Project import
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..58c4ec6
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,117 @@
+#
+#    Copyright (c) 2010-2011 Nest, Inc.
+#    All rights reserved.
+#
+#    This document is the property of Nest. It is considered
+#    confidential and proprietary information.
+#
+#    This document may not be reproduced or transmitted in any form,
+#    in whole or in part, without the express written permission of
+#    Nest.
+#
+#    Description:
+#    This Makefile is used to build luasocket, a fully fledged yet lightweight socket library for lua
+#
+
+BuildConfigSpecialized	:= No
+BuildProductSpecialized	:= No
+
+include pre.mak
+
+PackageName		:= luasocket
+
+PackageExtension	:= tar.gz
+PackageSeparator	:= -
+
+PackageArchive		:= $(PackageName).$(PackageExtension)
+PackageSourceDir	:= $(PackageName)$(PackageSeparator)$(PackageVersion)
+
+PackageBuildMakefile	= $(call GenerateBuildPaths,makefile)
+
+LuaDir			:= sw/tps/lua
+LuaIncDirs		:= $(call GenerateResultPaths,$(LuaDir),include)
+LuaLibDir		:= $(call GenerateResultPaths,$(LuaDir),lib)
+
+CleanPaths		+= $(PackageLicenseFile)
+
+all: $(PackageDefaultGoal)
+
+# Generate the package license contents.
+
+$(PackageSourceDir)/LICENSE: source
+
+$(PackageLicenseFile): $(PackageSourceDir)/LICENSE
+	$(copy-result)
+
+# Extract the source from the archive and apply patches, if any.
+
+$(PackageSourceDir): $(PackageArchive) $(PackagePatchPaths)
+	$(expand-and-patch-package)
+
+# Prepare the sources.
+
+.PHONY: source
+source: | ${PackageSourceDir}
+
+# Patch the sources, if necessary.
+
+.PHONY: patch
+patch: source
+
+# Generate the package build makefile.
+
+$(PackageBuildMakefile): | $(PackageSourceDir) $(BuildDirectory)
+	$(call create-links,$(CURDIR)/$(PackageSourceDir),$(BuildDirectory))
+
+# Configure the source for building.
+
+.PHONY: configure
+configure: patch | ${PackageBuildMakefile}
+
+# Build the source.
+#
+# We have to unset MAKEFLAGS since they confuse the package build otherwise.
+
+ifeq ($(TargetOS),darwin)
+LDFLAGS="-bundle -undefined dynamic_lookup"
+else
+LDFLAGS="-O -shared -fpic"
+endif
+
+#ifdef BUILD_FEATURE_SIMULATOR
+CFLAGS+= -fPIC
+#endif
+
+.PHONY: build
+build: configure | $(BuildDirectory)
+	$(Verbose)unset MAKEFLAGS && \
+	$(MAKE) $(JOBSFLAG) -C $(BuildDirectory) \
+	CC="$(CC)" \
+	LD="$(LD)" \
+	LDFLAGS=$(LDFLAGS) \
+	CFLAGS="${CFLAGS} $(addprefix -I, $(LuaIncDirs))" \
+	INSTALL="$(INSTALL) $(INSTALLFLAGS)" \
+	RANLIB=$(RANLIB) \
+	STRIP=$(STRIP) \
+	PLAT=posix \
+	all
+
+# Stage the build to a temporary installation area.
+#
+# We have to unset MAKEFLAGS since they confuse the package build otherwise.
+
+.PHONY: stage
+stage: build | $(ResultDirectory)
+	$(Verbose)unset MAKEFLAGS && \
+	$(MAKE) $(JOBSFLAG) -C $(BuildDirectory) \
+	INSTALL="$(INSTALL) $(INSTALLFLAGS)" \
+	INSTALL_TOP_SHARE=$(ResultDirectory)/share/lua/5.1 \
+	INSTALL_TOP_LIB=$(ResultDirectory)/lib/lua/5.1 \
+	install
+
+clean:
+	$(Verbose)$(RM) $(RMFLAGS) -r $(PackageSourceDir)
+	$(Verbose)$(RM) $(RMFLAGS) -r $(BuildDirectory)
+	$(Verbose)$(RM) $(RMFLAGS) -r $(ResultDirectory)
+
+include post.mak
diff --git a/luasocket-2.0.2/LICENSE b/luasocket-2.0.2/LICENSE
new file mode 100644
index 0000000..8c3cfe5
--- /dev/null
+++ b/luasocket-2.0.2/LICENSE
@@ -0,0 +1,20 @@
+LuaSocket 2.0.2 license
+Copyright © 2004-2007 Diego Nehab
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
diff --git a/luasocket-2.0.2/NEW b/luasocket-2.0.2/NEW
new file mode 100644
index 0000000..0191ccd
--- /dev/null
+++ b/luasocket-2.0.2/NEW
@@ -0,0 +1,14 @@
+What's New
+
+This is just a bug-fix/update release.
+
+    * Improved: http.request() now supports deprecated HTTP/0.9
+      servers (Florian Berger)
+    * Fixed: could return "timedout" instead of "timeout" (Leo Leo)
+    * Fixed: crash when reading '*a' on closed socket (Paul Ducklin);
+    * Fixed: return values are consistent when reading from closed sockets;
+    * Fixed: case sensitivity in headers of multipart messages in 
+      smtp.message() (Graham Henstridge);
+    * Fixed a couple instances of error() being called instead of base.error().       These would cause an error when an error was reported. :)  (Ketmar Dark);
+    * Fixed: test script now uses pairs() iterator instead of the old 
+      Lua syntax (Robert Dodier).
diff --git a/luasocket-2.0.2/README b/luasocket-2.0.2/README
new file mode 100644
index 0000000..5d65f88
--- /dev/null
+++ b/luasocket-2.0.2/README
@@ -0,0 +1,6 @@
+This is the LuaSocket 2.0.1. It has been tested on WinXP, Mac OS X,
+and Linux.  Please use the Lua mailing list to report any bugs 
+(or "features") you encounter. 
+
+Have fun,
+Diego Nehab.
diff --git a/luasocket-2.0.2/config b/luasocket-2.0.2/config
new file mode 100644
index 0000000..49958eb
--- /dev/null
+++ b/luasocket-2.0.2/config
@@ -0,0 +1,60 @@
+#------
+# LuaSocket makefile configuration
+#
+
+#------
+# Output file names
+#
+EXT=so
+SOCKET_V=2.0.2
+MIME_V=1.0.2
+SOCKET_SO=socket.$(EXT).$(SOCKET_V) 
+MIME_SO=mime.$(EXT).$(MIME_V)
+UNIX_SO=unix.$(EXT)
+
+#------
+# Lua includes and libraries
+#
+#LUAINC=-I/usr/local/include/lua50
+#LUAINC=-I/usr/local/include/lua5.1
+#LUAINC=-Ilua-5.1.1/src
+
+#------
+# Compat-5.1 directory
+#
+#COMPAT=compat-5.1r5
+
+#------
+# Top of your Lua installation
+# Relative paths will be inside the src tree
+#
+#INSTALL_TOP_SHARE=/usr/local/share/lua/5.0
+#INSTALL_TOP_LIB=/usr/local/lib/lua/5.0
+INSTALL_TOP_SHARE=/usr/local/share/lua/5.1
+INSTALL_TOP_LIB=/usr/local/lib/lua/5.1
+
+INSTALL_DATA=cp
+INSTALL_EXEC=cp
+
+#------
+# Compiler and linker settings
+# for Mac OS X
+#
+#CC=gcc
+#DEF= -DLUASOCKET_DEBUG -DUNIX_HAS_SUN_LEN
+#CFLAGS= $(LUAINC) -I$(COMPAT) $(DEF) -pedantic -Wall -O2 -fno-common
+#LDFLAGS=-bundle -undefined dynamic_lookup
+#LD=export MACOSX_DEPLOYMENT_TARGET="10.3"; gcc
+
+#------
+# Compiler and linker settings
+# for Linux
+CC=gcc
+DEF=-DLUASOCKET_DEBUG 
+CFLAGS= $(LUAINC) $(DEF) -pedantic -Wall -O2 -fpic
+LDFLAGS=-O -shared -fpic
+LD=gcc 
+
+#------
+# End of makefile configuration
+#
diff --git a/luasocket-2.0.2/doc/dns.html b/luasocket-2.0.2/doc/dns.html
new file mode 100644
index 0000000..f4c3b07
--- /dev/null
+++ b/luasocket-2.0.2/doc/dns.html
@@ -0,0 +1,132 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: DNS support">
+<meta name="keywords" content="Lua, LuaSocket, DNS, Network, Library, Support">
+<title>LuaSocket: DNS support</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- dns ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=dns>DNS</h2> 
+
+<p>
+Name resolution functions return <em>all</em> information obtained from the
+resolver in a table of the form:
+</p>
+
+<blockquote><tt>
+resolved = {<br>
+&nbsp;&nbsp;name = <i>canonic-name</i>,<br>
+&nbsp;&nbsp;alias = <i>alias-list</i>,<br>
+&nbsp;&nbsp;ip = <i>ip-address-list</i><br>
+}
+</tt> </blockquote>
+
+<p>
+Note that the <tt>alias</tt> list can be empty.
+</p>
+
+<!-- gethostname ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=gethostname> 
+socket.dns.<b>gethostname()</b>
+</p>
+
+<p class=description>
+Returns the standard host name for the machine as a string. 
+</p>
+
+<!-- tohostname +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=tohostname> 
+socket.dns.<b>tohostname(</b>address<b>)</b>
+</p>
+
+<p class=description>
+Converts from IP address to host name.
+</p>
+
+<p class=parameters>
+<tt>Address</tt> can  be an IP address  or host name. 
+</p>
+
+<p class=return>
+The function returns a string  with the canonic host name of the given
+<tt>address</tt>, followed  by a  table with  all  information returned  by
+the  resolver.  In  case of error, the function returns <b><tt>nil</tt></b>
+followed by an error message.  
+</p>
+
+<!-- toip +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=toip> 
+socket.dns.<b>toip(</b>address<b>)</b>
+</p>
+
+<p class=description>
+Converts from host name to IP address.
+</p>
+
+<p class=parameters>
+<tt>Address</tt> can  be an IP address  or host name. 
+</p>
+
+<p class=return> 
+Returns a string  with the first IP address  found for <tt>address</tt>,
+followed  by a  table with  all  information returned  by the  resolver.
+In  case of error, the function returns <b><tt>nil</tt></b> followed by an error
+message. 
+</p>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:07 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/ftp.html b/luasocket-2.0.2/doc/ftp.html
new file mode 100644
index 0000000..9884f31
--- /dev/null
+++ b/luasocket-2.0.2/doc/ftp.html
@@ -0,0 +1,289 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd"> 
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: FTP support">
+<meta name="keywords" content="Lua, LuaSocket, FTP, Network, Library, Support">
+<title>LuaSocket: FTP support</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- ftp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=ftp>FTP</h2> 
+
+<p>
+FTP  (File Transfer  Protocol)  is a  protocol  used  to transfer  files
+between hosts.  The <tt>ftp</tt> namespace offers thorough support
+to FTP, under a simple interface. The implementation conforms to
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc0959.txt">RFC 959</a>.
+</p>
+
+<p>
+High level functions are provided supporting the most common operations.
+These high level functions are implemented on top of a lower level
+interface. Using the low-level interface, users can easily create their
+own functions to access <em>any</em> operation supported by the FTP
+protocol.  For that, check the implementation.  
+</p>
+
+<p>
+To really benefit from this module, a good understanding of 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">
+LTN012, Filters sources and sinks</a> is necessary. 
+</p>
+
+<p> 
+To obtain the <tt>ftp</tt> namespace, run:
+</p>
+
+<pre class=example>
+-- loads the FTP module and any libraries it requires
+local ftp = require("socket.ftp")
+</pre>
+
+<p>
+URLs MUST conform to
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc1738.txt">RFC
+1738</a>, that is, an URL is a string in the form: 
+</p>
+
+<blockquote>
+<tt>
+[ftp://][&lt;user&gt;[:&lt;password&gt;]@]&lt;host&gt;[:&lt;port&gt;][/&lt;path&gt;][<i>type</i>=a|i]</tt>
+</blockquote>
+
+<p>
+The following constants in the namespace can be set to control the default behavior of
+the FTP module: 
+</p>
+
+<ul>
+<li> <tt>PASSWORD</tt>: default anonymous password.
+<li> <tt>PORT</tt>: default port used for the control connection;
+<li> <tt>TIMEOUT</tt>: sets the timeout for all I/O operations;
+<li> <tt>USER</tt>: default anonymous user;
+</ul>
+
+
+<!-- ftp.get ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=get>
+ftp.<b>get(</b>url<b>)</b><br>
+ftp.<b>get{</b><br>
+&nbsp;&nbsp;host = <i>string</i>,<br>
+&nbsp;&nbsp;sink = <i>LTN12 sink</i>,<br>
+&nbsp;&nbsp;argument <i>or</i> path = <i>string</i>,<br>
+&nbsp;&nbsp;[user = <i>string</i>,]<br>
+&nbsp;&nbsp;[password = <i>string</i>]<br>
+&nbsp;&nbsp;[command = <i>string</i>,]<br>
+&nbsp;&nbsp;[port = <i>number</i>,]<br>
+&nbsp;&nbsp;[type = <i>string</i>,]<br>
+&nbsp;&nbsp;[step = <i>LTN12 pump step</i>,]<br>
+&nbsp;&nbsp;[create = <i>function</i>]<br>
+<b>}</b>
+</p>
+
+<p class=description>
+The <tt>get</tt> function has two forms. The simple form has fixed
+functionality: it downloads the contents of a URL and returns it as a
+string. The generic form allows a <em>lot</em> more control, as explained
+below.
+</p>
+
+<p class=parameters>
+If the argument of the <tt>get</tt> function is a table, the function
+expects at least the fields <tt>host</tt>, <tt>sink</tt>, and one of 
+<tt>argument</tt> or <tt>path</tt> (<tt>argument</tt> takes
+precedence). <tt>Host</tt> is the server to connect to. <tt>Sink</tt> is
+the <em>simple</em> 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
+sink that will receive the downloaded data. <tt>Argument</tt> or
+<tt>path</tt> give the target path to the resource in the server. The
+optional arguments are the following:
+</p>
+<ul>
+<li><tt>user</tt>, <tt>password</tt>: User name and password used for
+authentication. Defaults to "<tt>ftp:anonymous@anonymous.org</tt>";
+<li><tt>command</tt>: The FTP command used to obtain data. Defaults to
+"<tt>retr</tt>", but see example below;
+<li><tt>port</tt>: The port to used for the control connection. Defaults to 21;
+<li><tt>type</tt>: The transfer mode. Can take values "<tt>i</tt>" or
+"<tt>a</tt>". Defaults to whatever is the server default;
+<li><tt>step</tt>: 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
+pump step function used to pass data from the
+server to the sink. Defaults to the LTN12 <tt>pump.step</tt> function;
+<li><tt>create</tt>: An optional function to be used instead of
+<a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created. 
+</ul>
+
+<p class=return>
+If successful, the simple version returns the URL  contents as a
+string, and the generic function returns 1.  In case of error,  both
+functions return <b><tt>nil</tt></b> and an error message describing the
+error.  
+</p>
+
+<pre class=example>
+-- load the ftp support
+local ftp = require("socket.ftp")
+
+-- Log as user "anonymous" on server "ftp.tecgraf.puc-rio.br",
+-- and get file "lua.tar.gz" from directory "pub/lua" as binary.
+f, e = ftp.get("ftp://ftp.tecgraf.puc-rio.br/pub/lua/lua.tar.gz;type=i")
+</pre>
+
+<pre class=example>
+-- load needed modules
+local ftp = require("socket.ftp")
+local ltn12 = require("ltn12")
+local url = require("socket.url")
+
+-- a function that returns a directory listing
+function nlst(u)
+    local t = {}
+    local p = url.parse(u)
+    p.command = "nlst"
+    p.sink = ltn12.sink.table(t)
+    local r, e = ftp.get(p)
+    return r and table.concat(t), e
+end
+</pre>
+
+<!-- put ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=put>
+ftp.<b>put(</b>url, content<b>)</b><br>
+ftp.<b>put{</b><br>
+&nbsp;&nbsp;host = <i>string</i>,<br>
+&nbsp;&nbsp;source = <i>LTN12 sink</i>,<br>
+&nbsp;&nbsp;argument <i>or</i> path = <i>string</i>,<br>
+&nbsp;&nbsp;[user = <i>string</i>,]<br>
+&nbsp;&nbsp;[password = <i>string</i>]<br>
+&nbsp;&nbsp;[command = <i>string</i>,]<br>
+&nbsp;&nbsp;[port = <i>number</i>,]<br>
+&nbsp;&nbsp;[type = <i>string</i>,]<br>
+&nbsp;&nbsp;[step = <i>LTN12 pump step</i>,]<br>
+&nbsp;&nbsp;[create = <i>function</i>]<br>
+<b>}</b>
+</p>
+
+<p class=description>
+The <tt>put</tt> function has two forms. The simple form has fixed
+functionality: it uploads a string of content into a URL. The generic form
+allows a <em>lot</em> more control, as explained below.  
+</p>
+
+<p class=parameters>
+If the argument of the <tt>put</tt> function is a table, the function
+expects at least the fields <tt>host</tt>, <tt>source</tt>, and one of 
+<tt>argument</tt> or <tt>path</tt> (<tt>argument</tt> takes
+precedence). <tt>Host</tt> is the server to connect to. <tt>Source</tt> is
+the <em>simple</em> 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+source that will provide the contents to be uploaded. 
+<tt>Argument</tt> or
+<tt>path</tt> give the target path to the resource in the server. The
+optional arguments are the following:
+</p>
+<ul>
+<li><tt>user</tt>, <tt>password</tt>: User name and password used for
+authentication. Defaults to "<tt>ftp:anonymous@anonymous.org</tt>";
+<li><tt>command</tt>: The FTP command used to send data. Defaults to
+"<tt>stor</tt>", but see example below;
+<li><tt>port</tt>: The port to used for the control connection. Defaults to 21;
+<li><tt>type</tt>: The transfer mode. Can take values "<tt>i</tt>" or
+"<tt>a</tt>". Defaults to whatever is the server default;
+<li><tt>step</tt>: 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+pump step function used to pass data from the
+server to the sink. Defaults to the LTN12 <tt>pump.step</tt> function;
+<li><tt>create</tt>: An optional function to be used instead of
+<a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created. 
+</ul>
+
+<p class=return>
+Both functions return 1 if successful, or <b><tt>nil</tt></b> and an error
+message describing the reason for failure.
+</p>
+
+<pre class=example>
+-- load the ftp support
+local ftp = require("socket.ftp")
+
+-- Log as user "fulano" on server "ftp.example.com",
+-- using password "silva", and store a file "README" with contents 
+-- "wrong password, of course"
+f, e = ftp.put("ftp://fulano:silva@ftp.example.com/README", 
+    "wrong password, of course")
+</pre>
+
+<pre class=example>
+-- load the ftp support
+local ftp = require("socket.ftp")
+local ltn12 = require("ltn12")
+
+-- Log as user "fulano" on server "ftp.example.com",
+-- using password "silva", and append to the remote file "LOG", sending the
+-- contents of the local file "LOCAL-LOG"
+f, e = ftp.put{
+  host = "ftp.example.com", 
+  user = "fulano",
+  password = "silva",
+  command = "appe",
+  argument = "LOG",
+  source = ltn12.source.file(io.open("LOCAL-LOG", "r"))
+}
+</pre>
+
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:18 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/http.html b/luasocket-2.0.2/doc/http.html
new file mode 100644
index 0000000..0acac13
--- /dev/null
+++ b/luasocket-2.0.2/doc/http.html
@@ -0,0 +1,333 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: HTTP support">
+<meta name="keywords" content="Lua, HTTP, Library, WWW, Browser, Network, Support"> 
+<title>LuaSocket: HTTP support</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- http +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=http>HTTP</h2> 
+
+<p>
+HTTP (Hyper Text  Transfer Protocol) is the protocol  used to exchange
+information  between  web-browsers and  servers.  The  <tt>http</tt>
+namespace offers  full support for the client  side of the HTTP  
+protocol (i.e.,
+the facilities that would be  used by a web-browser implementation). The
+implementation    conforms     to    the    HTTP/1.1     standard,
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2616.txt">RFC
+2616</a>.
+</p>
+
+<p>
+The module exports functions that provide HTTP functionality in different
+levels of abstraction. From the simple 
+string oriented requests, through generic
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> based, down to even lower-level if you bother to look through the source code.
+</p>
+
+<p> 
+To obtain the <tt>http</tt> namespace, run:
+</p>
+
+<pre class=example>
+-- loads the HTTP module and any libraries it requires
+local http = require("socket.http")
+</pre>
+
+<p>
+URLs must conform to
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc1738.txt">RFC
+1738</a>,
+that is, an URL is a string in the form: 
+</p>
+
+<blockquote>
+<pre>
+[http://][&lt;user&gt;[:&lt;password&gt;]@]&lt;host&gt;[:&lt;port&gt;][/&lt;path&gt;] 
+</pre>
+</blockquote>
+
+<p>
+MIME headers are represented as a Lua table in the form:
+</p>
+
+<blockquote>
+<table summary="MIME headers in Lua table">
+<tr><td><tt>
+headers = {<br>
+&nbsp;&nbsp;field-1-name = <i>field-1-value</i>,<br>
+&nbsp;&nbsp;field-2-name = <i>field-2-value</i>,<br>
+&nbsp;&nbsp;field-3-name = <i>field-3-value</i>,<br>
+&nbsp;&nbsp;...<br>
+&nbsp;&nbsp;field-n-name = <i>field-n-value</i><br>
+}
+</tt></td></tr>
+</table>
+</blockquote>
+
+<p>
+Field names are case insensitive (as  specified by the standard) and all
+functions  work with  lowercase field names.  
+Field values are left unmodified.
+</p>
+
+<p class=note>
+Note: MIME headers are independent of order. Therefore, there is no problem
+in representing them in a Lua table. 
+</p>
+
+<p>
+The following constants can be set to control the default behavior of
+the HTTP module: 
+</p>
+
+<ul>
+<li> <tt>PORT</tt>: default port used for connections; 
+<li> <tt>PROXY</tt>: default proxy used for connections; 
+<li> <tt>TIMEOUT</tt>: sets the timeout for all I/O operations;
+<li> <tt>USERAGENT</tt>: default user agent reported to server.
+</ul>
+
+<!-- http.request ++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=request>
+http.<b>request(</b>url [, body]<b>)</b><br>
+http.<b>request{</b><br>
+&nbsp;&nbsp;url = <i>string</i>,<br>
+&nbsp;&nbsp;[sink = <i>LTN12 sink</i>,]<br>
+&nbsp;&nbsp;[method = <i>string</i>,]<br>
+&nbsp;&nbsp;[headers = <i>header-table</i>,]<br>
+&nbsp;&nbsp;[source = <i>LTN12 source</i>],<br>
+&nbsp;&nbsp;[step = <i>LTN12 pump step</i>,]<br>
+&nbsp;&nbsp;[proxy = <i>string</i>,]<br>
+&nbsp;&nbsp;[redirect = <i>boolean</i>,]<br>
+&nbsp;&nbsp;[create = <i>function</i>]<br>
+<b>}</b>
+</p>
+
+<p class=description>
+The request function has two forms. The simple form downloads 
+a URL using the <tt>GET</tt> or <tt>POST</tt> method and is based 
+on strings. The generic form performs any HTTP method and is 
+<a href=http://lua-users.org/wiki/FiltersSourcesAndSinks>LTN12</a> based.
+</p>
+
+<p class=parameters>
+If the first argument of the <tt>request</tt> function is a string, it
+should be an <tt>url</tt>. In that case, if a <tt>body</tt>
+is provided as a string, the function will perform a <tt>POST</tt> method
+in the <tt>url</tt>. Otherwise, it performs a <tt>GET</tt> in the
+<tt>url</tt> 
+</p>
+
+<p class=parameters>
+If the first argument is instead a table, the most important fields are 
+the <tt>url</tt> and the <em>simple</em>
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+<tt>sink</tt> that will receive the downloaded content.  
+Any part of the <tt>url</tt> can be overridden by including
+the appropriate field in the request table.
+If authentication information is provided, the function
+uses the  Basic Authentication Scheme (see  <a href="#authentication">note</a>)
+to retrieve  the document. If <tt>sink</tt> is <tt><b>nil</b></tt>, the
+function discards the downloaded data. The optional parameters are the
+following:
+</p>
+<ul>
+<li><tt>method</tt>: The HTTP request method. Defaults to "GET"; 
+<li><tt>headers</tt>: Any additional HTTP headers to send with the request; 
+<li><tt>source</tt>: <em>simple</em> 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+source to provide the request body. If there
+is a body, you need to provide an appropriate "<tt>content-length</tt>"
+request header field, or the function will attempt to send the body as
+"<tt>chunked</tt>" (something few servers support). Defaults to the empty source; 
+<li><tt>step</tt>: 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+pump step function used to move data.  
+Defaults to the LTN12 <tt>pump.step</tt> function.
+<li><tt>proxy</tt>: The URL of a proxy server to use. Defaults to no proxy; 
+<li><tt>redirect</tt>: Set to <tt><b>false</b></tt> to prevent the 
+function from  automatically following 301 or 302 server redirect messages; 
+<li><tt>create</tt>: An optional function to be used instead of
+<a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created. 
+</ul>
+
+<p class=return>
+In case of failure, the function returns <tt><b>nil</b></tt> followed by an
+error message. If successful, the simple form returns the response 
+body as a string, followed by the response status code, the response
+headers and the response status line. The generic function returns the same
+information, except the first return value is just the number 1 (the body
+goes to the <tt>sink</tt>).
+</p>
+
+<p class=return>
+Even  when the server fails to provide the contents of the requested URL (URL not  found, for  example), 
+it usually returns a message body (a web page informing the
+URL  was  not found  or  some  other useless  page).  To  make sure  the
+operation was successful, check  the returned status <tt>code</tt>. For
+a  list  of  the  possible  values  and  their  meanings,  refer  to  <a
+href="http://www.cs.princeton.edu/~diego/rfc/rfc2616.txt">RFC
+2616</a>. 
+</p>
+
+<p class=description>
+Here are a few examples with the simple interface:
+</p>
+
+<pre class=example>
+-- load the http module
+local io = require("io")
+local http = require("socket.http")
+local ltn12 = require("ltn12")
+
+-- connect to server "www.cs.princeton.edu" and retrieves this manual
+-- file from "~diego/professional/luasocket/http.html" and print it to stdout
+http.request{ 
+    url = "http://www.cs.princeton.edu/~diego/professional/luasocket/http.html", 
+    sink = ltn12.sink.file(io.stdout)
+}
+
+-- connect to server "www.example.com" and tries to retrieve
+-- "/private/index.html". Fails because authentication is needed.
+b, c, h = http.request("http://www.example.com/private/index.html")
+-- b returns some useless page telling about the denied access, 
+-- h returns authentication information
+-- and c returns with value 401 (Authentication Required)
+
+-- tries to connect to server "wrong.host" to retrieve "/"
+-- and fails because the host does not exist.
+r, e = http.request("http://wrong.host/")
+-- r is nil, and e returns with value "host not found"
+</pre>
+
+<p class=description>
+And here is an example using the generic interface:
+</p>
+
+<pre class=example>
+-- load the http module
+http = require("socket.http")
+
+-- Requests information about a document, without downloading it.
+-- Useful, for example, if you want to display a download gauge and need
+-- to know the size of the document in advance
+r, c, h = http.request {
+  method = "HEAD",
+  url = "http://www.tecgraf.puc-rio.br/~diego"
+}
+-- r is 1, c is 200, and h would return the following headers:
+-- h = {
+--   date = "Tue, 18 Sep 2001 20:42:21 GMT",
+--   server = "Apache/1.3.12 (Unix)  (Red Hat/Linux)",
+--   ["last-modified"] = "Wed, 05 Sep 2001 06:11:20 GMT",
+--   ["content-length"] = 15652,
+--   ["connection"] = "close",
+--   ["content-Type"] = "text/html"
+-- }
+</pre>
+
+<p class=note id=post> 
+Note: When sending a POST request, simple interface adds a
+"<tt>Content-type: application/x-www-form-urlencoded</tt>"
+header to the request. This is the type used by
+HTML forms. If you need another type, use the generic
+interface.
+</p>
+
+<p class=note id=authentication> 
+Note: Some URLs are protected by their
+servers from anonymous download. For those URLs, the server must receive
+some  sort of  authentication along  with the  request or  it will  deny
+download and return status "401&nbsp;Authentication Required". 
+</p>
+
+<p class=note>
+The  HTTP/1.1 standard  defines  two authentication  methods: the  Basic
+Authentication  Scheme  and  the   Digest  Authentication  Scheme,  both
+explained in detail in
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2068.txt">RFC 2068</a>.
+</p>
+
+<p class=note>The Basic  Authentication   Scheme  sends   
+<tt>&lt;user&gt;</tt>  and
+<tt>&lt;password&gt;</tt>  unencrypted to  the server  and is  therefore
+considered unsafe.  Unfortunately, by  the time of  this implementation,
+the wide majority of servers and browsers support the Basic Scheme only.
+Therefore,   this  is   the  method   used  by   the  toolkit   whenever
+authentication is required.
+</p>
+
+<pre class=example>
+-- load required modules
+http = require("socket.http")
+mime = require("mime")
+
+-- Connect to server "www.example.com" and tries to retrieve
+-- "/private/index.html", using the provided name and password to
+-- authenticate the request
+b, c, h = http.request("http://fulano:silva@www.example.com/private/index.html")
+
+-- Alternatively, one could fill the appropriate header and authenticate
+-- the request directly.
+r, c = http.request {
+  url = "http://www.example.com/private/index.html",
+  headers = { authentication = "Basic " .. (mime.b64("fulano:silva")) }
+}
+</pre>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:26 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/index.html b/luasocket-2.0.2/doc/index.html
new file mode 100644
index 0000000..57a7907
--- /dev/null
+++ b/luasocket-2.0.2/doc/index.html
@@ -0,0 +1,208 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="The LuaSocket Homepage">
+<meta name="keywords" content="Lua, LuaSocket, Network, Library, Support, Internet">
+<title>LuaSocket: Network support for the Lua language </title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- whatis +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=whatis>What is LuaSocket?</h2>
+
+<p>
+LuaSocket  is a  <a href="http://www.lua.org">Lua</a>  extension library
+that is composed by two parts: a C core that provides  support for the TCP
+and UDP transport layers, and a set of Lua modules that add support for
+functionality commonly needed by applications that deal with the Internet. 
+</p>
+
+<p>
+The core support has been  implemented so that it  is both efficient and
+simple to use.  It is available to any Lua application once it has been
+properly initialized by the interpreter in use. The code has been tested
+and runs well on several Windows and Unix platforms. </p>
+
+<p>
+Among the support modules, the most commonly used implement the 
+<a href=smtp.html>SMTP</a>
+(sending  e-mails),  
+<a href=http.html>HTTP</a>
+(WWW access)  and  
+<a href=ftp.html>FTP</a>  
+(uploading  and downloading files) client
+protocols. These provide a very natural and generic interface to the
+functionality defined by each protocol. 
+In addition, you will find that the 
+<a href=mime.html>MIME</a> (common encodings), 
+<a href=url.html>URL</a> 
+(anything you could possible want to do with one) and 
+<a href=ltn12.html>LTN12</a> 
+(filters, sinks, sources and pumps) modules can be very handy. 
+</p>
+
+<p>
+The library is available under the same  
+<a href="http://www.lua.org/copyright.html">
+terms and conditions</a> as the Lua language, the MIT license. The idea is
+that if you can use Lua in a project, you should also be able to use 
+LuaSocket.
+</p>
+
+<p>
+Copyright &copy; 2004-2007 Diego Nehab. All rights reserved. <br>
+Author: <A href="http://www.cs.princeton.edu/~diego">Diego Nehab</a>
+</p>
+
+<!-- download +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=download>Download</h2>
+
+<p>
+LuaSocket version 2.0.2 is now  available for download! It  is
+compatible with  Lua&nbsp;5.1, and has    
+been tested on Windows&nbsp;XP, Linux, and Mac OS X. Chances
+are it works well on most UNIX distributions and Windows flavors.
+</p>
+
+<p>
+The library can be downloaded in source code from the
+<a href=http://luaforge.net/projects/luasocket/>LuaSocket
+project page</a> at LuaForge. 
+Besides the full C and Lua source code for the library, the distribution
+contains several examples, this user's manual and basic test procedures.
+</p>
+
+<p>
+Danilo Tuler is maintaining Win32 binaries for LuaSocket, which are also
+available from LuaForge.  These are compatible with the 
+<a href=http://luaforge.net/projects/luabinaries>LuaBinaries</a>,
+also available from LuaForge. 
+</p>
+
+<p> Take a look at the <a
+href=installation.html>installation</a> section of the
+manual to find out how to properly install the library.
+</p>
+
+<!-- thanks +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=thanks>Special thanks</h2>
+
+<p>
+Throughout LuaSocket's history, many people gave suggestions that helped
+improve it. For that, I thank the Lua community. 
+Special thanks go to
+David Burgess, who has helped push the library to a new level of quality and
+from whom I have learned a lot of stuff that doesn't show up in RFCs.
+Special thanks also to Carlos Cassino, who played a big part in the 
+extensible design seen in the C core of LuaSocket 2.0. Mike Pall
+has been helping a lot too! Thanks to you all! 
+</p>
+
+<!-- whatsnew +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=new>What's New</h2>
+
+<p>
+2.0.2 is just a bug-fix/update release. 
+</p>
+
+<ul>
+<li> Improved: http.request() now supports deprecated
+HTTP/0.9 servers (Florian Berger);
+<li> Fixed: could return "timedout" instead of "timeout" (Leo Leo);
+<li> Fixed: crash when reading '*a' on closed socket (Paul Ducklin);
+<li> Fixed: return values are consistent when reading from closed sockets;
+<li> Fixed: case sensitivity in headers of multipart
+messages in smtp.message() (Graham Henstridge);
+<li> Fixed a couple instances of error() being called instead of
+base.error(). These would cause an error when an error was
+reported :)  (Ketmar Dark);
+<li> Fixed: test script now uses pairs() iterator instead
+of the old Lua syntax (Robert Dodier).
+</ul>
+
+<p>
+2.0.1 is just a bug-fix/update release. 
+</p>
+
+<ul>
+<li> Updated: now using <tt>compat-5.1r5</tt>; 
+<li> Improved: <tt>http.request</tt> is more robust to
+malformed URLs (Adrian Sietsma);
+<li> Improved: the simple <tt>http.request</tt> interface sends a
+"<tt>Content-type: application/x-www-form-urlencoded</tt>"
+header (William Trenker);
+<li> Improved: <tt>http.request</tt> is robust to evil
+servers that send inappropriate 100-continue messages
+(David Burgess);
+<li> Fixed: <tt>http.request</tt> was using the old host header during
+redirects (Florian Berger);
+<li> Fixed: sample <tt>unix.c</tt> had fallen through the
+cracks during development (Matthew Percival); 
+<li> Fixed: error code was not being propagated correctly in
+ftp.lua (David Burgess). 
+</ul>
+
+<!-- old ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=old>Old Versions</h2>
+
+<p>
+All  previous versions  of the  LuaSocket library  can be  downloaded <a
+href="http://www.cs.princeton.edu/~diego/professional/luasocket/old">
+here</a>. Although these  versions are  no longer  supported, they  are
+still available for those that have compatibility issues. 
+</p>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Wed Oct 3 02:07:59 BRT 2007
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/installation.html b/luasocket-2.0.2/doc/installation.html
new file mode 100644
index 0000000..0288f4a
--- /dev/null
+++ b/luasocket-2.0.2/doc/installation.html
@@ -0,0 +1,163 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: Introduction to the core">
+<meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network, Support,
+Installation"> 
+<title>LuaSocket: Installation</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- installation ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2>Installation</h2>
+
+<p> LuaSocket 2.0.2 uses the new package system for Lua 5.1.  
+All Lua library developers are encouraged to update their libraries so that
+all libraries can coexist peacefully and users can benefit from the
+standardization and flexibility of the standard.
+</p>
+
+<p> 
+Those stuck with Lua 5.0 will need the 
+<a href=http://www.keplerproject.org/compat/>compat-5.1</a> 
+module. It is maintained by 
+<a href=http://www.keplerproject.org/>The Kepler
+Project</a>'s team, and implements the Lua 5.1 package proposal 
+on top of Lua 5.0. </p>
+
+<p> Here we will only describe the standard distribution.
+If the standard doesn't meet your needs, we refer you to the
+Lua discussion list, where any question about the package
+scheme will likely already have been answered.  </p>
+
+<h3>Directory structure</h3>
+
+<p> On Unix systems, the standard distribution uses two base
+directories, one for system dependent files, and another for system
+independent files. Let's call these directories <tt>&lt;CDIR&gt;</tt> 
+and <tt>&lt;LDIR&gt;</tt>, respectively. 
+For instance, in my laptop, I use '<tt>/usr/local/lib/lua/5.0</tt>' for
+<tt>&lt;CDIR&gt;</tt> and '<tt>/usr/local/share/lua/5.0</tt>' for
+<tt>&lt;LDIR&gt;</tt>. On Windows, sometimes only one directory is used, say
+'<tt>c:\program files\lua\5.0</tt>'. Here is the standard LuaSocket 
+distribution directory structure:</p>
+
+<pre class=example>
+&lt;LDIR&gt;/compat-5.1.lua
+&lt;LDIR&gt;/ltn12.lua
+&lt;LDIR&gt;/socket.lua
+&lt;CDIR&gt;/socket/core.dll
+&lt;LDIR&gt;/socket/http.lua
+&lt;LDIR&gt;/socket/tp.lua
+&lt;LDIR&gt;/socket/ftp.lua
+&lt;LDIR&gt;/socket/smtp.lua
+&lt;LDIR&gt;/socket/url.lua
+&lt;LDIR&gt;/mime.lua
+&lt;CDIR&gt;/mime/core.dll
+</pre>
+
+<p> Naturally, on Unix systems, <tt>core.dll</tt>
+would be replaced by <tt>core.so</tt>.  
+</p>
+
+<p> In order for the interpreter to find all LuaSocket components, three
+environment variables need to be set. The first environment variable tells
+the interpreter to load the <tt>compat-5.1.lua</tt> module at startup: </p>
+
+<pre class=example>
+LUA_INIT=@&lt;LDIR&gt;/compat-5.1.lua
+</pre>
+
+<p>
+This is only need for Lua&nbsp;5.0! Lua&nbsp;5.1 comes with
+the package system built in, of course. 
+</p>
+
+<p>
+The other two environment variables instruct the compatibility module to
+look for dynamic libraries and extension modules in the appropriate
+directories and with the appropriate filename extensions.
+</p>
+
+<pre class=example>
+LUA_PATH=&lt;LDIR&gt;/?.lua;?.lua
+LUA_CPATH=&lt;CDIR&gt;/?.dll;?.dll
+</pre>
+
+<p> Again, naturally, on Unix systems the shared library extension would be
+<tt>.so</tt> instead of <tt>.dll</tt>.</p>
+
+<h3>Using LuaSocket</h3>
+
+<p> With the above setup, and an interpreter with shared library support,
+it should be easy to use LuaSocket. Just fire the interpreter and use the
+<tt>require</tt> function to gain access to whatever module you need:</p>
+
+<pre class=example>
+Lua 5.1.2  Copyright (C) 1994-2007 Lua.org, PUC-Rio
+&gt; socket = require("socket")
+&gt; print(socket._VERSION)
+--&gt; LuaSocket 2.0.2
+</pre>
+
+<p> Each module loads their dependencies automatically, so you only need to
+load the modules you directly depend upon: </p>
+
+<pre class=example>
+Lua 5.1.2  Copyright (C) 1994-2007 Lua.org, PUC-Rio
+&gt; http = require("socket.http")
+&gt; print(http.request("http://www.cs.princeton.edu/~diego/professional/luasocket"))
+--&gt; homepage gets dumped to terminal
+</pre>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:30 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/introduction.html b/luasocket-2.0.2/doc/introduction.html
new file mode 100644
index 0000000..eff6367
--- /dev/null
+++ b/luasocket-2.0.2/doc/introduction.html
@@ -0,0 +1,333 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: Introduction to the core">
+<meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network,
+Library, Support"> 
+<title>LuaSocket: Introduction to the core</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- introduction +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2>Introduction</h2>
+
+<p>
+LuaSocket  is a  <a href="http://www.lua.org">Lua</a>  extension library
+that is composed by two parts: a C core that provides  support for the TCP
+and UDP transport layers, and a set of Lua modules that add support for
+the SMTP (sending  e-mails),  HTTP  (WWW access)  and  FTP  (uploading  and
+downloading files) protocols and other functionality commonly needed by
+applications that deal with the Internet. This introduction is about the C
+core.
+</p>
+
+<p>
+Communication in LuaSocket is performed via I/O objects. These can
+represent different network domains. Currently, support is provided for TCP
+and UDP, but nothing prevents other developers from implementing SSL, Local
+Domain, Pipes, File Descriptors etc. I/O objects provide a standard
+interface to I/O across different domains and operating systems.
+</p>
+
+<p>
+The API design had two goals in mind. First, users
+experienced with the C API to sockets should feel comfortable using LuaSocket.
+Second, the simplicity and the feel of the Lua language should be
+preserved. To achieve these goals, the LuaSocket API keeps the function names and semantics the C API whenever possible, but their usage in Lua has been greatly simplified.  
+</p>
+
+
+<p>
+One of the simplifications is the receive pattern capability.
+Applications can read  data from stream domains (such as TCP) 
+line  by line, block  by block, or until the connection  is closed.
+All I/O reads are buffered and the performance differences between
+different receive patterns are negligible.  
+</p>
+
+<p>
+Another advantage is the flexible timeout control
+mechanism. As in C, all I/O  operations are blocking by default. For
+example, the  <a href=tcp.html#send><tt>send</tt></a>,  
+<a href=tcp.html#receive><tt>receive</tt></a> and 
+<a href=tcp.html#accept><tt>accept</tt></a> methods
+of the TCP domain will block  the  caller application  until
+the operation  is completed (if ever!). However, with a call to the
+<a href=tcp.html#settimeout><tt>settimeout</tt></a>
+method, an application  can specify upper limits on
+the time it can  be blocked by LuaSocket (the "<tt>total</tt>" timeout), on
+the time  LuaSocket can  internally be  blocked by  any OS call (the
+"<tt>block</tt>" timeout) or a combination of the  two.  Each LuaSocket
+call might perform several OS calls, so that the two timeout values are
+<em>not</em> equivalent.  
+</p>
+
+<p>
+Finally,  the host  name  resolution   is  transparent,  meaning  that  most
+functions and methods accept both  IP addresses and host names. In  case a
+host name is given, the  library  queries the  system's  resolver  and
+tries  the main IP address returned. Note that direct use of IP addresses
+is more efficient, of course. The 
+<a href=dns.html#toip><tt>toip</tt></a> 
+and <a href=dns.html#tohostname><tt>tohostname</tt></a> 
+functions from the DNS module are provided to convert between host names and IP addresses. 
+</p>
+
+<p>
+Together, these changes make network programming in LuaSocket much simpler
+than it is in C, as the following sections will show.
+</p>
+
+<!-- tcp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h3 id=tcp>TCP</h3>
+
+<p>
+TCP (Transfer  Control Protocol) is  reliable stream protocol.  In other
+words, applications communicating through TCP  can send and receive data as
+an  error free  stream  of  bytes. Data  is  split  in one  end  and
+reassembled transparently on  the other end. There are  no boundaries in
+the  data transfers.  The library  allows users  to read  data from  the
+sockets in  several different granularities: patterns  are available for
+lines, arbitrary sized blocks  or "read up to connection closed", all with
+good performance. 
+</p>
+
+<p>
+The library distinguishes  three types of TCP sockets:  <em>master</em>, 
+<em>client</em> and <em>server</em> sockets. 
+</p>
+
+<p>
+Master sockets are newly created TCP sockets returned by the function
+<a href=tcp.html#tcp><tt>socket.tcp</tt></a>. A master socket is 
+transformed into a server socket
+after it is associated with a <em>local</em> address by a call to the
+<a href=tcp.html#bind><tt>bind</tt></a> method followed by a call to the 
+<a href=tcp.html#listen><tt>listen</tt></a>. Conversely, a master socket 
+can be changed into a client socket with the method 
+<a href=tcp.html#connect><tt>connect</tt></a>, 
+which associates it with a <em>remote</em> address. 
+</p>
+
+<p>
+On server sockets, applications can use the 
+<a href=tcp.html#accept><tt>accept</tt></a> method
+to wait for a client connection. Once a  connection is established, a
+client socket object  is  returned representing  this  connection.  The
+other methods available   for   server   socket  objects   are
+<a href=tcp.html#getsockname><tt>getsockname</tt></a>,  
+<a href=tcp.html#setoption><tt>setoption</tt></a>,
+<a href=tcp.html#settimeout><tt>settimeout</tt></a>, and 
+<a href=tcp.html#close><tt>close</tt></a>. 
+</p>
+
+<p>
+Client sockets are  used to exchange data between  two applications over
+the Internet. Applications can call the  methods 
+<a href=tcp.html#send><tt>send</tt></a> and
+<a href=tcp.html#receive><tt>receive</tt></a> 
+to send and  receive data.  The other methods
+available for  client socket objects are 
+<a href=tcp.html#getsockname><tt>getsockname</tt></a>,
+<a href=tcp.html#getpeername><tt>getpeername</tt></a>, 
+<a href=tcp.html#setoption><tt>setoption</tt></a>,
+<a href=tcp.html#settimeout><tt>settimeout</tt></a>,
+<a href=tcp.html#shutdown><tt>shutdown</tt></a>, and
+<a href=tcp.html#close><tt>close</tt></a>.
+</p>
+
+<p>
+Example:
+</p>
+<blockquote>
+<p>
+A simple echo server, using LuaSocket. The program binds to an ephemeral
+port (one that is chosen by the  operating system) on the local host and
+awaits client connections on that port. When a connection is established,
+the program reads a line from the  remote end and sends it back, closing
+the  connection immediately. You  can  test it  using the  telnet
+program. 
+</p>
+
+<pre class=example>
+-- load namespace
+local socket = require("socket")
+-- create a TCP socket and bind it to the local host, at any port
+local server = assert(socket.bind("*", 0))
+-- find out which port the OS chose for us
+local ip, port = server:getsockname()
+-- print a message informing what's up
+print("Please telnet to localhost on port " .. port)
+print("After connecting, you have 10s to enter a line to be echoed")
+-- loop forever waiting for clients
+while 1 do
+  -- wait for a connection from any client
+  local client = server:accept()
+  -- make sure we don't block waiting for this client's line
+  client:settimeout(10)
+  -- receive the line
+  local line, err = client:receive()
+  -- if there was no error, send it back to the client
+  if not err then client:send(line .. "\n") end
+  -- done with client, close the object
+  client:close()
+end
+</pre>
+</blockquote>
+
+<!-- udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h3 id=udp>UDP</h3>
+
+<p>
+UDP (User Datagram Protocol)  is a  non-reliable datagram  protocol. In
+other  words, applications  communicating through  UDP send  and receive
+data as independent blocks, which are  not guaranteed to reach the other
+end. Even when they  do reach the other end, they are  not guaranteed to be
+error free. Data  transfers are atomic, one datagram at  a time. Reading
+only  part of  a  datagram discards  the  rest, so  that  the following read
+operation  will  act  on  the  next  datagram.  The  advantages  are  in
+simplicity (no connection  setup) and performance (no  error checking or
+error correction). 
+</p>
+
+<p>
+Note that although no guarantees are made, these days
+networks are so good that, under normal circumstances, few errors 
+happen in practice.
+</p>
+
+<p>
+An UDP socket object is  created by the 
+<a href=udp.html#udp><tt>socket.udp</tt></a> function. UDP
+sockets  do   not  need   to  be  connected   before  use.   The  method
+<a href=udp.html#sendto><tt>sendto</tt></a>  
+can  be  used  immediately after  creation  to
+send  a datagram to  IP address and port. Host names  are not allowed
+because performing name resolution for each packet would be forbiddingly
+slow.  Methods 
+<a href=udp.html#receive><tt>receive</tt></a>  and 
+<a href=udp.html#receivefrom><tt>receivefrom</tt></a>
+can be used to retrieve datagrams, the latter returning the IP and port of
+the  sender  as  extra  return  values (thus being  slightly  less
+efficient). 
+</p>
+
+<p>
+When  communication  is performed  repeatedly  with  a single  peer,  an
+application  should call  the 
+<a href=udp.html#setpeername><tt>setpeername</tt></a> method to specify a
+permanent partner.  Methods 
+<a href=udp.html#sendto><tt>sendto</tt></a> and
+<a href=udp.html#receivefrom><tt>receivefrom</tt></a> 
+can no longer be used, but the method
+<a href=udp.html#send><tt>send</tt></a> can be used to send data 
+directly  to   the   peer, and the method 
+<a href=udp.html#receive><tt>receive</tt></a> 
+will  only return  datagrams originating
+from that peer. There is about 30% performance gain due to this practice.
+</p>
+
+<p>
+To associate  an UDP socket with  a local address, an  application calls the   
+<a href=udp.html#setsockname><tt>setsockname</tt></a> 
+method <em>before</em> sending any datagrams.   Otherwise, the socket is
+automatically  bound  to an  ephemeral  address  before the  first  data
+transmission and once bound the local address cannot be changed.  
+The   other  methods   available  for  UDP   sockets  are
+<a href=udp.html#getpeername><tt>getpeername</tt></a>,  
+<a href=udp.html#getsockname><tt>getsockname</tt></a>, 
+<a href=udp.html#settimeout><tt>settimeout</tt></a>,
+<a href=udp.html#setoption><tt>setoption</tt></a> and 
+<a href=udp.html#close><tt>close</tt></a>. 
+</p>
+
+<p>
+Example: 
+</p>
+<blockquote>
+<p>
+A simple daytime client, using LuaSocket. The program connects to a remote
+server and tries to retrieve the daytime, printing the answer it got or an
+error message. 
+</p>
+
+<pre class=example>
+-- change here to the host an port you want to contact
+local host, port = "localhost", 13
+-- load namespace
+local socket = require("socket")
+-- convert host name to ip address
+local ip = assert(socket.dns.toip(host))
+-- create a new UDP object
+local udp = assert(socket.udp())
+-- contact daytime host
+assert(udp:sendto("anything", ip, port))
+-- retrieve the answer and print results
+io.write(assert(udp:receive()))
+</pre>
+</blockquote>
+
+<!-- More +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h3 id=more>Support modules</h3>
+
+<p> Although not covered in the introduction, LuaSocket offers 
+much more than TCP and UDP functionality. As the library
+evolved, support for <a href=http.html>HTTP</a>, <a href=ftp.html>FTP</a>,
+and <a href=smtp.html>SMTP</a> were built on top of these. These modules
+and many others are covered by the <a href=reference.html>reference manual</a>. 
+</p>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:36 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/ltn12.html b/luasocket-2.0.2/doc/ltn12.html
new file mode 100644
index 0000000..0013950
--- /dev/null
+++ b/luasocket-2.0.2/doc/ltn12.html
@@ -0,0 +1,430 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: LTN12 support">
+<meta name="keywords" content="Lua, LuaSocket, Filters, Source, Sink,
+Pump, Support, Library">
+<title>LuaSocket: LTN12 module</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- ltn12 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=ltn12>LTN12</h2> 
+
+<p> The <tt>ltn12</tt> namespace implements the ideas described in
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">
+LTN012, Filters sources and sinks</a>. This manual simply describes the
+functions. Please refer to the LTN for a deeper explanation of the
+functionality provided by this module.
+</p>
+
+<p> 
+To obtain the <tt>ltn12</tt> namespace, run:
+</p>
+
+<pre class=example>
+-- loads the LTN21 module
+local ltn12 = require("ltn12")
+</pre>
+
+<!-- filters ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h3 id="filter">Filters</h3>
+
+<!-- chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="filter.chain">
+ltn12.filter.<b>chain(</b>filter<sub>1</sub>, filter<sub>2</sub> 
+[, ... filter<sub>N</sub>]<b>)</b>
+</p>
+
+<p class=description>
+Returns a filter that passes all data it receives through each of a
+series of given filters. 
+</p>
+
+<p class=parameters>
+<tt>Filter<sub>1</sub></tt> to <tt>filter<sub>N</sub></tt> are simple
+filters. 
+</p>
+
+<p class=return>
+The function returns the chained filter.
+</p>
+
+<p class=note>
+The nesting of filters can be arbitrary. For instance, the useless filter
+below doesn't do anything but return the data that was passed to it,
+unaltered.
+</p>
+
+<pre class=example>
+-- load required modules
+local ltn12 = require("ltn12")
+local mime = require("mime")
+
+-- create a silly identity filter
+id = ltn12.filter.chain(
+  mime.encode("quoted-printable"),
+  mime.encode("base64"),
+  mime.decode("base64"),
+  mime.decode("quoted-printable")
+)
+</pre>
+
+<!-- cycle ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="filter.cycle">
+ltn12.filter.<b>cycle(</b>low [, ctx, extra]<b>)</b>
+</p>
+
+<p class=description>
+Returns a high-level filter that cycles though a low-level filter by
+passing it each chunk and updating a context between calls. 
+</p>
+
+<p class=parameters>
+<tt>Low</tt> is the low-level filter to be cycled, 
+<tt>ctx</tt> is the initial context and <tt>extra</tt> is any extra
+argument the low-level filter might take.
+</p>
+
+<p class=return>
+The function returns the high-level filter. 
+</p>
+
+<pre class=example>
+-- load the ltn12 module
+local ltn12 = require("ltn12")
+
+-- the base64 mime filter factory
+encodet['base64'] = function()
+    return ltn12.filter.cycle(b64, "")
+end
+</pre>
+
+<!-- pumps ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h3 id="pump">Pumps</h3>
+
+<!-- all ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="pump.all">
+ltn12.pump.<b>all(</b>source, sink<b>)</b>
+</p>
+
+<p class=description>
+Pumps <em>all</em> data from a <tt>source</tt> to a <tt>sink</tt>. 
+</p>
+
+<p class=return>
+If successful, the function returns a value that evaluates to
+<b><tt>true</tt></b>. In case
+of error, the function returns a <b><tt>false</tt></b> value, followed by an error message.
+</p>
+
+<!-- step +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="pump.step">
+ltn12.pump.<b>step(</b>source, sink<b>)</b>
+</p>
+
+<p class=description>
+Pumps <em>one</em> chunk of data from a <tt>source</tt> to a <tt>sink</tt>. 
+</p>
+
+<p class=return>
+If successful, the function returns a value that evaluates to
+<b><tt>true</tt></b>. In case
+of error, the function returns a <b><tt>false</tt></b> value, followed by an error message.
+</p>
+
+<!-- sinks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h3 id="sink">Sinks</h3>
+
+<!-- chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="sink.chain">
+ltn12.sink.<b>chain(</b>filter, sink<b>)</b>
+</p>
+
+<p class=description>
+Creates and returns a new sink that passes data through a <tt>filter</tt> before sending it to a given <tt>sink</tt>. 
+</p>
+
+<!-- error ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="sink.error">
+ltn12.sink.<b>error(</b>message<b>)</b>
+</p>
+
+<p class=description>
+Creates and returns a sink that aborts transmission with the error
+<tt>message</tt>.
+</p>
+
+<!-- file +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="sink.file">
+ltn12.sink.<b>file(</b>handle, message<b>)</b>
+</p>
+
+<p class=description>
+Creates a sink that sends data to a file. 
+</p>
+
+<p class=parameters>
+<tt>Handle</tt> is a file handle. If <tt>handle</tt> is <tt><b>nil</b></tt>, 
+<tt>message</tt> should give the reason for failure. 
+</p>
+
+<p class=return>
+The function returns a sink that sends all data to the given <tt>handle</tt>
+and closes the file when done, or a sink that aborts the transmission with
+the error <tt>message</tt>
+</p>
+
+<p class=note>
+In the following example, notice how the prototype is designed to 
+fit nicely with the <tt>io.open</tt> function.
+</p>
+
+<pre class=example>
+-- load the ltn12 module
+local ltn12 = require("ltn12")
+
+-- copy a file
+ltn12.pump.all(
+  ltn12.source.file(io.open("original.png")),
+  ltn12.sink.file(io.open("copy.png"))
+)
+</pre>
+
+<!-- null +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="sink.null">
+ltn12.sink.<b>null()</b>
+</p>
+
+<p class=description>
+Returns a sink that ignores all data it receives. 
+</p>
+
+<!-- simplify +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="sink.simplify">
+ltn12.sink.<b>simplify(</b>sink<b>)</b>
+</p>
+
+<p class=description>
+Creates and returns a simple sink given a fancy <tt>sink</tt>. 
+</p>
+
+<!-- table ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="sink.table">
+ltn12.sink.<b>table(</b>[table]<b>)</b>
+</p>
+
+<p class=description>
+Creates a sink that stores all chunks in a table. The chunks can later be
+efficiently concatenated into a single string.
+</p>
+
+<p class=parameters>
+<tt>Table</tt> is used to hold the chunks. If
+<tt><b>nil</b></tt>, the function creates its own table. 
+</p>
+
+<p class=return>
+The function returns the sink and the table used to store the chunks. 
+</p>
+
+<pre class=example>
+-- load needed modules
+local http = require("socket.http")
+local ltn12 = require("ltn12")
+
+-- a simplified http.get function
+function http.get(u)
+  local t = {}
+  local respt = request{
+    url = u,
+    sink = ltn12.sink.table(t)
+  }
+  return table.concat(t), respt.headers, respt.code
+end
+</pre>
+
+<!-- sinks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h3 id="source">Sources</h3>
+
+<!-- cat ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="source.cat">
+ltn12.source.<b>cat(</b>source<sub>1</sub> [, source<sub>2</sub>, ...,
+source<sub>N</sub>]<b>)</b>
+</p>
+
+<p class=description>
+Creates a new source that produces the concatenation of the data produced
+by a number of sources. 
+</p>
+
+<p class=parameters>
+<tt>Source<sub>1</sub></tt> to <tt>source<sub>N</sub></tt> are the original
+sources. 
+</p>
+
+<p class=return>
+The function returns the new source.
+</p>
+
+<!-- chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="source.chain">
+ltn12.source.<b>chain(</b>source, filter<b>)</b>
+</p>
+
+<p class=description>
+Creates a new <tt>source</tt> that passes data through a <tt>filter</tt> 
+before returning it. 
+</p>
+
+<p class=return>
+The function returns the new source.
+</p>
+
+<!-- empty ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="source.empty">
+ltn12.source.<b>empty()</b>
+</p>
+
+<p class=description>
+Creates and returns an empty source. 
+</p>
+
+<!-- error ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="source.error">
+ltn12.source.<b>error(</b>message<b>)</b>
+</p>
+
+<p class=description>
+Creates and returns a source that aborts transmission with the error
+<tt>message</tt>.
+</p>
+
+<!-- file +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="source.file">
+ltn12.source.<b>file(</b>handle, message<b>)</b>
+</p>
+
+<p class=description>
+Creates a source that produces the contents of a file. 
+</p>
+
+<p class=parameters>
+<tt>Handle</tt> is a file handle. If <tt>handle</tt> is <tt><b>nil</b></tt>, 
+<tt>message</tt> should give the reason for failure. 
+</p>
+
+<p class=return>
+The function returns a source that reads chunks of data from 
+given <tt>handle</tt> and returns it to the user,
+closing the file when done, or a source that aborts the transmission with
+the error <tt>message</tt>
+</p>
+
+<p class=note>
+In the following example, notice how the prototype is designed to 
+fit nicely with the <tt>io.open</tt> function.
+</p>
+
+<pre class=example>
+-- load the ltn12 module
+local ltn12 = require("ltn12")
+
+-- copy a file
+ltn12.pump.all(
+  ltn12.source.file(io.open("original.png")),
+  ltn12.sink.file(io.open("copy.png"))
+)
+</pre>
+
+<!-- simplify +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="source.simplify">
+ltn12.source.<b>simplify(</b>source<b>)</b>
+</p>
+
+<p class=description>
+Creates and returns a simple source given a fancy <tt>source</tt>. 
+</p>
+
+<!-- string +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="source.string">
+ltn12.source.<b>string(</b>string<b>)</b>
+</p>
+
+<p class=description>
+Creates and returns a source that produces the contents of a
+<tt>string</tt>, chunk by chunk. 
+</p>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:41 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/luasocket.png b/luasocket-2.0.2/doc/luasocket.png
new file mode 100644
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--- /dev/null
+++ b/luasocket-2.0.2/doc/luasocket.png
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diff --git a/luasocket-2.0.2/doc/mime.html b/luasocket-2.0.2/doc/mime.html
new file mode 100644
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--- /dev/null
+++ b/luasocket-2.0.2/doc/mime.html
@@ -0,0 +1,476 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: MIME support">
+<meta name="keywords" content="Lua, LuaSocket, MIME, Library, Support"> 
+<title>LuaSocket: MIME module</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- mime +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=mime>MIME</h2> 
+
+<p>
+The <tt>mime</tt> namespace offers filters that apply and remove common
+content transfer encodings, such as Base64 and Quoted-Printable.
+It also provides functions to break text into lines and change
+the end-of-line convention.
+MIME is described mainly in 
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2045.txt">RFC 2045</a>,
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2046.txt">2046</a>,
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2047.txt">2047</a>,
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2047.txt">2048</a>, and
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2048.txt">2049</a>.
+</p>
+
+<p>
+All functionality provided by the MIME module 
+follows the ideas presented in 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">
+LTN012, Filters sources and sinks</a>. 
+</p>
+
+<p> 
+To obtain the <tt>mime</tt> namespace, run:
+</p>
+
+<pre class=example>
+-- loads the MIME module and everything it requires
+local mime = require("mime")
+</pre>
+
+
+<!-- High-level +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h3 id=high>High-level filters</h3>
+
+<!-- normalize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="normalize">
+mime.<b>normalize(</b>[marker]<b>)</b>
+</p>
+
+<p class=description>
+Converts most common end-of-line markers to a specific given marker. 
+</p>
+
+<p class=parameters>
+<tt>Marker</tt> is the new marker. It defaults to CRLF, the canonic 
+end-of-line marker defined by the MIME standard.
+</p>
+
+<p class=return>
+The function returns a filter that performs the conversion. 
+</p>
+
+<p class=note>
+Note: There is no perfect solution to this problem. Different end-of-line
+markers are an evil that will probably plague developers forever. 
+This function, however, will work perfectly for text created with any of
+the most common end-of-line markers, i.e. the Mac OS (CR), the Unix (LF), 
+or the DOS (CRLF) conventions. Even if the data has mixed end-of-line
+markers, the function will still work well, although it doesn't 
+guarantee that the number of empty lines will be correct.
+</p>
+
+<!-- decode +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="decode">
+mime.<b>decode(</b>"base64"<b>)</b><br>
+mime.<b>decode(</b>"quoted-printable"<b>)</b>
+</p>
+
+<p class=description>
+Returns a filter that decodes data from a given transfer content
+encoding.
+</p>
+
+<!-- encode +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="encode">
+mime.<b>encode(</b>"base64"<b>)</b><br>
+mime.<b>encode(</b>"quoted-printable" [, mode]<b>)</b>
+</p>
+
+<p class=description>
+Returns a filter that encodes data according to a given transfer content
+encoding.
+</p>
+
+<p class=parameters>
+In the Quoted-Printable case, the user can specify whether the data is
+textual or binary, by passing the <tt>mode</tt> strings "<tt>text</tt>" or
+"<tt>binary</tt>". <tt>Mode</tt> defaults to "<tt>text</tt>".
+</p>
+
+<p class=note>
+Although both transfer content encodings specify a limit for the line
+length, the encoding filters do <em>not</em> break text into lines (for
+added flexibility). 
+Below is a filter that converts binary data to the Base64 transfer content
+encoding and breaks it into lines of the correct size.
+</p>
+
+<pre class=example>
+base64 = ltn12.filter.chain(
+  mime.encode("base64"),
+  mime.wrap("base64")
+)
+</pre>
+
+<p class=note>
+Note: Text data <em>has</em> to be converted to canonic form
+<em>before</em> being encoded.
+</p>
+
+<pre class=example>
+base64 = ltn12.filter.chain(
+  mime.normalize(),
+  mime.encode("base64"),
+  mime.wrap("base64")
+)
+</pre>
+
+<!-- stuff +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="stuff">
+mime.<b>stuff()</b><br>
+</p>
+
+<p class=description>
+Creates and returns a filter that performs stuffing of SMTP messages.
+</p>
+
+<p class=note>
+Note: The <a href=smtp.html#send><tt>smtp.send</tt></a> function 
+uses this filter automatically. You don't need to chain it with your
