| xpad - Linux USB driver for Xbox compatible controllers | 
 |  | 
 | This driver exposes all first-party and third-party Xbox compatible | 
 | controllers. It has a long history and has enjoyed considerable usage | 
 | as Window's xinput library caused most PC games to focus on Xbox | 
 | controller compatibility. | 
 |  | 
 | Due to backwards compatibility all buttons are reported as digital. | 
 | This only effects Original Xbox controllers. All later controller models | 
 | have only digital face buttons. | 
 |  | 
 | Rumble is supported on some models of Xbox 360 controllers but not of | 
 | Original Xbox controllers nor on Xbox One controllers. As of writing | 
 | the Xbox One's rumble protocol has not been reverse engineered but in | 
 | the future could be supported. | 
 |  | 
 |  | 
 | 0. Notes | 
 | -------- | 
 | The number of buttons/axes reported varies based on 3 things: | 
 | - if you are using a known controller | 
 | - if you are using a known dance pad | 
 | - if using an unknown device (one not listed below), what you set in the | 
 |   module configuration for "Map D-PAD to buttons rather than axes for unknown | 
 |   pads" (module option dpad_to_buttons) | 
 |  | 
 | If you set dpad_to_buttons to N and you are using an unknown device | 
 | the driver will map the directional pad to axes (X/Y). | 
 | If you said Y it will map the d-pad to buttons, which is needed for dance | 
 | style games to function correctly. The default is Y. | 
 |  | 
 | dpad_to_buttons has no effect for known pads. A erroneous commit message | 
 | claimed dpad_to_buttons could be used to force behavior on known devices. | 
 | This is not true. Both dpad_to_buttons and triggers_to_buttons only affect | 
 | unknown controllers. | 
 |  | 
 |  | 
 | 0.1 Normal Controllers | 
 | ---------------------- | 
 | With a normal controller, the directional pad is mapped to its own X/Y axes. | 
 | The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 | 
 | axes and 10 buttons. | 
 |  | 
 | All 8 axes work, though they all have the same range (-32768..32767) | 
 | and the zero-setting is not correct for the triggers (I don't know if that | 
 | is some limitation of jstest, since the input device setup should be fine. I | 
 | didn't have a look at jstest itself yet). | 
 |  | 
 | All of the 10 buttons work (in digital mode). The six buttons on the | 
 | right side (A, B, X, Y, black, white) are said to be "analog" and | 
 | report their values as 8 bit unsigned, not sure what this is good for. | 
 |  | 
 | I tested the controller with quake3, and configuration and | 
 | in game functionality were OK. However, I find it rather difficult to | 
 | play first person shooters with a pad. Your mileage may vary. | 
 |  | 
 |  | 
 | 0.2 Xbox Dance Pads | 
 | ------------------- | 
 | When using a known dance pad, jstest will report 6 axes and 14 buttons. | 
 |  | 
 | For dance style pads (like the redoctane pad) several changes | 
 | have been made.  The old driver would map the d-pad to axes, resulting | 
 | in the driver being unable to report when the user was pressing both | 
 | left+right or up+down, making DDR style games unplayable. | 
 |  | 
 | Known dance pads automatically map the d-pad to buttons and will work | 
 | correctly out of the box. | 
 |  | 
 | If your dance pad is recognized by the driver but is using axes instead | 
 | of buttons, see section 0.3 - Unknown Controllers | 
 |  | 
 | I've tested this with Stepmania, and it works quite well. | 
 |  | 
 |  | 
 | 0.3 Unknown Controllers | 
 | ---------------------- | 
 | If you have an unknown xbox controller, it should work just fine with | 
 | the default settings. | 
 |  | 
 | HOWEVER if you have an unknown dance pad not listed below, it will not | 
 | work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. | 
 |  | 
 | PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with | 
 | a dump from /proc/bus/usb and a description of the pad (manufacturer, country, | 
 | whether it is a dance pad or normal controller) so that we can add your pad | 
 | to the list of supported devices, ensuring that it will work out of the | 
 | box in the future. | 
 |  | 
 |  | 
 | 1. USB adapters | 
 | -------------- | 
 | All generations of Xbox controllers speak USB over the wire. | 
 | - Original Xbox controllers use a proprietary connector and require adapters. | 
 | - Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver | 
 |   for Windows' | 
 | - Wired Xbox 360 controllers use standard USB connectors. | 
 | - Xbox One controllers can be wireless but speak Wi-Fi Direct and are not | 
 |   yet supported. | 
 | - Xbox One controllers can be wired and use standard Micro-USB connectors. | 
 |  | 
 |  | 
 |  | 
 | 1.1 Original Xbox USB adapters | 
 | -------------- | 
 | Using this driver with an Original Xbox controller requires an | 
