blob: d4c0ac13ffa66cbaf241a0f6c0f20a6154f087f5 [file] [log] [blame]
<!DOCTYPE html>
<body>
<script src="../resources/runner.js"></script>
<script src="resources/paint.js"></script>
<style>
span {
border: 1px solid blue;
}
.changeTransform {
position: absolute;
transform: rotate(0);
}
</style>
<script>
// This test measures the lifecycle update performance of changing transforms
// in large trees.
function buildTree(parent, depth, arity, tagNameCallback, createElementCallback) {
for (var child = 0; child < arity; child++) {
var element = document.createElement(tagNameCallback(depth));
parent.appendChild(element);
createElementCallback(element, depth);
if (depth > 1)
buildTree(element, depth - 1, arity, tagNameCallback, createElementCallback);
}
}
// Build a tall tree that is skinny. A middle layer of
// the tree should have the changeTransform class.
buildTree(document.body, 13, 2,
function(depth) {
// Use divs at upper levels to avoid too much layout time.
return depth > 11 ? 'div' : 'span';
},
function(element, depth) {
element.style.borderColor = 'red';
if (depth == 5)
element.setAttribute('class', 'changeTransform');
}
);
// Build a short tree that is fat. A middle layer of
// the tree should have the changeTransform class.
buildTree(document.body, 6, 6,
function(depth) {
// Use divs at upper levels to avoid too much layout time.
return depth > 5 ? 'div' : 'span';
},
function(element, depth) {
element.style.borderColor = 'orange';
if (depth == 3)
element.setAttribute('class', 'changeTransform');
}
);
var runCount = 0;
var elementsToChange = document.getElementsByClassName('changeTransform');
measurePaint({
run: function() {
runCount += 10;
for (var index = 0; index < elementsToChange.length; index++)
elementsToChange[index].style.transform = 'rotate(' + runCount + 'deg)';
},
});
</script>
</body>