+source, or apply it to your message body.  
+</p>
+
+<!-- wrap +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="wrap">
+mime.<b>wrap(</b>"text" [, length]<b>)</b><br>
+mime.<b>wrap(</b>"base64"<b>)</b><br>
+mime.<b>wrap(</b>"quoted-printable"<b>)</b>
+</p>
+
+<p class=description>
+Returns a filter that breaks data into lines. 
+</p>
+
+<p class=parameters>
+The "<tt>text</tt>" line-wrap filter simply breaks text into lines by 
+inserting CRLF end-of-line markers at appropriate positions. 
+<tt>Length</tt> defaults 76. 
+The "<tt>base64</tt>" line-wrap filter works just like the default
+"<tt>text</tt>" line-wrap filter with default length. 
+The function can also wrap "<tt>quoted-printable</tt>" lines, taking care
+not to break lines in the middle of an escaped character. In that case, the
+line length is fixed at 76.
+</p>
+
+<p class=note>
+For example, to create an encoding filter for the Quoted-Printable transfer content encoding of text data, do the following:
+</p>
+
+<pre class=example>
+qp = ltn12.filter.chain(
+  mime.normalize(),
+  mime.encode("quoted-printable"),
+  mime.wrap("quoted-printable")
+)
+</pre>
+
+<p class=note>
+Note: To break into lines with a different end-of-line convention, apply
+a normalization filter after the line break filter. 
+</p>
+
+<!-- Low-level ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h3 id=low>Low-level filters</h3>
+
+<!-- b64 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="b64">
+A, B = mime.<b>b64(</b>C [, D]<b>)</b>
+</p>
+
+<p class=description>
+Low-level filter to perform Base64 encoding. 
+</p>
+
+<p class=description>
+<tt>A</tt> is the encoded version of the largest prefix of 
+<tt>C..D</tt> 
+that can be encoded unambiguously. <tt>B</tt> has the remaining bytes of 
+<tt>C..D</tt>, <em>before</em> encoding. 
+If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is padded with 
+the encoding of the remaining bytes of <tt>C</tt>. 
+</p>
+
+<p class=note>
+Note: The simplest use of this function is to encode a string into it's
+Base64 transfer content encoding. Notice the extra parenthesis around the
+call to <tt>mime.b64</tt>, to discard the second return value.
+</p>
+
+<pre class=example>
+print((mime.b64("diego:password")))
+--&gt; ZGllZ286cGFzc3dvcmQ=
+</pre>
+
+<!-- dot +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+<p class=name id="dot">
+A, n = mime.<b>dot(</b>m [, B]<b>)</b>
+</p>
+
+<p class=description>
+Low-level filter to perform SMTP stuffing and enable transmission of
+messages containing the sequence "CRLF.CRLF". 
+</p>
+
+<p class=parameters>
+<tt>A</tt> is the stuffed version of <tt>B</tt>. '<tt>n</tt>' gives the
+number of characters from the sequence CRLF seen in the end of <tt>B</tt>.
+'<tt>m</tt>' should tell the same, but for the previous chunk.
+</p>
+
+<p class=note>Note: The message body is defined to begin with 
+an implicit CRLF. Therefore, to stuff a message correctly, the
+first <tt>m</tt> should have the value 2. 
+</p>
+
+<pre class=example>
+print((string.gsub(mime.dot(2, ".\r\nStuffing the message.\r\n.\r\n."), "\r\n", "\\n")))
+--&gt; ..\nStuffing the message.\n..\n..
+</pre>
+
+<p class=note>
+Note: The <a href=smtp.html#send><tt>smtp.send</tt></a> function 
+uses this filter automatically. You don't need to 
+apply it again. 
+</p>
+
+<!-- eol ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="eol">
+A, B = mime.<b>eol(</b>C [, D, marker]<b>)</b>
+</p>
+
+<p class=description>
+Low-level filter to perform end-of-line marker translation. 
+For each chunk, the function needs to know if the last character of the
+previous chunk could be part of an end-of-line marker or not. This is the
+context the function receives besides the chunk.  An updated version of
+the context is returned after each new chunk. 
+</p>
+
+<p class=parameters>
+<tt>A</tt> is the translated version of <tt>D</tt>. <tt>C</tt> is the
+ASCII value of the last character of the previous chunk, if it was a
+candidate for line break, or 0 otherwise. 
+<tt>B</tt> is the same as <tt>C</tt>, but for the current
+chunk. <tt>Marker</tt> gives the new end-of-line marker and defaults to CRLF.
+</p>
+
+<pre class=example>
+-- translates the end-of-line marker to UNIX
+unix = mime.eol(0, dos, "\n") 
+</pre>
+
+<!-- qp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="qp">
+A, B = mime.<b>qp(</b>C [, D, marker]<b>)</b>
+</p>
+
+<p class=description>
+Low-level filter to perform Quoted-Printable encoding. 
+</p>
+
+<p class=parameters>
+<tt>A</tt> is the encoded version of the largest prefix of 
+<tt>C..D</tt> 
+that can be encoded unambiguously. <tt>B</tt> has the remaining bytes of 
+<tt>C..D</tt>, <em>before</em> encoding. 
+If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is padded with 
+the encoding of the remaining bytes of <tt>C</tt>. 
+Throughout encoding, occurrences of CRLF are replaced by the 
+<tt>marker</tt>, which itself defaults to CRLF.
+</p>
+
+<p class=note>
+Note: The simplest use of this function is to encode a string into it's
+Quoted-Printable transfer content encoding. 
+Notice the extra parenthesis around the call to <tt>mime.qp</tt>, to discard the second return value.
+</p>
+
+<pre class=example>
+print((mime.qp("maçã")))
+--&gt; ma=E7=E3=
+</pre>
+
+<!-- qpwrp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="qpwrp">
+A, m = mime.<b>qpwrp(</b>n [, B, length]<b>)</b>
+</p>
+
+<p class=description>
+Low-level filter to break Quoted-Printable text into lines. 
+</p>
+
+<p class=parameters>
+<tt>A</tt> is a copy of <tt>B</tt>, broken into lines of at most 
+<tt>length</tt> bytes (defaults to 76). 
+'<tt>n</tt>' should tell how many bytes are left for the first 
+line of <tt>B</tt> and '<tt>m</tt>' returns the number of bytes 
+left in the last line of <tt>A</tt>. 
+</p>
+
+<p class=note>
+Note: Besides breaking text into lines, this function makes sure the line
+breaks don't fall in the middle of an escaped character combination. Also,
+this function only breaks lines that are bigger than <tt>length</tt> bytes.
+</p>
+
+<!-- unb64 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="unb64">
+A, B = mime.<b>unb64(</b>C [, D]<b>)</b>
+</p>
+
+<p class=description>
+Low-level filter to perform Base64 decoding. 
+</p>
+
+<p class=parameters>
+<tt>A</tt> is the decoded version of the largest prefix of 
+<tt>C..D</tt> 
+that can be decoded unambiguously. <tt>B</tt> has the remaining bytes of 
+<tt>C..D</tt>, <em>before</em> decoding. 
+If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is the empty string
+and <tt>B</tt> returns whatever couldn't be decoded. 
+</p>
+
+<p class=note>
+Note: The simplest use of this function is to decode a string from it's
+Base64 transfer content encoding. 
+Notice the extra parenthesis around the call to <tt>mime.unqp</tt>, to discard the second return value.
+</p>
+
+<pre class=example>
+print((mime.unb64("ZGllZ286cGFzc3dvcmQ=")))
+--&gt; diego:password
+</pre>
+
+<!-- unqp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="unqp">
+A, B = mime.<b>unqp(</b>C [, D]<b>)</b>
+</p>
+
+<p class=description>
+Low-level filter to remove the Quoted-Printable transfer content encoding
+from data. 
+</p>
+
+<p class=parameters>
+<tt>A</tt> is the decoded version of the largest prefix of 
+<tt>C..D</tt> 
+that can be decoded unambiguously. <tt>B</tt> has the remaining bytes of 
+<tt>C..D</tt>, <em>before</em> decoding. 
+If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is augmented with 
+the encoding of the remaining bytes of <tt>C</tt>. 
+</p>
+
+<p class=note>
+Note: The simplest use of this function is to decode a string from it's
+Quoted-Printable transfer content encoding. 
+Notice the extra parenthesis around the call to <tt>mime.unqp</tt>, to discard the second return value.
+</p>
+
+<pre class=example>
+print((mime.qp("ma=E7=E3=")))
+--&gt; maçã
+</pre>
+
+<!-- wrp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="wrp">
+A, m = mime.<b>wrp(</b>n [, B, length]<b>)</b>
+</p>
+
+<p class=description>
+Low-level filter to break text into lines with CRLF marker. 
+Text is assumed to be in the <a href=#normalize><tt>normalize</tt></a> form.
+</p>
+
+<p class=parameters>
+<tt>A</tt> is a copy of <tt>B</tt>, broken into lines of at most 
+<tt>length</tt> bytes (defaults to 76). 
+'<tt>n</tt>' should tell how many bytes are left for the first 
+line of <tt>B</tt> and '<tt>m</tt>' returns the number of bytes 
+left in the last line of <tt>A</tt>. 
+</p>
+
+<p class=note>
+Note: This function only breaks lines that are bigger than 
+<tt>length</tt> bytes. The resulting line length does not include the CRLF
+marker.
+</p>
+
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:44 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/reference.css b/luasocket-2.0.2/doc/reference.css
new file mode 100644
index 0000000..b1dd25d
--- /dev/null
+++ b/luasocket-2.0.2/doc/reference.css
@@ -0,0 +1,54 @@
+body { 
+    margin-left: 1em; 
+    margin-right: 1em; 
+    font-family: "Verdana", sans-serif; 
+}
+
+tt {
+    font-family: "Andale Mono", monospace; 
+}
+
+h1, h2, h3, h4 { margin-left: 0em; }
+
+
+h3 { padding-top: 1em; }
+
+p { margin-left: 1em; }
+
+p.name { 
+    font-family: "Andale Mono", monospace; 
+    padding-top: 1em;
+    margin-left: 0em; 
+}
+
+a[href] { color: #00007f; }
+
+blockquote { margin-left: 3em; }
+
+pre.example {
+    background: #ccc;
+    padding: 1em;
+    margin-left: 1em;
+    font-family: "Andale Mono", monospace; 
+    font-size: small;
+}
+
+hr { 
+    margin-left: 0em;
+	background: #00007f; 
+	border: 0px;
+	height: 1px;
+}
+
+ul { list-style-type: disc; }
+
+table.index { border: 1px #00007f; }
+table.index td { text-align: left; vertical-align: top; }
+table.index ul { padding-top: 0em; margin-top: 0em; }
+
+h1:first-letter, 
+h2:first-letter, 
+h2:first-letter, 
+h3:first-letter { color: #00007f; }
+
+div.header, div.footer { margin-left: 0em; }
diff --git a/luasocket-2.0.2/doc/reference.html b/luasocket-2.0.2/doc/reference.html
new file mode 100644
index 0000000..b329f57
--- /dev/null
+++ b/luasocket-2.0.2/doc/reference.html
@@ -0,0 +1,239 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: Index to reference manual">
+<meta name="keywords" content="Lua, LuaSocket, Index, Manual, Network, Library,
+Support, Manual"> 
+<title>LuaSocket: Index to reference manual</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- reference +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2>Reference</h2>
+
+<blockquote>
+<a href="dns.html">DNS (in socket)</a>
+<blockquote>
+<a href="dns.html#toip">toip</a>,
+<a href="dns.html#tohostname">tohostname</a>,
+<a href="dns.html#gethostname">gethostname</a>.
+</blockquote>
+</blockquote>
+
+<!-- ftp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<blockquote>
+<a href="ftp.html">FTP</a>
+<blockquote>
+<a href="ftp.html#get">get</a>,
+<a href="ftp.html#put">put</a>.
+</blockquote>
+</blockquote>
+
+<!-- http +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<blockquote>
+<a href="http.html">HTTP</a>
+<blockquote>
+<a href="http.html#request">request</a>.
+</blockquote>
+</blockquote>
+
+<!-- ltn12 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<blockquote>
+<a href="ltn12.html">LTN12</a>
+<blockquote>
+<a href="ltn12.html#filter">filter</a>:
+<a href="ltn12.html#filter.chain">chain</a>,
+<a href="ltn12.html#filter.cycle">cycle</a>.
+</blockquote>
+<blockquote>
+<a href="ltn12.html#pump">pump</a>:
+<a href="ltn12.html#pump.all">all</a>,
+<a href="ltn12.html#pump.step">step</a>.
+</blockquote>
+<blockquote>
+<a href="ltn12.html#sink">sink</a>:
+<a href="ltn12.html#sink.chain">chain</a>,
+<a href="ltn12.html#sink.error">error</a>,
+<a href="ltn12.html#sink.file">file</a>,
+<a href="ltn12.html#sink.null">null</a>,
+<a href="ltn12.html#sink.simplify">simplify</a>,
+<a href="ltn12.html#sink.table">table</a>.
+</blockquote>
+<blockquote>
+<a href="ltn12.html#source">source</a>: 
+<a href="ltn12.html#source.cat">cat</a>,
+<a href="ltn12.html#source.chain">chain</a>,
+<a href="ltn12.html#source.empty">empty</a>,
+<a href="ltn12.html#source.error">error</a>,
+<a href="ltn12.html#source.file">file</a>,
+<a href="ltn12.html#source.simplify">simplify</a>,
+<a href="ltn12.html#source.string">string</a>.
+</blockquote>
+</blockquote>
+
+<!-- mime +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<blockquote>
+<a href="mime.html">MIME</a>
+<blockquote>
+<a href="mime.html#high">high-level</a>:
+<a href="mime.html#normalize">normalize</a>,
+<a href="mime.html#decode">decode</a>,
+<a href="mime.html#encode">encode</a>,
+<a href="mime.html#stuff">stuff</a>,
+<a href="mime.html#wrap">wrap</a>.
+</blockquote>
+<blockquote>
+<a href="mime.html#low">low-level</a>:
+<a href="mime.html#b64">b64</a>,
+<a href="mime.html#dot">dot</a>,
+<a href="mime.html#eol">eol</a>,
+<a href="mime.html#qp">qp</a>,
+<a href="mime.html#wrp">wrp</a>,
+<a href="mime.html#qpwrp">qpwrp</a>.
+<a href="mime.html#unb64">unb64</a>,
+<a href="mime.html#unqp">unqp</a>,
+</blockquote>
+</blockquote>
+
+<!-- smtp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<blockquote>
+<a href="smtp.html">SMTP</a>
+<blockquote>
+<a href="smtp.html#message">message</a>,
+<a href="smtp.html#send">send</a>.
+</blockquote>
+</blockquote>
+
+<!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<blockquote>
+<a href="socket.html">Socket</a>
+<blockquote>
+<a href="socket.html#debug">_DEBUG</a>,
+<a href="dns.html#dns">dns</a>,
+<a href="socket.html#gettime">gettime</a>,
+<a href="socket.html#newtry">newtry</a>,
+<a href="socket.html#protect">protect</a>,
+<a href="socket.html#select">select</a>,
+<a href="socket.html#sink">sink</a>,
+<a href="socket.html#skip">skip</a>,
+<a href="socket.html#sleep">sleep</a>,
+<a href="socket.html#source">source</a>,
+<a href="tcp.html#tcp">tcp</a>,
+<a href="socket.html#try">try</a>,
+<a href="udp.html#udp">udp</a>,
+<a href="socket.html#version">_VERSION</a>.
+</blockquote>
+</blockquote>
+
+<!-- tcp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<blockquote>
+<a href="tcp.html">TCP (in socket)</a>
+<blockquote>
+<a href="tcp.html#accept">accept</a>,
+<a href="tcp.html#bind">bind</a>,
+<a href="tcp.html#close">close</a>,
+<a href="tcp.html#connect">connect</a>,
+<a href="tcp.html#getpeername">getpeername</a>,
+<a href="tcp.html#getsockname">getsockname</a>,
+<a href="tcp.html#getstats">getstats</a>,
+<a href="tcp.html#receive">receive</a>,
+<a href="tcp.html#send">send</a>,
+<a href="tcp.html#setoption">setoption</a>,
+<a href="tcp.html#setstats">setstats</a>,
+<a href="tcp.html#settimeout">settimeout</a>,
+<a href="tcp.html#shutdown">shutdown</a>.
+</blockquote>
+</blockquote>
+
+<!-- udp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<blockquote>
+<a href="udp.html">UDP (in socket)</a>
+<blockquote>
+<a href="udp.html#close">close</a>,
+<a href="udp.html#getpeername">getpeername</a>,
+<a href="udp.html#getsockname">getsockname</a>,
+<a href="udp.html#receive">receive</a>,
+<a href="udp.html#receivefrom">receivefrom</a>,
+<a href="udp.html#send">send</a>,
+<a href="udp.html#sendto">sendto</a>,
+<a href="udp.html#setpeername">setpeername</a>,
+<a href="udp.html#setsockname">setsockname</a>,
+<a href="udp.html#setoption">setoption</a>,
+<a href="udp.html#settimeout">settimeout</a>.
+</blockquote>
+</blockquote>
+
+<!-- url ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<blockquote>
+<a href="url.html">URL</a>
+<blockquote>
+<a href="url.html#absolute">absolute</a>,
+<a href="url.html#build">build</a>,
+<a href="url.html#build_path">build_path</a>,
+<a href="url.html#escape">escape</a>,
+<a href="url.html#parse">parse</a>,
+<a href="url.html#parse_path">parse_path</a>,
+<a href="url.html#unescape">unescape</a>.
+</blockquote>
+</blockquote>
+
+<!-- footer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:47 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/smtp.html b/luasocket-2.0.2/doc/smtp.html
new file mode 100644
index 0000000..27dd473
--- /dev/null
+++ b/luasocket-2.0.2/doc/smtp.html
@@ -0,0 +1,417 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: SMTP support">
+<meta name="keywords" content="Lua, LuaSocket, SMTP, E-Mail, MIME, Multipart,
+Library, Support"> 
+<title>LuaSocket: SMTP support</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- smtp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=smtp>SMTP</h2> 
+
+<p> The  <tt>smtp</tt> namespace provides functionality to send e-mail
+messages. The high-level API consists of two functions: one to 
+define an e-mail message, and another to actually send the message.
+Although almost all users will find that these functions provide more than
+enough functionality, the underlying implementation allows for even more
+control (if you bother to read the code).  
+</p>
+
+<p>The implementation conforms to the Simple Mail Transfer Protocol,
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2821.txt">RFC 2821</a>.
+Another RFC of interest is <a
+href="http://www.cs.princeton.edu/~diego/rfc/rfc2822.txt">RFC 2822</a>,
+which governs the Internet Message Format.
+Multipart messages (those that contain attachments) are part
+of the MIME standard, but described mainly
+in <a href="http://www.cs.princeton.edu/~diego/rfc/rfc2046.txt">RFC
+2046</a>
+
+<p> In the description below, good understanding of <a
+href="http://lua-users.org/wiki/FiltersSourcesAndSinks"> LTN012, Filters
+sources and sinks</a> and the  <a href=mime.html>MIME</a> module is
+assumed.  In fact, the SMTP module was the main reason for their 
+creation. </p>
+
+<p> 
+To obtain the <tt>smtp</tt> namespace, run:
+</p>
+
+<pre class=example>
+-- loads the SMTP module and everything it requires
+local smtp = require("socket.smtp")
+</pre>
+
+<p>
+MIME headers are represented as a Lua table in the form:
+</p>
+
+<blockquote>
+<table summary="MIME headers in Lua table">
+<tr><td><tt>
+headers = {<br>
+&nbsp;&nbsp;field-1-name = <i>field-1-value</i>,<br>
+&nbsp;&nbsp;field-2-name = <i>field-2-value</i>,<br>
+&nbsp;&nbsp;field-3-name = <i>field-3-value</i>,<br>
+&nbsp;&nbsp;...<br>
+&nbsp;&nbsp;field-n-name = <i>field-n-value</i><br>
+}
+</tt></td></tr>
+</table>
+</blockquote>
+
+<p>
+Field names are case insensitive (as  specified by the standard) and all
+functions  work with  lowercase field names.  
+Field values are left unmodified.
+</p>
+
+<p class=note>
+Note: MIME headers are independent of order. Therefore, there is no problem
+in representing them in a Lua table. 
+</p>
+
+<p>
+The following constants can be set to control the default behavior of
+the SMTP module: 
+</p>
+
+<ul>
+<li> <tt>DOMAIN</tt>: domain used to greet the server;
+<li> <tt>PORT</tt>: default port used for the connection;
+<li> <tt>SERVER</tt>: default server used for the connection;
+<li> <tt>TIMEOUT</tt>: default timeout for all I/O operations;
+<li> <tt>ZONE</tt>: default time zone.
+</ul>
+
+<!-- send +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=send> 
+smtp.<b>send{</b><br>
+&nbsp;&nbsp;from = <i>string</i>,<br>
+&nbsp;&nbsp;rcpt = <i>string</i> or <i>string-table</i>,<br>
+&nbsp;&nbsp;source = <i>LTN12 source</i>,<br>
+&nbsp;&nbsp;[user = <i>string</i>,]<br>
+&nbsp;&nbsp;[password = <i>string</i>,]<br>
+&nbsp;&nbsp;[server = <i>string</i>,]<br>
+&nbsp;&nbsp;[port = <i>number</i>,]<br>
+&nbsp;&nbsp;[domain = <i>string</i>,]<br>
+&nbsp;&nbsp;[step = <i>LTN12 pump step</i>,]<br>
+&nbsp;&nbsp;[create = <i>function</i>]<br>
+<b>}</b>
+</p>
+
+<p class=description>
+Sends a message to a recipient list. Since sending messages is not as
+simple as downloading an URL from a FTP or HTTP server, this function 
+doesn't have a simple interface. However, see the 
+<a href=#message><tt>message</tt></a> source factory for 
+a very powerful way to define the message contents.
+</p>
+
+
+<p class=parameters>
+The sender is given by the e-mail address in the <tt>from</tt> field. 
+<tt>Rcpt</tt> is a Lua table with one entry for each recipient e-mail
+address, or a string
+in case there is just one recipient. 
+The contents of the message are given by a <em>simple</em> 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+<tt>source</tt>. Several arguments are optional:
+</p>
+<ul>
+<li> <tt>user</tt>, <tt>password</tt>: User and password for
+authentication. The function will attempt LOGIN and PLAIN authentication
+methods if supported by the server (both are unsafe);
+<li> <tt>server</tt>: Server to connect to. Defaults to "localhost";
+<li> <tt>port</tt>: Port to connect to. Defaults to 25;
+<li> <tt>domain</tt>: Domain name used to greet the server; Defaults to the
+local machine host name; 
+<li> <tt>step</tt>: 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+pump step function used to pass data from the
+source to the server. Defaults to the LTN12 <tt>pump.step</tt> function;
+<li><tt>create</tt>: An optional function to be used instead of
+<a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created. 
+</ul>
+
+<p class=return> 
+If  successful, the function returns 1. Otherwise, the function returns
+<b><tt>nil</tt></b> followed by an error message.
+</p>
+
+<p class=note>
+Note: SMTP servers can be very picky with the format of e-mail
+addresses. To be safe, use only addresses of the form
+"<tt>&lt;fulano@example.com&gt;</tt>" in the <tt>from</tt> and
+<tt>rcpt</tt> arguments to the <tt>send</tt> function. In headers, e-mail
+addresses can take whatever form you like.  </p>
+
+<p class=note>
+Big note: There is a good deal of misconception with the use of the
+destination address field headers, i.e., the '<tt>To</tt>', '<tt>Cc</tt>',
+and, more importantly, the '<tt>Bcc</tt>' headers. Do <em>not</em> add a
+'<tt>Bcc</tt>' header to your messages because it will probably do the
+exact opposite of what you expect.
+</p>
+
+<p class=note>
+Only recipients specified in the <tt>rcpt</tt> list will receive a copy of the
+message.  Each recipient of an SMTP mail message receives a copy of the
+message body along with the headers, and nothing more.  The headers
+<em>are</em> part of the message and should be produced by the 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+<tt>source</tt> function. The <tt>rcpt</tt> list is <em>not</em>
+part of the message and will not be sent to anyone.
+</p>
+
+<p class=note>
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2822.txt">RFC 2822</a>
+has two <em>important and short</em> sections, "3.6.3. Destination address
+fields" and "5. Security considerations",  explaining the proper
+use of these headers. Here is a summary of what it says: 
+</p>
+
+<ul>
+<li> <tt>To</tt>: contains the address(es) of the primary recipient(s)
+of the message;
+<li> <tt>Cc</tt>: (where the "Cc" means "Carbon Copy" in the sense of
+making a copy on a typewriter using carbon paper) contains the
+addresses of others who are to receive the message, though the
+content of the message may not be directed at them;
+<li> <tt>Bcc</tt>: (where the "Bcc" means "Blind Carbon
+Copy") contains addresses of recipients of the message whose addresses are not to be revealed to other recipients of the message.
+</ul> 
+
+<p class=note>
+The LuaSocket <tt>send</tt> function does not care or interpret the 
+headers you send, but it gives you full control over what is sent and 
+to whom it is sent:
+</p>
+<ul>
+<li> If someone is to receive the message, the e-mail address <em>has</em>
+to be in the recipient list. This is the only parameter that controls who
+gets a copy of the message;
+<li> If there are multiple recipients, none of them will automatically 
+know that someone else got that message. That is, the default behavior is
+similar to the <tt>Bcc</tt> field of popular e-mail clients; 
+<li> It is up to you to add the <tt>To</tt> header with the list of primary
+recipients so that other recipients can see it;
+<li> It is also up to you to add the <tt>Cc</tt> header with the 
+list of additional recipients so that everyone else sees it;
+<li> Adding a header <tt>Bcc</tt> is nonsense, unless it is 
+empty. Otherwise, everyone receiving the message will see it and that is
+exactly what you <em>don't</em> want to happen!
+</ul>
+
+<p class=note>
+I hope this clarifies the issue. Otherwise, please refer to 
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2821.txt">RFC 2821</a>
+and
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2822.txt">RFC 2822</a>.
+</p>
+
+<pre class=example>
+-- load the smtp support
+local smtp = require("socket.smtp")
+
+-- Connects to server "localhost" and sends a message to users
+-- "fulano@example.com",  "beltrano@example.com", 
+-- and "sicrano@example.com".
+-- Note that "fulano" is the primary recipient, "beltrano" receives a
+-- carbon copy and neither of them knows that "sicrano" received a blind
+-- carbon copy of the message.
+from = "&lt;luasocket@example.com&gt;"
+
+rcpt = {
+  "&lt;fulano@example.com&gt;",
+  "&lt;beltrano@example.com&gt;",
+  "&lt;sicrano@example.com&gt;"
+}
+
+mesgt = {
+  headers = {
+    to = "Fulano da Silva &lt;fulano@example.com&gt;",
+    cc = '"Beltrano F. Nunes" &lt;beltrano@example.com&gt;',
+    subject = "My first message"
+  },
+  body = "I hope this works. If it does, I can send you another 1000 copies."
+}
+
+r, e = smtp.send{
+  from = from,
+  rcpt = rcpt, 
+  source = smtp.message(mesgt)
+}
+</pre>
+
+<!-- message ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=message> 
+smtp.<b>message(</b>mesgt<b>)</b>
+</p>
+
+<p class=description>
+Returns a <em>simple</em>
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> source that sends an SMTP message body, possibly multipart (arbitrarily deep). 
+</p>
+
+<p class=parameters>
+The only parameter of the function is a table describing the message.
+<tt>Mesgt</tt> has the following form (notice the recursive structure):
+</p>
+
+<blockquote>
+<table summary="Mesgt table structure">
+<tr><td><tt>
+mesgt = {<br>
+&nbsp;&nbsp;headers = <i>header-table</i>,<br>
+&nbsp;&nbsp;body = <i>LTN12 source</i> or <i>string</i> or 
+<i>multipart-mesgt</i><br>
+}<br>
+&nbsp;<br>
+multipart-mesgt = {<br>
+&nbsp;&nbsp;[preamble = <i>string</i>,]<br>
+&nbsp;&nbsp;[1] = <i>mesgt</i>,<br>
+&nbsp;&nbsp;[2] = <i>mesgt</i>,<br>
+&nbsp;&nbsp;...<br>
+&nbsp;&nbsp;[<i>n</i>] = <i>mesgt</i>,<br>
+&nbsp;&nbsp;[epilogue = <i>string</i>,]<br>
+}<br>
+</tt></td></tr>
+</table>
+</blockquote>
+
+<p class=parameters>
+For a simple message, all that is needed is a set of <tt>headers</tt>
+and the <tt>body</tt>. The message <tt>body</tt> can be given as a string
+or as a <em>simple</em> 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+source. For multipart messages, the body is a table that
+recursively defines each part as an independent message, plus an optional
+<tt>preamble</tt> and <tt>epilogue</tt>.
+</p>
+
+<p class=return> 
+The function returns a <em>simple</em> 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> 
+source that produces the
+message contents as defined by <tt>mesgt</tt>, chunk by chunk. 
+Hopefully, the following
+example will make things clear. When in doubt, refer to the appropriate RFC
+as listed in the introduction.  </p>
+
+<pre class=example>
+-- load the smtp support and its friends
+local smtp = require("socket.smtp")
+local mime = require("mime")
+local ltn12 = require("ltn12")
+
+-- creates a source to send a message with two parts. The first part is 
+-- plain text, the second part is a PNG image, encoded as base64.
+source = smtp.message{
+  headers = {
+     -- Remember that headers are *ignored* by smtp.send. 
+     from = "Sicrano de Oliveira &lt;sicrano@example.com&gt;",
+     to = "Fulano da Silva &lt;fulano@example.com&gt;",
+     subject = "Here is a message with attachments"
+  },
+  body = {
+    preamble = "If your client doesn't understand attachments, \r\n" ..
+               "it will still display the preamble and the epilogue.\r\n" ..
+               "Preamble will probably appear even in a MIME enabled client.",
+    -- first part: no headers means plain text, us-ascii.
+    -- The mime.eol low-level filter normalizes end-of-line markers.
+    [1] = { 
+      body = mime.eol(0, [[
+        Lines in a message body should always end with CRLF. 
+        The smtp module will *NOT* perform translation. However, the 
+        send function *DOES* perform SMTP stuffing, whereas the message
+        function does *NOT*.
+      ]])
+    },
+    -- second part: headers describe content to be a png image, 
+    -- sent under the base64 transfer content encoding.
+    -- notice that nothing happens until the message is actually sent. 
+    -- small chunks are loaded into memory right before transmission and 
+    -- translation happens on the fly.
+    [2] = { 
+      headers = {
+        ["content-type"] = 'image/png; name="image.png"',
+        ["content-disposition"] = 'attachment; filename="image.png"',
+        ["content-description"] = 'a beautiful image',
+        ["content-transfer-encoding"] = "BASE64"
+      },
+      body = ltn12.source.chain(
+        ltn12.source.file(io.open("image.png", "rb")),
+        ltn12.filter.chain(
+          mime.encode("base64"),
+          mime.wrap()
+        )
+      )
+    },
+    epilogue = "This might also show up, but after the attachments"
+  }
+}
+
+-- finally send it
+r, e = smtp.send{
+    from = "&lt;sicrano@example.com&gt;",
+    rcpt = "&lt;fulano@example.com&gt;",
+    source = source,
+}
+</pre>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:51 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/socket.html b/luasocket-2.0.2/doc/socket.html
new file mode 100644
index 0000000..ba4b730
--- /dev/null
+++ b/luasocket-2.0.2/doc/socket.html
@@ -0,0 +1,404 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: The core namespace">
+<meta name="keywords" content="Lua, LuaSocket, Socket, Network, Library, Support"> 
+<title>LuaSocket: The socket namespace</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=socket>The socket namespace</h2> 
+
+<p>
+The <tt>socket</tt> namespace contains the core functionality of LuaSocket. 
+</p>
+
+<p> 
+To obtain the <tt>socket</tt> namespace, run:
+</p>
+
+<pre class=example>
+-- loads the socket module 
+local socket = require("socket")
+</pre>
+
+<!-- bind ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=bind> 
+socket.<b>bind(</b>address, port [, backlog]<b>)</b>
+</p>
+
+<p class=description>
+This function is a shortcut that creates and returns a TCP server object
+bound to a local <tt>address</tt> and <tt>port</tt>, ready to 
+accept client connections. Optionally,
+user can also specify the <tt>backlog</tt> argument to the 
+<a href=tcp.html#listen><tt>listen</tt></a> method (defaults to 32). 
+</p>
+
+<p class=note>
+Note: The server object returned will have the option "<tt>reuseaddr</tt>" 
+set to <tt><b>true</b></tt>.
+</p>
+
+<!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=connect> 
+socket.<b>connect(</b>address, port [, locaddr, locport]<b>)</b>
+</p>
+
+<p class=description>
+This function is a shortcut that creates and returns a TCP client object
+connected to a remote <tt>host</tt> at a given <tt>port</tt>. Optionally,
+the user can also specify the local address and port to bind
+(<tt>locaddr</tt> and <tt>locport</tt>).
+</p>
+
+<!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=debug> 
+socket.<b>_DEBUG</b>
+</p>
+
+<p class=description>
+This constant is set to <tt><b>true</b></tt> if the library was compiled
+with debug support.
+</p>
+
+<!-- newtry +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=newtry> 
+socket.<b>newtry(</b>finalizer<b>)</b>
+</p>
+
+<p class=description>
+Creates and returns a <em>clean</em> 
+<a href="#try"><tt>try</tt></a>
+function that allows for cleanup before the exception 
+is  raised. 
+</p>
+
+<p class=parameters> 
+<tt>Finalizer</tt> is a function that will be called before
+<tt>try</tt> throws the exception. It will be called 
+in <em>protected</em> mode.
+</p>
+
+<p class=return> 
+The function returns your customized <tt>try</tt> function. 
+</p>
+
+<p class=note>
+Note: This idea saved a <em>lot</em> of work with the 
+implementation of protocols in LuaSocket: 
+</p>
+
+<pre class=example>
+foo = socket.protect(function()
+    -- connect somewhere
+    local c = socket.try(socket.connect("somewhere", 42))
+    -- create a try function that closes 'c' on error
+    local try = socket.newtry(function() c:close() end)
+    -- do everything reassured c will be closed 
+    try(c:send("hello there?\r\n"))
+    local answer = try(c:receive())
+    ...
+    try(c:send("good bye\r\n"))
+    c:close()
+end)
+</pre>
+
+
+<!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=protect> 
+socket.<b>protect(</b>func<b>)</b>
+</p>
+
+<p class=description>
+Converts a function that throws exceptions into a safe function. This
+function only catches exceptions thrown by the <a href=#try><tt>try</tt></a>
+and <a href=#newtry><tt>newtry</tt></a> functions. It does not catch normal 
+Lua errors.
+</p>
+
+<p class=parameters>
+<tt>Func</tt> is a function that calls 
+<a href=#try><tt>try</tt></a> (or <tt>assert</tt>, or <tt>error</tt>) 
+to throw exceptions. 
+</p>
+
+<p class=return>
+Returns an equivalent function that instead of throwing exceptions,
+returns <tt><b>nil</b></tt> followed by an error message. 
+</p>
+
+<p class=note>
+Note: Beware that if your function performs some illegal operation that
+raises an error, the protected function will catch the error and return it
+as a string. This is because the <a href=#try><tt>try</tt></a> function
+uses errors as the mechanism to throw exceptions.  
+</p>
+
+<!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=select> 
+socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b>
+</p>
+
+<p class=description>
+Waits for a number of sockets to change status. 
+</p>
+
+<p class=parameters>
+<tt>Recvt</tt> is an array with the sockets to test for characters
+available for reading. Sockets in the <tt>sendt</tt> array are watched to
+see if it is OK to immediately write on them.  <tt>Timeout</tt> is the
+maximum amount of time (in seconds) to wait for a change in status.  A
+<tt><b>nil</b></tt>, negative or omitted <tt>timeout</tt> value allows the
+function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also
+be empty tables or <tt><b>nil</b></tt>. Non-socket values (or values with
+non-numeric indices) in the arrays will be silently ignored.
+</p>
+
+<p class=return> The function returns a list with the sockets ready for
+reading, a list with the sockets ready for writing and an error message.
+The error message is "<tt>timeout</tt>" if a timeout condition was met and
+<tt><b>nil</b></tt> otherwise. The returned tables are
+doubly keyed both by integers and also by the sockets
+themselves, to simplify the test if a specific socket has
+changed status. 
+</p>
+
+<p class=note>
+<b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail 
+on non-blocking TCP sockets. The function may return a socket as
+writable even though the socket is <em>not</em> ready for sending.
+</p>
+
+<p class=note>
+<b>Another important note</b>: calling select with a server socket in the receive parameter before a call to accept does <em>not</em> guarantee
+<a href=tcp.html#accept><tt>accept</tt></a> will return immediately. 
+Use the <a href=tcp.html#settimeout><tt>settimeout</tt></a> 
+method or <tt>accept</tt> might block forever.  
+</p>
+
+<p class=note>
+<b>Yet another note</b>: If you close a socket and pass
+it to <tt>select</tt>, it will be ignored.
+</p>
+
+<!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=sink> 
+socket.<b>sink(</b>mode, socket<b>)</b>
+</p>
+
+<p class=description>
+Creates an 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
+sink from a stream socket object. 
+</p>
+
+<p class=parameters>
+<tt>Mode</tt> defines the behavior of the sink. The following
+options are available:
+</p>
+<ul>
+<li> <tt>"http-chunked"</tt>: sends data through socket after applying the
+<em>chunked transfer coding</em>, closing the socket when done;
+<li> <tt>"close-when-done"</tt>: sends all received data through the
+socket, closing the socket when done; 
+<li> <tt>"keep-open"</tt>: sends all received data through the
+socket, leaving it open when done. 
+</ul>
+<p>
+<tt>Socket</tt> is the stream socket object used to send the data. 
+</p>
+
+<p class=return>
+The function returns a sink with the appropriate behavior. 
+</p>
+
+<!-- skip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=skip> 
+socket.<b>skip(</b>d [, ret<sub>1</sub>, ret<sub>2</sub> ...  ret<sub>N</sub>]<b>)</b>
+</p>
+
+<p class=description>
+Drops a number of arguments and returns the remaining.
+</p>
+
+<p class=parameters>
+<tt>D</tt> is the number of arguments to drop. <tt>Ret<sub>1</sub></tt> to
+<tt>ret<sub>N</sub></tt> are the arguments.
+</p>
+
+<p class=return> 
+The function returns <tt>ret<sub>d+1</sub></tt> to <tt>ret<sub>N</sub></tt>.
+</p>
+
+<p class=note>
+Note: This function is useful to avoid creation of dummy variables:
+</p>
+
+<pre class=example>
+-- get the status code and separator from SMTP server reply 
+local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
+</pre>
+
+<!-- sleep ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=sleep> 
+socket.<b>sleep(</b>time<b>)</b>
+</p>
+
+<p class=description>
+Freezes the program execution during a given amount of time.
+</p>
+
+<p class=parameters> 
+<tt>Time</tt> is the number of seconds to sleep for. 
+</p>
+
+<!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=source> 
+socket.<b>source(</b>mode, socket [, length]<b>)</b>
+</p>
+
+<p class=description>
+Creates an 
+<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
+source from a stream socket object. 
+</p>
+
+<p class=parameters>
+<tt>Mode</tt> defines the behavior of the source. The following
+options are available:
+</p>
+<ul>
+<li> <tt>"http-chunked"</tt>: receives data from socket and removes the
+<em>chunked transfer coding</em> before returning the data;
+<li> <tt>"by-length"</tt>: receives a fixed number of bytes from the
+socket. This mode requires the extra argument <tt>length</tt>; 
+<li> <tt>"until-closed"</tt>: receives data from a socket until the other
+side closes the connection. 
+</ul>
+<p>
+<tt>Socket</tt> is the stream socket object used to receive the data. 
+</p>
+
+<p class=return>
+The function returns a source with the appropriate behavior. 
+</p>
+
+<!-- time ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=gettime> 
+socket.<b>gettime()</b>
+</p>
+
+<p class=description>
+Returns the time in seconds, relative to the origin of the 
+universe. You should subtract the values returned by this function
+to get meaningful values. 
+</p>
+
+<pre class=example>
+t = socket.gettime()
+-- do stuff
+print(socket.gettime() - t .. " seconds elapsed")
+</pre>
+
+<!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=try> 
+socket.<b>try(</b>ret<sub>1</sub> [, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b>
+</p>
+
+<p class=description>
+Throws an exception in case of error. The exception can only be caught 
+by the <a href=#protect><tt>protect</tt></a> function. It does not explode
+into an error message.
+</p>
+
+<p class=parameters>
+<tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> can be arbitrary
+arguments, but are usually the return values of a function call 
+nested with <tt>try</tt>. 
+</p>
+
+<p class=return> 
+The function returns <tt>ret</tt><sub>1</sub> to <tt>ret</tt><sub>N</sub> if
+<tt>ret</tt><sub>1</sub> is not <tt><b>nil</b></tt>. Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub>.
+</p>
+
+<pre class=example>
+-- connects or throws an exception with the appropriate error message
+c = socket.try(socket.connect("localhost", 80))
+</pre>
+
+<!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=version> 
+socket.<b>_VERSION</b>
+</p>
+
+<p class=description>
+This constant has a string describing the current LuaSocket version. 
+</p>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:54 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/tcp.html b/luasocket-2.0.2/doc/tcp.html
new file mode 100644
index 0000000..a16a09e
--- /dev/null
+++ b/luasocket-2.0.2/doc/tcp.html
@@ -0,0 +1,533 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: The TCP/IP support">
+<meta name="keywords" content="Lua, LuaSocket, Socket, TCP, Library, Network, Support"> 
+<title>LuaSocket: TCP/IP support</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- tcp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=tcp>TCP</h2> 
+
+<!-- socket.tcp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=socket.tcp> 
+socket.<b>tcp()</b>
+</p>
+
+<p class=description> 
+Creates and returns a TCP master object. A master object can
+be transformed into a server object with the method 
+<a href=#listen><tt>listen</tt></a> (after a call to <a
+href=#bind><tt>bind</tt></a>) or into a client object with 
+the method <a href=#connect><tt>connect</tt></a>. The only other 
+method supported by a master object is the 
+<a href=#close><tt>close</tt></a> method.</p>
+
+<p class=return>
+In case of success, a new master object is returned. In case of error,
+<b><tt>nil</tt></b> is returned, followed by an error message.
+</p>
+
+<!-- accept +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=accept> 
+server:<b>accept()</b>
+</p>
+
+<p class=description>
+Waits  for  a  remote connection on the server
+object and returns a client object representing that connection.
+</p>
+
+<p class=return>
+If a connection is successfully initiated, a client object is returned.  
+If a  timeout condition  is  met,  the method  returns <b><tt>nil</tt></b>
+followed by the error string '<tt>timeout</tt>'. Other errors are 
+reported by <b><tt>nil</tt></b> followed by a message describing the error.
+</p>
+
+<p class=note>
+Note: calling <a href=socket.html#select><tt>socket.select</tt></a>
+with   a  server   object   in
+the <tt>recvt</tt>  parameter  before  a   call  to  <tt>accept</tt> does
+<em>not</em> guarantee  <tt>accept</tt> will  return immediately.  Use the <a
+href=#settimeout><tt>settimeout</tt></a> method or <tt>accept</tt>
+might block until <em>another</em> client shows up. 
+</p>
+
+<!-- bind +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=bind> 
+master:<b>bind(</b>address, port<b>)</b>
+</p>
+
+<p class=description>
+Binds a master object to <tt>address</tt> and <tt>port</tt> on the
+local host. 
+
+<p class=parameters>
+<tt>Address</tt> can be an IP address or a host name. 
+<tt>Port</tt> must be an integer number in the range [0..64K). 
+If <tt>address</tt>
+is '<tt>*</tt>', the system binds to all local interfaces
+using the <tt>INADDR_ANY</tt> constant. If <tt>port</tt> is 0, the system automatically
+chooses an ephemeral port.  
+</p>
+
+<p class=return>
+In case of  success, the  method returns  1. In case of error, the
+method returns <b><tt>nil</tt></b> followed by an error message.
+</p>
+
+<p class=note>
+Note: The function <a href=socket.html#bind><tt>socket.bind</tt></a> 
+is available and is a shortcut for the creation of server sockets.
+</p>
+
+<!-- close ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=close> 
+master:<b>close()</b><br>
+client:<b>close()</b><br>
+server:<b>close()</b>
+</p>
+
+<p class=description>
+Closes  a TCP object. The internal socket used by the object is closed
+and the local  address   to  which the object was
+bound is made  available to other  applications. No further  operations
+(except  for  further calls  to the <tt>close</tt> method)  are allowed on
+a closed socket. 
+</p>
+
+<p class=note>
+Note:  It is  important to  close all  used  sockets once  they are  not
+needed,  since, in  many systems,  each socket  uses a  file descriptor,
+which are limited system resources. Garbage-collected objects are
+automatically closed before destruction, though. 
+</p>
+
+<!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=connect>
+master:<b>connect(</b>address, port<b>)</b>
+</p>
+
+<p class=description>
+Attempts to connect a master object to a remote host, transforming it into a
+client object. 
+Client objects support methods 
+<a href=#send><tt>send</tt></a>,
+<a href=#receive><tt>receive</tt></a>, 
+<a href=#getsockname><tt>getsockname</tt></a>, 
+<a href=#getpeername><tt>getpeername</tt></a>,
+<a href=#settimeout><tt>settimeout</tt></a>, 
+and <a href=#close><tt>close</tt></a>.
+</p>
+
+<p class=parameters>
+<tt>Address</tt> can be an IP address or a host name. 
+<tt>Port</tt> must be an integer number in the range [1..64K). 
+</p>
+
+<p class=return>
+In case of error, the method returns <b><tt>nil</tt></b> followed by a string
+describing the error. In case of success, the method returns 1.
+</p>
+
+<p class=note>
+Note: The function <a href=socket.html#connect><tt>socket.connect</tt></a> 
+is available and is a shortcut for the creation of client sockets.
+</p>
+
+<p class=note>
+Note: Starting with LuaSocket 2.0, 
+the <a href=#settimeout><tt>settimeout</tt></a>
+method affects the behavior of <tt>connect</tt>, causing it to return 
+with an error in case of a timeout. If that happens, you can still call <a
+href=socket.html#select><tt>socket.select</tt></a> with the socket in the
+<tt>sendt</tt> table. The socket will be writable when the connection is
+established.
+</p>
+
+<!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=getpeername>
+client:<b>getpeername()</b>
+</p>
+
+<p class=description>
+Returns information about the remote side of a connected client object.
+</p>
+
+<p class=return>
+Returns a string with the IP address of the peer, followed by the 
+port number that peer is using for the connection. 
+In case of error, the method returns <b><tt>nil</tt></b>. 
+</p>
+
+<p class=note>
+Note: It makes no sense to call this method on server objects.
+</p>
+
+<!-- getsockname ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=getsockname>
+master:<b>getsockname()</b><br>
+client:<b>getsockname()</b><br>
+server:<b>getsockname()</b>
+</p>
+
+<p class=description>
+Returns the local address information associated to the object. 
+</p>
+
+<p class=return>
+The method returns a string with local IP address and a number with 
+the port. In case of error, the method returns <b><tt>nil</tt></b>.
+</p>
+
+<!-- getstats +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=getstats>
+master:<b>getstats()</b><br>
+client:<b>getstats()</b><br>
+server:<b>getstats()</b><br>
+</p>
+
+<p class=description>
+Returns accounting information on the socket, useful for throttling
+of bandwidth. 
+</p>
+
+<p class=return>
+The method returns the number of bytes received, the number of bytes sent,
+and the age of the socket object in seconds. 
+</p>
+
+<!-- listen ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=listen> 
+master:<b>listen(</b>backlog<b>)</b>
+</p>
+
+<p class=description>
+Specifies the socket is willing to receive connections, transforming the
+object into a server object.  Server objects support the 
+<a href=#accept><tt>accept</tt></a>,  
+<a href=#getsockname><tt>getsockname</tt></a>, 
+<a href=#setoption><tt>setoption</tt></a>, 
+<a href=#settimeout><tt>settimeout</tt></a>, 
+and <a href=#close><tt>close</tt></a> methods.  
+</p>
+
+<p class=parameters>
+The parameter <tt>backlog</tt> specifies the  number  of  client 
+connections that can
+be queued waiting for service. If the queue is full and another  client
+attempts connection,  the connection is  refused.
+</p>
+
+<p class=return>
+In case of  success, the  method returns  1. In case of error, the
+method returns <b><tt>nil</tt></b> followed by an error message.
+</p>
+
+<!-- receive ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=receive>
+client:<b>receive(</b>[pattern [, prefix]]<b>)</b>
+</p>
+
+<p class=description>
+Reads data from a client object, according to the specified <em>read
+pattern</em>.  Patterns follow the Lua file I/O format, and the difference in performance between all patterns is negligible. 
+</p>
+
+<p class=parameters>
+<tt>Pattern</tt> can be any of the following: 
+</p>
+
+<ul>
+<li> '<tt>*a</tt>':  reads from  the  socket  until the  connection  is
+closed. No end-of-line translation is performed;
+<li> '<tt>*l</tt>':  reads a line of  text from the socket.  The line is
+terminated by a  LF character (ASCII&nbsp;10), optionally  preceded by a
+CR character (ASCII&nbsp;13). The CR and LF characters are not included in
+the returned line. In fact, <em>all</em> CR characters are
+ignored by the pattern. This is the default pattern;
+<li> <tt>number</tt>:  causes the  method to read  a specified <tt>number</tt> 
+of bytes from the socket.
+</ul>
+
+<p class=parameters>
+<tt>Prefix</tt> is an optional string to be concatenated to the beginning
+of any received data before return.
+</p>
+
+<p class=return>
+If successful, the method returns the received pattern. In case of error,
+the method returns <tt><b>nil</b></tt> followed by an error message which
+can be the string '<tt>closed</tt>'  in   case  the  connection  was
+closed  before  the transmission  was completed  or  the string
+'<tt>timeout</tt>' in  case there was a timeout during  the operation.
+Also, after the error message, the function returns the partial result of
+the transmission.
+</p>
+
+<p class=note>
+<b>Important note</b>: This function was changed <em>severely</em>. It used
+to support multiple patterns (but I have never seen this feature used) and
+now it doesn't anymore.  Partial results used to be returned in the same 
+way as successful results. This last feature violated the idea that all
+functions should return <tt><b>nil</b></tt> on error.  Thus it was changed
+too. 
+</p>
+
+<!-- send +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=send>
+client:<b>send(</b>data [, i [, j]]<b>)</b>
+</p>
+
+<p class=description>
+Sends <tt>data</tt> through client object.
+</p>
+
+<p class=parameters>
+<tt>Data</tt> is the string to be sent. The optional arguments
+<tt>i</tt> and <tt>j</tt> work exactly like the standard
+<tt>string.sub</tt> Lua function to allow the selection of a 
+substring to be sent.
+</p>
+
+<p class=return>
+If successful, the method returns the index of the last byte
+within <tt>[i, j]</tt> that has been sent.  Notice that, if
+<tt>i</tt> is 1 or absent, this is effectively the total
+number of bytes sent.  In case of error, the method returns
+<b><tt>nil</tt></b>, followed by an error message, followed
+by the index of the last byte within <tt>[i, j]</tt> that
+has been sent. You might want to try again from the byte
+following that.  The error message can be '<tt>closed</tt>'
+in case the connection was  closed before the transmission
+was  completed or the string  '<tt>timeout</tt>'  in  case
+there was  a  timeout  during  the operation.
+</p>
+
+<p class=note>
+Note: Output is <em>not</em> buffered. For small strings, 
+it is always better to concatenate them in Lua 
+(with the '<tt>..</tt>' operator) and send the result in one call 
+instead of calling the method several times. 
+</p>
+
+<!-- setoption ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=setoption>
+client:<b>setoption(</b>option [, value]<b>)</b><br>
+server:<b>setoption(</b>option [, value]<b>)</b>
+</p>
+
+<p class=description>
+Sets options for the TCP object. Options are only needed by low-level or
+time-critical applications. You should only modify an option if you 
+are sure you need it. 
+</p>
+
+<p class=parameters>
+<tt>Option</tt> is a string with the option name, and <tt>value</tt> 
+depends on the option being set:
+
+<ul>
+
+<li> '<tt>keepalive</tt>':  Setting this option to <tt>true</tt> enables
+the periodic transmission of messages on a connected socket. Should the
+connected party fail to respond to these messages, the connection is
+considered broken and processes using the socket are notified; 
+
+<li> '<tt>linger</tt>': Controls the action taken when unsent data are
+queued on a socket and a close is performed.  The value is a table with a
+boolean entry '<tt>on</tt>' and a numeric entry for the time interval
+'<tt>timeout</tt>' in seconds. If the '<tt>on</tt>' field is set to
+<tt>true</tt>, the system will block the process on the close attempt until
+it is able to transmit the data or until '<tt>timeout</tt>' has passed. If
+'<tt>on</tt>' is <tt>false</tt> and a close is issued, the system will
+process the close in a manner that allows the process to continue as
+quickly as possible. I do not advise you to set this to anything other than
+zero; 
+
+<li> '<tt>reuseaddr</tt>': Setting this option indicates that the rules
+used in validating addresses supplied in a call to 
+<a href=#bind><tt>bind</tt></a> should allow reuse of local addresses;
+
+<li> '<tt>tcp-nodelay</tt>': Setting this option to <tt>true</tt> 
+disables the Nagle's algorithm for the connection.
+
+</ul>
+
+<p class=return>
+The method returns 1 in case of success, or <b><tt>nil</tt></b> otherwise.
+</p>
+
+<p class=note>
+Note: The descriptions above come from the man pages.
+</p>
+
+<!-- setstats +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=setstats>
+master:<b>setstats(</b>received, sent, age<b>)</b><br>
+client:<b>setstats(</b>received, sent, age<b>)</b><br>
+server:<b>setstats(</b>received, sent, age<b>)</b><br>
+</p>
+
+<p class=description>
+Resets accounting information on the socket, useful for throttling
+of bandwidth. 
+</p>
+
+<p class=parameters>
+<tt>Received</tt> is a number with the new number of bytes received.
+<tt>Sent</tt> is a number with the new number of bytes sent.
+<tt>Age</tt> is the new age in seconds.
+</p>
+
+<p class=return>
+The method returns 1 in case of success and <tt><b>nil</b></tt> otherwise. 
+</p>
+
+<!-- settimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=settimeout>
+master:<b>settimeout(</b>value [, mode]<b>)</b><br>
+client:<b>settimeout(</b>value [, mode]<b>)</b><br>
+server:<b>settimeout(</b>value [, mode]<b>)</b>
+</p>
+
+<p class=description>
+Changes the timeout  values for the object. By default,
+all I/O  operations are  blocking. That  is, any  call to  the methods
+<a href=#send><tt>send</tt></a>, 
+<a href=#receive><tt>receive</tt></a>, and 
+<a href=#accept><tt>accept</tt></a>
+will  block indefinitely,  until the operation completes.  The
+<tt>settimeout</tt>  method defines a  limit on the  amount  of   time  the
+I/O methods can  block. When a timeout is set and the specified amount of
+time has elapsed, the affected methods give up and fail with an error code.
+</p>
+
+<p class=parameters>
+The amount of time to wait is specified  as  the
+<tt>value</tt> parameter, in seconds. There  are two timeout  modes and
+both can be used together for fine tuning: 
+</p>
+
+<ul>
+<li> '<tt>b</tt>': <em>block</em> timeout.  Specifies the upper limit on
+the amount  of time  LuaSocket can  be blocked  by the  operating system
+while waiting for completion of any single I/O operation. This is the
+default mode;</li>
+
+<li> '<tt>t</tt>':  <em>total</em> timeout. Specifies the  upper limit on
+the amount of  time LuaSocket can block a Lua  script before returning from
+a call.</li> 
+</ul>
+
+<p class=parameters>
+The  <b><tt>nil</tt></b>  timeout  <tt>value</tt> allows  operations  to  block
+indefinitely. Negative timeout values have the same effect.
+</p>
+
+<p class=note>
+Note: although  timeout values  have millisecond  precision in LuaSocket,
+large  blocks can cause I/O functions not to  respect timeout values due
+to the time the library takes to  transfer blocks to and from the  OS
+and to and from the Lua interpreter. Also, function that accept host names
+and perform automatic name resolution might be blocked by the resolver for
+longer than the specified timeout value.
+</p>
+
+<p class=note>
+Note: The old <tt>timeout</tt> method is deprecated. The name has been
+changed for sake of uniformity, since all other method names already
+contained verbs making their imperative nature obvious.
+</p>
+
+<!-- shutdown +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=shutdown>
+client:<b>shutdown(</b>mode<b>)</b><br>
+</p>
+
+<p class=description>
+Shuts down part of a full-duplex connection. 
+</p>
+
+<p class=parameters>
+Mode tells which way of the connection should be shut down and can
+take the value:
+<ul>
+<li>"<tt>both</tt>": disallow further sends and receives on the object.
+This is the default mode;
+<li>"<tt>send</tt>": disallow further sends on the object;
+<li>"<tt>receive</tt>": disallow further receives on the object.
+</ul>
+
+<p class=return>
+This function returns 1.
+</p>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:25:57 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/udp.html b/luasocket-2.0.2/doc/udp.html
new file mode 100644
index 0000000..688649d
--- /dev/null
+++ b/luasocket-2.0.2/doc/udp.html
@@ -0,0 +1,416 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: The UDP support">
+<meta name="keywords" content="Lua, LuaSocket, Socket, UDP, Library, Network, Support"> 
+<title>LuaSocket: UDP support</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+
+<!-- udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=udp>UDP</h2> 
+
+<!-- socket.udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="socket.udp">
+socket.<b>udp()</b>
+</p>
+
+<p class="description">
+Creates and returns an unconnected UDP object. Unconnected objects support the 
+<a href="#sendto"><tt>sendto</tt></a>, 
+<a href="#receive"><tt>receive</tt></a>, 
+<a href="#receivefrom"><tt>receivefrom</tt></a>, 
+<a href="#getsockname"><tt>getsockname</tt></a>, 
+<a href="#setoption"><tt>setoption</tt></a>, 
+<a href="#settimeout"><tt>settimeout</tt></a>, 
+<a href="#setpeername"><tt>setpeername</tt></a>, 
+<a href="#setsockname"><tt>setsockname</tt></a>, and 
+<a href="#close"><tt>close</tt></a>. 
+The <a href="#setpeername"><tt>setpeername</tt></a> 
+is used to connect the object.
+</p>
+
+<p class="return">
+In case of success, a new unconnected UDP object
+returned. In case of error, <b><tt>nil</tt></b> is returned, followed by
+an error message.
+</p>
+
+<!-- close +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="close">
+connected:<b>close()</b><br>
+unconnected:<b>close()</b>
+</p>
+
+<p class="description">
+Closes a UDP object. The internal socket
+used by the object is closed and the local address to which the
+object was bound is made available to other applications. No
+further operations (except for further calls to the <tt>close</tt>
+method) are allowed on a closed socket.
+</p>
+
+<p class="note">
+Note: It is important to close all used sockets
+once they are not needed, since, in many systems, each socket uses
+a file descriptor, which are limited system resources.
+Garbage-collected objects are automatically closed before
+destruction, though.
+</p>
+
+<!-- getpeername +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="getpeername">
+connected:<b>getpeername()</b>
+</p>
+
+<p class="description">
+Retrieves information about the peer
+associated with a connected UDP object.
+</p>
+
+<p class="return">
+Returns the IP address and port number of the peer.
+</p>
+
+<p class="note">
+Note: It makes no sense to call this method on unconnected objects.
+</p>
+
+<!-- getsockname +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="getsockname">
+connected:<b>getsockname()</b><br>
+unconnected:<b>getsockname()</b>
+</p>
+
+<p class="description">
+Returns the local address information associated to the object.
+</p>
+
+<p class="return">
+The method returns a string with local IP
+address and a number with the port. In case of error, the method
+returns <b><tt>nil</tt></b>.
+</p>
+
+<p class="note">
+Note: UDP sockets are not bound to any address
+until the <a href="#setsockname"><tt>setsockname</tt></a> or the
+<a href="#sendto"><tt>sendto</tt></a> method is called for the
+first time (in which case it is bound to an ephemeral port and the
+wild-card address).
+</p>
+
+<!-- receive +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="receive">
+connected:<b>receive(</b>[size]<b>)</b><br>
+unconnected:<b>receive(</b>[size]<b>)</b>
+</p>
+
+<p class="description">
+Receives a datagram from the UDP object. If
+the UDP object is connected, only datagrams coming from the peer
+are accepted. Otherwise, the returned datagram can come from any
+host.
+</p>
+
+<p class="parameters">
+The optional <tt>size</tt> parameter
+specifies the maximum size of the datagram to be retrieved. If
+there are more than <tt>size</tt> bytes available in the datagram,
+the excess bytes are discarded. If there are less then
+<tt>size</tt> bytes available in the current datagram, the
+available bytes are returned. If <tt>size</tt> is omitted, the
+maximum datagram size is used (which is currently limited by the
+implementation to 8192 bytes).
+</p>
+
+<p class="return">
+In case of success, the method returns the
+received datagram. In case of timeout, the method returns
+<b><tt>nil</tt></b> followed by the string '<tt>timeout</tt>'.
+</p>
+
+<!-- receivefrom +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="receivefrom">
+unconnected:<b>receivefrom(</b>[size]<b>)</b>
+</p>
+
+<p class="description">
+Works exactly as the <a href="#receive"><tt>receive</tt></a> 
+method, except it returns the IP
+address and port as extra return values (and is therefore slightly less
+efficient).
+</p>
+
+<!-- send ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="send">
+connected:<b>send(</b>datagram<b>)</b>
+</p>
+
+<p class="description">
+Sends a datagram to the UDP peer of a connected object.
+</p>
+
+<p class="parameters">
+<tt>Datagram</tt> is a string with the datagram contents. 
+The maximum datagram size for UDP is 64K minus IP layer overhead.
+However datagrams larger than the link layer packet size will be
+fragmented, which may deteriorate performance and/or reliability.
+</p>
+
+<p class="return">
+If successful, the method returns 1. In case of
+error, the method returns <b><tt>nil</tt></b> followed by an error message.
+</p>
+
+<p class="note">
+Note: In UDP, the <tt>send</tt> method never blocks
+and the only way it can fail is if the underlying transport layer
+refuses to send a message to the specified address (i.e. no
+interface accepts the address).
+</p>
+
+<!-- sendto ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="sendto">
+unconnected:<b>sendto(</b>datagram, ip, port<b>)</b>
+</p>
+
+<p class="description">
+Sends a datagram to the specified IP address and port number.
+</p>
+
+<p class="parameters">
+<tt>Datagram</tt> is a string with the
+datagram contents. 
+The maximum datagram size for UDP is 64K minus IP layer overhead.
+However datagrams larger than the link layer packet size will be
+fragmented, which may deteriorate performance and/or reliability.
+<tt>Ip</tt> is the IP address of the recipient. 
+Host names are <em>not</em> allowed for performance reasons.
+
+<tt>Port</tt> is the port number at the recipient.
+</p>
+
+<p class="return">
+If successful, the method returns 1. In case of
+error, the method returns <b><tt>nil</tt></b> followed by an error message.
+</p>
+
+<p class="note">
+Note: In UDP, the <tt>send</tt> method never blocks
+and the only way it can fail is if the underlying transport layer
+refuses to send a message to the specified address (i.e. no
+interface accepts the address).
+</p>
+
+<!-- setpeername +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="setpeername">
+connected:<b>setpeername(</b>'*'<b>)</b><br>
+unconnected:<b>setpeername(</b>address, port<b>)</b>
