| /* |
| * Copyright 2012 ZXing authors |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #import "ZXPerspectiveTransform.h" |
| |
| @interface ZXPerspectiveTransform () |
| |
| @property (nonatomic, assign) float a11; |
| @property (nonatomic, assign) float a12; |
| @property (nonatomic, assign) float a13; |
| @property (nonatomic, assign) float a21; |
| @property (nonatomic, assign) float a22; |
| @property (nonatomic, assign) float a23; |
| @property (nonatomic, assign) float a31; |
| @property (nonatomic, assign) float a32; |
| @property (nonatomic, assign) float a33; |
| |
| @end |
| |
| @implementation ZXPerspectiveTransform |
| |
| - (id)initWithA11:(float)a11 a21:(float)a21 a31:(float)a31 a12:(float)a12 a22:(float)a22 a32:(float)a32 a13:(float)a13 a23:(float)a23 a33:(float)a33 { |
| if (self = [super init]) { |
| _a11 = a11; |
| _a12 = a12; |
| _a13 = a13; |
| _a21 = a21; |
| _a22 = a22; |
| _a23 = a23; |
| _a31 = a31; |
| _a32 = a32; |
| _a33 = a33; |
| } |
| |
| return self; |
| } |
| |
| + (ZXPerspectiveTransform *)quadrilateralToQuadrilateral:(float)x0 y0:(float)y0 x1:(float)x1 y1:(float)y1 x2:(float)x2 y2:(float)y2 x3:(float)x3 y3:(float)y3 x0p:(float)x0p y0p:(float)y0p x1p:(float)x1p y1p:(float)y1p x2p:(float)x2p y2p:(float)y2p x3p:(float)x3p y3p:(float)y3p { |
| ZXPerspectiveTransform *qToS = [self quadrilateralToSquare:x0 y0:y0 x1:x1 y1:y1 x2:x2 y2:y2 x3:x3 y3:y3]; |
| ZXPerspectiveTransform *sToQ = [self squareToQuadrilateral:x0p y0:y0p x1:x1p y1:y1p x2:x2p y2:y2p x3:x3p y3:y3p]; |
| return [sToQ times:qToS]; |
| } |
| |
| - (void)transformPoints:(float *)points pointsLen:(int)pointsLen { |
| int max = pointsLen; |
| for (int i = 0; i < max; i += 2) { |
| float x = points[i]; |
| float y = points[i + 1]; |
| float denominator = self.a13 * x + self.a23 * y + self.a33; |
| points[i] = (self.a11 * x + self.a21 * y + self.a31) / denominator; |
| points[i + 1] = (self.a12 * x + self.a22 * y + self.a32) / denominator; |
| } |
| } |
| |
| /** |
| * Convenience method, not optimized for performance. |
| */ |
| - (void)transformPoints:(float *)xValues yValues:(float *)yValues pointsLen:(int)pointsLen { |
| int n = pointsLen; |
| for (int i = 0; i < n; i ++) { |
| float x = xValues[i]; |
| float y = yValues[i]; |
| float denominator = self.a13 * x + self.a23 * y + self.a33; |
| xValues[i] = (self.a11 * x + self.a21 * y + self.a31) / denominator; |
| yValues[i] = (self.a12 * x + self.a22 * y + self.a32) / denominator; |
| } |
| } |
| |
| + (ZXPerspectiveTransform *)squareToQuadrilateral:(float)x0 y0:(float)y0 x1:(float)x1 y1:(float)y1 x2:(float)x2 y2:(float)y2 x3:(float)x3 y3:(float)y3 { |
| float dx3 = x0 - x1 + x2 - x3; |
| float dy3 = y0 - y1 + y2 - y3; |
| if (dx3 == 0.0f && dy3 == 0.0f) { |
| // Affine |
| return [[ZXPerspectiveTransform alloc] initWithA11:x1 - x0 a21:x2 - x1 a31:x0 a12:y1 - y0 a22:y2 - y1 a32:y0 a13:0.0f a23:0.0f a33:1.0f]; |
| } else { |
| float dx1 = x1 - x2; |
| float dx2 = x3 - x2; |
| float dy1 = y1 - y2; |
| float dy2 = y3 - y2; |
| float denominator = dx1 * dy2 - dx2 * dy1; |
| float a13 = (dx3 * dy2 - dx2 * dy3) / denominator; |
| float a23 = (dx1 * dy3 - dx3 * dy1) / denominator; |
| return [[ZXPerspectiveTransform alloc] initWithA11:x1 - x0 + a13 * x1 a21:x3 - x0 + a23 * x3 a31:x0 a12:y1 - y0 + a13 * y1 a22:y3 - y0 + a23 * y3 a32:y0 a13:a13 a23:a23 a33:1.0f]; |
| } |
| } |
| |
| + (ZXPerspectiveTransform *)quadrilateralToSquare:(float)x0 y0:(float)y0 x1:(float)x1 y1:(float)y1 x2:(float)x2 y2:(float)y2 x3:(float)x3 y3:(float)y3 { |
| return [[self squareToQuadrilateral:x0 y0:y0 x1:x1 y1:y1 x2:x2 y2:y2 x3:x3 y3:y3] buildAdjoint]; |
| } |
| |
| - (ZXPerspectiveTransform *)buildAdjoint { |
| return [[ZXPerspectiveTransform alloc] initWithA11:self.a22 * self.a33 - self.a23 * self.a32 |
| a21:self.a23 * self.a31 - self.a21 * self.a33 |
| a31:self.a21 * self.a32 - self.a22 * self.a31 |
| a12:self.a13 * self.a32 - self.a12 * self.a33 |
| a22:self.a11 * self.a33 - self.a13 * self.a31 |
| a32:self.a12 * self.a31 - self.a11 * self.a32 |
| a13:self.a12 * self.a23 - self.a13 * self.a22 |
| a23:self.a13 * self.a21 - self.a11 * self.a23 |
| a33:self.a11 * self.a22 - self.a12 * self.a21]; |
| } |
| |
| - (ZXPerspectiveTransform *)times:(ZXPerspectiveTransform *)other { |
| return [[ZXPerspectiveTransform alloc] initWithA11:self.a11 * other.a11 + self.a21 * other.a12 + self.a31 * other.a13 |
| a21:self.a11 * other.a21 + self.a21 * other.a22 + self.a31 * other.a23 |
| a31:self.a11 * other.a31 + self.a21 * other.a32 + self.a31 * other.a33 |
| a12:self.a12 * other.a11 + self.a22 * other.a12 + self.a32 * other.a13 |
| a22:self.a12 * other.a21 + self.a22 * other.a22 + self.a32 * other.a23 |
| a32:self.a12 * other.a31 + self.a22 * other.a32 + self.a32 * other.a33 |
| a13:self.a13 * other.a11 + self.a23 * other.a12 + self.a33 * other.a13 |
| a23:self.a13 * other.a21 + self.a23 * other.a22 + self.a33 * other.a23 |
| a33:self.a13 * other.a31 + self.a23 * other.a32 + self.a33 * other.a33]; |
| } |
| |
| @end |