expected to take a pile pointer, copy the pile |
| to allocated storage, and return the address of the pile copy. |
| <DT> <CODE>free_str</CODE> |
| <DD> This function is called by field- and type-deallocation routines in the |
| library. It takes a pile pointer argument, and is expected to free the |
| storage of that pile. |
| </DL> |
| |
| The <CODE>make_str</CODE> and <CODE>copy_str</CODE> functions may return NULL to |
| signal allocation failure. The library routines will that call them will |
| return error indication when this happens. Thus, your validation functions |
| should never see a NULL file pointer and need not check specially for it. |
| |
| <H3><A NAME="fcustorder">Order Functions For Custom Types</A></H3> |
| |
| Some custom field types are simply ordered in the same well-defined way |
| that <CODE>TYPE_ENUM</CODE> is. For such types, it is possible to define |
| successor and predecessor functions to support the <CODE>REQ_NEXT_CHOICE</CODE> |
| and <CODE>REQ_PREV_CHOICE</CODE> requests. Here's how: |
| |
| <PRE> |
| typedef int (*INTHOOK)(); /* pointer to function returning int */ |
| |
| int set_fieldtype_arg(FIELDTYPE *type, /* type to alter */ |
| INTHOOK succ, /* get successor value */ |
| INTHOOK pred); /* get predecessor value */ |
| </PRE> |
| |
| The successor and predecessor arguments will each be passed two arguments; |
| a field pointer, and a pile pointer (as for the validation functions). They |
| are expected to use the function <CODE>field_buffer()</CODE> to read the |
| current value, and <CODE>set_field_buffer()</CODE> on buffer 0 to set the next |
| or previous value. Either hook may return TRUE to indicate success (a |
| legal next or previous value was set) or FALSE to indicate failure. |
| |
| <H3><A NAME="fcustprobs">Avoiding Problems</A></H3> |
| |
| The interface for defining custom types is complicated and tricky. |
| Rather than attempting to create a custom type entirely from scratch, |
| you should start by studying the library source code for whichever of |
| the pre-defined types seems to be closest to what you want. <P> |
| |
| Use that code as a model, and evolve it towards what you really want. |
| You will avoid many problems and annoyances that way. The code |
| in the <CODE>ncurses</CODE> library has been specifically exempted from |
| the package copyright to support this. <P> |
| |
| If your custom type defines order functions, have do something intuitive |
| with a blank field. A useful convention is to make the successor of a |
| blank field the types minimum value, and its predecessor the maximum. |
| </BODY> |
| </HTML> |