+</p>
+
+<p class="description">
+Changes the peer of a UDP object. This
+method turns an unconnected UDP object into a connected UDP
+object or vice versa.
+</p>
+
+<p class="description">
+For connected objects, outgoing datagrams
+will be sent to the specified peer, and datagrams received from
+other peers will be discarded by the OS. Connected UDP objects must
+use the <a href="#send"><tt>send</tt></a> and 
+<a href="#receive"><tt>receive</tt></a> methods instead of 
+<a href="#sendto"><tt>sendto</tt></a> and 
+<a href="#receivefrom"><tt>receivefrom</tt></a>.
+</p>
+
+<p class="parameters">
+<tt>Address</tt> can be an IP address or a
+host name. <tt>Port</tt> is the port number. If <tt>address</tt> is
+'<tt>*</tt>' and the object is connected, the peer association is
+removed and the object becomes an unconnected object again. In that
+case, the <tt>port</tt> argument is ignored.
+</p>
+
+<p class="return">
+In case of error the method returns
+<b><tt>nil</tt></b> followed by an error message. In case of success, the
+method returns 1.
+</p>
+
+<p class="note">
+Note: Since the address of the peer does not have
+to be passed to and from the OS, the use of connected UDP objects
+is recommended when the same peer is used for several transmissions
+and can result in up to 30% performance gains.
+</p>
+
+<!-- setsockname +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="setsockname">
+unconnected:<b>setsockname(</b>address, port<b>)</b>
+</p>
+
+<p class="description">
+Binds the UDP object to a local address.
+</p>
+
+<p class="parameters">
+<tt>Address</tt> can be an IP address or a
+host name. If <tt>address</tt> is '<tt>*</tt>' the system binds to
+all local interfaces using the constant <tt>INADDR_ANY</tt>. If
+<tt>port</tt> is 0, the system chooses an ephemeral port.
+</p>
+
+<p class="return">
+If successful, the method returns 1. In case of
+error, the method returns <b><tt>nil</tt></b> followed by an error
+message.
+</p>
+
+<p class="note">
+Note: This method can only be called before any
+datagram is sent through the UDP object, and only once. Otherwise,
+the system automatically binds the object to all local interfaces
+and chooses an ephemeral port as soon as the first datagram is
+sent. After the local address is set, either automatically by the
+system or explicitly by <tt>setsockname</tt>, it cannot be
+changed.
+</p>
+
+<!-- setoption +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="setoption">
+connected:<b>setoption(</b>option [, value]<b>)</b><br>
+unconnected:<b>setoption(</b>option [, value]<b>)</b>
+</p>
+
+<p class="description">
+Sets options for the UDP object. Options are
+only needed by low-level or time-critical applications. You should
+only modify an option if you are sure you need it.</p>
+<p class="parameters"><tt>Option</tt> is a string with the option
+name, and <tt>value</tt> depends on the option being set:
+</p>
+
+<ul>
+<li>'<tt>dontroute</tt>': Setting this option to <tt>true</tt>
+indicates that outgoing messages should bypass the standard routing
+facilities;</li>
+<li>'<tt>broadcast</tt>': Setting this option to <tt>true</tt>
+requests permission to send broadcast datagrams on the
+socket.</li>
+</ul>
+
+<p class="return">
+The method returns 1 in case of success, or
+<b><tt>nil</tt></b> followed by an error message otherwise.
+</p>
+
+<p class="note">
+Note: The descriptions above come from the man
+pages.
+</p>
+
+<!-- settimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class="name" id="settimeout">
+connected:<b>settimeout(</b>value<b>)</b><br>
+unconnected:<b>settimeout(</b>value<b>)</b>
+</p>
+
+<p class="description">
+Changes the timeout values for the object.  By default, the 
+<a href="#receive"><tt>receive</tt></a> and 
+<a href="#receivefrom"><tt>receivefrom</tt></a> 
+operations are blocking. That is, any call to the methods will block
+indefinitely, until data arrives.  The <tt>settimeout</tt> function defines
+a limit on the amount of time the functions can block. When a timeout is
+set and the specified amount of time has elapsed, the affected methods
+give up and fail with an error code.  
+</p>
+
+<p class="parameters">
+The amount of time to wait is specified as
+the <tt>value</tt> parameter, in seconds. The <b><tt>nil</tt></b> timeout
+<tt>value</tt> allows operations to block indefinitely. Negative
+timeout values have the same effect.
+</p>
+
+<p class="note">
+Note: In UDP, the <a href="#send"><tt>send</tt></a>
+and <a href="#sentdo"><tt>sendto</tt></a> methods never block (the
+datagram is just passed to the OS and the call returns
+immediately). Therefore, the <tt>settimeout</tt> method has no
+effect on them.
+</p>
+
+<p class="note">
+Note: The old <tt>timeout</tt> method is
+deprecated. The name has been changed for sake of uniformity, since
+all other method names already contained verbs making their
+imperative nature obvious.
+</p>
+
+<!-- footer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:26:01 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/doc/url.html b/luasocket-2.0.2/doc/url.html
new file mode 100644
index 0000000..e87126f
--- /dev/null
+++ b/luasocket-2.0.2/doc/url.html
@@ -0,0 +1,329 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+    "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+
+<head>
+<meta name="description" content="LuaSocket: URL manipulation">
+<meta name="keywords" content="Lua, LuaSocket, URL, Library, Link, Network, Support"> 
+<title>LuaSocket: URL support</title>
+<link rel="stylesheet" href="reference.css" type="text/css">
+</head>
+
+<body>
+
+<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=header>
+<hr>
+<center>
+<table summary="LuaSocket logo">
+<tr><td align=center><a href="http://www.lua.org">
+<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
+</a></td></tr>
+<tr><td align=center valign=top>Network support for the Lua language
+</td></tr>
+</table>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#download">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a> 
+</p>
+</center>
+<hr>
+</div>
+
+<!-- url ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<h2 id=url>URL</h2> 
+
+<p>
+The  <tt>url</tt>  namespace provides  functions  to  parse,  protect,
+and build URLs, as well  as functions to compose  absolute URLs
+from base and relative URLs, according to 
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2396.txt">RFC
+2396</a>.
+</p>
+
+<p> 
+To obtain the <tt>url</tt> namespace, run:
+</p>
+
+<pre class=example>
+-- loads the URL module 
+local url = require("socket.url")
+</pre>
+
+<p>
+An URL is defined by the following grammar:
+</p>
+
+<blockquote>
+<tt>
+&lt;url&gt; ::= [&lt;scheme&gt;:][//&lt;authority&gt;][/&lt;path&gt;][;&lt;params&gt;][?&lt;query&gt;][#&lt;fragment&gt;]<br>
+&lt;authority&gt; ::= [&lt;userinfo&gt;@]&lt;host&gt;[:&lt;port&gt;]<br>
+&lt;userinfo&gt; ::= &lt;user&gt;[:&lt;password&gt;]<br>
+&lt;path&gt; ::= {&lt;segment&gt;/}&lt;segment&gt;<br>
+</tt>
+</blockquote>
+
+<!-- absolute +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=absolute>
+url.<b>absolute(</b>base, relative<b>)</b>
+</p>
+
+<p class=description>
+Builds an absolute URL from a base URL and a relative URL. 
+</p>
+
+<p class=parameters>
+<tt>Base</tt> is a string with the base URL or
+a parsed URL table.  <tt>Relative</tt> is a
+string with the relative URL.
+</p>
+
+<p class=return>
+The function returns a string with the absolute URL.
+</p>
+
+<p class=note>
+Note: The rules that
+govern the composition are fairly complex, and are described in detail in
+<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2396.txt">RFC 2396</a>.
+The example bellow should give an idea of what the rules are.
+</p>
+
+<pre class=example>
+http://a/b/c/d;p?q
+
++
+
+g:h      =  g:h
+g        =  http://a/b/c/g
+./g      =  http://a/b/c/g
+g/       =  http://a/b/c/g/
+/g       =  http://a/g
+//g      =  http://g
+?y       =  http://a/b/c/?y
+g?y      =  http://a/b/c/g?y
+#s       =  http://a/b/c/d;p?q#s
+g#s      =  http://a/b/c/g#s
+g?y#s    =  http://a/b/c/g?y#s
+;x       =  http://a/b/c/;x
+g;x      =  http://a/b/c/g;x
+g;x?y#s  =  http://a/b/c/g;x?y#s
+.        =  http://a/b/c/
+./       =  http://a/b/c/
+..       =  http://a/b/
+../      =  http://a/b/
+../g     =  http://a/b/g
+../..    =  http://a/
+../../   =  http://a/
+../../g  =  http://a/g
+</pre>
+
+<!-- build ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=build>
+url.<b>build(</b>parsed_url<b>)</b>
+</p>
+
+<p class=description>
+Rebuilds an URL from its parts. 
+</p>
+
+<p class=parameters>
+<tt>Parsed_url</tt> is a table with same components returned by
+<a href="#parse"><tt>parse</tt></a>.
+Lower level components, if specified,
+take  precedence over  high level  components of  the URL grammar. 
+</p>
+
+<p class=return>
+The function returns a string with the built URL.
+</p>
+
+<!-- build_path +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=build_path>
+url.<b>build_path(</b>segments, unsafe<b>)</b>
+</p>
+
+<p class=description>
+Builds a <tt>&lt;path&gt;</tt> component from  a list of
+<tt>&lt;segment&gt;</tt> parts. 
+Before composition, any reserved characters found in a segment are escaped into
+their protected  form, so that  the resulting path  is a valid  URL path
+component.  
+</p>
+
+<p class=parameters>
+<tt>Segments</tt> is a list of strings with the <tt>&lt;segment&gt;</tt>
+parts. If <tt>unsafe</tt>  is anything  but <b><tt>nil</tt></b>,  reserved
+characters are left untouched.
+</p>
+
+<p class=return>
+The  function  returns   a string with the  
+built <tt>&lt;path&gt;</tt> component. 
+</p>
+
+<!-- escape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="escape">
+url.<b>escape(</b>content<b>)</b>
+</p>
+
+<p class=description>
+Applies the URL escaping content coding to a string
+Each byte is encoded as a percent character followed
+by the two byte hexadecimal representation of its integer 
+value.
+</p>
+
+<p class=parameters>
+<tt>Content</tt> is the string to be encoded.
+</p>
+
+<p class=result>
+The function returns the encoded string.
+</p>
+
+<pre class=example>
+-- load url module
+url = require("socket.url")
+
+code = url.escape("/#?;")
+-- code = "%2f%23%3f%3b"
+</pre>
+
+<!-- parse ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=parse>
+url.<b>parse(</b>url, default<b>)</b>
+</p>
+
+<p class=description>
+Parses an URL given as a string into a Lua table with its components.
+</p>
+
+<p class=parameters>
+<tt>Url</tt> is the URL to be parsed. If the <tt>default</tt> table is
+present, it is used to store the parsed fields. Only fields present in the
+URL are overwritten. Therefore, this table can be used to pass default
+values for each field.
+</p>
+
+<p class=return>
+The function returns a table with all the URL components:
+</p>
+
+<blockquote><tt>
+parsed_url = {<br>
+&nbsp;&nbsp;url = <i>string</i>,<br>
+&nbsp;&nbsp;scheme = <i>string</i>,<br>
+&nbsp;&nbsp;authority = <i>string</i>,<br>
+&nbsp;&nbsp;path = <i>string</i>,<br>
+&nbsp;&nbsp;params = <i>string</i>,<br>
+&nbsp;&nbsp;query = <i>string</i>,<br>
+&nbsp;&nbsp;fragment = <i>string</i>,<br>
+&nbsp;&nbsp;userinfo = <i>string</i>,<br>
+&nbsp;&nbsp;host = <i>string</i>,<br>
+&nbsp;&nbsp;port = <i>string</i>,<br>
+&nbsp;&nbsp;user = <i>string</i>,<br>
+&nbsp;&nbsp;password = <i>string</i><br>
+}
+</tt></blockquote>
+
+<pre class=example>
+-- load url module
+url = require("socket.url")
+
+parsed_url = url.parse("http://www.example.com/cgilua/index.lua?a=2#there")
+-- parsed_url = {
+--   scheme = "http",
+--   authority = "www.example.com",
+--   path = "/cgilua/index.lua"
+--   query = "a=2",
+--   fragment = "there",
+--   host = "www.puc-rio.br",
+-- }
+
+parsed_url = url.parse("ftp://root:passwd@unsafe.org/pub/virus.exe;type=i")
+-- parsed_url = {
+--   scheme = "ftp",
+--   authority = "root:passwd@unsafe.org",
+--   path = "/pub/virus.exe",
+--   params = "type=i",
+--   userinfo = "root:passwd",
+--   host = "unsafe.org",
+--   user = "root",
+--   password = "passwd",
+-- }
+</pre>
+
+<!-- parse_path +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id=parse_path>
+url.<b>parse_path(</b>path<b>)</b>
+</p>
+
+<p class=description>
+Breaks a <tt>&lt;path&gt;</tt> URL component into all its 
+<tt>&lt;segment&gt;</tt> parts. 
+</p>
+
+<p class=description>
+<tt>Path</tt> is a string with the path to be parsed.
+</p>
+
+<p class=return>
+Since  some characters   are   reserved   in   URLs,  they must be escaped
+whenever present in a <tt>&lt;path&gt;</tt> component. Therefore, before
+returning a list with all the parsed segments, the function removes
+escaping from all of them. 
+</p>
+
+<!-- unescape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<p class=name id="unescape">
+url.<b>unescape(</b>content<b>)</b>
+</p>
+
+<p class=description>
+Removes  the   URL   escaping    content   coding   from   a string.
+</p>
+
+<p class=parameters>
+<tt>Content</tt> is the string to be decoded.
+</p>
+
+<p class=return>
+The function returns the decoded string. 
+</p>
+
+<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
+
+<div class=footer>
+<hr>
+<center>
+<p class=bar>
+<a href="home.html">home</a> &middot;
+<a href="home.html#down">download</a> &middot;
+<a href="installation.html">installation</a> &middot;
+<a href="introduction.html">introduction</a> &middot;
+<a href="reference.html">reference</a>
+</p>
+<p>
+<small>
+Last modified by Diego Nehab on <br>
+Thu Apr 20 00:26:05 EDT 2006
+</small>
+</p>
+</center>
+</div>
+
+</body>
+</html>
diff --git a/luasocket-2.0.2/etc/README b/luasocket-2.0.2/etc/README
new file mode 100644
index 0000000..cfd3e37
--- /dev/null
+++ b/luasocket-2.0.2/etc/README
@@ -0,0 +1,89 @@
+This directory contains code that is more useful than the
+samples. This code *is* supported.
+
+    tftp.lua                -- Trivial FTP client
+
+This module implements file retrieval by the TFTP protocol.
+Its main use was to test the UDP code, but since someone
+found it usefull, I turned it into a module that is almost
+official (no uploads, yet).
+
+    dict.lua                -- Dict client
+
+The dict.lua  module started with  a cool  simple client
+for the  DICT protocol, written by Luiz Henrique Figueiredo.
+This new version has been converted into a library, similar
+to the HTTP  and FTP libraries, that can be used from within
+any luasocket application. Take  a look on the  source code
+and you will be able to figure out how to use it.
+
+    lp.lua                  -- LPD client library
+
+The lp.lua module implements the client part of the Line
+Printer Daemon protocol, used to print files on Unix
+machines. It is courtesy of David Burgess!  See the source
+code and the lpr.lua in the examples directory.
+
+    b64.lua
+    qp.lua
+    eol.lua
+
+These are tiny programs that perform Base64,
+Quoted-Printable and end-of-line marker conversions.
+
+    get.lua                 -- file retriever
+
+This little  program is  a client  that uses  the FTP  and
+HTTP  code to implement a  command line  file graber. Just
+run 
+
+	lua get.lua <remote-file> [<local-file>]
+
+to download  a remote file (either  ftp:// or http://) to
+the specified local file.  The program  also prints  the
+download  throughput, elapsed time, bytes already downloaded
+etc during download.
+
+    check-memory.lua        -- checks memory consumption
+
+This is just to see how much memory each module uses.
+
+    dispatch.lua            -- coroutine based dispatcher
+
+This is a first try at a coroutine based non-blocking
+dispatcher for LuaSocket. Take a look at 'check-links.lua'
+and at 'forward.lua' to see how to use it.
+
+	check-links.lua			-- HTML link checker program
+
+This little program scans a HTML file and checks for broken
+links. It is similar to check-links.pl by Jamie Zawinski,
+but uses all facilities of the LuaSocket library and the Lua
+language. It has not been thoroughly tested, but it should
+work. Just run
+
+	lua check-links.lua [-n] {<url>} > output
+
+and open the result to see a list of broken links. Make sure
+you check the '-n' switch. It runs in non-blocking mode,
+using coroutines, and is MUCH faster!
+
+    forward.lua             -- coroutine based forward server
+
+This is a forward server that can accept several connections
+and transfers simultaneously using non-blocking I/O and the
+coroutine-based dispatcher. You can run, for example
+
+    lua forward.lua 8080:proxy.com:3128 
+
+to redirect all local conections to port 8080 to the host 
+'proxy.com' at port 3128.
+
+    unix.c and unix.h
+
+This is an implementation of Unix local domain sockets and
+demonstrates how to extend LuaSocket with a new type of
+transport. It has been tested on Linux and on Mac OS X.
+
+Good luck,
+Diego.
diff --git a/luasocket-2.0.2/etc/b64.lua b/luasocket-2.0.2/etc/b64.lua
new file mode 100644
index 0000000..f75c423
--- /dev/null
+++ b/luasocket-2.0.2/etc/b64.lua
@@ -0,0 +1,20 @@
+-----------------------------------------------------------------------------
+-- Little program to convert to and from Base64
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $Id: b64.lua,v 1.8 2004/06/16 04:28:21 diego Exp $
+-----------------------------------------------------------------------------
+local ltn12 = require("ltn12")
+local mime = require("mime")
+local source = ltn12.source.file(io.stdin)
+local sink = ltn12.sink.file(io.stdout)
+local convert
+if arg and arg[1] == '-d' then
+    convert = mime.decode("base64")
+else
+    local base64 = mime.encode("base64")
+    local wrap = mime.wrap()
+    convert = ltn12.filter.chain(base64, wrap)
+end
+sink = ltn12.sink.chain(convert, sink)
+ltn12.pump.all(source, sink)
diff --git a/luasocket-2.0.2/etc/check-links.lua b/luasocket-2.0.2/etc/check-links.lua
new file mode 100644
index 0000000..a989f8c
--- /dev/null
+++ b/luasocket-2.0.2/etc/check-links.lua
@@ -0,0 +1,112 @@
+-----------------------------------------------------------------------------
+-- Little program that checks links in HTML files, using coroutines and
+-- non-blocking I/O via the dispatcher module.
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $$
+-----------------------------------------------------------------------------
+local url = require("socket.url")
+local dispatch = require("dispatch")
+local http = require("socket.http")
+dispatch.TIMEOUT = 10
+
+-- make sure the user knows how to invoke us
+arg = arg or {}
+if table.getn(arg) < 1 then
+    print("Usage:\n  luasocket check-links.lua [-n] {<url>}")
+    exit()
+end
+
+-- '-n' means we are running in non-blocking mode
+if arg[1] == "-n" then
+    -- if non-blocking I/O was requested, use real dispatcher interface
+    table.remove(arg, 1)
+    handler = dispatch.newhandler("coroutine")
+else
+    -- if using blocking I/O, use fake dispatcher interface
+    handler = dispatch.newhandler("sequential")
+end
+
+local nthreads = 0
+
+-- get the status of a URL using the dispatcher
+function getstatus(link)
+    local parsed = url.parse(link, {scheme = "file"})
+    if parsed.scheme == "http" then
+        nthreads = nthreads + 1
+        handler:start(function()
+            local r, c, h, s = http.request{
+                method = "HEAD",
+                url = link,
+                create = handler.tcp
+            }
+            if r and c == 200 then io.write('\t', link, '\n')
+            else io.write('\t', link, ': ', tostring(c), '\n') end
+            nthreads = nthreads - 1
+        end)
+    end
+end
+
+function readfile(path)
+    path = url.unescape(path)
+    local file, error = io.open(path, "r")
+    if file then
+        local body = file:read("*a")
+        file:close()
+        return body
+    else return nil, error end
+end
+
+function load(u)
+    local parsed = url.parse(u, { scheme = "file" })
+    local body, headers, code, error
+    local base = u
+    if parsed.scheme == "http" then
+        body, code, headers = http.request(u)
+        if code == 200 then
+            -- if there was a redirect, update base to reflect it
+            base = headers.location or base
+        end
+        if not body then
+            error = code
+        end
+    elseif parsed.scheme == "file" then
+        body, error = readfile(parsed.path)
+    else error = string.format("unhandled scheme '%s'", parsed.scheme) end
+    return base, body, error
+end
+
+function getlinks(body, base)
+    -- get rid of comments
+    body = string.gsub(body, "%<%!%-%-.-%-%-%>", "")
+    local links = {}
+    -- extract links
+    body = string.gsub(body, '[Hh][Rr][Ee][Ff]%s*=%s*"([^"]*)"', function(href)
+        table.insert(links, url.absolute(base, href))
+    end)
+    body = string.gsub(body, "[Hh][Rr][Ee][Ff]%s*=%s*'([^']*)'", function(href)
+        table.insert(links, url.absolute(base, href))
+    end)
+    string.gsub(body, "[Hh][Rr][Ee][Ff]%s*=%s*(.-)>", function(href)
+        table.insert(links, url.absolute(base, href))
+    end)
+    return links
+end
+
+function checklinks(address)
+    local base, body, error = load(address)
+    if not body then print(error) return end
+    print("Checking ", base)
+    local links = getlinks(body, base)
+    for _, link in ipairs(links) do
+        getstatus(link)
+    end
+end
+
+for _, address in ipairs(arg) do
+    checklinks(url.absolute("file:", address))
+end
+
+while nthreads > 0 do
+    handler:step()
+end
diff --git a/luasocket-2.0.2/etc/check-memory.lua b/luasocket-2.0.2/etc/check-memory.lua
new file mode 100644
index 0000000..7bd984d
--- /dev/null
+++ b/luasocket-2.0.2/etc/check-memory.lua
@@ -0,0 +1,17 @@
+function load(s)
+    collectgarbage()
+    local a = gcinfo()
+    _G[s] = require(s)
+    collectgarbage()
+    local b = gcinfo()
+    print(s .. ":\t " .. (b-a) .. "k")
+end
+
+load("socket.url")
+load("ltn12")
+load("socket")
+load("mime")
+load("socket.tp")
+load("socket.smtp")
+load("socket.http")
+load("socket.ftp")
diff --git a/luasocket-2.0.2/etc/dict.lua b/luasocket-2.0.2/etc/dict.lua
new file mode 100644
index 0000000..c082c24
--- /dev/null
+++ b/luasocket-2.0.2/etc/dict.lua
@@ -0,0 +1,152 @@
+-----------------------------------------------------------------------------
+-- Little program to download DICT word definitions
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $Id: dict.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Load required modules
+-----------------------------------------------------------------------------
+local base = _G
+local string = require("string")
+local table = require("table")
+local socket = require("socket")
+local url = require("socket.url")
+local tp = require("socket.tp")
+module("socket.dict")
+
+-----------------------------------------------------------------------------
+-- Globals
+-----------------------------------------------------------------------------
+HOST = "dict.org"
+PORT = 2628
+TIMEOUT = 10
+
+-----------------------------------------------------------------------------
+-- Low-level dict API
+-----------------------------------------------------------------------------
+local metat = { __index = {} }
+
+function open(host, port)
+    local tp = socket.try(tp.connect(host or HOST, port or PORT, TIMEOUT))
+    return base.setmetatable({tp = tp}, metat)
+end
+
+function metat.__index:greet()
+    return socket.try(self.tp:check(220))
+end
+
+function metat.__index:check(ok)
+    local code, status = socket.try(self.tp:check(ok))
+    return code,
+        base.tonumber(socket.skip(2, string.find(status, "^%d%d%d (%d*)")))
+end
+
+function metat.__index:getdef()
+	local line = socket.try(self.tp:receive())
+	local def = {}
+	while line ~= "." do
+		table.insert(def, line)
+		line = socket.try(self.tp:receive())
+	end
+	return table.concat(def, "\n")
+end
+
+function metat.__index:define(database, word)
+    database = database or "!"
+  	socket.try(self.tp:command("DEFINE",  database .. " " .. word))
+    local code, count = self:check(150)
+	local defs = {}
+	for i = 1, count do
+  		self:check(151)
+		table.insert(defs, self:getdef())
+	end
+  	self:check(250)
+    return defs
+end
+
+function metat.__index:match(database, strat, word)
+    database = database or "!"
+    strat = strat or "."
+  	socket.try(self.tp:command("MATCH",  database .." ".. strat .." ".. word))
+    self:check(152)
+	local mat = {}
+	local line = socket.try(self.tp:receive())
+    while line ~= '.' do
+        database, word = socket.skip(2, string.find(line, "(%S+) (.*)"))
+        if not mat[database] then mat[database] = {} end
+        table.insert(mat[database], word)
+	    line = socket.try(self.tp:receive())
+	end
+  	self:check(250)
+    return mat
+end
+
+function metat.__index:quit()
+	self.tp:command("QUIT")
+	return self:check(221)
+end
+
+function metat.__index:close()
+    return self.tp:close()
+end
+
+-----------------------------------------------------------------------------
+-- High-level dict API
+-----------------------------------------------------------------------------
+local default = {
+    scheme = "dict",
+    host = "dict.org"
+}
+
+local function there(f)
+    if f == "" then return nil
+    else return f end
+end
+
+local function parse(u)
+    local t = socket.try(url.parse(u, default))
+    socket.try(t.scheme == "dict", "invalid scheme '" .. t.scheme .. "'")
+    socket.try(t.path, "invalid path in url")
+    local cmd, arg = socket.skip(2, string.find(t.path, "^/(.)(.*)$"))
+    socket.try(cmd == "d" or cmd == "m", "<command> should be 'm' or 'd'")
+    socket.try(arg and arg ~= "", "need at least <word> in URL")
+    t.command, t.argument = cmd, arg
+    arg = string.gsub(arg, "^:([^:]+)", function(f) t.word = f end)
+    socket.try(t.word, "need at least <word> in URL")
+    arg = string.gsub(arg, "^:([^:]*)", function(f) t.database = there(f) end)
+    if cmd == "m" then
+        arg = string.gsub(arg, "^:([^:]*)", function(f) t.strat = there(f) end)
+    end
+    string.gsub(arg, ":([^:]*)$", function(f) t.n = base.tonumber(f) end)
+    return t
+end
+
+local function tget(gett)
+    local con = open(gett.host, gett.port)
+    con:greet()
+    if gett.command == "d" then
+        local def = con:define(gett.database, gett.word)
+        con:quit()
+        con:close()
+        if gett.n then return def[gett.n]
+        else return def end
+    elseif gett.command == "m" then
+        local mat = con:match(gett.database, gett.strat, gett.word)
+        con:quit()
+        con:close()
+        return mat
+    else return nil, "invalid command" end
+end
+
+local function sget(u)
+    local gett = parse(u)
+    return tget(gett)
+end
+
+get = socket.protect(function(gett)
+    if base.type(gett) == "string" then return sget(gett)
+    else return tget(gett) end
+end)
+
diff --git a/luasocket-2.0.2/etc/dispatch.lua b/luasocket-2.0.2/etc/dispatch.lua
new file mode 100644
index 0000000..3ef1e72
--- /dev/null
+++ b/luasocket-2.0.2/etc/dispatch.lua
@@ -0,0 +1,302 @@
+-----------------------------------------------------------------------------
+-- A hacked dispatcher module
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $$
+-----------------------------------------------------------------------------
+local base = _G
+local table = require("table")
+local socket = require("socket")
+local coroutine = require("coroutine")
+module("dispatch")
+
+-- if too much time goes by without any activity in one of our sockets, we
+-- just kill it
+TIMEOUT = 60
+
+-----------------------------------------------------------------------------
+-- We implement 3 types of dispatchers:
+--     sequential
+--     coroutine
+--     threaded
+-- The user can choose whatever one is needed
+-----------------------------------------------------------------------------
+local handlert = {}
+
+-- default handler is coroutine
+function newhandler(mode)
+    mode = mode or "coroutine"
+    return handlert[mode]()
+end
+
+local function seqstart(self, func)
+    return func()
+end
+
+-- sequential handler simply calls the functions and doesn't wrap I/O
+function handlert.sequential()
+    return {
+        tcp = socket.tcp,
+        start = seqstart
+    }
+end
+
+-----------------------------------------------------------------------------
+-- Mega hack. Don't try to do this at home.
+-----------------------------------------------------------------------------
+-- we can't yield across calls to protect, so we rewrite it with coxpcall
+-- make sure you don't require any module that uses socket.protect before
+-- loading our hack
+function socket.protect(f)
+  return function(...)
+    local co = coroutine.create(f)
+    while true do
+      local results = {coroutine.resume(co, base.unpack(arg))}
+      local status = table.remove(results, 1)
+      if not status then
+        if type(results[1]) == 'table' then
+          return nil, results[1][1]
+        else base.error(results[1]) end
+      end
+      if coroutine.status(co) == "suspended" then
+        arg = {coroutine.yield(base.unpack(results))}
+      else
+        return base.unpack(results)
+      end
+    end
+  end
+end
+
+-----------------------------------------------------------------------------
+-- Simple set data structure. O(1) everything.
+-----------------------------------------------------------------------------
+local function newset()
+    local reverse = {}
+    local set = {}
+    return base.setmetatable(set, {__index = {
+        insert = function(set, value)
+            if not reverse[value] then
+                table.insert(set, value)
+                reverse[value] = table.getn(set)
+            end
+        end,
+        remove = function(set, value)
+            local index = reverse[value]
+            if index then
+                reverse[value] = nil
+                local top = table.remove(set)
+                if top ~= value then
+                    reverse[top] = index
+                    set[index] = top
+                end
+            end
+        end
+    }})
+end
+
+-----------------------------------------------------------------------------
+-- socket.tcp() wrapper for the coroutine dispatcher
+-----------------------------------------------------------------------------
+local function cowrap(dispatcher, tcp, error)
+    if not tcp then return nil, error end
+    -- put it in non-blocking mode right away
+    tcp:settimeout(0)
+    -- metatable for wrap produces new methods on demand for those that we
+    -- don't override explicitly.
+    local metat = { __index = function(table, key)
+        table[key] = function(...)
+            arg[1] = tcp
+            return tcp[key](base.unpack(arg))
+        end
+        return table[key]
+    end}
+    -- does our user want to do his own non-blocking I/O?
+    local zero = false
+    -- create a wrap object that will behave just like a real socket object
+    local wrap = {  }
+    -- we ignore settimeout to preserve our 0 timeout, but record whether
+    -- the user wants to do his own non-blocking I/O
+    function wrap:settimeout(value, mode)
+        if value == 0 then zero = true
+        else zero = false end
+        return 1
+    end
+    -- send in non-blocking mode and yield on timeout
+    function wrap:send(data, first, last)
+        first = (first or 1) - 1
+        local result, error
+        while true do
+            -- return control to dispatcher and tell it we want to send
+            -- if upon return the dispatcher tells us we timed out,
+            -- return an error to whoever called us
+            if coroutine.yield(dispatcher.sending, tcp) == "timeout" then
+                return nil, "timeout"
+            end
+            -- try sending
+            result, error, first = tcp:send(data, first+1, last)
+            -- if we are done, or there was an unexpected error,
+            -- break away from loop
+            if error ~= "timeout" then return result, error, first end
+        end
+    end
+    -- receive in non-blocking mode and yield on timeout
+    -- or simply return partial read, if user requested timeout = 0
+    function wrap:receive(pattern, partial)
+        local error = "timeout"
+        local value
+        while true do
+            -- return control to dispatcher and tell it we want to receive
+            -- if upon return the dispatcher tells us we timed out,
+            -- return an error to whoever called us
+            if coroutine.yield(dispatcher.receiving, tcp) == "timeout" then
+                return nil, "timeout"
+            end
+            -- try receiving
+            value, error, partial = tcp:receive(pattern, partial)
+            -- if we are done, or there was an unexpected error,
+            -- break away from loop. also, if the user requested
+            -- zero timeout, return all we got
+            if (error ~= "timeout") or zero then
+                return value, error, partial
+            end
+        end
+    end
+    -- connect in non-blocking mode and yield on timeout
+    function wrap:connect(host, port)
+        local result, error = tcp:connect(host, port)
+        if error == "timeout" then
+            -- return control to dispatcher. we will be writable when
+            -- connection succeeds.
+            -- if upon return the dispatcher tells us we have a
+            -- timeout, just abort
+            if coroutine.yield(dispatcher.sending, tcp) == "timeout" then
+                return nil, "timeout"
+            end
+            -- when we come back, check if connection was successful
+            result, error = tcp:connect(host, port)
+            if result or error == "already connected" then return 1
+            else return nil, "non-blocking connect failed" end
+        else return result, error end
+    end
+    -- accept in non-blocking mode and yield on timeout
+    function wrap:accept()
+        while 1 do
+            -- return control to dispatcher. we will be readable when a
+            -- connection arrives.
+            -- if upon return the dispatcher tells us we have a
+            -- timeout, just abort
+            if coroutine.yield(dispatcher.receiving, tcp) == "timeout" then
+                return nil, "timeout"
+            end
+            local client, error = tcp:accept()
+            if error ~= "timeout" then
+                return cowrap(dispatcher, client, error)
+            end
+        end
+    end
+    -- remove cortn from context
+    function wrap:close()
+        dispatcher.stamp[tcp] = nil
+        dispatcher.sending.set:remove(tcp)
+        dispatcher.sending.cortn[tcp] = nil
+        dispatcher.receiving.set:remove(tcp)
+        dispatcher.receiving.cortn[tcp] = nil
+        return tcp:close()
+    end
+    return base.setmetatable(wrap, metat)
+end
+
+
+-----------------------------------------------------------------------------
+-- Our coroutine dispatcher
+-----------------------------------------------------------------------------
+local cometat = { __index = {} }
+
+function schedule(cortn, status, operation, tcp)
+    if status then
+        if cortn and operation then
+            operation.set:insert(tcp)
+            operation.cortn[tcp] = cortn
+            operation.stamp[tcp] = socket.gettime()
+        end
+    else base.error(operation) end
+end
+
+function kick(operation, tcp)
+    operation.cortn[tcp] = nil
+    operation.set:remove(tcp)
+end
+
+function wakeup(operation, tcp)
+    local cortn = operation.cortn[tcp]
+    -- if cortn is still valid, wake it up
+    if cortn then
+        kick(operation, tcp)
+        return cortn, coroutine.resume(cortn)
+    -- othrewise, just get scheduler not to do anything
+    else
+        return nil, true
+    end
+end
+
+function abort(operation, tcp)
+    local cortn = operation.cortn[tcp]
+    if cortn then
+        kick(operation, tcp)
+        coroutine.resume(cortn, "timeout")
+    end
+end
+
+-- step through all active cortns
+function cometat.__index:step()
+    -- check which sockets are interesting and act on them
+    local readable, writable = socket.select(self.receiving.set,
+        self.sending.set, 1)
+    -- for all readable connections, resume their cortns and reschedule
+    -- when they yield back to us
+    for _, tcp in base.ipairs(readable) do
+        schedule(wakeup(self.receiving, tcp))
+    end
+    -- for all writable connections, do the same
+    for _, tcp in base.ipairs(writable) do
+        schedule(wakeup(self.sending, tcp))
+    end
+    -- politely ask replacement I/O functions in idle cortns to
+    -- return reporting a timeout
+    local now = socket.gettime()
+    for tcp, stamp in base.pairs(self.stamp) do
+        if tcp.class == "tcp{client}" and now - stamp > TIMEOUT then
+            abort(self.sending, tcp)
+            abort(self.receiving, tcp)
+        end
+    end
+end
+
+function cometat.__index:start(func)
+    local cortn = coroutine.create(func)
+    schedule(cortn, coroutine.resume(cortn))
+end
+
+function handlert.coroutine()
+    local stamp = {}
+    local dispatcher = {
+        stamp = stamp,
+        sending  = {
+            name = "sending",
+            set = newset(),
+            cortn = {},
+            stamp = stamp
+        },
+        receiving = {
+            name = "receiving",
+            set = newset(),
+            cortn = {},
+            stamp = stamp
+        },
+    }
+    function dispatcher.tcp()
+        return cowrap(dispatcher, socket.tcp())
+    end
+    return base.setmetatable(dispatcher, cometat)
+end
+
diff --git a/luasocket-2.0.2/etc/eol.lua b/luasocket-2.0.2/etc/eol.lua
new file mode 100644
index 0000000..b90be79
--- /dev/null
+++ b/luasocket-2.0.2/etc/eol.lua
@@ -0,0 +1,14 @@
+-----------------------------------------------------------------------------
+-- Little program to adjust end of line markers.
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $Id: eol.lua,v 1.8 2005/11/22 08:33:29 diego Exp $
+-----------------------------------------------------------------------------
+local mime = require("mime")
+local ltn12 = require("ltn12")
+local marker = '\n'
+if arg and arg[1] == '-d' then marker = '\r\n' end
+local filter = mime.normalize(marker)
+local source = ltn12.source.chain(ltn12.source.file(io.stdin), filter)
+local sink = ltn12.sink.file(io.stdout)
+ltn12.pump.all(source, sink)
diff --git a/luasocket-2.0.2/etc/forward.lua b/luasocket-2.0.2/etc/forward.lua
new file mode 100644
index 0000000..9073ac4
--- /dev/null
+++ b/luasocket-2.0.2/etc/forward.lua
@@ -0,0 +1,65 @@
+-- load our favourite library
+local dispatch = require("dispatch")
+local handler = dispatch.newhandler()
+
+-- make sure the user knows how to invoke us
+if table.getn(arg) < 1 then
+    print("Usage")
+    print("    lua forward.lua <iport:ohost:oport> ...")
+    os.exit(1)
+end
+
+-- function to move data from one socket to the other
+local function move(foo, bar)
+    local live
+    while 1 do
+        local data, error, partial = foo:receive(2048)
+        live = data or error == "timeout"
+        data = data or partial
+        local result, error = bar:send(data)
+        if not live or not result then
+            foo:close()
+            bar:close()
+            break
+        end
+    end
+end
+
+-- for each tunnel, start a new server
+for i, v in ipairs(arg) do
+    -- capture forwarding parameters
+    local _, _, iport, ohost, oport = string.find(v, "([^:]+):([^:]+):([^:]+)")
+    assert(iport, "invalid arguments")
+    -- create our server socket
+    local server = assert(handler.tcp())
+    assert(server:setoption("reuseaddr", true))
+    assert(server:bind("*", iport))
+    assert(server:listen(32))
+    -- handler for the server object loops accepting new connections
+    handler:start(function()
+        while 1 do
+            local client = assert(server:accept())
+            assert(client:settimeout(0))
+            -- for each new connection, start a new client handler
+            handler:start(function()
+                -- handler tries to connect to peer
+                local peer = assert(handler.tcp())
+                assert(peer:settimeout(0))
+                assert(peer:connect(ohost, oport))
+                -- if sucessful, starts a new handler to send data from
+                -- client to peer
+                handler:start(function()
+                    move(client, peer)
+                end)
+                -- afte starting new handler, enter in loop sending data from
+                -- peer to client
+                move(peer, client)
+            end)
+        end
+    end)
+end
+
+-- simply loop stepping the server
+while 1 do
+    handler:step()
+end
diff --git a/luasocket-2.0.2/etc/get.lua b/luasocket-2.0.2/etc/get.lua
new file mode 100644
index 0000000..3df6a45
--- /dev/null
+++ b/luasocket-2.0.2/etc/get.lua
@@ -0,0 +1,142 @@
+-----------------------------------------------------------------------------
+-- Little program to download files from URLs
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $Id: get.lua,v 1.25 2007/03/12 04:08:40 diego Exp $
+-----------------------------------------------------------------------------
+local socket = require("socket")
+local http = require("socket.http")
+local ftp = require("socket.ftp")
+local url = require("socket.url")
+local ltn12 = require("ltn12")
+
+-- formats a number of seconds into human readable form
+function nicetime(s)
+	local l = "s"
+	if s > 60 then
+		s = s / 60
+		l = "m"
+		if s > 60 then
+			s = s / 60
+			l = "h"
+			if s > 24 then
+				s = s / 24
+				l = "d" -- hmmm
+			end
+		end
+	end
+	if l == "s" then return string.format("%5.0f%s", s, l)
+	else return string.format("%5.2f%s", s, l) end
+end
+
+-- formats a number of bytes into human readable form
+function nicesize(b)
+	local l = "B"
+	if b > 1024 then
+		b = b / 1024
+		l = "KB"
+		if b > 1024 then
+			b = b / 1024
+			l = "MB"
+			if b > 1024 then
+				b = b / 1024
+				l = "GB" -- hmmm
+			end
+		end
+	end
+	return string.format("%7.2f%2s", b, l)
+end
+
+-- returns a string with the current state of the download
+local remaining_s = "%s received, %s/s throughput, %2.0f%% done, %s remaining"
+local elapsed_s =   "%s received, %s/s throughput, %s elapsed                "
+function gauge(got, delta, size)
+	local rate = got / delta
+	if size and size >= 1 then
+		return string.format(remaining_s, nicesize(got),  nicesize(rate),
+			100*got/size, nicetime((size-got)/rate))
+	else
+		return string.format(elapsed_s, nicesize(got),
+			nicesize(rate), nicetime(delta))
+	end
+end
+
+-- creates a new instance of a receive_cb that saves to disk
+-- kind of copied from luasocket's manual callback examples
+function stats(size)
+    local start = socket.gettime()
+    local last = start
+    local got = 0
+    return function(chunk)
+        -- elapsed time since start
+        local current = socket.gettime()
+        if chunk then
+            -- total bytes received
+            got = got + string.len(chunk)   
+            -- not enough time for estimate
+            if current - last > 1 then
+                io.stderr:write("\r", gauge(got, current - start, size))
+                io.stderr:flush()
+                last = current
+            end
+        else
+            -- close up
+            io.stderr:write("\r", gauge(got, current - start), "\n")
+        end
+        return chunk
+    end
+end
+
+-- determines the size of a http file
+function gethttpsize(u)
+	local r, c, h = http.request {method = "HEAD", url = u}
+	if c == 200 then
+		return tonumber(h["content-length"])
+	end
+end
+
+-- downloads a file using the http protocol
+function getbyhttp(u, file)
+    local save = ltn12.sink.file(file or io.stdout)
+    -- only print feedback if output is not stdout
+    if file then save = ltn12.sink.chain(stats(gethttpsize(u)), save) end
+    local r, c, h, s = http.request {url = u, sink = save }
+	if c ~= 200 then io.stderr:write(s or c, "\n") end
+end
+
+-- downloads a file using the ftp protocol
+function getbyftp(u, file)
+    local save = ltn12.sink.file(file or io.stdout)
+    -- only print feedback if output is not stdout
+    -- and we don't know how big the file is
+    if file then save = ltn12.sink.chain(stats(), save) end
+    local gett = url.parse(u)
+    gett.sink = save
+    gett.type = "i"
+    local ret, err = ftp.get(gett)
+	if err then print(err) end
+end
+
+-- determines the scheme
+function getscheme(u)
+	-- this is an heuristic to solve a common invalid url poblem
+	if not string.find(u, "//") then u = "//" .. u end
+	local parsed = url.parse(u, {scheme = "http"})
+	return parsed.scheme
+end
+
+-- gets a file either by http or ftp, saving as <name>
+function get(u, name)
+    local fout = name and io.open(name, "wb")
+	local scheme = getscheme(u)
+	if scheme == "ftp" then getbyftp(u, fout)
+	elseif scheme == "http" then getbyhttp(u, fout)
+	else print("unknown scheme" .. scheme) end
+end
+
+-- main program
+arg = arg or {}
+if table.getn(arg) < 1 then
+	io.write("Usage:\n  lua get.lua <remote-url> [<local-file>]\n")
+	os.exit(1)
+else get(arg[1], arg[2]) end
diff --git a/luasocket-2.0.2/etc/lp.lua b/luasocket-2.0.2/etc/lp.lua
new file mode 100644
index 0000000..3269920
--- /dev/null
+++ b/luasocket-2.0.2/etc/lp.lua
@@ -0,0 +1,324 @@
+-----------------------------------------------------------------------------
+-- LPD support for the Lua language
+-- LuaSocket toolkit.
+-- Author: David Burgess
+-- Modified by Diego Nehab, but David is in charge
+-- RCS ID: $Id: lp.lua,v 1.14 2005/11/21 07:04:44 diego Exp $
+-----------------------------------------------------------------------------
+--[[
+     if you have any questions: RFC 1179
+]]
+-- make sure LuaSocket is loaded
+local io = require("io")
+local base = _G
+local os = require("os")
+local math = require("math")
+local string = require("string")
+local socket = require("socket")
+local ltn12 = require("ltn12")
+module("socket.lp")
+
+-- default port
+PORT = 515
+SERVER = os.getenv("SERVER_NAME") or os.getenv("COMPUTERNAME") or "localhost"
+PRINTER = os.getenv("PRINTER") or "printer"
+
+local function connect(localhost, option)
+    local host = option.host or SERVER
+    local port = option.port or PORT
+    local skt
+    local try = socket.newtry(function() if skt then skt:close() end end)
+    if option.localbind then
+        -- bind to a local port (if we can)
+        local localport = 721
+        local done, err
+        repeat
+            skt = socket.try(socket.tcp())
+            try(skt:settimeout(30))
+            done, err = skt:bind(localhost, localport)
+            if not done then
+                localport = localport + 1
+                skt:close()
+                skt = nil
+            else break end
+        until localport > 731
+        socket.try(skt, err)
+    else skt = socket.try(socket.tcp()) end
+    try(skt:connect(host, port))
+    return { skt = skt, try = try }
+end
+
+--[[
+RFC 1179
+5.3 03 - Send queue state (short)
+
+      +----+-------+----+------+----+
+      | 03 | Queue | SP | List | LF |
+      +----+-------+----+------+----+
+      Command code - 3
+      Operand 1 - Printer queue name
+      Other operands - User names or job numbers
+
+   If the user names or job numbers or both are supplied then only those
+   jobs for those users or with those numbers will be sent.
+
+   The response is an ASCII stream which describes the printer queue.
+   The stream continues until the connection closes.  Ends of lines are
+   indicated with ASCII LF control characters.  The lines may also
+   contain ASCII HT control characters.
+
+5.4 04 - Send queue state (long)
+
+      +----+-------+----+------+----+
+      | 04 | Queue | SP | List | LF |
+      +----+-------+----+------+----+
+      Command code - 4
+      Operand 1 - Printer queue name
+      Other operands - User names or job numbers
+
+   If the user names or job numbers or both are supplied then only those
+   jobs for those users or with those numbers will be sent.
+
+   The response is an ASCII stream which describes the printer queue.
+   The stream continues until the connection closes.  Ends of lines are
+   indicated with ASCII LF control characters.  The lines may also
+   contain ASCII HT control characters.
+]]
+
+-- gets server acknowledement
+local function recv_ack(con)
+  local ack = con.skt:receive(1)
+  con.try(string.char(0) == ack, "failed to receive server acknowledgement")
+end
+
+-- sends client acknowledement
+local function send_ack(con)
+  local sent = con.skt:send(string.char(0))
+  con.try(sent == 1, "failed to send acknowledgement")
+end
+
+-- sends queue request
+-- 5.2 02 - Receive a printer job
+--
+--       +----+-------+----+
+--       | 02 | Queue | LF |
+--       +----+-------+----+
+--       Command code - 2
+--       Operand - Printer queue name
+--
+--    Receiving a job is controlled by a second level of commands.  The
+--    daemon is given commands by sending them over the same connection.
+--    The commands are described in the next section (6).
+--
+--    After this command is sent, the client must read an acknowledgement
+--    octet from the daemon.  A positive acknowledgement is an octet of
+--    zero bits.  A negative acknowledgement is an octet of any other
+--    pattern.
+local function send_queue(con, queue)
+  queue = queue or PRINTER
+  local str = string.format("\2%s\10", queue)
+  local sent = con.skt:send(str)
+  con.try(sent == string.len(str), "failed to send print request")
+  recv_ack(con)
+end
+
+-- sends control file
+-- 6.2 02 - Receive control file
+--
+--       +----+-------+----+------+----+
+--       | 02 | Count | SP | Name | LF |
+--       +----+-------+----+------+----+
+--       Command code - 2
+--       Operand 1 - Number of bytes in control file
+--       Operand 2 - Name of control file
+--
+--    The control file must be an ASCII stream with the ends of lines
+--    indicated by ASCII LF.  The total number of bytes in the stream is
+--    sent as the first operand.  The name of the control file is sent as
+--    the second.  It should start with ASCII "cfA", followed by a three
+--    digit job number, followed by the host name which has constructed the
+--    control file.  Acknowledgement processing must occur as usual after
+--    the command is sent.
+--
+--    The next "Operand 1" octets over the same TCP connection are the
+--    intended contents of the control file.  Once all of the contents have
+--    been delivered, an octet of zero bits is sent as an indication that
+--    the file being sent is complete.  A second level of acknowledgement
+--    processing must occur at this point.
+
+-- sends data file
+-- 6.3 03 - Receive data file
+--
+--       +----+-------+----+------+----+
+--       | 03 | Count | SP | Name | LF |
+--       +----+-------+----+------+----+
+--       Command code - 3
+--       Operand 1 - Number of bytes in data file
+--       Operand 2 - Name of data file
+--
+--    The data file may contain any 8 bit values at all.  The total number
+--    of bytes in the stream may be sent as the first operand, otherwise
+--    the field should be cleared to 0.  The name of the data file should
+--    start with ASCII "dfA".  This should be followed by a three digit job
+--    number.  The job number should be followed by the host name which has
+--    constructed the data file.  Interpretation of the contents of the
+--    data file is determined by the contents of the corresponding control
+--    file.  If a data file length has been specified, the next "Operand 1"
+--    octets over the same TCP connection are the intended contents of the
+--    data file.  In this case, once all of the contents have been
+--    delivered, an octet of zero bits is sent as an indication that the
+--    file being sent is complete.  A second level of acknowledgement
+--    processing must occur at this point.
+
+
+local function send_hdr(con, control)
+  local sent = con.skt:send(control)
+  con.try(sent and sent >= 1 , "failed to send header file")
+  recv_ack(con)
+end
+
+local function send_control(con, control)
+  local sent = con.skt:send(control)
+  con.try(sent and sent >= 1, "failed to send control file")
+  send_ack(con)
+end
+
+local function send_data(con,fh,size)
+  local buf
+  while size > 0 do
+    buf,message = fh:read(8192)
+    if buf then
+      st = con.try(con.skt:send(buf))
+      size = size - st
+    else
+      con.try(size == 0, "file size mismatch")
+    end
+  end
+  recv_ack(con) -- note the double acknowledgement
+  send_ack(con)
+  recv_ack(con)
+  return size
+end
+
+
+--[[
+local control_dflt = {
+  "H"..string.sub(socket.hostname,1,31).."\10",        -- host
+  "C"..string.sub(socket.hostname,1,31).."\10",        -- class
+  "J"..string.sub(filename,1,99).."\10",               -- jobname
+  "L"..string.sub(user,1,31).."\10",                   -- print banner page
+  "I"..tonumber(indent).."\10",                        -- indent column count ('f' only)
+  "M"..string.sub(mail,1,128).."\10",                  -- mail when printed user@host
+  "N"..string.sub(filename,1,131).."\10",              -- name of source file
+  "P"..string.sub(user,1,31).."\10",                   -- user name
+  "T"..string.sub(title,1,79).."\10",                  -- title for banner ('p' only)
+  "W"..tonumber(width or 132).."\10",                  -- width of print f,l,p only
+
+  "f"..file.."\10",                                    -- formatted print (remove control chars)
+  "l"..file.."\10",                                    -- print
+  "o"..file.."\10",                                    -- postscript
+  "p"..file.."\10",                                    -- pr format - requires T, L
+  "r"..file.."\10",                                    -- fortran format
+  "U"..file.."\10",                                    -- Unlink (data file only)
+}
+]]
+
+-- generate a varying job number
+local seq = 0
+local function newjob(connection)
+    seq = seq + 1
+    return math.floor(socket.gettime() * 1000 + seq)%1000
+end
+
+
+local format_codes = {
+  binary = 'l',
+  text = 'f',
+  ps = 'o',
+  pr = 'p',
+  fortran = 'r',
+  l = 'l',
+  r = 'r',
+  o = 'o',
+  p = 'p',
+  f = 'f'
+}
+
+-- lp.send{option}
+-- requires option.file
+
+send = socket.protect(function(option)
+  socket.try(option and base.type(option) == "table", "invalid options")
+  local file = option.file
+  socket.try(file, "invalid file name")
+  local fh = socket.try(io.open(file,"rb"))
+  local datafile_size = fh:seek("end") -- get total size
+  fh:seek("set")                       -- go back to start of file
+  local localhost = socket.dns.gethostname() or os.getenv("COMPUTERNAME")
+    or "localhost"
+  local con = connect(localhost, option)
+-- format the control file
+  local jobno = newjob()
+  local localip = socket.dns.toip(localhost)
+  localhost = string.sub(localhost,1,31)
+  local user = string.sub(option.user or os.getenv("LPRUSER") or
+    os.getenv("USERNAME") or os.getenv("USER") or "anonymous", 1,31)
+  local lpfile = string.format("dfA%3.3d%-s", jobno, localhost);
+  local fmt = format_codes[option.format] or 'l'
+  local class = string.sub(option.class or localip or localhost,1,31)
+  local _,_,ctlfn = string.find(file,".*[%/%\\](.*)")
+  ctlfn = string.sub(ctlfn  or file,1,131)
+	local cfile =
+	  string.format("H%-s\nC%-s\nJ%-s\nP%-s\n%.1s%-s\nU%-s\nN%-s\n",
+	  localhost,
+    class,
+	  option.job or "LuaSocket",
+    user,
+    fmt, lpfile,
+    lpfile,
+    ctlfn); -- mandatory part of ctl file
+  if (option.banner) then cfile = cfile .. 'L'..user..'\10' end
+  if (option.indent) then cfile = cfile .. 'I'..base.tonumber(option.indent)..'\10' end
+  if (option.mail) then cfile = cfile .. 'M'..string.sub((option.mail),1,128)..'\10' end
+  if (fmt == 'p' and option.title) then cfile = cfile .. 'T'..string.sub((option.title),1,79)..'\10' end
+  if ((fmt == 'p' or fmt == 'l' or fmt == 'f') and option.width) then
+    cfile = cfile .. 'W'..base.tonumber(option,width)..'\10'
+  end
+
+  con.skt:settimeout(option.timeout or 65)
+-- send the queue header
+  send_queue(con, option.queue)
+-- send the control file header
+  local cfilecmd = string.format("\2%d cfA%3.3d%-s\n",string.len(cfile), jobno, localhost);
+  send_hdr(con,cfilecmd)
+
+-- send the control file
+  send_control(con,cfile)
+
+-- send the data file header
+  local dfilecmd = string.format("\3%d dfA%3.3d%-s\n",datafile_size, jobno, localhost);
+  send_hdr(con,dfilecmd)
+
+-- send the data file
+  send_data(con,fh,datafile_size)
+  fh:close()
+  con.skt:close();
+  return jobno, datafile_size
+end)
+
+--
+-- lp.query({host=,queue=printer|'*', format='l'|'s', list=})
+--
+query = socket.protect(function(p)
+  p = p or {}
+  local localhost = socket.dns.gethostname() or os.getenv("COMPUTERNAME")
+    or "localhost"
+  local con = connect(localhost,p)
+  local fmt
+  if string.sub(p.format or 's',1,1) == 's' then fmt = 3 else fmt = 4 end
+  con.try(con.skt:send(string.format("%c%s %s\n", fmt, p.queue or "*",
+    p.list or "")))
+  local data = con.try(con.skt:receive("*a"))
+  con.skt:close()
+  return data
+end)
diff --git a/luasocket-2.0.2/etc/qp.lua b/luasocket-2.0.2/etc/qp.lua
new file mode 100644
index 0000000..a4c0cad
--- /dev/null
+++ b/luasocket-2.0.2/etc/qp.lua
@@ -0,0 +1,24 @@
+-----------------------------------------------------------------------------
+-- Little program to convert to and from Quoted-Printable
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $Id: qp.lua,v 1.5 2004/06/17 21:46:22 diego Exp $
+-----------------------------------------------------------------------------
+local ltn12 = require("ltn12")
+local mime = require("mime")
+local convert
+arg = arg or {}
+local mode = arg and arg[1] or "-et"
+if mode == "-et" then
+    local normalize = mime.normalize()
+    local qp = mime.encode("quoted-printable")
+    local wrap = mime.wrap("quoted-printable")
+    convert = ltn12.filter.chain(normalize, qp, wrap)
+elseif mode == "-eb" then
+    local qp = mime.encode("quoted-printable", "binary")
+    local wrap = mime.wrap("quoted-printable")
+    convert = ltn12.filter.chain(qp, wrap)
+else convert = mime.decode("quoted-printable") end
+local source = ltn12.source.chain(ltn12.source.file(io.stdin), convert)
+local sink = ltn12.sink.file(io.stdout)
+ltn12.pump.all(source, sink)
diff --git a/luasocket-2.0.2/etc/tftp.lua b/luasocket-2.0.2/etc/tftp.lua
new file mode 100644
index 0000000..94eaf34
--- /dev/null
+++ b/luasocket-2.0.2/etc/tftp.lua
@@ -0,0 +1,155 @@
+-----------------------------------------------------------------------------
+-- TFTP support for the Lua language
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: tftp.lua,v 1.16 2005/11/22 08:33:29 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Load required files
+-----------------------------------------------------------------------------
+local base = _G
+local table = require("table")
+local math = require("math")
+local string = require("string")
+local socket = require("socket")
+local ltn12 = require("ltn12")
+local url = require("socket.url")
+module("socket.tftp")
+
+-----------------------------------------------------------------------------
+-- Program constants
+-----------------------------------------------------------------------------
+local char = string.char
+local byte = string.byte
+
+PORT = 69
+local OP_RRQ = 1
+local OP_WRQ = 2
+local OP_DATA = 3
+local OP_ACK = 4
+local OP_ERROR = 5
+local OP_INV = {"RRQ", "WRQ", "DATA", "ACK", "ERROR"}
+
+-----------------------------------------------------------------------------
+-- Packet creation functions
+-----------------------------------------------------------------------------
+local function RRQ(source, mode)
+	return char(0, OP_RRQ) .. source .. char(0) .. mode .. char(0)
+end
+
+local function WRQ(source, mode)
+	return char(0, OP_RRQ) .. source .. char(0) .. mode .. char(0)
+end
+
+local function ACK(block)
+	local low, high
+	low = math.mod(block, 256)
+	high = (block - low)/256
+	return char(0, OP_ACK, high, low)
+end
+
+local function get_OP(dgram)
+    local op = byte(dgram, 1)*256 + byte(dgram, 2)
+    return op
+end
+
+-----------------------------------------------------------------------------
+-- Packet analysis functions
+-----------------------------------------------------------------------------
+local function split_DATA(dgram)
+	local block = byte(dgram, 3)*256 + byte(dgram, 4)
+	local data = string.sub(dgram, 5)
+	return block, data
+end
+
+local function get_ERROR(dgram)
+	local code = byte(dgram, 3)*256 + byte(dgram, 4)
+	local msg
+	_,_, msg = string.find(dgram, "(.*)\000", 5)
+	return string.format("error code %d: %s", code, msg)
+end
+
+-----------------------------------------------------------------------------
+-- The real work
+-----------------------------------------------------------------------------
+local function tget(gett)
+    local retries, dgram, sent, datahost, dataport, code
+    local last = 0
+    socket.try(gett.host, "missing host")
+	local con = socket.try(socket.udp())
+    local try = socket.newtry(function() con:close() end)
+    -- convert from name to ip if needed
+	gett.host = try(socket.dns.toip(gett.host))
+	con:settimeout(1)
+    -- first packet gives data host/port to be used for data transfers
+    local path = string.gsub(gett.path or "", "^/", "")
+    path = url.unescape(path)
+    retries = 0
+	repeat
+		sent = try(con:sendto(RRQ(path, "octet"), gett.host, gett.port))
+		dgram, datahost, dataport = con:receivefrom()
+        retries = retries + 1
+	until dgram or datahost ~= "timeout" or retries > 5
+	try(dgram, datahost)
+    -- associate socket with data host/port
+	try(con:setpeername(datahost, dataport))
+    -- default sink
+    local sink = gett.sink or ltn12.sink.null()
+    -- process all data packets
+	while 1 do
+        -- decode packet
+		code = get_OP(dgram)
+		try(code ~= OP_ERROR, get_ERROR(dgram))
+        try(code == OP_DATA, "unhandled opcode " .. code)
+        -- get data packet parts
+		local block, data = split_DATA(dgram)
+        -- if not repeated, write
+        if block == last+1 then
+		    try(sink(data))
+            last = block
+        end
+        -- last packet brings less than 512 bytes of data
+		if string.len(data) < 512 then
+            try(con:send(ACK(block)))
+            try(con:close())
+            try(sink(nil))
+            return 1
+        end
+        -- get the next packet
+        retries = 0
+		repeat
+			sent = try(con:send(ACK(last)))
+			dgram, err = con:receive()
+            retries = retries + 1
+		until dgram or err ~= "timeout" or retries > 5
+		try(dgram, err)
+	end
+end
+
+local default = {
+    port = PORT,
+    path ="/",
+    scheme = "tftp"
+}
+
+local function parse(u)
+    local t = socket.try(url.parse(u, default))
+    socket.try(t.scheme == "tftp", "invalid scheme '" .. t.scheme .. "'")
+    socket.try(t.host, "invalid host")
+    return t
+end
+
+local function sget(u)
+    local gett = parse(u)
+    local t = {}
+    gett.sink = ltn12.sink.table(t)
+    tget(gett)
+    return table.concat(t)
+end
+
+get = socket.protect(function(gett)
+    if base.type(gett) == "string" then return sget(gett)
+    else return tget(gett) end
+end)
+
diff --git a/luasocket-2.0.2/luasocket.sln b/luasocket-2.0.2/luasocket.sln
new file mode 100644
index 0000000..a674c33
--- /dev/null
+++ b/luasocket-2.0.2/luasocket.sln
@@ -0,0 +1,37 @@
+Microsoft Visual Studio Solution File, Format Version 8.00

