| /**************************************************************************** |
| * Copyright (c) 1998-2007,2008 Free Software Foundation, Inc. * |
| * * |
| * Permission is hereby granted, free of charge, to any person obtaining a * |
| * copy of this software and associated documentation files (the * |
| * "Software"), to deal in the Software without restriction, including * |
| * without limitation the rights to use, copy, modify, merge, publish, * |
| * distribute, distribute with modifications, sublicense, and/or sell * |
| * copies of the Software, and to permit persons to whom the Software is * |
| * furnished to do so, subject to the following conditions: * |
| * * |
| * The above copyright notice and this permission notice shall be included * |
| * in all copies or substantial portions of the Software. * |
| * * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * |
| * IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR * |
| * THE USE OR OTHER DEALINGS IN THE SOFTWARE. * |
| * * |
| * Except as contained in this notice, the name(s) of the above copyright * |
| * holders shall not be used in advertising or otherwise to promote the * |
| * sale, use or other dealings in this Software without prior written * |
| * authorization. * |
| ****************************************************************************/ |
| /* |
| * bs.c - original author: Bruce Holloway |
| * salvo option by: Chuck A DeGaul |
| * with improved user interface, autoconfiguration and code cleanup |
| * by Eric S. Raymond <esr@snark.thyrsus.com> |
| * v1.2 with color support and minor portability fixes, November 1990 |
| * v2.0 featuring strict ANSI/POSIX conformance, November 1993. |
| * v2.1 with ncurses mouse support, September 1995 |
| * |
| * $Id: bs.c,v 1.47 2008/08/03 18:30:28 tom Exp $ |
| */ |
| |
| #include <test.priv.h> |
| |
| #include <time.h> |
| |
| #ifndef SIGIOT |
| #define SIGIOT SIGABRT |
| #endif |
| |
| static int getcoord(int); |
| |
| /* |
| * Constants for tuning the random-fire algorithm. It prefers moves that |
| * diagonal-stripe the board with a stripe separation of srchstep. If |
| * no such preferred moves are found, srchstep is decremented. |
| */ |
| #define BEGINSTEP 3 /* initial value of srchstep */ |
| |
| /* miscellaneous constants */ |
| #define SHIPTYPES 5 |
| #define OTHER (1-turn) |
| #define PLAYER 0 |
| #define COMPUTER 1 |
| #define MARK_HIT 'H' |
| #define MARK_MISS 'o' |
| #define CTRLC '\003' /* used as terminate command */ |
| #define FF '\014' /* used as redraw command */ |
| |
| /* coordinate handling */ |
| #define BWIDTH 10 |
| #define BDEPTH 10 |
| |
| /* display symbols */ |
| #define SHOWHIT '*' |
| #define SHOWSPLASH ' ' |
| #define IS_SHIP(c) (isupper(UChar(c)) ? TRUE : FALSE) |
| |
| /* how to position us on player board */ |
| #define PYBASE 3 |
| #define PXBASE 3 |
| #define PY(y) (PYBASE + (y)) |
| #define PX(x) (PXBASE + (x)*3) |
| #define pgoto(y, x) (void)move(PY(y), PX(x)) |
| |
| /* how to position us on cpu board */ |
| #define CYBASE 3 |
| #define CXBASE 48 |
| #define CY(y) (CYBASE + (y)) |
| #define CX(x) (CXBASE + (x)*3) |
| #define CYINV(y) ((y) - CYBASE) |
| #define CXINV(x) (((x) - CXBASE) / 3) |
| #define cgoto(y, x) (void)move(CY(y), CX(x)) |
| |
| #define ONBOARD(x, y) (x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH) |
| |
| /* other board locations */ |
| #define COLWIDTH 80 |
| #define PROMPTLINE 21 /* prompt line */ |
| #define SYBASE CYBASE + BDEPTH + 3 /* move key diagram */ |
| #define SXBASE 63 |
| #define MYBASE SYBASE - 1 /* diagram caption */ |
| #define MXBASE 64 |
| #define HYBASE SYBASE - 1 /* help area */ |
| #define HXBASE 0 |
| |
| /* this will need to be changed if BWIDTH changes */ |
| static char numbers[] = " 0 1 2 3 4 5 6 7 8 9"; |
| |
| static char carrier[] = "Aircraft Carrier"; |
| static char battle[] = "Battleship"; |
