| /* |
| * Copyright 2012 ZXing authors |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * This class implements a perspective transform in two dimensions. Given four source and four |
| * destination points, it will compute the transformation implied between them. The code is based |
| * directly upon section 3.4.2 of George Wolberg's "Digital Image Warping"; see pages 54-56. |
| */ |
| |
| @interface ZXPerspectiveTransform : NSObject |
| |
| + (ZXPerspectiveTransform *)quadrilateralToQuadrilateral:(float)x0 y0:(float)y0 x1:(float)x1 y1:(float)y1 x2:(float)x2 y2:(float)y2 x3:(float)x3 y3:(float)y3 x0p:(float)x0p y0p:(float)y0p x1p:(float)x1p y1p:(float)y1p x2p:(float)x2p y2p:(float)y2p x3p:(float)x3p y3p:(float)y3p; |
| - (void)transformPoints:(float *)points pointsLen:(int)pointsLen; |
| - (void)transformPoints:(float *)xValues yValues:(float *)yValues pointsLen:(int)pointsLen; |
| + (ZXPerspectiveTransform *)squareToQuadrilateral:(float)x0 y0:(float)y0 x1:(float)x1 y1:(float)y1 x2:(float)x2 y2:(float)y2 x3:(float)x3 y3:(float)y3; |
| + (ZXPerspectiveTransform *)quadrilateralToSquare:(float)x0 y0:(float)y0 x1:(float)x1 y1:(float)y1 x2:(float)x2 y2:(float)y2 x3:(float)x3 y3:(float)y3; |
| - (ZXPerspectiveTransform *)buildAdjoint; |
| - (ZXPerspectiveTransform *)times:(ZXPerspectiveTransform *)other; |
| |
| @end |