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/**********************************************************
* Copyright 2012-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/*
* svga3d_types.h --
*
* SVGA 3d hardware definitions for basic types
*/
#ifndef _SVGA3D_TYPES_H_
#define _SVGA3D_TYPES_H_
#define INCLUDE_ALLOW_MODULE
#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_VMCORE
#include "includeCheck.h"
/*
* Generic Types
*/
#define SVGA3D_INVALID_ID ((uint32)-1)
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
typedef uint32 SVGA3dColor; /* a, r, g, b */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCopyRect {
uint32 x;
uint32 y;
uint32 w;
uint32 h;
uint32 srcx;
uint32 srcy;
}
#include "vmware_pack_end.h"
SVGA3dCopyRect;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCopyBox {
uint32 x;
uint32 y;
uint32 z;
uint32 w;
uint32 h;
uint32 d;
uint32 srcx;
uint32 srcy;
uint32 srcz;
}
#include "vmware_pack_end.h"
SVGA3dCopyBox;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dRect {
uint32 x;
uint32 y;
uint32 w;
uint32 h;
}
#include "vmware_pack_end.h"
SVGA3dRect;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 x;
uint32 y;
uint32 z;
uint32 w;
uint32 h;
uint32 d;
}
#include "vmware_pack_end.h"
SVGA3dBox;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 x;
uint32 y;
uint32 z;
}
#include "vmware_pack_end.h"
SVGA3dPoint;
/*
* Surface formats.
*/
typedef enum SVGA3dSurfaceFormat {
SVGA3D_FORMAT_INVALID = 0,
SVGA3D_X8R8G8B8 = 1,
SVGA3D_FORMAT_MIN = 1,
SVGA3D_A8R8G8B8 = 2,
SVGA3D_R5G6B5 = 3,
SVGA3D_X1R5G5B5 = 4,
SVGA3D_A1R5G5B5 = 5,
SVGA3D_A4R4G4B4 = 6,
SVGA3D_Z_D32 = 7,
SVGA3D_Z_D16 = 8,
SVGA3D_Z_D24S8 = 9,
SVGA3D_Z_D15S1 = 10,
SVGA3D_LUMINANCE8 = 11,
SVGA3D_LUMINANCE4_ALPHA4 = 12,
SVGA3D_LUMINANCE16 = 13,
SVGA3D_LUMINANCE8_ALPHA8 = 14,
SVGA3D_DXT1 = 15,
SVGA3D_DXT2 = 16,
SVGA3D_DXT3 = 17,
SVGA3D_DXT4 = 18,
SVGA3D_DXT5 = 19,
SVGA3D_BUMPU8V8 = 20,
SVGA3D_BUMPL6V5U5 = 21,
SVGA3D_BUMPX8L8V8U8 = 22,
SVGA3D_BUMPL8V8U8 = 23,
SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
SVGA3D_A2R10G10B10 = 26,
/* signed formats */
SVGA3D_V8U8 = 27,
SVGA3D_Q8W8V8U8 = 28,
SVGA3D_CxV8U8 = 29,
/* mixed formats */
SVGA3D_X8L8V8U8 = 30,
SVGA3D_A2W10V10U10 = 31,
SVGA3D_ALPHA8 = 32,
/* Single- and dual-component floating point formats */
SVGA3D_R_S10E5 = 33,
SVGA3D_R_S23E8 = 34,
SVGA3D_RG_S10E5 = 35,
SVGA3D_RG_S23E8 = 36,
SVGA3D_BUFFER = 37,
SVGA3D_Z_D24X8 = 38,
SVGA3D_V16U16 = 39,
SVGA3D_G16R16 = 40,
SVGA3D_A16B16G16R16 = 41,
/* Packed Video formats */
SVGA3D_UYVY = 42,
SVGA3D_YUY2 = 43,
/* Planar video formats */
SVGA3D_NV12 = 44,
/* Video format with alpha */
SVGA3D_AYUV = 45,
SVGA3D_R32G32B32A32_TYPELESS = 46,
SVGA3D_R32G32B32A32_UINT = 47,
SVGA3D_R32G32B32A32_SINT = 48,
SVGA3D_R32G32B32_TYPELESS = 49,
SVGA3D_R32G32B32_FLOAT = 50,
SVGA3D_R32G32B32_UINT = 51,
SVGA3D_R32G32B32_SINT = 52,
SVGA3D_R16G16B16A16_TYPELESS = 53,
SVGA3D_R16G16B16A16_UINT = 54,
SVGA3D_R16G16B16A16_SNORM = 55,
SVGA3D_R16G16B16A16_SINT = 56,
SVGA3D_R32G32_TYPELESS = 57,
SVGA3D_R32G32_UINT = 58,
SVGA3D_R32G32_SINT = 59,
SVGA3D_R32G8X24_TYPELESS = 60,
SVGA3D_D32_FLOAT_S8X24_UINT = 61,
SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62,
SVGA3D_X32_TYPELESS_G8X24_UINT = 63,
SVGA3D_R10G10B10A2_TYPELESS = 64,
SVGA3D_R10G10B10A2_UINT = 65,
SVGA3D_R11G11B10_FLOAT = 66,
SVGA3D_R8G8B8A8_TYPELESS = 67,
SVGA3D_R8G8B8A8_UNORM = 68,
SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
SVGA3D_R8G8B8A8_UINT = 70,
SVGA3D_R8G8B8A8_SINT = 71,
SVGA3D_R16G16_TYPELESS = 72,
SVGA3D_R16G16_UINT = 73,
SVGA3D_R16G16_SINT = 74,
SVGA3D_R32_TYPELESS = 75,
SVGA3D_D32_FLOAT = 76,
SVGA3D_R32_UINT = 77,
SVGA3D_R32_SINT = 78,
SVGA3D_R24G8_TYPELESS = 79,
SVGA3D_D24_UNORM_S8_UINT = 80,
SVGA3D_R24_UNORM_X8_TYPELESS = 81,
SVGA3D_X24_TYPELESS_G8_UINT = 82,
SVGA3D_R8G8_TYPELESS = 83,
SVGA3D_R8G8_UNORM = 84,
SVGA3D_R8G8_UINT = 85,
SVGA3D_R8G8_SINT = 86,
SVGA3D_R16_TYPELESS = 87,
SVGA3D_R16_UNORM = 88,
SVGA3D_R16_UINT = 89,