+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "socket", "socket.vcproj", "{66E3CE14-884D-4AEA-9F20-15A0BEAF8C5A}"

+	ProjectSection(ProjectDependencies) = postProject

+	EndProjectSection

+EndProject

+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mime", "mime.vcproj", "{128E8BD0-174A-48F0-8771-92B1E8D18713}"

+	ProjectSection(ProjectDependencies) = postProject

+	EndProjectSection

+EndProject

+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluasocket", "libluasocket.vcproj", "{599EAD40-60EE-4043-9C14-AE090A8A092D}"

+	ProjectSection(ProjectDependencies) = postProject

+	EndProjectSection

+EndProject

+Global

+	GlobalSection(SolutionConfiguration) = preSolution

+		Debug = Debug

+		Release = Release

+	EndGlobalSection

+	GlobalSection(ProjectConfiguration) = postSolution

+		{66E3CE14-884D-4AEA-9F20-15A0BEAF8C5A}.Debug.ActiveCfg = Debug|Win32

+		{66E3CE14-884D-4AEA-9F20-15A0BEAF8C5A}.Debug.Build.0 = Debug|Win32

+		{66E3CE14-884D-4AEA-9F20-15A0BEAF8C5A}.Release.ActiveCfg = Release|Win32

+		{66E3CE14-884D-4AEA-9F20-15A0BEAF8C5A}.Release.Build.0 = Release|Win32

+		{128E8BD0-174A-48F0-8771-92B1E8D18713}.Debug.ActiveCfg = Debug|Win32

+		{128E8BD0-174A-48F0-8771-92B1E8D18713}.Debug.Build.0 = Debug|Win32

+		{128E8BD0-174A-48F0-8771-92B1E8D18713}.Release.ActiveCfg = Release|Win32

+		{128E8BD0-174A-48F0-8771-92B1E8D18713}.Release.Build.0 = Release|Win32

+		{599EAD40-60EE-4043-9C14-AE090A8A092D}.Debug.ActiveCfg = Debug|Win32

+		{599EAD40-60EE-4043-9C14-AE090A8A092D}.Debug.Build.0 = Debug|Win32

+		{599EAD40-60EE-4043-9C14-AE090A8A092D}.Release.ActiveCfg = Release|Win32

+		{599EAD40-60EE-4043-9C14-AE090A8A092D}.Release.Build.0 = Release|Win32

+	EndGlobalSection

+	GlobalSection(ExtensibilityGlobals) = postSolution

+	EndGlobalSection

+	GlobalSection(ExtensibilityAddIns) = postSolution

+	EndGlobalSection

+EndGlobal

diff --git a/luasocket-2.0.2/makefile b/luasocket-2.0.2/makefile
new file mode 100644
index 0000000..6d70039
--- /dev/null
+++ b/luasocket-2.0.2/makefile
@@ -0,0 +1,51 @@
+#------
+# Load configuration
+#
+include config
+
+#------
+# Hopefully no need to change anything below this line
+#
+INSTALL_SOCKET_SHARE=$(INSTALL_TOP_SHARE)/socket
+INSTALL_SOCKET_LIB=$(INSTALL_TOP_LIB)/socket
+INSTALL_MIME_SHARE=$(INSTALL_TOP_SHARE)/mime
+INSTALL_MIME_LIB=$(INSTALL_TOP_LIB)/mime
+
+all clean:
+	cd src; $(MAKE) $@
+
+#------
+# Files to install
+#
+TO_SOCKET_SHARE:= \
+	http.lua \
+	url.lua \
+	tp.lua \
+	ftp.lua \
+	smtp.lua
+
+TO_TOP_SHARE:= \
+	ltn12.lua \
+	socket.lua \
+	mime.lua
+
+TO_MIME_SHARE:= 
+
+#------
+# Install LuaSocket according to recommendation
+#
+install: all
+	cd src; mkdir -p $(INSTALL_TOP_SHARE)
+	cd src; $(INSTALL_DATA) $(TO_TOP_SHARE) $(INSTALL_TOP_SHARE)
+	cd src; mkdir -p $(INSTALL_SOCKET_SHARE)
+	cd src; $(INSTALL_DATA) $(TO_SOCKET_SHARE) $(INSTALL_SOCKET_SHARE)
+	cd src; mkdir -p $(INSTALL_SOCKET_LIB)
+	cd src; $(INSTALL_EXEC) $(SOCKET_SO) $(INSTALL_SOCKET_LIB)/core.$(EXT)
+	#cd src; mkdir -p $(INSTALL_MIME_SHARE)
+	#cd src; $(INSTALL_DATA) $(TO_MIME_SHARE) $(INSTALL_MIME_SHARE)
+	cd src; mkdir -p $(INSTALL_MIME_LIB)
+	cd src; $(INSTALL_EXEC) $(MIME_SO) $(INSTALL_MIME_LIB)/core.$(EXT)
+
+#------
+# End of makefile
+#
diff --git a/luasocket-2.0.2/mime.vcproj b/luasocket-2.0.2/mime.vcproj
new file mode 100644
index 0000000..8ad7900
--- /dev/null
+++ b/luasocket-2.0.2/mime.vcproj
@@ -0,0 +1,141 @@
+<?xml version="1.0" encoding="Windows-1252"?>

+<VisualStudioProject

+	ProjectType="Visual C++"

+	Version="7.10"

+	Name="mime"

+	ProjectGUID="{128E8BD0-174A-48F0-8771-92B1E8D18713}"

+	Keyword="Win32Proj">

+	<Platforms>

+		<Platform

+			Name="Win32"/>

+	</Platforms>

+	<Configurations>

+		<Configuration

+			Name="Debug|Win32"

+			OutputDirectory="src"

+			IntermediateDirectory="src"

+			ConfigurationType="2"

+			CharacterSet="2">

+			<Tool

+				Name="VCCLCompilerTool"

+				Optimization="0"

+				AdditionalIncludeDirectories="h:\include\lua5.1"

+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;MIME_EXPORTS;MIME_API=__declspec(dllexport)"

+				MinimalRebuild="TRUE"

+				BasicRuntimeChecks="3"

+				RuntimeLibrary="3"

+				UsePrecompiledHeader="0"

+				WarningLevel="3"

+				Detect64BitPortabilityProblems="TRUE"

+				DebugInformationFormat="4"/>

+			<Tool

+				Name="VCCustomBuildTool"/>

+			<Tool

+				Name="VCLinkerTool"

+				OutputFile="$(OutDir)/mime.dll"

+				LinkIncremental="2"

+				AdditionalLibraryDirectories="h:\lib"

+				GenerateDebugInformation="TRUE"

+				ProgramDatabaseFile="$(OutDir)/mime.pdb"

+				SubSystem="2"

+				ImportLibrary="$(OutDir)/mime.lib"

+				TargetMachine="1"/>

+			<Tool

+				Name="VCMIDLTool"/>

+			<Tool

+				Name="VCPostBuildEventTool"/>

+			<Tool

+				Name="VCPreBuildEventTool"/>

+			<Tool

+				Name="VCPreLinkEventTool"/>

+			<Tool

+				Name="VCResourceCompilerTool"/>

+			<Tool

+				Name="VCWebServiceProxyGeneratorTool"/>

+			<Tool

+				Name="VCXMLDataGeneratorTool"/>

+			<Tool

+				Name="VCWebDeploymentTool"/>

+			<Tool

+				Name="VCManagedWrapperGeneratorTool"/>

+			<Tool

+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>

+		</Configuration>

+		<Configuration

+			Name="Release|Win32"

+			OutputDirectory="src"

+			IntermediateDirectory="src"

+			ConfigurationType="2"

+			CharacterSet="2">

+			<Tool

+				Name="VCCLCompilerTool"

+				AdditionalIncludeDirectories="h:\include\lua5.1"

+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;MIME_EXPORTS; MIME_API=__declspec(dllexport)"

+				RuntimeLibrary="2"

+				UsePrecompiledHeader="0"

+				WarningLevel="4"

+				Detect64BitPortabilityProblems="TRUE"

+				DebugInformationFormat="0"/>

+			<Tool

+				Name="VCCustomBuildTool"/>

+			<Tool

+				Name="VCLinkerTool"

+				OutputFile="$(OutDir)/mime.dll"

+				LinkIncremental="1"

+				AdditionalLibraryDirectories="h:\lib"

+				GenerateDebugInformation="TRUE"

+				SubSystem="2"

+				OptimizeReferences="2"

+				EnableCOMDATFolding="2"

+				ImportLibrary="$(OutDir)/mime.lib"

+				TargetMachine="1"/>

+			<Tool

+				Name="VCMIDLTool"/>

+			<Tool

+				Name="VCPostBuildEventTool"/>

+			<Tool

+				Name="VCPreBuildEventTool"/>

+			<Tool

+				Name="VCPreLinkEventTool"/>

+			<Tool

+				Name="VCResourceCompilerTool"/>

+			<Tool

+				Name="VCWebServiceProxyGeneratorTool"/>

+			<Tool

+				Name="VCXMLDataGeneratorTool"/>

+			<Tool

+				Name="VCWebDeploymentTool"/>

+			<Tool

+				Name="VCManagedWrapperGeneratorTool"/>

+			<Tool

+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>

+		</Configuration>

+	</Configurations>

+	<References>

+	</References>

+	<Files>

+		<Filter

+			Name="Source Files"

+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"

+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">

+			<File

+				RelativePath="src\mime.c">

+			</File>

+		</Filter>

+		<Filter

+			Name="Header Files"

+			Filter="h;hpp;hxx;hm;inl;inc;xsd"

+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">

+		</Filter>

+		<Filter

+			Name="Resource Files"

+			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"

+			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">

+		</Filter>

+		<File

+			RelativePath="..\..\lib\lua5.1.dll.lib">

+		</File>

+	</Files>

+	<Globals>

+	</Globals>

+</VisualStudioProject>

diff --git a/luasocket-2.0.2/samples/README b/luasocket-2.0.2/samples/README
new file mode 100644
index 0000000..e63a6f5
--- /dev/null
+++ b/luasocket-2.0.2/samples/README
@@ -0,0 +1,50 @@
+This directory contains some sample programs using
+LuaSocket. This code is not supported.
+
+    listener.lua            -- socket to stdout
+    talker.lua              -- stdin to socket
+
+listener.lua and talker.lua are about  the simplest
+applications you can write  using  LuaSocket.  Run   
+
+	'lua listener.lua'  and  'lua talker.lua'
+
+on different terminals. Whatever you type on talk.lua will
+be printed by listen.lua.
+
+    lpr.lua                 -- lpr client
+
+This is a cool program written by David Burgess to print
+files using the Line Printer Daemon protocol, widely used in
+Unix machines.  It uses the lp.lua implementation, in the
+etc directory.  Just run 'lua lpr.lua <filename>
+queue=<printername>' and the file will print!
+
+    cddb.lua                -- CDDB client
+
+This is the first try on a simple CDDB client. Not really
+useful, but one day it might become a module. 
+
+    daytimeclnt.lua         -- day time client
+
+Just run the program to retrieve the hour and date in
+readable form from any server running an UDP daytime daemon.
+
+    echoclnt.lua            -- UDP echo client
+    echosrvr.lua            -- UDP echo server
+
+These are a UDP echo client/server pair. They work with
+other client and servers as well.
+
+    tinyirc.lua             -- irc like broadcast server
+
+This is a simple server that  waits simultaneously on two
+server sockets for telnet connections.  Everything it
+receives from  the telnet clients is  broadcasted to  every
+other  connected client.  It tests  the select function and
+shows  how to create a simple server  whith LuaSocket. Just
+run tinyirc.lua and  then open as many telnet connections
+as you want to ports 8080 and 8081.
+
+Good luck,
+Diego.
diff --git a/luasocket-2.0.2/samples/cddb.lua b/luasocket-2.0.2/samples/cddb.lua
new file mode 100644
index 0000000..883730c
--- /dev/null
+++ b/luasocket-2.0.2/samples/cddb.lua
@@ -0,0 +1,46 @@
+local socket = require("socket")
+local http = require("socket.http")
+
+if not arg or not arg[1] or not arg[2] then
+    print("luasocket cddb.lua <category> <disc-id> [<server>]")
+    os.exit(1)
+end
+
+local server = arg[3] or "http://freedb.freedb.org/~cddb/cddb.cgi"
+
+function parse(body)
+    local lines = string.gfind(body, "(.-)\r\n")
+    local status = lines()
+    local code, message = socket.skip(2, string.find(status, "(%d%d%d) (.*)"))
+    if tonumber(code) ~= 210 then
+        return nil, code, message
+    end
+    local data = {}
+    for l in lines do
+        local c = string.sub(l, 1, 1)
+        if c ~= '#' and c ~= '.' then
+            local key, value = socket.skip(2, string.find(l, "(.-)=(.*)"))
+            value = string.gsub(value, "\\n", "\n")
+            value = string.gsub(value, "\\\\", "\\")
+            value = string.gsub(value, "\\t", "\t")
+            data[key] = value
+        end
+    end
+    return data, code, message 
+end
+
+local host = socket.dns.gethostname()
+local query = "%s?cmd=cddb+read+%s+%s&hello=LuaSocket+%s+LuaSocket+2.0&proto=6"
+local url = string.format(query, server, arg[1], arg[2], host)
+local body, headers, code = http.get(url)
+
+if code == 200 then
+    local data, code, error = parse(body)
+    if not data then
+        print(error or code)
+    else
+        for i,v in pairs(data) do
+            io.write(i, ': ', v, '\n')
+        end
+    end
+else print(error) end
diff --git a/luasocket-2.0.2/samples/daytimeclnt.lua b/luasocket-2.0.2/samples/daytimeclnt.lua
new file mode 100644
index 0000000..90ab39e
--- /dev/null
+++ b/luasocket-2.0.2/samples/daytimeclnt.lua
@@ -0,0 +1,23 @@
+-----------------------------------------------------------------------------
+-- UDP sample: daytime protocol client
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $Id: daytimeclnt.lua,v 1.11 2004/06/21 06:07:57 diego Exp $
+-----------------------------------------------------------------------------
+local socket = require"socket"
+host = host or "127.0.0.1"
+port = port or 13
+if arg then
+    host = arg[1] or host
+    port = arg[2] or port
+end
+host = socket.dns.toip(host)
+udp = socket.udp()
+print("Using host '" ..host.. "' and port " ..port.. "...")
+udp:setpeername(host, port)
+udp:settimeout(3)
+sent, err = udp:send("anything")
+if err then print(err) os.exit() end
+dgram, err = udp:receive()
+if not dgram then print(err) os.exit() end
+io.write(dgram)
diff --git a/luasocket-2.0.2/samples/echoclnt.lua b/luasocket-2.0.2/samples/echoclnt.lua
new file mode 100644
index 0000000..038be4c
--- /dev/null
+++ b/luasocket-2.0.2/samples/echoclnt.lua
@@ -0,0 +1,24 @@
+-----------------------------------------------------------------------------
+-- UDP sample: echo protocol client
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $Id: echoclnt.lua,v 1.10 2005/01/02 22:44:00 diego Exp $
+-----------------------------------------------------------------------------
+local socket = require("socket")
+host = host or "localhost"
+port = port or 7
+if arg then
+    host = arg[1] or host
+    port = arg[2] or port
+end
+host = socket.dns.toip(host)
+udp = assert(socket.udp())
+assert(udp:setpeername(host, port))
+print("Using remote host '" ..host.. "' and port " .. port .. "...")
+while 1 do
+	line = io.read()
+	if not line or line == "" then os.exit() end
+	assert(udp:send(line))
+	dgram = assert(udp:receive())
+	print(dgram)
+end
diff --git a/luasocket-2.0.2/samples/echosrvr.lua b/luasocket-2.0.2/samples/echosrvr.lua
new file mode 100644
index 0000000..2697ca4
--- /dev/null
+++ b/luasocket-2.0.2/samples/echosrvr.lua
@@ -0,0 +1,29 @@
+-----------------------------------------------------------------------------
+-- UDP sample: echo protocol server
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $Id: echosrvr.lua,v 1.12 2005/11/22 08:33:29 diego Exp $
+-----------------------------------------------------------------------------
+local socket = require("socket")
+host = host or "127.0.0.1"
+port = port or 7
+if arg then
+    host = arg[1] or host
+    port = arg[2] or port
+end
+print("Binding to host '" ..host.. "' and port " ..port.. "...")
+udp = assert(socket.udp())
+assert(udp:setsockname(host, port))
+assert(udp:settimeout(5))
+ip, port = udp:getsockname()
+assert(ip, port)
+print("Waiting packets on " .. ip .. ":" .. port .. "...")
+while 1 do
+	dgram, ip, port = udp:receivefrom()
+	if dgram then
+		print("Echoing '" .. dgram .. "' to " .. ip .. ":" .. port)
+		udp:sendto(dgram, ip, port)
+	else
+        print(ip)
+    end
+end
diff --git a/luasocket-2.0.2/samples/listener.lua b/luasocket-2.0.2/samples/listener.lua
new file mode 100644
index 0000000..9260fbb
--- /dev/null
+++ b/luasocket-2.0.2/samples/listener.lua
@@ -0,0 +1,26 @@
+-----------------------------------------------------------------------------
+-- TCP sample: Little program to dump lines received at a given port
+-- LuaSocket sample files
+-- Author: Diego Nehab
+-- RCS ID: $Id: listener.lua,v 1.11 2005/01/02 22:44:00 diego Exp $
+-----------------------------------------------------------------------------
+local socket = require("socket")
+host = host or "*"
+port = port or 8080
+if arg then
+	host = arg[1] or host
+	port = arg[2] or port
+end
+print("Binding to host '" ..host.. "' and port " ..port.. "...")
+s = assert(socket.bind(host, port))
+i, p   = s:getsockname()
+assert(i, p)
+print("Waiting connection from talker on " .. i .. ":" .. p .. "...")
+c = assert(s:accept())
+print("Connected. Here is the stuff:")
+l, e = c:receive()
+while not e do
+	print(l)
+	l, e = c:receive()
+end
+print(e)
diff --git a/luasocket-2.0.2/samples/lpr.lua b/luasocket-2.0.2/samples/lpr.lua
new file mode 100644
index 0000000..2b059b1
--- /dev/null
+++ b/luasocket-2.0.2/samples/lpr.lua
@@ -0,0 +1,51 @@
+local lp = require("socket.lp")
+
+local function usage()
+  print('\nUsage: lua lpr.lua [filename] [keyword=val...]\n')
+  print('Valid keywords are :')
+  print(
+     '  host=remote host or IP address (default "localhost")\n' ..
+     '  queue=remote queue or printer name (default "printer")\n' ..
+     '  port=remote port number (default 515)\n' ..
+     '  user=sending user name\n' ..
+     '  format=["binary" | "text" | "ps" | "pr" | "fortran"] (default "binary")\n' ..
+     '  banner=true|false\n' ..
+     '  indent=number of columns to indent\n' ..
+     '  mail=email of address to notify when print is complete\n' ..
+     '  title=title to use for "pr" format\n' ..
+     '  width=width for "text" or "pr" formats\n' ..
+     '  class=\n' ..
+     '  job=\n' ..
+     '  name=\n' ..
+     '  localbind=true|false\n'
+     )
+  return nil
+end
+
+if not arg or not arg[1] then
+  return usage()
+end
+
+do
+    local opt = {}
+    local pat = "[%s%c%p]*([%w]*)=([\"]?[%w%s_!@#$%%^&*()<>:;]+[\"]\?\.?)"
+    for i = 2, table.getn(arg), 1 do
+      string.gsub(arg[i], pat, function(name, value) opt[name] = value end)
+    end
+    if not arg[2] then
+      return usage()
+    end
+    if arg[1] ~= "query" then
+        opt.file = arg[1]
+        r,e=lp.send(opt)
+        io.stdout:write(tostring(r or e),'\n')
+    else
+        r,e=lp.query(opt)
+        io.stdout:write(tostring(r or e), '\n')
+    end
+end
+
+-- trivial tests
+--lua lp.lua lp.lua queue=default host=localhost
+--lua lp.lua lp.lua queue=default host=localhost format=binary localbind=1
+--lua lp.lua query queue=default host=localhost
diff --git a/luasocket-2.0.2/samples/talker.lua b/luasocket-2.0.2/samples/talker.lua
new file mode 100644
index 0000000..607ff31
--- /dev/null
+++ b/luasocket-2.0.2/samples/talker.lua
@@ -0,0 +1,21 @@
+-----------------------------------------------------------------------------

+-- TCP sample: Little program to send text lines to a given host/port

+-- LuaSocket sample files

+-- Author: Diego Nehab

+-- RCS ID: $Id: talker.lua,v 1.9 2005/01/02 22:44:00 diego Exp $

+-----------------------------------------------------------------------------

+local socket = require("socket")

+host = host or "localhost"

+port = port or 8080

+if arg then

+	host = arg[1] or host

+	port = arg[2] or port

+end

+print("Attempting connection to host '" ..host.. "' and port " ..port.. "...")

+c = assert(socket.connect(host, port))

+print("Connected! Please type stuff (empty line to stop):")

+l = io.read()

+while l and l ~= "" and not e do

+	assert(c:send(l .. "\n"))

+	l = io.read()

+end

diff --git a/luasocket-2.0.2/samples/tinyirc.lua b/luasocket-2.0.2/samples/tinyirc.lua
new file mode 100644
index 0000000..f474302
--- /dev/null
+++ b/luasocket-2.0.2/samples/tinyirc.lua
@@ -0,0 +1,90 @@
+-----------------------------------------------------------------------------
+-- Select sample: simple text line server
+-- LuaSocket sample files.
+-- Author: Diego Nehab
+-- RCS ID: $Id: tinyirc.lua,v 1.14 2005/11/22 08:33:29 diego Exp $
+-----------------------------------------------------------------------------
+local socket = require("socket")
+host = host or "*"
+port1 = port1 or 8080
+port2 = port2 or 8181
+if arg then
+    host = arg[1] or host
+    port1 = arg[2] or port1
+    port2 = arg[3] or port2
+end
+
+server1 = assert(socket.bind(host, port1))
+server2 = assert(socket.bind(host, port2))
+server1:settimeout(1) -- make sure we don't block in accept
+server2:settimeout(1)
+
+io.write("Servers bound\n")
+
+-- simple set implementation
+-- the select function doesn't care about what is passed to it as long as
+-- it behaves like a table
+-- creates a new set data structure
+function newset()
+    local reverse = {}
+    local set = {}
+    return setmetatable(set, {__index = {
+        insert = function(set, value)
+            if not reverse[value] then
+                table.insert(set, value)
+                reverse[value] = table.getn(set)
+            end
+        end,
+        remove = function(set, value)
+            local index = reverse[value]
+            if index then
+                reverse[value] = nil
+                local top = table.remove(set)
+                if top ~= value then
+                    reverse[top] = index
+                    set[index] = top
+                end
+            end
+        end
+    }})
+end
+
+set = newset()
+
+io.write("Inserting servers in set\n")
+set:insert(server1)
+set:insert(server2)
+
+while 1 do
+    local readable, _, error = socket.select(set, nil)
+    for _, input in ipairs(readable) do
+        -- is it a server socket?
+        if input == server1 or input == server2 then
+            io.write("Waiting for clients\n")
+            local new = input:accept()
+            if new then
+                new:settimeout(1)
+                io.write("Inserting client in set\n")
+                set:insert(new)
+            end
+        -- it is a client socket
+        else
+            local line, error = input:receive()
+            if error then
+                input:close()
+                io.write("Removing client from set\n")
+                set:remove(input)
+            else
+            	io.write("Broadcasting line '", line, "'\n")
+            	writable, error = socket.skip(1, socket.select(nil, set, 1))
+            	if not error then
+                	for __, output in ipairs(writable) do
+                    	if output ~= input then
+                            output:send(line .. "\n")
+                        end
+                	end
+            	else io.write("No client ready to receive!!!\n") end
+			end
+        end
+    end
+end
diff --git a/luasocket-2.0.2/socket.vcproj b/luasocket-2.0.2/socket.vcproj
new file mode 100644
index 0000000..b7c4a08
--- /dev/null
+++ b/luasocket-2.0.2/socket.vcproj
@@ -0,0 +1,182 @@
+<?xml version="1.0" encoding="Windows-1252"?>

+<VisualStudioProject

+	ProjectType="Visual C++"

+	Version="7.10"

+	Name="socket"

+	ProjectGUID="{66E3CE14-884D-4AEA-9F20-15A0BEAF8C5A}"

+	Keyword="Win32Proj">

+	<Platforms>

+		<Platform

+			Name="Win32"/>

+	</Platforms>

+	<Configurations>

+		<Configuration

+			Name="Debug|Win32"

+			OutputDirectory="src"

+			IntermediateDirectory="src"

+			ConfigurationType="2"

+			CharacterSet="2">

+			<Tool

+				Name="VCCLCompilerTool"

+				Optimization="0"

+				AdditionalIncludeDirectories="h:\include\lua5.1"

+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LUASOCKET_EXPORTS;LUASOCKET_API=__declspec(dllexport)"

+				MinimalRebuild="TRUE"

+				BasicRuntimeChecks="3"

+				RuntimeLibrary="3"

+				UsePrecompiledHeader="0"

+				WarningLevel="3"

+				Detect64BitPortabilityProblems="TRUE"

+				DebugInformationFormat="4"/>

+			<Tool

+				Name="VCCustomBuildTool"/>

+			<Tool

+				Name="VCLinkerTool"

+				AdditionalDependencies="ws2_32.lib"

+				OutputFile="$(OutDir)/socket.dll"

+				LinkIncremental="2"

+				AdditionalLibraryDirectories="h:\lib"

+				GenerateDebugInformation="TRUE"

+				ProgramDatabaseFile="$(OutDir)/socket.pdb"

+				SubSystem="2"

+				ImportLibrary="$(OutDir)/socket.lib"

+				TargetMachine="1"/>

+			<Tool

+				Name="VCMIDLTool"/>

+			<Tool

+				Name="VCPostBuildEventTool"/>

+			<Tool

+				Name="VCPreBuildEventTool"/>

+			<Tool

+				Name="VCPreLinkEventTool"/>

+			<Tool

+				Name="VCResourceCompilerTool"/>

+			<Tool

+				Name="VCWebServiceProxyGeneratorTool"/>

+			<Tool

+				Name="VCXMLDataGeneratorTool"/>

+			<Tool

+				Name="VCWebDeploymentTool"/>

+			<Tool

+				Name="VCManagedWrapperGeneratorTool"/>

+			<Tool

+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>

+		</Configuration>

+		<Configuration

+			Name="Release|Win32"

+			OutputDirectory="./src"

+			IntermediateDirectory="./src"

+			ConfigurationType="2"

+			CharacterSet="2">

+			<Tool

+				Name="VCCLCompilerTool"

+				AdditionalIncludeDirectories="h:\include\lua5.1"

+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LUASOCKET_EXPORTS;LUASOCKET_API=__declspec(dllexport);  LUASOCKET_DEBUG"

+				RuntimeLibrary="2"

+				UsePrecompiledHeader="0"

+				WarningLevel="3"

+				Detect64BitPortabilityProblems="TRUE"

+				DebugInformationFormat="0"/>

+			<Tool

+				Name="VCCustomBuildTool"/>

+			<Tool

+				Name="VCLinkerTool"

+				AdditionalDependencies="ws2_32.lib"

+				OutputFile="$(OutDir)/socket.dll"

+				LinkIncremental="1"

+				AdditionalLibraryDirectories="h:\lib"

+				GenerateDebugInformation="TRUE"

+				SubSystem="2"

+				OptimizeReferences="2"

+				EnableCOMDATFolding="2"

+				ImportLibrary="$(OutDir)/socket.lib"

+				TargetMachine="1"/>

+			<Tool

+				Name="VCMIDLTool"/>

+			<Tool

+				Name="VCPostBuildEventTool"/>

+			<Tool

+				Name="VCPreBuildEventTool"/>

+			<Tool

+				Name="VCPreLinkEventTool"/>

+			<Tool

+				Name="VCResourceCompilerTool"/>

+			<Tool

+				Name="VCWebServiceProxyGeneratorTool"/>

+			<Tool

+				Name="VCXMLDataGeneratorTool"/>

+			<Tool

+				Name="VCWebDeploymentTool"/>

+			<Tool

+				Name="VCManagedWrapperGeneratorTool"/>

+			<Tool

+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>

+		</Configuration>

+	</Configurations>

+	<References>

+	</References>

+	<Files>

+		<Filter

+			Name="Source Files"

+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"

+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">

+			<File

+				RelativePath="src\auxiliar.c">

+			</File>

+			<File

+				RelativePath="src\buffer.c">

+			</File>

+			<File

+				RelativePath="src\except.c">

+			</File>

+			<File

+				RelativePath="src\inet.c">

+			</File>

+			<File

+				RelativePath="src\io.c">

+			</File>

+			<File

+				RelativePath="src\luasocket.c">

+			</File>

+			<File

+				RelativePath="src\options.c">

+			</File>

+			<File

+				RelativePath="src\select.c">

+			</File>

+			<File

+				RelativePath="src\tcp.c">

+			</File>

+			<File

+				RelativePath="src\timeout.c">

+			</File>

+			<File

+				RelativePath="src\udp.c">

+			</File>

+			<File

+				RelativePath="src\wsocket.c">

+				<FileConfiguration

+					Name="Release|Win32">

+					<Tool

+						Name="VCCLCompilerTool"

+						GeneratePreprocessedFile="0"/>

+				</FileConfiguration>

+			</File>

+		</Filter>

+		<Filter

+			Name="Header Files"

+			Filter="h;hpp;hxx;hm;inl;inc;xsd"

+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">

+		</Filter>

+		<Filter

+			Name="Resource Files"

+			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"

