|   <title>Input/Output</title> | 
 |  | 
 |   <para>The V4L2 API defines several different methods to read from or | 
 | write to a device. All drivers exchanging data with applications must | 
 | support at least one of them.</para> | 
 |  | 
 |   <para>The classic I/O method using the <function>read()</function> | 
 | and <function>write()</function> function is automatically selected | 
 | after opening a V4L2 device. When the driver does not support this | 
 | method attempts to read or write will fail at any time.</para> | 
 |  | 
 |   <para>Other methods must be negotiated. To select the streaming I/O | 
 | method with memory mapped or user buffers applications call the | 
 | &VIDIOC-REQBUFS; ioctl. The asynchronous I/O method is not defined | 
 | yet.</para> | 
 |  | 
 |   <para>Video overlay can be considered another I/O method, although | 
 | the application does not directly receive the image data. It is | 
 | selected by initiating video overlay with the &VIDIOC-S-FMT; ioctl. | 
 | For more information see <xref linkend="overlay" />.</para> | 
 |  | 
 |   <para>Generally exactly one I/O method, including overlay, is | 
 | associated with each file descriptor. The only exceptions are | 
 | applications not exchanging data with a driver ("panel applications", | 
 | see <xref linkend="open" />) and drivers permitting simultaneous video capturing | 
 | and overlay using the same file descriptor, for compatibility with V4L | 
 | and earlier versions of V4L2.</para> | 
 |  | 
 |   <para><constant>VIDIOC_S_FMT</constant> and | 
 | <constant>VIDIOC_REQBUFS</constant> would permit this to some degree, | 
 | but for simplicity drivers need not support switching the I/O method | 
 | (after first switching away from read/write) other than by closing | 
 | and reopening the device.</para> | 
 |  | 
 |   <para>The following sections describe the various I/O methods in | 
 | more detail.</para> | 
 |  | 
 |   <section id="rw"> | 
 |     <title>Read/Write</title> | 
 |  | 
 |     <para>Input and output devices support the | 
 | <function>read()</function> and <function>write()</function> function, | 
 | respectively, when the <constant>V4L2_CAP_READWRITE</constant> flag in | 
 | the <structfield>capabilities</structfield> field of &v4l2-capability; | 
 | returned by the &VIDIOC-QUERYCAP; ioctl is set.</para> | 
 |  | 
 |     <para>Drivers may need the CPU to copy the data, but they may also | 
 | support DMA to or from user memory, so this I/O method is not | 
 | necessarily less efficient than other methods merely exchanging buffer | 
 | pointers. It is considered inferior though because no meta-information | 
 | like frame counters or timestamps are passed. This information is | 
 | necessary to recognize frame dropping and to synchronize with other | 
 | data streams. However this is also the simplest I/O method, requiring | 
 | little or no setup to exchange data. It permits command line stunts | 
 | like this (the <application>vidctrl</application> tool is | 
 | fictitious):</para> | 
 |  | 
 |     <informalexample> | 
 |       <screen> | 
 | > vidctrl /dev/video --input=0 --format=YUYV --size=352x288 | 
 | > dd if=/dev/video of=myimage.422 bs=202752 count=1 | 
 | </screen> | 
 |     </informalexample> | 
 |  | 
 |     <para>To read from the device applications use the | 
 | &func-read; function, to write the &func-write; function. | 
 | Drivers must implement one I/O method if they | 
 | exchange data with applications, but it need not be this.<footnote> | 
 | 	<para>It would be desirable if applications could depend on | 
 | drivers supporting all I/O interfaces, but as much as the complex | 
 | memory mapping I/O can be inadequate for some devices we have no | 
 | reason to require this interface, which is most useful for simple | 
 | applications capturing still images.</para> | 
 |       </footnote> When reading or writing is supported, the driver | 
 | must also support the &func-select; and &func-poll; | 
 | function.<footnote> | 
 | 	<para>At the driver level <function>select()</function> and | 
 | <function>poll()</function> are the same, and | 
 | <function>select()</function> is too important to be optional.</para> | 
 |       </footnote></para> | 
 |   </section> | 
 |  | 
 |   <section id="mmap"> | 
 |     <title>Streaming I/O (Memory Mapping)</title> | 
 |  | 
 |     <para>Input and output devices support this I/O method when the | 
 | <constant>V4L2_CAP_STREAMING</constant> flag in the | 
 | <structfield>capabilities</structfield> field of &v4l2-capability; | 
 | returned by the &VIDIOC-QUERYCAP; ioctl is set. There are two | 
 | streaming methods, to determine if the memory mapping flavor is | 
 | supported applications must call the &VIDIOC-REQBUFS; ioctl.</para> | 
 |  | 
 |     <para>Streaming is an I/O method where only pointers to buffers | 
 | are exchanged between application and driver, the data itself is not | 
 | copied. Memory mapping is primarily intended to map buffers in device | 
 | memory into the application's address space. Device memory can be for | 
 | example the video memory on a graphics card with a video capture | 
 | add-on. However, being the most efficient I/O method available for a | 
 | long time, many other drivers support streaming as well, allocating | 
 | buffers in DMA-able main memory.</para> | 
 |  | 
 |     <para>A driver can support many sets of buffers. Each set is | 
 | identified by a unique buffer type value. The sets are independent and | 
 | each set can hold a different type of data. To access different sets | 
 | at the same time different file descriptors must be used.<footnote> | 
 | 	<para>One could use one file descriptor and set the buffer | 
 | type field accordingly when calling &VIDIOC-QBUF; etc., but it makes | 
 | the <function>select()</function> function ambiguous. We also like the | 
 | clean approach of one file descriptor per logical stream. Video | 
 | overlay for example is also a logical stream, although the CPU is not | 
 | needed for continuous operation.</para> | 
 |       </footnote></para> | 
 |  | 
 |     <para>To allocate device buffers applications call the | 
 | &VIDIOC-REQBUFS; ioctl with the desired number of buffers and buffer | 
 | type, for example <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant>. | 
 | This ioctl can also be used to change the number of buffers or to free | 
 | the allocated memory, provided none of the buffers are still | 
 | mapped.</para> | 
 |  | 
 |     <para>Before applications can access the buffers they must map | 
 | them into their address space with the &func-mmap; function. The | 
 | location of the buffers in device memory can be determined with the | 
 | &VIDIOC-QUERYBUF; ioctl. In the single-planar API case, the | 
 | <structfield>m.offset</structfield> and <structfield>length</structfield> | 
 | returned in a &v4l2-buffer; are passed as sixth and second parameter to the | 
 | <function>mmap()</function> function. When using the multi-planar API, | 
 | &v4l2-buffer; contains an array of &v4l2-plane; structures, each | 
 | containing its own <structfield>m.offset</structfield> and | 
 | <structfield>length</structfield>. When using the multi-planar API, every | 
 | plane of every buffer has to be mapped separately, so the number of | 
 | calls to &func-mmap; should be equal to number of buffers times number of | 
 | planes in each buffer. The offset and length values must not be modified. | 
 | Remember, the buffers are allocated in physical memory, as opposed to virtual | 
 | memory, which can be swapped out to disk. Applications should free the buffers | 
 | as soon as possible with the &func-munmap; function.</para> | 
 |  | 
 |     <example> | 
 |       <title>Mapping buffers in the single-planar API</title> | 
 |       <programlisting> | 
 | &v4l2-requestbuffers; reqbuf; | 
 | struct { | 
 | 	void *start; | 
 | 	size_t length; | 
 | } *buffers; | 
 | unsigned int i; | 
 |  | 
 | memset(&reqbuf, 0, sizeof(reqbuf)); | 
 | reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; | 
 | reqbuf.memory = V4L2_MEMORY_MMAP; | 
 | reqbuf.count = 20; | 
 |  | 
 | if (-1 == ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf)) { | 
 | 	if (errno == EINVAL) | 
 | 		printf("Video capturing or mmap-streaming is not supported\n"); | 
 | 	else | 
 | 		perror("VIDIOC_REQBUFS"); | 
 |  | 
 | 	exit(EXIT_FAILURE); | 
 | } | 
 |  | 
 | /* We want at least five buffers. */ | 
 |  | 
 | if (reqbuf.count < 5) { | 
 | 	/* You may need to free the buffers here. */ | 
 | 	printf("Not enough buffer memory\n"); | 
 | 	exit(EXIT_FAILURE); | 
 | } | 
 |  | 
 | buffers = calloc(reqbuf.count, sizeof(*buffers)); | 
 | assert(buffers != NULL); | 
 |  | 
 | for (i = 0; i < reqbuf.count; i++) { | 
