| /* |
| * Copyright 2012 ZXing authors |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #import "ZXHybridBinarizer.h" |
| |
| // This class uses 5x5 blocks to compute local luminance, where each block is 8x8 pixels. |
| // So this is the smallest dimension in each axis we can accept. |
| const int BLOCK_SIZE_POWER = 3; |
| const int BLOCK_SIZE = 1 << BLOCK_SIZE_POWER; // ...0100...00 |
| const int BLOCK_SIZE_MASK = BLOCK_SIZE - 1; // ...0011...11 |
| const int MINIMUM_DIMENSION = BLOCK_SIZE * 5; |
| const int MIN_DYNAMIC_RANGE = 24; |
| |
| @interface ZXHybridBinarizer () |
| |
| @property (nonatomic, strong) ZXBitMatrix *matrix; |
| |
| @end |
| |
| @implementation ZXHybridBinarizer |
| |
| /** |
| * Calculates the final BitMatrix once for all requests. This could be called once from the |
| * constructor instead, but there are some advantages to doing it lazily, such as making |
| * profiling easier, and not doing heavy lifting when callers don't expect it. |
| */ |
| - (ZXBitMatrix *)blackMatrixWithError:(NSError **)error { |
| if (self.matrix != nil) { |
| return self.matrix; |
| } |
| ZXLuminanceSource *source = [self luminanceSource]; |
| int width = source.width; |
| int height = source.height; |
| if (width >= MINIMUM_DIMENSION && height >= MINIMUM_DIMENSION) { |
| int8_t *_luminances = source.matrix; |
| int subWidth = width >> BLOCK_SIZE_POWER; |
| if ((width & BLOCK_SIZE_MASK) != 0) { |
| subWidth++; |
| } |
| int subHeight = height >> BLOCK_SIZE_POWER; |
| if ((height & BLOCK_SIZE_MASK) != 0) { |
| subHeight++; |
| } |
| int **blackPoints = [self calculateBlackPoints:_luminances subWidth:subWidth subHeight:subHeight width:width height:height]; |
| |
| ZXBitMatrix *newMatrix = [[ZXBitMatrix alloc] initWithWidth:width height:height]; |
| [self calculateThresholdForBlock:_luminances subWidth:subWidth subHeight:subHeight width:width height:height blackPoints:blackPoints matrix:newMatrix]; |
| self.matrix = newMatrix; |
| |
| free(_luminances); |
| |
| for (int i = 0; i < subHeight; i++) { |
| free(blackPoints[i]); |
| } |
| free(blackPoints); |
| } else { |
| // If the image is too small, fall back to the global histogram approach. |
| self.matrix = [super blackMatrixWithError:error]; |
| } |
| return self.matrix; |
| } |
| |
| - (ZXBinarizer *)createBinarizer:(ZXLuminanceSource *)source { |
| return [[ZXHybridBinarizer alloc] initWithSource:source]; |
| } |
| |
| /** |
| * For each block in the image, calculate the average black point using a 5x5 grid |
| * of the blocks around it. Also handles the corner cases (fractional blocks are computed based |
| * on the last pixels in the row/column which are also used in the previous block). |
| */ |
| - (void)calculateThresholdForBlock:(int8_t *)luminances |
| subWidth:(int)subWidth |
| subHeight:(int)subHeight |
| width:(int)width |
| height:(int)height |
| blackPoints:(int **)blackPoints |
| matrix:(ZXBitMatrix *)matrix { |
| for (int y = 0; y < subHeight; y++) { |
| int yoffset = y << BLOCK_SIZE_POWER; |
| int maxYOffset = height - BLOCK_SIZE; |
| if (yoffset > maxYOffset) { |
| yoffset = maxYOffset; |
| } |
| for (int x = 0; x < subWidth; x++) { |
| int xoffset = x << BLOCK_SIZE_POWER; |
| int maxXOffset = width - BLOCK_SIZE; |
| if (xoffset > maxXOffset) { |
| xoffset = maxXOffset; |
| } |
| int left = [self cap:x min:2 max:subWidth - 3]; |
| int top = [self cap:y min:2 max:subHeight - 3]; |
| int sum = 0; |
| for (int z = -2; z <= 2; z++) { |
| int *blackRow = blackPoints[top + z]; |
| sum += blackRow[left - 2] + blackRow[left - 1] + blackRow[left] + blackRow[left + 1] + blackRow[left + 2]; |
| } |
| int average = sum / 25; |
| [self thresholdBlock:luminances xoffset:xoffset yoffset:yoffset threshold:average stride:width matrix:matrix]; |
| } |
| } |
| } |
| |
| - (int)cap:(int)value min:(int)min max:(int)max { |
