|  | /* | 
|  | * LZMA2 definitions | 
|  | * | 
|  | * Authors: Lasse Collin <lasse.collin@tukaani.org> | 
|  | *          Igor Pavlov <http://7-zip.org/> | 
|  | * | 
|  | * This file has been put into the public domain. | 
|  | * You can do whatever you want with this file. | 
|  | */ | 
|  |  | 
|  | #ifndef XZ_LZMA2_H | 
|  | #define XZ_LZMA2_H | 
|  |  | 
|  | /* Range coder constants */ | 
|  | #define RC_SHIFT_BITS 8 | 
|  | #define RC_TOP_BITS 24 | 
|  | #define RC_TOP_VALUE (1 << RC_TOP_BITS) | 
|  | #define RC_BIT_MODEL_TOTAL_BITS 11 | 
|  | #define RC_BIT_MODEL_TOTAL (1 << RC_BIT_MODEL_TOTAL_BITS) | 
|  | #define RC_MOVE_BITS 5 | 
|  |  | 
|  | /* | 
|  | * Maximum number of position states. A position state is the lowest pb | 
|  | * number of bits of the current uncompressed offset. In some places there | 
|  | * are different sets of probabilities for different position states. | 
|  | */ | 
|  | #define POS_STATES_MAX (1 << 4) | 
|  |  | 
|  | /* | 
|  | * This enum is used to track which LZMA symbols have occurred most recently | 
|  | * and in which order. This information is used to predict the next symbol. | 
|  | * | 
|  | * Symbols: | 
|  | *  - Literal: One 8-bit byte | 
|  | *  - Match: Repeat a chunk of data at some distance | 
|  | *  - Long repeat: Multi-byte match at a recently seen distance | 
|  | *  - Short repeat: One-byte repeat at a recently seen distance | 
|  | * | 
|  | * The symbol names are in from STATE_oldest_older_previous. REP means | 
|  | * either short or long repeated match, and NONLIT means any non-literal. | 
|  | */ | 
|  | enum lzma_state { | 
|  | STATE_LIT_LIT, | 
|  | STATE_MATCH_LIT_LIT, | 
|  | STATE_REP_LIT_LIT, | 
|  | STATE_SHORTREP_LIT_LIT, | 
|  | STATE_MATCH_LIT, | 
|  | STATE_REP_LIT, | 
|  | STATE_SHORTREP_LIT, | 
|  | STATE_LIT_MATCH, | 
|  | STATE_LIT_LONGREP, | 
|  | STATE_LIT_SHORTREP, | 
|  | STATE_NONLIT_MATCH, | 
|  | STATE_NONLIT_REP | 
|  | }; | 
|  |  | 
|  | /* Total number of states */ | 
|  | #define STATES 12 | 
|  |  | 
|  | /* The lowest 7 states indicate that the previous state was a literal. */ | 
|  | #define LIT_STATES 7 | 
|  |  | 
|  | /* Indicate that the latest symbol was a literal. */ | 
|  | static inline void lzma_state_literal(enum lzma_state *state) | 
|  | { | 
|  | if (*state <= STATE_SHORTREP_LIT_LIT) | 
|  | *state = STATE_LIT_LIT; | 
|  | else if (*state <= STATE_LIT_SHORTREP) | 
|  | *state -= 3; | 
|  | else | 
|  | *state -= 6; | 
|  | } | 
|  |  | 
|  | /* Indicate that the latest symbol was a match. */ | 
|  | static inline void lzma_state_match(enum lzma_state *state) | 
|  | { | 
|  | *state = *state < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH; | 
|  | } | 
|  |  | 
|  | /* Indicate that the latest state was a long repeated match. */ | 
|  | static inline void lzma_state_long_rep(enum lzma_state *state) | 
|  | { | 
|  | *state = *state < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP; | 
|  | } | 
|  |  | 
|  | /* Indicate that the latest symbol was a short match. */ | 
|  | static inline void lzma_state_short_rep(enum lzma_state *state) | 
|  | { | 
|  | *state = *state < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP; | 
|  | } | 
|  |  | 
|  | /* Test if the previous symbol was a literal. */ | 
|  | static inline bool lzma_state_is_literal(enum lzma_state state) | 
|  | { | 
|  | return state < LIT_STATES; | 
|  | } | 
|  |  | 
|  | /* Each literal coder is divided in three sections: | 
|  | *   - 0x001-0x0FF: Without match byte | 
|  | *   - 0x101-0x1FF: With match byte; match bit is 0 | 
|  | *   - 0x201-0x2FF: With match byte; match bit is 1 | 
|  | * | 
|  | * Match byte is used when the previous LZMA symbol was something else than | 
|  | * a literal (that is, it was some kind of match). | 
|  | */ | 
|  | #define LITERAL_CODER_SIZE 0x300 | 