 | 	&v4l2-buffer; buffer; | 
 |  | 
 | 	memset(&buffer, 0, sizeof(buffer)); | 
 | 	buffer.type = reqbuf.type; | 
 | 	buffer.memory = V4L2_MEMORY_MMAP; | 
 | 	buffer.index = i; | 
 |  | 
 | 	if (-1 == ioctl (fd, &VIDIOC-QUERYBUF;, &buffer)) { | 
 | 		perror("VIDIOC_QUERYBUF"); | 
 | 		exit(EXIT_FAILURE); | 
 | 	} | 
 |  | 
 | 	buffers[i].length = buffer.length; /* remember for munmap() */ | 
 |  | 
 | 	buffers[i].start = mmap(NULL, buffer.length, | 
 | 				PROT_READ | PROT_WRITE, /* recommended */ | 
 | 				MAP_SHARED,             /* recommended */ | 
 | 				fd, buffer.m.offset); | 
 |  | 
 | 	if (MAP_FAILED == buffers[i].start) { | 
 | 		/* If you do not exit here you should unmap() and free() | 
 | 		   the buffers mapped so far. */ | 
 | 		perror("mmap"); | 
 | 		exit(EXIT_FAILURE); | 
 | 	} | 
 | } | 
 |  | 
 | /* Cleanup. */ | 
 |  | 
 | for (i = 0; i < reqbuf.count; i++) | 
 | 	munmap(buffers[i].start, buffers[i].length); | 
 |       </programlisting> | 
 |     </example> | 
 |  | 
 |     <example> | 
 |       <title>Mapping buffers in the multi-planar API</title> | 
 |       <programlisting> | 
 | &v4l2-requestbuffers; reqbuf; | 
 | /* Our current format uses 3 planes per buffer */ | 
 | #define FMT_NUM_PLANES = 3 | 
 |  | 
 | struct { | 
 | 	void *start[FMT_NUM_PLANES]; | 
 | 	size_t length[FMT_NUM_PLANES]; | 
 | } *buffers; | 
 | unsigned int i, j; | 
 |  | 
 | memset(&reqbuf, 0, sizeof(reqbuf)); | 
 | reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE; | 
 | reqbuf.memory = V4L2_MEMORY_MMAP; | 
 | reqbuf.count = 20; | 
 |  | 
 | if (ioctl(fd, &VIDIOC-REQBUFS;, &reqbuf) < 0) { | 
 | 	if (errno == EINVAL) | 
 | 		printf("Video capturing or mmap-streaming is not supported\n"); | 
 | 	else | 
 | 		perror("VIDIOC_REQBUFS"); | 
 |  | 
 | 	exit(EXIT_FAILURE); | 
 | } | 
 |  | 
 | /* We want at least five buffers. */ | 
 |  | 
 | if (reqbuf.count < 5) { | 
 | 	/* You may need to free the buffers here. */ | 
 | 	printf("Not enough buffer memory\n"); | 
 | 	exit(EXIT_FAILURE); | 
 | } | 
 |  | 
 | buffers = calloc(reqbuf.count, sizeof(*buffers)); | 
 | assert(buffers != NULL); | 
 |  | 
 | for (i = 0; i < reqbuf.count; i++) { | 
 | 	&v4l2-buffer; buffer; | 
 | 	&v4l2-plane; planes[FMT_NUM_PLANES]; | 
 |  | 
 | 	memset(&buffer, 0, sizeof(buffer)); | 
 | 	buffer.type = reqbuf.type; | 
 | 	buffer.memory = V4L2_MEMORY_MMAP; | 
 | 	buffer.index = i; | 
 | 	/* length in struct v4l2_buffer in multi-planar API stores the size | 
 | 	 * of planes array. */ | 
 | 	buffer.length = FMT_NUM_PLANES; | 
 | 	buffer.m.planes = planes; | 
 |  | 
 | 	if (ioctl(fd, &VIDIOC-QUERYBUF;, &buffer) < 0) { | 
 | 		perror("VIDIOC_QUERYBUF"); | 
 | 		exit(EXIT_FAILURE); | 
 | 	} | 
 |  | 
 | 	/* Every plane has to be mapped separately */ | 
 | 	for (j = 0; j < FMT_NUM_PLANES; j++) { | 
 | 		buffers[i].length[j] = buffer.m.planes[j].length; /* remember for munmap() */ | 
 |  | 
 | 		buffers[i].start[j] = mmap(NULL, buffer.m.planes[j].length, | 
 | 				 PROT_READ | PROT_WRITE, /* recommended */ | 
 | 				 MAP_SHARED,             /* recommended */ | 
 | 				 fd, buffer.m.planes[j].m.offset); | 
 |  | 
 | 		if (MAP_FAILED == buffers[i].start[j]) { | 
 | 			/* If you do not exit here you should unmap() and free() | 
 | 			   the buffers and planes mapped so far. */ | 
 | 			perror("mmap"); | 
 | 			exit(EXIT_FAILURE); | 
 | 		} | 
 | 	} | 
 | } | 
 |  | 
 | /* Cleanup. */ | 
 |  | 
 | for (i = 0; i < reqbuf.count; i++) | 
 | 	for (j = 0; j < FMT_NUM_PLANES; j++) | 
 | 		munmap(buffers[i].start[j], buffers[i].length[j]); | 
 |       </programlisting> | 
 |     </example> | 
 |  | 
 |     <para>Conceptually streaming drivers maintain two buffer queues, an incoming | 
 | and an outgoing queue. They separate the synchronous capture or output | 
 | operation locked to a video clock from the application which is | 
 | subject to random disk or network delays and preemption by | 
 | other processes, thereby reducing the probability of data loss. | 
 | The queues are organized as FIFOs, buffers will be | 
 | output in the order enqueued in the incoming FIFO, and were | 
 | captured in the order dequeued from the outgoing FIFO.</para> | 
 |  | 
 |     <para>The driver may require a minimum number of buffers enqueued | 
 | at all times to function, apart of this no limit exists on the number | 
 | of buffers applications can enqueue in advance, or dequeue and | 
 | process. They can also enqueue in a different order than buffers have | 
 | been dequeued, and the driver can <emphasis>fill</emphasis> enqueued | 
 | <emphasis>empty</emphasis> buffers in any order. <footnote> | 
 | 	<para>Random enqueue order permits applications processing | 
 | images out of order (such as video codecs) to return buffers earlier, | 
 | reducing the probability of data loss. Random fill order allows | 
 | drivers to reuse buffers on a LIFO-basis, taking advantage of caches | 
 | holding scatter-gather lists and the like.</para> | 
 |       </footnote> The index number of a buffer (&v4l2-buffer; | 
 | <structfield>index</structfield>) plays no role here, it only | 
 | identifies the buffer.</para> | 
 |  | 
 |     <para>Initially all mapped buffers are in dequeued state, | 
 | inaccessible by the driver. For capturing applications it is customary | 
 | to first enqueue all mapped buffers, then to start capturing and enter | 
 | the read loop. Here the application waits until a filled buffer can be | 
 | dequeued, and re-enqueues the buffer when the data is no longer | 
 | needed. Output applications fill and enqueue buffers, when enough | 
 | buffers are stacked up the output is started with | 
 | <constant>VIDIOC_STREAMON</constant>. In the write loop, when | 
 | the application runs out of free buffers, it must wait until an empty | 
 | buffer can be dequeued and reused.</para> | 
 |  | 
 |     <para>To enqueue and dequeue a buffer applications use the | 
 | &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. The status of a buffer being | 
 | mapped, enqueued, full or empty can be determined at any time using the | 
 | &VIDIOC-QUERYBUF; ioctl. Two methods exist to suspend execution of the | 
 | application until one or more buffers can be dequeued. By default | 
 | <constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the | 
 | outgoing queue. When the <constant>O_NONBLOCK</constant> flag was | 
 | given to the &func-open; function, <constant>VIDIOC_DQBUF</constant> | 
 | returns immediately with an &EAGAIN; when no buffer is available. The | 
 | &func-select; or &func-poll; functions are always available.</para> | 
 |  | 
 |     <para>To start and stop capturing or output applications call the | 
 | &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note | 
 | <constant>VIDIOC_STREAMOFF</constant> removes all buffers from both | 
 | queues as a side effect. Since there is no notion of doing anything | 
 | "now" on a multitasking system, if an application needs to synchronize | 
 | with another event it should examine the &v4l2-buffer; | 
 | <structfield>timestamp</structfield> of captured or outputted buffers. | 
 | </para> | 
 |  | 
 |     <para>Drivers implementing memory mapping I/O must | 
 | support the <constant>VIDIOC_REQBUFS</constant>, | 
 | <constant>VIDIOC_QUERYBUF</constant>, | 
 | <constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>, | 
 | <constant>VIDIOC_STREAMON</constant> and | 
 | <constant>VIDIOC_STREAMOFF</constant> ioctl, the | 
 | <function>mmap()</function>, <function>munmap()</function>, | 
 | <function>select()</function> and <function>poll()</function> | 
 | function.<footnote> | 
 | 	<para>At the driver level <function>select()</function> and | 
 | <function>poll()</function> are the same, and | 
 | <function>select()</function> is too important to be optional. The | 
 | rest should be evident.</para> | 
 |       </footnote></para> | 
 |  | 
 |     <para>[capture example]</para> | 
 |  | 
 |   </section> | 
 |  | 
 |   <section id="userp"> | 
 |     <title>Streaming I/O (User Pointers)</title> | 
 |  | 
 |     <para>Input and output devices support this I/O method when the | 
 | <constant>V4L2_CAP_STREAMING</constant> flag in the | 
 | <structfield>capabilities</structfield> field of &v4l2-capability; | 
 | returned by the &VIDIOC-QUERYCAP; ioctl is set. If the particular user | 
 | pointer method (not only memory mapping) is supported must be | 
 | determined by calling the &VIDIOC-REQBUFS; ioctl.</para> | 
 |  | 
 |     <para>This I/O method combines advantages of the read/write and | 
 | memory mapping methods. Buffers (planes) are allocated by the application | 
 | itself, and can reside for example in virtual or shared memory. Only | 
 | pointers to data are exchanged, these pointers and meta-information | 