| static char sub[] = "Submarine"; |
| static char destroy[] = "Destroyer"; |
| static char ptboat[] = "PT Boat"; |
| |
| static char name[40]; |
| static char dftname[] = "stranger"; |
| |
| /* direction constants */ |
| #define E 0 |
| #define SE 1 |
| #define S 2 |
| #define SW 3 |
| #define W 4 |
| #define NW 5 |
| #define N 6 |
| #define NE 7 |
| static int xincr[8] = |
| {1, 1, 0, -1, -1, -1, 0, 1}; |
| static int yincr[8] = |
| {0, 1, 1, 1, 0, -1, -1, -1}; |
| |
| /* current ship position and direction */ |
| static int curx = (BWIDTH / 2); |
| static int cury = (BDEPTH / 2); |
| |
| typedef struct { |
| char *name; /* name of the ship type */ |
| int hits; /* how many times has this ship been hit? */ |
| char symbol; /* symbol for game purposes */ |
| int length; /* length of ship */ |
| int x, y; /* coordinates of ship start point */ |
| int dir; /* direction of `bow' */ |
| bool placed; /* has it been placed on the board? */ |
| } ship_t; |
| |
| static bool checkplace(int b, ship_t * ss, int vis); |
| |
| #define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE } |
| |
| static ship_t plyship[SHIPTYPES] = |
| { |
| SHIPIT(carrier, 'A', 5), |
| SHIPIT(battle, 'B', 4), |
| SHIPIT(destroy, 'D', 3), |
| SHIPIT(sub, 'S', 3), |
| SHIPIT(ptboat, 'P', 2), |
| }; |
| |
| static ship_t cpuship[SHIPTYPES] = |
| { |
| SHIPIT(carrier, 'A', 5), |
| SHIPIT(battle, 'B', 4), |
| SHIPIT(destroy, 'D', 3), |
| SHIPIT(sub, 'S', 3), |
| SHIPIT(ptboat, 'P', 2), |
| }; |
| |
| /* "Hits" board, and main board. */ |
| static char hits[2][BWIDTH][BDEPTH]; |
| static char board[2][BWIDTH][BDEPTH]; |
| |
| static int turn; /* 0=player, 1=computer */ |
| static int plywon = 0, cpuwon = 0; /* How many games has each won? */ |
| |
| static int salvo, blitz, closepack; |
| |
| #define PR (void)addstr |
| |
| static RETSIGTYPE uninitgame(int sig) GCC_NORETURN; |
| |
| static RETSIGTYPE |
| uninitgame(int sig GCC_UNUSED) |
| /* end the game, either normally or due to signal */ |
| { |
| clear(); |
| (void) refresh(); |
| (void) reset_shell_mode(); |
| (void) echo(); |
| (void) endwin(); |
| ExitProgram(sig ? EXIT_FAILURE : EXIT_SUCCESS); |
| } |
| |
| static void |
| announceopts(void) |
| /* announce which game options are enabled */ |
| { |
| if (salvo || blitz || closepack) { |
| (void) printw("Playing optional game ("); |
| if (salvo) |
| (void) printw("salvo, "); |
| else |
| (void) printw("nosalvo, "); |
| if (blitz) |
| (void) printw("blitz "); |
| else |
| (void) printw("noblitz, "); |
| if (closepack) |
| (void) printw("closepack)"); |
| else |
| (void) printw("noclosepack)"); |
| } else |
| (void) printw( |
| "Playing standard game (noblitz, nosalvo, noclosepack)"); |
| } |
| |
| static void |
| intro(void) |
| { |
| char *tmpname; |
| |
| srand((unsigned) (time(0L) + getpid())); /* Kick the random number generator */ |
| |
| CATCHALL(uninitgame); |
| |
| if ((tmpname = getlogin()) != 0) { |
| (void) strcpy(name, tmpname); |
| name[0] = toupper(UChar(name[0])); |
| } else |
| (void) strcpy(name, dftname); |
| |
| (void) initscr(); |
| keypad(stdscr, TRUE); |
| (void) def_prog_mode(); |
| (void) nonl(); |
| (void) cbreak(); |
| (void) noecho(); |
| |
| #ifdef PENGUIN |
| (void) clear(); |
| (void) mvaddstr(4, 29, "Welcome to Battleship!"); |
| (void) move(8, 0); |
| PR(" \\\n"); |
| PR(" \\ \\ \\\n"); |
| PR(" \\ \\ \\ \\ \\_____________\n"); |
| PR(" \\ \\ \\_____________ \\ \\/ |\n"); |
| PR(" \\ \\/ \\ \\/ |\n"); |
| PR(" \\/ \\_____/ |__\n"); |
| PR(" ________________/ |\n"); |
| PR(" \\ S.S. Penguin |\n"); |
| PR(" \\ /\n"); |
| PR(" \\___________________________________________________/\n"); |
| |
| (void) mvaddstr(22, 27, "Hit any key to continue..."); |
| (void) refresh(); |
| (void) getch(); |
| #endif /* PENGUIN */ |
| |
| #ifdef A_COLOR |
| start_color(); |
| |
| init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK); |
