| 		   ======================================== | 
 | 		   GENERIC ASSOCIATIVE ARRAY IMPLEMENTATION | 
 | 		   ======================================== | 
 |  | 
 | Contents: | 
 |  | 
 |  - Overview. | 
 |  | 
 |  - The public API. | 
 |    - Edit script. | 
 |    - Operations table. | 
 |    - Manipulation functions. | 
 |    - Access functions. | 
 |    - Index key form. | 
 |  | 
 |  - Internal workings. | 
 |    - Basic internal tree layout. | 
 |    - Shortcuts. | 
 |    - Splitting and collapsing nodes. | 
 |    - Non-recursive iteration. | 
 |    - Simultaneous alteration and iteration. | 
 |  | 
 |  | 
 | ======== | 
 | OVERVIEW | 
 | ======== | 
 |  | 
 | This associative array implementation is an object container with the following | 
 | properties: | 
 |  | 
 |  (1) Objects are opaque pointers.  The implementation does not care where they | 
 |      point (if anywhere) or what they point to (if anything). | 
 |  | 
 |      [!] NOTE: Pointers to objects _must_ be zero in the least significant bit. | 
 |  | 
 |  (2) Objects do not need to contain linkage blocks for use by the array.  This | 
 |      permits an object to be located in multiple arrays simultaneously. | 
 |      Rather, the array is made up of metadata blocks that point to objects. | 
 |  | 
 |  (3) Objects require index keys to locate them within the array. | 
 |  | 
 |  (4) Index keys must be unique.  Inserting an object with the same key as one | 
 |      already in the array will replace the old object. | 
 |  | 
 |  (5) Index keys can be of any length and can be of different lengths. | 
 |  | 
 |  (6) Index keys should encode the length early on, before any variation due to | 
 |      length is seen. | 
 |  | 
 |  (7) Index keys can include a hash to scatter objects throughout the array. | 
 |  | 
 |  (8) The array can iterated over.  The objects will not necessarily come out in | 
 |      key order. | 
 |  | 
 |  (9) The array can be iterated over whilst it is being modified, provided the | 
 |      RCU readlock is being held by the iterator.  Note, however, under these | 
 |      circumstances, some objects may be seen more than once.  If this is a | 
 |      problem, the iterator should lock against modification.  Objects will not | 
 |      be missed, however, unless deleted. | 
 |  | 
 | (10) Objects in the array can be looked up by means of their index key. | 
 |  | 
 | (11) Objects can be looked up whilst the array is being modified, provided the | 
 |      RCU readlock is being held by the thread doing the look up. | 
 |  | 
 | The implementation uses a tree of 16-pointer nodes internally that are indexed | 
 | on each level by nibbles from the index key in the same manner as in a radix | 
 | tree.  To improve memory efficiency, shortcuts can be emplaced to skip over | 
 | what would otherwise be a series of single-occupancy nodes.  Further, nodes | 
 | pack leaf object pointers into spare space in the node rather than making an | 
 | extra branch until as such time an object needs to be added to a full node. | 
 |  | 
 |  | 
 | ============== | 
 | THE PUBLIC API | 
 | ============== | 
 |  | 
 | The public API can be found in <linux/assoc_array.h>.  The associative array is | 
 | rooted on the following structure: | 
 |  | 
 | 	struct assoc_array { | 
 | 		... | 
 | 	}; | 
 |  | 
 | The code is selected by enabling CONFIG_ASSOCIATIVE_ARRAY. | 
 |  | 
 |  | 
 | EDIT SCRIPT | 
 | ----------- | 
 |  | 
 | The insertion and deletion functions produce an 'edit script' that can later be | 
 | applied to effect the changes without risking ENOMEM.  This retains the | 
 | preallocated metadata blocks that will be installed in the internal tree and | 
 | keeps track of the metadata blocks that will be removed from the tree when the | 
 | script is applied. | 
 |  | 
 | This is also used to keep track of dead blocks and dead objects after the | 
 | script has been applied so that they can be freed later.  The freeing is done | 