 | are passed in &v4l2-buffer; (or in &v4l2-plane; in the multi-planar API case). | 
 | The driver must be switched into user pointer I/O mode by calling the | 
 | &VIDIOC-REQBUFS; with the desired buffer type. No buffers (planes) are allocated | 
 | beforehand, consequently they are not indexed and cannot be queried like mapped | 
 | buffers with the <constant>VIDIOC_QUERYBUF</constant> ioctl.</para> | 
 |  | 
 |     <example> | 
 |       <title>Initiating streaming I/O with user pointers</title> | 
 |  | 
 |       <programlisting> | 
 | &v4l2-requestbuffers; reqbuf; | 
 |  | 
 | memset (&reqbuf, 0, sizeof (reqbuf)); | 
 | reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; | 
 | reqbuf.memory = V4L2_MEMORY_USERPTR; | 
 |  | 
 | if (ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf) == -1) { | 
 | 	if (errno == EINVAL) | 
 | 		printf ("Video capturing or user pointer streaming is not supported\n"); | 
 | 	else | 
 | 		perror ("VIDIOC_REQBUFS"); | 
 |  | 
 | 	exit (EXIT_FAILURE); | 
 | } | 
 |       </programlisting> | 
 |     </example> | 
 |  | 
 |     <para>Buffer (plane) addresses and sizes are passed on the fly with the | 
 | &VIDIOC-QBUF; ioctl. Although buffers are commonly cycled, | 
 | applications can pass different addresses and sizes at each | 
 | <constant>VIDIOC_QBUF</constant> call. If required by the hardware the | 
 | driver swaps memory pages within physical memory to create a | 
 | continuous area of memory. This happens transparently to the | 
 | application in the virtual memory subsystem of the kernel. When buffer | 
 | pages have been swapped out to disk they are brought back and finally | 
 | locked in physical memory for DMA.<footnote> | 
 | 	<para>We expect that frequently used buffers are typically not | 
 | swapped out. Anyway, the process of swapping, locking or generating | 
 | scatter-gather lists may be time consuming. The delay can be masked by | 
 | the depth of the incoming buffer queue, and perhaps by maintaining | 
 | caches assuming a buffer will be soon enqueued again. On the other | 
 | hand, to optimize memory usage drivers can limit the number of buffers | 
 | locked in advance and recycle the most recently used buffers first. Of | 
 | course, the pages of empty buffers in the incoming queue need not be | 
 | saved to disk. Output buffers must be saved on the incoming and | 
 | outgoing queue because an application may share them with other | 
 | processes.</para> | 
 |       </footnote></para> | 
 |  | 
 |     <para>Filled or displayed buffers are dequeued with the | 
 | &VIDIOC-DQBUF; ioctl. The driver can unlock the memory pages at any | 
 | time between the completion of the DMA and this ioctl. The memory is | 
 | also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or | 
 | when the device is closed. Applications must take care not to free | 
 | buffers without dequeuing. For once, the buffers remain locked until | 
 | further, wasting physical memory. Second the driver will not be | 
 | notified when the memory is returned to the application's free list | 
 | and subsequently reused for other purposes, possibly completing the | 
 | requested DMA and overwriting valuable data.</para> | 
 |  | 
 |     <para>For capturing applications it is customary to enqueue a | 
 | number of empty buffers, to start capturing and enter the read loop. | 
 | Here the application waits until a filled buffer can be dequeued, and | 
 | re-enqueues the buffer when the data is no longer needed. Output | 
 | applications fill and enqueue buffers, when enough buffers are stacked | 
 | up output is started. In the write loop, when the application | 
 | runs out of free buffers it must wait until an empty buffer can be | 
 | dequeued and reused. Two methods exist to suspend execution of the | 
 | application until one or more buffers can be dequeued. By default | 
 | <constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the | 
 | outgoing queue. When the <constant>O_NONBLOCK</constant> flag was | 
 | given to the &func-open; function, <constant>VIDIOC_DQBUF</constant> | 
 | returns immediately with an &EAGAIN; when no buffer is available. The | 
 | &func-select; or &func-poll; function are always available.</para> | 
 |  | 
 |     <para>To start and stop capturing or output applications call the | 
 | &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note | 
 | <constant>VIDIOC_STREAMOFF</constant> removes all buffers from both | 
 | queues and unlocks all buffers as a side effect. Since there is no | 
 | notion of doing anything "now" on a multitasking system, if an | 
 | application needs to synchronize with another event it should examine | 
 | the &v4l2-buffer; <structfield>timestamp</structfield> of captured | 
 | or outputted buffers.</para> | 
 |  | 
 |     <para>Drivers implementing user pointer I/O must | 
 | support the <constant>VIDIOC_REQBUFS</constant>, | 
 | <constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>, | 
 | <constant>VIDIOC_STREAMON</constant> and | 
 | <constant>VIDIOC_STREAMOFF</constant> ioctl, the | 
 | <function>select()</function> and <function>poll()</function> function.<footnote> | 
 | 	<para>At the driver level <function>select()</function> and | 
 | <function>poll()</function> are the same, and | 
 | <function>select()</function> is too important to be optional. The | 
 | rest should be evident.</para> | 
 |       </footnote></para> | 
 |   </section> | 
 |  | 
 |   <section id="dmabuf"> | 
 |     <title>Streaming I/O (DMA buffer importing)</title> | 
 |  | 
 |     <note> | 
 |       <title>Experimental</title> | 
 |       <para>This is an <link linkend="experimental">experimental</link> | 
 |       interface and may change in the future.</para> | 
 |     </note> | 
 |  | 
 | <para>The DMABUF framework provides a generic method for sharing buffers | 
 | between multiple devices. Device drivers that support DMABUF can export a DMA | 
 | buffer to userspace as a file descriptor (known as the exporter role), import a | 
 | DMA buffer from userspace using a file descriptor previously exported for a | 
 | different or the same device (known as the importer role), or both. This | 
 | section describes the DMABUF importer role API in V4L2.</para> | 
 |  | 
 |     <para>Refer to <link linkend="vidioc-expbuf">DMABUF exporting</link> for | 
 | details about exporting V4L2 buffers as DMABUF file descriptors.</para> | 
 |  | 
 | <para>Input and output devices support the streaming I/O method when the | 
 | <constant>V4L2_CAP_STREAMING</constant> flag in the | 
 | <structfield>capabilities</structfield> field of &v4l2-capability; returned by | 
 | the &VIDIOC-QUERYCAP; ioctl is set. Whether importing DMA buffers through | 
 | DMABUF file descriptors is supported is determined by calling the | 
 | &VIDIOC-REQBUFS; ioctl with the memory type set to | 
 | <constant>V4L2_MEMORY_DMABUF</constant>.</para> | 
 |  | 
 |     <para>This I/O method is dedicated to sharing DMA buffers between different | 
 | devices, which may be V4L devices or other video-related devices (e.g. DRM). | 
 | Buffers (planes) are allocated by a driver on behalf of an application. Next, | 
 | these buffers are exported to the application as file descriptors using an API | 
 | which is specific for an allocator driver.  Only such file descriptor are | 
 | exchanged. The descriptors and meta-information are passed in &v4l2-buffer; (or | 
 | in &v4l2-plane; in the multi-planar API case).  The driver must be switched | 
 | into DMABUF I/O mode by calling the &VIDIOC-REQBUFS; with the desired buffer | 
 | type.</para> | 
 |  | 
 |     <example> | 
 |       <title>Initiating streaming I/O with DMABUF file descriptors</title> | 
 |  | 
 |       <programlisting> | 
 | &v4l2-requestbuffers; reqbuf; | 
 |  | 
 | memset(&reqbuf, 0, sizeof (reqbuf)); | 
 | reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; | 
 | reqbuf.memory = V4L2_MEMORY_DMABUF; | 
 | reqbuf.count = 1; | 
 |  | 
 | if (ioctl(fd, &VIDIOC-REQBUFS;, &reqbuf) == -1) { | 
 | 	if (errno == EINVAL) | 
 | 		printf("Video capturing or DMABUF streaming is not supported\n"); | 
 | 	else | 
 | 		perror("VIDIOC_REQBUFS"); | 
 |  | 
 | 	exit(EXIT_FAILURE); | 
 | } | 
 |       </programlisting> | 
 |     </example> | 
 |  | 
 |     <para>The buffer (plane) file descriptor is passed on the fly with the | 
 | &VIDIOC-QBUF; ioctl. In case of multiplanar buffers, every plane can be | 
 | associated with a different DMABUF descriptor. Although buffers are commonly | 
 | cycled, applications can pass a different DMABUF descriptor at each | 
 | <constant>VIDIOC_QBUF</constant> call.</para> | 
 |  | 
 |     <example> | 
 |       <title>Queueing DMABUF using single plane API</title> | 
 |  | 
 |       <programlisting> | 