| init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK); |
| init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK); |
| init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK); |
| init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK); |
| init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK); |
| init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK); |
| init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK); |
| #endif /* A_COLOR */ |
| |
| #ifdef NCURSES_MOUSE_VERSION |
| (void) mousemask(BUTTON1_CLICKED, (mmask_t *) NULL); |
| #endif /* NCURSES_MOUSE_VERSION */ |
| } |
| |
| /* VARARGS1 */ |
| static void |
| prompt(int n, NCURSES_CONST char *f, const char *s) |
| /* print a message at the prompt line */ |
| { |
| (void) move(PROMPTLINE + n, 0); |
| (void) clrtoeol(); |
| (void) printw(f, s); |
| (void) refresh(); |
| } |
| |
| static void |
| error(NCURSES_CONST char *s) |
| { |
| (void) move(PROMPTLINE + 2, 0); |
| (void) clrtoeol(); |
| if (s) { |
| (void) addstr(s); |
| (void) beep(); |
| } |
| } |
| |
| static void |
| placeship(int b, ship_t * ss, int vis) |
| { |
| int l; |
| |
| for (l = 0; l < ss->length; ++l) { |
| int newx = ss->x + l * xincr[ss->dir]; |
| int newy = ss->y + l * yincr[ss->dir]; |
| |
| board[b][newx][newy] = ss->symbol; |
| if (vis) { |
| pgoto(newy, newx); |
| (void) addch((chtype) ss->symbol); |
| } |
| } |
| ss->hits = 0; |
| } |
| |
| static int |
| rnd(int n) |
| { |
| return (((rand() & 0x7FFF) % n)); |
| } |
| |
| static void |
| randomplace(int b, ship_t * ss) |
| /* generate a valid random ship placement into px,py */ |
| { |
| |
| do { |
| ss->dir = rnd(2) ? E : S; |
| ss->x = rnd(BWIDTH - (ss->dir == E ? ss->length : 0)); |
| ss->y = rnd(BDEPTH - (ss->dir == S ? ss->length : 0)); |
| } while |
| (!checkplace(b, ss, FALSE)); |
| } |
| |
| static void |
| initgame(void) |
| { |
| int i, j, unplaced; |
| ship_t *ss; |
| |
| (void) clear(); |
| (void) mvaddstr(0, 35, "BATTLESHIPS"); |
| (void) move(PROMPTLINE + 2, 0); |
| announceopts(); |
| |
| memset(board, 0, sizeof(char) * BWIDTH * BDEPTH * 2); |
| memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2); |
| for (i = 0; i < SHIPTYPES; i++) { |
| ss = cpuship + i; |
| |
| ss->x = |
| ss->y = |
| ss->dir = |
| ss->hits = 0; |
| ss->placed = FALSE; |
| |
| ss = plyship + i; |
| |
| ss->x = |
| ss->y = |
| ss->dir = |
| ss->hits = 0; |
| ss->placed = FALSE; |
| } |
| |
| /* draw empty boards */ |
| (void) mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board"); |
| (void) mvaddstr(PYBASE - 1, PXBASE - 3, numbers); |
| for (i = 0; i < BDEPTH; ++i) { |
| (void) mvaddch(PYBASE + i, PXBASE - 3, (chtype) (i + 'A')); |
| #ifdef A_COLOR |
| if (has_colors()) |
| attron(COLOR_PAIR(COLOR_BLUE)); |
| #endif /* A_COLOR */ |
| (void) addch(' '); |
| for (j = 0; j < BWIDTH; j++) |
| (void) addstr(" . "); |
| #ifdef A_COLOR |
| attrset(0); |
| #endif /* A_COLOR */ |
| (void) addch(' '); |
| (void) addch((chtype) (i + 'A')); |
| } |
| (void) mvaddstr(PYBASE + BDEPTH, PXBASE - 3, numbers); |
| (void) mvaddstr(CYBASE - 2, CXBASE + 7, "Hit/Miss Board"); |
| (void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers); |
| for (i = 0; i < BDEPTH; ++i) { |
| (void) mvaddch(CYBASE + i, CXBASE - 3, (chtype) (i + 'A')); |
| #ifdef A_COLOR |
| if (has_colors()) |
| attron(COLOR_PAIR(COLOR_BLUE)); |
| #endif /* A_COLOR */ |
| (void) addch(' '); |
| for (j = 0; j < BWIDTH; j++) |
| (void) addstr(" . "); |
| #ifdef A_COLOR |
| attrset(0); |
| #endif /* A_COLOR */ |
| (void) addch(' '); |
| (void) addch((chtype) (i + 'A')); |
| } |
| |
| (void) mvaddstr(CYBASE + BDEPTH, CXBASE - 3, numbers); |
| |
| (void) mvprintw(HYBASE, HXBASE, |
| "To position your ships: move the cursor to a spot, then"); |
| (void) mvprintw(HYBASE + 1, HXBASE, |
| "type the first letter of a ship type to select it, then"); |