 | after an RCU grace period has passed - thus allowing access functions to | 
 | proceed under the RCU read lock. | 
 |  | 
 | The script appears as outside of the API as a pointer of the type: | 
 |  | 
 | 	struct assoc_array_edit; | 
 |  | 
 | There are two functions for dealing with the script: | 
 |  | 
 |  (1) Apply an edit script. | 
 |  | 
 | 	void assoc_array_apply_edit(struct assoc_array_edit *edit); | 
 |  | 
 |      This will perform the edit functions, interpolating various write barriers | 
 |      to permit accesses under the RCU read lock to continue.  The edit script | 
 |      will then be passed to call_rcu() to free it and any dead stuff it points | 
 |      to. | 
 |  | 
 |  (2) Cancel an edit script. | 
 |  | 
 | 	void assoc_array_cancel_edit(struct assoc_array_edit *edit); | 
 |  | 
 |      This frees the edit script and all preallocated memory immediately.  If | 
 |      this was for insertion, the new object is _not_ released by this function, | 
 |      but must rather be released by the caller. | 
 |  | 
 | These functions are guaranteed not to fail. | 
 |  | 
 |  | 
 | OPERATIONS TABLE | 
 | ---------------- | 
 |  | 
 | Various functions take a table of operations: | 
 |  | 
 | 	struct assoc_array_ops { | 
 | 		... | 
 | 	}; | 
 |  | 
 | This points to a number of methods, all of which need to be provided: | 
 |  | 
 |  (1) Get a chunk of index key from caller data: | 
 |  | 
 | 	unsigned long (*get_key_chunk)(const void *index_key, int level); | 
 |  | 
 |      This should return a chunk of caller-supplied index key starting at the | 
 |      *bit* position given by the level argument.  The level argument will be a | 
 |      multiple of ASSOC_ARRAY_KEY_CHUNK_SIZE and the function should return | 
 |      ASSOC_ARRAY_KEY_CHUNK_SIZE bits.  No error is possible. | 
 |  | 
 |  | 
 |  (2) Get a chunk of an object's index key. | 
 |  | 
 | 	unsigned long (*get_object_key_chunk)(const void *object, int level); | 
 |  | 
 |      As the previous function, but gets its data from an object in the array | 
 |      rather than from a caller-supplied index key. | 
 |  | 
 |  | 
 |  (3) See if this is the object we're looking for. | 
 |  | 
 | 	bool (*compare_object)(const void *object, const void *index_key); | 
 |  | 
 |      Compare the object against an index key and return true if it matches and | 
 |      false if it doesn't. | 
 |  | 
 |  | 
 |  (4) Diff the index keys of two objects. | 
 |  | 
 | 	int (*diff_objects)(const void *object, const void *index_key); | 
 |  | 
 |      Return the bit position at which the index key of the specified object | 
 |      differs from the given index key or -1 if they are the same. | 
 |  | 
 |  | 
 |  (5) Free an object. | 
 |  | 
 | 	void (*free_object)(void *object); | 
 |  | 
 |      Free the specified object.  Note that this may be called an RCU grace | 
 |      period after assoc_array_apply_edit() was called, so synchronize_rcu() may | 
 |      be necessary on module unloading. | 
 |  | 
 |  | 
 | MANIPULATION FUNCTIONS | 
 | ---------------------- | 
 |  | 
 | There are a number of functions for manipulating an associative array: | 
 |  | 
 |  (1) Initialise an associative array. | 
 |  | 
 | 	void assoc_array_init(struct assoc_array *array); | 
 |  | 
 |      This initialises the base structure for an associative array.  It can't | 
 |      fail. | 
 |  | 
 |  | 
 |  (2) Insert/replace an object in an associative array. | 
 |  | 
 | 	struct assoc_array_edit * | 
 | 	assoc_array_insert(struct assoc_array *array, | 
 | 			   const struct assoc_array_ops *ops, | 
 | 			   const void *index_key, | 
 | 			   void *object); | 
 |  | 
 |      This inserts the given object into the array.  Note that the least | 
 |      significant bit of the pointer must be zero as it's used to type-mark | 
 |      pointers internally. | 
 |  | 
 |      If an object already exists for that key then it will be replaced with the | 