 | adapter cable to break out the proprietary connector's pins to USB. | 
 | You can buy these online fairly cheap, or build your own. | 
 |  | 
 | Such a cable is pretty easy to build. The Controller itself is a USB | 
 | compound device (a hub with three ports for two expansion slots and | 
 | the controller device) with the only difference in a nonstandard connector | 
 | (5 pins vs. 4 on standard USB 1.0 connectors). | 
 |  | 
 | You just need to solder a USB connector onto the cable and keep the | 
 | yellow wire unconnected. The other pins have the same order on both | 
 | connectors so there is no magic to it. Detailed info on these matters | 
 | can be found on the net ([1], [2], [3]). | 
 |  | 
 | Thanks to the trip splitter found on the cable you don't even need to cut the | 
 | original one. You can buy an extension cable and cut that instead. That way, | 
 | you can still use the controller with your X-Box, if you have one ;) | 
 |  | 
 |  | 
 |  | 
 | 2. Driver Installation | 
 | ---------------------- | 
 |  | 
 | Once you have the adapter cable, if needed, and the controller connected | 
 | the xpad module should be auto loaded. To confirm you can cat | 
 | /proc/bus/usb/devices. There should be an entry like the one at the end [4]. | 
 |  | 
 |  | 
 |  | 
 | 3. Supported Controllers | 
 | ------------------------ | 
 | For a full list of supported controllers and associated vendor and product | 
 | IDs see the xpad_device[] array[6]. | 
 |  | 
 | As of the historic version 0.0.6 (2006-10-10) the following devices | 
 | were supported: | 
 |  original Microsoft XBOX controller (US),    vendor=0x045e, product=0x0202 | 
 |  smaller  Microsoft XBOX controller (US),    vendor=0x045e, product=0x0289 | 
 |  original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 | 
 |  InterAct PowerPad Pro (Germany),            vendor=0x05fd, product=0x107a | 
 |  RedOctane Xbox Dance Pad (US),              vendor=0x0c12, product=0x8809 | 
 |  | 
 | Unrecognized models of Xbox controllers should function as Generic | 
 | Xbox controllers. Unrecognized Dance Pad controllers require setting | 
 | the module option 'dpad_to_buttons'. | 
 |  | 
 | If you have an unrecognized controller please see 0.3 - Unknown Controllers | 
 |  | 
 |  | 
 | 4. Manual Testing | 
 | ----------------- | 
 | To test this driver's functionality you may use 'jstest'. | 
 |  | 
 | For example: | 
 | > modprobe xpad | 
 | > modprobe joydev | 
 | > jstest /dev/js0 | 
 |  | 
 | If you're using a normal controller, there should be a single line showing | 
 | 18 inputs (8 axes, 10 buttons), and its values should change if you move | 
 | the sticks and push the buttons.  If you're using a dance pad, it should | 
 | show 20 inputs (6 axes, 14 buttons). | 
 |  | 
 | It works? Voila, you're done ;) | 
 |  | 
 |  | 
 |  | 
 | 5. Thanks | 
 | --------- | 
 |  | 
 | I have to thank ITO Takayuki for the detailed info on his site | 
 |  http://euc.jp/periphs/xbox-controller.ja.html. | 
 |   | 
 | His useful info and both the usb-skeleton as well as the iforce input driver | 
 | (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping | 
 | the basic functionality. | 
 |  | 
 |  | 
 |  | 
 | 6. References | 
 | ------------- | 
 |  | 
 | [1]: http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) | 
 | [2]: http://xpad.xbox-scene.com/ | 
 | [3]: http://www.markosweb.com/www/xboxhackz.com/ | 
 | [4]: /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany): | 
 |  | 
 | T:  Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#=  5 Spd=12  MxCh= 0 | 
 | D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs=  1 | 
 | P:  Vendor=05fd ProdID=107a Rev= 1.00 | 
 | C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA | 
 | I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) | 
 | E:  Ad=81(I) Atr=03(Int.) MxPS=  32 Ivl= 10ms | 
 | E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl= 10ms | 
 |  | 
 | [5]: /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): | 
 |  | 
 | T:  Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12  MxCh= 0 | 
 | D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs=  1 | 
 | P:  Vendor=0c12 ProdID=8809 Rev= 0.01 | 
 | S:  Product=XBOX DDR | 
 | C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA | 
 | I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad | 
 | E:  Ad=82(I) Atr=03(Int.) MxPS=  32 Ivl=4ms | 
 | E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl=4ms | 
 |  | 
 | [6]: http://lxr.free-electrons.com/ident?i=xpad_device | 
 |  | 
 |  | 
 |  | 
 | 7. Historic Edits | 
 | ----------------- | 
 | Marko Friedemann <mfr@bmx-chemnitz.de> | 
 | 2002-07-16 | 
 |  - original doc | 
 |  | 
 | Dominic Cerquetti <binary1230@yahoo.com> | 
 | 2005-03-19 | 
 |  - added stuff for dance pads, new d-pad->axes mappings | 
 |  | 
 | Later changes may be viewed with 'git log Documentation/input/xpad.txt' |