SVGA3D_R16_SNORM = 90,
SVGA3D_R16_SINT = 91,
SVGA3D_R8_TYPELESS = 92,
SVGA3D_R8_UNORM = 93,
SVGA3D_R8_UINT = 94,
SVGA3D_R8_SNORM = 95,
SVGA3D_R8_SINT = 96,
SVGA3D_P8 = 97,
SVGA3D_R9G9B9E5_SHAREDEXP = 98,
SVGA3D_R8G8_B8G8_UNORM = 99,
SVGA3D_G8R8_G8B8_UNORM = 100,
SVGA3D_BC1_TYPELESS = 101,
SVGA3D_BC1_UNORM_SRGB = 102,
SVGA3D_BC2_TYPELESS = 103,
SVGA3D_BC2_UNORM_SRGB = 104,
SVGA3D_BC3_TYPELESS = 105,
SVGA3D_BC3_UNORM_SRGB = 106,
SVGA3D_BC4_TYPELESS = 107,
SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */
SVGA3D_BC4_SNORM = 109,
SVGA3D_BC5_TYPELESS = 110,
SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */
SVGA3D_BC5_SNORM = 112,
SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
SVGA3D_B8G8R8A8_TYPELESS = 114,
SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
SVGA3D_B8G8R8X8_TYPELESS = 116,
SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
/* Advanced depth formats. */
SVGA3D_Z_DF16 = 118,
SVGA3D_Z_DF24 = 119,
SVGA3D_Z_D24S8_INT = 120,
/* Planar video formats. */
SVGA3D_YV12 = 121,
SVGA3D_R32G32B32A32_FLOAT = 122,
SVGA3D_R16G16B16A16_FLOAT = 123,
SVGA3D_R16G16B16A16_UNORM = 124,
SVGA3D_R32G32_FLOAT = 125,
SVGA3D_R10G10B10A2_UNORM = 126,
SVGA3D_R8G8B8A8_SNORM = 127,
SVGA3D_R16G16_FLOAT = 128,
SVGA3D_R16G16_UNORM = 129,
SVGA3D_R16G16_SNORM = 130,
SVGA3D_R32_FLOAT = 131,
SVGA3D_R8G8_SNORM = 132,
SVGA3D_R16_FLOAT = 133,
SVGA3D_D16_UNORM = 134,
SVGA3D_A8_UNORM = 135,
SVGA3D_BC1_UNORM = 136,
SVGA3D_BC2_UNORM = 137,
SVGA3D_BC3_UNORM = 138,
SVGA3D_B5G6R5_UNORM = 139,
SVGA3D_B5G5R5A1_UNORM = 140,
SVGA3D_B8G8R8A8_UNORM = 141,
SVGA3D_B8G8R8X8_UNORM = 142,
SVGA3D_BC4_UNORM = 143,
SVGA3D_BC5_UNORM = 144,
SVGA3D_FORMAT_MAX
} SVGA3dSurfaceFormat;
typedef enum SVGA3dSurfaceFlags {
SVGA3D_SURFACE_CUBEMAP = (1 << 0),
/*
* HINT flags are not enforced by the device but are useful for
* performance.
*/
SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
SVGA3D_SURFACE_DECODE_RENDERTARGET = (1 << 11),
/*
* Is this surface using a base-level pitch for it's mob backing?
*
* This flag is not intended to be set by guest-drivers, but is instead
* set by the device when the surface is bound to a mob with a specified
* pitch.
*/
SVGA3D_SURFACE_MOB_PITCH = (1 << 12),
SVGA3D_SURFACE_INACTIVE = (1 << 13),
SVGA3D_SURFACE_HINT_RT_LOCKABLE = (1 << 14),
SVGA3D_SURFACE_VOLUME = (1 << 15),
/*
* Required to be set on a surface to bind it to a screen target.
*/
SVGA3D_SURFACE_SCREENTARGET = (1 << 16),
/*
* Align images in the guest-backing mob to 16-bytes.
*/
SVGA3D_SURFACE_ALIGN16 = (1 << 17),
SVGA3D_SURFACE_1D = (1 << 18),
SVGA3D_SURFACE_ARRAY = (1 << 19),
/*
* Bind flags.
* These are enforced for any surface defined with DefineGBSurface_v2.
*/
SVGA3D_SURFACE_BIND_VERTEX_BUFFER = (1 << 20),
SVGA3D_SURFACE_BIND_INDEX_BUFFER = (1 << 21),
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER = (1 << 22),
SVGA3D_SURFACE_BIND_SHADER_RESOURCE = (1 << 23),
SVGA3D_SURFACE_BIND_RENDER_TARGET = (1 << 24),
SVGA3D_SURFACE_BIND_DEPTH_STENCIL = (1 << 25),
SVGA3D_SURFACE_BIND_STREAM_OUTPUT = (1 << 26),
/*
* A note on staging flags:
*
* The STAGING flags notes that the surface will not be used directly by the
* drawing pipeline, i.e. that it will not be bound to any bind point.
* Staging surfaces may be used by copy operations to move data in and out
* of other surfaces.
*
* The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
* updates indirectly, i.e. the surface will not be updated directly, but
* will receive copies from staging surfaces.
*/
SVGA3D_SURFACE_STAGING_UPLOAD = (1 << 27),
SVGA3D_SURFACE_STAGING_DOWNLOAD = (1 << 28),
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE = (1 << 29),
/*
* Setting this flag allow this surface to be used with the
* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
* buffer surfaces, an no bind flags are allowed to be set on surfaces
* with this flag.
*/
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER = (1 << 30),
/*
* Marker for the last defined bit.