 |      new object and the old one will be freed automatically. | 
 |  | 
 |      The index_key argument should hold index key information and is | 
 |      passed to the methods in the ops table when they are called. | 
 |  | 
 |      This function makes no alteration to the array itself, but rather returns | 
 |      an edit script that must be applied.  -ENOMEM is returned in the case of | 
 |      an out-of-memory error. | 
 |  | 
 |      The caller should lock exclusively against other modifiers of the array. | 
 |  | 
 |  | 
 |  (3) Delete an object from an associative array. | 
 |  | 
 | 	struct assoc_array_edit * | 
 | 	assoc_array_delete(struct assoc_array *array, | 
 | 			   const struct assoc_array_ops *ops, | 
 | 			   const void *index_key); | 
 |  | 
 |      This deletes an object that matches the specified data from the array. | 
 |  | 
 |      The index_key argument should hold index key information and is | 
 |      passed to the methods in the ops table when they are called. | 
 |  | 
 |      This function makes no alteration to the array itself, but rather returns | 
 |      an edit script that must be applied.  -ENOMEM is returned in the case of | 
 |      an out-of-memory error.  NULL will be returned if the specified object is | 
 |      not found within the array. | 
 |  | 
 |      The caller should lock exclusively against other modifiers of the array. | 
 |  | 
 |  | 
 |  (4) Delete all objects from an associative array. | 
 |  | 
 | 	struct assoc_array_edit * | 
 | 	assoc_array_clear(struct assoc_array *array, | 
 | 			  const struct assoc_array_ops *ops); | 
 |  | 
 |      This deletes all the objects from an associative array and leaves it | 
 |      completely empty. | 
 |  | 
 |      This function makes no alteration to the array itself, but rather returns | 
 |      an edit script that must be applied.  -ENOMEM is returned in the case of | 
 |      an out-of-memory error. | 
 |  | 
 |      The caller should lock exclusively against other modifiers of the array. | 
 |  | 
 |  | 
 |  (5) Destroy an associative array, deleting all objects. | 
 |  | 
 | 	void assoc_array_destroy(struct assoc_array *array, | 
 | 				 const struct assoc_array_ops *ops); | 
 |  | 
 |      This destroys the contents of the associative array and leaves it | 
 |      completely empty.  It is not permitted for another thread to be traversing | 
 |      the array under the RCU read lock at the same time as this function is | 
 |      destroying it as no RCU deferral is performed on memory release - | 
 |      something that would require memory to be allocated. | 
 |  | 
 |      The caller should lock exclusively against other modifiers and accessors | 
 |      of the array. | 
 |  | 
 |  | 
 |  (6) Garbage collect an associative array. | 
 |  | 
 | 	int assoc_array_gc(struct assoc_array *array, | 
 | 			   const struct assoc_array_ops *ops, | 
 | 			   bool (*iterator)(void *object, void *iterator_data), | 
 | 			   void *iterator_data); | 
 |  | 
 |      This iterates over the objects in an associative array and passes each one | 
 |      to iterator().  If iterator() returns true, the object is kept.  If it | 
 |      returns false, the object will be freed.  If the iterator() function | 
 |      returns true, it must perform any appropriate refcount incrementing on the | 
 |      object before returning. | 
 |  | 
 |      The internal tree will be packed down if possible as part of the iteration | 
 |      to reduce the number of nodes in it. | 
 |  | 
 |      The iterator_data is passed directly to iterator() and is otherwise | 
 |      ignored by the function. | 
 |  | 
 |      The function will return 0 if successful and -ENOMEM if there wasn't | 
 |      enough memory. | 
 |  | 
 |      It is possible for other threads to iterate over or search the array under | 
 |      the RCU read lock whilst this function is in progress.  The caller should | 
 |      lock exclusively against other modifiers of the array. | 
 |  | 
 |  | 