| (void) mvprintw(HYBASE + 2, HXBASE, |
| "type a direction ([hjkl] or [4862]), indicating how the"); |
| (void) mvprintw(HYBASE + 3, HXBASE, |
| "ship should be pointed. You may also type a ship letter"); |
| (void) mvprintw(HYBASE + 4, HXBASE, |
| "followed by `r' to position it randomly, or type `R' to"); |
| (void) mvprintw(HYBASE + 5, HXBASE, |
| "place all remaining ships randomly."); |
| |
| (void) mvaddstr(MYBASE, MXBASE, "Aiming keys:"); |
| (void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9"); |
| (void) mvaddstr(SYBASE + 1, SXBASE, " \\|/ \\|/ "); |
| (void) mvaddstr(SYBASE + 2, SXBASE, "h-+-l 4-+-6"); |
| (void) mvaddstr(SYBASE + 3, SXBASE, " /|\\ /|\\ "); |
| (void) mvaddstr(SYBASE + 4, SXBASE, "b j n 1 2 3"); |
| |
| /* have the computer place ships */ |
| for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) { |
| randomplace(COMPUTER, ss); |
| placeship(COMPUTER, ss, FALSE); |
| } |
| |
| ss = (ship_t *) NULL; |
| do { |
| char c, docked[SHIPTYPES + 2], *cp = docked; |
| |
| /* figure which ships still wait to be placed */ |
| *cp++ = 'R'; |
| for (i = 0; i < SHIPTYPES; i++) |
| if (!plyship[i].placed) |
| *cp++ = plyship[i].symbol; |
| *cp = '\0'; |
| |
| /* get a command letter */ |
| prompt(1, "Type one of [%s] to pick a ship.", docked + 1); |
| do { |
| c = getcoord(PLAYER); |
| } while |
| (!strchr(docked, c)); |
| |
| if (c == 'R') |
| (void) ungetch('R'); |
| else { |
| /* map that into the corresponding symbol */ |
| for (ss = plyship; ss < plyship + SHIPTYPES; ss++) |
| if (ss->symbol == c) |
| break; |
| |
| prompt(1, "Type one of [hjklrR] to place your %s.", ss->name); |
| pgoto(cury, curx); |
| } |
| |
| do { |
| c = getch(); |
| } while |
| (!(strchr("hjklrR", c) || c == FF)); |
| |
| if (c == FF) { |
| (void) clearok(stdscr, TRUE); |
| (void) refresh(); |
| } else if (c == 'r') { |
| assert(ss != 0); |
| prompt(1, "Random-placing your %s", ss->name); |
| randomplace(PLAYER, ss); |
| placeship(PLAYER, ss, TRUE); |
| error((char *) NULL); |
| ss->placed = TRUE; |
| } else if (c == 'R') { |
| prompt(1, "Placing the rest of your fleet at random...", ""); |
| for (ss = plyship; ss < plyship + SHIPTYPES; ss++) |
| if (!ss->placed) { |
| randomplace(PLAYER, ss); |
| placeship(PLAYER, ss, TRUE); |
| ss->placed = TRUE; |
| } |
| error((char *) NULL); |
| } else if (strchr("hjkl8462", c)) { |
| assert(ss != 0); |
| ss->x = curx; |
| ss->y = cury; |
| |
| switch (c) { |
| case 'k': |
| case '8': |
| ss->dir = N; |
| break; |
| case 'j': |
| case '2': |
| ss->dir = S; |
| break; |
| case 'h': |
| case '4': |
| ss->dir = W; |
| break; |
| case 'l': |
| case '6': |
| ss->dir = E; |
| break; |
| } |
| |
| if (checkplace(PLAYER, ss, TRUE)) { |
| placeship(PLAYER, ss, TRUE); |
| error((char *) NULL); |
| ss->placed = TRUE; |
| } |
| } |
| |
| for (unplaced = i = 0; i < SHIPTYPES; i++) |
| unplaced += !plyship[i].placed; |
| } while |
| (unplaced); |
| |
| turn = rnd(2); |
| |
| (void) mvprintw(HYBASE, HXBASE, |
| "To fire, move the cursor to your chosen aiming point "); |
| (void) mvprintw(HYBASE + 1, HXBASE, |
| "and strike any key other than a motion key. "); |
| (void) mvprintw(HYBASE + 2, HXBASE, |
| " "); |
| (void) mvprintw(HYBASE + 3, HXBASE, |
| " "); |
| (void) mvprintw(HYBASE + 4, HXBASE, |
| " "); |
| (void) mvprintw(HYBASE + 5, HXBASE, |
| " "); |
| |
| (void) prompt(0, "Press any key to start...", ""); |
| (void) getch(); |
| } |
| |
| static int |
| getcoord(int atcpu) |
| { |
| int ny, nx, c; |
| |
| if (atcpu) |
| cgoto(cury, curx); |
| else |
| pgoto(cury, curx); |
| (void) refresh(); |
| for (;;) { |
| if (atcpu) { |
| (void) mvprintw(CYBASE + BDEPTH + 1, CXBASE + 11, "(%d, %c)", |
| curx, 'A' + cury); |
| cgoto(cury, curx); |
| } else { |
| (void) mvprintw(PYBASE + BDEPTH + 1, PXBASE + 11, "(%d, %c)", |
| curx, 'A' + cury); |
| pgoto(cury, curx); |
| } |
| |
| switch (c = getch()) { |