*/
SVGA3D_SURFACE_FLAG_MAX = (1 << 31),
} SVGA3dSurfaceFlags;
#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
( SVGA3D_SURFACE_MOB_PITCH | \
SVGA3D_SURFACE_SCREENTARGET | \
SVGA3D_SURFACE_ALIGN16 | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
)
#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_DECODE_RENDERTARGET | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_ARRAY | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
)
#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_DECODE_RENDERTARGET | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_INACTIVE | \
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
)
#define SVGA3D_SURFACE_DX_ONLY_MASK \
( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
#define SVGA3D_SURFACE_STAGING_MASK \
( SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD \
)
#define SVGA3D_SURFACE_BIND_MASK \
( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
SVGA3D_SURFACE_BIND_RENDER_TARGET | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
)
typedef enum {
SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
/*
* This format can be used as a render target if the current display mode
* is the same depth if the alpha channel is ignored. e.g. if the device
* can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
* format op list entry for A8R8G8B8 should have this cap.
*/
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
/*
* This format contains DirectDraw support (including Flip). This flag
* should not to be set on alpha formats.
*/
SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
/*
* The rasterizer can support some level of Direct3D support in this format
* and implies that the driver can create a Context in this mode (for some
* render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
* flag must also be set.
*/
SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
/*
* This is set for a private format when the driver has put the bpp in
* the structure.
*/
SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
/*
* Indicates that this format can be converted to any RGB format for which
* SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
*/
SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
/*
* Indicates that this format can be used to create offscreen plain surfaces.
*/
SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
/*
* Indicated that this format can be read as an SRGB texture (meaning that the
* sampler will linearize the looked up data)
*/
SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
/*
* Indicates that this format can be used in the bumpmap instructions
*/
SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
/*
* Indicates that this format can be sampled by the displacement map sampler
*/
SVGA3DFORMAT_OP_DMAP = 0x00020000,
/*
* Indicates that this format cannot be used with texture filtering
*/
SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
/*
* Indicates that format conversions are supported to this RGB format if
* SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
*/
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
/*
* Indicated that this format can be written as an SRGB target
* (meaning that the pixel pipe will DE-linearize data on output to format)
*/
SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
/*
* Indicates that this format cannot be used with alpha blending
*/
SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
/*
* Indicates that the device can auto-generated sublevels for resources
* of this format
*/
SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
/*
* Indicates that this format can be used by vertex texture sampler
*/
SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
/*
* Indicates that this format supports neither texture coordinate
* wrap modes, nor mipmapping.
*/
SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
} SVGA3dFormatOp;
#define SVGA3D_FORMAT_POSITIVE \
(SVGA3DFORMAT_OP_TEXTURE | \
SVGA3DFORMAT_OP_VOLUMETEXTURE | \
SVGA3DFORMAT_OP_CUBETEXTURE | \
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
SVGA3DFORMAT_OP_ZSTENCIL | \
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
SVGA3DFORMAT_OP_DISPLAYMODE | \
SVGA3DFORMAT_OP_3DACCELERATION | \
SVGA3DFORMAT_OP_PIXELSIZE | \
SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
SVGA3DFORMAT_OP_SRGBREAD | \
SVGA3DFORMAT_OP_BUMPMAP | \
SVGA3DFORMAT_OP_DMAP | \
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
SVGA3DFORMAT_OP_SRGBWRITE | \
SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
SVGA3DFORMAT_OP_VERTEXTEXTURE)
#define SVGA3D_FORMAT_NEGATIVE \
(SVGA3DFORMAT_OP_NOFILTER | \
SVGA3DFORMAT_OP_NOALPHABLEND | \
SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
/*
* This structure is a conversion of SVGA3DFORMAT_OP_*
* Entries must be located at the same position.
*/
typedef union {
uint32 value;
struct {
uint32 texture : 1;
uint32 volumeTexture : 1;
uint32 cubeTexture : 1;
uint32 offscreenRenderTarget : 1;
uint32 sameFormatRenderTarget : 1;
uint32 unknown1 : 1;
uint32 zStencil : 1;
uint32 zStencilArbitraryDepth : 1;
uint32 sameFormatUpToAlpha : 1;
uint32 unknown2 : 1;
uint32 displayMode : 1;
uint32 acceleration3d : 1;
uint32 pixelSize : 1;
uint32 convertToARGB : 1;
uint32 offscreenPlain : 1;
uint32 sRGBRead : 1;
uint32 bumpMap : 1;
uint32 dmap : 1;
uint32 noFilter : 1;
uint32 memberOfGroupARGB : 1;
uint32 sRGBWrite : 1;
uint32 noAlphaBlend : 1;
uint32 autoGenMipMap : 1;
uint32 vertexTexture : 1;
uint32 noTexCoordWrapNorMip : 1;
};
} SVGA3dSurfaceFormatCaps;
/*
* SVGA_3D_CMD_SETRENDERSTATE Types. All value types
* must fit in a uint32.
*/
typedef enum {
SVGA3D_RS_INVALID = 0,
SVGA3D_RS_MIN = 1,
SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
SVGA3D_RS_STENCILREF = 13, /* uint32 */
SVGA3D_RS_STENCILMASK = 14, /* uint32 */
SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
SVGA3D_RS_FOGSTART = 16, /* float */
SVGA3D_RS_FOGEND = 17, /* float */
SVGA3D_RS_FOGDENSITY = 18, /* float */
SVGA3D_RS_POINTSIZE = 19, /* float */
SVGA3D_RS_POINTSIZEMIN = 20, /* float */
SVGA3D_RS_POINTSIZEMAX = 21, /* float */
SVGA3D_RS_POINTSCALE_A = 22, /* float */
SVGA3D_RS_POINTSCALE_B = 23, /* float */
SVGA3D_RS_POINTSCALE_C = 24, /* float */
SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
SVGA3D_RS_ZBIAS = 45, /* float */
SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
SVGA3D_RS_DEPTHBIAS = 64, /* float */
/*
* Output Gamma Level
*
* Output gamma effects the gamma curve of colors that are output from the
* rendering pipeline. A value of 1.0 specifies a linear color space. If the
* value is <= 0.0, gamma correction is ignored and linear color space is
* used.