 | ACCESS FUNCTIONS | 
 | ---------------- | 
 |  | 
 | There are two functions for accessing an associative array: | 
 |  | 
 |  (1) Iterate over all the objects in an associative array. | 
 |  | 
 | 	int assoc_array_iterate(const struct assoc_array *array, | 
 | 				int (*iterator)(const void *object, | 
 | 						void *iterator_data), | 
 | 				void *iterator_data); | 
 |  | 
 |      This passes each object in the array to the iterator callback function. | 
 |      iterator_data is private data for that function. | 
 |  | 
 |      This may be used on an array at the same time as the array is being | 
 |      modified, provided the RCU read lock is held.  Under such circumstances, | 
 |      it is possible for the iteration function to see some objects twice.  If | 
 |      this is a problem, then modification should be locked against.  The | 
 |      iteration algorithm should not, however, miss any objects. | 
 |  | 
 |      The function will return 0 if no objects were in the array or else it will | 
 |      return the result of the last iterator function called.  Iteration stops | 
 |      immediately if any call to the iteration function results in a non-zero | 
 |      return. | 
 |  | 
 |  | 
 |  (2) Find an object in an associative array. | 
 |  | 
 | 	void *assoc_array_find(const struct assoc_array *array, | 
 | 			       const struct assoc_array_ops *ops, | 
 | 			       const void *index_key); | 
 |  | 
 |      This walks through the array's internal tree directly to the object | 
 |      specified by the index key.. | 
 |  | 
 |      This may be used on an array at the same time as the array is being | 
 |      modified, provided the RCU read lock is held. | 
 |  | 
 |      The function will return the object if found (and set *_type to the object | 
 |      type) or will return NULL if the object was not found. | 
 |  | 
 |  | 
 | INDEX KEY FORM | 
 | -------------- | 
 |  | 
 | The index key can be of any form, but since the algorithms aren't told how long | 
 | the key is, it is strongly recommended that the index key includes its length | 
 | very early on before any variation due to the length would have an effect on | 
 | comparisons. | 
 |  | 
 | This will cause leaves with different length keys to scatter away from each | 
 | other - and those with the same length keys to cluster together. | 
 |  | 
 | It is also recommended that the index key begin with a hash of the rest of the | 
 | key to maximise scattering throughout keyspace. | 
 |  | 
 | The better the scattering, the wider and lower the internal tree will be. | 
 |  | 
 | Poor scattering isn't too much of a problem as there are shortcuts and nodes | 
 | can contain mixtures of leaves and metadata pointers. | 
 |  | 
 | The index key is read in chunks of machine word.  Each chunk is subdivided into | 
 | one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and | 
 | on a 64-bit CPU, 16 levels.  Unless the scattering is really poor, it is | 
 | unlikely that more than one word of any particular index key will have to be | 
 | used. | 
 |  | 
 |  | 
 | ================= | 
 | INTERNAL WORKINGS | 
 | ================= | 
 |  | 
 | The associative array data structure has an internal tree.  This tree is | 
 | constructed of two types of metadata blocks: nodes and shortcuts. | 
 |  | 
 | A node is an array of slots.  Each slot can contain one of four things: | 
 |  | 
 |  (*) A NULL pointer, indicating that the slot is empty. | 
 |  | 
 |  (*) A pointer to an object (a leaf). | 
 |  | 
 |  (*) A pointer to a node at the next level. | 
 |  | 
 |  (*) A pointer to a shortcut. | 
 |  | 
 |  | 
 | BASIC INTERNAL TREE LAYOUT | 
 | -------------------------- | 
 |  | 
 | Ignoring shortcuts for the moment, the nodes form a multilevel tree.  The index | 
 | key space is strictly subdivided by the nodes in the tree and nodes occur on | 
 | fixed levels.  For example: | 
 |  | 
 |  Level:	0		1		2		3 | 
 | 	===============	===============	===============	=============== | 