 | int buffer_queue(int v4lfd, int index, int dmafd) | 
 | { | 
 | 	&v4l2-buffer; buf; | 
 |  | 
 | 	memset(&buf, 0, sizeof buf); | 
 | 	buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; | 
 | 	buf.memory = V4L2_MEMORY_DMABUF; | 
 | 	buf.index = index; | 
 | 	buf.m.fd = dmafd; | 
 |  | 
 | 	if (ioctl(v4lfd, &VIDIOC-QBUF;, &buf) == -1) { | 
 | 		perror("VIDIOC_QBUF"); | 
 | 		return -1; | 
 | 	} | 
 |  | 
 | 	return 0; | 
 | } | 
 |       </programlisting> | 
 |     </example> | 
 |  | 
 |     <example> | 
 |       <title>Queueing DMABUF using multi plane API</title> | 
 |  | 
 |       <programlisting> | 
 | int buffer_queue_mp(int v4lfd, int index, int dmafd[], int n_planes) | 
 | { | 
 | 	&v4l2-buffer; buf; | 
 | 	&v4l2-plane; planes[VIDEO_MAX_PLANES]; | 
 | 	int i; | 
 |  | 
 | 	memset(&buf, 0, sizeof buf); | 
 | 	buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE; | 
 | 	buf.memory = V4L2_MEMORY_DMABUF; | 
 | 	buf.index = index; | 
 | 	buf.m.planes = planes; | 
 | 	buf.length = n_planes; | 
 |  | 
 | 	memset(&planes, 0, sizeof planes); | 
 |  | 
 | 	for (i = 0; i < n_planes; ++i) | 
 | 		buf.m.planes[i].m.fd = dmafd[i]; | 
 |  | 
 | 	if (ioctl(v4lfd, &VIDIOC-QBUF;, &buf) == -1) { | 
 | 		perror("VIDIOC_QBUF"); | 
 | 		return -1; | 
 | 	} | 
 |  | 
 | 	return 0; | 
 | } | 
 |       </programlisting> | 
 |     </example> | 
 |  | 
 |     <para>Captured or displayed buffers are dequeued with the | 
 | &VIDIOC-DQBUF; ioctl. The driver can unlock the buffer at any | 
 | time between the completion of the DMA and this ioctl. The memory is | 
 | also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or | 
 | when the device is closed.</para> | 
 |  | 
 |     <para>For capturing applications it is customary to enqueue a | 
 | number of empty buffers, to start capturing and enter the read loop. | 
 | Here the application waits until a filled buffer can be dequeued, and | 
 | re-enqueues the buffer when the data is no longer needed. Output | 
 | applications fill and enqueue buffers, when enough buffers are stacked | 
 | up output is started. In the write loop, when the application | 
 | runs out of free buffers it must wait until an empty buffer can be | 
 | dequeued and reused. Two methods exist to suspend execution of the | 
 | application until one or more buffers can be dequeued. By default | 
 | <constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the | 
 | outgoing queue. When the <constant>O_NONBLOCK</constant> flag was | 
 | given to the &func-open; function, <constant>VIDIOC_DQBUF</constant> | 
 | returns immediately with an &EAGAIN; when no buffer is available. The | 
 | &func-select; and &func-poll; functions are always available.</para> | 
 |  | 
 |     <para>To start and stop capturing or displaying applications call the | 
 | &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctls. Note that | 
 | <constant>VIDIOC_STREAMOFF</constant> removes all buffers from both queues and | 
 | unlocks all buffers as a side effect. Since there is no notion of doing | 
 | anything "now" on a multitasking system, if an application needs to synchronize | 
 | with another event it should examine the &v4l2-buffer; | 
 | <structfield>timestamp</structfield> of captured or outputted buffers.</para> | 
 |  | 
 |     <para>Drivers implementing DMABUF importing I/O must support the | 
 | <constant>VIDIOC_REQBUFS</constant>, <constant>VIDIOC_QBUF</constant>, | 
 | <constant>VIDIOC_DQBUF</constant>, <constant>VIDIOC_STREAMON</constant> and | 
 | <constant>VIDIOC_STREAMOFF</constant> ioctls, and the | 
 | <function>select()</function> and <function>poll()</function> functions.</para> | 
 |  | 
 |   </section> | 
 |  | 
 |   <section id="async"> | 
 |     <title>Asynchronous I/O</title> | 
 |  | 
 |     <para>This method is not defined yet.</para> | 
 |   </section> | 
 |  | 
 |   <section id="buffer"> | 
 |     <title>Buffers</title> | 
 |  | 
 |     <para>A buffer contains data exchanged by application and | 
 | driver using one of the Streaming I/O methods. In the multi-planar API, the | 
 | data is held in planes, while the buffer structure acts as a container | 
 | for the planes. Only pointers to buffers (planes) are exchanged, the data | 
 | itself is not copied. These pointers, together with meta-information like | 
 | timestamps or field parity, are stored in a struct | 
 | <structname>v4l2_buffer</structname>, argument to | 
 | the &VIDIOC-QUERYBUF;, &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. | 
 | In the multi-planar API, some plane-specific members of struct | 
 | <structname>v4l2_buffer</structname>, such as pointers and sizes for each | 
 | plane, are stored in struct <structname>v4l2_plane</structname> instead. | 
 | In that case, struct <structname>v4l2_buffer</structname> contains an array of | 
 | plane structures.</para> | 
 |  | 
 |     <para>Dequeued video buffers come with timestamps. The driver | 
 |     decides at which part of the frame and with which clock the | 
 |     timestamp is taken. Please see flags in the masks | 
 |     <constant>V4L2_BUF_FLAG_TIMESTAMP_MASK</constant> and | 
 |     <constant>V4L2_BUF_FLAG_TSTAMP_SRC_MASK</constant> in <xref | 
 |     linkend="buffer-flags" />. These flags are always valid and constant | 
 |     across all buffers during the whole video stream. Changes in these | 
 |     flags may take place as a side effect of &VIDIOC-S-INPUT; or | 
 |     &VIDIOC-S-OUTPUT; however. The | 
 |     <constant>V4L2_BUF_FLAG_TIMESTAMP_COPY</constant> timestamp type | 
 |     which is used by e.g. on mem-to-mem devices is an exception to the | 
 |     rule: the timestamp source flags are copied from the OUTPUT video | 
 |     buffer to the CAPTURE video buffer.</para> | 
 |  | 
 |     <table frame="none" pgwide="1" id="v4l2-buffer"> | 
 |       <title>struct <structname>v4l2_buffer</structname></title> | 
 |       <tgroup cols="4"> | 
 | 	&cs-ustr; | 
 | 	<tbody valign="top"> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>index</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>Number of the buffer, set by the application except | 
 | when calling &VIDIOC-DQBUF;, then it is set by the driver. | 
 | This field can range from zero to the number of buffers allocated | 
 | with the &VIDIOC-REQBUFS; ioctl (&v4l2-requestbuffers; <structfield>count</structfield>), | 
 | plus any buffers allocated with &VIDIOC-CREATE-BUFS; minus one.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>type</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>Type of the buffer, same as &v4l2-format; | 
 | <structfield>type</structfield> or &v4l2-requestbuffers; | 
 | <structfield>type</structfield>, set by the application. See <xref | 
 | linkend="v4l2-buf-type" /></entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>bytesused</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>The number of bytes occupied by the data in the | 
 | buffer. It depends on the negotiated data format and may change with | 
 | each buffer for compressed variable size data like JPEG images. | 
 | Drivers must set this field when <structfield>type</structfield> | 
 | refers to an input stream, applications when it refers to an output stream. | 
 | If the application sets this to 0 for an output stream, then | 
 | <structfield>bytesused</structfield> will be set to the size of the | 
 | buffer (see the <structfield>length</structfield> field of this struct) by | 
 | the driver. For multiplanar formats this field is ignored and the | 
 | <structfield>planes</structfield> pointer is used instead.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>flags</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>Flags set by the application or driver, see <xref | 
 | linkend="buffer-flags" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>field</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>Indicates the field order of the image in the | 
 | buffer, see <xref linkend="v4l2-field" />. This field is not used when | 
 | the buffer contains VBI data. Drivers must set it when | 
 | <structfield>type</structfield> refers to an input stream, | 
 | applications when it refers to an output stream.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>struct timeval</entry> | 
 | 	    <entry><structfield>timestamp</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry><para>For input streams this is time when the first data | 
 | 	    byte was captured, as returned by the | 
 | 	    <function>clock_gettime()</function> function for the relevant | 
 | 	    clock id; see <constant>V4L2_BUF_FLAG_TIMESTAMP_*</constant> in | 
 | 	    <xref linkend="buffer-flags" />. For output streams the driver | 
 | 	    stores the time at which the last data byte was actually sent out | 