*/
SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
SVGA3D_RS_TWEENFACTOR = 88, /* float */
SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
SVGA3D_RS_LINEWIDTH = 98, /* float */
SVGA3D_RS_MAX
} SVGA3dRenderStateName;
typedef enum {
SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
SVGA3D_TRANSPARENCYANTIALIAS_MAX
} SVGA3dTransparencyAntialiasType;
typedef enum {
SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
SVGA3D_VERTEXMATERIAL_MAX = 3,
} SVGA3dVertexMaterial;
typedef enum {
SVGA3D_FILLMODE_INVALID = 0,
SVGA3D_FILLMODE_MIN = 1,
SVGA3D_FILLMODE_POINT = 1,
SVGA3D_FILLMODE_LINE = 2,
SVGA3D_FILLMODE_FILL = 3,
SVGA3D_FILLMODE_MAX
} SVGA3dFillModeType;
typedef
#include "vmware_pack_begin.h"
union {
struct {
uint16 mode; /* SVGA3dFillModeType */
uint16 face; /* SVGA3dFace */
};
uint32 uintValue;
}
#include "vmware_pack_end.h"
SVGA3dFillMode;
typedef enum {
SVGA3D_SHADEMODE_INVALID = 0,
SVGA3D_SHADEMODE_FLAT = 1,
SVGA3D_SHADEMODE_SMOOTH = 2,
SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
SVGA3D_SHADEMODE_MAX
} SVGA3dShadeMode;
typedef
#include "vmware_pack_begin.h"
union {
struct {
uint16 repeat;
uint16 pattern;
};
uint32 uintValue;
}
#include "vmware_pack_end.h"
SVGA3dLinePattern;
typedef enum {
SVGA3D_BLENDOP_INVALID = 0,
SVGA3D_BLENDOP_MIN = 1,
SVGA3D_BLENDOP_ZERO = 1,
SVGA3D_BLENDOP_ONE = 2,
SVGA3D_BLENDOP_SRCCOLOR = 3,
SVGA3D_BLENDOP_INVSRCCOLOR = 4,
SVGA3D_BLENDOP_SRCALPHA = 5,
SVGA3D_BLENDOP_INVSRCALPHA = 6,
SVGA3D_BLENDOP_DESTALPHA = 7,
SVGA3D_BLENDOP_INVDESTALPHA = 8,
SVGA3D_BLENDOP_DESTCOLOR = 9,
SVGA3D_BLENDOP_INVDESTCOLOR = 10,
SVGA3D_BLENDOP_SRCALPHASAT = 11,
SVGA3D_BLENDOP_BLENDFACTOR = 12,
SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
SVGA3D_BLENDOP_SRC1COLOR = 14,
SVGA3D_BLENDOP_INVSRC1COLOR = 15,
SVGA3D_BLENDOP_SRC1ALPHA = 16,
SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
SVGA3D_BLENDOP_MAX
} SVGA3dBlendOp;
typedef enum {
SVGA3D_BLENDEQ_INVALID = 0,
SVGA3D_BLENDEQ_MIN = 1,
SVGA3D_BLENDEQ_ADD = 1,
SVGA3D_BLENDEQ_SUBTRACT = 2,
SVGA3D_BLENDEQ_REVSUBTRACT = 3,
SVGA3D_BLENDEQ_MINIMUM = 4,
SVGA3D_BLENDEQ_MAXIMUM = 5,
SVGA3D_BLENDEQ_MAX
} SVGA3dBlendEquation;
typedef enum {
SVGA3D_DX11_LOGICOP_MIN = 0,
SVGA3D_DX11_LOGICOP_CLEAR = 0,
SVGA3D_DX11_LOGICOP_SET = 1,
SVGA3D_DX11_LOGICOP_COPY = 2,
SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
SVGA3D_DX11_LOGICOP_NOOP = 4,
SVGA3D_DX11_LOGICOP_INVERT = 5,
SVGA3D_DX11_LOGICOP_AND = 6,
SVGA3D_DX11_LOGICOP_NAND = 7,
SVGA3D_DX11_LOGICOP_OR = 8,
SVGA3D_DX11_LOGICOP_NOR = 9,
SVGA3D_DX11_LOGICOP_XOR = 10,
SVGA3D_DX11_LOGICOP_EQUIV = 11,
SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
SVGA3D_DX11_LOGICOP_MAX
} SVGA3dDX11LogicOp;
typedef enum {
SVGA3D_FRONTWINDING_INVALID = 0,
SVGA3D_FRONTWINDING_CW = 1,
SVGA3D_FRONTWINDING_CCW = 2,
SVGA3D_FRONTWINDING_MAX
} SVGA3dFrontWinding;
typedef enum {
SVGA3D_FACE_INVALID = 0,
SVGA3D_FACE_NONE = 1,
SVGA3D_FACE_MIN = 1,
SVGA3D_FACE_FRONT = 2,
SVGA3D_FACE_BACK = 3,
SVGA3D_FACE_FRONT_BACK = 4,
SVGA3D_FACE_MAX
} SVGA3dFace;
/*
* The order and the values should not be changed
*/
typedef enum {
SVGA3D_CMP_INVALID = 0,
SVGA3D_CMP_NEVER = 1,
SVGA3D_CMP_LESS = 2,
SVGA3D_CMP_EQUAL = 3,
SVGA3D_CMP_LESSEQUAL = 4,
SVGA3D_CMP_GREATER = 5,
SVGA3D_CMP_NOTEQUAL = 6,
SVGA3D_CMP_GREATEREQUAL = 7,
SVGA3D_CMP_ALWAYS = 8,
SVGA3D_CMP_MAX
} SVGA3dCmpFunc;
/*
* SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
* the fog factor to be specified in the alpha component of the specular
* (a.k.a. secondary) vertex color.
