blob: e615a7d95b6a0648ac8d68ab3061c375e6e0cdf6 [file] [log] [blame]
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module blink.mojom;
import "cc/mojom/overscroll_behavior.mojom";
import "cc/mojom/touch_action.mojom";
import "mojo/public/mojom/base/string16.mojom";
import "mojo/public/mojom/base/time.mojom";
import "third_party/blink/public/mojom/input/gesture_event.mojom";
import "third_party/blink/public/mojom/input/input_event.mojom";
import "third_party/blink/public/mojom/input/input_event_result.mojom";
import "third_party/blink/public/mojom/input/pointer_lock_context.mojom";
import "third_party/blink/public/mojom/input/pointer_lock_result.mojom";
import "third_party/blink/public/mojom/input/touch_event.mojom";
import "third_party/blink/public/mojom/selection_menu/selection_menu_behavior.mojom";
import "ui/base/ime/mojom/ime_types.mojom";
import "ui/events/mojom/event.mojom";
import "ui/events/mojom/event_constants.mojom";
import "ui/events/mojom/scroll_granularity.mojom";
import "ui/gfx/geometry/mojom/geometry.mojom";
import "ui/gfx/range/mojom/range.mojom";
import "ui/latency/mojom/latency_info.mojom";
[EnableIf=is_android]
import "third_party/blink/public/mojom/input/synchronous_compositor.mojom";
// These structs are purposely duplicated from ui/events/mojom/event.mojom.
// They map WebInputEvent <-> WebInputEvent across mojo.
// We have to work at unifying them. The current problem is that the browser
// uses WebInputEvents inside the render widget host and input router. Once
// we move these to ui::Event's then we can get rid of these duplicated
// mojom structs. Ideally the browser would use ui::Event up until we
// pass the events into the renderer and just use a StructTraits to perform
// conversion from ui::mojom::Event --> blink::WebInputEvent.
struct KeyData {
int32 dom_key;
int32 dom_code;
int32 windows_key_code;
int32 native_key_code;
bool is_system_key;
bool is_browser_shortcut;
mojo_base.mojom.String16 text;
mojo_base.mojom.String16 unmodified_text;
};
struct PointerData {
int32 pointer_id;
float force;
int32 tilt_x;
int32 tilt_y;
float tangential_pressure;
int32 twist;
blink.mojom.Button button;
ui.mojom.EventPointerType pointer_type;
int32 movement_x;
int32 movement_y;
bool is_raw_movement_event;
gfx.mojom.PointF widget_position;
gfx.mojom.PointF screen_position;
MouseData? mouse_data;
};
struct WheelData {
float delta_x;
float delta_y;
float wheel_ticks_x;
float wheel_ticks_y;
float acceleration_ratio_x;
float acceleration_ratio_y;
uint8 phase;
uint8 momentum_phase;
blink.mojom.DispatchType cancelable;
uint8 event_action;
uint8 delta_units;
};
struct MouseData {
int32 click_count;
WheelData? wheel_data;
};
struct ScrollUpdate {
float velocity_x;
float velocity_y;
};
struct ScrollData {
float delta_x;
float delta_y;
ui.mojom.ScrollGranularity delta_units;
bool target_viewport;
blink.mojom.InertialPhaseState inertial_phase;
bool synthetic;
int32 pointer_count;
// Used for GestureScrollBegin type only. If this is true, we use the scroll
// sequence to do cursor control rather than scroll.
bool cursor_control;
ScrollUpdate? update_details;
};
struct PinchBeginData {
bool needs_wheel_event;
};
struct PinchUpdateData {
float scale;
bool zoom_disabled;
bool needs_wheel_event;
};
struct PinchEndData {
bool needs_wheel_event;
};
struct FlingData {
float velocity_x;
float velocity_y;
bool target_viewport;
bool prevent_boosting;
};
struct TapData {
int32 tap_count;
bool needs_wheel_event;
};
struct GestureData {
gfx.mojom.PointF screen_position;
gfx.mojom.PointF widget_position;
blink.mojom.GestureDevice source_device;
bool is_source_touch_event_set_blocking;
ui.mojom.EventPointerType primary_pointer_type;
int32 unique_touch_event_id;
gfx.mojom.Size? contact_size;
ScrollData? scroll_data;
PinchBeginData? pinch_begin_data;
PinchUpdateData? pinch_update_data;
PinchEndData? pinch_end_data;
TapData? tap_data;
FlingData? fling_data;
};
struct TouchPoint {
blink.mojom.TouchState state;
float radius_x;
float radius_y;
float rotation_angle;
PointerData pointer_data;
};
struct TouchData {
blink.mojom.DispatchType cancelable;
bool moved_beyond_slop_region;
bool touch_start_or_first_move;
bool hovering;
uint32 unique_touch_event_id;
array<TouchPoint> touches;
};
struct Event {
blink.mojom.EventType type;
int32 modifiers;
mojo_base.mojom.TimeTicks timestamp;
ui.mojom.LatencyInfo latency;
KeyData? key_data;
PointerData? pointer_data;
GestureData? gesture_data;
TouchData? touch_data;
};
// Represents the current state of overscroll.
struct DidOverscrollParams {
gfx.mojom.Vector2dF accumulated_overscroll;
gfx.mojom.Vector2dF latest_overscroll_delta;
gfx.mojom.Vector2dF current_fling_velocity;
gfx.mojom.PointF causal_event_viewport_point;
cc.mojom.OverscrollBehavior overscroll_behavior;
};
// A struct wrapper for the TouchAction enumeration because
// enumerations cannot be optional.
struct TouchActionOptional {
cc.mojom.TouchAction touch_action;
};
// Types related to sending edit commands to the renderer.
struct EditCommand {
string name;
string value;
};
// Interface exposed by the browser to the renderer.
interface WidgetInputHandlerHost {
// When the renderer's main thread computes the touch action, send this to the
// browser.