 | 	    in the  <structfield>timestamp</structfield> field. This permits | 
 | 	    applications to monitor the drift between the video and system | 
 | 	    clock. For output streams that use <constant>V4L2_BUF_FLAG_TIMESTAMP_COPY</constant> | 
 | 	    the application has to fill in the timestamp which will be copied | 
 | 	    by the driver to the capture stream.</para></entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>&v4l2-timecode;</entry> | 
 | 	    <entry><structfield>timecode</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>When <structfield>type</structfield> is | 
 | <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant> and the | 
 | <constant>V4L2_BUF_FLAG_TIMECODE</constant> flag is set in | 
 | <structfield>flags</structfield>, this structure contains a frame | 
 | timecode. In <link linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> | 
 | mode the top and bottom field contain the same timecode. | 
 | Timecodes are intended to help video editing and are typically recorded on | 
 | video tapes, but also embedded in compressed formats like MPEG. This | 
 | field is independent of the <structfield>timestamp</structfield> and | 
 | <structfield>sequence</structfield> fields.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>sequence</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>Set by the driver, counting the frames (not fields!) in | 
 | sequence. This field is set for both input and output devices.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry spanname="hspan"><para>In <link | 
 | linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> mode the top and | 
 | bottom field have the same sequence number. The count starts at zero | 
 | and includes dropped or repeated frames. A dropped frame was received | 
 | by an input device but could not be stored due to lack of free buffer | 
 | space. A repeated frame was displayed again by an output device | 
 | because the application did not pass new data in | 
 | time.</para><para>Note this may count the frames received | 
 | e.g. over USB, without taking into account the frames dropped by the | 
 | remote hardware due to limited compression throughput or bus | 
 | bandwidth. These devices identify by not enumerating any video | 
 | standards, see <xref linkend="standard" />.</para></entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>memory</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>This field must be set by applications and/or drivers | 
 | in accordance with the selected I/O method. See <xref linkend="v4l2-memory" | 
 | 	    /></entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>union</entry> | 
 | 	    <entry><structfield>m</structfield></entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry></entry> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>offset</structfield></entry> | 
 | 	    <entry>For the single-planar API and when | 
 | <structfield>memory</structfield> is <constant>V4L2_MEMORY_MMAP</constant> this | 
 | is the offset of the buffer from the start of the device memory. The value is | 
 | returned by the driver and apart of serving as parameter to the &func-mmap; | 
 | function not useful for applications. See <xref linkend="mmap" /> for details | 
 | 	  </entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry></entry> | 
 | 	    <entry>unsigned long</entry> | 
 | 	    <entry><structfield>userptr</structfield></entry> | 
 | 	    <entry>For the single-planar API and when | 
 | <structfield>memory</structfield> is <constant>V4L2_MEMORY_USERPTR</constant> | 
 | this is a pointer to the buffer (casted to unsigned long type) in virtual | 
 | memory, set by the application. See <xref linkend="userp" /> for details. | 
 | 	    </entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry></entry> | 
 | 	    <entry>struct v4l2_plane</entry> | 
 | 	    <entry><structfield>*planes</structfield></entry> | 
 | 	    <entry>When using the multi-planar API, contains a userspace pointer | 
 | 	    to an array of &v4l2-plane;. The size of the array should be put | 
 | 	    in the <structfield>length</structfield> field of this | 
 | 	    <structname>v4l2_buffer</structname> structure.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry></entry> | 
 | 	    <entry>int</entry> | 
 | 	    <entry><structfield>fd</structfield></entry> | 
 | 	    <entry>For the single-plane API and when | 
 | <structfield>memory</structfield> is <constant>V4L2_MEMORY_DMABUF</constant> this | 
 | is the file descriptor associated with a DMABUF buffer.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>length</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>Size of the buffer (not the payload) in bytes for the | 
 | 	    single-planar API. This is set by the driver based on the calls to | 
 | 	    &VIDIOC-REQBUFS; and/or &VIDIOC-CREATE-BUFS;. For the multi-planar API the application sets | 
 | 	    this to the number of elements in the <structfield>planes</structfield> | 
 | 	    array. The driver will fill in the actual number of valid elements in | 
 | 	    that array. | 
 | 	    </entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>reserved2</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>A place holder for future extensions. Applications | 
 | should set this to 0.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>reserved</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>A place holder for future extensions. Applications | 
 | should set this to 0.</entry> | 
 | 	  </row> | 
 | 	</tbody> | 
 |       </tgroup> | 
 |     </table> | 
 |  | 
 |     <table frame="none" pgwide="1" id="v4l2-plane"> | 
 |       <title>struct <structname>v4l2_plane</structname></title> | 
 |       <tgroup cols="4"> | 
 |         &cs-ustr; | 
 | 	<tbody valign="top"> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>bytesused</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>The number of bytes occupied by data in the plane | 
 | 	      (its payload). Drivers must set this field when <structfield>type</structfield> | 
 | 	      refers to an input stream, applications when it refers to an output stream. | 
 | 	      If the application sets this to 0 for an output stream, then | 
 | 	      <structfield>bytesused</structfield> will be set to the size of the | 
 | 	      plane (see the <structfield>length</structfield> field of this struct) | 
 | 	      by the driver. Note that the actual image data starts at | 
 | 	      <structfield>data_offset</structfield> which may not be 0.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>length</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>Size in bytes of the plane (not its payload). This is set by the driver | 
 | 	    based on the calls to &VIDIOC-REQBUFS; and/or &VIDIOC-CREATE-BUFS;.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>union</entry> | 
 | 	    <entry><structfield>m</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry></entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry></entry> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>mem_offset</structfield></entry> | 
 | 	    <entry>When the memory type in the containing &v4l2-buffer; is | 
 | 	      <constant>V4L2_MEMORY_MMAP</constant>, this is the value that | 
 | 	      should be passed to &func-mmap;, similar to the | 
 | 	      <structfield>offset</structfield> field in &v4l2-buffer;.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry></entry> | 
 | 	    <entry>unsigned long</entry> | 
 | 	    <entry><structfield>userptr</structfield></entry> | 
 | 	    <entry>When the memory type in the containing &v4l2-buffer; is | 
 | 	      <constant>V4L2_MEMORY_USERPTR</constant>, this is a userspace | 
 | 	      pointer to the memory allocated for this plane by an application. | 
 | 	      </entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry></entry> | 
 | 	    <entry>int</entry> | 
 | 	    <entry><structfield>fd</structfield></entry> | 
 | 	    <entry>When the memory type in the containing &v4l2-buffer; is | 
 | 		<constant>V4L2_MEMORY_DMABUF</constant>, this is a file | 
 | 		descriptor associated with a DMABUF buffer, similar to the | 
 | 		<structfield>fd</structfield> field in &v4l2-buffer;.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>data_offset</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>Offset in bytes to video data in the plane. | 
 | 	      Drivers must set this field when <structfield>type</structfield> | 
 | 	      refers to an input stream, applications when it refers to an output stream. | 
 | 	      Note that data_offset is included in <structfield>bytesused</structfield>. | 
 | 	      So the size of the image in the plane is | 
 | 	      <structfield>bytesused</structfield>-<structfield>data_offset</structfield> at | 