*/
typedef enum {
SVGA3D_FOGFUNC_INVALID = 0,
SVGA3D_FOGFUNC_EXP = 1,
SVGA3D_FOGFUNC_EXP2 = 2,
SVGA3D_FOGFUNC_LINEAR = 3,
SVGA3D_FOGFUNC_PER_VERTEX = 4
} SVGA3dFogFunction;
/*
* SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
* or per-pixel basis.
*/
typedef enum {
SVGA3D_FOGTYPE_INVALID = 0,
SVGA3D_FOGTYPE_VERTEX = 1,
SVGA3D_FOGTYPE_PIXEL = 2,
SVGA3D_FOGTYPE_MAX = 3
} SVGA3dFogType;
/*
* SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
* computed using the eye Z value of each pixel (or vertex), whereas range-
* based fog is computed using the actual distance (range) to the eye.
*/
typedef enum {
SVGA3D_FOGBASE_INVALID = 0,
SVGA3D_FOGBASE_DEPTHBASED = 1,
SVGA3D_FOGBASE_RANGEBASED = 2,
SVGA3D_FOGBASE_MAX = 3
} SVGA3dFogBase;
typedef enum {
SVGA3D_STENCILOP_INVALID = 0,
SVGA3D_STENCILOP_MIN = 1,
SVGA3D_STENCILOP_KEEP = 1,
SVGA3D_STENCILOP_ZERO = 2,
SVGA3D_STENCILOP_REPLACE = 3,
SVGA3D_STENCILOP_INCRSAT = 4,
SVGA3D_STENCILOP_DECRSAT = 5,
SVGA3D_STENCILOP_INVERT = 6,
SVGA3D_STENCILOP_INCR = 7,
SVGA3D_STENCILOP_DECR = 8,
SVGA3D_STENCILOP_MAX
} SVGA3dStencilOp;
typedef enum {
SVGA3D_CLIPPLANE_0 = (1 << 0),
SVGA3D_CLIPPLANE_1 = (1 << 1),
SVGA3D_CLIPPLANE_2 = (1 << 2),
SVGA3D_CLIPPLANE_3 = (1 << 3),
SVGA3D_CLIPPLANE_4 = (1 << 4),
SVGA3D_CLIPPLANE_5 = (1 << 5),
} SVGA3dClipPlanes;
typedef enum {
SVGA3D_CLEAR_COLOR = 0x1,
SVGA3D_CLEAR_DEPTH = 0x2,
SVGA3D_CLEAR_STENCIL = 0x4,
/*
* Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
* SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
* bit will be ignored.
*/
SVGA3D_CLEAR_COLORFILL = 0x8
} SVGA3dClearFlag;
typedef enum {
SVGA3D_RT_DEPTH = 0,
SVGA3D_RT_MIN = 0,
SVGA3D_RT_STENCIL = 1,
SVGA3D_RT_COLOR0 = 2,
SVGA3D_RT_COLOR1 = 3,
SVGA3D_RT_COLOR2 = 4,
SVGA3D_RT_COLOR3 = 5,
SVGA3D_RT_COLOR4 = 6,
SVGA3D_RT_COLOR5 = 7,
SVGA3D_RT_COLOR6 = 8,
SVGA3D_RT_COLOR7 = 9,
SVGA3D_RT_MAX,
SVGA3D_RT_INVALID = ((uint32)-1),
} SVGA3dRenderTargetType;
#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
typedef
#include "vmware_pack_begin.h"
union {
struct {
uint32 red : 1;
uint32 green : 1;
uint32 blue : 1;
uint32 alpha : 1;
};
uint32 uintValue;
}
#include "vmware_pack_end.h"
SVGA3dColorMask;
typedef enum {
SVGA3D_VBLEND_DISABLE = 0,
SVGA3D_VBLEND_1WEIGHT = 1,
SVGA3D_VBLEND_2WEIGHT = 2,
SVGA3D_VBLEND_3WEIGHT = 3,
SVGA3D_VBLEND_MAX = 4,
} SVGA3dVertexBlendFlags;
typedef enum {
SVGA3D_WRAPCOORD_0 = 1 << 0,
SVGA3D_WRAPCOORD_1 = 1 << 1,
SVGA3D_WRAPCOORD_2 = 1 << 2,
SVGA3D_WRAPCOORD_3 = 1 << 3,
SVGA3D_WRAPCOORD_ALL = 0xF,
} SVGA3dWrapFlags;
/*
* SVGA_3D_CMD_TEXTURESTATE Types. All value types
* must fit in a uint32.
*/
typedef enum {
SVGA3D_TS_INVALID = 0,
SVGA3D_TS_MIN = 1,
SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
/*
* Sampler Gamma Level
*
* Sampler gamma effects the color of samples taken from the sampler. A
* value of 1.0 will produce linear samples. If the value is <= 0.0 the
* gamma value is ignored and a linear space is used.
*/
SVGA3D_TS_GAMMA = 25, /* float */
SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */
SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */
SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */
SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */
SVGA3D_TS_MAX
} SVGA3dTextureStateName;
typedef enum {
SVGA3D_TC_INVALID = 0,
SVGA3D_TC_DISABLE = 1,
SVGA3D_TC_SELECTARG1 = 2,
SVGA3D_TC_SELECTARG2 = 3,
SVGA3D_TC_MODULATE = 4,
SVGA3D_TC_ADD = 5,
SVGA3D_TC_ADDSIGNED = 6,
SVGA3D_TC_SUBTRACT = 7,
SVGA3D_TC_BLENDTEXTUREALPHA = 8,
SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
SVGA3D_TC_BLENDCURRENTALPHA = 10,
SVGA3D_TC_BLENDFACTORALPHA = 11,
SVGA3D_TC_MODULATE2X = 12,
SVGA3D_TC_MODULATE4X = 13,
SVGA3D_TC_DSDT = 14,
SVGA3D_TC_DOTPRODUCT3 = 15,
SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
SVGA3D_TC_ADDSIGNED2X = 17,
SVGA3D_TC_ADDSMOOTH = 18,
SVGA3D_TC_PREMODULATE = 19,
SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
SVGA3D_TC_MULTIPLYADD = 25,
SVGA3D_TC_LERP = 26,
SVGA3D_TC_MAX
} SVGA3dTextureCombiner;
#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
typedef enum {
SVGA3D_TEX_ADDRESS_INVALID = 0,
SVGA3D_TEX_ADDRESS_MIN = 1,
SVGA3D_TEX_ADDRESS_WRAP = 1,
SVGA3D_TEX_ADDRESS_MIRROR = 2,
SVGA3D_TEX_ADDRESS_CLAMP = 3,
SVGA3D_TEX_ADDRESS_BORDER = 4,
SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
SVGA3D_TEX_ADDRESS_EDGE = 6,
SVGA3D_TEX_ADDRESS_MAX
} SVGA3dTextureAddress;
/*
* SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
* disabled, and the rasterizer should use the magnification filter instead.