 | 							NODE D | 
 | 			NODE B		NODE C	+------>+---+ | 
 | 		+------>+---+	+------>+---+	|	| 0 | | 
 | 	NODE A	|	| 0 |	|	| 0 |	|	+---+ | 
 | 	+---+	|	+---+	|	+---+	|	:   : | 
 | 	| 0 |	|	:   :	|	:   :	|	+---+ | 
 | 	+---+	|	+---+	|	+---+	|	| f | | 
 | 	| 1 |---+	| 3 |---+	| 7 |---+	+---+ | 
 | 	+---+		+---+		+---+ | 
 | 	:   :		:   :		| 8 |---+ | 
 | 	+---+		+---+		+---+	|	NODE E | 
 | 	| e |---+	| f |		:   :   +------>+---+ | 
 | 	+---+	|	+---+		+---+		| 0 | | 
 | 	| f |	|			| f |		+---+ | 
 | 	+---+	|			+---+		:   : | 
 | 		|	NODE F				+---+ | 
 | 		+------>+---+				| f | | 
 | 			| 0 |		NODE G		+---+ | 
 | 			+---+	+------>+---+ | 
 | 			:   :	|	| 0 | | 
 | 			+---+	|	+---+ | 
 | 			| 6 |---+	:   : | 
 | 			+---+		+---+ | 
 | 			:   :		| f | | 
 | 			+---+		+---+ | 
 | 			| f | | 
 | 			+---+ | 
 |  | 
 | In the above example, there are 7 nodes (A-G), each with 16 slots (0-f). | 
 | Assuming no other meta data nodes in the tree, the key space is divided thusly: | 
 |  | 
 | 	KEY PREFIX	NODE | 
 | 	==========	==== | 
 | 	137*		D | 
 | 	138*		E | 
 | 	13[0-69-f]*	C | 
 | 	1[0-24-f]*	B | 
 | 	e6*		G | 
 | 	e[0-57-f]*	F | 
 | 	[02-df]*	A | 
 |  | 
 | So, for instance, keys with the following example index keys will be found in | 
 | the appropriate nodes: | 
 |  | 
 | 	INDEX KEY	PREFIX	NODE | 
 | 	===============	=======	==== | 
 | 	13694892892489	13	C | 
 | 	13795289025897	137	D | 
 | 	13889dde88793	138	E | 
 | 	138bbb89003093	138	E | 
 | 	1394879524789	12	C | 
 | 	1458952489	1	B | 
 | 	9431809de993ba	-	A | 
 | 	b4542910809cd	-	A | 
 | 	e5284310def98	e	F | 
 | 	e68428974237	e6	G | 
 | 	e7fffcbd443	e	F | 
 | 	f3842239082	-	A | 
 |  | 
 | To save memory, if a node can hold all the leaves in its portion of keyspace, | 
 | then the node will have all those leaves in it and will not have any metadata | 
 | pointers - even if some of those leaves would like to be in the same slot. | 
 |  | 
 | A node can contain a heterogeneous mix of leaves and metadata pointers. | 
 | Metadata pointers must be in the slots that match their subdivisions of key | 
 | space.  The leaves can be in any slot not occupied by a metadata pointer.  It | 
 | is guaranteed that none of the leaves in a node will match a slot occupied by a | 
 | metadata pointer.  If the metadata pointer is there, any leaf whose key matches | 
 | the metadata key prefix must be in the subtree that the metadata pointer points | 
 | to. | 
 |  | 
 | In the above example list of index keys, node A will contain: | 
 |  | 
 | 	SLOT	CONTENT		INDEX KEY (PREFIX) | 
 | 	====	===============	================== | 
 | 	1	PTR TO NODE B	1* | 
 | 	any	LEAF		9431809de993ba | 
 | 	any	LEAF		b4542910809cd | 
 | 	e	PTR TO NODE F	e* | 
 | 	any	LEAF		f3842239082 | 
 |  | 
 | and node B: | 
 |  | 
 | 	3	PTR TO NODE C	13* | 
 | 	any	LEAF		1458952489 | 
 |  | 
 |  | 
 | SHORTCUTS | 
 | --------- | 
 |  | 
 | Shortcuts are metadata records that jump over a piece of keyspace.  A shortcut | 
 | is a replacement for a series of single-occupancy nodes ascending through the | 
 | levels.  Shortcuts exist to save memory and to speed up traversal. | 
 |  | 
 | It is possible for the root of the tree to be a shortcut - say, for example, | 
 | the tree contains at least 17 nodes all with key prefix '1111'.  The insertion | 
 | algorithm will insert a shortcut to skip over the '1111' keyspace in a single | 
 | bound and get to the fourth level where these actually become different. | 
 |  | 
 |  | 
 | SPLITTING AND COLLAPSING NODES | 
 | ------------------------------ | 
 |  | 
 | Each node has a maximum capacity of 16 leaves and metadata pointers.  If the | 
 | insertion algorithm finds that it is trying to insert a 17th object into a | 
 | node, that node will be split such that at least two leaves that have a common | 
 | key segment at that level end up in a separate node rooted on that slot for | 
 | that common key segment. | 
 |  | 