 | 	      offset <structfield>data_offset</structfield> from the start of the plane. | 
 | 	    </entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry>__u32</entry> | 
 | 	    <entry><structfield>reserved[11]</structfield></entry> | 
 | 	    <entry></entry> | 
 | 	    <entry>Reserved for future use. Should be zeroed by an | 
 | 	    application.</entry> | 
 | 	  </row> | 
 | 	</tbody> | 
 |       </tgroup> | 
 |     </table> | 
 |  | 
 |     <table frame="none" pgwide="1" id="v4l2-buf-type"> | 
 |       <title>enum v4l2_buf_type</title> | 
 |       <tgroup cols="3"> | 
 | 	&cs-def; | 
 | 	<tbody valign="top"> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant></entry> | 
 | 	    <entry>1</entry> | 
 | 	    <entry>Buffer of a single-planar video capture stream, see <xref | 
 | 		linkend="capture" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE</constant> | 
 | 	    </entry> | 
 | 	    <entry>9</entry> | 
 | 	    <entry>Buffer of a multi-planar video capture stream, see <xref | 
 | 		linkend="capture" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT</constant></entry> | 
 | 	    <entry>2</entry> | 
 | 	    <entry>Buffer of a single-planar video output stream, see <xref | 
 | 		linkend="output" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE</constant> | 
 | 	    </entry> | 
 | 	    <entry>10</entry> | 
 | 	    <entry>Buffer of a multi-planar video output stream, see <xref | 
 | 		linkend="output" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_VIDEO_OVERLAY</constant></entry> | 
 | 	    <entry>3</entry> | 
 | 	    <entry>Buffer for video overlay, see <xref linkend="overlay" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_VBI_CAPTURE</constant></entry> | 
 | 	    <entry>4</entry> | 
 | 	    <entry>Buffer of a raw VBI capture stream, see <xref | 
 | 		linkend="raw-vbi" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_VBI_OUTPUT</constant></entry> | 
 | 	    <entry>5</entry> | 
 | 	    <entry>Buffer of a raw VBI output stream, see <xref | 
 | 		linkend="raw-vbi" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_CAPTURE</constant></entry> | 
 | 	    <entry>6</entry> | 
 | 	    <entry>Buffer of a sliced VBI capture stream, see <xref | 
 | 		linkend="sliced" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_OUTPUT</constant></entry> | 
 | 	    <entry>7</entry> | 
 | 	    <entry>Buffer of a sliced VBI output stream, see <xref | 
 | 		linkend="sliced" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY</constant></entry> | 
 | 	    <entry>8</entry> | 
 | 	    <entry>Buffer for video output overlay (OSD), see <xref | 
 | 		linkend="osd" />.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_TYPE_SDR_CAPTURE</constant></entry> | 
 | 	    <entry>11</entry> | 
 | 	    <entry>Buffer for Software Defined Radio (SDR), see <xref | 
 | 		linkend="sdr" />.</entry> | 
 | 	  </row> | 
 | 	</tbody> | 
 |       </tgroup> | 
 |     </table> | 
 |  | 
 |     <table frame="none" pgwide="1" id="buffer-flags"> | 
 |       <title>Buffer Flags</title> | 
 |       <tgroup cols="3"> | 
 | 	&cs-def; | 
 | 	<tbody valign="top"> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_MAPPED</constant></entry> | 
 | 	    <entry>0x00000001</entry> | 
 | 	    <entry>The buffer resides in device memory and has been mapped | 
 | into the application's address space, see <xref linkend="mmap" /> for details. | 
 | Drivers set or clear this flag when the | 
 | <link linkend="vidioc-querybuf">VIDIOC_QUERYBUF</link>, <link | 
 | 	  linkend="vidioc-qbuf">VIDIOC_QBUF</link> or <link | 
 | 	  linkend="vidioc-qbuf">VIDIOC_DQBUF</link> ioctl is called. Set by the driver.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_QUEUED</constant></entry> | 
 | 	    <entry>0x00000002</entry> | 
 | 	  <entry>Internally drivers maintain two buffer queues, an | 
 | incoming and outgoing queue. When this flag is set, the buffer is | 
 | currently on the incoming queue. It automatically moves to the | 
 | outgoing queue after the buffer has been filled (capture devices) or | 
 | displayed (output devices). Drivers set or clear this flag when the | 
 | <constant>VIDIOC_QUERYBUF</constant> ioctl is called. After | 
 | (successful) calling the <constant>VIDIOC_QBUF </constant>ioctl it is | 
 | always set and after <constant>VIDIOC_DQBUF</constant> always | 
 | cleared.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_DONE</constant></entry> | 
 | 	    <entry>0x00000004</entry> | 
 | 	    <entry>When this flag is set, the buffer is currently on | 
 | the outgoing queue, ready to be dequeued from the driver. Drivers set | 
 | or clear this flag when the <constant>VIDIOC_QUERYBUF</constant> ioctl | 
 | is called. After calling the <constant>VIDIOC_QBUF</constant> or | 
 | <constant>VIDIOC_DQBUF</constant> it is always cleared. Of course a | 
 | buffer cannot be on both queues at the same time, the | 
 | <constant>V4L2_BUF_FLAG_QUEUED</constant> and | 
 | <constant>V4L2_BUF_FLAG_DONE</constant> flag are mutually exclusive. | 
 | They can be both cleared however, then the buffer is in "dequeued" | 
 | state, in the application domain so to say.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_ERROR</constant></entry> | 
 | 	    <entry>0x00000040</entry> | 
 | 	    <entry>When this flag is set, the buffer has been dequeued | 
 | 	    successfully, although the data might have been corrupted. | 
 | 	    This is recoverable, streaming may continue as normal and | 
 | 	    the buffer may be reused normally. | 
 | 	    Drivers set this flag when the <constant>VIDIOC_DQBUF</constant> | 
 | 	    ioctl is called.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_KEYFRAME</constant></entry> | 
 | 	    <entry>0x00000008</entry> | 
 | 	  <entry>Drivers set or clear this flag when calling the | 
 | <constant>VIDIOC_DQBUF</constant> ioctl. It may be set by video | 
 | capture devices when the buffer contains a compressed image which is a | 
 | key frame (or field), &ie; can be decompressed on its own. Also known as | 
 | an I-frame.  Applications can set this bit when <structfield>type</structfield> | 
 | refers to an output stream.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_PFRAME</constant></entry> | 
 | 	    <entry>0x00000010</entry> | 
 | 	    <entry>Similar to <constant>V4L2_BUF_FLAG_KEYFRAME</constant> | 
 | this flags predicted frames or fields which contain only differences to a | 
 | previous key frame. Applications can set this bit when <structfield>type</structfield> | 
 | refers to an output stream.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_BFRAME</constant></entry> | 
 | 	    <entry>0x00000020</entry> | 
 | 	    <entry>Similar to <constant>V4L2_BUF_FLAG_KEYFRAME</constant> | 
 | this flags a bi-directional predicted frame or field which contains only | 
 | the differences between the current frame and both the preceding and following | 
 | key frames to specify its content. Applications can set this bit when | 
 | <structfield>type</structfield> refers to an output stream.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_TIMECODE</constant></entry> | 
 | 	    <entry>0x00000100</entry> | 
 | 	    <entry>The <structfield>timecode</structfield> field is valid. | 
 | Drivers set or clear this flag when the <constant>VIDIOC_DQBUF</constant> | 
 | ioctl is called.  Applications can set this bit and the corresponding | 
 | <structfield>timecode</structfield> structure when <structfield>type</structfield> | 
 | refers to an output stream.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_PREPARED</constant></entry> | 
 | 	    <entry>0x00000400</entry> | 
 | 	    <entry>The buffer has been prepared for I/O and can be queued by the | 
 | application. Drivers set or clear this flag when the | 
 | <link linkend="vidioc-querybuf">VIDIOC_QUERYBUF</link>, <link | 
 | 	  linkend="vidioc-qbuf">VIDIOC_PREPARE_BUF</link>, <link | 
 | 	  linkend="vidioc-qbuf">VIDIOC_QBUF</link> or <link | 
 | 	  linkend="vidioc-qbuf">VIDIOC_DQBUF</link> ioctl is called.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_NO_CACHE_INVALIDATE</constant></entry> | 
 | 	    <entry>0x00000800</entry> | 
 | 	    <entry>Caches do not have to be invalidated for this buffer. | 
 | Typically applications shall use this flag if the data captured in the buffer | 
 | is not going to be touched by the CPU, instead the buffer will, probably, be | 
 | passed on to a DMA-capable hardware unit for further processing or output. | 
 | </entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_NO_CACHE_CLEAN</constant></entry> | 
 | 	    <entry>0x00001000</entry> | 
 | 	    <entry>Caches do not have to be cleaned for this buffer. | 
 | Typically applications shall use this flag for output buffers if the data | 