*/
typedef enum {
SVGA3D_TEX_FILTER_NONE = 0,
SVGA3D_TEX_FILTER_MIN = 0,
SVGA3D_TEX_FILTER_NEAREST = 1,
SVGA3D_TEX_FILTER_LINEAR = 2,
SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
SVGA3D_TEX_FILTER_MAX
} SVGA3dTextureFilter;
typedef enum {
SVGA3D_TEX_TRANSFORM_OFF = 0,
SVGA3D_TEX_TRANSFORM_S = (1 << 0),
SVGA3D_TEX_TRANSFORM_T = (1 << 1),
SVGA3D_TEX_TRANSFORM_R = (1 << 2),
SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
SVGA3D_TEX_PROJECTED = (1 << 15),
} SVGA3dTexTransformFlags;
typedef enum {
SVGA3D_TEXCOORD_GEN_OFF = 0,
SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
SVGA3D_TEXCOORD_GEN_SPHERE = 4,
SVGA3D_TEXCOORD_GEN_MAX
} SVGA3dTextureCoordGen;
/*
* Texture argument constants for texture combiner
*/
typedef enum {
SVGA3D_TA_INVALID = 0,
SVGA3D_TA_TFACTOR = 1,
SVGA3D_TA_PREVIOUS = 2,
SVGA3D_TA_DIFFUSE = 3,
SVGA3D_TA_TEXTURE = 4,
SVGA3D_TA_SPECULAR = 5,
SVGA3D_TA_CONSTANT = 6,
SVGA3D_TA_MAX
} SVGA3dTextureArgData;
#define SVGA3D_TM_MASK_LEN 4
/* Modifiers for texture argument constants defined above. */
typedef enum {
SVGA3D_TM_NONE = 0,
SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
} SVGA3dTextureArgModifier;
/*
* Vertex declarations
*
* Notes:
*
* SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
* draw with any POSITIONT vertex arrays, the programmable vertex
* pipeline will be implicitly disabled. Drawing will take place as if
* no vertex shader was bound.
*/
typedef enum {
SVGA3D_DECLUSAGE_POSITION = 0,
SVGA3D_DECLUSAGE_BLENDWEIGHT,
SVGA3D_DECLUSAGE_BLENDINDICES,
SVGA3D_DECLUSAGE_NORMAL,
SVGA3D_DECLUSAGE_PSIZE,
SVGA3D_DECLUSAGE_TEXCOORD,
SVGA3D_DECLUSAGE_TANGENT,
SVGA3D_DECLUSAGE_BINORMAL,
SVGA3D_DECLUSAGE_TESSFACTOR,
SVGA3D_DECLUSAGE_POSITIONT,
SVGA3D_DECLUSAGE_COLOR,
SVGA3D_DECLUSAGE_FOG,
SVGA3D_DECLUSAGE_DEPTH,
SVGA3D_DECLUSAGE_SAMPLE,
SVGA3D_DECLUSAGE_MAX
} SVGA3dDeclUsage;
typedef enum {
SVGA3D_DECLMETHOD_DEFAULT = 0,
SVGA3D_DECLMETHOD_PARTIALU,
SVGA3D_DECLMETHOD_PARTIALV,
SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
SVGA3D_DECLMETHOD_UV,
SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
/* map */
} SVGA3dDeclMethod;
typedef enum {
SVGA3D_DECLTYPE_FLOAT1 = 0,
SVGA3D_DECLTYPE_FLOAT2 = 1,
SVGA3D_DECLTYPE_FLOAT3 = 2,
SVGA3D_DECLTYPE_FLOAT4 = 3,
SVGA3D_DECLTYPE_D3DCOLOR = 4,
SVGA3D_DECLTYPE_UBYTE4 = 5,
SVGA3D_DECLTYPE_SHORT2 = 6,
SVGA3D_DECLTYPE_SHORT4 = 7,
SVGA3D_DECLTYPE_UBYTE4N = 8,
SVGA3D_DECLTYPE_SHORT2N = 9,
SVGA3D_DECLTYPE_SHORT4N = 10,
SVGA3D_DECLTYPE_USHORT2N = 11,
SVGA3D_DECLTYPE_USHORT4N = 12,
SVGA3D_DECLTYPE_UDEC3 = 13,
SVGA3D_DECLTYPE_DEC3N = 14,
SVGA3D_DECLTYPE_FLOAT16_2 = 15,
SVGA3D_DECLTYPE_FLOAT16_4 = 16,
SVGA3D_DECLTYPE_MAX,
} SVGA3dDeclType;
/*
* This structure is used for the divisor for geometry instancing;
* it's a direct translation of the Direct3D equivalent.
*/
typedef union {
struct {
/*
* For index data, this number represents the number of instances to draw.
* For instance data, this number represents the number of
* instances/vertex in this stream
*/
uint32 count : 30;
/*
* This is 1 if this is supposed to be the data that is repeated for
* every instance.
*/
uint32 indexedData : 1;
/*
* This is 1 if this is supposed to be the per-instance data.
*/
uint32 instanceData : 1;
};
uint32 value;
} SVGA3dVertexDivisor;
typedef enum {
/*
* SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
*
* List MIN second so debuggers will think INVALID is
* the correct name.