+			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">

+		</Filter>

+		<File

+			RelativePath="..\..\lib\lua5.1.dll.lib">

+		</File>

+	</Files>

+	<Globals>

+	</Globals>

+</VisualStudioProject>

diff --git a/luasocket-2.0.2/src/auxiliar.c b/luasocket-2.0.2/src/auxiliar.c
new file mode 100644
index 0000000..9514970
--- /dev/null
+++ b/luasocket-2.0.2/src/auxiliar.c
@@ -0,0 +1,149 @@
+/*=========================================================================*\
+* Auxiliar routines for class hierarchy manipulation
+* LuaSocket toolkit
+*
+* RCS ID: $Id: auxiliar.c,v 1.14 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+#include <stdio.h>
+
+#include "auxiliar.h"
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes the module
+\*-------------------------------------------------------------------------*/
+int auxiliar_open(lua_State *L) {
+    (void) L;
+    return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Creates a new class with given methods
+* Methods whose names start with __ are passed directly to the metatable.
+\*-------------------------------------------------------------------------*/
+void auxiliar_newclass(lua_State *L, const char *classname, luaL_reg *func) {
+    luaL_newmetatable(L, classname); /* mt */
+    /* create __index table to place methods */
+    lua_pushstring(L, "__index");    /* mt,"__index" */
+    lua_newtable(L);                 /* mt,"__index",it */ 
+    /* put class name into class metatable */
+    lua_pushstring(L, "class");      /* mt,"__index",it,"class" */
+    lua_pushstring(L, classname);    /* mt,"__index",it,"class",classname */
+    lua_rawset(L, -3);               /* mt,"__index",it */
+    /* pass all methods that start with _ to the metatable, and all others
+     * to the index table */
+    for (; func->name; func++) {     /* mt,"__index",it */
+        lua_pushstring(L, func->name);
+        lua_pushcfunction(L, func->func);
+        lua_rawset(L, func->name[0] == '_' ? -5: -3);
+    }
+    lua_rawset(L, -3);               /* mt */
+    lua_pop(L, 1);
+}
+
+/*-------------------------------------------------------------------------*\
+* Prints the value of a class in a nice way
+\*-------------------------------------------------------------------------*/
+int auxiliar_tostring(lua_State *L) {
+    char buf[32];
+    if (!lua_getmetatable(L, 1)) goto error;
+    lua_pushstring(L, "__index");
+    lua_gettable(L, -2);
+    if (!lua_istable(L, -1)) goto error;
+    lua_pushstring(L, "class");
+    lua_gettable(L, -2);
+    if (!lua_isstring(L, -1)) goto error;
+    sprintf(buf, "%p", lua_touserdata(L, 1));
+    lua_pushfstring(L, "%s: %s", lua_tostring(L, -1), buf);
+    return 1;
+error:
+    lua_pushstring(L, "invalid object passed to 'auxiliar.c:__tostring'");
+    lua_error(L);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Insert class into group
+\*-------------------------------------------------------------------------*/
+void auxiliar_add2group(lua_State *L, const char *classname, const char *groupname) {
+    luaL_getmetatable(L, classname);
+    lua_pushstring(L, groupname);
+    lua_pushboolean(L, 1);
+    lua_rawset(L, -3);
+    lua_pop(L, 1);
+}
+
+/*-------------------------------------------------------------------------*\
+* Make sure argument is a boolean
+\*-------------------------------------------------------------------------*/
+int auxiliar_checkboolean(lua_State *L, int objidx) {
+    if (!lua_isboolean(L, objidx))
+        luaL_typerror(L, objidx, lua_typename(L, LUA_TBOOLEAN));
+    return lua_toboolean(L, objidx);
+}
+
+/*-------------------------------------------------------------------------*\
+* Return userdata pointer if object belongs to a given class, abort with 
+* error otherwise
+\*-------------------------------------------------------------------------*/
+void *auxiliar_checkclass(lua_State *L, const char *classname, int objidx) {
+    void *data = auxiliar_getclassudata(L, classname, objidx);
+    if (!data) {
+        char msg[45];
+        sprintf(msg, "%.35s expected", classname);
+        luaL_argerror(L, objidx, msg);
+    }
+    return data;
+}
+
+/*-------------------------------------------------------------------------*\
+* Return userdata pointer if object belongs to a given group, abort with 
+* error otherwise
+\*-------------------------------------------------------------------------*/
+void *auxiliar_checkgroup(lua_State *L, const char *groupname, int objidx) {
+    void *data = auxiliar_getgroupudata(L, groupname, objidx);
+    if (!data) {
+        char msg[45];
+        sprintf(msg, "%.35s expected", groupname);
+        luaL_argerror(L, objidx, msg);
+    }
+    return data;
+}
+
+/*-------------------------------------------------------------------------*\
+* Set object class
+\*-------------------------------------------------------------------------*/
+void auxiliar_setclass(lua_State *L, const char *classname, int objidx) {
+    luaL_getmetatable(L, classname);
+    if (objidx < 0) objidx--;
+    lua_setmetatable(L, objidx);
+}
+
+/*-------------------------------------------------------------------------*\
+* Get a userdata pointer if object belongs to a given group. Return NULL 
+* otherwise
+\*-------------------------------------------------------------------------*/
+void *auxiliar_getgroupudata(lua_State *L, const char *groupname, int objidx) {
+    if (!lua_getmetatable(L, objidx))
+        return NULL;
+    lua_pushstring(L, groupname);
+    lua_rawget(L, -2);
+    if (lua_isnil(L, -1)) {
+        lua_pop(L, 2);
+        return NULL;
+    } else {
+        lua_pop(L, 2);
+        return lua_touserdata(L, objidx);
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Get a userdata pointer if object belongs to a given class. Return NULL 
+* otherwise
+\*-------------------------------------------------------------------------*/
+void *auxiliar_getclassudata(lua_State *L, const char *classname, int objidx) {
+    return luaL_checkudata(L, objidx, classname);
+}
diff --git a/luasocket-2.0.2/src/auxiliar.h b/luasocket-2.0.2/src/auxiliar.h
new file mode 100644
index 0000000..18b8495
--- /dev/null
+++ b/luasocket-2.0.2/src/auxiliar.h
@@ -0,0 +1,48 @@
+#ifndef AUXILIAR_H
+#define AUXILIAR_H
+/*=========================================================================*\
+* Auxiliar routines for class hierarchy manipulation
+* LuaSocket toolkit (but completely independent of other LuaSocket modules)
+*
+* A LuaSocket class is a name associated with Lua metatables. A LuaSocket 
+* group is a name associated with a class. A class can belong to any number 
+* of groups. This module provides the functionality to:
+*
+*   - create new classes 
+*   - add classes to groups 
+*   - set the class of objects
+*   - check if an object belongs to a given class or group
+*   - get the userdata associated to objects
+*   - print objects in a pretty way
+*
+* LuaSocket class names follow the convention <module>{<class>}. Modules
+* can define any number of classes and groups. The module tcp.c, for
+* example, defines the classes tcp{master}, tcp{client} and tcp{server} and
+* the groups tcp{client,server} and tcp{any}. Module functions can then
+* perform type-checking on their arguments by either class or group.
+*
+* LuaSocket metatables define the __index metamethod as being a table. This
+* table has one field for each method supported by the class, and a field
+* "class" with the class name.
+*
+* The mapping from class name to the corresponding metatable and the
+* reverse mapping are done using lauxlib. 
+*
+* RCS ID: $Id: auxiliar.h,v 1.9 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+#include "lua.h"
+#include "lauxlib.h"
+
+int auxiliar_open(lua_State *L);
+void auxiliar_newclass(lua_State *L, const char *classname, luaL_reg *func);
+void auxiliar_add2group(lua_State *L, const char *classname, const char *group);
+void auxiliar_setclass(lua_State *L, const char *classname, int objidx);
+void *auxiliar_checkclass(lua_State *L, const char *classname, int objidx);
+void *auxiliar_checkgroup(lua_State *L, const char *groupname, int objidx);
+void *auxiliar_getclassudata(lua_State *L, const char *groupname, int objidx);
+void *auxiliar_getgroupudata(lua_State *L, const char *groupname, int objidx);
+int auxiliar_checkboolean(lua_State *L, int objidx);
+int auxiliar_tostring(lua_State *L);
+
+#endif /* AUXILIAR_H */
diff --git a/luasocket-2.0.2/src/buffer.c b/luasocket-2.0.2/src/buffer.c
new file mode 100644
index 0000000..73f4ffa
--- /dev/null
+++ b/luasocket-2.0.2/src/buffer.c
@@ -0,0 +1,268 @@
+/*=========================================================================*\
+* Input/Output interface for Lua programs
+* LuaSocket toolkit
+*
+* RCS ID: $Id: buffer.c,v 1.28 2007/06/11 23:44:54 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "buffer.h"
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b);
+static int recvline(p_buffer buf, luaL_Buffer *b);
+static int recvall(p_buffer buf, luaL_Buffer *b);
+static int buffer_get(p_buffer buf, const char **data, size_t *count);
+static void buffer_skip(p_buffer buf, size_t count);
+static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent);
+
+/* min and max macros */
+#ifndef MIN
+#define MIN(x, y) ((x) < (y) ? x : y)
+#endif
+#ifndef MAX
+#define MAX(x, y) ((x) > (y) ? x : y)
+#endif
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int buffer_open(lua_State *L) {
+    (void) L;
+    return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Initializes C structure 
+\*-------------------------------------------------------------------------*/
+void buffer_init(p_buffer buf, p_io io, p_timeout tm) {
+	buf->first = buf->last = 0;
+    buf->io = io;
+    buf->tm = tm;
+    buf->received = buf->sent = 0;
+    buf->birthday = timeout_gettime();
+}
+
+/*-------------------------------------------------------------------------*\
+* object:getstats() interface
+\*-------------------------------------------------------------------------*/
+int buffer_meth_getstats(lua_State *L, p_buffer buf) {
+    lua_pushnumber(L, buf->received);
+    lua_pushnumber(L, buf->sent);
+    lua_pushnumber(L, timeout_gettime() - buf->birthday);
+    return 3;
+}
+
+/*-------------------------------------------------------------------------*\
+* object:setstats() interface
+\*-------------------------------------------------------------------------*/
+int buffer_meth_setstats(lua_State *L, p_buffer buf) {
+    buf->received = (long) luaL_optnumber(L, 2, buf->received); 
+    buf->sent = (long) luaL_optnumber(L, 3, buf->sent); 
+    if (lua_isnumber(L, 4)) buf->birthday = timeout_gettime() - lua_tonumber(L, 4);
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* object:send() interface
+\*-------------------------------------------------------------------------*/
+int buffer_meth_send(lua_State *L, p_buffer buf) {
+    int top = lua_gettop(L);
+    int err = IO_DONE;
+    size_t size = 0, sent = 0;
+    const char *data = luaL_checklstring(L, 2, &size);
+    long start = (long) luaL_optnumber(L, 3, 1);
+    long end = (long) luaL_optnumber(L, 4, -1);
+    p_timeout tm = timeout_markstart(buf->tm);
+    if (start < 0) start = (long) (size+start+1);
+    if (end < 0) end = (long) (size+end+1);
+    if (start < 1) start = (long) 1;
+    if (end > (long) size) end = (long) size;
+    if (start <= end) err = sendraw(buf, data+start-1, end-start+1, &sent);
+    /* check if there was an error */
+    if (err != IO_DONE) {
+        lua_pushnil(L);
+        lua_pushstring(L, buf->io->error(buf->io->ctx, err)); 
+        lua_pushnumber(L, sent+start-1);
+    } else {
+        lua_pushnumber(L, sent+start-1);
+        lua_pushnil(L);
+        lua_pushnil(L);
+    }
+#ifdef LUASOCKET_DEBUG
+    /* push time elapsed during operation as the last return value */
+    lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm));
+#endif
+    return lua_gettop(L) - top;
+}
+
+/*-------------------------------------------------------------------------*\
+* object:receive() interface
+\*-------------------------------------------------------------------------*/
+int buffer_meth_receive(lua_State *L, p_buffer buf) {
+    int err = IO_DONE, top = lua_gettop(L);
+    luaL_Buffer b;
+    size_t size;
+    const char *part = luaL_optlstring(L, 3, "", &size);
+    p_timeout tm = timeout_markstart(buf->tm);
+    /* initialize buffer with optional extra prefix 
+     * (useful for concatenating previous partial results) */
+    luaL_buffinit(L, &b);
+    luaL_addlstring(&b, part, size);
+    /* receive new patterns */
+    if (!lua_isnumber(L, 2)) {
+        const char *p= luaL_optstring(L, 2, "*l");
+        if (p[0] == '*' && p[1] == 'l') err = recvline(buf, &b);
+        else if (p[0] == '*' && p[1] == 'a') err = recvall(buf, &b); 
+        else luaL_argcheck(L, 0, 2, "invalid receive pattern");
+        /* get a fixed number of bytes (minus what was already partially 
+         * received) */
+    } else err = recvraw(buf, (size_t) lua_tonumber(L, 2)-size, &b);
+    /* check if there was an error */
+    if (err != IO_DONE) {
+        /* we can't push anyting in the stack before pushing the
+         * contents of the buffer. this is the reason for the complication */
+        luaL_pushresult(&b);
+        lua_pushstring(L, buf->io->error(buf->io->ctx, err)); 
+        lua_pushvalue(L, -2); 
+        lua_pushnil(L);
+        lua_replace(L, -4);
+    } else {
+        luaL_pushresult(&b);
+        lua_pushnil(L);
+        lua_pushnil(L);
+    }
+#ifdef LUASOCKET_DEBUG
+    /* push time elapsed during operation as the last return value */
+    lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm));
+#endif
+    return lua_gettop(L) - top;
+}
+
+/*-------------------------------------------------------------------------*\
+* Determines if there is any data in the read buffer
+\*-------------------------------------------------------------------------*/
+int buffer_isempty(p_buffer buf) {
+    return buf->first >= buf->last;
+}
+
+/*=========================================================================*\
+* Internal functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Sends a block of data (unbuffered)
+\*-------------------------------------------------------------------------*/
+#define STEPSIZE 8192
+static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent) {
+    p_io io = buf->io;
+    p_timeout tm = buf->tm;
+    size_t total = 0;
+    int err = IO_DONE;
+    while (total < count && err == IO_DONE) {
+        size_t done;
+        size_t step = (count-total <= STEPSIZE)? count-total: STEPSIZE;
+        err = io->send(io->ctx, data+total, step, &done, tm);
+        total += done;
+    }
+    *sent = total;
+    buf->sent += total;
+    return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Reads a fixed number of bytes (buffered)
+\*-------------------------------------------------------------------------*/
+static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b) {
+    int err = IO_DONE;
+    size_t total = 0;
+    while (err == IO_DONE) {
+        size_t count; const char *data;
+        err = buffer_get(buf, &data, &count);
+        count = MIN(count, wanted - total);
+        luaL_addlstring(b, data, count);
+        buffer_skip(buf, count);
+        total += count;
+        if (total >= wanted) break;
+    }
+    return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Reads everything until the connection is closed (buffered)
+\*-------------------------------------------------------------------------*/
+static int recvall(p_buffer buf, luaL_Buffer *b) {
+    int err = IO_DONE;
+    size_t total = 0;
+    while (err == IO_DONE) {
+        const char *data; size_t count;
+        err = buffer_get(buf, &data, &count);
+        total += count;
+        luaL_addlstring(b, data, count);
+        buffer_skip(buf, count);
+    }
+    if (err == IO_CLOSED) {
+        if (total > 0) return IO_DONE;
+        else return IO_CLOSED;
+    } else return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF 
+* are not returned by the function and are discarded from the buffer
+\*-------------------------------------------------------------------------*/
+static int recvline(p_buffer buf, luaL_Buffer *b) {
+    int err = IO_DONE;
+    while (err == IO_DONE) {
+        size_t count, pos; const char *data;
+        err = buffer_get(buf, &data, &count);
+        pos = 0;
+        while (pos < count && data[pos] != '\n') {
+            /* we ignore all \r's */
+            if (data[pos] != '\r') luaL_putchar(b, data[pos]);
+            pos++;
+        }
+        if (pos < count) { /* found '\n' */
+            buffer_skip(buf, pos+1); /* skip '\n' too */
+            break; /* we are done */
+        } else /* reached the end of the buffer */
+            buffer_skip(buf, pos);
+    }
+    return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Skips a given number of bytes from read buffer. No data is read from the
+* transport layer
+\*-------------------------------------------------------------------------*/
+static void buffer_skip(p_buffer buf, size_t count) {
+    buf->received += count;
+    buf->first += count;
+    if (buffer_isempty(buf)) 
+        buf->first = buf->last = 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Return any data available in buffer, or get more data from transport layer
+* if buffer is empty
+\*-------------------------------------------------------------------------*/
+static int buffer_get(p_buffer buf, const char **data, size_t *count) {
+    int err = IO_DONE;
+    p_io io = buf->io;
+    p_timeout tm = buf->tm;
+    if (buffer_isempty(buf)) {
+        size_t got;
+        err = io->recv(io->ctx, buf->data, BUF_SIZE, &got, tm);
+        buf->first = 0;
+        buf->last = got;
+    }
+    *count = buf->last - buf->first;
+    *data = buf->data + buf->first;
+    return err;
+}
diff --git a/luasocket-2.0.2/src/buffer.h b/luasocket-2.0.2/src/buffer.h
new file mode 100644
index 0000000..baf93ca
--- /dev/null
+++ b/luasocket-2.0.2/src/buffer.h
@@ -0,0 +1,47 @@
+#ifndef BUF_H
+#define BUF_H 
+/*=========================================================================*\
+* Input/Output interface for Lua programs
+* LuaSocket toolkit
+*
+* Line patterns require buffering. Reading one character at a time involves
+* too many system calls and is very slow. This module implements the
+* LuaSocket interface for input/output on connected objects, as seen by 
+* Lua programs. 
+*
+* Input is buffered. Output is *not* buffered because there was no simple
+* way of making sure the buffered output data would ever be sent.
+*
+* The module is built on top of the I/O abstraction defined in io.h and the
+* timeout management is done with the timeout.h interface.
+*
+* RCS ID: $Id: buffer.h,v 1.12 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+#include "io.h"
+#include "timeout.h"
+
+/* buffer size in bytes */
+#define BUF_SIZE 8192
+
+/* buffer control structure */
+typedef struct t_buffer_ {
+    double birthday;        /* throttle support info: creation time, */
+    size_t sent, received;  /* bytes sent, and bytes received */
+    p_io io;                /* IO driver used for this buffer */
+    p_timeout tm;           /* timeout management for this buffer */
+	size_t first, last;     /* index of first and last bytes of stored data */
+	char data[BUF_SIZE];    /* storage space for buffer data */
+} t_buffer;
+typedef t_buffer *p_buffer;
+
+int buffer_open(lua_State *L);
+void buffer_init(p_buffer buf, p_io io, p_timeout tm);
+int buffer_meth_send(lua_State *L, p_buffer buf);
+int buffer_meth_receive(lua_State *L, p_buffer buf);
+int buffer_meth_getstats(lua_State *L, p_buffer buf);
+int buffer_meth_setstats(lua_State *L, p_buffer buf);
+int buffer_isempty(p_buffer buf);
+
+#endif /* BUF_H */
diff --git a/luasocket-2.0.2/src/except.c b/luasocket-2.0.2/src/except.c
new file mode 100644
index 0000000..5faa5be
--- /dev/null
+++ b/luasocket-2.0.2/src/except.c
@@ -0,0 +1,99 @@
+/*=========================================================================*\
+* Simple exception support
+* LuaSocket toolkit
+*
+* RCS ID: $Id: except.c,v 1.8 2005/09/29 06:11:41 diego Exp $
+\*=========================================================================*/
+#include <stdio.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "except.h"
+
+/*=========================================================================*\
+* Internal function prototypes.
+\*=========================================================================*/
+static int global_protect(lua_State *L);
+static int global_newtry(lua_State *L);
+static int protected_(lua_State *L);
+static int finalize(lua_State *L);
+static int do_nothing(lua_State *L);
+
+/* except functions */
+static luaL_reg func[] = {
+    {"newtry",    global_newtry},
+    {"protect",   global_protect},
+    {NULL,        NULL}
+};
+
+/*-------------------------------------------------------------------------*\
+* Try factory
+\*-------------------------------------------------------------------------*/
+static void wrap(lua_State *L) {
+    lua_newtable(L);
+    lua_pushnumber(L, 1);
+    lua_pushvalue(L, -3);
+    lua_settable(L, -3);
+    lua_insert(L, -2);
+    lua_pop(L, 1);
+}
+
+static int finalize(lua_State *L) {
+    if (!lua_toboolean(L, 1)) {
+        lua_pushvalue(L, lua_upvalueindex(1));
+        lua_pcall(L, 0, 0, 0);
+        lua_settop(L, 2);
+        wrap(L);
+        lua_error(L);
+        return 0;
+    } else return lua_gettop(L);
+}
+
+static int do_nothing(lua_State *L) { 
+    (void) L;
+    return 0; 
+}
+
+static int global_newtry(lua_State *L) {
+    lua_settop(L, 1);
+    if (lua_isnil(L, 1)) lua_pushcfunction(L, do_nothing);
+    lua_pushcclosure(L, finalize, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Protect factory
+\*-------------------------------------------------------------------------*/
+static int unwrap(lua_State *L) {
+    if (lua_istable(L, -1)) {
+        lua_pushnumber(L, 1);
+        lua_gettable(L, -2);
+        lua_pushnil(L);
+        lua_insert(L, -2);
+        return 1;
+    } else return 0;
+}
+
+static int protected_(lua_State *L) {
+    lua_pushvalue(L, lua_upvalueindex(1));
+    lua_insert(L, 1);
+    if (lua_pcall(L, lua_gettop(L) - 1, LUA_MULTRET, 0) != 0) {
+        if (unwrap(L)) return 2;
+        else lua_error(L);
+        return 0;
+    } else return lua_gettop(L);
+}
+
+static int global_protect(lua_State *L) {
+    lua_pushcclosure(L, protected_, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Init module
+\*-------------------------------------------------------------------------*/
+int except_open(lua_State *L) {
+    luaL_openlib(L, NULL, func, 0);
+    return 0;
+}
diff --git a/luasocket-2.0.2/src/except.h b/luasocket-2.0.2/src/except.h
new file mode 100644
index 0000000..81efb29
--- /dev/null
+++ b/luasocket-2.0.2/src/except.h
@@ -0,0 +1,35 @@
+#ifndef EXCEPT_H
+#define EXCEPT_H
+/*=========================================================================*\
+* Exception control
+* LuaSocket toolkit (but completely independent from other modules)
+*
+* This provides support for simple exceptions in Lua. During the
+* development of the HTTP/FTP/SMTP support, it became aparent that
+* error checking was taking a substantial amount of the coding. These
+* function greatly simplify the task of checking errors.
+*
+* The main idea is that functions should return nil as its first return
+* value when it finds an error, and return an error message (or value)
+* following nil. In case of success, as long as the first value is not nil,
+* the other values don't matter.
+*
+* The idea is to nest function calls with the "try" function. This function
+* checks the first value, and calls "error" on the second if the first is
+* nil. Otherwise, it returns all values it received. 
+*
+* The protect function returns a new function that behaves exactly like the
+* function it receives, but the new function doesn't throw exceptions: it
+* returns nil followed by the error message instead.
+*
+* With these two function, it's easy to write functions that throw
+* exceptions on error, but that don't interrupt the user script. 
+*
+* RCS ID: $Id: except.h,v 1.2 2005/09/29 06:11:41 diego Exp $
+\*=========================================================================*/
+
+#include "lua.h"
+
+int except_open(lua_State *L);
+
+#endif
diff --git a/luasocket-2.0.2/src/ftp.lua b/luasocket-2.0.2/src/ftp.lua
new file mode 100644
index 0000000..598f65d
--- /dev/null
+++ b/luasocket-2.0.2/src/ftp.lua
@@ -0,0 +1,281 @@
+-----------------------------------------------------------------------------
+-- FTP support for the Lua language
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: ftp.lua,v 1.45 2007/07/11 19:25:47 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local table = require("table")
+local string = require("string")
+local math = require("math")
+local socket = require("socket")
+local url = require("socket.url")
+local tp = require("socket.tp")
+local ltn12 = require("ltn12")
+module("socket.ftp")
+
+-----------------------------------------------------------------------------
+-- Program constants
+-----------------------------------------------------------------------------
+-- timeout in seconds before the program gives up on a connection
+TIMEOUT = 60
+-- default port for ftp service
+PORT = 21
+-- this is the default anonymous password. used when no password is
+-- provided in url. should be changed to your e-mail.
+USER = "ftp"
+PASSWORD = "anonymous@anonymous.org"
+
+-----------------------------------------------------------------------------
+-- Low level FTP API
+-----------------------------------------------------------------------------
+local metat = { __index = {} }
+
+function open(server, port, create)
+    local tp = socket.try(tp.connect(server, port or PORT, TIMEOUT, create))
+    local f = base.setmetatable({ tp = tp }, metat)
+    -- make sure everything gets closed in an exception
+    f.try = socket.newtry(function() f:close() end)
+    return f
+end
+
+function metat.__index:portconnect()
+    self.try(self.server:settimeout(TIMEOUT))
+    self.data = self.try(self.server:accept())
+    self.try(self.data:settimeout(TIMEOUT))
+end
+
+function metat.__index:pasvconnect()
+    self.data = self.try(socket.tcp())
+    self.try(self.data:settimeout(TIMEOUT))
+    self.try(self.data:connect(self.pasvt.ip, self.pasvt.port))
+end
+
+function metat.__index:login(user, password)
+    self.try(self.tp:command("user", user or USER))
+    local code, reply = self.try(self.tp:check{"2..", 331})
+    if code == 331 then
+        self.try(self.tp:command("pass", password or PASSWORD))
+        self.try(self.tp:check("2.."))
+    end
+    return 1
+end
+
+function metat.__index:pasv()
+    self.try(self.tp:command("pasv"))
+    local code, reply = self.try(self.tp:check("2.."))
+    local pattern = "(%d+)%D(%d+)%D(%d+)%D(%d+)%D(%d+)%D(%d+)"
+    local a, b, c, d, p1, p2 = socket.skip(2, string.find(reply, pattern))
+    self.try(a and b and c and d and p1 and p2, reply)
+    self.pasvt = {
+        ip = string.format("%d.%d.%d.%d", a, b, c, d),
+        port = p1*256 + p2
+    }
+    if self.server then
+        self.server:close()
+        self.server = nil
+    end
+    return self.pasvt.ip, self.pasvt.port
+end
+
+function metat.__index:port(ip, port)
+    self.pasvt = nil
+    if not ip then
+        ip, port = self.try(self.tp:getcontrol():getsockname())
+        self.server = self.try(socket.bind(ip, 0))
+        ip, port = self.try(self.server:getsockname())
+        self.try(self.server:settimeout(TIMEOUT))
+    end
+    local pl = math.mod(port, 256)
+    local ph = (port - pl)/256
+    local arg = string.gsub(string.format("%s,%d,%d", ip, ph, pl), "%.", ",")
+    self.try(self.tp:command("port", arg))
+    self.try(self.tp:check("2.."))
+    return 1
+end
+
+function metat.__index:send(sendt)
+    self.try(self.pasvt or self.server, "need port or pasv first")
+    -- if there is a pasvt table, we already sent a PASV command
+    -- we just get the data connection into self.data
+    if self.pasvt then self:pasvconnect() end
+    -- get the transfer argument and command
+    local argument = sendt.argument or
+        url.unescape(string.gsub(sendt.path or "", "^[/\\]", ""))
+    if argument == "" then argument = nil end
+    local command = sendt.command or "stor"
+    -- send the transfer command and check the reply
+    self.try(self.tp:command(command, argument))
+    local code, reply = self.try(self.tp:check{"2..", "1.."})
+    -- if there is not a a pasvt table, then there is a server
+    -- and we already sent a PORT command
+    if not self.pasvt then self:portconnect() end
+    -- get the sink, source and step for the transfer
+    local step = sendt.step or ltn12.pump.step
+    local readt = {self.tp.c}
+    local checkstep = function(src, snk)
+        -- check status in control connection while downloading
+        local readyt = socket.select(readt, nil, 0)
+        if readyt[tp] then code = self.try(self.tp:check("2..")) end
+        return step(src, snk)
+    end
+    local sink = socket.sink("close-when-done", self.data)
+    -- transfer all data and check error
+    self.try(ltn12.pump.all(sendt.source, sink, checkstep))
+    if string.find(code, "1..") then self.try(self.tp:check("2..")) end
+    -- done with data connection
+    self.data:close()
+    -- find out how many bytes were sent
+    local sent = socket.skip(1, self.data:getstats())
+    self.data = nil
+    return sent
+end
+
+function metat.__index:receive(recvt)
+    self.try(self.pasvt or self.server, "need port or pasv first")
+    if self.pasvt then self:pasvconnect() end
+    local argument = recvt.argument or
+        url.unescape(string.gsub(recvt.path or "", "^[/\\]", ""))
+    if argument == "" then argument = nil end
+    local command = recvt.command or "retr"
+    self.try(self.tp:command(command, argument))
+    local code = self.try(self.tp:check{"1..", "2.."})
+    if not self.pasvt then self:portconnect() end
+    local source = socket.source("until-closed", self.data)
+    local step = recvt.step or ltn12.pump.step
+    self.try(ltn12.pump.all(source, recvt.sink, step))
+    if string.find(code, "1..") then self.try(self.tp:check("2..")) end
+    self.data:close()
+    self.data = nil
+    return 1
+end
+
+function metat.__index:cwd(dir)
+    self.try(self.tp:command("cwd", dir))
+    self.try(self.tp:check(250))
+    return 1
+end
+
+function metat.__index:type(type)
+    self.try(self.tp:command("type", type))
+    self.try(self.tp:check(200))
+    return 1
+end
+
+function metat.__index:greet()
+    local code = self.try(self.tp:check{"1..", "2.."})
+    if string.find(code, "1..") then self.try(self.tp:check("2..")) end
+    return 1
+end
+
+function metat.__index:quit()
+    self.try(self.tp:command("quit"))
+    self.try(self.tp:check("2.."))
+    return 1
+end
+
+function metat.__index:close()
+    if self.data then self.data:close() end
+    if self.server then self.server:close() end
+    return self.tp:close()
+end
+
+-----------------------------------------------------------------------------
+-- High level FTP API
+-----------------------------------------------------------------------------
+local function override(t)
+    if t.url then
+        local u = url.parse(t.url)
+        for i,v in base.pairs(t) do
+            u[i] = v
+        end
+        return u
+    else return t end
+end
+
+local function tput(putt)
+    putt = override(putt)
+    socket.try(putt.host, "missing hostname")
+    local f = open(putt.host, putt.port, putt.create)
+    f:greet()
+    f:login(putt.user, putt.password)
+    if putt.type then f:type(putt.type) end
+    f:pasv()
+    local sent = f:send(putt)
+    f:quit()
+    f:close()
+    return sent
+end
+
+local default = {
+	path = "/",
+	scheme = "ftp"
+}
+
+local function parse(u)
+    local t = socket.try(url.parse(u, default))
+    socket.try(t.scheme == "ftp", "wrong scheme '" .. t.scheme .. "'")
+    socket.try(t.host, "missing hostname")
+    local pat = "^type=(.)$"
+    if t.params then
+        t.type = socket.skip(2, string.find(t.params, pat))
+        socket.try(t.type == "a" or t.type == "i",
+            "invalid type '" .. t.type .. "'")
+    end
+    return t
+end
+
+local function sput(u, body)
+    local putt = parse(u)
+    putt.source = ltn12.source.string(body)
+    return tput(putt)
+end
+
+put = socket.protect(function(putt, body)
+    if base.type(putt) == "string" then return sput(putt, body)
+    else return tput(putt) end
+end)
+
+local function tget(gett)
+    gett = override(gett)
+    socket.try(gett.host, "missing hostname")
+    local f = open(gett.host, gett.port, gett.create)
+    f:greet()
+    f:login(gett.user, gett.password)
+    if gett.type then f:type(gett.type) end
+    f:pasv()
+    f:receive(gett)
+    f:quit()
+    return f:close()
+end
+
+local function sget(u)
+    local gett = parse(u)
+    local t = {}
+    gett.sink = ltn12.sink.table(t)
+    tget(gett)
+    return table.concat(t)
+end
+
+command = socket.protect(function(cmdt)
+    cmdt = override(cmdt)
+    socket.try(cmdt.host, "missing hostname")
+    socket.try(cmdt.command, "missing command")
+    local f = open(cmdt.host, cmdt.port, cmdt.create)
+    f:greet()
+    f:login(cmdt.user, cmdt.password)
+    f.try(f.tp:command(cmdt.command, cmdt.argument))
+    if cmdt.check then f.try(f.tp:check(cmdt.check)) end
+    f:quit()
+    return f:close()
+end)
+
+get = socket.protect(function(gett)
+    if base.type(gett) == "string" then return sget(gett)
+    else return tget(gett) end
+end)
+
diff --git a/luasocket-2.0.2/src/http.lua b/luasocket-2.0.2/src/http.lua
new file mode 100644
index 0000000..ad8db1e
--- /dev/null
+++ b/luasocket-2.0.2/src/http.lua
@@ -0,0 +1,350 @@
+-----------------------------------------------------------------------------
+-- HTTP/1.1 client support for the Lua language.
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: http.lua,v 1.71 2007/10/13 23:55:20 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-------------------------------------------------------------------------------
+local socket = require("socket")
+local url = require("socket.url")
+local ltn12 = require("ltn12")
+local mime = require("mime")
+local string = require("string")
+local base = _G
+local table = require("table")
+module("socket.http")
+
+-----------------------------------------------------------------------------
+-- Program constants
+-----------------------------------------------------------------------------
+-- connection timeout in seconds
+TIMEOUT = 60
+-- default port for document retrieval
+PORT = 80
+-- user agent field sent in request
+USERAGENT = socket._VERSION
+
+-----------------------------------------------------------------------------
+-- Reads MIME headers from a connection, unfolding where needed
+-----------------------------------------------------------------------------
+local function receiveheaders(sock, headers)
+    local line, name, value, err
+    headers = headers or {}
+    -- get first line
+    line, err = sock:receive()
+    if err then return nil, err end
+    -- headers go until a blank line is found
+    while line ~= "" do
+        -- get field-name and value
+        name, value = socket.skip(2, string.find(line, "^(.-):%s*(.*)"))
+        if not (name and value) then return nil, "malformed reponse headers" end
+        name = string.lower(name)
+        -- get next line (value might be folded)
+        line, err  = sock:receive()
+        if err then return nil, err end
+        -- unfold any folded values
+        while string.find(line, "^%s") do
+            value = value .. line
+            line = sock:receive()
+            if err then return nil, err end
+        end
+        -- save pair in table
+        if headers[name] then headers[name] = headers[name] .. ", " .. value
+        else headers[name] = value end
+    end
+    return headers
+end
+
+-----------------------------------------------------------------------------
+-- Extra sources and sinks
+-----------------------------------------------------------------------------
+socket.sourcet["http-chunked"] = function(sock, headers)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function()
+            -- get chunk size, skip extention
+            local line, err = sock:receive()
+            if err then return nil, err end
+            local size = base.tonumber(string.gsub(line, ";.*", ""), 16)
+            if not size then return nil, "invalid chunk size" end
+            -- was it the last chunk?
+            if size > 0 then
+                -- if not, get chunk and skip terminating CRLF
+                local chunk, err, part = sock:receive(size)
+                if chunk then sock:receive() end
+                return chunk, err
+            else
+                -- if it was, read trailers into headers table
+                headers, err = receiveheaders(sock, headers)
+                if not headers then return nil, err end
+            end
+        end
+    })
+end
+
+socket.sinkt["http-chunked"] = function(sock)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function(self, chunk, err)
+            if not chunk then return sock:send("0\r\n\r\n") end
+            local size = string.format("%X\r\n", string.len(chunk))
+            return sock:send(size ..  chunk .. "\r\n")
+        end
+    })
+end
+
+-----------------------------------------------------------------------------
+-- Low level HTTP API
+-----------------------------------------------------------------------------
+local metat = { __index = {} }
+
+function open(host, port, create)
+    -- create socket with user connect function, or with default
+    local c = socket.try((create or socket.tcp)())
+    local h = base.setmetatable({ c = c }, metat)
+    -- create finalized try
+    h.try = socket.newtry(function() h:close() end)
+    -- set timeout before connecting
+    h.try(c:settimeout(TIMEOUT))
+    h.try(c:connect(host, port or PORT))
+    -- here everything worked
+    return h
+end
+
+function metat.__index:sendrequestline(method, uri)
+    local reqline = string.format("%s %s HTTP/1.1\r\n", method or "GET", uri)
+    return self.try(self.c:send(reqline))
+end
+
+function metat.__index:sendheaders(headers)
+    local h = "\r\n"
+    for i, v in base.pairs(headers) do
+        h = i .. ": " .. v .. "\r\n" .. h
+    end
+    self.try(self.c:send(h))
+    return 1
+end
+
+function metat.__index:sendbody(headers, source, step)
+    source = source or ltn12.source.empty()
+    step = step or ltn12.pump.step
+    -- if we don't know the size in advance, send chunked and hope for the best
+    local mode = "http-chunked"
+    if headers["content-length"] then mode = "keep-open" end
+    return self.try(ltn12.pump.all(source, socket.sink(mode, self.c), step))
+end
+
+function metat.__index:receivestatusline()
+    local status = self.try(self.c:receive(5))
+    -- identify HTTP/0.9 responses, which do not contain a status line
+    -- this is just a heuristic, but is what the RFC recommends
+    if status ~= "HTTP/" then return nil, status end
+    -- otherwise proceed reading a status line
+    status = self.try(self.c:receive("*l", status))
+    local code = socket.skip(2, string.find(status, "HTTP/%d*%.%d* (%d%d%d)"))
+    return self.try(base.tonumber(code), status)
+end
+
+function metat.__index:receiveheaders()
+    return self.try(receiveheaders(self.c))
+end
+
+function metat.__index:receivebody(headers, sink, step)
+    sink = sink or ltn12.sink.null()
+    step = step or ltn12.pump.step
+    local length = base.tonumber(headers["content-length"])
+    local t = headers["transfer-encoding"] -- shortcut
+    local mode = "default" -- connection close
+    if t and t ~= "identity" then mode = "http-chunked"
+    elseif base.tonumber(headers["content-length"]) then mode = "by-length" end
+    return self.try(ltn12.pump.all(socket.source(mode, self.c, length),
+        sink, step))
+end
+
+function metat.__index:receive09body(status, sink, step)
+    local source = ltn12.source.rewind(socket.source("until-closed", self.c))
+    source(status)
+    return self.try(ltn12.pump.all(source, sink, step))
+end
+
+function metat.__index:close()
+    return self.c:close()
+end
+
+-----------------------------------------------------------------------------
+-- High level HTTP API
+-----------------------------------------------------------------------------
+local function adjusturi(reqt)
+    local u = reqt
+    -- if there is a proxy, we need the full url. otherwise, just a part.
+    if not reqt.proxy and not PROXY then
+        u = {
+           path = socket.try(reqt.path, "invalid path 'nil'"),
+           params = reqt.params,
+           query = reqt.query,
+           fragment = reqt.fragment
+        }
+    end
+    return url.build(u)
+end
+
+local function adjustproxy(reqt)
+    local proxy = reqt.proxy or PROXY
+    if proxy then
+        proxy = url.parse(proxy)
+        return proxy.host, proxy.port or 3128
+    else
+        return reqt.host, reqt.port
+    end
+end
+
+local function adjustheaders(reqt)
+    -- default headers
+    local lower = {
+        ["user-agent"] = USERAGENT,
+        ["host"] = reqt.host,
+        ["connection"] = "close, TE",
+        ["te"] = "trailers"
+    }
+    -- if we have authentication information, pass it along
+    if reqt.user and reqt.password then
+        lower["authorization"] = 
+            "Basic " ..  (mime.b64(reqt.user .. ":" .. reqt.password))
+    end
+    -- override with user headers
+    for i,v in base.pairs(reqt.headers or lower) do
+        lower[string.lower(i)] = v
+    end
+    return lower
+end
+
+-- default url parts
+local default = {
+    host = "",
+    port = PORT,
+    path ="/",
+    scheme = "http"
+}
+
+local function adjustrequest(reqt)
+    -- parse url if provided
+    local nreqt = reqt.url and url.parse(reqt.url, default) or {}
+    -- explicit components override url
+    for i,v in base.pairs(reqt) do nreqt[i] = v end
+    if nreqt.port == "" then nreqt.port = 80 end
+    socket.try(nreqt.host and nreqt.host ~= "", 
+        "invalid host '" .. base.tostring(nreqt.host) .. "'")
+    -- compute uri if user hasn't overriden
+    nreqt.uri = reqt.uri or adjusturi(nreqt)
+    -- ajust host and port if there is a proxy
+    nreqt.host, nreqt.port = adjustproxy(nreqt)
+    -- adjust headers in request
+    nreqt.headers = adjustheaders(nreqt)
+    return nreqt
+end
+
+local function shouldredirect(reqt, code, headers)
+    return headers.location and
+           string.gsub(headers.location, "%s", "") ~= "" and
+           (reqt.redirect ~= false) and
+           (code == 301 or code == 302) and
+           (not reqt.method or reqt.method == "GET" or reqt.method == "HEAD")
+           and (not reqt.nredirects or reqt.nredirects < 5)
+end
+
+local function shouldreceivebody(reqt, code)
+    if reqt.method == "HEAD" then return nil end
+    if code == 204 or code == 304 then return nil end
+    if code >= 100 and code < 200 then return nil end
+    return 1
+end
+
+-- forward declarations
+local trequest, tredirect
+
+function tredirect(reqt, location)
+    local result, code, headers, status = trequest {
+        -- the RFC says the redirect URL has to be absolute, but some
+        -- servers do not respect that
+        url = url.absolute(reqt.url, location),
+        source = reqt.source,
+        sink = reqt.sink,
+        headers = reqt.headers,
+        proxy = reqt.proxy, 
+        nredirects = (reqt.nredirects or 0) + 1,
+        create = reqt.create
+    }   
+    -- pass location header back as a hint we redirected
+    headers = headers or {}
+    headers.location = headers.location or location
+    return result, code, headers, status
+end
+
+function trequest(reqt)
+    -- we loop until we get what we want, or
+    -- until we are sure there is no way to get it
+    local nreqt = adjustrequest(reqt)
+    local h = open(nreqt.host, nreqt.port, nreqt.create)
+    -- send request line and headers
+    h:sendrequestline(nreqt.method, nreqt.uri)
+    h:sendheaders(nreqt.headers)
+    -- if there is a body, send it
+    if nreqt.source then
+        h:sendbody(nreqt.headers, nreqt.source, nreqt.step) 
+    end
+    local code, status = h:receivestatusline()
+    -- if it is an HTTP/0.9 server, simply get the body and we are done
+    if not code then
+        h:receive09body(status, nreqt.sink, nreqt.step)
+        return 1, 200
+    end
+    local headers
+    -- ignore any 100-continue messages
+    while code == 100 do 
+        headers = h:receiveheaders()
+        code, status = h:receivestatusline()
+    end
+    headers = h:receiveheaders()
+    -- at this point we should have a honest reply from the server
+    -- we can't redirect if we already used the source, so we report the error 
+    if shouldredirect(nreqt, code, headers) and not nreqt.source then
+        h:close()
+        return tredirect(reqt, headers.location)
+    end
+    -- here we are finally done
+    if shouldreceivebody(nreqt, code) then
+        h:receivebody(headers, nreqt.sink, nreqt.step)
+    end
+    h:close()
+    return 1, code, headers, status
+end
+
+local function srequest(u, b)
+    local t = {}
+    local reqt = {
+        url = u,
+        sink = ltn12.sink.table(t)
+    }
+    if b then
+        reqt.source = ltn12.source.string(b)
+        reqt.headers = {
+            ["content-length"] = string.len(b),
+            ["content-type"] = "application/x-www-form-urlencoded"
+        }
+        reqt.method = "POST"
+    end
+    local code, headers, status = socket.skip(1, trequest(reqt))
+    return table.concat(t), code, headers, status
+end
+
+request = socket.protect(function(reqt, body)
+    if base.type(reqt) == "string" then return srequest(reqt, body)
+    else return trequest(reqt) end
+end)
diff --git a/luasocket-2.0.2/src/inet.c b/luasocket-2.0.2/src/inet.c
new file mode 100644
index 0000000..f2cddee
--- /dev/null
+++ b/luasocket-2.0.2/src/inet.c
@@ -0,0 +1,281 @@
+/*=========================================================================*\
+* Internet domain functions
+* LuaSocket toolkit
+*
+* RCS ID: $Id: inet.c,v 1.28 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <stdio.h>
+#include <string.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "inet.h"
+
+/*=========================================================================*\
+* Internal function prototypes.
+\*=========================================================================*/
+static int inet_global_toip(lua_State *L);
+static int inet_global_tohostname(lua_State *L);
+static void inet_pushresolved(lua_State *L, struct hostent *hp);
+static int inet_global_gethostname(lua_State *L);
+
+/* DNS functions */
+static luaL_reg func[] = {
+    { "toip", inet_global_toip },
+    { "tohostname", inet_global_tohostname },
+    { "gethostname", inet_global_gethostname},
+    { NULL, NULL}
+};
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int inet_open(lua_State *L)
+{
+    lua_pushstring(L, "dns");
+    lua_newtable(L);
+    luaL_openlib(L, NULL, func, 0);
+    lua_settable(L, -3);
+    return 0;
+}
+
+/*=========================================================================*\
+* Global Lua functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Returns all information provided by the resolver given a host name
+* or ip address
+\*-------------------------------------------------------------------------*/
+static int inet_gethost(const char *address, struct hostent **hp) {
+    struct in_addr addr;
+    if (inet_aton(address, &addr))
+        return socket_gethostbyaddr((char *) &addr, sizeof(addr), hp);
+    else 
+        return socket_gethostbyname(address, hp);
+}
+
+/*-------------------------------------------------------------------------*\
+* Returns all information provided by the resolver given a host name
+* or ip address
+\*-------------------------------------------------------------------------*/
+static int inet_global_tohostname(lua_State *L) {
+    const char *address = luaL_checkstring(L, 1);
+    struct hostent *hp = NULL; 
+    int err = inet_gethost(address, &hp);
+    if (err != IO_DONE) {
+        lua_pushnil(L);
+        lua_pushstring(L, socket_hoststrerror(err));
+        return 2;
+    }
+    lua_pushstring(L, hp->h_name);
+    inet_pushresolved(L, hp);
+    return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Returns all information provided by the resolver given a host name
+* or ip address
+\*-------------------------------------------------------------------------*/
+static int inet_global_toip(lua_State *L)
+{
+    const char *address = luaL_checkstring(L, 1);
+    struct hostent *hp = NULL; 
+    int err = inet_gethost(address, &hp);
+    if (err != IO_DONE) {
+        lua_pushnil(L);
+        lua_pushstring(L, socket_hoststrerror(err));
+        return 2;
+    }
+    lua_pushstring(L, inet_ntoa(*((struct in_addr *) hp->h_addr)));
+    inet_pushresolved(L, hp);
+    return 2;
+}
+
+
+/*-------------------------------------------------------------------------*\
+* Gets the host name
+\*-------------------------------------------------------------------------*/
+static int inet_global_gethostname(lua_State *L)
+{
+    char name[257];
+    name[256] = '\0';
+    if (gethostname(name, 256) < 0) {
+        lua_pushnil(L);
+        lua_pushstring(L, "gethostname failed");
+        return 2;
+    } else {
+        lua_pushstring(L, name);
+        return 1;
+    }
+}
+
+
+
+/*=========================================================================*\
+* Lua methods
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Retrieves socket peer name
+\*-------------------------------------------------------------------------*/
+int inet_meth_getpeername(lua_State *L, p_socket ps)
+{
+    struct sockaddr_in peer;
+    socklen_t peer_len = sizeof(peer);
+    if (getpeername(*ps, (SA *) &peer, &peer_len) < 0) {
+        lua_pushnil(L);
+        lua_pushstring(L, "getpeername failed");
+    } else {
+        lua_pushstring(L, inet_ntoa(peer.sin_addr));
+        lua_pushnumber(L, ntohs(peer.sin_port));
+    }
+    return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Retrieves socket local name
+\*-------------------------------------------------------------------------*/
+int inet_meth_getsockname(lua_State *L, p_socket ps)
+{
+    struct sockaddr_in local;
+    socklen_t local_len = sizeof(local);
+    if (getsockname(*ps, (SA *) &local, &local_len) < 0) {
+        lua_pushnil(L);
+        lua_pushstring(L, "getsockname failed");
+    } else {
+        lua_pushstring(L, inet_ntoa(local.sin_addr));
+        lua_pushnumber(L, ntohs(local.sin_port));
+    }
+    return 2;
+}
+
+/*=========================================================================*\
+* Internal functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Passes all resolver information to Lua as a table
+\*-------------------------------------------------------------------------*/
+static void inet_pushresolved(lua_State *L, struct hostent *hp)
+{
+    char **alias;
+    struct in_addr **addr;
+    int i, resolved;
+    lua_newtable(L); resolved = lua_gettop(L);
+    lua_pushstring(L, "name");
+    lua_pushstring(L, hp->h_name);
+    lua_settable(L, resolved);
+    lua_pushstring(L, "ip");
+    lua_pushstring(L, "alias");
+    i = 1;
+    alias = hp->h_aliases;
+    lua_newtable(L);
+    if (alias) {
+        while (*alias) {
+            lua_pushnumber(L, i);
+            lua_pushstring(L, *alias);
+            lua_settable(L, -3);
+            i++; alias++;
+        }
+    }
+    lua_settable(L, resolved);
+    i = 1;
+    lua_newtable(L);
+    addr = (struct in_addr **) hp->h_addr_list;
+    if (addr) {
+        while (*addr) {
+            lua_pushnumber(L, i);
+            lua_pushstring(L, inet_ntoa(**addr));
+            lua_settable(L, -3);
+            i++; addr++;
+        }
+    }
+    lua_settable(L, resolved);
+}
+
+/*-------------------------------------------------------------------------*\
+* Tries to create a new inet socket
+\*-------------------------------------------------------------------------*/
+const char *inet_trycreate(p_socket ps, int type) {
+    return socket_strerror(socket_create(ps, AF_INET, type, 0));
+}
+
+/*-------------------------------------------------------------------------*\
+* Tries to connect to remote address (address, port)
+\*-------------------------------------------------------------------------*/
+const char *inet_tryconnect(p_socket ps, const char *address, 
+        unsigned short port, p_timeout tm)
+{
+    struct sockaddr_in remote;
+    int err;
+    memset(&remote, 0, sizeof(remote));
+    remote.sin_family = AF_INET;
+    remote.sin_port = htons(port);
+	if (strcmp(address, "*")) {
+        if (!inet_aton(address, &remote.sin_addr)) {
+            struct hostent *hp = NULL;
+            struct in_addr **addr;
+            err = socket_gethostbyname(address, &hp);
+            if (err != IO_DONE) return socket_hoststrerror(err);
+            addr = (struct in_addr **) hp->h_addr_list;
+            memcpy(&remote.sin_addr, *addr, sizeof(struct in_addr));
+        }
+    } else remote.sin_family = AF_UNSPEC;
+    err = socket_connect(ps, (SA *) &remote, sizeof(remote), tm);
+    return socket_strerror(err);
+}
+
+/*-------------------------------------------------------------------------*\
+* Tries to bind socket to (address, port)
+\*-------------------------------------------------------------------------*/
+const char *inet_trybind(p_socket ps, const char *address, unsigned short port)
+{
+    struct sockaddr_in local;
+    int err;
+    memset(&local, 0, sizeof(local));
+    /* address is either wildcard or a valid ip address */
+    local.sin_addr.s_addr = htonl(INADDR_ANY);
+    local.sin_port = htons(port);
+    local.sin_family = AF_INET;
+    if (strcmp(address, "*") && !inet_aton(address, &local.sin_addr)) {
+        struct hostent *hp = NULL;
+        struct in_addr **addr;
+        err = socket_gethostbyname(address, &hp);
+        if (err != IO_DONE) return socket_hoststrerror(err);
+        addr = (struct in_addr **) hp->h_addr_list;
+        memcpy(&local.sin_addr, *addr, sizeof(struct in_addr));
+    }
+    err = socket_bind(ps, (SA *) &local, sizeof(local));
+    if (err != IO_DONE) socket_destroy(ps);
+    return socket_strerror(err); 
+}
+
+/*-------------------------------------------------------------------------*\
+* Some systems do not provide this so that we provide our own. It's not
+* marvelously fast, but it works just fine.
+\*-------------------------------------------------------------------------*/
+#ifdef INET_ATON
+int inet_aton(const char *cp, struct in_addr *inp)
+{
+    unsigned int a = 0, b = 0, c = 0, d = 0;
+    int n = 0, r;
+    unsigned long int addr = 0;
+    r = sscanf(cp, "%u.%u.%u.%u%n", &a, &b, &c, &d, &n);
+    if (r == 0 || n == 0) return 0;
+    cp += n;
+    if (*cp) return 0;
+    if (a > 255 || b > 255 || c > 255 || d > 255) return 0;
+    if (inp) {
+        addr += a; addr <<= 8;
+        addr += b; addr <<= 8;
+        addr += c; addr <<= 8;
+        addr += d;
+        inp->s_addr = htonl(addr);
+    }
+    return 1;
+}
+#endif
+
+
diff --git a/luasocket-2.0.2/src/inet.h b/luasocket-2.0.2/src/inet.h
new file mode 100644
index 0000000..7662266
--- /dev/null
+++ b/luasocket-2.0.2/src/inet.h
@@ -0,0 +1,42 @@
+#ifndef INET_H 
+#define INET_H 
+/*=========================================================================*\
+* Internet domain functions
+* LuaSocket toolkit
+*
+* This module implements the creation and connection of internet domain
+* sockets, on top of the socket.h interface, and the interface of with the
+* resolver. 
+*
+* The function inet_aton is provided for the platforms where it is not
+* available. The module also implements the interface of the internet
+* getpeername and getsockname functions as seen by Lua programs.
+*
+* The Lua functions toip and tohostname are also implemented here.
+*
+* RCS ID: $Id: inet.h,v 1.16 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+#include "socket.h"
+#include "timeout.h"
+
+#ifdef _WIN32
+#define INET_ATON
+#endif
+
+int inet_open(lua_State *L);
+
+const char *inet_trycreate(p_socket ps, int type);
+const char *inet_tryconnect(p_socket ps, const char *address, 
+        unsigned short port, p_timeout tm);
+const char *inet_trybind(p_socket ps, const char *address, 
+        unsigned short port);
+
+int inet_meth_getpeername(lua_State *L, p_socket ps);
+int inet_meth_getsockname(lua_State *L, p_socket ps);
+
+#ifdef INET_ATON
+int inet_aton(const char *cp, struct in_addr *inp);
+#endif
+
+#endif /* INET_H */
diff --git a/luasocket-2.0.2/src/io.c b/luasocket-2.0.2/src/io.c
new file mode 100644
index 0000000..06dc50e
--- /dev/null
+++ b/luasocket-2.0.2/src/io.c
@@ -0,0 +1,32 @@
+/*=========================================================================*\
+* Input/Output abstraction
+* LuaSocket toolkit
+*
+* RCS ID: $Id: io.c,v 1.6 2005/09/29 06:11:41 diego Exp $
+\*=========================================================================*/
+#include "io.h"
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes C structure
+\*-------------------------------------------------------------------------*/
+void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) {
+    io->send = send;
+    io->recv = recv;
+    io->error = error;
+    io->ctx = ctx;
+}
+
+/*-------------------------------------------------------------------------*\
+* I/O error strings
+\*-------------------------------------------------------------------------*/
+const char *io_strerror(int err) {
+    switch (err) {
+        case IO_DONE: return NULL;
+        case IO_CLOSED: return "closed";
+        case IO_TIMEOUT: return "timeout";
+        default: return "unknown error"; 
+    }
+}
diff --git a/luasocket-2.0.2/src/io.h b/luasocket-2.0.2/src/io.h
new file mode 100644
index 0000000..cce3aaf
--- /dev/null
+++ b/luasocket-2.0.2/src/io.h
@@ -0,0 +1,67 @@
+#ifndef IO_H
+#define IO_H
+/*=========================================================================*\
+* Input/Output abstraction
+* LuaSocket toolkit
+*
+* This module defines the interface that LuaSocket expects from the
+* transport layer for streamed input/output. The idea is that if any
+* transport implements this interface, then the buffer.c functions
+* automatically work on it.
+*
+* The module socket.h implements this interface, and thus the module tcp.h
+* is very simple.
+*
+* RCS ID: $Id: io.h,v 1.11 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <stdio.h>
+#include "lua.h"
+
+#include "timeout.h"
+
+/* IO error codes */
+enum {
+    IO_DONE = 0,        /* operation completed successfully */
+    IO_TIMEOUT = -1,    /* operation timed out */
+    IO_CLOSED = -2,     /* the connection has been closed */
+	IO_UNKNOWN = -3
+};
+
+/* interface to error message function */
+typedef const char *(*p_error) (
+    void *ctx,          /* context needed by send */
+    int err             /* error code */
+);
+
+/* interface to send function */
+typedef int (*p_send) (
+    void *ctx,          /* context needed by send */
+    const char *data,   /* pointer to buffer with data to send */
+    size_t count,       /* number of bytes to send from buffer */
+    size_t *sent,       /* number of bytes sent uppon return */
+    p_timeout tm        /* timeout control */
+);
+
+/* interface to recv function */
+typedef int (*p_recv) (
+    void *ctx,          /* context needed by recv */
+    char *data,         /* pointer to buffer where data will be writen */
+    size_t count,       /* number of bytes to receive into buffer */
+    size_t *got,        /* number of bytes received uppon return */
+    p_timeout tm        /* timeout control */
+);
+
+/* IO driver definition */
+typedef struct t_io_ {
+    void *ctx;          /* context needed by send/recv */
+    p_send send;        /* send function pointer */
+    p_recv recv;        /* receive function pointer */
+    p_error error;      /* strerror function */
+} t_io;
+typedef t_io *p_io;
+
+void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx);
+const char *io_strerror(int err);
+
+#endif /* IO_H */
+
diff --git a/luasocket-2.0.2/src/ltn12.lua b/luasocket-2.0.2/src/ltn12.lua
new file mode 100644
index 0000000..b42689a
--- /dev/null
+++ b/luasocket-2.0.2/src/ltn12.lua
@@ -0,0 +1,292 @@
+-----------------------------------------------------------------------------
+-- LTN12 - Filters, sources, sinks and pumps.
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: ltn12.lua,v 1.31 2006/04/03 04:45:42 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module
+-----------------------------------------------------------------------------
+local string = require("string")
+local table = require("table")
+local base = _G
+module("ltn12")
+
+filter = {}
+source = {}
+sink = {}
+pump = {}
+
+-- 2048 seems to be better in windows...
+BLOCKSIZE = 2048
+_VERSION = "LTN12 1.0.1"
+
+-----------------------------------------------------------------------------
+-- Filter stuff