| case 'k': |
| case '8': |
| case KEY_UP: |
| ny = cury + BDEPTH - 1; |
| nx = curx; |
| break; |
| case 'j': |
| case '2': |
| case KEY_DOWN: |
| ny = cury + 1; |
| nx = curx; |
| break; |
| case 'h': |
| case '4': |
| case KEY_LEFT: |
| ny = cury; |
| nx = curx + BWIDTH - 1; |
| break; |
| case 'l': |
| case '6': |
| case KEY_RIGHT: |
| ny = cury; |
| nx = curx + 1; |
| break; |
| case 'y': |
| case '7': |
| case KEY_A1: |
| ny = cury + BDEPTH - 1; |
| nx = curx + BWIDTH - 1; |
| break; |
| case 'b': |
| case '1': |
| case KEY_C1: |
| ny = cury + 1; |
| nx = curx + BWIDTH - 1; |
| break; |
| case 'u': |
| case '9': |
| case KEY_A3: |
| ny = cury + BDEPTH - 1; |
| nx = curx + 1; |
| break; |
| case 'n': |
| case '3': |
| case KEY_C3: |
| ny = cury + 1; |
| nx = curx + 1; |
| break; |
| case FF: |
| nx = curx; |
| ny = cury; |
| (void) clearok(stdscr, TRUE); |
| (void) refresh(); |
| break; |
| #ifdef NCURSES_MOUSE_VERSION |
| case KEY_MOUSE: |
| { |
| MEVENT myevent; |
| |
| getmouse(&myevent); |
| if (atcpu |
| && myevent.y >= CY(0) && myevent.y <= CY(BDEPTH) |
| && myevent.x >= CX(0) && myevent.x <= CX(BDEPTH)) { |
| curx = CXINV(myevent.x); |
| cury = CYINV(myevent.y); |
| return (' '); |
| } else { |
| beep(); |
| continue; |
| } |
| } |
| /* no fall through */ |
| #endif /* NCURSES_MOUSE_VERSION */ |
| |
| default: |
| if (atcpu) |
| (void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " "); |
| else |
| (void) mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, " "); |
| return (c); |
| } |
| |
| curx = nx % BWIDTH; |
| cury = ny % BDEPTH; |
| } |
| } |
| |
| static bool |
| collidecheck(int b, int y, int x) |
| /* is this location on the selected zboard adjacent to a ship? */ |
| { |
| bool collide; |
| |
| /* anything on the square */ |
| if ((collide = IS_SHIP(board[b][x][y])) != FALSE) |
| return (collide); |
| |
| /* anything on the neighbors */ |
| if (!closepack) { |
| int i; |
| |
| for (i = 0; i < 8; i++) { |
| int xend, yend; |
| |
| yend = y + yincr[i]; |
| xend = x + xincr[i]; |
| if (ONBOARD(xend, yend) |
| && IS_SHIP(board[b][xend][yend])) { |
| collide = TRUE; |
| break; |
| } |
| } |
| } |
| return (collide); |
| } |
| |
| static bool |
| checkplace(int b, ship_t * ss, int vis) |
| { |
| int l, xend, yend; |
| |
| /* first, check for board edges */ |
| xend = ss->x + (ss->length - 1) * xincr[ss->dir]; |
| yend = ss->y + (ss->length - 1) * yincr[ss->dir]; |
| if (!ONBOARD(xend, yend)) { |
| if (vis) |
| switch (rnd(3)) { |
| case 0: |
| error("Ship is hanging from the edge of the world"); |
| break; |
| case 1: |
| error("Try fitting it on the board"); |
| break; |
| case 2: |
| error("Figure I won't find it if you put it there?"); |
| break; |
| } |
| return (FALSE); |
| } |
| |
| for (l = 0; l < ss->length; ++l) { |
| if (collidecheck(b, ss->y + l * yincr[ss->dir], ss->x + l * xincr[ss->dir])) { |
| if (vis) |
| switch (rnd(3)) { |
| case 0: |
| error("There's already a ship there"); |
| break; |
| case 1: |
| error("Collision alert! Aaaaaagh!"); |
| break; |
| case 2: |
| error("Er, Admiral, what about the other ship?"); |
| break; |
| } |
| return (FALSE); |
| } |
| } |
| return (TRUE); |
| } |
| |
| static int |
| awinna(void) |
| { |
| int i, j; |
| ship_t *ss; |
| |
| for (i = 0; i < 2; ++i) { |
| ss = (i) ? cpuship : plyship; |
| for (j = 0; j < SHIPTYPES; ++j, ++ss) |
| if (ss->length > ss->hits) |
| break; |
| if (j == SHIPTYPES) |
| return (OTHER); |
| } |
| return (-1); |
| } |
| |
| static ship_t * |
| hitship(int x, int y) |
| /* register a hit on the targeted ship */ |
| { |
| ship_t *sb, *ss; |
| char sym; |
| int oldx, oldy; |
| |
| getyx(stdscr, oldy, oldx); |
| sb = (turn) ? plyship : cpuship; |
| if ((sym = board[OTHER][x][y]) == 0) |
| return ((ship_t *) NULL); |
| for (ss = sb; ss < sb + SHIPTYPES; ++ss) |
| if (ss->symbol == sym) { |
| if (++ss->hits < ss->length) /* still afloat? */ |