*/
SVGA3D_PRIMITIVE_INVALID = 0,
SVGA3D_PRIMITIVE_MIN = 0,
SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
SVGA3D_PRIMITIVE_POINTLIST = 2,
SVGA3D_PRIMITIVE_LINELIST = 3,
SVGA3D_PRIMITIVE_LINESTRIP = 4,
SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
SVGA3D_PRIMITIVE_PREDX_MAX = 7,
SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
SVGA3D_PRIMITIVE_MAX
} SVGA3dPrimitiveType;
typedef enum {
SVGA3D_COORDINATE_INVALID = 0,
SVGA3D_COORDINATE_LEFTHANDED = 1,
SVGA3D_COORDINATE_RIGHTHANDED = 2,
SVGA3D_COORDINATE_MAX
} SVGA3dCoordinateType;
typedef enum {
SVGA3D_TRANSFORM_INVALID = 0,
SVGA3D_TRANSFORM_WORLD = 1,
SVGA3D_TRANSFORM_MIN = 1,
SVGA3D_TRANSFORM_VIEW = 2,
SVGA3D_TRANSFORM_PROJECTION = 3,
SVGA3D_TRANSFORM_TEXTURE0 = 4,
SVGA3D_TRANSFORM_TEXTURE1 = 5,
SVGA3D_TRANSFORM_TEXTURE2 = 6,
SVGA3D_TRANSFORM_TEXTURE3 = 7,
SVGA3D_TRANSFORM_TEXTURE4 = 8,
SVGA3D_TRANSFORM_TEXTURE5 = 9,
SVGA3D_TRANSFORM_TEXTURE6 = 10,
SVGA3D_TRANSFORM_TEXTURE7 = 11,
SVGA3D_TRANSFORM_WORLD1 = 12,
SVGA3D_TRANSFORM_WORLD2 = 13,
SVGA3D_TRANSFORM_WORLD3 = 14,
SVGA3D_TRANSFORM_MAX
} SVGA3dTransformType;
typedef enum {
SVGA3D_LIGHTTYPE_INVALID = 0,
SVGA3D_LIGHTTYPE_MIN = 1,
SVGA3D_LIGHTTYPE_POINT = 1,
SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
SVGA3D_LIGHTTYPE_MAX
} SVGA3dLightType;
typedef enum {
SVGA3D_CUBEFACE_POSX = 0,
SVGA3D_CUBEFACE_NEGX = 1,
SVGA3D_CUBEFACE_POSY = 2,
SVGA3D_CUBEFACE_NEGY = 3,
SVGA3D_CUBEFACE_POSZ = 4,
SVGA3D_CUBEFACE_NEGZ = 5,
} SVGA3dCubeFace;
typedef enum {
SVGA3D_SHADERTYPE_INVALID = 0,
SVGA3D_SHADERTYPE_MIN = 1,
SVGA3D_SHADERTYPE_VS = 1,
SVGA3D_SHADERTYPE_PS = 2,
SVGA3D_SHADERTYPE_PREDX_MAX = 3,
SVGA3D_SHADERTYPE_GS = 3,
SVGA3D_SHADERTYPE_DX10_MAX = 4,
SVGA3D_SHADERTYPE_HS = 4,
SVGA3D_SHADERTYPE_DS = 5,
SVGA3D_SHADERTYPE_CS = 6,
SVGA3D_SHADERTYPE_MAX = 7
} SVGA3dShaderType;
#define SVGA3D_NUM_SHADERTYPE_PREDX \
(SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
#define SVGA3D_NUM_SHADERTYPE_DX10 \
(SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
#define SVGA3D_NUM_SHADERTYPE \
(SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
typedef enum {
SVGA3D_CONST_TYPE_MIN = 0,
SVGA3D_CONST_TYPE_FLOAT = 0,
SVGA3D_CONST_TYPE_INT = 1,
SVGA3D_CONST_TYPE_BOOL = 2,
SVGA3D_CONST_TYPE_MAX = 3,
} SVGA3dShaderConstType;
/*
* Register limits for shader consts.
*/
#define SVGA3D_CONSTREG_MAX 256
#define SVGA3D_CONSTINTREG_MAX 16
#define SVGA3D_CONSTBOOLREG_MAX 16
typedef enum {
SVGA3D_STRETCH_BLT_POINT = 0,
SVGA3D_STRETCH_BLT_LINEAR = 1,
SVGA3D_STRETCH_BLT_MAX
} SVGA3dStretchBltMode;
typedef enum {
SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
SVGA3D_QUERYTYPE_MIN = 0,
SVGA3D_QUERYTYPE_OCCLUSION = 0,
SVGA3D_QUERYTYPE_TIMESTAMP = 1,
SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
SVGA3D_QUERYTYPE_EVENT = 8,
SVGA3D_QUERYTYPE_DX10_MAX = 9,
SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 9,
SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 10,
SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 11,
SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 12,
SVGA3D_QUERYTYPE_SOP_STREAM0 = 13,
SVGA3D_QUERYTYPE_SOP_STREAM1 = 14,
SVGA3D_QUERYTYPE_SOP_STREAM2 = 15,
SVGA3D_QUERYTYPE_SOP_STREAM3 = 16,
SVGA3D_QUERYTYPE_MAX
} SVGA3dQueryType;
typedef uint8 SVGA3dQueryTypeUint8;
#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
/*
* This is the maximum number of queries per context that can be active
* simultaneously between a beginQuery and endQuery.
