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/*
* Copyright 2012 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "ZXBitMatrix.h"
#import "ZXDefaultGridSampler.h"
#import "ZXErrors.h"
#import "ZXGridSampler.h"
#import "ZXPerspectiveTransform.h"
static ZXGridSampler *gridSampler = nil;
@implementation ZXGridSampler
/**
* Sets the implementation of GridSampler used by the library. One global
* instance is stored, which may sound problematic. But, the implementation provided
* ought to be appropriate for the entire platform, and all uses of this library
* in the whole lifetime of the JVM. For instance, an Android activity can swap in
* an implementation that takes advantage of native platform libraries.
*/
+ (void)setGridSampler:(ZXGridSampler *)newGridSampler {
gridSampler = newGridSampler;
}
+ (ZXGridSampler *)instance {
if (!gridSampler) {
gridSampler = [[ZXDefaultGridSampler alloc] init];
}
return gridSampler;
}
/**
* Samples an image for a rectangular matrix of bits of the given dimension.
*/
- (ZXBitMatrix *)sampleGrid:(ZXBitMatrix *)image
dimensionX:(int)dimensionX
dimensionY:(int)dimensionY
p1ToX:(float)p1ToX p1ToY:(float)p1ToY
p2ToX:(float)p2ToX p2ToY:(float)p2ToY
p3ToX:(float)p3ToX p3ToY:(float)p3ToY
p4ToX:(float)p4ToX p4ToY:(float)p4ToY
p1FromX:(float)p1FromX p1FromY:(float)p1FromY
p2FromX:(float)p2FromX p2FromY:(float)p2FromY
p3FromX:(float)p3FromX p3FromY:(float)p3FromY
p4FromX:(float)p4FromX p4FromY:(float)p4FromY
error:(NSError **)error {
@throw [NSException exceptionWithName:NSInternalInconsistencyException
reason:[NSString stringWithFormat:@"You must override %@ in a subclass", NSStringFromSelector(_cmd)]
userInfo:nil];
}
- (ZXBitMatrix *)sampleGrid:(ZXBitMatrix *)image
dimensionX:(int)dimensionX
dimensionY:(int)dimensionY
transform:(ZXPerspectiveTransform *)transform
error:(NSError **)error {
@throw [NSException exceptionWithName:NSInternalInconsistencyException
reason:[NSString stringWithFormat:@"You must override %@ in a subclass", NSStringFromSelector(_cmd)]
userInfo:nil];
}
/**
* Checks a set of points that have been transformed to sample points on an image against
* the image's dimensions to see if the point are even within the image.
*
* This method will actually "nudge" the endpoints back onto the image if they are found to be
* barely (less than 1 pixel) off the image. This accounts for imperfect detection of finder
* patterns in an image where the QR Code runs all the way to the image border.
*
* For efficiency, the method will check points from either end of the line until one is found
* to be within the image. Because the set of points are assumed to be linear, this is valid.
*/
+ (BOOL)checkAndNudgePoints:(ZXBitMatrix *)image points:(float *)points pointsLen:(int)pointsLen error:(NSError **)error {
int width = image.width;
int height = image.height;
BOOL nudged = YES;
for (int offset = 0; offset < pointsLen && nudged; offset += 2) {
int x = (int) points[offset];
int y = (int) points[offset + 1];
if (x < -1 || x > width || y < -1 || y > height) {
if (error) *error = NotFoundErrorInstance();
return NO;
}
nudged = NO;
if (x == -1) {
points[offset] = 0.0f;
nudged = YES;
} else if (x == width) {
points[offset] = width - 1;
nudged = YES;
}
if (y == -1) {
points[offset + 1] = 0.0f;
nudged = YES;
} else if (y == height) {
points[offset + 1] = height - 1;
nudged = YES;
}
}
nudged = YES;
for (int offset = pointsLen - 2; offset >= 0 && nudged; offset -= 2) {
int x = (int) points[offset];
int y = (int) points[offset + 1];
if (x < -1 || x > width || y < -1 || y > height) {
if (error) *error = NotFoundErrorInstance();
return NO;
}
nudged = NO;
if (x == -1) {
points[offset] = 0.0f;
nudged = YES;
} else if (x == width) {
points[offset] = width - 1;
nudged = YES;
}
if (y == -1) {
points[offset + 1] = 0.0f;
nudged = YES;
} else if (y == height) {
points[offset + 1] = height - 1;
nudged = YES;
}
}
return YES;
}
@end