| -- life.lua |
| -- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l |
| -- modified to use ANSI terminal escape sequences |
| -- modified to use for instead of while |
| |
| local write=io.write |
| |
| ALIVE="¥" DEAD="þ" |
| ALIVE="O" DEAD="-" |
| |
| function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary |
| for i=1,10000 do end |
| -- local i=os.clock()+1 while(os.clock()<i) do end |
| end |
| |
| function ARRAY2D(w,h) |
| local t = {w=w,h=h} |
| for y=1,h do |
| t[y] = {} |
| for x=1,w do |
| t[y][x]=0 |
| end |
| end |
| return t |
| end |
| |
| _CELLS = {} |
| |
| -- give birth to a "shape" within the cell array |
| function _CELLS:spawn(shape,left,top) |
| for y=0,shape.h-1 do |
| for x=0,shape.w-1 do |
| self[top+y][left+x] = shape[y*shape.w+x+1] |
| end |
| end |
| end |
| |
| -- run the CA and produce the next generation |
| function _CELLS:evolve(next) |
| local ym1,y,yp1,yi=self.h-1,self.h,1,self.h |
| while yi > 0 do |
| local xm1,x,xp1,xi=self.w-1,self.w,1,self.w |
| while xi > 0 do |
| local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] + |
| self[y][xm1] + self[y][xp1] + |
| self[yp1][xm1] + self[yp1][x] + self[yp1][xp1] |
| next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0 |
| xm1,x,xp1,xi = x,xp1,xp1+1,xi-1 |
| end |
| ym1,y,yp1,yi = y,yp1,yp1+1,yi-1 |
| end |
| end |
| |
| -- output the array to screen |
| function _CELLS:draw() |
| local out="" -- accumulate to reduce flicker |
| for y=1,self.h do |
| for x=1,self.w do |
| out=out..(((self[y][x]>0) and ALIVE) or DEAD) |
| end |
| out=out.."\n" |
| end |
| write(out) |
| end |
| |
| -- constructor |
| function CELLS(w,h) |
| local c = ARRAY2D(w,h) |
| c.spawn = _CELLS.spawn |
| c.evolve = _CELLS.evolve |
| c.draw = _CELLS.draw |
| return c |
| end |
| |
| -- |
| -- shapes suitable for use with spawn() above |
| -- |
| HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 } |
| GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 } |
| EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 } |
| FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 } |
| BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 } |
| |
| -- the main routine |
| function LIFE(w,h) |
| -- create two arrays |
| local thisgen = CELLS(w,h) |
| local nextgen = CELLS(w,h) |
| |
| -- create some life |
| -- about 1000 generations of fun, then a glider steady-state |
| thisgen:spawn(GLIDER,5,4) |
| thisgen:spawn(EXPLODE,25,10) |
| thisgen:spawn(FISH,4,12) |
| |
| -- run until break |
| local gen=1 |
| write("\027[2J") -- ANSI clear screen |
| while 1 do |
| thisgen:evolve(nextgen) |
| thisgen,nextgen = nextgen,thisgen |
| write("\027[H") -- ANSI home cursor |
| thisgen:draw() |
| write("Life - generation ",gen,"\n") |
| gen=gen+1 |
| if gen>2000 then break end |
| --delay() -- no delay |
| end |
| end |
| |
| LIFE(40,20) |