| return ((ship_t *) NULL); |
| else { /* sunk! */ |
| int i, j; |
| |
| if (!closepack) |
| for (j = -1; j <= 1; j++) { |
| int bx = ss->x + j * xincr[(ss->dir + 2) % 8]; |
| int by = ss->y + j * yincr[(ss->dir + 2) % 8]; |
| |
| for (i = -1; i <= ss->length; ++i) { |
| int x1, y1; |
| |
| x1 = bx + i * xincr[ss->dir]; |
| y1 = by + i * yincr[ss->dir]; |
| if (ONBOARD(x1, y1)) { |
| hits[turn][x1][y1] = MARK_MISS; |
| if (turn % 2 == PLAYER) { |
| cgoto(y1, x1); |
| #ifdef A_COLOR |
| if (has_colors()) |
| attron(COLOR_PAIR(COLOR_GREEN)); |
| #endif /* A_COLOR */ |
| (void) addch(MARK_MISS); |
| #ifdef A_COLOR |
| attrset(0); |
| #endif /* A_COLOR */ |
| } else { |
| pgoto(y1, x1); |
| (void) addch(SHOWSPLASH); |
| } |
| } |
| } |
| } |
| |
| for (i = 0; i < ss->length; ++i) { |
| int x1 = ss->x + i * xincr[ss->dir]; |
| int y1 = ss->y + i * yincr[ss->dir]; |
| |
| hits[turn][x1][y1] = ss->symbol; |
| if (turn % 2 == PLAYER) { |
| cgoto(y1, x1); |
| (void) addch((chtype) (ss->symbol)); |
| } else { |
| pgoto(y1, x1); |
| #ifdef A_COLOR |
| if (has_colors()) |
| attron(COLOR_PAIR(COLOR_RED)); |
| #endif /* A_COLOR */ |
| (void) addch(SHOWHIT); |
| #ifdef A_COLOR |
| attrset(0); |
| #endif /* A_COLOR */ |
| } |
| } |
| |
| (void) move(oldy, oldx); |
| return (ss); |
| } |
| } |
| (void) move(oldy, oldx); |
| return ((ship_t *) NULL); |
| } |
| |
| static bool |
| plyturn(void) |
| { |
| ship_t *ss; |
| bool hit; |
| NCURSES_CONST char *m = NULL; |
| |
| prompt(1, "Where do you want to shoot? ", ""); |
| for (;;) { |
| (void) getcoord(COMPUTER); |
| if (hits[PLAYER][curx][cury]) { |
| prompt(1, "You shelled this spot already! Try again.", ""); |
| beep(); |
| } else |
| break; |
| } |
| hit = IS_SHIP(board[COMPUTER][curx][cury]); |
| hits[PLAYER][curx][cury] = (hit ? MARK_HIT : MARK_MISS); |
| cgoto(cury, curx); |
| #ifdef A_COLOR |
| if (has_colors()) { |
| if (hit) |
| attron(COLOR_PAIR(COLOR_RED)); |
| else |
| attron(COLOR_PAIR(COLOR_GREEN)); |
| } |
| #endif /* A_COLOR */ |
| (void) addch((chtype) hits[PLAYER][curx][cury]); |
| #ifdef A_COLOR |
| attrset(0); |
| #endif /* A_COLOR */ |
| |
| prompt(1, "You %s.", hit ? "scored a hit" : "missed"); |
| if (hit && (ss = hitship(curx, cury))) { |
| switch (rnd(5)) { |
| case 0: |
| m = " You sank my %s!"; |
| break; |
| case 1: |
| m = " I have this sinking feeling about my %s...."; |
| break; |
| case 2: |
| m = " My %s has gone to Davy Jones's locker!"; |
| break; |
| case 3: |
| m = " Glub, glub -- my %s is headed for the bottom!"; |
| break; |
| case 4: |
| m = " You'll pick up survivors from my %s, I hope...!"; |
| break; |
| } |
| (void) printw(m, ss->name); |
| (void) beep(); |
| } |
| return (hit); |
| } |
| |
| static int |
| sgetc(const char *s) |
| { |
| const char *s1; |
| int ch; |
| |
| (void) refresh(); |
| for (;;) { |
| ch = getch(); |
| if (islower(ch)) |
| ch = toupper(ch); |
| if (ch == CTRLC) |
| uninitgame(0); |
| for (s1 = s; *s1 && ch != *s1; ++s1) |
| continue; |
| if (*s1) { |
| (void) addch((chtype) ch); |
| (void) refresh(); |
| return (ch); |
| } |
| } |
| } |
| |
| static void |
| randomfire(int *px, int *py) |
| /* random-fire routine -- implements simple diagonal-striping strategy */ |
| { |
| static int turncount = 0; |
| static int srchstep = BEGINSTEP; |
| static int huntoffs; /* Offset on search strategy */ |
| int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs; |
| int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref; |
| int x, y, i; |
| |
| if (turncount++ == 0) |
| huntoffs = rnd(srchstep); |
| |
| /* first, list all possible moves */ |
| nposs = npref = 0; |
| for (x = 0; x < BWIDTH; x++) |
| for (y = 0; y < BDEPTH; y++) |
| if (!hits[COMPUTER][x][y]) { |
| xpossible[nposs] = x; |
| ypossible[nposs] = y; |
| nposs++; |
| if (((x + huntoffs) % srchstep) != (y % srchstep)) { |
| xpreferred[npref] = x; |
