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/****************************************************************************
*
* Copyright (c) 2005 - 2014 by Vivante Corp. All rights reserved.
*
* The material in this file is confidential and contains trade secrets
* of Vivante Corporation. This is proprietary information owned by
* Vivante Corporation. No part of this work may be disclosed,
* reproduced, copied, transmitted, or used in any way for any purpose,
* without the express written permission of Vivante Corporation.
*
*****************************************************************************/
#ifndef __gl2unname_h_
#define __gl2unname_h_
#if defined(_GL_2_APPENDIX)
#undef glActiveTexture
#undef glAttachShader
#undef glBindAttribLocation
#undef glBindBuffer
#undef glBindFramebuffer
#undef glBindRenderbuffer
#undef glBindTexture
#undef glBlendColor
#undef glBlendEquation
#undef glBlendEquationSeparate
#undef glBlendFunc
#undef glBlendFuncSeparate
#undef glBufferData
#undef glBufferSubData
#undef glCheckFramebufferStatus
#undef glClear
#undef glClearColor
#undef glClearDepthf
#undef glClearStencil
#undef glColorMask
#undef glCompileShader
#undef glCompressedTexImage2D
#undef glCompressedTexSubImage2D
#undef glCopyTexImage2D
#undef glCopyTexSubImage2D
#undef glCreateProgram
#undef glCreateShader
#undef glCullFace
#undef glDeleteBuffers
#undef glDeleteFramebuffers
#undef glDeleteProgram
#undef glDeleteRenderbuffers
#undef glDeleteShader
#undef glDeleteTextures
#undef glDepthFunc
#undef glDepthMask
#undef glDepthRangef
#undef glDetachShader
#undef glDisable
#undef glDisableVertexAttribArray
#undef glDrawArrays
#undef glDrawElements
#undef glEGLImageTargetRenderbufferStorageOES
#undef glEGLImageTargetTexture2DOES
#undef glEnable
#undef glEnableVertexAttribArray
#undef glFinish
#undef glFlush
#undef glFramebufferRenderbuffer
#undef glFramebufferTexture2D
#undef glFrontFace
#undef glGenBuffers
#undef glGenFramebuffers
#undef glGenRenderbuffers
#undef glGenTextures
#undef glGenerateMipmap
#undef glGetActiveAttrib
#undef glGetActiveUniform
#undef glGetAttachedShaders
#undef glGetAttribLocation
#undef glGetBooleanv
#undef glGetBufferParameteriv
#undef glGetError
#undef glGetFloatv
#undef glGetFramebufferAttachmentParameteriv
#undef glGetIntegerv
#undef glGetProgramInfoLog
#undef glGetProgramiv
#undef glGetRenderbufferParameteriv
#undef glGetShaderInfoLog
#undef glGetShaderPrecisionFormat
#undef glGetShaderSource
#undef glGetShaderiv
#undef glGetString
#undef glGetTexParameterfv
#undef glGetTexParameteriv
#undef glGetUniformLocation
#undef glGetUniformfv
#undef glGetUniformiv
#undef glGetVertexAttribPointerv
#undef glGetVertexAttribfv
#undef glGetVertexAttribiv
#undef glHint
#undef glIsBuffer
#undef glIsEnabled
#undef glIsFramebuffer
#undef glIsProgram
#undef glIsRenderbuffer
#undef glIsShader
#undef glIsTexture
#undef glLineWidth
#undef glLinkProgram
#undef glPixelStorei
#undef glPolygonOffset
#undef glReadPixels
#undef glReleaseShaderCompiler
#undef glRenderbufferStorage
#undef glSampleCoverage
#undef glScissor
#undef glShaderBinary
#undef glShaderSource
#undef glStencilFunc
#undef glStencilFuncSeparate
#undef glStencilMask
#undef glStencilMaskSeparate
#undef glStencilOp
#undef glStencilOpSeparate
#undef glTexImage2D
#undef glTexParameterf
#undef glTexParameterfv
#undef glTexParameteri
#undef glTexParameteriv
#undef glTexSubImage2D
#undef glUniform1f
#undef glUniform1fv
#undef glUniform1i
#undef glUniform1iv
#undef glUniform2f
#undef glUniform2fv
#undef glUniform2i
#undef glUniform2iv
#undef glUniform3f
#undef glUniform3fv
#undef glUniform3i
#undef glUniform3iv
#undef glUniform4f
#undef glUniform4fv
#undef glUniform4i
#undef glUniform4iv
#undef glUniformMatrix2fv
#undef glUniformMatrix3fv
#undef glUniformMatrix4fv
#undef glUseProgram
#undef glValidateProgram
#undef glVertexAttrib1f
#undef glVertexAttrib1fv
#undef glVertexAttrib2f
#undef glVertexAttrib2fv
#undef glVertexAttrib3f
#undef glVertexAttrib3fv
#undef glVertexAttrib4f
#undef glVertexAttrib4fv
#undef glVertexAttribPointer
#undef glViewport
#undef glMultiDrawArraysEXT
#undef glMultiDrawElementsEXT
#undef glTexDirectVIVMap
#undef glTexDirectVIV
#undef glTexDirectInvalidateVIV
#undef glMapBufferOES
#undef glUnmapBufferOES
#undef glGetBufferPointervOES
#endif /* _GL_2_APPENDIX */
#endif /* __gl2unname_h_ */