 | in this buffer has not been created by the CPU but by some DMA-capable unit, | 
 | in which case caches have not been used.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_TIMESTAMP_MASK</constant></entry> | 
 | 	    <entry>0x0000e000</entry> | 
 | 	    <entry>Mask for timestamp types below. To test the | 
 | 	    timestamp type, mask out bits not belonging to timestamp | 
 | 	    type by performing a logical and operation with buffer | 
 | 	    flags and timestamp mask.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_TIMESTAMP_UNKNOWN</constant></entry> | 
 | 	    <entry>0x00000000</entry> | 
 | 	    <entry>Unknown timestamp type. This type is used by | 
 | 	    drivers before Linux 3.9 and may be either monotonic (see | 
 | 	    below) or realtime (wall clock). Monotonic clock has been | 
 | 	    favoured in embedded systems whereas most of the drivers | 
 | 	    use the realtime clock. Either kinds of timestamps are | 
 | 	    available in user space via | 
 | 	    <function>clock_gettime(2)</function> using clock IDs | 
 | 	    <constant>CLOCK_MONOTONIC</constant> and | 
 | 	    <constant>CLOCK_REALTIME</constant>, respectively.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_TIMESTAMP_MONOTONIC</constant></entry> | 
 | 	    <entry>0x00002000</entry> | 
 | 	    <entry>The buffer timestamp has been taken from the | 
 | 	    <constant>CLOCK_MONOTONIC</constant> clock. To access the | 
 | 	    same clock outside V4L2, use | 
 | 	    <function>clock_gettime(2)</function> .</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_TIMESTAMP_COPY</constant></entry> | 
 | 	    <entry>0x00004000</entry> | 
 | 	    <entry>The CAPTURE buffer timestamp has been taken from the | 
 | 	    corresponding OUTPUT buffer. This flag applies only to mem2mem devices.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_TSTAMP_SRC_MASK</constant></entry> | 
 | 	    <entry>0x00070000</entry> | 
 | 	    <entry>Mask for timestamp sources below. The timestamp source | 
 | 	    defines the point of time the timestamp is taken in relation to | 
 | 	    the frame. Logical 'and' operation between the | 
 | 	    <structfield>flags</structfield> field and | 
 | 	    <constant>V4L2_BUF_FLAG_TSTAMP_SRC_MASK</constant> produces the | 
 | 	    value of the timestamp source. Applications must set the timestamp | 
 | 	    source when <structfield>type</structfield> refers to an output stream | 
 | 	    and <constant>V4L2_BUF_FLAG_TIMESTAMP_COPY</constant> is set.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_TSTAMP_SRC_EOF</constant></entry> | 
 | 	    <entry>0x00000000</entry> | 
 | 	    <entry>End Of Frame. The buffer timestamp has been taken | 
 | 	    when the last pixel of the frame has been received or the | 
 | 	    last pixel of the frame has been transmitted. In practice, | 
 | 	    software generated timestamps will typically be read from | 
 | 	    the clock a small amount of time after the last pixel has | 
 | 	    been received or transmitten, depending on the system and | 
 | 	    other activity in it.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_BUF_FLAG_TSTAMP_SRC_SOE</constant></entry> | 
 | 	    <entry>0x00010000</entry> | 
 | 	    <entry>Start Of Exposure. The buffer timestamp has been | 
 | 	    taken when the exposure of the frame has begun. This is | 
 | 	    only valid for the | 
 | 	    <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant> buffer | 
 | 	    type.</entry> | 
 | 	  </row> | 
 | 	</tbody> | 
 |       </tgroup> | 
 |     </table> | 
 |  | 
 |     <table pgwide="1" frame="none" id="v4l2-memory"> | 
 |       <title>enum v4l2_memory</title> | 
 |       <tgroup cols="3"> | 
 | 	&cs-def; | 
 | 	<tbody valign="top"> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_MEMORY_MMAP</constant></entry> | 
 | 	    <entry>1</entry> | 
 | 	    <entry>The buffer is used for <link linkend="mmap">memory | 
 | mapping</link> I/O.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_MEMORY_USERPTR</constant></entry> | 
 | 	    <entry>2</entry> | 
 | 	    <entry>The buffer is used for <link linkend="userp">user | 
 | pointer</link> I/O.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_MEMORY_OVERLAY</constant></entry> | 
 | 	    <entry>3</entry> | 
 | 	    <entry>[to do]</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_MEMORY_DMABUF</constant></entry> | 
 | 	    <entry>4</entry> | 
 | 	    <entry>The buffer is used for <link linkend="dmabuf">DMA shared | 
 | buffer</link> I/O.</entry> | 
 | 	  </row> | 
 | 	</tbody> | 
 |       </tgroup> | 
 |     </table> | 
 |  | 
 |     <section> | 
 |       <title>Timecodes</title> | 
 |  | 
 |       <para>The <structname>v4l2_timecode</structname> structure is | 
 | designed to hold a <xref linkend="smpte12m" /> or similar timecode. | 
 | (struct <structname>timeval</structname> timestamps are stored in | 
 | &v4l2-buffer; field <structfield>timestamp</structfield>.)</para> | 
 |  | 
 |       <table frame="none" pgwide="1" id="v4l2-timecode"> | 
 | 	<title>struct <structname>v4l2_timecode</structname></title> | 
 | 	<tgroup cols="3"> | 
 | 	  &cs-str; | 
 | 	  <tbody valign="top"> | 
 | 	    <row> | 
 | 	      <entry>__u32</entry> | 
 | 	      <entry><structfield>type</structfield></entry> | 
 | 	      <entry>Frame rate the timecodes are based on, see <xref | 
 | 		  linkend="timecode-type" />.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry>__u32</entry> | 
 | 	      <entry><structfield>flags</structfield></entry> | 
 | 	      <entry>Timecode flags, see <xref linkend="timecode-flags" />.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry>__u8</entry> | 
 | 	      <entry><structfield>frames</structfield></entry> | 
 | 	      <entry>Frame count, 0 ... 23/24/29/49/59, depending on the | 
 | 	    type of timecode.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry>__u8</entry> | 
 | 	      <entry><structfield>seconds</structfield></entry> | 
 | 	      <entry>Seconds count, 0 ... 59. This is a binary, not BCD number.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry>__u8</entry> | 
 | 	      <entry><structfield>minutes</structfield></entry> | 
 | 	      <entry>Minutes count, 0 ... 59. This is a binary, not BCD number.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry>__u8</entry> | 
 | 	      <entry><structfield>hours</structfield></entry> | 
 | 	      <entry>Hours count, 0 ... 29. This is a binary, not BCD number.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry>__u8</entry> | 
 | 	      <entry><structfield>userbits</structfield>[4]</entry> | 
 | 	      <entry>The "user group" bits from the timecode.</entry> | 
 | 	    </row> | 
 | 	  </tbody> | 
 | 	</tgroup> | 
 |       </table> | 
 |  | 
 |       <table frame="none" pgwide="1" id="timecode-type"> | 
 | 	<title>Timecode Types</title> | 
 | 	<tgroup cols="3"> | 
 | 	&cs-def; | 
 | 	  <tbody valign="top"> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_TYPE_24FPS</constant></entry> | 
 | 	      <entry>1</entry> | 
 | 	      <entry>24 frames per second, i. e. film.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_TYPE_25FPS</constant></entry> | 
 | 	      <entry>2</entry> | 
 | 	      <entry>25 frames per second, &ie; PAL or SECAM video.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_TYPE_30FPS</constant></entry> | 
 | 	      <entry>3</entry> | 
 | 	      <entry>30 frames per second, &ie; NTSC video.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_TYPE_50FPS</constant></entry> | 
 | 	      <entry>4</entry> | 
 | 	      <entry></entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_TYPE_60FPS</constant></entry> | 
 | 	      <entry>5</entry> | 
 | 	      <entry></entry> | 
 | 	    </row> | 
 | 	  </tbody> | 
 | 	</tgroup> | 
 |       </table> | 
 |  | 
 |       <table frame="none" pgwide="1" id="timecode-flags"> | 
 | 	<title>Timecode Flags</title> | 
 | 	<tgroup cols="3"> | 
 | 	&cs-def; | 
 | 	  <tbody valign="top"> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_FLAG_DROPFRAME</constant></entry> | 
 | 	      <entry>0x0001</entry> | 
 | 	      <entry>Indicates "drop frame" semantics for counting frames | 
 | in 29.97 fps material. When set, frame numbers 0 and 1 at the start of | 
 | each minute, except minutes 0, 10, 20, 30, 40, 50 are omitted from the | 
 | count.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_FLAG_COLORFRAME</constant></entry> | 
 | 	      <entry>0x0002</entry> | 
 | 	      <entry>The "color frame" flag.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_USERBITS_field</constant></entry> | 
 | 	      <entry>0x000C</entry> | 
 | 	      <entry>Field mask for the "binary group flags".</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_USERBITS_USERDEFINED</constant></entry> | 
 | 	      <entry>0x0000</entry> | 
 | 	      <entry>Unspecified format.</entry> | 