|  |  | 
|  | /* Maximum number of literal coders */ | 
|  | #define LITERAL_CODERS_MAX (1 << 4) | 
|  |  | 
|  | /* Minimum length of a match is two bytes. */ | 
|  | #define MATCH_LEN_MIN 2 | 
|  |  | 
|  | /* Match length is encoded with 4, 5, or 10 bits. | 
|  | * | 
|  | * Length   Bits | 
|  | *  2-9      4 = Choice=0 + 3 bits | 
|  | * 10-17     5 = Choice=1 + Choice2=0 + 3 bits | 
|  | * 18-273   10 = Choice=1 + Choice2=1 + 8 bits | 
|  | */ | 
|  | #define LEN_LOW_BITS 3 | 
|  | #define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS) | 
|  | #define LEN_MID_BITS 3 | 
|  | #define LEN_MID_SYMBOLS (1 << LEN_MID_BITS) | 
|  | #define LEN_HIGH_BITS 8 | 
|  | #define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS) | 
|  | #define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS) | 
|  |  | 
|  | /* | 
|  | * Maximum length of a match is 273 which is a result of the encoding | 
|  | * described above. | 
|  | */ | 
|  | #define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1) | 
|  |  | 
|  | /* | 
|  | * Different sets of probabilities are used for match distances that have | 
|  | * very short match length: Lengths of 2, 3, and 4 bytes have a separate | 
|  | * set of probabilities for each length. The matches with longer length | 
|  | * use a shared set of probabilities. | 
|  | */ | 
|  | #define DIST_STATES 4 | 
|  |  | 
|  | /* | 
|  | * Get the index of the appropriate probability array for decoding | 
|  | * the distance slot. | 
|  | */ | 
|  | static inline uint32_t lzma_get_dist_state(uint32_t len) | 
|  | { | 
|  | return len < DIST_STATES + MATCH_LEN_MIN | 
|  | ? len - MATCH_LEN_MIN : DIST_STATES - 1; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * The highest two bits of a 32-bit match distance are encoded using six bits. | 
|  | * This six-bit value is called a distance slot. This way encoding a 32-bit | 
|  | * value takes 6-36 bits, larger values taking more bits. | 
|  | */ | 
|  | #define DIST_SLOT_BITS 6 | 
|  | #define DIST_SLOTS (1 << DIST_SLOT_BITS) | 
|  |  | 
|  | /* Match distances up to 127 are fully encoded using probabilities. Since | 
|  | * the highest two bits (distance slot) are always encoded using six bits, | 
|  | * the distances 0-3 don't need any additional bits to encode, since the | 
|  | * distance slot itself is the same as the actual distance. DIST_MODEL_START | 
|  | * indicates the first distance slot where at least one additional bit is | 
|  | * needed. | 
|  | */ | 
|  | #define DIST_MODEL_START 4 | 
|  |  | 
|  | /* | 
|  | * Match distances greater than 127 are encoded in three pieces: | 
|  | *   - distance slot: the highest two bits | 
|  | *   - direct bits: 2-26 bits below the highest two bits | 
|  | *   - alignment bits: four lowest bits | 
|  | * | 
|  | * Direct bits don't use any probabilities. | 
|  | * | 
|  | * The distance slot value of 14 is for distances 128-191. | 
|  | */ | 
|  | #define DIST_MODEL_END 14 | 
|  |  | 
|  | /* Distance slots that indicate a distance <= 127. */ | 
|  | #define FULL_DISTANCES_BITS (DIST_MODEL_END / 2) | 
|  | #define FULL_DISTANCES (1 << FULL_DISTANCES_BITS) | 
|  |  | 
|  | /* | 
|  | * For match distances greater than 127, only the highest two bits and the | 
|  | * lowest four bits (alignment) is encoded using probabilities. | 
|  | */ | 
|  | #define ALIGN_BITS 4 | 
|  | #define ALIGN_SIZE (1 << ALIGN_BITS) | 
|  | #define ALIGN_MASK (ALIGN_SIZE - 1) | 
|  |  | 
|  | /* Total number of all probability variables */ | 
|  | #define PROBS_TOTAL (1846 + LITERAL_CODERS_MAX * LITERAL_CODER_SIZE) | 
|  |  | 
|  | /* | 
|  | * LZMA remembers the four most recent match distances. Reusing these | 
|  | * distances tends to take less space than re-encoding the actual | 
|  | * distance value. | 
|  | */ | 
|  | #define REPS 4 | 
|  |  | 
|  | #endif |