+-----------------------------------------------------------------------------
+-- returns a high level filter that cycles a low-level filter
+function filter.cycle(low, ctx, extra)
+    base.assert(low)
+    return function(chunk)
+        local ret
+        ret, ctx = low(ctx, chunk, extra)
+        return ret
+    end
+end
+
+-- chains a bunch of filters together
+-- (thanks to Wim Couwenberg)
+function filter.chain(...)
+    local n = table.getn(arg)
+    local top, index = 1, 1
+    local retry = ""
+    return function(chunk)
+        retry = chunk and retry
+        while true do
+            if index == top then
+                chunk = arg[index](chunk)
+                if chunk == "" or top == n then return chunk
+                elseif chunk then index = index + 1
+                else
+                    top = top+1
+                    index = top
+                end
+            else
+                chunk = arg[index](chunk or "")
+                if chunk == "" then
+                    index = index - 1
+                    chunk = retry
+                elseif chunk then
+                    if index == n then return chunk
+                    else index = index + 1 end
+                else base.error("filter returned inappropriate nil") end
+            end
+        end
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Source stuff
+-----------------------------------------------------------------------------
+-- create an empty source
+local function empty()
+    return nil
+end
+
+function source.empty()
+    return empty
+end
+
+-- returns a source that just outputs an error
+function source.error(err)
+    return function()
+        return nil, err
+    end
+end
+
+-- creates a file source
+function source.file(handle, io_err)
+    if handle then
+        return function()
+            local chunk = handle:read(BLOCKSIZE)
+            if not chunk then handle:close() end
+            return chunk
+        end
+    else return source.error(io_err or "unable to open file") end
+end
+
+-- turns a fancy source into a simple source
+function source.simplify(src)
+    base.assert(src)
+    return function()
+        local chunk, err_or_new = src()
+        src = err_or_new or src
+        if not chunk then return nil, err_or_new
+        else return chunk end
+    end
+end
+
+-- creates string source
+function source.string(s)
+    if s then
+        local i = 1
+        return function()
+            local chunk = string.sub(s, i, i+BLOCKSIZE-1)
+            i = i + BLOCKSIZE
+            if chunk ~= "" then return chunk
+            else return nil end
+        end
+    else return source.empty() end
+end
+
+-- creates rewindable source
+function source.rewind(src)
+    base.assert(src)
+    local t = {}
+    return function(chunk)
+        if not chunk then
+            chunk = table.remove(t)
+            if not chunk then return src()
+            else return chunk end
+        else
+            table.insert(t, chunk)
+        end
+    end
+end
+
+function source.chain(src, f)
+    base.assert(src and f)
+    local last_in, last_out = "", ""
+    local state = "feeding"
+    local err
+    return function()
+        if not last_out then
+            base.error('source is empty!', 2)
+        end
+        while true do
+            if state == "feeding" then
+                last_in, err = src()
+                if err then return nil, err end
+                last_out = f(last_in)
+                if not last_out then
+                    if last_in then
+                        base.error('filter returned inappropriate nil')
+                    else
+                        return nil
+                    end
+                elseif last_out ~= "" then
+                    state = "eating"
+                    if last_in then last_in = "" end
+                    return last_out
+                end
+            else
+                last_out = f(last_in)
+                if last_out == "" then
+                    if last_in == "" then
+                        state = "feeding"
+                    else
+                        base.error('filter returned ""')
+                    end
+                elseif not last_out then
+                    if last_in then
+                        base.error('filter returned inappropriate nil')
+                    else
+                        return nil
+                    end
+                else
+                    return last_out
+                end
+            end
+        end
+    end
+end
+
+-- creates a source that produces contents of several sources, one after the
+-- other, as if they were concatenated
+-- (thanks to Wim Couwenberg)
+function source.cat(...)
+    local src = table.remove(arg, 1)
+    return function()
+        while src do
+            local chunk, err = src()
+            if chunk then return chunk end
+            if err then return nil, err end
+            src = table.remove(arg, 1)
+        end
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Sink stuff
+-----------------------------------------------------------------------------
+-- creates a sink that stores into a table
+function sink.table(t)
+    t = t or {}
+    local f = function(chunk, err)
+        if chunk then table.insert(t, chunk) end
+        return 1
+    end
+    return f, t
+end
+
+-- turns a fancy sink into a simple sink
+function sink.simplify(snk)
+    base.assert(snk)
+    return function(chunk, err)
+        local ret, err_or_new = snk(chunk, err)
+        if not ret then return nil, err_or_new end
+        snk = err_or_new or snk
+        return 1
+    end
+end
+
+-- creates a file sink
+function sink.file(handle, io_err)
+    if handle then
+        return function(chunk, err)
+            if not chunk then
+                handle:close()
+                return 1
+            else return handle:write(chunk) end
+        end
+    else return sink.error(io_err or "unable to open file") end
+end
+
+-- creates a sink that discards data
+local function null()
+    return 1
+end
+
+function sink.null()
+    return null
+end
+
+-- creates a sink that just returns an error
+function sink.error(err)
+    return function()
+        return nil, err
+    end
+end
+
+-- chains a sink with a filter
+function sink.chain(f, snk)
+    base.assert(f and snk)
+    return function(chunk, err)
+        if chunk ~= "" then
+            local filtered = f(chunk)
+            local done = chunk and ""
+            while true do
+                local ret, snkerr = snk(filtered, err)
+                if not ret then return nil, snkerr end
+                if filtered == done then return 1 end
+                filtered = f(done)
+            end
+        else return 1 end
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Pump stuff
+-----------------------------------------------------------------------------
+-- pumps one chunk from the source to the sink
+function pump.step(src, snk)
+    local chunk, src_err = src()
+    local ret, snk_err = snk(chunk, src_err)
+    if chunk and ret then return 1
+    else return nil, src_err or snk_err end
+end
+
+-- pumps all data from a source to a sink, using a step function
+function pump.all(src, snk, step)
+    base.assert(src and snk)
+    step = step or pump.step
+    while true do
+        local ret, err = step(src, snk)
+        if not ret then
+            if err then return nil, err
+            else return 1 end
+        end
+    end
+end
+
diff --git a/luasocket-2.0.2/src/luasocket.c b/luasocket-2.0.2/src/luasocket.c
new file mode 100644
index 0000000..11ffee9
--- /dev/null
+++ b/luasocket-2.0.2/src/luasocket.c
@@ -0,0 +1,118 @@
+/*=========================================================================*\
+* LuaSocket toolkit
+* Networking support for the Lua language
+* Diego Nehab
+* 26/11/1999
+*
+* This library is part of an  effort to progressively increase the network
+* connectivity  of  the Lua  language.  The  Lua interface  to  networking
+* functions follows the Sockets API  closely, trying to simplify all tasks
+* involved in setting up both  client and server connections. The provided
+* IO routines, however, follow the Lua  style, being very similar  to the
+* standard Lua read and write functions.
+*
+* RCS ID: $Id: luasocket.c,v 1.53 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+/*=========================================================================*\
+* Standard include files
+\*=========================================================================*/
+#include "lua.h"
+#include "lauxlib.h"
+
+#if !defined(LUA_VERSION_NUM) || (LUA_VERSION_NUM < 501)
+#include "compat-5.1.h"
+#endif
+
+/*=========================================================================*\
+* LuaSocket includes
+\*=========================================================================*/
+#include "luasocket.h"
+#include "auxiliar.h"
+#include "except.h"
+#include "timeout.h"
+#include "buffer.h"
+#include "inet.h"
+#include "tcp.h"
+#include "udp.h"
+#include "select.h"
+
+/*-------------------------------------------------------------------------*\
+* Internal function prototypes
+\*-------------------------------------------------------------------------*/
+static int global_skip(lua_State *L);
+static int global_unload(lua_State *L);
+static int base_open(lua_State *L);
+
+/*-------------------------------------------------------------------------*\
+* Modules and functions
+\*-------------------------------------------------------------------------*/
+static const luaL_reg mod[] = {
+    {"auxiliar", auxiliar_open},
+    {"except", except_open},
+    {"timeout", timeout_open},
+    {"buffer", buffer_open},
+    {"inet", inet_open},
+    {"tcp", tcp_open},
+    {"udp", udp_open},
+    {"select", select_open},
+    {NULL, NULL}
+};
+
+static luaL_reg func[] = {
+    {"skip",      global_skip},
+    {"__unload",  global_unload},
+    {NULL,        NULL}
+};
+
+/*-------------------------------------------------------------------------*\
+* Skip a few arguments
+\*-------------------------------------------------------------------------*/
+static int global_skip(lua_State *L) {
+    int amount = luaL_checkint(L, 1);
+    int ret = lua_gettop(L) - amount - 1;
+    return ret >= 0 ? ret : 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Unloads the library
+\*-------------------------------------------------------------------------*/
+static int global_unload(lua_State *L) {
+    (void) L;
+    socket_close();
+    return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Setup basic stuff.
+\*-------------------------------------------------------------------------*/
+static int base_open(lua_State *L) {
+    if (socket_open()) {
+        /* export functions (and leave namespace table on top of stack) */
+        luaL_openlib(L, "socket", func, 0);
+#ifdef LUASOCKET_DEBUG
+        lua_pushstring(L, "_DEBUG");
+        lua_pushboolean(L, 1);
+        lua_rawset(L, -3);
+#endif
+        /* make version string available to scripts */
+        lua_pushstring(L, "_VERSION");
+        lua_pushstring(L, LUASOCKET_VERSION);
+        lua_rawset(L, -3);
+        return 1;
+    } else {
+        lua_pushstring(L, "unable to initialize library");
+        lua_error(L);
+        return 0;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Initializes all library modules.
+\*-------------------------------------------------------------------------*/
+LUASOCKET_API int luaopen_socket_core(lua_State *L) {
+    int i;
+    base_open(L);
+    for (i = 0; mod[i].name; i++) mod[i].func(L);
+    return 1;
+}
diff --git a/luasocket-2.0.2/src/luasocket.h b/luasocket-2.0.2/src/luasocket.h
new file mode 100644
index 0000000..67270ab
--- /dev/null
+++ b/luasocket-2.0.2/src/luasocket.h
@@ -0,0 +1,32 @@
+#ifndef LUASOCKET_H
+#define LUASOCKET_H
+/*=========================================================================*\
+* LuaSocket toolkit
+* Networking support for the Lua language
+* Diego Nehab
+* 9/11/1999
+*
+* RCS ID: $Id: luasocket.h,v 1.25 2007/06/11 23:44:54 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+/*-------------------------------------------------------------------------*\
+* Current socket library version
+\*-------------------------------------------------------------------------*/
+#define LUASOCKET_VERSION    "LuaSocket 2.0.2"
+#define LUASOCKET_COPYRIGHT  "Copyright (C) 2004-2007 Diego Nehab"
+#define LUASOCKET_AUTHORS    "Diego Nehab"
+
+/*-------------------------------------------------------------------------*\
+* This macro prefixes all exported API functions
+\*-------------------------------------------------------------------------*/
+#ifndef LUASOCKET_API
+#define LUASOCKET_API extern
+#endif
+
+/*-------------------------------------------------------------------------*\
+* Initializes the library.
+\*-------------------------------------------------------------------------*/
+LUASOCKET_API int luaopen_socket_core(lua_State *L);
+
+#endif /* LUASOCKET_H */
diff --git a/luasocket-2.0.2/src/makefile b/luasocket-2.0.2/src/makefile
new file mode 100644
index 0000000..b614f77
--- /dev/null
+++ b/luasocket-2.0.2/src/makefile
@@ -0,0 +1,90 @@
+#------
+# Load configuration
+#
+include ../config
+
+#------
+# Hopefully no need to change anything below this line
+#
+
+#------
+# Modules belonging to socket-core
+#
+
+#$(COMPAT)/compat-5.1.o \
+
+SOCKET_OBJS:= \
+	luasocket.o \
+	timeout.o \
+	buffer.o \
+	io.o \
+	auxiliar.o \
+	options.o \
+	inet.o \
+	tcp.o \
+	udp.o \
+	except.o \
+	select.o \
+	usocket.o 
+
+#------
+# Modules belonging mime-core
+#
+#$(COMPAT)/compat-5.1.o \
+
+MIME_OBJS:=\
+	mime.o 
+
+#------
+# Modules belonging unix (local domain sockets)
+#
+UNIX_OBJS:=\
+	buffer.o \
+	auxiliar.o \
+	options.o \
+	timeout.o \
+	io.o \
+	usocket.o \
+	unix.o
+
+all: $(SOCKET_SO) $(MIME_SO) 
+
+$(SOCKET_SO): $(SOCKET_OBJS)
+	$(LD) $(LDFLAGS) -o $@ $(SOCKET_OBJS)
+
+$(MIME_SO): $(MIME_OBJS)
+	$(LD) $(LDFLAGS) -o $@ $(MIME_OBJS)
+
+$(UNIX_SO): $(UNIX_OBJS)
+	$(LD) $(LDFLAGS) -o $@ $(UNIX_OBJS)
+
+#------
+# List of dependencies
+#
+auxiliar.o: auxiliar.c auxiliar.h
+buffer.o: buffer.c buffer.h io.h timeout.h
+except.o: except.c except.h
+inet.o: inet.c inet.h socket.h io.h timeout.h usocket.h
+io.o: io.c io.h timeout.h
+luasocket.o: luasocket.c luasocket.h auxiliar.h except.h timeout.h \
+  buffer.h io.h inet.h socket.h usocket.h tcp.h udp.h select.h
+mime.o: mime.c mime.h
+options.o: options.c auxiliar.h options.h socket.h io.h timeout.h \
+  usocket.h inet.h
+select.o: select.c socket.h io.h timeout.h usocket.h select.h
+tcp.o: tcp.c auxiliar.h socket.h io.h timeout.h usocket.h inet.h \
+  options.h tcp.h buffer.h
+timeout.o: timeout.c auxiliar.h timeout.h
+udp.o: udp.c auxiliar.h socket.h io.h timeout.h usocket.h inet.h \
+  options.h udp.h
+unix.o: unix.c auxiliar.h socket.h io.h timeout.h usocket.h options.h \
+  unix.h buffer.h
+usocket.o: usocket.c socket.h io.h timeout.h usocket.h
+
+clean:
+	rm -f $(SOCKET_SO) $(SOCKET_OBJS) 
+	rm -f $(MIME_SO) $(UNIX_SO) $(MIME_OBJS) $(UNIX_OBJS)
+
+#------
+# End of makefile configuration
+#
diff --git a/luasocket-2.0.2/src/mime.c b/luasocket-2.0.2/src/mime.c
new file mode 100644
index 0000000..700fa05
--- /dev/null
+++ b/luasocket-2.0.2/src/mime.c
@@ -0,0 +1,711 @@
+/*=========================================================================*\
+* MIME support functions
+* LuaSocket toolkit
+*
+* RCS ID: $Id: mime.c,v 1.28 2005/11/20 07:20:23 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#if !defined(LUA_VERSION_NUM) || (LUA_VERSION_NUM < 501)
+#include "compat-5.1.h"
+#endif
+
+#include "mime.h"
+
+/*=========================================================================*\
+* Don't want to trust escape character constants
+\*=========================================================================*/
+typedef unsigned char UC;
+static const char CRLF[] = "\r\n";
+static const char EQCRLF[] = "=\r\n";
+
+/*=========================================================================*\
+* Internal function prototypes.
+\*=========================================================================*/
+static int mime_global_wrp(lua_State *L);
+static int mime_global_b64(lua_State *L);
+static int mime_global_unb64(lua_State *L);
+static int mime_global_qp(lua_State *L);
+static int mime_global_unqp(lua_State *L);
+static int mime_global_qpwrp(lua_State *L);
+static int mime_global_eol(lua_State *L);
+static int mime_global_dot(lua_State *L);
+
+static size_t dot(int c, size_t state, luaL_Buffer *buffer);
+static void b64setup(UC *b64unbase);
+static size_t b64encode(UC c, UC *input, size_t size, luaL_Buffer *buffer);
+static size_t b64pad(const UC *input, size_t size, luaL_Buffer *buffer);
+static size_t b64decode(UC c, UC *input, size_t size, luaL_Buffer *buffer);
+
+static void qpsetup(UC *qpclass, UC *qpunbase);
+static void qpquote(UC c, luaL_Buffer *buffer);
+static size_t qpdecode(UC c, UC *input, size_t size, luaL_Buffer *buffer);
+static size_t qpencode(UC c, UC *input, size_t size, 
+        const char *marker, luaL_Buffer *buffer);
+static size_t qppad(UC *input, size_t size, luaL_Buffer *buffer);
+
+/* code support functions */
+static luaL_reg func[] = {
+    { "dot", mime_global_dot },
+    { "b64", mime_global_b64 },
+    { "eol", mime_global_eol },
+    { "qp", mime_global_qp },
+    { "qpwrp", mime_global_qpwrp },
+    { "unb64", mime_global_unb64 },
+    { "unqp", mime_global_unqp },
+    { "wrp", mime_global_wrp },
+    { NULL, NULL }
+};
+
+/*-------------------------------------------------------------------------*\
+* Quoted-printable globals
+\*-------------------------------------------------------------------------*/
+static UC qpclass[256];
+static UC qpbase[] = "0123456789ABCDEF";
+static UC qpunbase[256];
+enum {QP_PLAIN, QP_QUOTED, QP_CR, QP_IF_LAST};
+
+/*-------------------------------------------------------------------------*\
+* Base64 globals
+\*-------------------------------------------------------------------------*/
+static const UC b64base[] =
+        "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+static UC b64unbase[256];
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+MIME_API int luaopen_mime_core(lua_State *L)
+{
+    luaL_openlib(L, "mime", func, 0);
+    /* make version string available to scripts */
+    lua_pushstring(L, "_VERSION");
+    lua_pushstring(L, MIME_VERSION);
+    lua_rawset(L, -3);
+    /* initialize lookup tables */
+    qpsetup(qpclass, qpunbase);
+    b64setup(b64unbase);
+    return 1;
+}
+
+/*=========================================================================*\
+* Global Lua functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Incrementaly breaks a string into lines. The string can have CRLF breaks.
+* A, n = wrp(l, B, length)
+* A is a copy of B, broken into lines of at most 'length' bytes. 
+* 'l' is how many bytes are left for the first line of B. 
+* 'n' is the number of bytes left in the last line of A. 
+\*-------------------------------------------------------------------------*/
+static int mime_global_wrp(lua_State *L)
+{
+    size_t size = 0;
+    int left = (int) luaL_checknumber(L, 1);
+    const UC *input = (UC *) luaL_optlstring(L, 2, NULL, &size);
+    const UC *last = input + size;
+    int length = (int) luaL_optnumber(L, 3, 76);
+    luaL_Buffer buffer;
+    /* end of input black-hole */
+    if (!input) {
+        /* if last line has not been terminated, add a line break */
+        if (left < length) lua_pushstring(L, CRLF);
+        /* otherwise, we are done */
+        else lua_pushnil(L);
+        lua_pushnumber(L, length);
+        return 2;
+    } 
+    luaL_buffinit(L, &buffer);
+    while (input < last) {
+        switch (*input) {
+            case '\r':
+                break;
+            case '\n':
+                luaL_addstring(&buffer, CRLF);
+                left = length;
+                break;
+            default:
+                if (left <= 0) {
+                    left = length;
+                    luaL_addstring(&buffer, CRLF);
+                }
+                luaL_putchar(&buffer, *input);
+                left--;
+                break;
+        }
+        input++;
+    }
+    luaL_pushresult(&buffer);
+    lua_pushnumber(L, left);
+    return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Fill base64 decode map. 
+\*-------------------------------------------------------------------------*/
+static void b64setup(UC *b64unbase) 
+{
+    int i;
+    for (i = 0; i <= 255; i++) b64unbase[i] = (UC) 255;
+    for (i = 0; i < 64; i++) b64unbase[b64base[i]] = (UC) i;
+    b64unbase['='] = 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Acumulates bytes in input buffer until 3 bytes are available. 
+* Translate the 3 bytes into Base64 form and append to buffer.
+* Returns new number of bytes in buffer.
+\*-------------------------------------------------------------------------*/
+static size_t b64encode(UC c, UC *input, size_t size, 
+        luaL_Buffer *buffer)
+{
+    input[size++] = c;
+    if (size == 3) {
+        UC code[4];
+        unsigned long value = 0;
+        value += input[0]; value <<= 8;
+        value += input[1]; value <<= 8;
+        value += input[2]; 
+        code[3] = b64base[value & 0x3f]; value >>= 6;
+        code[2] = b64base[value & 0x3f]; value >>= 6;
+        code[1] = b64base[value & 0x3f]; value >>= 6;
+        code[0] = b64base[value];
+        luaL_addlstring(buffer, (char *) code, 4);
+        size = 0;
+    }
+    return size;
+}
+
+/*-------------------------------------------------------------------------*\
+* Encodes the Base64 last 1 or 2 bytes and adds padding '=' 
+* Result, if any, is appended to buffer.
+* Returns 0.
+\*-------------------------------------------------------------------------*/
+static size_t b64pad(const UC *input, size_t size, 
+        luaL_Buffer *buffer)
+{
+    unsigned long value = 0;
+    UC code[4] = {'=', '=', '=', '='};
+    switch (size) {
+        case 1:
+            value = input[0] << 4;
+            code[1] = b64base[value & 0x3f]; value >>= 6;
+            code[0] = b64base[value];
+            luaL_addlstring(buffer, (char *) code, 4);
+            break;
+        case 2:
+            value = input[0]; value <<= 8; 
+            value |= input[1]; value <<= 2;
+            code[2] = b64base[value & 0x3f]; value >>= 6;
+            code[1] = b64base[value & 0x3f]; value >>= 6;
+            code[0] = b64base[value];
+            luaL_addlstring(buffer, (char *) code, 4);
+            break;
+        default:
+            break;
+    }
+    return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Acumulates bytes in input buffer until 4 bytes are available. 
+* Translate the 4 bytes from Base64 form and append to buffer.
+* Returns new number of bytes in buffer.
+\*-------------------------------------------------------------------------*/
+static size_t b64decode(UC c, UC *input, size_t size, 
+        luaL_Buffer *buffer)
+{
+    /* ignore invalid characters */
+    if (b64unbase[c] > 64) return size;
+    input[size++] = c;
+    /* decode atom */
+    if (size == 4) {
+        UC decoded[3];
+        int valid, value = 0;
+        value =  b64unbase[input[0]]; value <<= 6;
+        value |= b64unbase[input[1]]; value <<= 6;
+        value |= b64unbase[input[2]]; value <<= 6;
+        value |= b64unbase[input[3]];
+        decoded[2] = (UC) (value & 0xff); value >>= 8;
+        decoded[1] = (UC) (value & 0xff); value >>= 8;
+        decoded[0] = (UC) value;
+        /* take care of paddding */
+        valid = (input[2] == '=') ? 1 : (input[3] == '=') ? 2 : 3; 
+        luaL_addlstring(buffer, (char *) decoded, valid);
+        return 0;
+    /* need more data */
+    } else return size;
+}
+
+/*-------------------------------------------------------------------------*\
+* Incrementally applies the Base64 transfer content encoding to a string
+* A, B = b64(C, D)
+* A is the encoded version of the largest prefix of C .. D that is
+* divisible by 3. B has the remaining bytes of C .. D, *without* encoding.
+* The easiest thing would be to concatenate the two strings and 
+* encode the result, but we can't afford that or Lua would dupplicate
+* every chunk we received.
+\*-------------------------------------------------------------------------*/
+static int mime_global_b64(lua_State *L)
+{
+    UC atom[3];
+    size_t isize = 0, asize = 0;
+    const UC *input = (UC *) luaL_optlstring(L, 1, NULL, &isize);
+    const UC *last = input + isize;
+    luaL_Buffer buffer;
+    /* end-of-input blackhole */
+    if (!input) {
+        lua_pushnil(L);
+        lua_pushnil(L);
+        return 2;
+    }
+    /* process first part of the input */
+    luaL_buffinit(L, &buffer);
+    while (input < last) 
+        asize = b64encode(*input++, atom, asize, &buffer);
+    input = (UC *) luaL_optlstring(L, 2, NULL, &isize);
+    /* if second part is nil, we are done */
+    if (!input) {
+        asize = b64pad(atom, asize, &buffer);
+        luaL_pushresult(&buffer);
+        if (!(*lua_tostring(L, -1))) lua_pushnil(L);
+        lua_pushnil(L);
+        return 2;
+    }
+    /* otherwise process the second part */
+    last = input + isize;
+    while (input < last) 
+        asize = b64encode(*input++, atom, asize, &buffer);
+    luaL_pushresult(&buffer);
+    lua_pushlstring(L, (char *) atom, asize);
+    return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Incrementally removes the Base64 transfer content encoding from a string
+* A, B = b64(C, D)
+* A is the encoded version of the largest prefix of C .. D that is
+* divisible by 4. B has the remaining bytes of C .. D, *without* encoding.
+\*-------------------------------------------------------------------------*/
+static int mime_global_unb64(lua_State *L)
+{
+    UC atom[4];
+    size_t isize = 0, asize = 0;
+    const UC *input = (UC *) luaL_optlstring(L, 1, NULL, &isize);
+    const UC *last = input + isize;
+    luaL_Buffer buffer;
+    /* end-of-input blackhole */
+    if (!input) {
+        lua_pushnil(L);
+        lua_pushnil(L);
+        return 2;
+    }
+    /* process first part of the input */
+    luaL_buffinit(L, &buffer);
+    while (input < last) 
+        asize = b64decode(*input++, atom, asize, &buffer);
+    input = (UC *) luaL_optlstring(L, 2, NULL, &isize);
+    /* if second is nil, we are done */
+    if (!input) {
+        luaL_pushresult(&buffer);
+        if (!(*lua_tostring(L, -1))) lua_pushnil(L);
+        lua_pushnil(L);
+        return 2;
+    }
+    /* otherwise, process the rest of the input */
+    last = input + isize;
+    while (input < last) 
+        asize = b64decode(*input++, atom, asize, &buffer);
+    luaL_pushresult(&buffer);
+    lua_pushlstring(L, (char *) atom, asize);
+    return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Quoted-printable encoding scheme
+* all (except CRLF in text) can be =XX
+* CLRL in not text must be =XX=XX
+* 33 through 60 inclusive can be plain
+* 62 through 126 inclusive can be plain
+* 9 and 32 can be plain, unless in the end of a line, where must be =XX
+* encoded lines must be no longer than 76 not counting CRLF
+* soft line-break are =CRLF
+* To encode one byte, we need to see the next two. 
+* Worst case is when we see a space, and wonder if a CRLF is comming
+\*-------------------------------------------------------------------------*/
+/*-------------------------------------------------------------------------*\
+* Split quoted-printable characters into classes
+* Precompute reverse map for encoding
+\*-------------------------------------------------------------------------*/
+static void qpsetup(UC *qpclass, UC *qpunbase)
+{
+    int i;
+    for (i = 0; i < 256; i++) qpclass[i] = QP_QUOTED;
+    for (i = 33; i <= 60; i++) qpclass[i] = QP_PLAIN;
+    for (i = 62; i <= 126; i++) qpclass[i] = QP_PLAIN;
+    qpclass['\t'] = QP_IF_LAST; 
+    qpclass[' '] = QP_IF_LAST;
+    qpclass['\r'] = QP_CR;
+    for (i = 0; i < 256; i++) qpunbase[i] = 255;
+    qpunbase['0'] = 0; qpunbase['1'] = 1; qpunbase['2'] = 2;
+    qpunbase['3'] = 3; qpunbase['4'] = 4; qpunbase['5'] = 5;
+    qpunbase['6'] = 6; qpunbase['7'] = 7; qpunbase['8'] = 8;
+    qpunbase['9'] = 9; qpunbase['A'] = 10; qpunbase['a'] = 10;
+    qpunbase['B'] = 11; qpunbase['b'] = 11; qpunbase['C'] = 12;
+    qpunbase['c'] = 12; qpunbase['D'] = 13; qpunbase['d'] = 13;
+    qpunbase['E'] = 14; qpunbase['e'] = 14; qpunbase['F'] = 15;
+    qpunbase['f'] = 15;
+}
+
+/*-------------------------------------------------------------------------*\
+* Output one character in form =XX
+\*-------------------------------------------------------------------------*/
+static void qpquote(UC c, luaL_Buffer *buffer)
+{
+    luaL_putchar(buffer, '=');
+    luaL_putchar(buffer, qpbase[c >> 4]);
+    luaL_putchar(buffer, qpbase[c & 0x0F]);
+}
+
+/*-------------------------------------------------------------------------*\
+* Accumulate characters until we are sure about how to deal with them.
+* Once we are sure, output to the buffer, in the correct form. 
+\*-------------------------------------------------------------------------*/
+static size_t qpencode(UC c, UC *input, size_t size, 
+        const char *marker, luaL_Buffer *buffer)
+{
+    input[size++] = c;
+    /* deal with all characters we can have */
+    while (size > 0) {
+        switch (qpclass[input[0]]) {
+            /* might be the CR of a CRLF sequence */
+            case QP_CR:
+                if (size < 2) return size;
+                if (input[1] == '\n') {
+                    luaL_addstring(buffer, marker);
+                    return 0;
+                } else qpquote(input[0], buffer);
+                break;
+            /* might be a space and that has to be quoted if last in line */
+            case QP_IF_LAST:
+                if (size < 3) return size;
+                /* if it is the last, quote it and we are done */
+                if (input[1] == '\r' && input[2] == '\n') {
+                    qpquote(input[0], buffer);
+                    luaL_addstring(buffer, marker);
+                    return 0;
+                } else luaL_putchar(buffer, input[0]);
+                break;
+                /* might have to be quoted always */
+            case QP_QUOTED:
+                qpquote(input[0], buffer);
+                break;
+                /* might never have to be quoted */
+            default:
+                luaL_putchar(buffer, input[0]);
+                break;
+        }
+        input[0] = input[1]; input[1] = input[2];
+        size--;
+    }
+    return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Deal with the final characters 
+\*-------------------------------------------------------------------------*/
+static size_t qppad(UC *input, size_t size, luaL_Buffer *buffer)
+{
+    size_t i;
+    for (i = 0; i < size; i++) {
+        if (qpclass[input[i]] == QP_PLAIN) luaL_putchar(buffer, input[i]);
+        else qpquote(input[i], buffer);
+    }
+    if (size > 0) luaL_addstring(buffer, EQCRLF);
+    return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Incrementally converts a string to quoted-printable
+* A, B = qp(C, D, marker)
+* Marker is the text to be used to replace CRLF sequences found in A.
+* A is the encoded version of the largest prefix of C .. D that 
+* can be encoded without doubts. 
+* B has the remaining bytes of C .. D, *without* encoding.
+\*-------------------------------------------------------------------------*/
+static int mime_global_qp(lua_State *L)
+{
+
+    size_t asize = 0, isize = 0;
+    UC atom[3];
+    const UC *input = (UC *) luaL_optlstring(L, 1, NULL, &isize);
+    const UC *last = input + isize;
+    const char *marker = luaL_optstring(L, 3, CRLF);
+    luaL_Buffer buffer;
+    /* end-of-input blackhole */
+    if (!input) {
+        lua_pushnil(L);
+        lua_pushnil(L);
+        return 2;
+    }
+    /* process first part of input */
+    luaL_buffinit(L, &buffer);
+    while (input < last)
+        asize = qpencode(*input++, atom, asize, marker, &buffer);
+    input = (UC *) luaL_optlstring(L, 2, NULL, &isize);
+    /* if second part is nil, we are done */
+    if (!input) {
+        asize = qppad(atom, asize, &buffer);
+        luaL_pushresult(&buffer);
+        if (!(*lua_tostring(L, -1))) lua_pushnil(L);
+        lua_pushnil(L);
+        return 2;
+    }
+    /* otherwise process rest of input */
+    last = input + isize;
+    while (input < last)
+        asize = qpencode(*input++, atom, asize, marker, &buffer);
+    luaL_pushresult(&buffer);
+    lua_pushlstring(L, (char *) atom, asize);
+    return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Accumulate characters until we are sure about how to deal with them.
+* Once we are sure, output the to the buffer, in the correct form. 
+\*-------------------------------------------------------------------------*/
+static size_t qpdecode(UC c, UC *input, size_t size, luaL_Buffer *buffer) {
+    int d;
+    input[size++] = c;
+    /* deal with all characters we can deal */
+    switch (input[0]) {
+        /* if we have an escape character */
+        case '=': 
+            if (size < 3) return size; 
+            /* eliminate soft line break */
+            if (input[1] == '\r' && input[2] == '\n') return 0;
+            /* decode quoted representation */
+            c = qpunbase[input[1]]; d = qpunbase[input[2]];
+            /* if it is an invalid, do not decode */
+            if (c > 15 || d > 15) luaL_addlstring(buffer, (char *)input, 3);
+            else luaL_putchar(buffer, (c << 4) + d);
+            return 0;
+        case '\r':
+            if (size < 2) return size; 
+            if (input[1] == '\n') luaL_addlstring(buffer, (char *)input, 2);
+            return 0;
+        default:
+            if (input[0] == '\t' || (input[0] > 31 && input[0] < 127))
+                luaL_putchar(buffer, input[0]);
+            return 0;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Incrementally decodes a string in quoted-printable
+* A, B = qp(C, D)
+* A is the decoded version of the largest prefix of C .. D that 
+* can be decoded without doubts. 
+* B has the remaining bytes of C .. D, *without* decoding.
+\*-------------------------------------------------------------------------*/
+static int mime_global_unqp(lua_State *L)
+{
+    size_t asize = 0, isize = 0;
+    UC atom[3];
+    const UC *input = (UC *) luaL_optlstring(L, 1, NULL, &isize);
+    const UC *last = input + isize;
+    luaL_Buffer buffer;
+    /* end-of-input blackhole */
+    if (!input) {
+        lua_pushnil(L);
+        lua_pushnil(L);
+        return 2;
+    }
+    /* process first part of input */
+    luaL_buffinit(L, &buffer);
+    while (input < last)
+        asize = qpdecode(*input++, atom, asize, &buffer);
+    input = (UC *) luaL_optlstring(L, 2, NULL, &isize);
+    /* if second part is nil, we are done */
+    if (!input) {
+        luaL_pushresult(&buffer);
+        if (!(*lua_tostring(L, -1))) lua_pushnil(L);
+        lua_pushnil(L);
+        return 2;
+    } 
+    /* otherwise process rest of input */
+    last = input + isize;
+    while (input < last)
+        asize = qpdecode(*input++, atom, asize, &buffer);
+    luaL_pushresult(&buffer);
+    lua_pushlstring(L, (char *) atom, asize);
+    return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Incrementally breaks a quoted-printed string into lines
+* A, n = qpwrp(l, B, length)
+* A is a copy of B, broken into lines of at most 'length' bytes. 
+* 'l' is how many bytes are left for the first line of B. 
+* 'n' is the number of bytes left in the last line of A. 
+* There are two complications: lines can't be broken in the middle
+* of an encoded =XX, and there might be line breaks already
+\*-------------------------------------------------------------------------*/
+static int mime_global_qpwrp(lua_State *L)
+{
+    size_t size = 0;
+    int left = (int) luaL_checknumber(L, 1);
+    const UC *input = (UC *) luaL_optlstring(L, 2, NULL, &size);
+    const UC *last = input + size;
+    int length = (int) luaL_optnumber(L, 3, 76);
+    luaL_Buffer buffer;
+    /* end-of-input blackhole */
+    if (!input) {
+        if (left < length) lua_pushstring(L, EQCRLF);
+        else lua_pushnil(L);
+        lua_pushnumber(L, length);
+        return 2;
+    }
+    /* process all input */
+    luaL_buffinit(L, &buffer);
+    while (input < last) {
+        switch (*input) {
+            case '\r':
+                break;
+            case '\n':
+                left = length;
+                luaL_addstring(&buffer, CRLF);
+                break;
+            case '=':
+                if (left <= 3) {
+                    left = length;
+                    luaL_addstring(&buffer, EQCRLF);
+                } 
+                luaL_putchar(&buffer, *input);
+                left--;
+                break;
+            default: 
+                if (left <= 1) {
+                    left = length;
+                    luaL_addstring(&buffer, EQCRLF);
+                }
+                luaL_putchar(&buffer, *input);
+                left--;
+                break;
+        }
+        input++;
+    }
+    luaL_pushresult(&buffer);
+    lua_pushnumber(L, left);
+    return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Here is what we do: \n, and \r are considered candidates for line
+* break. We issue *one* new line marker if any of them is seen alone, or
+* followed by a different one. That is, \n\n and \r\r will issue two
+* end of line markers each, but \r\n, \n\r etc will only issue *one*
+* marker.  This covers Mac OS, Mac OS X, VMS, Unix and DOS, as well as
+* probably other more obscure conventions.
+*
+* c is the current character being processed
+* last is the previous character
+\*-------------------------------------------------------------------------*/
+#define eolcandidate(c) (c == '\r' || c == '\n')
+static int eolprocess(int c, int last, const char *marker, 
+        luaL_Buffer *buffer)
+{
+    if (eolcandidate(c)) {
+        if (eolcandidate(last)) {
+            if (c == last) luaL_addstring(buffer, marker);
+            return 0;
+        } else {
+            luaL_addstring(buffer, marker);
+            return c;
+        }
+    } else {
+        luaL_putchar(buffer, c);
+        return 0;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Converts a string to uniform EOL convention. 
+* A, n = eol(o, B, marker)
+* A is the converted version of the largest prefix of B that can be
+* converted unambiguously. 'o' is the context returned by the previous 
+* call. 'n' is the new context.
+\*-------------------------------------------------------------------------*/
+static int mime_global_eol(lua_State *L)
+{
+    int ctx = luaL_checkint(L, 1);
+    size_t isize = 0;
+    const char *input = luaL_optlstring(L, 2, NULL, &isize);
+    const char *last = input + isize;
+    const char *marker = luaL_optstring(L, 3, CRLF);
+    luaL_Buffer buffer;
+    luaL_buffinit(L, &buffer);
+    /* end of input blackhole */
+    if (!input) {
+       lua_pushnil(L);
+       lua_pushnumber(L, 0);
+       return 2;
+    }
+    /* process all input */
+    while (input < last)
+        ctx = eolprocess(*input++, ctx, marker, &buffer);
+    luaL_pushresult(&buffer);
+    lua_pushnumber(L, ctx);
+    return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Takes one byte and stuff it if needed. 
+\*-------------------------------------------------------------------------*/
+static size_t dot(int c, size_t state, luaL_Buffer *buffer)
+{
+    luaL_putchar(buffer, c);
+    switch (c) {
+        case '\r': 
+            return 1;
+        case '\n': 
+            return (state == 1)? 2: 0; 
+        case '.':  
+            if (state == 2) 
+                luaL_putchar(buffer, '.');
+        default:
+            return 0;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Incrementally applies smtp stuffing to a string
+* A, n = dot(l, D)
+\*-------------------------------------------------------------------------*/
+static int mime_global_dot(lua_State *L)
+{
+    size_t isize = 0, state = (size_t) luaL_checknumber(L, 1);
+    const char *input = luaL_optlstring(L, 2, NULL, &isize);
+    const char *last = input + isize;
+    luaL_Buffer buffer;
+    /* end-of-input blackhole */
+    if (!input) {
+        lua_pushnil(L);
+        lua_pushnumber(L, 2);
+        return 2;
+    }
+    /* process all input */
+    luaL_buffinit(L, &buffer);
+    while (input < last) 
+        state = dot(*input++, state, &buffer);
+    luaL_pushresult(&buffer);
+    lua_pushnumber(L, state);
+    return 2;
+}
+
diff --git a/luasocket-2.0.2/src/mime.h b/luasocket-2.0.2/src/mime.h
new file mode 100644
index 0000000..85ee2a3
--- /dev/null
+++ b/luasocket-2.0.2/src/mime.h
@@ -0,0 +1,31 @@
+#ifndef MIME_H 
+#define MIME_H 
+/*=========================================================================*\
+* Core MIME support
+* LuaSocket toolkit
+*
+* This module provides functions to implement transfer content encodings
+* and formatting conforming to RFC 2045. It is used by mime.lua, which
+* provide a higher level interface to this functionality. 
+*
+* RCS ID: $Id: mime.h,v 1.15 2007/06/11 23:44:54 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+/*-------------------------------------------------------------------------*\
+* Current MIME library version
+\*-------------------------------------------------------------------------*/
+#define MIME_VERSION    "MIME 1.0.2"
+#define MIME_COPYRIGHT  "Copyright (C) 2004-2007 Diego Nehab"
+#define MIME_AUTHORS    "Diego Nehab"
+
+/*-------------------------------------------------------------------------*\
+* This macro prefixes all exported API functions
+\*-------------------------------------------------------------------------*/
+#ifndef MIME_API
+#define MIME_API extern
+#endif
+
+MIME_API int luaopen_mime_core(lua_State *L);
+
+#endif /* MIME_H */
diff --git a/luasocket-2.0.2/src/mime.lua b/luasocket-2.0.2/src/mime.lua
new file mode 100644
index 0000000..169eda2
--- /dev/null
+++ b/luasocket-2.0.2/src/mime.lua
@@ -0,0 +1,87 @@
+-----------------------------------------------------------------------------
+-- MIME support for the Lua language.
+-- Author: Diego Nehab
+-- Conforming to RFCs 2045-2049
+-- RCS ID: $Id: mime.lua,v 1.29 2007/06/11 23:44:54 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local ltn12 = require("ltn12")
+local mime = require("mime.core")
+local io = require("io")
+local string = require("string")
+module("mime")
+
+-- encode, decode and wrap algorithm tables
+encodet = {}
+decodet = {}
+wrapt = {}
+
+-- creates a function that chooses a filter by name from a given table
+local function choose(table)
+    return function(name, opt1, opt2)
+        if base.type(name) ~= "string" then
+            name, opt1, opt2 = "default", name, opt1
+        end
+        local f = table[name or "nil"]
+        if not f then 
+            base.error("unknown key (" .. base.tostring(name) .. ")", 3)
+        else return f(opt1, opt2) end
+    end
+end
+
+-- define the encoding filters
+encodet['base64'] = function()
+    return ltn12.filter.cycle(b64, "")
+end
+
+encodet['quoted-printable'] = function(mode)
+    return ltn12.filter.cycle(qp, "",
+        (mode == "binary") and "=0D=0A" or "\r\n")
+end
+
+-- define the decoding filters
+decodet['base64'] = function()
+    return ltn12.filter.cycle(unb64, "")
+end
+
+decodet['quoted-printable'] = function()
+    return ltn12.filter.cycle(unqp, "")
+end
+
+local function format(chunk)
+    if chunk then
+        if chunk == "" then return "''"
+        else return string.len(chunk) end
+    else return "nil" end
+end
+
+-- define the line-wrap filters
+wrapt['text'] = function(length)
+    length = length or 76
+    return ltn12.filter.cycle(wrp, length, length)
+end
+wrapt['base64'] = wrapt['text']
+wrapt['default'] = wrapt['text']
+
+wrapt['quoted-printable'] = function()
+    return ltn12.filter.cycle(qpwrp, 76, 76)
+end
+
+-- function that choose the encoding, decoding or wrap algorithm
+encode = choose(encodet)
+decode = choose(decodet)
+wrap = choose(wrapt)
+
+-- define the end-of-line normalization filter
+function normalize(marker)
+    return ltn12.filter.cycle(eol, 0, marker)
+end
+
+-- high level stuffing filter
+function stuff()
+    return ltn12.filter.cycle(dot, 2)
+end
diff --git a/luasocket-2.0.2/src/options.c b/luasocket-2.0.2/src/options.c
new file mode 100644
index 0000000..5da3c51
--- /dev/null
+++ b/luasocket-2.0.2/src/options.c
@@ -0,0 +1,149 @@
+/*=========================================================================*\
+* Common option interface 
+* LuaSocket toolkit
+*
+* RCS ID: $Id: options.c,v 1.6 2005/11/20 07:20:23 diego Exp $
+\*=========================================================================*/
+#include <string.h> 
+
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "options.h"
+#include "inet.h"
+
+
+/*=========================================================================*\
+* Internal functions prototypes
+\*=========================================================================*/
+static int opt_setmembership(lua_State *L, p_socket ps, int level, int name);
+static int opt_setboolean(lua_State *L, p_socket ps, int level, int name);
+static int opt_set(lua_State *L, p_socket ps, int level, int name, 
+        void *val, int len);
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Calls appropriate option handler
+\*-------------------------------------------------------------------------*/
+int opt_meth_setoption(lua_State *L, p_opt opt, p_socket ps)
+{
+    const char *name = luaL_checkstring(L, 2);      /* obj, name, ... */
+    while (opt->name && strcmp(name, opt->name))
+        opt++;
+    if (!opt->func) {
+        char msg[45];
+        sprintf(msg, "unsupported option `%.35s'", name);
+        luaL_argerror(L, 2, msg);
+    }
+    return opt->func(L, ps);
+}
+
+/* enables reuse of local address */
+int opt_reuseaddr(lua_State *L, p_socket ps)
+{
+    return opt_setboolean(L, ps, SOL_SOCKET, SO_REUSEADDR); 
+}
+
+/* disables the Naggle algorithm */
+int opt_tcp_nodelay(lua_State *L, p_socket ps)
+{
+    return opt_setboolean(L, ps, IPPROTO_TCP, TCP_NODELAY); 
+}
+
+int opt_keepalive(lua_State *L, p_socket ps)
+{
+    return opt_setboolean(L, ps, SOL_SOCKET, SO_KEEPALIVE); 
+}
+
+int opt_dontroute(lua_State *L, p_socket ps)
+{
+    return opt_setboolean(L, ps, SOL_SOCKET, SO_DONTROUTE);
+}
+
+int opt_broadcast(lua_State *L, p_socket ps)
+{
+    return opt_setboolean(L, ps, SOL_SOCKET, SO_BROADCAST);
+}
+
+int opt_ip_multicast_loop(lua_State *L, p_socket ps)
+{
+    return opt_setboolean(L, ps, IPPROTO_IP, IP_MULTICAST_LOOP);
+}
+
+int opt_linger(lua_State *L, p_socket ps)
+{
+    struct linger li;                      /* obj, name, table */
+    if (!lua_istable(L, 3)) luaL_typerror(L, 3, lua_typename(L, LUA_TTABLE));
+    lua_pushstring(L, "on");
+    lua_gettable(L, 3);
+    if (!lua_isboolean(L, -1)) 
+        luaL_argerror(L, 3, "boolean 'on' field expected");
+    li.l_onoff = (u_short) lua_toboolean(L, -1);
+    lua_pushstring(L, "timeout");
+    lua_gettable(L, 3);
+    if (!lua_isnumber(L, -1)) 
+        luaL_argerror(L, 3, "number 'timeout' field expected");
+    li.l_linger = (u_short) lua_tonumber(L, -1);
+    return opt_set(L, ps, SOL_SOCKET, SO_LINGER, (char *) &li, sizeof(li));
+}
+
+int opt_ip_multicast_ttl(lua_State *L, p_socket ps)
+{
+    int val = (int) luaL_checknumber(L, 3);    /* obj, name, int */
+    return opt_set(L, ps, SOL_SOCKET, SO_LINGER, (char *) &val, sizeof(val));
+}
+
+int opt_ip_add_membership(lua_State *L, p_socket ps)
+{
+    return opt_setmembership(L, ps, IPPROTO_IP, IP_ADD_MEMBERSHIP);
+}
+
+int opt_ip_drop_membersip(lua_State *L, p_socket ps)
+{
+    return opt_setmembership(L, ps, IPPROTO_IP, IP_DROP_MEMBERSHIP);
+}
+
+/*=========================================================================*\
+* Auxiliar functions
+\*=========================================================================*/
+static int opt_setmembership(lua_State *L, p_socket ps, int level, int name)
+{
+    struct ip_mreq val;                   /* obj, name, table */
+    if (!lua_istable(L, 3)) luaL_typerror(L, 3, lua_typename(L, LUA_TTABLE));
+    lua_pushstring(L, "multiaddr");
+    lua_gettable(L, 3);
+    if (!lua_isstring(L, -1)) 
+        luaL_argerror(L, 3, "string 'multiaddr' field expected");
+    if (!inet_aton(lua_tostring(L, -1), &val.imr_multiaddr)) 
+        luaL_argerror(L, 3, "invalid 'multiaddr' ip address");
+    lua_pushstring(L, "interface");
+    lua_gettable(L, 3);
+    if (!lua_isstring(L, -1)) 
+        luaL_argerror(L, 3, "string 'interface' field expected");
+    val.imr_interface.s_addr = htonl(INADDR_ANY);
+    if (strcmp(lua_tostring(L, -1), "*") &&
+            !inet_aton(lua_tostring(L, -1), &val.imr_interface)) 
+        luaL_argerror(L, 3, "invalid 'interface' ip address");
+    return opt_set(L, ps, level, name, (char *) &val, sizeof(val));
+}
+
+static 
+int opt_set(lua_State *L, p_socket ps, int level, int name, void *val, int len)
+{
+    if (setsockopt(*ps, level, name, (char *) val, len) < 0) {
+        lua_pushnil(L);
+        lua_pushstring(L, "setsockopt failed");
+        return 2;
+    }
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+static int opt_setboolean(lua_State *L, p_socket ps, int level, int name)
+{
+    int val = auxiliar_checkboolean(L, 3);             /* obj, name, bool */
+    return opt_set(L, ps, level, name, (char *) &val, sizeof(val));
+}
+
diff --git a/luasocket-2.0.2/src/options.h b/luasocket-2.0.2/src/options.h
new file mode 100644
index 0000000..4981cf2
--- /dev/null
+++ b/luasocket-2.0.2/src/options.h
@@ -0,0 +1,39 @@
+#ifndef OPTIONS_H
+#define OPTIONS_H
+/*=========================================================================*\
+* Common option interface 
+* LuaSocket toolkit
+*
+* This module provides a common interface to socket options, used mainly by
+* modules UDP and TCP. 
+*
+* RCS ID: $Id: options.h,v 1.4 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+#include "lua.h"
+#include "socket.h"
+
+/* option registry */
+typedef struct t_opt {
+  const char *name;
+  int (*func)(lua_State *L, p_socket ps);
+} t_opt;
+typedef t_opt *p_opt;
+
+/* supported options */
+int opt_dontroute(lua_State *L, p_socket ps);
+int opt_broadcast(lua_State *L, p_socket ps);
+int opt_reuseaddr(lua_State *L, p_socket ps);
+int opt_tcp_nodelay(lua_State *L, p_socket ps);
+int opt_keepalive(lua_State *L, p_socket ps);
+int opt_linger(lua_State *L, p_socket ps);
+int opt_reuseaddr(lua_State *L, p_socket ps);
+int opt_ip_multicast_ttl(lua_State *L, p_socket ps);
+int opt_ip_multicast_loop(lua_State *L, p_socket ps);
+int opt_ip_add_membership(lua_State *L, p_socket ps);
+int opt_ip_drop_membersip(lua_State *L, p_socket ps);
+
+/* invokes the appropriate option handler */
+int opt_meth_setoption(lua_State *L, p_opt opt, p_socket ps);
+
+#endif
diff --git a/luasocket-2.0.2/src/select.c b/luasocket-2.0.2/src/select.c
new file mode 100644
index 0000000..d70f662
--- /dev/null
+++ b/luasocket-2.0.2/src/select.c
@@ -0,0 +1,200 @@
+/*=========================================================================*\
+* Select implementation
+* LuaSocket toolkit
+*
+* RCS ID: $Id: select.c,v 1.22 2005/11/20 07:20:23 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "socket.h"
+#include "timeout.h"
+#include "select.h"
+
+/*=========================================================================*\
+* Internal function prototypes.
+\*=========================================================================*/
+static t_socket getfd(lua_State *L);
+static int dirty(lua_State *L);
+static t_socket collect_fd(lua_State *L, int tab, t_socket max_fd, 
+        int itab, fd_set *set);
+static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set);
+static void return_fd(lua_State *L, fd_set *set, t_socket max_fd, 
+        int itab, int tab, int start);
+static void make_assoc(lua_State *L, int tab);
+static int global_select(lua_State *L);
+
+/* functions in library namespace */
+static luaL_reg func[] = {
+    {"select", global_select},
+    {NULL,     NULL}
+};
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int select_open(lua_State *L) {
+    luaL_openlib(L, NULL, func, 0);
+    return 0;
+}
+
+/*=========================================================================*\
+* Global Lua functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Waits for a set of sockets until a condition is met or timeout.
+\*-------------------------------------------------------------------------*/
+static int global_select(lua_State *L) {
+    int rtab, wtab, itab, ret, ndirty;
+    t_socket max_fd;
+    fd_set rset, wset;
+    t_timeout tm;
+    double t = luaL_optnumber(L, 3, -1);
+    FD_ZERO(&rset); FD_ZERO(&wset);
+    lua_settop(L, 3);
+    lua_newtable(L); itab = lua_gettop(L);
+    lua_newtable(L); rtab = lua_gettop(L);
+    lua_newtable(L); wtab = lua_gettop(L);
+    max_fd = collect_fd(L, 1, SOCKET_INVALID, itab, &rset);
+    ndirty = check_dirty(L, 1, rtab, &rset);
+    t = ndirty > 0? 0.0: t;
+    timeout_init(&tm, t, -1);
+    timeout_markstart(&tm);
+    max_fd = collect_fd(L, 2, max_fd, itab, &wset);
+    ret = socket_select(max_fd+1, &rset, &wset, NULL, &tm);
+    if (ret > 0 || ndirty > 0) {
+        return_fd(L, &rset, max_fd+1, itab, rtab, ndirty);
+        return_fd(L, &wset, max_fd+1, itab, wtab, 0);
+        make_assoc(L, rtab);
+        make_assoc(L, wtab);
+        return 2;
+    } else if (ret == 0) {
+        lua_pushstring(L, "timeout");
+        return 3;
+    } else {
+        lua_pushstring(L, "error");
+        return 3;
+    }
+}
+
+/*=========================================================================*\
+* Internal functions
+\*=========================================================================*/
+static t_socket getfd(lua_State *L) {
+    t_socket fd = SOCKET_INVALID;
+    lua_pushstring(L, "getfd");
+    lua_gettable(L, -2);
+    if (!lua_isnil(L, -1)) {
+        lua_pushvalue(L, -2);
+        lua_call(L, 1, 1);
+        if (lua_isnumber(L, -1)) 
+            fd = (t_socket) lua_tonumber(L, -1); 
+    } 
+    lua_pop(L, 1);
+    return fd;
+}
+
+static int dirty(lua_State *L) {
+    int is = 0;
+    lua_pushstring(L, "dirty");
+    lua_gettable(L, -2);
+    if (!lua_isnil(L, -1)) {
+        lua_pushvalue(L, -2);
+        lua_call(L, 1, 1);
+        is = lua_toboolean(L, -1);
+    } 
+    lua_pop(L, 1);
+    return is;
+}
+
+static t_socket collect_fd(lua_State *L, int tab, t_socket max_fd, 
+        int itab, fd_set *set) {
+    int i = 1;
+    if (lua_isnil(L, tab)) 
+        return max_fd;
+    while (1) {
+        t_socket fd;
+        lua_pushnumber(L, i);
+        lua_gettable(L, tab);
+        if (lua_isnil(L, -1)) {
+            lua_pop(L, 1);
+            break;
+        }
+        fd = getfd(L);
+        if (fd != SOCKET_INVALID) {
+            FD_SET(fd, set);
+            if (max_fd == SOCKET_INVALID || max_fd < fd) 
+                max_fd = fd;
+            lua_pushnumber(L, fd);
+            lua_pushvalue(L, -2);
+            lua_settable(L, itab);
+        }
+        lua_pop(L, 1);
+        i = i + 1;
+    }
+    return max_fd;
+}
+
+static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set) {
+    int ndirty = 0, i = 1;
+    if (lua_isnil(L, tab)) 
+        return 0;
+    while (1) { 
+        t_socket fd;
+        lua_pushnumber(L, i);
+        lua_gettable(L, tab);
+        if (lua_isnil(L, -1)) {
+            lua_pop(L, 1);
+            break;
+        }
+        fd = getfd(L);
+        if (fd != SOCKET_INVALID && dirty(L)) {
+            lua_pushnumber(L, ++ndirty);
+            lua_pushvalue(L, -2);
+            lua_settable(L, dtab);
+            FD_CLR(fd, set);
+        }
+        lua_pop(L, 1);
+        i = i + 1;
+    }
+    return ndirty;
+}
+
+static void return_fd(lua_State *L, fd_set *set, t_socket max_fd, 
+        int itab, int tab, int start) {
+    t_socket fd;
+    for (fd = 0; fd < max_fd; fd++) {
+        if (FD_ISSET(fd, set)) {
+            lua_pushnumber(L, ++start);
+            lua_pushnumber(L, fd);
+            lua_gettable(L, itab);
+            lua_settable(L, tab);
+        }
+    }
+}
+
+static void make_assoc(lua_State *L, int tab) {
+    int i = 1, atab;
+    lua_newtable(L); atab = lua_gettop(L);
+    while (1) {
+        lua_pushnumber(L, i);
+        lua_gettable(L, tab);
+        if (!lua_isnil(L, -1)) {
+            lua_pushnumber(L, i);
+            lua_pushvalue(L, -2);
+            lua_settable(L, atab);
+            lua_pushnumber(L, i);
+            lua_settable(L, atab);
+        } else {
+            lua_pop(L, 1);
+            break;
+        }
+        i = i+1;
+    }
+}
+
diff --git a/luasocket-2.0.2/src/select.h b/luasocket-2.0.2/src/select.h
new file mode 100644
index 0000000..aa3db4a
--- /dev/null
+++ b/luasocket-2.0.2/src/select.h
@@ -0,0 +1,17 @@
+#ifndef SELECT_H
+#define SELECT_H
+/*=========================================================================*\
+* Select implementation
+* LuaSocket toolkit
+*
+* Each object that can be passed to the select function has to export 
+* method getfd() which returns the descriptor to be passed to the
+* underlying select function. Another method, dirty(), should return 
+* true if there is data ready for reading (required for buffered input).
+*
+* RCS ID: $Id: select.h,v 1.7 2004/06/16 01:02:07 diego Exp $
+\*=========================================================================*/
+
+int select_open(lua_State *L);
+
+#endif /* SELECT_H */
diff --git a/luasocket-2.0.2/src/smtp.lua b/luasocket-2.0.2/src/smtp.lua
new file mode 100644
index 0000000..8f3cfcf
--- /dev/null
+++ b/luasocket-2.0.2/src/smtp.lua
@@ -0,0 +1,251 @@
+-----------------------------------------------------------------------------
+-- SMTP client support for the Lua language.
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: smtp.lua,v 1.46 2007/03/12 04:08:40 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local coroutine = require("coroutine")
+local string = require("string")
+local math = require("math")
+local os = require("os")
+local socket = require("socket")
+local tp = require("socket.tp")
+local ltn12 = require("ltn12")
+local mime = require("mime")
+module("socket.smtp")
+
+-----------------------------------------------------------------------------
+-- Program constants
+-----------------------------------------------------------------------------
+-- timeout for connection
+TIMEOUT = 60
+-- default server used to send e-mails
+SERVER = "localhost"
+-- default port
+PORT = 25
+-- domain used in HELO command and default sendmail
+-- If we are under a CGI, try to get from environment
+DOMAIN = os.getenv("SERVER_NAME") or "localhost"
+-- default time zone (means we don't know)
+ZONE = "-0000"
+
+---------------------------------------------------------------------------
+-- Low level SMTP API
+-----------------------------------------------------------------------------
+local metat = { __index = {} }
+
+function metat.__index:greet(domain)
+    self.try(self.tp:check("2.."))
+    self.try(self.tp:command("EHLO", domain or DOMAIN))
+    return socket.skip(1, self.try(self.tp:check("2..")))
+end
+
+function metat.__index:mail(from)
+    self.try(self.tp:command("MAIL", "FROM:" .. from))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:rcpt(to)
+    self.try(self.tp:command("RCPT", "TO:" .. to))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:data(src, step)
+    self.try(self.tp:command("DATA"))
+    self.try(self.tp:check("3.."))
+    self.try(self.tp:source(src, step))
+    self.try(self.tp:send("\r\n.\r\n"))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:quit()
+    self.try(self.tp:command("QUIT"))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:close()
+    return self.tp:close()
+end
+
+function metat.__index:login(user, password)
+    self.try(self.tp:command("AUTH", "LOGIN"))
+    self.try(self.tp:check("3.."))
+    self.try(self.tp:command(mime.b64(user)))
+    self.try(self.tp:check("3.."))
+    self.try(self.tp:command(mime.b64(password)))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:plain(user, password)
+    local auth = "PLAIN " .. mime.b64("\0" .. user .. "\0" .. password)
+    self.try(self.tp:command("AUTH", auth))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:auth(user, password, ext)
+    if not user or not password then return 1 end
+    if string.find(ext, "AUTH[^\n]+LOGIN") then
+        return self:login(user, password)
+    elseif string.find(ext, "AUTH[^\n]+PLAIN") then
+        return self:plain(user, password)
+    else
+        self.try(nil, "authentication not supported")
+    end
+end
+
+-- send message or throw an exception
+function metat.__index:send(mailt)
+    self:mail(mailt.from)
+    if base.type(mailt.rcpt) == "table" then
+        for i,v in base.ipairs(mailt.rcpt) do
+            self:rcpt(v)
+        end
+    else
+        self:rcpt(mailt.rcpt)
+    end
+    self:data(ltn12.source.chain(mailt.source, mime.stuff()), mailt.step)
+end
+
+function open(server, port, create)
+    local tp = socket.try(tp.connect(server or SERVER, port or PORT,