 | If the leaves in a full node and the leaf that is being inserted are | 
 | sufficiently similar, then a shortcut will be inserted into the tree. | 
 |  | 
 | When the number of objects in the subtree rooted at a node falls to 16 or | 
 | fewer, then the subtree will be collapsed down to a single node - and this will | 
 | ripple towards the root if possible. | 
 |  | 
 |  | 
 | NON-RECURSIVE ITERATION | 
 | ----------------------- | 
 |  | 
 | Each node and shortcut contains a back pointer to its parent and the number of | 
 | slot in that parent that points to it.  None-recursive iteration uses these to | 
 | proceed rootwards through the tree, going to the parent node, slot N + 1 to | 
 | make sure progress is made without the need for a stack. | 
 |  | 
 | The backpointers, however, make simultaneous alteration and iteration tricky. | 
 |  | 
 |  | 
 | SIMULTANEOUS ALTERATION AND ITERATION | 
 | ------------------------------------- | 
 |  | 
 | There are a number of cases to consider: | 
 |  | 
 |  (1) Simple insert/replace.  This involves simply replacing a NULL or old | 
 |      matching leaf pointer with the pointer to the new leaf after a barrier. | 
 |      The metadata blocks don't change otherwise.  An old leaf won't be freed | 
 |      until after the RCU grace period. | 
 |  | 
 |  (2) Simple delete.  This involves just clearing an old matching leaf.  The | 
 |      metadata blocks don't change otherwise.  The old leaf won't be freed until | 
 |      after the RCU grace period. | 
 |  | 
 |  (3) Insertion replacing part of a subtree that we haven't yet entered.  This | 
 |      may involve replacement of part of that subtree - but that won't affect | 
 |      the iteration as we won't have reached the pointer to it yet and the | 
 |      ancestry blocks are not replaced (the layout of those does not change). | 
 |  | 
 |  (4) Insertion replacing nodes that we're actively processing.  This isn't a | 
 |      problem as we've passed the anchoring pointer and won't switch onto the | 
 |      new layout until we follow the back pointers - at which point we've | 
 |      already examined the leaves in the replaced node (we iterate over all the | 
 |      leaves in a node before following any of its metadata pointers). | 
 |  | 
 |      We might, however, re-see some leaves that have been split out into a new | 
 |      branch that's in a slot further along than we were at. | 
 |  | 
 |  (5) Insertion replacing nodes that we're processing a dependent branch of. | 
 |      This won't affect us until we follow the back pointers.  Similar to (4). | 
 |  | 
 |  (6) Deletion collapsing a branch under us.  This doesn't affect us because the | 
 |      back pointers will get us back to the parent of the new node before we | 
 |      could see the new node.  The entire collapsed subtree is thrown away | 
 |      unchanged - and will still be rooted on the same slot, so we shouldn't | 
 |      process it a second time as we'll go back to slot + 1. | 
 |  | 
 | Note: | 
 |  | 
 |  (*) Under some circumstances, we need to simultaneously change the parent | 
 |      pointer and the parent slot pointer on a node (say, for example, we | 
 |      inserted another node before it and moved it up a level).  We cannot do | 
 |      this without locking against a read - so we have to replace that node too. | 
 |  | 
 |      However, when we're changing a shortcut into a node this isn't a problem | 
 |      as shortcuts only have one slot and so the parent slot number isn't used | 
 |      when traversing backwards over one.  This means that it's okay to change | 
 |      the slot number first - provided suitable barriers are used to make sure | 
 |      the parent slot number is read after the back pointer. | 
 |  | 
 | Obsolete blocks and leaves are freed up after an RCU grace period has passed, | 
 | so as long as anyone doing walking or iteration holds the RCU read lock, the | 
 | old superstructure should not go away on them. |