| ypreferred[npref] = y; |
| npref++; |
| } |
| } |
| |
| if (npref) { |
| i = rnd(npref); |
| |
| *px = xpreferred[i]; |
| *py = ypreferred[i]; |
| } else if (nposs) { |
| i = rnd(nposs); |
| |
| *px = xpossible[i]; |
| *py = ypossible[i]; |
| |
| if (srchstep > 1) |
| --srchstep; |
| } else { |
| error("No moves possible?? Help!"); |
| ExitProgram(EXIT_FAILURE); |
| /*NOTREACHED */ |
| } |
| } |
| |
| #define S_MISS 0 |
| #define S_HIT 1 |
| #define S_SUNK -1 |
| |
| static int |
| cpufire(int x, int y) |
| /* fire away at given location */ |
| { |
| bool hit, sunk; |
| ship_t *ss = NULL; |
| |
| hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS; |
| (void) mvprintw(PROMPTLINE, 0, |
| "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : |
| "miss"); |
| if ((sunk = (hit && (ss = hitship(x, y)))) != 0) |
| (void) printw(" I've sunk your %s", ss->name); |
| (void) clrtoeol(); |
| |
| pgoto(y, x); |
| #ifdef A_COLOR |
| if (has_colors()) { |
| if (hit) |
| attron(COLOR_PAIR(COLOR_RED)); |
| else |
| attron(COLOR_PAIR(COLOR_GREEN)); |
| } |
| #endif /* A_COLOR */ |
| (void) addch((chtype) (hit ? SHOWHIT : SHOWSPLASH)); |
| #ifdef A_COLOR |
| attrset(0); |
| #endif /* A_COLOR */ |
| |
| return hit ? (sunk ? S_SUNK : S_HIT) : S_MISS; |
| } |
| |
| /* |
| * This code implements a fairly irregular FSM, so please forgive the rampant |
| * unstructuredness below. The five labels are states which need to be held |
| * between computer turns. |
| * |
| * The FSM is not externally reset to RANDOM_FIRE if the player wins. Instead, |
| * the other states check for "impossible" conditions which signify a new |
| * game, then if found transition to RANDOM_FIRE. |
| */ |
| static bool |
| cputurn(void) |
| { |
| #define POSSIBLE(x, y) (ONBOARD(x, y) && !hits[COMPUTER][x][y]) |
| #define RANDOM_FIRE 0 |
| #define RANDOM_HIT 1 |
| #define HUNT_DIRECT 2 |
| #define FIRST_PASS 3 |
| #define REVERSE_JUMP 4 |
| #define SECOND_PASS 5 |
| static int next = RANDOM_FIRE; |
| static bool used[4]; |
| static ship_t ts; |
| int navail, x, y, d, n; |
| int hit = S_MISS; |
| |
| switch (next) { |
| case RANDOM_FIRE: /* last shot was random and missed */ |
| refire: |
| randomfire(&x, &y); |
| if (!(hit = cpufire(x, y))) |
| next = RANDOM_FIRE; |
| else { |
| ts.x = x; |
| ts.y = y; |
| ts.hits = 1; |
| next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT; |
| } |
| break; |
| |
| case RANDOM_HIT: /* last shot was random and hit */ |
| used[E / 2] = used[S / 2] = used[W / 2] = used[N / 2] = FALSE; |
| /* FALLTHROUGH */ |
| |
| case HUNT_DIRECT: /* last shot hit, we're looking for ship's long axis */ |
| for (d = navail = 0; d < 4; d++) { |
| x = ts.x + xincr[d * 2]; |
| y = ts.y + yincr[d * 2]; |
| if (!used[d] && POSSIBLE(x, y)) |
| navail++; |
| else |
| used[d] = TRUE; |
| } |
| if (navail == 0) /* no valid places for shots adjacent... */ |
| goto refire; /* ...so we must random-fire */ |
| else { |
| n = rnd(navail) + 1; |
| for (d = 0; used[d]; d++) ; |
| /* used[d] is first that == 0 */ |
| for (; n > 1; n--) |
| while (used[++d]) ; |
| /* used[d] is next that == 0 */ |
| |
| assert(d < 4); |
| assert(used[d] == FALSE); |
| |
| used[d] = TRUE; |
| x = ts.x + xincr[d * 2]; |
| y = ts.y + yincr[d * 2]; |
| |
| assert(POSSIBLE(x, y)); |
| |
| if (!(hit = cpufire(x, y))) |
| next = HUNT_DIRECT; |
| else { |
| ts.x = x; |
| ts.y = y; |
| ts.dir = d * 2; |
| ts.hits++; |
| next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS; |
| } |
| } |
| break; |
| |
| case FIRST_PASS: /* we have a start and a direction now */ |
| x = ts.x + xincr[ts.dir]; |
| y = ts.y + yincr[ts.dir]; |
| if (POSSIBLE(x, y) && (hit = cpufire(x, y))) { |
| ts.x = x; |
| ts.y = y; |
| ts.hits++; |
| next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS; |
| } else |
| next = REVERSE_JUMP; |
| break; |
| |
| case REVERSE_JUMP: /* nail down the ship's other end */ |