+        TIMEOUT, create))
+    local s = base.setmetatable({tp = tp}, metat)
+    -- make sure tp is closed if we get an exception
+    s.try = socket.newtry(function()
+        s:close()
+    end)
+    return s
+end
+
+-- convert headers to lowercase
+local function lower_headers(headers)
+    local lower = {}
+    for i,v in base.pairs(headers or lower) do
+        lower[string.lower(i)] = v
+    end
+    return lower
+end
+
+---------------------------------------------------------------------------
+-- Multipart message source
+-----------------------------------------------------------------------------
+-- returns a hopefully unique mime boundary
+local seqno = 0
+local function newboundary()
+    seqno = seqno + 1
+    return string.format('%s%05d==%05u', os.date('%d%m%Y%H%M%S'),
+        math.random(0, 99999), seqno)
+end
+
+-- send_message forward declaration
+local send_message
+
+-- yield the headers all at once, it's faster
+local function send_headers(headers)
+    local h = "\r\n"
+    for i,v in base.pairs(headers) do
+        h = i .. ': ' .. v .. "\r\n" .. h
+    end
+    coroutine.yield(h)
+end
+
+-- yield multipart message body from a multipart message table
+local function send_multipart(mesgt)
+    -- make sure we have our boundary and send headers
+    local bd = newboundary()
+    local headers = lower_headers(mesgt.headers or {})
+    headers['content-type'] = headers['content-type'] or 'multipart/mixed'
+    headers['content-type'] = headers['content-type'] ..
+        '; boundary="' ..  bd .. '"'
+    send_headers(headers)
+    -- send preamble
+    if mesgt.body.preamble then
+        coroutine.yield(mesgt.body.preamble)
+        coroutine.yield("\r\n")
+    end
+    -- send each part separated by a boundary
+    for i, m in base.ipairs(mesgt.body) do
+        coroutine.yield("\r\n--" .. bd .. "\r\n")
+        send_message(m)
+    end
+    -- send last boundary
+    coroutine.yield("\r\n--" .. bd .. "--\r\n\r\n")
+    -- send epilogue
+    if mesgt.body.epilogue then
+        coroutine.yield(mesgt.body.epilogue)
+        coroutine.yield("\r\n")
+    end
+end
+
+-- yield message body from a source
+local function send_source(mesgt)
+    -- make sure we have a content-type
+    local headers = lower_headers(mesgt.headers or {})
+    headers['content-type'] = headers['content-type'] or
+        'text/plain; charset="iso-8859-1"'
+    send_headers(headers)
+    -- send body from source
+    while true do
+        local chunk, err = mesgt.body()
+        if err then coroutine.yield(nil, err)
+        elseif chunk then coroutine.yield(chunk)
+        else break end
+    end
+end
+
+-- yield message body from a string
+local function send_string(mesgt)
+    -- make sure we have a content-type
+    local headers = lower_headers(mesgt.headers or {})
+    headers['content-type'] = headers['content-type'] or
+        'text/plain; charset="iso-8859-1"'
+    send_headers(headers)
+    -- send body from string
+    coroutine.yield(mesgt.body)
+end
+
+-- message source
+function send_message(mesgt)
+    if base.type(mesgt.body) == "table" then send_multipart(mesgt)
+    elseif base.type(mesgt.body) == "function" then send_source(mesgt)
+    else send_string(mesgt) end
+end
+
+-- set defaul headers
+local function adjust_headers(mesgt)
+    local lower = lower_headers(mesgt.headers)
+    lower["date"] = lower["date"] or
+        os.date("!%a, %d %b %Y %H:%M:%S ") .. (mesgt.zone or ZONE)
+    lower["x-mailer"] = lower["x-mailer"] or socket._VERSION
+    -- this can't be overriden
+    lower["mime-version"] = "1.0"
+    return lower
+end
+
+function message(mesgt)
+    mesgt.headers = adjust_headers(mesgt)
+    -- create and return message source
+    local co = coroutine.create(function() send_message(mesgt) end)
+    return function()
+        local ret, a, b = coroutine.resume(co)
+        if ret then return a, b
+        else return nil, a end
+    end
+end
+
+---------------------------------------------------------------------------
+-- High level SMTP API
+-----------------------------------------------------------------------------
+send = socket.protect(function(mailt)
+    local s = open(mailt.server, mailt.port, mailt.create)
+    local ext = s:greet(mailt.domain)
+    s:auth(mailt.user, mailt.password, ext)
+    s:send(mailt)
+    s:quit()
+    return s:close()
+end)
diff --git a/luasocket-2.0.2/src/socket.h b/luasocket-2.0.2/src/socket.h
new file mode 100644
index 0000000..656c7f5
--- /dev/null
+++ b/luasocket-2.0.2/src/socket.h
@@ -0,0 +1,76 @@
+#ifndef SOCKET_H
+#define SOCKET_H
+/*=========================================================================*\
+* Socket compatibilization module
+* LuaSocket toolkit
+*
+* BSD Sockets and WinSock are similar, but there are a few irritating
+* differences. Also, not all *nix platforms behave the same. This module
+* (and the associated usocket.h and wsocket.h) factor these differences and
+* creates a interface compatible with the io.h module.
+*
+* RCS ID: $Id: socket.h,v 1.20 2005/11/20 07:20:23 diego Exp $
+\*=========================================================================*/
+#include "io.h"
+
+/*=========================================================================*\
+* Platform specific compatibilization
+\*=========================================================================*/
+#ifdef _WIN32
+#include "wsocket.h"
+#else
+#include "usocket.h"
+#endif
+
+/*=========================================================================*\
+* The connect and accept functions accept a timeout and their
+* implementations are somewhat complicated. We chose to move
+* the timeout control into this module for these functions in
+* order to simplify the modules that use them. 
+\*=========================================================================*/
+#include "timeout.h"
+
+/* we are lazy... */
+typedef struct sockaddr SA;
+
+/*=========================================================================*\
+* Functions bellow implement a comfortable platform independent 
+* interface to sockets
+\*=========================================================================*/
+int socket_open(void);
+int socket_close(void);
+void socket_destroy(p_socket ps);
+void socket_shutdown(p_socket ps, int how); 
+int socket_sendto(p_socket ps, const char *data, size_t count, 
+        size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm);
+int socket_recvfrom(p_socket ps, char *data, size_t count, 
+        size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm);
+
+void socket_setnonblocking(p_socket ps);
+void socket_setblocking(p_socket ps);
+
+int socket_waitfd(p_socket ps, int sw, p_timeout tm);
+int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, 
+        p_timeout tm);
+
+int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm); 
+int socket_create(p_socket ps, int domain, int type, int protocol);
+int socket_bind(p_socket ps, SA *addr, socklen_t addr_len); 
+int socket_listen(p_socket ps, int backlog);
+int socket_accept(p_socket ps, p_socket pa, SA *addr, 
+        socklen_t *addr_len, p_timeout tm);
+
+const char *socket_hoststrerror(int err);
+const char *socket_strerror(int err);
+
+/* these are perfect to use with the io abstraction module 
+   and the buffered input module */
+int socket_send(p_socket ps, const char *data, size_t count, 
+        size_t *sent, p_timeout tm);
+int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
+const char *socket_ioerror(p_socket ps, int err);
+
+int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp);
+int socket_gethostbyname(const char *addr, struct hostent **hp);
+
+#endif /* SOCKET_H */
diff --git a/luasocket-2.0.2/src/socket.lua b/luasocket-2.0.2/src/socket.lua
new file mode 100644
index 0000000..211adcd
--- /dev/null
+++ b/luasocket-2.0.2/src/socket.lua
@@ -0,0 +1,133 @@
+-----------------------------------------------------------------------------
+-- LuaSocket helper module
+-- Author: Diego Nehab
+-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local string = require("string")
+local math = require("math")
+local socket = require("socket.core")
+module("socket")
+
+-----------------------------------------------------------------------------
+-- Exported auxiliar functions
+-----------------------------------------------------------------------------
+function connect(address, port, laddress, lport)
+    local sock, err = socket.tcp()
+    if not sock then return nil, err end
+    if laddress then
+        local res, err = sock:bind(laddress, lport, -1)
+        if not res then return nil, err end
+    end
+    local res, err = sock:connect(address, port)
+    if not res then return nil, err end
+    return sock
+end
+
+function bind(host, port, backlog)
+    local sock, err = socket.tcp()
+    if not sock then return nil, err end
+    sock:setoption("reuseaddr", true)
+    local res, err = sock:bind(host, port)
+    if not res then return nil, err end
+    res, err = sock:listen(backlog)
+    if not res then return nil, err end
+    return sock
+end
+
+try = newtry()
+
+function choose(table)
+    return function(name, opt1, opt2)
+        if base.type(name) ~= "string" then
+            name, opt1, opt2 = "default", name, opt1
+        end
+        local f = table[name or "nil"]
+        if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
+        else return f(opt1, opt2) end
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Socket sources and sinks, conforming to LTN12
+-----------------------------------------------------------------------------
+-- create namespaces inside LuaSocket namespace
+sourcet = {}
+sinkt = {}
+
+BLOCKSIZE = 2048
+
+sinkt["close-when-done"] = function(sock)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function(self, chunk, err)
+            if not chunk then
+                sock:close()
+                return 1
+            else return sock:send(chunk) end
+        end
+    })
+end
+
+sinkt["keep-open"] = function(sock)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function(self, chunk, err)
+            if chunk then return sock:send(chunk)
+            else return 1 end
+        end
+    })
+end
+
+sinkt["default"] = sinkt["keep-open"]
+
+sink = choose(sinkt)
+
+sourcet["by-length"] = function(sock, length)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function()
+            if length <= 0 then return nil end
+            local size = math.min(socket.BLOCKSIZE, length)
+            local chunk, err = sock:receive(size)
+            if err then return nil, err end
+            length = length - string.len(chunk)
+            return chunk
+        end
+    })
+end
+
+sourcet["until-closed"] = function(sock)
+    local done
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function()
+            if done then return nil end
+            local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
+            if not err then return chunk
+            elseif err == "closed" then
+                sock:close()
+                done = 1
+                return partial
+            else return nil, err end
+        end
+    })
+end
+
+
+sourcet["default"] = sourcet["until-closed"]
+
+source = choose(sourcet)
+
diff --git a/luasocket-2.0.2/src/tcp.c b/luasocket-2.0.2/src/tcp.c
new file mode 100644
index 0000000..6b8a79b
--- /dev/null
+++ b/luasocket-2.0.2/src/tcp.c
@@ -0,0 +1,339 @@
+/*=========================================================================*\
+* TCP object 
+* LuaSocket toolkit
+*
+* RCS ID: $Id: tcp.c,v 1.41 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <string.h> 
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "socket.h"
+#include "inet.h"
+#include "options.h"
+#include "tcp.h"
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int global_create(lua_State *L);
+static int meth_connect(lua_State *L);
+static int meth_listen(lua_State *L);
+static int meth_bind(lua_State *L);
+static int meth_send(lua_State *L);
+static int meth_getstats(lua_State *L);
+static int meth_setstats(lua_State *L);
+static int meth_getsockname(lua_State *L);
+static int meth_getpeername(lua_State *L);
+static int meth_shutdown(lua_State *L);
+static int meth_receive(lua_State *L);
+static int meth_accept(lua_State *L);
+static int meth_close(lua_State *L);
+static int meth_setoption(lua_State *L);
+static int meth_settimeout(lua_State *L);
+static int meth_getfd(lua_State *L);
+static int meth_setfd(lua_State *L);
+static int meth_dirty(lua_State *L);
+
+/* tcp object methods */
+static luaL_reg tcp[] = {
+    {"__gc",        meth_close},
+    {"__tostring",  auxiliar_tostring},
+    {"accept",      meth_accept},
+    {"bind",        meth_bind},
+    {"close",       meth_close},
+    {"connect",     meth_connect},
+    {"dirty",       meth_dirty},
+    {"getfd",       meth_getfd},
+    {"getpeername", meth_getpeername},
+    {"getsockname", meth_getsockname},
+    {"getstats",    meth_getstats},
+    {"setstats",    meth_setstats},
+    {"listen",      meth_listen},
+    {"receive",     meth_receive},
+    {"send",        meth_send},
+    {"setfd",       meth_setfd},
+    {"setoption",   meth_setoption},
+    {"setpeername", meth_connect},
+    {"setsockname", meth_bind},
+    {"settimeout",  meth_settimeout},
+    {"shutdown",    meth_shutdown},
+    {NULL,          NULL}
+};
+
+/* socket option handlers */
+static t_opt opt[] = {
+    {"keepalive",   opt_keepalive},
+    {"reuseaddr",   opt_reuseaddr},
+    {"tcp-nodelay", opt_tcp_nodelay},
+    {"linger",      opt_linger},
+    {NULL,          NULL}
+};
+
+/* functions in library namespace */
+static luaL_reg func[] = {
+    {"tcp", global_create},
+    {NULL, NULL}
+};
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int tcp_open(lua_State *L)
+{
+    /* create classes */
+    auxiliar_newclass(L, "tcp{master}", tcp);
+    auxiliar_newclass(L, "tcp{client}", tcp);
+    auxiliar_newclass(L, "tcp{server}", tcp);
+    /* create class groups */
+    auxiliar_add2group(L, "tcp{master}", "tcp{any}");
+    auxiliar_add2group(L, "tcp{client}", "tcp{any}");
+    auxiliar_add2group(L, "tcp{server}", "tcp{any}");
+    /* define library functions */
+    luaL_openlib(L, NULL, func, 0); 
+    return 0;
+}
+
+/*=========================================================================*\
+* Lua methods
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Just call buffered IO methods
+\*-------------------------------------------------------------------------*/
+static int meth_send(lua_State *L) {
+    p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+    return buffer_meth_send(L, &tcp->buf);
+}
+
+static int meth_receive(lua_State *L) {
+    p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+    return buffer_meth_receive(L, &tcp->buf);
+}
+
+static int meth_getstats(lua_State *L) {
+    p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+    return buffer_meth_getstats(L, &tcp->buf);
+}
+
+static int meth_setstats(lua_State *L) {
+    p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+    return buffer_meth_setstats(L, &tcp->buf);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call option handler
+\*-------------------------------------------------------------------------*/
+static int meth_setoption(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+    return opt_meth_setoption(L, opt, &tcp->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Select support methods
+\*-------------------------------------------------------------------------*/
+static int meth_getfd(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+    lua_pushnumber(L, (int) tcp->sock);
+    return 1;
+}
+
+/* this is very dangerous, but can be handy for those that are brave enough */
+static int meth_setfd(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+    tcp->sock = (t_socket) luaL_checknumber(L, 2); 
+    return 0;
+}
+
+static int meth_dirty(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+    lua_pushboolean(L, !buffer_isempty(&tcp->buf));
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Waits for and returns a client object attempting connection to the 
+* server object 
+\*-------------------------------------------------------------------------*/
+static int meth_accept(lua_State *L)
+{
+    p_tcp server = (p_tcp) auxiliar_checkclass(L, "tcp{server}", 1);
+    p_timeout tm = timeout_markstart(&server->tm);
+    t_socket sock;
+    int err = socket_accept(&server->sock, &sock, NULL, NULL, tm);
+    /* if successful, push client socket */
+    if (err == IO_DONE) {
+        p_tcp clnt = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
+        auxiliar_setclass(L, "tcp{client}", -1);
+        /* initialize structure fields */
+        socket_setnonblocking(&sock);
+        clnt->sock = sock;
+        io_init(&clnt->io, (p_send) socket_send, (p_recv) socket_recv, 
+                (p_error) socket_ioerror, &clnt->sock);
+        timeout_init(&clnt->tm, -1, -1);
+        buffer_init(&clnt->buf, &clnt->io, &clnt->tm);
+        return 1;
+    } else {
+        lua_pushnil(L); 
+        lua_pushstring(L, socket_strerror(err));
+        return 2;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Binds an object to an address 
+\*-------------------------------------------------------------------------*/
+static int meth_bind(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{master}", 1);
+    const char *address =  luaL_checkstring(L, 2);
+    unsigned short port = (unsigned short) luaL_checknumber(L, 3);
+    const char *err = inet_trybind(&tcp->sock, address, port);
+    if (err) {
+        lua_pushnil(L);
+        lua_pushstring(L, err);
+        return 2;
+    }
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Turns a master tcp object into a client object.
+\*-------------------------------------------------------------------------*/
+static int meth_connect(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+    const char *address =  luaL_checkstring(L, 2);
+    unsigned short port = (unsigned short) luaL_checknumber(L, 3);
+    p_timeout tm = timeout_markstart(&tcp->tm);
+    const char *err = inet_tryconnect(&tcp->sock, address, port, tm);
+    /* have to set the class even if it failed due to non-blocking connects */
+    auxiliar_setclass(L, "tcp{client}", 1);
+    if (err) {
+        lua_pushnil(L);
+        lua_pushstring(L, err);
+        return 2;
+    }
+    /* turn master object into a client object */
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Closes socket used by object 
+\*-------------------------------------------------------------------------*/
+static int meth_close(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+    socket_destroy(&tcp->sock);
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Puts the sockt in listen mode
+\*-------------------------------------------------------------------------*/
+static int meth_listen(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{master}", 1);
+    int backlog = (int) luaL_optnumber(L, 2, 32);
+    int err = socket_listen(&tcp->sock, backlog);
+    if (err != IO_DONE) {
+        lua_pushnil(L);
+        lua_pushstring(L, socket_strerror(err));
+        return 2;
+    }
+    /* turn master object into a server object */
+    auxiliar_setclass(L, "tcp{server}", 1);
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Shuts the connection down partially
+\*-------------------------------------------------------------------------*/
+static int meth_shutdown(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+    const char *how = luaL_optstring(L, 2, "both");
+    switch (how[0]) {
+        case 'b':
+            if (strcmp(how, "both")) goto error;
+            socket_shutdown(&tcp->sock, 2);
+            break;
+        case 's':
+            if (strcmp(how, "send")) goto error;
+            socket_shutdown(&tcp->sock, 1);
+            break;
+        case 'r':
+            if (strcmp(how, "receive")) goto error;
+            socket_shutdown(&tcp->sock, 0);
+            break;
+    }
+    lua_pushnumber(L, 1);
+    return 1;
+error:
+    luaL_argerror(L, 2, "invalid shutdown method");
+    return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call inet methods
+\*-------------------------------------------------------------------------*/
+static int meth_getpeername(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+    return inet_meth_getpeername(L, &tcp->sock);
+}
+
+static int meth_getsockname(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+    return inet_meth_getsockname(L, &tcp->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call tm methods
+\*-------------------------------------------------------------------------*/
+static int meth_settimeout(lua_State *L)
+{
+    p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+    return timeout_meth_settimeout(L, &tcp->tm);
+}
+
+/*=========================================================================*\
+* Library functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Creates a master tcp object 
+\*-------------------------------------------------------------------------*/
+static int global_create(lua_State *L)
+{
+    t_socket sock;
+    const char *err = inet_trycreate(&sock, SOCK_STREAM);
+    /* try to allocate a system socket */
+    if (!err) { 
+        /* allocate tcp object */
+        p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
+        /* set its type as master object */
+        auxiliar_setclass(L, "tcp{master}", -1);
+        /* initialize remaining structure fields */
+        socket_setnonblocking(&sock);
+        tcp->sock = sock;
+        io_init(&tcp->io, (p_send) socket_send, (p_recv) socket_recv, 
+                (p_error) socket_ioerror, &tcp->sock);
+        timeout_init(&tcp->tm, -1, -1);
+        buffer_init(&tcp->buf, &tcp->io, &tcp->tm);
+        return 1;
+    } else {
+        lua_pushnil(L);
+        lua_pushstring(L, err);
+        return 2;
+    }
+}
diff --git a/luasocket-2.0.2/src/tcp.h b/luasocket-2.0.2/src/tcp.h
new file mode 100644
index 0000000..511357f
--- /dev/null
+++ b/luasocket-2.0.2/src/tcp.h
@@ -0,0 +1,36 @@
+#ifndef TCP_H
+#define TCP_H
+/*=========================================================================*\
+* TCP object
+* LuaSocket toolkit
+*
+* The tcp.h module is basicly a glue that puts together modules buffer.h,
+* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
+* SOCK_STREAM) support.
+*
+* Three classes are defined: master, client and server. The master class is
+* a newly created tcp object, that has not been bound or connected. Server
+* objects are tcp objects bound to some local address. Client objects are
+* tcp objects either connected to some address or returned by the accept
+* method of a server object.
+*
+* RCS ID: $Id: tcp.h,v 1.7 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+#include "buffer.h"
+#include "timeout.h"
+#include "socket.h"
+
+typedef struct t_tcp_ {
+    t_socket sock;
+    t_io io;
+    t_buffer buf;
+    t_timeout tm;
+} t_tcp;
+
+typedef t_tcp *p_tcp;
+
+int tcp_open(lua_State *L);
+
+#endif /* TCP_H */
diff --git a/luasocket-2.0.2/src/timeout.c b/luasocket-2.0.2/src/timeout.c
new file mode 100644
index 0000000..c1df102
--- /dev/null
+++ b/luasocket-2.0.2/src/timeout.c
@@ -0,0 +1,207 @@
+/*=========================================================================*\
+* Timeout management functions
+* LuaSocket toolkit
+*
+* RCS ID: $Id: timeout.c,v 1.30 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <stdio.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "timeout.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#else
+#include <time.h>
+#include <sys/time.h>
+#endif
+
+/* min and max macros */
+#ifndef MIN
+#define MIN(x, y) ((x) < (y) ? x : y)
+#endif
+#ifndef MAX
+#define MAX(x, y) ((x) > (y) ? x : y)
+#endif
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int timeout_lua_gettime(lua_State *L);
+static int timeout_lua_sleep(lua_State *L);
+
+static luaL_reg func[] = {
+    { "gettime", timeout_lua_gettime },
+    { "sleep", timeout_lua_sleep },
+    { NULL, NULL }
+};
+
+/*=========================================================================*\
+* Exported functions.
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initialize structure
+\*-------------------------------------------------------------------------*/
+void timeout_init(p_timeout tm, double block, double total) {
+    tm->block = block;
+    tm->total = total;
+}
+
+/*-------------------------------------------------------------------------*\
+* Determines how much time we have left for the next system call,
+* if the previous call was successful 
+* Input
+*   tm: timeout control structure
+* Returns
+*   the number of ms left or -1 if there is no time limit
+\*-------------------------------------------------------------------------*/
+double timeout_get(p_timeout tm) {
+    if (tm->block < 0.0 && tm->total < 0.0) {
+        return -1;
+    } else if (tm->block < 0.0) {
+        double t = tm->total - timeout_gettime() + tm->start;
+        return MAX(t, 0.0);
+    } else if (tm->total < 0.0) {
+        return tm->block;
+    } else {
+        double t = tm->total - timeout_gettime() + tm->start;
+        return MIN(tm->block, MAX(t, 0.0));
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Returns time since start of operation
+* Input
+*   tm: timeout control structure
+* Returns
+*   start field of structure
+\*-------------------------------------------------------------------------*/
+double timeout_getstart(p_timeout tm) {
+    return tm->start;
+}
+
+/*-------------------------------------------------------------------------*\
+* Determines how much time we have left for the next system call,
+* if the previous call was a failure
+* Input
+*   tm: timeout control structure
+* Returns
+*   the number of ms left or -1 if there is no time limit
+\*-------------------------------------------------------------------------*/
+double timeout_getretry(p_timeout tm) {
+    if (tm->block < 0.0 && tm->total < 0.0) {
+        return -1;
+    } else if (tm->block < 0.0) {
+        double t = tm->total - timeout_gettime() + tm->start;
+        return MAX(t, 0.0);
+    } else if (tm->total < 0.0) {
+        double t = tm->block - timeout_gettime() + tm->start;
+        return MAX(t, 0.0);
+    } else {
+        double t = tm->total - timeout_gettime() + tm->start;
+        return MIN(tm->block, MAX(t, 0.0));
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Marks the operation start time in structure 
+* Input
+*   tm: timeout control structure
+\*-------------------------------------------------------------------------*/
+p_timeout timeout_markstart(p_timeout tm) {
+    tm->start = timeout_gettime();
+    return tm;
+}
+
+/*-------------------------------------------------------------------------*\
+* Gets time in s, relative to January 1, 1970 (UTC) 
+* Returns
+*   time in s.
+\*-------------------------------------------------------------------------*/
+#ifdef _WIN32
+double timeout_gettime(void) {
+    FILETIME ft;
+    double t;
+    GetSystemTimeAsFileTime(&ft);
+    /* Windows file time (time since January 1, 1601 (UTC)) */
+    t  = ft.dwLowDateTime/1.0e7 + ft.dwHighDateTime*(4294967296.0/1.0e7);
+    /* convert to Unix Epoch time (time since January 1, 1970 (UTC)) */
+    return (t - 11644473600.0);
+}
+#else
+double timeout_gettime(void) {
+    struct timeval v;
+    gettimeofday(&v, (struct timezone *) NULL);
+    /* Unix Epoch time (time since January 1, 1970 (UTC)) */
+    return v.tv_sec + v.tv_usec/1.0e6;
+}
+#endif
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int timeout_open(lua_State *L) {
+    luaL_openlib(L, NULL, func, 0);
+    return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Sets timeout values for IO operations
+* Lua Input: base, time [, mode]
+*   time: time out value in seconds
+*   mode: "b" for block timeout, "t" for total timeout. (default: b)
+\*-------------------------------------------------------------------------*/
+int timeout_meth_settimeout(lua_State *L, p_timeout tm) {
+    double t = luaL_optnumber(L, 2, -1);
+    const char *mode = luaL_optstring(L, 3, "b");
+    switch (*mode) {
+        case 'b':
+            tm->block = t; 
+            break;
+        case 'r': case 't':
+            tm->total = t;
+            break;
+        default:
+            luaL_argcheck(L, 0, 3, "invalid timeout mode");
+            break;
+    }
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*=========================================================================*\
+* Test support functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Returns the time the system has been up, in secconds.
+\*-------------------------------------------------------------------------*/
+static int timeout_lua_gettime(lua_State *L)
+{
+    lua_pushnumber(L, timeout_gettime());
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Sleep for n seconds.
+\*-------------------------------------------------------------------------*/
+int timeout_lua_sleep(lua_State *L)
+{
+    double n = luaL_checknumber(L, 1);
+#ifdef _WIN32
+    Sleep((int)(n*1000));
+#else
+    struct timespec t, r;
+    t.tv_sec = (int) n;
+    n -= t.tv_sec;
+    t.tv_nsec = (int) (n * 1000000000);
+    if (t.tv_nsec >= 1000000000) t.tv_nsec = 999999999;
+    while (nanosleep(&t, &r) != 0) {
+        t.tv_sec = r.tv_sec;
+        t.tv_nsec = r.tv_nsec;
+    }
+#endif
+    return 0;
+}
diff --git a/luasocket-2.0.2/src/timeout.h b/luasocket-2.0.2/src/timeout.h
new file mode 100644
index 0000000..d2d8964
--- /dev/null
+++ b/luasocket-2.0.2/src/timeout.h
@@ -0,0 +1,30 @@
+#ifndef TIMEOUT_H
+#define TIMEOUT_H
+/*=========================================================================*\
+* Timeout management functions
+* LuaSocket toolkit
+*
+* RCS ID: $Id: timeout.h,v 1.14 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+/* timeout control structure */
+typedef struct t_timeout_ {
+    double block;          /* maximum time for blocking calls */
+    double total;          /* total number of miliseconds for operation */
+    double start;          /* time of start of operation */
+} t_timeout;
+typedef t_timeout *p_timeout;
+
+int timeout_open(lua_State *L);
+void timeout_init(p_timeout tm, double block, double total);
+double timeout_get(p_timeout tm);
+double timeout_getretry(p_timeout tm);
+p_timeout timeout_markstart(p_timeout tm);
+double timeout_getstart(p_timeout tm);
+double timeout_gettime(void);
+int timeout_meth_settimeout(lua_State *L, p_timeout tm);
+
+#define timeout_iszero(tm)   ((tm)->block == 0.0)
+
+#endif /* TIMEOUT_H */
diff --git a/luasocket-2.0.2/src/tp.lua b/luasocket-2.0.2/src/tp.lua
new file mode 100644
index 0000000..0683869
--- /dev/null
+++ b/luasocket-2.0.2/src/tp.lua
@@ -0,0 +1,123 @@
+-----------------------------------------------------------------------------
+-- Unified SMTP/FTP subsystem
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: tp.lua,v 1.22 2006/03/14 09:04:15 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local string = require("string")
+local socket = require("socket")
+local ltn12 = require("ltn12")
+module("socket.tp")
+
+-----------------------------------------------------------------------------
+-- Program constants
+-----------------------------------------------------------------------------
+TIMEOUT = 60
+
+-----------------------------------------------------------------------------
+-- Implementation
+-----------------------------------------------------------------------------
+-- gets server reply (works for SMTP and FTP)
+local function get_reply(c)
+    local code, current, sep
+    local line, err = c:receive()
+    local reply = line
+    if err then return nil, err end
+    code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
+    if not code then return nil, "invalid server reply" end
+    if sep == "-" then -- reply is multiline
+        repeat
+            line, err = c:receive()
+            if err then return nil, err end
+            current, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
+            reply = reply .. "\n" .. line
+        -- reply ends with same code
+        until code == current and sep == " "
+    end
+    return code, reply
+end
+
+-- metatable for sock object
+local metat = { __index = {} }
+
+function metat.__index:check(ok)
+    local code, reply = get_reply(self.c)
+    if not code then return nil, reply end
+    if base.type(ok) ~= "function" then
+        if base.type(ok) == "table" then
+            for i, v in base.ipairs(ok) do
+                if string.find(code, v) then
+                    return base.tonumber(code), reply
+                end
+            end
+            return nil, reply
+        else
+            if string.find(code, ok) then return base.tonumber(code), reply
+            else return nil, reply end
+        end
+    else return ok(base.tonumber(code), reply) end
+end
+
+function metat.__index:command(cmd, arg)
+    if arg then
+        return self.c:send(cmd .. " " .. arg.. "\r\n")
+    else
+        return self.c:send(cmd .. "\r\n")
+    end
+end
+
+function metat.__index:sink(snk, pat)
+    local chunk, err = c:receive(pat)
+    return snk(chunk, err)
+end
+
+function metat.__index:send(data)
+    return self.c:send(data)
+end
+
+function metat.__index:receive(pat)
+    return self.c:receive(pat)
+end
+
+function metat.__index:getfd()
+    return self.c:getfd()
+end
+
+function metat.__index:dirty()
+    return self.c:dirty()
+end
+
+function metat.__index:getcontrol()
+    return self.c
+end
+
+function metat.__index:source(source, step)
+    local sink = socket.sink("keep-open", self.c)
+    local ret, err = ltn12.pump.all(source, sink, step or ltn12.pump.step)
+    return ret, err
+end
+
+-- closes the underlying c
+function metat.__index:close()
+    self.c:close()
+	return 1
+end
+
+-- connect with server and return c object
+function connect(host, port, timeout, create)
+    local c, e = (create or socket.tcp)()
+    if not c then return nil, e end
+    c:settimeout(timeout or TIMEOUT)
+    local r, e = c:connect(host, port)
+    if not r then
+        c:close()
+        return nil, e
+    end
+    return base.setmetatable({c = c}, metat)
+end
+
diff --git a/luasocket-2.0.2/src/udp.c b/luasocket-2.0.2/src/udp.c
new file mode 100644
index 0000000..fc25aa0
--- /dev/null
+++ b/luasocket-2.0.2/src/udp.c
@@ -0,0 +1,336 @@
+/*=========================================================================*\
+* UDP object 
+* LuaSocket toolkit
+*
+* RCS ID: $Id: udp.c,v 1.29 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <string.h> 
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "socket.h"
+#include "inet.h"
+#include "options.h"
+#include "udp.h"
+
+/* min and max macros */
+#ifndef MIN
+#define MIN(x, y) ((x) < (y) ? x : y)
+#endif 
+#ifndef MAX
+#define MAX(x, y) ((x) > (y) ? x : y)
+#endif 
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int global_create(lua_State *L);
+static int meth_send(lua_State *L);
+static int meth_sendto(lua_State *L);
+static int meth_receive(lua_State *L);
+static int meth_receivefrom(lua_State *L);
+static int meth_getsockname(lua_State *L);
+static int meth_getpeername(lua_State *L);
+static int meth_setsockname(lua_State *L);
+static int meth_setpeername(lua_State *L);
+static int meth_close(lua_State *L);
+static int meth_setoption(lua_State *L);
+static int meth_settimeout(lua_State *L);
+static int meth_getfd(lua_State *L);
+static int meth_setfd(lua_State *L);
+static int meth_dirty(lua_State *L);
+
+/* udp object methods */
+static luaL_reg udp[] = {
+    {"__gc",        meth_close},
+    {"__tostring",  auxiliar_tostring},
+    {"close",       meth_close},
+    {"dirty",       meth_dirty},
+    {"getfd",       meth_getfd},
+    {"getpeername", meth_getpeername},
+    {"getsockname", meth_getsockname},
+    {"receive",     meth_receive},
+    {"receivefrom", meth_receivefrom},
+    {"send",        meth_send},
+    {"sendto",      meth_sendto},
+    {"setfd",       meth_setfd},
+    {"setoption",   meth_setoption},
+    {"setpeername", meth_setpeername},
+    {"setsockname", meth_setsockname},
+    {"settimeout",  meth_settimeout},
+    {NULL,          NULL}
+};
+
+/* socket options */
+static t_opt opt[] = {
+    {"dontroute",          opt_dontroute},
+    {"broadcast",          opt_broadcast},
+    {"reuseaddr",          opt_reuseaddr},
+    {"ip-multicast-ttl",   opt_ip_multicast_ttl},
+    {"ip-multicast-loop",  opt_ip_multicast_loop},
+    {"ip-add-membership",  opt_ip_add_membership},
+    {"ip-drop-membership", opt_ip_drop_membersip},
+    {NULL,          NULL}
+};
+
+/* functions in library namespace */
+static luaL_reg func[] = {
+    {"udp", global_create},
+    {NULL, NULL}
+};
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int udp_open(lua_State *L)
+{
+    /* create classes */
+    auxiliar_newclass(L, "udp{connected}", udp);
+    auxiliar_newclass(L, "udp{unconnected}", udp);
+    /* create class groups */
+    auxiliar_add2group(L, "udp{connected}",   "udp{any}");
+    auxiliar_add2group(L, "udp{unconnected}", "udp{any}");
+    auxiliar_add2group(L, "udp{connected}",   "select{able}");
+    auxiliar_add2group(L, "udp{unconnected}", "select{able}");
+    /* define library functions */
+    luaL_openlib(L, NULL, func, 0); 
+    return 0;
+}
+
+/*=========================================================================*\
+* Lua methods
+\*=========================================================================*/
+const char *udp_strerror(int err) {
+    /* a 'closed' error on an unconnected means the target address was not
+     * accepted by the transport layer */
+    if (err == IO_CLOSED) return "refused";
+    else return socket_strerror(err);
+}
+
+/*-------------------------------------------------------------------------*\
+* Send data through connected udp socket
+\*-------------------------------------------------------------------------*/
+static int meth_send(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{connected}", 1);
+    p_timeout tm = &udp->tm;
+    size_t count, sent = 0;
+    int err;
+    const char *data = luaL_checklstring(L, 2, &count);
+    timeout_markstart(tm);
+    err = socket_send(&udp->sock, data, count, &sent, tm);
+    if (err != IO_DONE) {
+        lua_pushnil(L);
+        lua_pushstring(L, udp_strerror(err));
+        return 2;
+    }
+    lua_pushnumber(L, sent);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Send data through unconnected udp socket
+\*-------------------------------------------------------------------------*/
+static int meth_sendto(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1);
+    size_t count, sent = 0;
+    const char *data = luaL_checklstring(L, 2, &count);
+    const char *ip = luaL_checkstring(L, 3);
+    unsigned short port = (unsigned short) luaL_checknumber(L, 4);
+    p_timeout tm = &udp->tm;
+    struct sockaddr_in addr;
+    int err;
+    memset(&addr, 0, sizeof(addr));
+    if (!inet_aton(ip, &addr.sin_addr)) 
+        luaL_argerror(L, 3, "invalid ip address");
+    addr.sin_family = AF_INET;
+    addr.sin_port = htons(port);
+    timeout_markstart(tm);
+    err = socket_sendto(&udp->sock, data, count, &sent, 
+            (SA *) &addr, sizeof(addr), tm);
+    if (err != IO_DONE) {
+        lua_pushnil(L);
+        lua_pushstring(L, udp_strerror(err));
+        return 2;
+    }
+    lua_pushnumber(L, sent);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Receives data from a UDP socket
+\*-------------------------------------------------------------------------*/
+static int meth_receive(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+    char buffer[UDP_DATAGRAMSIZE];
+    size_t got, count = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
+    int err;
+    p_timeout tm = &udp->tm;
+    count = MIN(count, sizeof(buffer));
+    timeout_markstart(tm);
+    err = socket_recv(&udp->sock, buffer, count, &got, tm);
+    if (err != IO_DONE) {
+        lua_pushnil(L);
+        lua_pushstring(L, udp_strerror(err));
+        return 2;
+    }
+    lua_pushlstring(L, buffer, got);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Receives data and sender from a UDP socket
+\*-------------------------------------------------------------------------*/
+static int meth_receivefrom(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1);
+    struct sockaddr_in addr;
+    socklen_t addr_len = sizeof(addr);
+    char buffer[UDP_DATAGRAMSIZE];
+    size_t got, count = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
+    int err;
+    p_timeout tm = &udp->tm;
+    timeout_markstart(tm);
+    count = MIN(count, sizeof(buffer));
+    err = socket_recvfrom(&udp->sock, buffer, count, &got, 
+            (SA *) &addr, &addr_len, tm);
+    if (err == IO_DONE) {
+        lua_pushlstring(L, buffer, got);
+        lua_pushstring(L, inet_ntoa(addr.sin_addr));
+        lua_pushnumber(L, ntohs(addr.sin_port));
+        return 3;
+    } else {
+        lua_pushnil(L);
+        lua_pushstring(L, udp_strerror(err));
+        return 2;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Select support methods
+\*-------------------------------------------------------------------------*/
+static int meth_getfd(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+    lua_pushnumber(L, (int) udp->sock);
+    return 1;
+}
+
+/* this is very dangerous, but can be handy for those that are brave enough */
+static int meth_setfd(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+    udp->sock = (t_socket) luaL_checknumber(L, 2);
+    return 0;
+}
+
+static int meth_dirty(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+    (void) udp;
+    lua_pushboolean(L, 0);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call inet methods
+\*-------------------------------------------------------------------------*/
+static int meth_getpeername(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{connected}", 1);
+    return inet_meth_getpeername(L, &udp->sock);
+}
+
+static int meth_getsockname(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+    return inet_meth_getsockname(L, &udp->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call option handler
+\*-------------------------------------------------------------------------*/
+static int meth_setoption(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+    return opt_meth_setoption(L, opt, &udp->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call tm methods
+\*-------------------------------------------------------------------------*/
+static int meth_settimeout(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+    return timeout_meth_settimeout(L, &udp->tm);
+}
+
+/*-------------------------------------------------------------------------*\
+* Turns a master udp object into a client object.
+\*-------------------------------------------------------------------------*/
+static int meth_setpeername(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+    p_timeout tm = &udp->tm;
+    const char *address =  luaL_checkstring(L, 2);
+    int connecting = strcmp(address, "*");
+    unsigned short port = connecting ? 
+        (unsigned short) luaL_checknumber(L, 3) : 
+        (unsigned short) luaL_optnumber(L, 3, 0);
+    const char *err = inet_tryconnect(&udp->sock, address, port, tm);
+    if (err) {
+        lua_pushnil(L);
+        lua_pushstring(L, err);
+        return 2;
+    }
+    /* change class to connected or unconnected depending on address */
+    if (connecting) auxiliar_setclass(L, "udp{connected}", 1);
+    else auxiliar_setclass(L, "udp{unconnected}", 1);
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Closes socket used by object 
+\*-------------------------------------------------------------------------*/
+static int meth_close(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+    socket_destroy(&udp->sock);
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Turns a master object into a server object
+\*-------------------------------------------------------------------------*/
+static int meth_setsockname(lua_State *L) {
+    p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1);
+    const char *address =  luaL_checkstring(L, 2);
+    unsigned short port = (unsigned short) luaL_checknumber(L, 3);
+    const char *err = inet_trybind(&udp->sock, address, port);
+    if (err) {
+        lua_pushnil(L);
+        lua_pushstring(L, err);
+        return 2;
+    }
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*=========================================================================*\
+* Library functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Creates a master udp object 
+\*-------------------------------------------------------------------------*/
+static int global_create(lua_State *L) {
+    t_socket sock;
+    const char *err = inet_trycreate(&sock, SOCK_DGRAM);
+    /* try to allocate a system socket */
+    if (!err) { 
+        /* allocate tcp object */
+        p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp));
+        auxiliar_setclass(L, "udp{unconnected}", -1);
+        /* initialize remaining structure fields */
+        socket_setnonblocking(&sock);
+        udp->sock = sock;
+        timeout_init(&udp->tm, -1, -1);
+        return 1;
+    } else {
+        lua_pushnil(L);
+        lua_pushstring(L, err);
+        return 2;
+    }
+}
diff --git a/luasocket-2.0.2/src/udp.h b/luasocket-2.0.2/src/udp.h
new file mode 100644
index 0000000..2801712
--- /dev/null
+++ b/luasocket-2.0.2/src/udp.h
@@ -0,0 +1,33 @@
+#ifndef UDP_H
+#define UDP_H
+/*=========================================================================*\
+* UDP object
+* LuaSocket toolkit
+*
+* The udp.h module provides LuaSocket with support for UDP protocol
+* (AF_INET, SOCK_DGRAM).
+*
+* Two classes are defined: connected and unconnected. UDP objects are
+* originally unconnected. They can be "connected" to a given address 
+* with a call to the setpeername function. The same function can be used to
+* break the connection.
+*
+* RCS ID: $Id: udp.h,v 1.10 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+#include "timeout.h"
+#include "socket.h"
+
+/* can't be larger than wsocket.c MAXCHUNK!!! */
+#define UDP_DATAGRAMSIZE 8192
+
+typedef struct t_udp_ {
+    t_socket sock;
+    t_timeout tm;
+} t_udp;
+typedef t_udp *p_udp;
+
+int udp_open(lua_State *L);
+
+#endif /* UDP_H */
diff --git a/luasocket-2.0.2/src/unix.c b/luasocket-2.0.2/src/unix.c
new file mode 100644
index 0000000..158d319
--- /dev/null
+++ b/luasocket-2.0.2/src/unix.c
@@ -0,0 +1,356 @@
+/*=========================================================================*\
+* Unix domain socket 
+* LuaSocket toolkit
+*
+* RCS ID: $Id: unix.c,v 1.13 2006/03/13 07:16:39 diego Exp $
+\*=========================================================================*/
+#include <string.h> 
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "socket.h"
+#include "options.h"
+#include "unix.h"
+#include <sys/un.h> 
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int global_create(lua_State *L);
+static int meth_connect(lua_State *L);
+static int meth_listen(lua_State *L);
+static int meth_bind(lua_State *L);
+static int meth_send(lua_State *L);
+static int meth_shutdown(lua_State *L);
+static int meth_receive(lua_State *L);
+static int meth_accept(lua_State *L);
+static int meth_close(lua_State *L);
+static int meth_setoption(lua_State *L);
+static int meth_settimeout(lua_State *L);
+static int meth_getfd(lua_State *L);
+static int meth_setfd(lua_State *L);
+static int meth_dirty(lua_State *L);
+static int meth_getstats(lua_State *L);
+static int meth_setstats(lua_State *L);
+
+static const char *unix_tryconnect(p_unix un, const char *path);
+static const char *unix_trybind(p_unix un, const char *path);
+
+/* unix object methods */
+static luaL_reg un[] = {
+    {"__gc",        meth_close},
+    {"__tostring",  auxiliar_tostring},
+    {"accept",      meth_accept},
+    {"bind",        meth_bind},
+    {"close",       meth_close},
+    {"connect",     meth_connect},
+    {"dirty",       meth_dirty},
+    {"getfd",       meth_getfd},
+    {"getstats",    meth_getstats},
+    {"setstats",    meth_setstats},
+    {"listen",      meth_listen},
+    {"receive",     meth_receive},
+    {"send",        meth_send},
+    {"setfd",       meth_setfd},
+    {"setoption",   meth_setoption},
+    {"setpeername", meth_connect},
+    {"setsockname", meth_bind},
+    {"settimeout",  meth_settimeout},
+    {"shutdown",    meth_shutdown},
+    {NULL,          NULL}
+};
+
+/* socket option handlers */
+static t_opt opt[] = {
+    {"keepalive",   opt_keepalive},
+    {"reuseaddr",   opt_reuseaddr},
+    {"linger",      opt_linger},
+    {NULL,          NULL}
+};
+
+/* our socket creation function */
+static luaL_reg func[] = {
+    {"unix", global_create},
+    {NULL,          NULL}
+};
+
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int luaopen_socket_unix(lua_State *L) {
+    /* create classes */
+    auxiliar_newclass(L, "unix{master}", un);
+    auxiliar_newclass(L, "unix{client}", un);
+    auxiliar_newclass(L, "unix{server}", un);
+    /* create class groups */
+    auxiliar_add2group(L, "unix{master}", "unix{any}");
+    auxiliar_add2group(L, "unix{client}", "unix{any}");
+    auxiliar_add2group(L, "unix{server}", "unix{any}");
+    /* make sure the function ends up in the package table */
+    luaL_openlib(L, "socket", func, 0);
+    /* return the function instead of the 'socket' table */
+    lua_pushstring(L, "unix");
+    lua_gettable(L, -2);
+    return 1;
+}
+
+/*=========================================================================*\
+* Lua methods
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Just call buffered IO methods
+\*-------------------------------------------------------------------------*/
+static int meth_send(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+    return buffer_meth_send(L, &un->buf);
+}
+
+static int meth_receive(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+    return buffer_meth_receive(L, &un->buf);
+}
+
+static int meth_getstats(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+    return buffer_meth_getstats(L, &un->buf);
+}
+
+static int meth_setstats(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+    return buffer_meth_setstats(L, &un->buf);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call option handler
+\*-------------------------------------------------------------------------*/
+static int meth_setoption(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+    return opt_meth_setoption(L, opt, &un->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Select support methods
+\*-------------------------------------------------------------------------*/
+static int meth_getfd(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+    lua_pushnumber(L, (int) un->sock);
+    return 1;
+}
+
+/* this is very dangerous, but can be handy for those that are brave enough */
+static int meth_setfd(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+    un->sock = (t_socket) luaL_checknumber(L, 2); 
+    return 0;
+}
+
+static int meth_dirty(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+    lua_pushboolean(L, !buffer_isempty(&un->buf));
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Waits for and returns a client object attempting connection to the 
+* server object 
+\*-------------------------------------------------------------------------*/
+static int meth_accept(lua_State *L) {
+    p_unix server = (p_unix) auxiliar_checkclass(L, "unix{server}", 1);
+    p_timeout tm = timeout_markstart(&server->tm);
+    t_socket sock;
+    int err = socket_accept(&server->sock, &sock, NULL, NULL, tm);
+    /* if successful, push client socket */
+    if (err == IO_DONE) {
+        p_unix clnt = (p_unix) lua_newuserdata(L, sizeof(t_unix));
+        auxiliar_setclass(L, "unix{client}", -1);
+        /* initialize structure fields */
+        socket_setnonblocking(&sock);
+        clnt->sock = sock;
+        io_init(&clnt->io, (p_send)socket_send, (p_recv)socket_recv, 
+                (p_error) socket_ioerror, &clnt->sock);
+        timeout_init(&clnt->tm, -1, -1);
+        buffer_init(&clnt->buf, &clnt->io, &clnt->tm);
+        return 1;
+    } else {
+        lua_pushnil(L); 
+        lua_pushstring(L, socket_strerror(err));
+        return 2;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Binds an object to an address 
+\*-------------------------------------------------------------------------*/
+static const char *unix_trybind(p_unix un, const char *path) {
+    struct sockaddr_un local;
+    size_t len = strlen(path);
+    int err;
+    if (len >= sizeof(local.sun_path)) return "path too long";
+    memset(&local, 0, sizeof(local));
+    strcpy(local.sun_path, path);
+    local.sun_family = AF_UNIX;
+#ifdef UNIX_HAS_SUN_LEN
+    local.sun_len = sizeof(local.sun_family) + sizeof(local.sun_len) 
+        + len + 1;
+    err = socket_bind(&un->sock, (SA *) &local, local.sun_len);
+
+#else 
+    err = socket_bind(&un->sock, (SA *) &local, 
+            sizeof(local.sun_family) + len);
+#endif
+    if (err != IO_DONE) socket_destroy(&un->sock);
+    return socket_strerror(err); 
+}
+
+static int meth_bind(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkclass(L, "unix{master}", 1);
+    const char *path =  luaL_checkstring(L, 2);
+    const char *err = unix_trybind(un, path);
+    if (err) {
+        lua_pushnil(L);
+        lua_pushstring(L, err);
+        return 2;
+    }
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Turns a master unix object into a client object.
+\*-------------------------------------------------------------------------*/
+static const char *unix_tryconnect(p_unix un, const char *path)
+{
+    struct sockaddr_un remote;
+    int err;
+    size_t len = strlen(path);
+    if (len >= sizeof(remote.sun_path)) return "path too long";
+    memset(&remote, 0, sizeof(remote));
+    strcpy(remote.sun_path, path);
+    remote.sun_family = AF_UNIX;
+    timeout_markstart(&un->tm);
+#ifdef UNIX_HAS_SUN_LEN
+    remote.sun_len = sizeof(remote.sun_family) + sizeof(remote.sun_len) 
+        + len + 1;
+    err = socket_connect(&un->sock, (SA *) &remote, remote.sun_len, &un->tm);
+#else
+    err = socket_connect(&un->sock, (SA *) &remote, 
+            sizeof(remote.sun_family) + len, &un->tm);
+#endif
+    if (err != IO_DONE) socket_destroy(&un->sock);
+    return socket_strerror(err);
+}
+
+static int meth_connect(lua_State *L)
+{
+    p_unix un = (p_unix) auxiliar_checkclass(L, "unix{master}", 1);
+    const char *path =  luaL_checkstring(L, 2);
+    const char *err = unix_tryconnect(un, path);
+    if (err) {
+        lua_pushnil(L);
+        lua_pushstring(L, err);
+        return 2;
+    }
+    /* turn master object into a client object */
+    auxiliar_setclass(L, "unix{client}", 1);
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Closes socket used by object 
+\*-------------------------------------------------------------------------*/
+static int meth_close(lua_State *L)
+{
+    p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+    socket_destroy(&un->sock);
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Puts the sockt in listen mode
+\*-------------------------------------------------------------------------*/
+static int meth_listen(lua_State *L)
+{
+    p_unix un = (p_unix) auxiliar_checkclass(L, "unix{master}", 1);
+    int backlog = (int) luaL_optnumber(L, 2, 32);
+    int err = socket_listen(&un->sock, backlog);
+    if (err != IO_DONE) {
+        lua_pushnil(L);
+        lua_pushstring(L, socket_strerror(err));
+        return 2;
+    }
+    /* turn master object into a server object */
+    auxiliar_setclass(L, "unix{server}", 1);
+    lua_pushnumber(L, 1);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Shuts the connection down partially
+\*-------------------------------------------------------------------------*/
+static int meth_shutdown(lua_State *L)
+{
+    p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+    const char *how = luaL_optstring(L, 2, "both");
+    switch (how[0]) {
+        case 'b':
+            if (strcmp(how, "both")) goto error;
+            socket_shutdown(&un->sock, 2);
+            break;
+        case 's':
+            if (strcmp(how, "send")) goto error;
+            socket_shutdown(&un->sock, 1);
+            break;
+        case 'r':
+            if (strcmp(how, "receive")) goto error;
+            socket_shutdown(&un->sock, 0);
+            break;
+    }
+    lua_pushnumber(L, 1);
+    return 1;
+error:
+    luaL_argerror(L, 2, "invalid shutdown method");
+    return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call tm methods
+\*-------------------------------------------------------------------------*/
+static int meth_settimeout(lua_State *L) {
+    p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+    return timeout_meth_settimeout(L, &un->tm);
+}
+
+/*=========================================================================*\
+* Library functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Creates a master unix object 
+\*-------------------------------------------------------------------------*/
+static int global_create(lua_State *L) {
+    t_socket sock;
+    int err = socket_create(&sock, AF_UNIX, SOCK_STREAM, 0);
+    /* try to allocate a system socket */
+    if (err == IO_DONE) { 
+        /* allocate unix object */
+        p_unix un = (p_unix) lua_newuserdata(L, sizeof(t_unix));
+        /* set its type as master object */
+        auxiliar_setclass(L, "unix{master}", -1);
+        /* initialize remaining structure fields */
+        socket_setnonblocking(&sock);
+        un->sock = sock;
+        io_init(&un->io, (p_send) socket_send, (p_recv) socket_recv, 
+                (p_error) socket_ioerror, &un->sock);
+        timeout_init(&un->tm, -1, -1);
+        buffer_init(&un->buf, &un->io, &un->tm);
+        return 1;
+    } else {
+        lua_pushnil(L);
+        lua_pushstring(L, socket_strerror(err));
+        return 2;
+    }
+}
diff --git a/luasocket-2.0.2/src/unix.h b/luasocket-2.0.2/src/unix.h
new file mode 100644
index 0000000..32b7380
--- /dev/null
+++ b/luasocket-2.0.2/src/unix.h
@@ -0,0 +1,28 @@
+#ifndef UNIX_H
+#define UNIX_H
+/*=========================================================================*\
+* Unix domain object
+* LuaSocket toolkit
+*
+* This module is just an example of how to extend LuaSocket with a new 
+* domain.
+*
+* RCS ID: $Id: unix.h,v 1.9 2006/03/13 07:16:39 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+#include "buffer.h"
+#include "timeout.h"
+#include "socket.h"
+
+typedef struct t_unix_ {
+    t_socket sock;
+    t_io io;
+    t_buffer buf;
+    t_timeout tm;
+} t_unix;
+typedef t_unix *p_unix;
+
+int luaopen_socket_unix(lua_State *L);
+
+#endif /* UNIX_H */
diff --git a/luasocket-2.0.2/src/url.lua b/luasocket-2.0.2/src/url.lua
new file mode 100644
index 0000000..0e31d8a
--- /dev/null
+++ b/luasocket-2.0.2/src/url.lua
@@ -0,0 +1,297 @@
+-----------------------------------------------------------------------------
+-- URI parsing, composition and relative URL resolution
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: url.lua,v 1.38 2006/04/03 04:45:42 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module
+-----------------------------------------------------------------------------
+local string = require("string")
+local base = _G
+local table = require("table")
+module("socket.url")
+
+-----------------------------------------------------------------------------
+-- Module version
+-----------------------------------------------------------------------------
+_VERSION = "URL 1.0.1"
+
+-----------------------------------------------------------------------------
+-- Encodes a string into its escaped hexadecimal representation
+-- Input
+--   s: binary string to be encoded
+-- Returns
+--   escaped representation of string binary
+-----------------------------------------------------------------------------
+function escape(s)
+    return string.gsub(s, "([^A-Za-z0-9_])", function(c)
+        return string.format("%%%02x", string.byte(c))
+    end)
+end
+
+-----------------------------------------------------------------------------
+-- Protects a path segment, to prevent it from interfering with the
+-- url parsing.
+-- Input
+--   s: binary string to be encoded
+-- Returns
+--   escaped representation of string binary
+-----------------------------------------------------------------------------
+local function make_set(t)
+	local s = {}
+	for i,v in base.ipairs(t) do
+		s[t[i]] = 1
+	end
+	return s
+end
+
+-- these are allowed withing a path segment, along with alphanum
+-- other characters must be escaped
+local segment_set = make_set {
+    "-", "_", ".", "!", "~", "*", "'", "(",
+	")", ":", "@", "&", "=", "+", "$", ",",
+}
+
+local function protect_segment(s)
+	return string.gsub(s, "([^A-Za-z0-9_])", function (c)
+		if segment_set[c] then return c
+		else return string.format("%%%02x", string.byte(c)) end
+	end)
+end
+
+-----------------------------------------------------------------------------
+-- Encodes a string into its escaped hexadecimal representation