| return value < min ? min : value > max ? max : value; |
| } |
| |
| /** |
| * Applies a single threshold to a block of pixels. |
| */ |
| - (void)thresholdBlock:(int8_t *)luminances |
| xoffset:(int)xoffset |
| yoffset:(int)yoffset |
| threshold:(int)threshold |
| stride:(int)stride |
| matrix:(ZXBitMatrix *)matrix { |
| for (int y = 0, offset = yoffset * stride + xoffset; y < BLOCK_SIZE; y++, offset += stride) { |
| for (int x = 0; x < BLOCK_SIZE; x++) { |
| // Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0 |
| if ((luminances[offset + x] & 0xFF) <= threshold) { |
| [matrix setX:xoffset + x y:yoffset + y]; |
| } |
| } |
| } |
| } |
| |
| /** |
| * Calculates a single black point for each block of pixels and saves it away. |
| * See the following thread for a discussion of this algorithm: |
| * http://groups.google.com/group/zxing/browse_thread/thread/d06efa2c35a7ddc0 |
| */ |
| - (int **)calculateBlackPoints:(int8_t *)_luminances |
| subWidth:(int)subWidth |
| subHeight:(int)subHeight |
| width:(int)width |
| height:(int)height { |
| int **blackPoints = (int **)malloc(subHeight * sizeof(int *)); |
| for (int y = 0; y < subHeight; y++) { |
| blackPoints[y] = (int *)malloc(subWidth * sizeof(int)); |
| |
| int yoffset = y << BLOCK_SIZE_POWER; |
| int maxYOffset = height - BLOCK_SIZE; |
| if (yoffset > maxYOffset) { |
| yoffset = maxYOffset; |
| } |
| for (int x = 0; x < subWidth; x++) { |
| int xoffset = x << BLOCK_SIZE_POWER; |
| int maxXOffset = width - BLOCK_SIZE; |
| if (xoffset > maxXOffset) { |
| xoffset = maxXOffset; |
| } |
| int sum = 0; |
| int min = 0xFF; |
| int max = 0; |
| for (int yy = 0, offset = yoffset * width + xoffset; yy < BLOCK_SIZE; yy++, offset += width) { |
| for (int xx = 0; xx < BLOCK_SIZE; xx++) { |
| int pixel = _luminances[offset + xx] & 0xFF; |
| sum += pixel; |
| // still looking for good contrast |
| if (pixel < min) { |
| min = pixel; |
| } |
| if (pixel > max) { |
| max = pixel; |
| } |
| } |
| // short-circuit min/max tests once dynamic range is met |
| if (max - min > MIN_DYNAMIC_RANGE) { |
| // finish the rest of the rows quickly |
| for (yy++, offset += width; yy < BLOCK_SIZE; yy++, offset += width) { |
| for (int xx = 0; xx < BLOCK_SIZE; xx++) { |
| sum += _luminances[offset + xx] & 0xFF; |
| } |
| } |
| } |
| } |
| |
| // The default estimate is the average of the values in the block. |
| int average = sum >> (BLOCK_SIZE_POWER * 2); |
| if (max - min <= MIN_DYNAMIC_RANGE) { |
| // If variation within the block is low, assume this is a block with only light or only |
| // dark pixels. In that case we do not want to use the average, as it would divide this |
| // low contrast area into black and white pixels, essentially creating data out of noise. |
| // |
| // The default assumption is that the block is light/background. Since no estimate for |
| // the level of dark pixels exists locally, use half the min for the block. |
| average = min >> 1; |
| |
| if (y > 0 && x > 0) { |
| // Correct the "white background" assumption for blocks that have neighbors by comparing |
| // the pixels in this block to the previously calculated black points. This is based on |
| // the fact that dark barcode symbology is always surrounded by some amount of light |
| // background for which reasonable black point estimates were made. The bp estimated at |
| // the boundaries is used for the interior. |
| |
| // The (min < bp) is arbitrary but works better than other heuristics that were tried. |
| int averageNeighborBlackPoint = (blackPoints[y - 1][x] + (2 * blackPoints[y][x - 1]) + |
| blackPoints[y - 1][x - 1]) >> 2; |
| if (min < averageNeighborBlackPoint) { |
| average = averageNeighborBlackPoint; |
| } |
| } |
| } |
| blackPoints[y][x] = average; |
| } |
| } |
| return blackPoints; |
| } |
| |
| @end |