*/
#define SVGA3D_MAX_QUERY 64
/*
* Query result buffer formats
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 samplesRendered;
}
#include "vmware_pack_end.h"
SVGADXOcclusionQueryResult;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 passed;
}
#include "vmware_pack_end.h"
SVGADXEventQueryResult;
typedef
#include "vmware_pack_begin.h"
struct {
uint64 timestamp;
}
#include "vmware_pack_end.h"
SVGADXTimestampQueryResult;
typedef
#include "vmware_pack_begin.h"
struct {
uint64 realFrequency;
uint32 disjoint;
}
#include "vmware_pack_end.h"
SVGADXTimestampDisjointQueryResult;
typedef
#include "vmware_pack_begin.h"
struct {
uint64 inputAssemblyVertices;
uint64 inputAssemblyPrimitives;
uint64 vertexShaderInvocations;
uint64 geometryShaderInvocations;
uint64 geometryShaderPrimitives;
uint64 clipperInvocations;
uint64 clipperPrimitives;
uint64 pixelShaderInvocations;
uint64 hullShaderInvocations;
uint64 domainShaderInvocations;
uint64 computeShaderInvocations;
}
#include "vmware_pack_end.h"
SVGADXPipelineStatisticsQueryResult;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 anySamplesRendered;
}
#include "vmware_pack_end.h"
SVGADXOcclusionPredicateQueryResult;
typedef
#include "vmware_pack_begin.h"
struct {
uint64 numPrimitivesWritten;
uint64 numPrimitivesRequired;
}
#include "vmware_pack_end.h"
SVGADXStreamOutStatisticsQueryResult;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 overflowed;
}
#include "vmware_pack_end.h"
SVGADXStreamOutPredicateQueryResult;
typedef
#include "vmware_pack_begin.h"
struct {
uint64 samplesRendered;
}
#include "vmware_pack_end.h"
SVGADXOcclusion64QueryResult;
/*
* SVGADXQueryResultUnion is not intended for use in the protocol, but is
* very helpful when working with queries generically.
*/
typedef
#include "vmware_pack_begin.h"
union SVGADXQueryResultUnion {
SVGADXOcclusionQueryResult occ;
SVGADXEventQueryResult event;
SVGADXTimestampQueryResult ts;
SVGADXTimestampDisjointQueryResult tsDisjoint;
SVGADXPipelineStatisticsQueryResult pipelineStats;
SVGADXOcclusionPredicateQueryResult occPred;
SVGADXStreamOutStatisticsQueryResult soStats;
SVGADXStreamOutPredicateQueryResult soPred;
SVGADXOcclusion64QueryResult occ64;
}
#include "vmware_pack_end.h"
SVGADXQueryResultUnion;
typedef enum {
SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
} SVGA3dQueryState;
typedef enum {
SVGA3D_WRITE_HOST_VRAM = 1,
SVGA3D_READ_HOST_VRAM = 2,
} SVGA3dTransferType;
typedef enum {
SVGA3D_LOGICOP_INVALID = 0,
SVGA3D_LOGICOP_MIN = 1,
SVGA3D_LOGICOP_COPY = 1,
SVGA3D_LOGICOP_NOT = 2,
SVGA3D_LOGICOP_AND = 3,
SVGA3D_LOGICOP_OR = 4,
SVGA3D_LOGICOP_XOR = 5,
SVGA3D_LOGICOP_NXOR = 6,
SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */
SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255),
SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1),
} SVGA3dLogicOp;
typedef
#include "vmware_pack_begin.h"
struct {
union {
struct {
uint16 function; /* SVGA3dFogFunction */
uint8 type; /* SVGA3dFogType */
uint8 base; /* SVGA3dFogBase */
};
uint32 uintValue;
};
}
#include "vmware_pack_end.h"
SVGA3dFogMode;
/*
* Uniquely identify one image (a 1D/2D/3D array) from a surface. This
* is a surface ID as well as face/mipmap indices.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dSurfaceImageId {
uint32 sid;
uint32 face;
uint32 mipmap;
}
#include "vmware_pack_end.h"
SVGA3dSurfaceImageId;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 width;
uint32 height;
uint32 depth;
}
#include "vmware_pack_end.h"
SVGA3dSize;
/*
* Guest-backed objects definitions.
*/
typedef enum {
SVGA_OTABLE_MOB = 0,
SVGA_OTABLE_MIN = 0,
SVGA_OTABLE_SURFACE = 1,
SVGA_OTABLE_CONTEXT = 2,
SVGA_OTABLE_SHADER = 3,
SVGA_OTABLE_SCREENTARGET = 4,
SVGA_OTABLE_DX9_MAX = 5,
SVGA_OTABLE_DXCONTEXT = 5,
SVGA_OTABLE_MAX = 6
} SVGAOTableType;
/*
* Deprecated.
*/
#define SVGA_OTABLE_COUNT 4
typedef enum {
SVGA_COTABLE_MIN = 0,
SVGA_COTABLE_RTVIEW = 0,
SVGA_COTABLE_DSVIEW = 1,
SVGA_COTABLE_SRVIEW = 2,
SVGA_COTABLE_ELEMENTLAYOUT = 3,
SVGA_COTABLE_BLENDSTATE = 4,
SVGA_COTABLE_DEPTHSTENCIL = 5,
SVGA_COTABLE_RASTERIZERSTATE = 6,
SVGA_COTABLE_SAMPLER = 7,
SVGA_COTABLE_STREAMOUTPUT = 8,
SVGA_COTABLE_DXQUERY = 9,
SVGA_COTABLE_DXSHADER = 10,
SVGA_COTABLE_DX10_MAX = 11,
SVGA_COTABLE_UAVIEW = 11,
SVGA_COTABLE_MAX
} SVGACOTableType;
/*
* The largest size (number of entries) allowed in a COTable.
*/
#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
typedef enum SVGAMobFormat {
SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
SVGA3D_MOBFMT_PTDEPTH_0 = 0,
SVGA3D_MOBFMT_MIN = 0,
SVGA3D_MOBFMT_PTDEPTH_1 = 1,
SVGA3D_MOBFMT_PTDEPTH_2 = 2,
SVGA3D_MOBFMT_RANGE = 3,
SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
SVGA3D_MOBFMT_PREDX_MAX = 7,
SVGA3D_MOBFMT_EMPTY = 7,
SVGA3D_MOBFMT_MAX,
} SVGAMobFormat;
#define SVGA3D_MOB_EMPTY_BASE 1
#endif /* _SVGA3D_TYPES_H_ */