 | 	    </row> | 
 | 	    <row> | 
 | 	      <entry><constant>V4L2_TC_USERBITS_8BITCHARS</constant></entry> | 
 | 	      <entry>0x0008</entry> | 
 | 	      <entry>8-bit ISO characters.</entry> | 
 | 	    </row> | 
 | 	  </tbody> | 
 | 	</tgroup> | 
 |       </table> | 
 |     </section> | 
 |   </section> | 
 |  | 
 |   <section id="field-order"> | 
 |     <title>Field Order</title> | 
 |  | 
 |     <para>We have to distinguish between progressive and interlaced | 
 | video. Progressive video transmits all lines of a video image | 
 | sequentially. Interlaced video divides an image into two fields, | 
 | containing only the odd and even lines of the image, respectively. | 
 | Alternating the so called odd and even field are transmitted, and due | 
 | to a small delay between fields a cathode ray TV displays the lines | 
 | interleaved, yielding the original frame. This curious technique was | 
 | invented because at refresh rates similar to film the image would | 
 | fade out too quickly. Transmitting fields reduces the flicker without | 
 | the necessity of doubling the frame rate and with it the bandwidth | 
 | required for each channel.</para> | 
 |  | 
 |     <para>It is important to understand a video camera does not expose | 
 | one frame at a time, merely transmitting the frames separated into | 
 | fields. The fields are in fact captured at two different instances in | 
 | time. An object on screen may well move between one field and the | 
 | next. For applications analysing motion it is of paramount importance | 
 | to recognize which field of a frame is older, the <emphasis>temporal | 
 | order</emphasis>.</para> | 
 |  | 
 |     <para>When the driver provides or accepts images field by field | 
 | rather than interleaved, it is also important applications understand | 
 | how the fields combine to frames. We distinguish between top (aka odd) and | 
 | bottom (aka even) fields, the <emphasis>spatial order</emphasis>: The first line | 
 | of the top field is the first line of an interlaced frame, the first | 
 | line of the bottom field is the second line of that frame.</para> | 
 |  | 
 |     <para>However because fields were captured one after the other, | 
 | arguing whether a frame commences with the top or bottom field is | 
 | pointless. Any two successive top and bottom, or bottom and top fields | 
 | yield a valid frame. Only when the source was progressive to begin | 
 | with, ⪚ when transferring film to video, two fields may come from | 
 | the same frame, creating a natural order.</para> | 
 |  | 
 |     <para>Counter to intuition the top field is not necessarily the | 
 | older field. Whether the older field contains the top or bottom lines | 
 | is a convention determined by the video standard. Hence the | 
 | distinction between temporal and spatial order of fields. The diagrams | 
 | below should make this clearer.</para> | 
 |  | 
 |     <para>All video capture and output devices must report the current | 
 | field order. Some drivers may permit the selection of a different | 
 | order, to this end applications initialize the | 
 | <structfield>field</structfield> field of &v4l2-pix-format; before | 
 | calling the &VIDIOC-S-FMT; ioctl. If this is not desired it should | 
 | have the value <constant>V4L2_FIELD_ANY</constant> (0).</para> | 
 |  | 
 |     <table frame="none" pgwide="1" id="v4l2-field"> | 
 |       <title>enum v4l2_field</title> | 
 |       <tgroup cols="3"> | 
 | 	&cs-def; | 
 | 	<tbody valign="top"> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_ANY</constant></entry> | 
 | 	    <entry>0</entry> | 
 | 	    <entry>Applications request this field order when any | 
 | one of the <constant>V4L2_FIELD_NONE</constant>, | 
 | <constant>V4L2_FIELD_TOP</constant>, | 
 | <constant>V4L2_FIELD_BOTTOM</constant>, or | 
 | <constant>V4L2_FIELD_INTERLACED</constant> formats is acceptable. | 
 | Drivers choose depending on hardware capabilities or e. g. the | 
 | requested image size, and return the actual field order. Drivers must | 
 | never return <constant>V4L2_FIELD_ANY</constant>. If multiple | 
 | field orders are possible the driver must choose one of the possible | 
 | field orders during &VIDIOC-S-FMT; or &VIDIOC-TRY-FMT;. &v4l2-buffer; | 
 | <structfield>field</structfield> can never be | 
 | <constant>V4L2_FIELD_ANY</constant>.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_NONE</constant></entry> | 
 | 	    <entry>1</entry> | 
 | 	    <entry>Images are in progressive format, not interlaced. | 
 | The driver may also indicate this order when it cannot distinguish | 
 | between <constant>V4L2_FIELD_TOP</constant> and | 
 | <constant>V4L2_FIELD_BOTTOM</constant>.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_TOP</constant></entry> | 
 | 	    <entry>2</entry> | 
 | 	    <entry>Images consist of the top (aka odd) field only.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_BOTTOM</constant></entry> | 
 | 	    <entry>3</entry> | 
 | 	    <entry>Images consist of the bottom (aka even) field only. | 
 | Applications may wish to prevent a device from capturing interlaced | 
 | images because they will have "comb" or "feathering" artefacts around | 
 | moving objects.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_INTERLACED</constant></entry> | 
 | 	    <entry>4</entry> | 
 | 	    <entry>Images contain both fields, interleaved line by | 
 | line. The temporal order of the fields (whether the top or bottom | 
 | field is first transmitted) depends on the current video standard. | 
 | M/NTSC transmits the bottom field first, all other standards the top | 
 | field first.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_SEQ_TB</constant></entry> | 
 | 	    <entry>5</entry> | 
 | 	    <entry>Images contain both fields, the top field lines | 
 | are stored first in memory, immediately followed by the bottom field | 
 | lines. Fields are always stored in temporal order, the older one first | 
 | in memory. Image sizes refer to the frame, not fields.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_SEQ_BT</constant></entry> | 
 | 	    <entry>6</entry> | 
 | 	    <entry>Images contain both fields, the bottom field | 
 | lines are stored first in memory, immediately followed by the top | 
 | field lines. Fields are always stored in temporal order, the older one | 
 | first in memory. Image sizes refer to the frame, not fields.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_ALTERNATE</constant></entry> | 
 | 	    <entry>7</entry> | 
 | 	    <entry>The two fields of a frame are passed in separate | 
 | buffers, in temporal order, &ie; the older one first. To indicate the field | 
 | parity (whether the current field is a top or bottom field) the driver | 
 | or application, depending on data direction, must set &v4l2-buffer; | 
 | <structfield>field</structfield> to | 
 | <constant>V4L2_FIELD_TOP</constant> or | 
 | <constant>V4L2_FIELD_BOTTOM</constant>. Any two successive fields pair | 
 | to build a frame. If fields are successive, without any dropped fields | 
 | between them (fields can drop individually), can be determined from | 
 | the &v4l2-buffer; <structfield>sequence</structfield> field. This format | 
 | cannot be selected when using the read/write I/O method since there | 
 | is no way to communicate if a field was a top or bottom field.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_INTERLACED_TB</constant></entry> | 
 | 	    <entry>8</entry> | 
 | 	    <entry>Images contain both fields, interleaved line by | 
 | line, top field first. The top field is transmitted first.</entry> | 
 | 	  </row> | 
 | 	  <row> | 
 | 	    <entry><constant>V4L2_FIELD_INTERLACED_BT</constant></entry> | 
 | 	    <entry>9</entry> | 
 | 	    <entry>Images contain both fields, interleaved line by | 
 | line, top field first. The bottom field is transmitted first.</entry> | 
 | 	  </row> | 
 | 	</tbody> | 
 |       </tgroup> | 
 |     </table> | 
 |  | 
 |     <figure id="fieldseq-tb"> | 
 | 	<title>Field Order, Top Field First Transmitted</title> | 
 | 	<mediaobject> | 
 | 	  <imageobject> | 
 | 	    <imagedata fileref="fieldseq_tb.pdf" format="PS" /> | 
 | 	  </imageobject> | 
 | 	  <imageobject> | 
 | 	    <imagedata fileref="fieldseq_tb.gif" format="GIF" /> | 
 | 	  </imageobject> | 
 | 	</mediaobject> | 
 |     </figure> | 
 |  | 
 |     <figure id="fieldseq-bt"> | 
 | 	<title>Field Order, Bottom Field First Transmitted</title> | 
 | 	<mediaobject> | 
 | 	  <imageobject> | 
 | 	    <imagedata fileref="fieldseq_bt.pdf" format="PS" /> | 
 | 	  </imageobject> | 
 | 	  <imageobject> | 
 | 	    <imagedata fileref="fieldseq_bt.gif" format="GIF" /> | 
 | 	  </imageobject> | 
 | 	</mediaobject> | 
 |     </figure> | 
 |   </section> |