| d = (ts.dir + 4) % 8; |
| x = ts.x + ts.hits * xincr[d]; |
| y = ts.y + ts.hits * yincr[d]; |
| if (POSSIBLE(x, y) && (hit = cpufire(x, y))) { |
| ts.x = x; |
| ts.y = y; |
| ts.dir = d; |
| ts.hits++; |
| next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS; |
| } else |
| next = RANDOM_FIRE; |
| break; |
| |
| case SECOND_PASS: /* continue shooting after reversing */ |
| x = ts.x + xincr[ts.dir]; |
| y = ts.y + yincr[ts.dir]; |
| if (POSSIBLE(x, y) && (hit = cpufire(x, y))) { |
| ts.x = x; |
| ts.y = y; |
| ts.hits++; |
| next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS; |
| break; |
| } else |
| next = RANDOM_FIRE; |
| break; |
| } |
| |
| /* pause between shots in salvo */ |
| if (salvo) { |
| (void) refresh(); |
| (void) sleep(1); |
| } |
| #ifdef DEBUG |
| (void) mvprintw(PROMPTLINE + 2, 0, |
| "New state %d, x=%d, y=%d, d=%d", |
| next, x, y, d); |
| #endif /* DEBUG */ |
| return ((hit) ? TRUE : FALSE); |
| } |
| |
| static int |
| playagain(void) |
| { |
| int j; |
| ship_t *ss; |
| |
| for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) |
| for (j = 0; j < ss->length; j++) { |
| cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]); |
| (void) addch((chtype) ss->symbol); |
| } |
| |
| if (awinna()) |
| ++cpuwon; |
| else |
| ++plywon; |
| j = 18 + strlen(name); |
| if (plywon >= 10) |
| ++j; |
| if (cpuwon >= 10) |
| ++j; |
| (void) mvprintw(1, (COLWIDTH - j) / 2, |
| "%s: %d Computer: %d", name, plywon, cpuwon); |
| |
| prompt(2, (awinna())? "Want to be humiliated again, %s [yn]? " |
| : "Going to give me a chance for revenge, %s [yn]? ", name); |
| return (sgetc("YN") == 'Y'); |
| } |
| |
| static void |
| do_options(int c, char *op[]) |
| { |
| register int i; |
| |
| if (c > 1) { |
| for (i = 1; i < c; i++) { |
| switch (op[i][0]) { |
| default: |
| case '?': |
| (void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n"); |
| (void) fprintf(stderr, "\tWhere the options are:\n"); |
| (void) fprintf(stderr, "\t-s : play a salvo game\n"); |
| (void) fprintf(stderr, "\t-b : play a blitz game\n"); |
| (void) fprintf(stderr, "\t-c : ships may be adjacent\n"); |
| ExitProgram(EXIT_FAILURE); |
| break; |
| case '-': |
| switch (op[i][1]) { |
| case 'b': |
| blitz = 1; |
| if (salvo == 1) { |
| (void) fprintf(stderr, |
| "Bad Arg: -b and -s are mutually exclusive\n"); |
| ExitProgram(EXIT_FAILURE); |
| } |
| break; |
| case 's': |
| salvo = 1; |
| if (blitz == 1) { |
| (void) fprintf(stderr, |
| "Bad Arg: -s and -b are mutually exclusive\n"); |
| ExitProgram(EXIT_FAILURE); |
| } |
| break; |
| case 'c': |
| closepack = 1; |
| break; |
| default: |
| (void) fprintf(stderr, |
| "Bad arg: type \"%s ?\" for usage message\n", |
| op[0]); |
| ExitProgram(EXIT_FAILURE); |
| } |
| } |
| } |
| } |
| } |
| |
| static int |
| scount(int who) |
| { |
| register int i, shots; |
| register ship_t *sp; |
| |
| if (who) |
| sp = cpuship; /* count cpu shots */ |
| else |
| sp = plyship; /* count player shots */ |
| |
| for (i = 0, shots = 0; i < SHIPTYPES; i++, sp++) { |
| if (sp->hits >= sp->length) |
| continue; /* dead ship */ |
| else |
| shots++; |
| } |
| return (shots); |
| } |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| setlocale(LC_ALL, ""); |
| |
| do_options(argc, argv); |
| |
| intro(); |
| do { |
| initgame(); |
| while (awinna() == -1) { |
| if (!blitz) { |
| if (!salvo) { |
| if (turn) |
| (void) cputurn(); |
| else |
| (void) plyturn(); |
| } else { |
| register int i; |
| |
| i = scount(turn); |
| while (i--) { |
| if (turn) { |
| if (cputurn() && awinna() != -1) |
| i = 0; |
| } else { |
| if (plyturn() && awinna() != -1) |
| i = 0; |
| } |
| } |
| } |
| } else |
| while ((turn ? cputurn() : plyturn()) && awinna() == -1) |
| continue; |
| turn = OTHER; |
| } |
| } while |
| (playagain()); |
| uninitgame(0); |
| /*NOTREACHED */ |
| } |
| |
| /* bs.c ends here */ |