|  | /* | 
|  | NetWinder Floating Point Emulator | 
|  | (c) Rebel.COM, 1998,1999 | 
|  |  | 
|  | Direct questions, comments to Scott Bambrough <scottb@netwinder.org> | 
|  |  | 
|  | This program is free software; you can redistribute it and/or modify | 
|  | it under the terms of the GNU General Public License as published by | 
|  | the Free Software Foundation; either version 2 of the License, or | 
|  | (at your option) any later version. | 
|  |  | 
|  | This program is distributed in the hope that it will be useful, | 
|  | but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|  | GNU General Public License for more details. | 
|  |  | 
|  | You should have received a copy of the GNU General Public License | 
|  | along with this program; if not, write to the Free Software | 
|  | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | 
|  | */ | 
|  |  | 
|  | #include "fpa11.h" | 
|  | #include "softfloat.h" | 
|  | #include "fpopcode.h" | 
|  | #include "fpsr.h" | 
|  | #include "fpmodule.h" | 
|  | #include "fpmodule.inl" | 
|  |  | 
|  | #ifdef CONFIG_FPE_NWFPE_XP | 
|  | const floatx80 floatx80Constant[] = { | 
|  | { .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */ | 
|  | { .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */ | 
|  | { .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */ | 
|  | { .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */ | 
|  | { .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */ | 
|  | { .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */ | 
|  | { .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */ | 
|  | { .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */ | 
|  | }; | 
|  | #endif | 
|  |  | 
|  | const float64 float64Constant[] = { | 
|  | 0x0000000000000000ULL,	/* double 0.0 */ | 
|  | 0x3ff0000000000000ULL,	/* double 1.0 */ | 
|  | 0x4000000000000000ULL,	/* double 2.0 */ | 
|  | 0x4008000000000000ULL,	/* double 3.0 */ | 
|  | 0x4010000000000000ULL,	/* double 4.0 */ | 
|  | 0x4014000000000000ULL,	/* double 5.0 */ | 
|  | 0x3fe0000000000000ULL,	/* double 0.5 */ | 
|  | 0x4024000000000000ULL	/* double 10.0 */ | 
|  | }; | 
|  |  | 
|  | const float32 float32Constant[] = { | 
|  | 0x00000000,		/* single 0.0 */ | 
|  | 0x3f800000,		/* single 1.0 */ | 
|  | 0x40000000,		/* single 2.0 */ | 
|  | 0x40400000,		/* single 3.0 */ | 
|  | 0x40800000,		/* single 4.0 */ | 
|  | 0x40a00000,		/* single 5.0 */ | 
|  | 0x3f000000,		/* single 0.5 */ | 
|  | 0x41200000		/* single 10.0 */ | 
|  | }; | 
|  |  |