+-- Input
+--   s: binary string to be encoded
+-- Returns
+--   escaped representation of string binary
+-----------------------------------------------------------------------------
+function unescape(s)
+    return string.gsub(s, "%%(%x%x)", function(hex)
+        return string.char(base.tonumber(hex, 16))
+    end)
+end
+
+-----------------------------------------------------------------------------
+-- Builds a path from a base path and a relative path
+-- Input
+--   base_path
+--   relative_path
+-- Returns
+--   corresponding absolute path
+-----------------------------------------------------------------------------
+local function absolute_path(base_path, relative_path)
+    if string.sub(relative_path, 1, 1) == "/" then return relative_path end
+    local path = string.gsub(base_path, "[^/]*$", "")
+    path = path .. relative_path
+    path = string.gsub(path, "([^/]*%./)", function (s)
+        if s ~= "./" then return s else return "" end
+    end)
+    path = string.gsub(path, "/%.$", "/")
+    local reduced
+    while reduced ~= path do
+        reduced = path
+        path = string.gsub(reduced, "([^/]*/%.%./)", function (s)
+            if s ~= "../../" then return "" else return s end
+        end)
+    end
+    path = string.gsub(reduced, "([^/]*/%.%.)$", function (s)
+        if s ~= "../.." then return "" else return s end
+    end)
+    return path
+end
+
+-----------------------------------------------------------------------------
+-- Parses a url and returns a table with all its parts according to RFC 2396
+-- The following grammar describes the names given to the URL parts
+-- <url> ::= <scheme>://<authority>/<path>;<params>?<query>#<fragment>
+-- <authority> ::= <userinfo>@<host>:<port>
+-- <userinfo> ::= <user>[:<password>]
+-- <path> :: = {<segment>/}<segment>
+-- Input
+--   url: uniform resource locator of request
+--   default: table with default values for each field
+-- Returns
+--   table with the following fields, where RFC naming conventions have
+--   been preserved:
+--     scheme, authority, userinfo, user, password, host, port,
+--     path, params, query, fragment
+-- Obs:
+--   the leading '/' in {/<path>} is considered part of <path>
+-----------------------------------------------------------------------------
+function parse(url, default)
+    -- initialize default parameters
+    local parsed = {}
+    for i,v in base.pairs(default or parsed) do parsed[i] = v end
+    -- empty url is parsed to nil
+    if not url or url == "" then return nil, "invalid url" end
+    -- remove whitespace
+    -- url = string.gsub(url, "%s", "")
+    -- get fragment
+    url = string.gsub(url, "#(.*)$", function(f)
+        parsed.fragment = f
+        return ""
+    end)
+    -- get scheme
+    url = string.gsub(url, "^([%w][%w%+%-%.]*)%:",
+        function(s) parsed.scheme = s; return "" end)
+    -- get authority
+    url = string.gsub(url, "^//([^/]*)", function(n)
+        parsed.authority = n
+        return ""
+    end)
+    -- get query stringing
+    url = string.gsub(url, "%?(.*)", function(q)
+        parsed.query = q
+        return ""
+    end)
+    -- get params
+    url = string.gsub(url, "%;(.*)", function(p)
+        parsed.params = p
+        return ""
+    end)
+    -- path is whatever was left
+    if url ~= "" then parsed.path = url end
+    local authority = parsed.authority
+    if not authority then return parsed end
+    authority = string.gsub(authority,"^([^@]*)@",
+        function(u) parsed.userinfo = u; return "" end)
+    authority = string.gsub(authority, ":([^:]*)$",
+        function(p) parsed.port = p; return "" end)
+    if authority ~= "" then parsed.host = authority end
+    local userinfo = parsed.userinfo
+    if not userinfo then return parsed end
+    userinfo = string.gsub(userinfo, ":([^:]*)$",
+        function(p) parsed.password = p; return "" end)
+    parsed.user = userinfo
+    return parsed
+end
+
+-----------------------------------------------------------------------------
+-- Rebuilds a parsed URL from its components.
+-- Components are protected if any reserved or unallowed characters are found
+-- Input
+--   parsed: parsed URL, as returned by parse
+-- Returns
+--   a stringing with the corresponding URL
+-----------------------------------------------------------------------------
+function build(parsed)
+    local ppath = parse_path(parsed.path or "")
+    local url = build_path(ppath)
+    if parsed.params then url = url .. ";" .. parsed.params end
+    if parsed.query then url = url .. "?" .. parsed.query end
+	local authority = parsed.authority
+	if parsed.host then
+		authority = parsed.host
+		if parsed.port then authority = authority .. ":" .. parsed.port end
+		local userinfo = parsed.userinfo
+		if parsed.user then
+			userinfo = parsed.user
+			if parsed.password then
+				userinfo = userinfo .. ":" .. parsed.password
+			end
+		end
+		if userinfo then authority = userinfo .. "@" .. authority end
+	end
+    if authority then url = "//" .. authority .. url end
+    if parsed.scheme then url = parsed.scheme .. ":" .. url end
+    if parsed.fragment then url = url .. "#" .. parsed.fragment end
+    -- url = string.gsub(url, "%s", "")
+    return url
+end
+
+-----------------------------------------------------------------------------
+-- Builds a absolute URL from a base and a relative URL according to RFC 2396
+-- Input
+--   base_url
+--   relative_url
+-- Returns
+--   corresponding absolute url
+-----------------------------------------------------------------------------
+function absolute(base_url, relative_url)
+    if base.type(base_url) == "table" then
+        base_parsed = base_url
+        base_url = build(base_parsed)
+    else
+        base_parsed = parse(base_url)
+    end
+    local relative_parsed = parse(relative_url)
+    if not base_parsed then return relative_url
+    elseif not relative_parsed then return base_url
+    elseif relative_parsed.scheme then return relative_url
+    else
+        relative_parsed.scheme = base_parsed.scheme
+        if not relative_parsed.authority then
+            relative_parsed.authority = base_parsed.authority
+            if not relative_parsed.path then
+                relative_parsed.path = base_parsed.path
+                if not relative_parsed.params then
+                    relative_parsed.params = base_parsed.params
+                    if not relative_parsed.query then
+                        relative_parsed.query = base_parsed.query
+                    end
+                end
+            else    
+                relative_parsed.path = absolute_path(base_parsed.path or "",
+                    relative_parsed.path)
+            end
+        end
+        return build(relative_parsed)
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Breaks a path into its segments, unescaping the segments
+-- Input
+--   path
+-- Returns
+--   segment: a table with one entry per segment
+-----------------------------------------------------------------------------
+function parse_path(path)
+	local parsed = {}
+	path = path or ""
+	--path = string.gsub(path, "%s", "")
+	string.gsub(path, "([^/]+)", function (s) table.insert(parsed, s) end)
+	for i = 1, table.getn(parsed) do
+		parsed[i] = unescape(parsed[i])
+	end
+	if string.sub(path, 1, 1) == "/" then parsed.is_absolute = 1 end
+	if string.sub(path, -1, -1) == "/" then parsed.is_directory = 1 end
+	return parsed
+end
+
+-----------------------------------------------------------------------------
+-- Builds a path component from its segments, escaping protected characters.
+-- Input
+--   parsed: path segments
+--   unsafe: if true, segments are not protected before path is built
+-- Returns
+--   path: corresponding path stringing
+-----------------------------------------------------------------------------
+function build_path(parsed, unsafe)
+	local path = ""
+	local n = table.getn(parsed)
+	if unsafe then
+		for i = 1, n-1 do
+			path = path .. parsed[i]
+			path = path .. "/"
+		end
+		if n > 0 then
+			path = path .. parsed[n]
+			if parsed.is_directory then path = path .. "/" end
+		end
+	else
+		for i = 1, n-1 do
+			path = path .. protect_segment(parsed[i])
+			path = path .. "/"
+		end
+		if n > 0 then
+			path = path .. protect_segment(parsed[n])
+			if parsed.is_directory then path = path .. "/" end
+		end
+	end
+	if parsed.is_absolute then path = "/" .. path end
+	return path
+end
diff --git a/luasocket-2.0.2/src/usocket.c b/luasocket-2.0.2/src/usocket.c
new file mode 100644
index 0000000..70c6e1e
--- /dev/null
+++ b/luasocket-2.0.2/src/usocket.c
@@ -0,0 +1,370 @@
+/*=========================================================================*\
+* Socket compatibilization module for Unix
+* LuaSocket toolkit
+*
+* The code is now interrupt-safe.
+* The penalty of calling select to avoid busy-wait is only paid when
+* the I/O call fail in the first place. 
+*
+* RCS ID: $Id: usocket.c,v 1.38 2007/10/13 23:55:20 diego Exp $
+\*=========================================================================*/
+#include <string.h> 
+#include <signal.h>
+
+#include "socket.h"
+
+/*-------------------------------------------------------------------------*\
+* Wait for readable/writable/connected socket with timeout
+\*-------------------------------------------------------------------------*/
+#ifdef SOCKET_POLL
+#include <sys/poll.h>
+
+#define WAITFD_R        POLLIN
+#define WAITFD_W        POLLOUT
+#define WAITFD_C        (POLLIN|POLLOUT)
+int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
+    int ret;
+    struct pollfd pfd;
+    pfd.fd = *ps;
+    pfd.events = sw;
+    pfd.revents = 0;
+    if (timeout_iszero(tm)) return IO_TIMEOUT;  /* optimize timeout == 0 case */
+    do {
+		int t = (int)(timeout_getretry(tm)*1e3);
+		ret = poll(&pfd, 1, t >= 0? t: -1);
+	} while (ret == -1 && errno == EINTR);
+    if (ret == -1) return errno;
+    if (ret == 0) return IO_TIMEOUT;
+    if (sw == WAITFD_C && (pfd.revents & (POLLIN|POLLERR))) return IO_CLOSED;
+    return IO_DONE;
+}
+#else
+
+#define WAITFD_R        1
+#define WAITFD_W        2
+#define WAITFD_C        (WAITFD_R|WAITFD_W)
+
+int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
+    int ret;
+    fd_set rfds, wfds, *rp, *wp;
+    struct timeval tv, *tp;
+    double t;
+    if (timeout_iszero(tm)) return IO_TIMEOUT;  /* optimize timeout == 0 case */
+    do {
+        /* must set bits within loop, because select may have modifed them */
+        rp = wp = NULL;
+        if (sw & WAITFD_R) { FD_ZERO(&rfds); FD_SET(*ps, &rfds); rp = &rfds; }
+        if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
+        t = timeout_getretry(tm);
+        tp = NULL;
+        if (t >= 0.0) {
+            tv.tv_sec = (int)t;
+            tv.tv_usec = (int)((t-tv.tv_sec)*1.0e6);
+            tp = &tv;
+        }
+        ret = select(*ps+1, rp, wp, NULL, tp);
+    } while (ret == -1 && errno == EINTR);
+    if (ret == -1) return errno;
+    if (ret == 0) return IO_TIMEOUT;
+    if (sw == WAITFD_C && FD_ISSET(*ps, &rfds)) return IO_CLOSED;
+    return IO_DONE;
+}
+#endif
+
+
+/*-------------------------------------------------------------------------*\
+* Initializes module 
+\*-------------------------------------------------------------------------*/
+int socket_open(void) {
+    /* instals a handler to ignore sigpipe or it will crash us */
+    signal(SIGPIPE, SIG_IGN);
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Close module 
+\*-------------------------------------------------------------------------*/
+int socket_close(void) {
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Close and inutilize socket
+\*-------------------------------------------------------------------------*/
+void socket_destroy(p_socket ps) {
+    if (*ps != SOCKET_INVALID) {
+        socket_setblocking(ps);
+        close(*ps);
+        *ps = SOCKET_INVALID;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* Select with timeout control
+\*-------------------------------------------------------------------------*/
+int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, 
+        p_timeout tm) {
+    int ret;
+    do {
+        struct timeval tv;
+        double t = timeout_getretry(tm);
+        tv.tv_sec = (int) t;
+        tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
+        /* timeout = 0 means no wait */
+        ret = select(n, rfds, wfds, efds, t >= 0.0 ? &tv: NULL);
+    } while (ret < 0 && errno == EINTR);
+    return ret;
+}
+
+/*-------------------------------------------------------------------------*\
+* Creates and sets up a socket
+\*-------------------------------------------------------------------------*/
+int socket_create(p_socket ps, int domain, int type, int protocol) {
+    *ps = socket(domain, type, protocol);
+    if (*ps != SOCKET_INVALID) return IO_DONE; 
+    else return errno; 
+}
+
+/*-------------------------------------------------------------------------*\
+* Binds or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_bind(p_socket ps, SA *addr, socklen_t len) {
+    int err = IO_DONE;
+    socket_setblocking(ps);
+    if (bind(*ps, addr, len) < 0) err = errno; 
+    socket_setnonblocking(ps);
+    return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* 
+\*-------------------------------------------------------------------------*/
+int socket_listen(p_socket ps, int backlog) {
+    int err = IO_DONE; 
+    socket_setblocking(ps);
+    if (listen(*ps, backlog)) err = errno; 
+    socket_setnonblocking(ps);
+    return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* 
+\*-------------------------------------------------------------------------*/
+void socket_shutdown(p_socket ps, int how) {
+    socket_setblocking(ps);
+    shutdown(*ps, how);
+    socket_setnonblocking(ps);
+}
+
+/*-------------------------------------------------------------------------*\
+* Connects or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
+    int err;
+    /* avoid calling on closed sockets */
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    /* call connect until done or failed without being interrupted */
+    do if (connect(*ps, addr, len) == 0) return IO_DONE;
+    while ((err = errno) == EINTR);
+    /* if connection failed immediately, return error code */
+    if (err != EINPROGRESS && err != EAGAIN) return err; 
+    /* zero timeout case optimization */
+    if (timeout_iszero(tm)) return IO_TIMEOUT;
+    /* wait until we have the result of the connection attempt or timeout */
+    err = socket_waitfd(ps, WAITFD_C, tm);
+    if (err == IO_CLOSED) {
+        if (recv(*ps, (char *) &err, 0, 0) == 0) return IO_DONE;
+        else return errno;
+    } else return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Accept with timeout
+\*-------------------------------------------------------------------------*/
+int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, p_timeout tm) {
+    SA daddr;
+    socklen_t dlen = sizeof(daddr);
+    if (*ps == SOCKET_INVALID) return IO_CLOSED; 
+    if (!addr) addr = &daddr;
+    if (!len) len = &dlen;
+    for ( ;; ) {
+        int err;
+        if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
+        err = errno;
+        if (err == EINTR) continue;
+        if (err != EAGAIN && err != ECONNABORTED) return err;
+        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+    }
+    /* can't reach here */
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Send with timeout
+\*-------------------------------------------------------------------------*/
+int socket_send(p_socket ps, const char *data, size_t count, 
+        size_t *sent, p_timeout tm)
+{
+    int err;
+    *sent = 0;
+    /* avoid making system calls on closed sockets */
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    /* loop until we send something or we give up on error */
+    for ( ;; ) {
+        long put = (long) send(*ps, data, count, 0);
+        /* if we sent anything, we are done */
+        if (put > 0) {
+            *sent = put;
+            return IO_DONE;
+        }
+        err = errno;
+        /* send can't really return 0, but EPIPE means the connection was 
+           closed */
+        if (put == 0 || err == EPIPE) return IO_CLOSED;
+        /* we call was interrupted, just try again */
+        if (err == EINTR) continue;
+        /* if failed fatal reason, report error */
+        if (err != EAGAIN) return err;
+        /* wait until we can send something or we timeout */
+        if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+    }
+    /* can't reach here */
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Sendto with timeout
+\*-------------------------------------------------------------------------*/
+int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent, 
+        SA *addr, socklen_t len, p_timeout tm)
+{
+    int err;
+    *sent = 0;
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    for ( ;; ) {
+        long put = (long) sendto(*ps, data, count, 0, addr, len);  
+        if (put > 0) {
+            *sent = put;
+            return IO_DONE;
+        }
+        err = errno;
+        if (put == 0 || err == EPIPE) return IO_CLOSED;
+        if (err == EINTR) continue;
+        if (err != EAGAIN) return err;
+        if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+    }
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Receive with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
+    int err;
+    *got = 0;
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    for ( ;; ) {
+        long taken = (long) recv(*ps, data, count, 0);
+        if (taken > 0) {
+            *got = taken;
+            return IO_DONE;
+        }
+        err = errno;
+        if (taken == 0) return IO_CLOSED;
+        if (err == EINTR) continue;
+        if (err != EAGAIN) return err; 
+        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; 
+    }
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Recvfrom with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got, 
+        SA *addr, socklen_t *len, p_timeout tm) {
+    int err;
+    *got = 0;
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    for ( ;; ) {
+        long taken = (long) recvfrom(*ps, data, count, 0, addr, len);
+        if (taken > 0) {
+            *got = taken;
+            return IO_DONE;
+        }
+        err = errno;
+        if (taken == 0) return IO_CLOSED;
+        if (err == EINTR) continue;
+        if (err != EAGAIN) return err; 
+        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; 
+    }
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setblocking(p_socket ps) {
+    int flags = fcntl(*ps, F_GETFL, 0);
+    flags &= (~(O_NONBLOCK));
+    fcntl(*ps, F_SETFL, flags);
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into non-blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setnonblocking(p_socket ps) {
+    int flags = fcntl(*ps, F_GETFL, 0);
+    flags |= O_NONBLOCK;
+    fcntl(*ps, F_SETFL, flags);
+}
+
+/*-------------------------------------------------------------------------*\
+* DNS helpers 
+\*-------------------------------------------------------------------------*/
+int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
+    *hp = gethostbyaddr(addr, len, AF_INET);
+    if (*hp) return IO_DONE;
+    else if (h_errno) return h_errno;
+    else if (errno) return errno;
+    else return IO_UNKNOWN;
+}
+
+int socket_gethostbyname(const char *addr, struct hostent **hp) {
+    *hp = gethostbyname(addr);
+    if (*hp) return IO_DONE;
+    else if (h_errno) return h_errno;
+    else if (errno) return errno;
+    else return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Error translation functions
+* Make sure important error messages are standard
+\*-------------------------------------------------------------------------*/
+const char *socket_hoststrerror(int err) {
+    if (err <= 0) return io_strerror(err);
+    switch (err) {
+        case HOST_NOT_FOUND: return "host not found";
+        default: return hstrerror(err);
+    }
+}
+
+const char *socket_strerror(int err) {
+    if (err <= 0) return io_strerror(err);
+    switch (err) {
+        case EADDRINUSE: return "address already in use";
+        case EISCONN: return "already connected";
+        case EACCES: return "permission denied";
+        case ECONNREFUSED: return "connection refused";
+        case ECONNABORTED: return "closed";
+        case ECONNRESET: return "closed";
+        case ETIMEDOUT: return "timeout";
+        default: return strerror(errno);
+    }
+}
+
+const char *socket_ioerror(p_socket ps, int err) {
+    (void) ps;
+    return socket_strerror(err);
+} 
diff --git a/luasocket-2.0.2/src/usocket.h b/luasocket-2.0.2/src/usocket.h
new file mode 100644
index 0000000..f2a89aa
--- /dev/null
+++ b/luasocket-2.0.2/src/usocket.h
@@ -0,0 +1,40 @@
+#ifndef USOCKET_H
+#define USOCKET_H
+/*=========================================================================*\
+* Socket compatibilization module for Unix
+* LuaSocket toolkit
+*
+* RCS ID: $Id: usocket.h,v 1.7 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+/*=========================================================================*\
+* BSD include files
+\*=========================================================================*/
+/* error codes */
+#include <errno.h>
+/* close function */
+#include <unistd.h>
+/* fnctnl function and associated constants */
+#include <fcntl.h>
+/* struct sockaddr */
+#include <sys/types.h>
+/* socket function */
+#include <sys/socket.h>
+/* struct timeval */
+#include <sys/time.h>
+/* gethostbyname and gethostbyaddr functions */
+#include <netdb.h>
+/* sigpipe handling */
+#include <signal.h>
+/* IP stuff*/
+#include <netinet/in.h>
+#include <arpa/inet.h>
+/* TCP options (nagle algorithm disable) */
+#include <netinet/tcp.h>
+
+typedef int t_socket;
+typedef t_socket *p_socket;
+
+#define SOCKET_INVALID (-1)
+
+#endif /* USOCKET_H */
diff --git a/luasocket-2.0.2/src/wsocket.c b/luasocket-2.0.2/src/wsocket.c
new file mode 100644
index 0000000..6022565
--- /dev/null
+++ b/luasocket-2.0.2/src/wsocket.c
@@ -0,0 +1,401 @@
+/*=========================================================================*\
+* Socket compatibilization module for Win32
+* LuaSocket toolkit
+*
+* The penalty of calling select to avoid busy-wait is only paid when
+* the I/O call fail in the first place. 
+*
+* RCS ID: $Id: wsocket.c,v 1.36 2007/06/11 23:44:54 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "socket.h"
+
+/* WinSock doesn't have a strerror... */
+static const char *wstrerror(int err);
+
+/*-------------------------------------------------------------------------*\
+* Initializes module 
+\*-------------------------------------------------------------------------*/
+int socket_open(void) {
+    WSADATA wsaData;
+    WORD wVersionRequested = MAKEWORD(2, 0); 
+    int err = WSAStartup(wVersionRequested, &wsaData );
+    if (err != 0) return 0;
+    if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) &&
+        (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) {
+        WSACleanup();
+        return 0; 
+    }
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Close module 
+\*-------------------------------------------------------------------------*/
+int socket_close(void) {
+    WSACleanup();
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Wait for readable/writable/connected socket with timeout
+\*-------------------------------------------------------------------------*/
+#define WAITFD_R        1
+#define WAITFD_W        2
+#define WAITFD_E        4
+#define WAITFD_C        (WAITFD_E|WAITFD_W)
+
+int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
+    int ret;
+    fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL;
+    struct timeval tv, *tp = NULL;
+    double t;
+    if (timeout_iszero(tm)) return IO_TIMEOUT;  /* optimize timeout == 0 case */
+    if (sw & WAITFD_R) { 
+        FD_ZERO(&rfds); 
+		FD_SET(*ps, &rfds);
+        rp = &rfds; 
+    }
+    if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
+    if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; }
+    if ((t = timeout_get(tm)) >= 0.0) {
+        tv.tv_sec = (int) t;
+        tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6);
+        tp = &tv;
+    }
+    ret = select(0, rp, wp, ep, tp);
+    if (ret == -1) return WSAGetLastError();
+    if (ret == 0) return IO_TIMEOUT;
+    if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED;
+    return IO_DONE;
+}
+
+/*-------------------------------------------------------------------------*\
+* Select with int timeout in ms
+\*-------------------------------------------------------------------------*/
+int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, 
+        p_timeout tm) {
+    struct timeval tv; 
+    double t = timeout_get(tm);
+    tv.tv_sec = (int) t;
+    tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
+    if (n <= 0) {
+        Sleep((DWORD) (1000*t));
+        return 0;
+    } else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL);
+}
+
+/*-------------------------------------------------------------------------*\
+* Close and inutilize socket
+\*-------------------------------------------------------------------------*/
+void socket_destroy(p_socket ps) {
+    if (*ps != SOCKET_INVALID) {
+        socket_setblocking(ps); /* close can take a long time on WIN32 */
+        closesocket(*ps);
+        *ps = SOCKET_INVALID;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* 
+\*-------------------------------------------------------------------------*/
+void socket_shutdown(p_socket ps, int how) {
+    socket_setblocking(ps);
+    shutdown(*ps, how);
+    socket_setnonblocking(ps);
+}
+
+/*-------------------------------------------------------------------------*\
+* Creates and sets up a socket
+\*-------------------------------------------------------------------------*/
+int socket_create(p_socket ps, int domain, int type, int protocol) {
+    *ps = socket(domain, type, protocol);
+    if (*ps != SOCKET_INVALID) return IO_DONE;
+    else return WSAGetLastError();
+}
+
+/*-------------------------------------------------------------------------*\
+* Connects or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
+    int err;
+    /* don't call on closed socket */
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    /* ask system to connect */
+    if (connect(*ps, addr, len) == 0) return IO_DONE;
+    /* make sure the system is trying to connect */
+    err = WSAGetLastError();
+    if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err;
+    /* zero timeout case optimization */
+    if (timeout_iszero(tm)) return IO_TIMEOUT;
+    /* we wait until something happens */
+    err = socket_waitfd(ps, WAITFD_C, tm);
+    if (err == IO_CLOSED) {
+        int len = sizeof(err);
+        /* give windows time to set the error (yes, disgusting) */
+        Sleep(10);
+        /* find out why we failed */
+        getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len); 
+        /* we KNOW there was an error. if 'why' is 0, we will return
+        * "unknown error", but it's not really our fault */
+        return err > 0? err: IO_UNKNOWN; 
+    } else return err;
+
+}
+
+/*-------------------------------------------------------------------------*\
+* Binds or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_bind(p_socket ps, SA *addr, socklen_t len) {
+    int err = IO_DONE;
+    socket_setblocking(ps);
+    if (bind(*ps, addr, len) < 0) err = WSAGetLastError();
+    socket_setnonblocking(ps);
+    return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* 
+\*-------------------------------------------------------------------------*/
+int socket_listen(p_socket ps, int backlog) {
+    int err = IO_DONE;
+    socket_setblocking(ps);
+    if (listen(*ps, backlog) < 0) err = WSAGetLastError();
+    socket_setnonblocking(ps);
+    return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Accept with timeout
+\*-------------------------------------------------------------------------*/
+int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, 
+        p_timeout tm) {
+    SA daddr;
+    socklen_t dlen = sizeof(daddr);
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    if (!addr) addr = &daddr;
+    if (!len) len = &dlen;
+    for ( ;; ) {
+        int err;
+        /* try to get client socket */
+        if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
+        /* find out why we failed */
+        err = WSAGetLastError(); 
+        /* if we failed because there was no connectoin, keep trying */
+        if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err;
+        /* call select to avoid busy wait */
+        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+    } 
+    /* can't reach here */
+    return IO_UNKNOWN; 
+}
+
+/*-------------------------------------------------------------------------*\
+* Send with timeout
+* On windows, if you try to send 10MB, the OS will buffer EVERYTHING 
+* this can take an awful lot of time and we will end up blocked. 
+* Therefore, whoever calls this function should not pass a huge buffer.
+\*-------------------------------------------------------------------------*/
+int socket_send(p_socket ps, const char *data, size_t count, 
+        size_t *sent, p_timeout tm)
+{
+    int err;
+    *sent = 0;
+    /* avoid making system calls on closed sockets */
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    /* loop until we send something or we give up on error */
+    for ( ;; ) {
+        /* try to send something */
+		int put = send(*ps, data, (int) count, 0);
+        /* if we sent something, we are done */
+        if (put > 0) {
+            *sent = put;
+            return IO_DONE;
+        }
+        /* deal with failure */
+        err = WSAGetLastError(); 
+        /* we can only proceed if there was no serious error */
+        if (err != WSAEWOULDBLOCK) return err;
+        /* avoid busy wait */
+        if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+    } 
+    /* can't reach here */
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Sendto with timeout
+\*-------------------------------------------------------------------------*/
+int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent, 
+        SA *addr, socklen_t len, p_timeout tm)
+{
+    int err;
+    *sent = 0;
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    for ( ;; ) {
+        int put = sendto(*ps, data, (int) count, 0, addr, len);
+        if (put > 0) {
+            *sent = put;
+            return IO_DONE;
+        }
+        err = WSAGetLastError(); 
+        if (err != WSAEWOULDBLOCK) return err;
+        if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+    } 
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Receive with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
+    int err;
+    *got = 0;
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    for ( ;; ) {
+        int taken = recv(*ps, data, (int) count, 0);
+        if (taken > 0) {
+            *got = taken;
+            return IO_DONE;
+        }
+        if (taken == 0) return IO_CLOSED;
+        err = WSAGetLastError();
+        if (err != WSAEWOULDBLOCK) return err;
+        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+    }
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Recvfrom with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got, 
+        SA *addr, socklen_t *len, p_timeout tm) {
+    int err;
+    *got = 0;
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    for ( ;; ) {
+        int taken = recvfrom(*ps, data, (int) count, 0, addr, len);
+        if (taken > 0) {
+            *got = taken;
+            return IO_DONE;
+        }
+        if (taken == 0) return IO_CLOSED;
+        err = WSAGetLastError();
+        if (err != WSAEWOULDBLOCK) return err;
+        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+    }
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setblocking(p_socket ps) {
+    u_long argp = 0;
+    ioctlsocket(*ps, FIONBIO, &argp);
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into non-blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setnonblocking(p_socket ps) {
+    u_long argp = 1;
+    ioctlsocket(*ps, FIONBIO, &argp);
+}
+
+/*-------------------------------------------------------------------------*\
+* DNS helpers 
+\*-------------------------------------------------------------------------*/
+int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
+    *hp = gethostbyaddr(addr, len, AF_INET);
+    if (*hp) return IO_DONE;
+    else return WSAGetLastError();
+}
+
+int socket_gethostbyname(const char *addr, struct hostent **hp) {
+    *hp = gethostbyname(addr);
+    if (*hp) return IO_DONE;
+    else return  WSAGetLastError();
+}
+
+/*-------------------------------------------------------------------------*\
+* Error translation functions
+\*-------------------------------------------------------------------------*/
+const char *socket_hoststrerror(int err) {
+    if (err <= 0) return io_strerror(err);
+    switch (err) {
+        case WSAHOST_NOT_FOUND: return "host not found";
+        default: return wstrerror(err); 
+    }
+}
+
+const char *socket_strerror(int err) {
+    if (err <= 0) return io_strerror(err);
+    switch (err) {
+        case WSAEADDRINUSE: return "address already in use";
+        case WSAECONNREFUSED: return "connection refused";
+        case WSAEISCONN: return "already connected";
+        case WSAEACCES: return "permission denied";
+        case WSAECONNABORTED: return "closed";
+        case WSAECONNRESET: return "closed";
+        case WSAETIMEDOUT: return "timeout";
+        default: return wstrerror(err);
+    }
+}
+
+const char *socket_ioerror(p_socket ps, int err) {
+	(void) ps;
+	return socket_strerror(err);
+}
+
+static const char *wstrerror(int err) {
+    switch (err) {
+        case WSAEINTR: return "Interrupted function call";
+        case WSAEACCES: return "Permission denied";
+        case WSAEFAULT: return "Bad address";
+        case WSAEINVAL: return "Invalid argument";
+        case WSAEMFILE: return "Too many open files";
+        case WSAEWOULDBLOCK: return "Resource temporarily unavailable";
+        case WSAEINPROGRESS: return "Operation now in progress";
+        case WSAEALREADY: return "Operation already in progress";
+        case WSAENOTSOCK: return "Socket operation on nonsocket";
+        case WSAEDESTADDRREQ: return "Destination address required";
+        case WSAEMSGSIZE: return "Message too long";
+        case WSAEPROTOTYPE: return "Protocol wrong type for socket";
+        case WSAENOPROTOOPT: return "Bad protocol option";
+        case WSAEPROTONOSUPPORT: return "Protocol not supported";
+        case WSAESOCKTNOSUPPORT: return "Socket type not supported";
+        case WSAEOPNOTSUPP: return "Operation not supported";
+        case WSAEPFNOSUPPORT: return "Protocol family not supported";
+        case WSAEAFNOSUPPORT: 
+            return "Address family not supported by protocol family"; 
+        case WSAEADDRINUSE: return "Address already in use";
+        case WSAEADDRNOTAVAIL: return "Cannot assign requested address";
+        case WSAENETDOWN: return "Network is down";
+        case WSAENETUNREACH: return "Network is unreachable";
+        case WSAENETRESET: return "Network dropped connection on reset";
+        case WSAECONNABORTED: return "Software caused connection abort";
+        case WSAECONNRESET: return "Connection reset by peer";
+        case WSAENOBUFS: return "No buffer space available";
+        case WSAEISCONN: return "Socket is already connected";
+        case WSAENOTCONN: return "Socket is not connected";
+        case WSAESHUTDOWN: return "Cannot send after socket shutdown";
+        case WSAETIMEDOUT: return "Connection timed out";
+        case WSAECONNREFUSED: return "Connection refused";
+        case WSAEHOSTDOWN: return "Host is down";
+        case WSAEHOSTUNREACH: return "No route to host";
+        case WSAEPROCLIM: return "Too many processes";
+        case WSASYSNOTREADY: return "Network subsystem is unavailable";
+        case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range";
+        case WSANOTINITIALISED: 
+            return "Successful WSAStartup not yet performed";
+        case WSAEDISCON: return "Graceful shutdown in progress";
+        case WSAHOST_NOT_FOUND: return "Host not found";
+        case WSATRY_AGAIN: return "Nonauthoritative host not found";
+        case WSANO_RECOVERY: return "Nonrecoverable name lookup error"; 
+        case WSANO_DATA: return "Valid name, no data record of requested type";
+        default: return "Unknown error";
+    }
+}
diff --git a/luasocket-2.0.2/src/wsocket.h b/luasocket-2.0.2/src/wsocket.h
new file mode 100644
index 0000000..b536683
--- /dev/null
+++ b/luasocket-2.0.2/src/wsocket.h
@@ -0,0 +1,21 @@
+#ifndef WSOCKET_H
+#define WSOCKET_H
+/*=========================================================================*\
+* Socket compatibilization module for Win32
+* LuaSocket toolkit
+*
+* RCS ID: $Id: wsocket.h,v 1.4 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+/*=========================================================================*\
+* WinSock include files
+\*=========================================================================*/
+#include <winsock.h>
+
+typedef int socklen_t;
+typedef SOCKET t_socket;
+typedef t_socket *p_socket;
+
+#define SOCKET_INVALID (INVALID_SOCKET)
+
+#endif /* WSOCKET_H */
diff --git a/luasocket-2.0.2/test/README b/luasocket-2.0.2/test/README
new file mode 100644
index 0000000..180fa27
--- /dev/null
+++ b/luasocket-2.0.2/test/README
@@ -0,0 +1,12 @@
+This provides the  automated test scripts used to make  sure the library
+is working properly.
+
+The files provided are:
+
+    testsrvr.lua            -- test server
+    testclnt.lua            -- test client
+
+To run these tests, just run lua on the server and then on the client. 
+
+Good luck,
+Diego.
diff --git a/luasocket-2.0.2/test/testclnt.lua b/luasocket-2.0.2/test/testclnt.lua
new file mode 100644
index 0000000..a7ca1ba
--- /dev/null
+++ b/luasocket-2.0.2/test/testclnt.lua
@@ -0,0 +1,713 @@
+local socket = require"socket"
+
+host = host or "localhost"
+port = port or "8383"
+
+function pass(...)
+    local s = string.format(unpack(arg))
+    io.stderr:write(s, "\n")
+end
+
+function fail(...)
+    local s = string.format(unpack(arg))
+    io.stderr:write("ERROR: ", s, "!\n")
+socket.sleep(3)
+    os.exit()
+end
+
+function warn(...)
+    local s = string.format(unpack(arg))
+    io.stderr:write("WARNING: ", s, "\n")
+end
+
+function remote(...)
+    local s = string.format(unpack(arg))
+    s = string.gsub(s, "\n", ";")
+    s = string.gsub(s, "%s+", " ")
+    s = string.gsub(s, "^%s*", "")
+    control:send(s .. "\n")
+    control:receive()
+end
+
+function test(test)
+    io.stderr:write("----------------------------------------------\n",
+        "testing: ", test, "\n",
+        "----------------------------------------------\n")
+end
+
+function check_timeout(tm, sl, elapsed, err, opp, mode, alldone)
+    if tm < sl then
+        if opp == "send" then
+            if not err then warn("must be buffered")
+            elseif err == "timeout" then pass("proper timeout")
+            else fail("unexpected error '%s'", err) end
+        else 
+            if err ~= "timeout" then fail("should have timed out") 
+            else pass("proper timeout") end
+        end
+    else
+        if mode == "total" then
+            if elapsed > tm then 
+                if err ~= "timeout" then fail("should have timed out")
+                else pass("proper timeout") end
+            elseif elapsed < tm then
+                if err then fail(err) 
+                else pass("ok") end
+            else 
+                if alldone then 
+                    if err then fail("unexpected error '%s'", err) 
+                    else pass("ok") end
+                else
+                    if err ~= "timeout" then fail(err) 
+                    else pass("proper timeoutk") end
+                end
+            end
+        else 
+            if err then fail(err) 
+            else pass("ok") end 
+        end
+    end
+end
+
+if not socket._DEBUG then
+    fail("Please define LUASOCKET_DEBUG and recompile LuaSocket")
+end
+
+io.stderr:write("----------------------------------------------\n",
+"LuaSocket Test Procedures\n",
+"----------------------------------------------\n")
+
+start = socket.gettime()
+
+function reconnect()
+    io.stderr:write("attempting data connection... ")
+    if data then data:close() end
+    remote [[
+        if data then data:close() data = nil end
+        data = server:accept()
+        data:setoption("tcp-nodelay", true)
+    ]]
+    data, err = socket.connect(host, port)
+    if not data then fail(err) 
+    else pass("connected!") end
+    data:setoption("tcp-nodelay", true)
+end
+
+pass("attempting control connection...")
+control, err = socket.connect(host, port)
+if err then fail(err)
+else pass("connected!") end
+control:setoption("tcp-nodelay", true)
+
+------------------------------------------------------------------------
+function test_methods(sock, methods)
+    for _, v in pairs(methods) do
+        if type(sock[v]) ~= "function" then 
+            fail(sock.class .. " method '" .. v .. "' not registered") 
+        end
+    end
+    pass(sock.class .. " methods are ok")
+end
+
+------------------------------------------------------------------------
+function test_mixed(len)
+    reconnect()
+    local inter = math.ceil(len/4)
+    local p1 = "unix " .. string.rep("x", inter) .. "line\n"
+    local p2 = "dos " .. string.rep("y", inter) .. "line\r\n"
+    local p3 = "raw " .. string.rep("z", inter) .. "bytes"
+    local p4 = "end" .. string.rep("w", inter) .. "bytes"
+    local bp1, bp2, bp3, bp4
+remote (string.format("str = data:receive(%d)", 
+            string.len(p1)+string.len(p2)+string.len(p3)+string.len(p4)))
+    sent, err = data:send(p1..p2..p3..p4)
+    if err then fail(err) end
+remote "data:send(str); data:close()"
+    bp1, err = data:receive()
+    if err then fail(err) end
+    bp2, err = data:receive()
+    if err then fail(err) end
+    bp3, err = data:receive(string.len(p3))
+    if err then fail(err) end
+    bp4, err = data:receive("*a")
+    if err then fail(err) end
+    if bp1.."\n" == p1 and bp2.."\r\n" == p2 and bp3 == p3 and bp4 == p4 then
+        pass("patterns match")
+    else fail("patterns don't match") end
+end
+
+------------------------------------------------------------------------
+function test_asciiline(len)
+    reconnect()
+    local str, str10, back, err
+    str = string.rep("x", math.mod(len, 10))
+    str10 = string.rep("aZb.c#dAe?", math.floor(len/10))
+    str = str .. str10
+remote "str = data:receive()"
+    sent, err = data:send(str.."\n")
+    if err then fail(err) end
+remote "data:send(str ..'\\n')"
+    back, err = data:receive()
+    if err then fail(err) end
+    if back == str then pass("lines match")
+    else fail("lines don't match") end
+end
+
+------------------------------------------------------------------------
+function test_rawline(len)
+    reconnect()
+    local str, str10, back, err
+    str = string.rep(string.char(47), math.mod(len, 10))
+    str10 = string.rep(string.char(120,21,77,4,5,0,7,36,44,100), 
+            math.floor(len/10))
+    str = str .. str10
+remote "str = data:receive()"
+    sent, err = data:send(str.."\n")
+    if err then fail(err) end
+remote "data:send(str..'\\n')"
+    back, err = data:receive()
+    if err then fail(err) end
+    if back == str then pass("lines match")
+    else fail("lines don't match") end
+end
+
+------------------------------------------------------------------------
+function test_raw(len)
+    reconnect()
+    local half = math.floor(len/2)
+    local s1, s2, back, err
+    s1 = string.rep("x", half)
+    s2 = string.rep("y", len-half)
+remote (string.format("str = data:receive(%d)", len))
+    sent, err = data:send(s1)
+    if err then fail(err) end
+    sent, err = data:send(s2)
+    if err then fail(err) end
+remote "data:send(str)"
+    back, err = data:receive(len)
+    if err then fail(err) end
+    if back == s1..s2 then pass("blocks match")
+    else fail("blocks don't match") end
+end
+
+------------------------------------------------------------------------
+function test_totaltimeoutreceive(len, tm, sl)
+    reconnect()
+    local str, err, partial
+    pass("%d bytes, %ds total timeout, %ds pause", len, tm, sl)
+    remote (string.format ([[
+        data:settimeout(%d)
+        str = string.rep('a', %d)
+        data:send(str)
+        print('server: sleeping for %ds')
+        socket.sleep(%d)
+        print('server: woke up')
+        data:send(str)
+    ]], 2*tm, len, sl, sl))
+    data:settimeout(tm, "total")
+local t = socket.gettime()
+    str, err, partial, elapsed = data:receive(2*len)
+    check_timeout(tm, sl, elapsed, err, "receive", "total", 
+        string.len(str or partial) == 2*len)
+end
+
+------------------------------------------------------------------------
+function test_totaltimeoutsend(len, tm, sl)
+    reconnect()
+    local str, err, total
+    pass("%d bytes, %ds total timeout, %ds pause", len, tm, sl)
+    remote (string.format ([[
+        data:settimeout(%d)
+        str = data:receive(%d)
+        print('server: sleeping for %ds')
+        socket.sleep(%d)
+        print('server: woke up')
+        str = data:receive(%d)
+    ]], 2*tm, len, sl, sl, len))
+    data:settimeout(tm, "total")
+    str = string.rep("a", 2*len)
+    total, err, partial, elapsed = data:send(str)
+    check_timeout(tm, sl, elapsed, err, "send", "total", 
+        total == 2*len)
+end
+
+------------------------------------------------------------------------
+function test_blockingtimeoutreceive(len, tm, sl)
+    reconnect()
+    local str, err, partial
+    pass("%d bytes, %ds blocking timeout, %ds pause", len, tm, sl)
+    remote (string.format ([[
+        data:settimeout(%d)
+        str = string.rep('a', %d)
+        data:send(str)
+        print('server: sleeping for %ds')
+        socket.sleep(%d)
+        print('server: woke up')
+        data:send(str)
+    ]], 2*tm, len, sl, sl))
+    data:settimeout(tm)
+    str, err, partial, elapsed = data:receive(2*len)
+    check_timeout(tm, sl, elapsed, err, "receive", "blocking", 
+        string.len(str or partial) == 2*len)
+end
+
+------------------------------------------------------------------------
+function test_blockingtimeoutsend(len, tm, sl)
+    reconnect()
+    local str, err, total
+    pass("%d bytes, %ds blocking timeout, %ds pause", len, tm, sl)
+    remote (string.format ([[
+        data:settimeout(%d)
+        str = data:receive(%d)
+        print('server: sleeping for %ds')
+        socket.sleep(%d)
+        print('server: woke up')
+        str = data:receive(%d)
+    ]], 2*tm, len, sl, sl, len))
+    data:settimeout(tm)
+    str = string.rep("a", 2*len)
+    total, err,  partial, elapsed = data:send(str)
+    check_timeout(tm, sl, elapsed, err, "send", "blocking",
+        total == 2*len)
+end
+
+------------------------------------------------------------------------
+function empty_connect()
+    reconnect()
+    if data then data:close() data = nil end
+    remote [[
+        if data then data:close() data = nil end
+        data = server:accept()
+    ]]
+    data, err = socket.connect("", port)
+    if not data then 
+        pass("ok")
+        data = socket.connect(host, port)
+    else 
+		pass("gethostbyname returns localhost on empty string...")
+    end
+end
+
+------------------------------------------------------------------------
+function isclosed(c)
+    return c:getfd() == -1 or c:getfd() == (2^32-1)
+end
+
+function active_close()
+    reconnect()
+    if isclosed(data) then fail("should not be closed") end
+    data:close()
+    if not isclosed(data) then fail("should be closed") end
+    data = nil
+    local udp = socket.udp()
+    if isclosed(udp) then fail("should not be closed") end
+    udp:close()
+    if not isclosed(udp) then fail("should be closed") end
+    pass("ok")
+end
+
+------------------------------------------------------------------------
+function test_closed()
+    local back, partial, err
+    local str = 'little string'
+    reconnect()
+    pass("trying read detection")
+    remote (string.format ([[
+        data:send('%s')
+        data:close()
+        data = nil
+    ]], str))
+    -- try to get a line 
+    back, err, partial = data:receive()
+    if not err then fail("should have gotten 'closed'.")
+    elseif err ~= "closed" then fail("got '"..err.."' instead of 'closed'.")
+    elseif str ~= partial then fail("didn't receive partial result.")
+    else pass("graceful 'closed' received") end
+    reconnect()
+    pass("trying write detection")
+    remote [[
+        data:close()
+        data = nil
+    ]]
+    total, err, partial = data:send(string.rep("ugauga", 100000))
+    if not err then 
+        pass("failed: output buffer is at least %d bytes long!", total)
+    elseif err ~= "closed" then 
+        fail("got '"..err.."' instead of 'closed'.")
+    else 
+        pass("graceful 'closed' received after %d bytes were sent", partial) 
+    end
+end
+
+------------------------------------------------------------------------
+function test_selectbugs()
+    local r, s, e = socket.select(nil, nil, 0.1)
+    assert(type(r) == "table" and type(s) == "table" and 
+        (e == "timeout" or e == "error"))
+    pass("both nil: ok")
+    local udp = socket.udp()
+    udp:close()
+    r, s, e = socket.select({ udp }, { udp }, 0.1)
+    assert(type(r) == "table" and type(s) == "table" and 
+        (e == "timeout" or e == "error"))
+    pass("closed sockets: ok")
+    e = pcall(socket.select, "wrong", 1, 0.1)
+    assert(e == false)
+    e = pcall(socket.select, {}, 1, 0.1)
+    assert(e == false)
+    pass("invalid input: ok")
+end
+
+------------------------------------------------------------------------
+function accept_timeout()
+    io.stderr:write("accept with timeout (if it hangs, it failed): ")
+    local s, e = socket.bind("*", 0, 0)
+    assert(s, e)
+    local t = socket.gettime()
+    s:settimeout(1)
+    local c, e = s:accept()
+    assert(not c, "should not accept") 
+    assert(e == "timeout", string.format("wrong error message (%s)", e))
+    t = socket.gettime() - t
+    assert(t < 2, string.format("took to long to give up (%gs)", t))
+    s:close()
+    pass("good")
+end
+
+------------------------------------------------------------------------
+function connect_timeout()
+    io.stderr:write("connect with timeout (if it hangs, it failed!): ")
+    local t = socket.gettime()
+    local c, e = socket.tcp()
+    assert(c, e)
+    c:settimeout(0.1)
+    local t = socket.gettime()
+    local r, e = c:connect("10.0.0.1", 81)
+print(r, e)
+    assert(not r, "should not connect")
+    assert(socket.gettime() - t < 2, "took too long to give up.") 
+    c:close()
+    print("ok") 
+end
+
+------------------------------------------------------------------------
+function accept_errors()
+    io.stderr:write("not listening: ")
+    local d, e = socket.bind("*", 0)
+    assert(d, e);
+    local c, e = socket.tcp();
+    assert(c, e);
+    d:setfd(c:getfd())
+    d:settimeout(2)
+    local r, e = d:accept()
+    assert(not r and e)
+    print("ok: ", e)
+    io.stderr:write("not supported: ")
+    local c, e = socket.udp()
+    assert(c, e);
+    d:setfd(c:getfd())
+    local r, e = d:accept()
+    assert(not r and e)
+    print("ok: ", e)
+end
+
+------------------------------------------------------------------------
+function connect_errors()
+    io.stderr:write("connection refused: ")
+    local c, e = socket.connect("localhost", 1);
+    assert(not c and e)
+    print("ok: ", e)
+    io.stderr:write("host not found: ")
+    local c, e = socket.connect("host.is.invalid", 1);
+    assert(not c and e, e)
+    print("ok: ", e)
+end
+
+------------------------------------------------------------------------
+function rebind_test()
+    local c = socket.bind("localhost", 0)
+    local i, p = c:getsockname()
+    local s, e = socket.tcp()
+    assert(s, e)
+    s:setoption("reuseaddr", false)
+    r, e = s:bind("localhost", p)
+    assert(not r, "managed to rebind!")
+    assert(e)
+    print("ok: ", e)
+end
+
+------------------------------------------------------------------------
+function getstats_test()
+    reconnect()
+    local t = 0
+    for i = 1, 25 do
+        local c = math.random(1, 100)
+        remote (string.format ([[
+            str = data:receive(%d)
+            data:send(str)
+        ]], c))
+        data:send(string.rep("a", c))
+        data:receive(c)
+        t = t + c
+        local r, s, a = data:getstats()
+        assert(r == t, "received count failed" .. tostring(r) 
+            .. "/" .. tostring(t))
+        assert(s == t, "sent count failed" .. tostring(s) 
+            .. "/" .. tostring(t))
+    end
+    print("ok")
+end
+
+
+------------------------------------------------------------------------
+function test_nonblocking(size) 
+    reconnect()
+print("Testing "  .. 2*size .. " bytes")
+remote(string.format([[
+    data:send(string.rep("a", %d))
+    socket.sleep(0.5)
+    data:send(string.rep("b", %d) .. "\n")
+]], size, size))
+    local err = "timeout"
+    local part = ""
+    local str
+    data:settimeout(0)
+    while 1 do
+        str, err, part = data:receive("*l", part)
+        if err ~= "timeout" then break end
+    end
+    assert(str == (string.rep("a", size) .. string.rep("b", size)))
+    reconnect()
+remote(string.format([[
+    str = data:receive(%d)
+    socket.sleep(0.5)
+    str = data:receive(2*%d, str)
+    data:send(str)
+]], size, size))
+    data:settimeout(0)
+    local start = 0
+    while 1 do
+        ret, err, start = data:send(str, start+1)
+        if err ~= "timeout" then break end
+    end
+    data:send("\n")
+    data:settimeout(-1)
+    local back = data:receive(2*size)
+    assert(back == str, "'" .. back .. "' vs '" .. str .. "'")
+    print("ok")
+end
+
+------------------------------------------------------------------------
+function test_readafterclose()
+    local back, partial, err
+    local str = 'little string'
+    reconnect()
+    pass("trying repeated '*a' pattern")
+    remote (string.format ([[
+        data:send('%s')
+        data:close()
+        data = nil
+    ]], str))
+    back, err, partial = data:receive("*a")
+    assert(back == str, "unexpected data read")
+    back, err, partial = data:receive("*a")
+    assert(back == nil and err == "closed", "should have returned 'closed'")
+    print("ok")
+    reconnect()
+    pass("trying active close before '*a'")
+    remote (string.format ([[
+        data:close()
+        data = nil
+    ]]))
+    data:close() 
+    back, err, partial = data:receive("*a")
+    assert(back == nil and err == "closed", "should have returned 'closed'")
+    print("ok")
+    reconnect()
+    pass("trying active close before '*l'")
+    remote (string.format ([[
+        data:close()
+        data = nil
+    ]]))
+    data:close() 
+    back, err, partial = data:receive()
+    assert(back == nil and err == "closed", "should have returned 'closed'")
+    print("ok")
+    reconnect()
+    pass("trying active close before raw 1")
+    remote (string.format ([[
+        data:close()
+        data = nil
+    ]]))
+    data:close() 
+    back, err, partial = data:receive(1)
+    assert(back == nil and err == "closed", "should have returned 'closed'")
+    print("ok")
+    reconnect()
+    pass("trying active close before raw 0")
+    remote (string.format ([[
+        data:close()
+        data = nil
+    ]]))
+    data:close() 
+    back, err, partial = data:receive(0)
+    assert(back == nil and err == "closed", "should have returned 'closed'")
+    print("ok")
+end
+
+test("method registration")
+test_methods(socket.tcp(), {
+    "accept",
+    "bind",
+    "close",
+    "connect",
+    "dirty",
+    "getfd",
+    "getpeername",
+    "getsockname",
+    "getstats",
+    "setstats",
+    "listen",
+    "receive",
+    "send",
+    "setfd",
+    "setoption",
+    "setpeername",
+    "setsockname",
+    "settimeout",
+    "shutdown",
+})
+
+test_methods(socket.udp(), {
+    "close", 
+    "getpeername",
+    "dirty",
+    "getfd",
+    "getpeername",
+    "getsockname",
+    "receive", 
+    "receivefrom", 
+    "send", 
+    "sendto", 
+    "setfd", 
+    "setoption",
+    "setpeername",
+    "setsockname",
+    "settimeout"
+})
+
+test("testing read after close")
+test_readafterclose()
+
+test("select function")
+test_selectbugs()
+
+test("connect function")
+connect_timeout()
+empty_connect()
+connect_errors()
+
+test("rebinding: ")
+rebind_test()
+
+test("active close: ")
+active_close()
+
+test("closed connection detection: ")
+test_closed()
+
+test("accept function: ")
+accept_timeout()
+accept_errors()
+
+test("getstats test")
+getstats_test()
+
+test("character line")
+test_asciiline(1)
+test_asciiline(17)
+test_asciiline(200)
+test_asciiline(4091)
+test_asciiline(80199)
+test_asciiline(8000000)
+test_asciiline(80199)
+test_asciiline(4091)
+test_asciiline(200)
+test_asciiline(17)
+test_asciiline(1)
+
+test("mixed patterns")
+test_mixed(1)
+test_mixed(17)
+test_mixed(200)
+test_mixed(4091)
+test_mixed(801990)
+test_mixed(4091)
+test_mixed(200)
+test_mixed(17)
+test_mixed(1)
+
+test("binary line")
+test_rawline(1)
+test_rawline(17)
+test_rawline(200)
+test_rawline(4091)
+test_rawline(80199)
+test_rawline(8000000)
+test_rawline(80199)
+test_rawline(4091)
+test_rawline(200)
+test_rawline(17)
+test_rawline(1)
+
+test("raw transfer")
+test_raw(1)
+test_raw(17)
+test_raw(200)
+test_raw(4091)
+test_raw(80199)
+test_raw(8000000)
+test_raw(80199)
+test_raw(4091)
+test_raw(200)
+test_raw(17)
+test_raw(1)
+
+test("non-blocking transfer")
+test_nonblocking(1)
+test_nonblocking(17)
+test_nonblocking(200)
+test_nonblocking(4091)
+test_nonblocking(80199)
+test_nonblocking(800000)
+test_nonblocking(80199)
+test_nonblocking(4091)
+test_nonblocking(200)
+test_nonblocking(17)
+test_nonblocking(1)
+
+test("total timeout on send")
+test_totaltimeoutsend(800091, 1, 3)
+test_totaltimeoutsend(800091, 2, 3)
+test_totaltimeoutsend(800091, 5, 2)
+test_totaltimeoutsend(800091, 3, 1)
+
+test("total timeout on receive")
+test_totaltimeoutreceive(800091, 1, 3)
+test_totaltimeoutreceive(800091, 2, 3)
+test_totaltimeoutreceive(800091, 3, 2)
+test_totaltimeoutreceive(800091, 3, 1)
+
+test("blocking timeout on send")
+test_blockingtimeoutsend(800091, 1, 3)
+test_blockingtimeoutsend(800091, 2, 3)
+test_blockingtimeoutsend(800091, 3, 2)
+test_blockingtimeoutsend(800091, 3, 1)
+
+test("blocking timeout on receive")
+test_blockingtimeoutreceive(800091, 1, 3)
+test_blockingtimeoutreceive(800091, 2, 3)
+test_blockingtimeoutreceive(800091, 3, 2)
+test_blockingtimeoutreceive(800091, 3, 1)
+
+test(string.format("done in %.2fs", socket.gettime() - start))
diff --git a/luasocket-2.0.2/test/testsrvr.lua b/luasocket-2.0.2/test/testsrvr.lua
new file mode 100644
index 0000000..f1972c2
--- /dev/null
+++ b/luasocket-2.0.2/test/testsrvr.lua
@@ -0,0 +1,15 @@
+socket = require("socket");
+host = host or "localhost";
+port = port or "8383";
+server = assert(socket.bind(host, port));
+ack = "\n";
+while 1 do
+    print("server: waiting for client connection...");
+    control = assert(server:accept());
+    while 1 do 
+        command = assert(control:receive());
+        assert(control:send(ack));
+        print(command);
+        (loadstring(command))();
+    end
+end
diff --git a/luasocket-2.0.2/test/testsupport.lua b/luasocket-2.0.2/test/testsupport.lua
new file mode 100644
index 0000000..acad8f5
--- /dev/null
+++ b/luasocket-2.0.2/test/testsupport.lua
@@ -0,0 +1,37 @@
+function readfile(name)
+	local f = io.open(name, "rb")
+	if not f then return nil end
+	local s = f:read("*a")
+	f:close()
+	return s
+end
+
+function similar(s1, s2)
+	return string.lower(string.gsub(s1 or "", "%s", "")) == 
+        string.lower(string.gsub(s2 or "", "%s", ""))
+end
+
+function fail(msg)
+    msg = msg or "failed"
+    error(msg, 2)
+end
+
+function compare(input, output)
+    local original = readfile(input)
+    local recovered = readfile(output)
+    if original ~= recovered then fail("comparison failed")
+    else print("ok") end
+end
+
+local G = _G
+local set = rawset
+local warn = print
+
+local setglobal = function(table, key, value)
+	warn("changed " .. key)
+    set(table, key, value)
+end
+
+setmetatable(G, {
+    __newindex = setglobal
+})
diff --git a/luasocket.tar.gz b/luasocket.tar.gz
new file mode 100644
index 0000000..34691a3
--- /dev/null
+++ b/luasocket.tar.gz
Binary files differ
diff --git a/luasocket.url b/luasocket.url
new file mode 100644
index 0000000..bbdf756
--- /dev/null
+++ b/luasocket.url
@@ -0,0 +1 @@
+http://luaforge.net/frs/download.php/2664/luasocket-2.0.2.tar.gz
diff --git a/luasocket.version b/luasocket.version
new file mode 100644
index 0000000..e9307ca
--- /dev/null
+++ b/luasocket.version
@@ -0,0 +1 @@
+2.0.2