SetTouchActionFromMain(cc.mojom.TouchAction touch_action);
// Sent by the compositor when input scroll events are dropped due to bounds
// restrictions on the root scroll offset.
DidOverscroll(DidOverscrollParams params);
// Sent by the compositor when a GSB has started scrolling the viewport.
DidStartScrollingViewport();
// Required for cancelling an ongoing input method composition.
ImeCancelComposition();
// Sends the character bounds after every composition change
// to always have correct bound info.
ImeCompositionRangeChanged(gfx.mojom.Range range,
array<gfx.mojom.Rect> bounds);
// Updates the mouse capture state of this widget. While capture is enabled,
// all mouse events, including those that don't hittest to this widget, will
// be targeted to this widget. This enables Blink to behave correctly when
// a scrollbar is being dragged, or text is being drag-highlighted, even
// when the mouse passes across different RenderWidget areas.
SetMouseCapture(bool capture);
// Requests locking the target of mouse events to a single element and
// removing the cursor from view. Mostly used by the Pointer Lock API.
// See https://www.w3.org/TR/pointerlock/ for more info. This call is
// also used by Pepper Flash.
// |from_user_gesture| indicates whether this request came from a user
// gesture or not.
// |unadjusted_movement| indicates whether the request asked for raw mouse
// movement data or just what the operating system returns (often accelerated
// mouse movement).
// |result| kSuccess if the mouse has been locked or the appropriate error
// reason if not.
// |context| is one end of a mojo pipe that will stay connected as long as
// the mouse is locked. Is a NullRemote if |result| is not kSuccess.
RequestMouseLock(bool from_user_gesture,
bool unadjusted_movement)
=> (PointerLockResult result,
pending_remote<blink.mojom.PointerLockContext>? context);
};
// This interface provides the input actions associated with the FrameWidget.
// Other input actions may also be dispatched via the WidgetInputHandler
// interface. If frame input actions are dispatched the WidgetInputHandler
// should be fetched via the associated interface request so that input calls
// remain in order. See https://goo.gl/x4ee8A for more details.
interface FrameWidgetInputHandler {
// Adds text decorations between a given valid start and end offsets in the
// currently focused editable field.
AddImeTextSpansToExistingText(
uint32 start, uint32 end, array<ui.mojom.ImeTextSpan> ime_text_spans);
// Clears text decorations type between a given valid start and end offsets
// in the currently focused editable field.
ClearImeTextSpansByType(
uint32 start, uint32 end, ui.mojom.ImeTextSpanType type);
// Sets the text composition to be between the given start and end offsets in
// the currently focused editable field.
SetCompositionFromExistingText(
int32 start, int32 end, array<ui.mojom.ImeTextSpan> ime_text_spans);
// Deletes the current selection plus the specified number of characters
// before and after the selection or caret.
ExtendSelectionAndDelete(int32 before, int32 after);
// Deletes text before and after the current cursor position, excluding the
// selection. The lengths are supplied in Java chars (UTF-16 Code Unit),
// not in code points or in glyphs.
DeleteSurroundingText(int32 before, int32 after);
// Deletes text before and after the current cursor position, excluding the
// selection. The lengths are supplied in code points, not in Java chars
// (UTF-16 Code Unit) or in glyphs. Does nothing if there are one or more
// invalid surrogate pairs in the requested range
DeleteSurroundingTextInCodePoints(int32 before, int32 after);
// Selects between the given start and end offsets in the currently focused
// editable field.
SetEditableSelectionOffsets(int32 start, int32 end);
// Message payload is the name/value of a WebCore edit command to execute.
ExecuteEditCommand(string command, mojo_base.mojom.String16? value);
// These messages are typically generated from context menus and request the
// renderer to apply the specified operation to the current selection.
Undo();
Redo();
Cut();
Copy();
CopyToFindPboard();
Paste();
PasteAndMatchStyle();
Delete();
SelectAll();
CollapseSelection();
// Replaces the selected region or a word around the cursor with the
// specified string.
Replace(mojo_base.mojom.String16 word);
// Replaces the misspelling in the selected region with the specified string.
ReplaceMisspelling(mojo_base.mojom.String16 word);
// Requests the renderer to select the region between two points.
// Expects a SelectRange_ACK message when finished.
SelectRange(gfx.mojom.Point base, gfx.mojom.Point extent);
// Sent by the browser to ask the renderer to adjust the selection start and
// end points by the given amounts. A negative amount moves the selection
// towards the beginning of the document, a positive amount moves the
// selection towards the end of the document. Will send show selection menu
// event when needed.
AdjustSelectionByCharacterOffset(
int32 start, int32 end, SelectionMenuBehavior behavior);
// Requests the renderer to select word around caret.
// Expects ack with new selection information when finished. |start_adjust|
// and |end_adjust| are the start and end offset difference between the
// current selection and the previous selection (which is a caret).
[EnableIf=is_android]
SelectWordAroundCaret()
=> (bool did_select, int32 start_adjust, int32 end_adjust);
// Requests the renderer to move the selection extent point to a new position.
// Expects a MoveRangeSelectionExtent_ACK message when finished.
MoveRangeSelectionExtent(gfx.mojom.Point extent);
// Tells the renderer to scroll the currently focused node into rect only if
// the currently focused node is a Text node (textfield, text area or content
// editable divs).
ScrollFocusedEditableNodeIntoRect(gfx.mojom.Rect rect);
// Requests the renderer to move the caret selection toward the point.
MoveCaret(gfx.mojom.Point point);
};
// Interface exposed by the renderer to the browser. This class represents
// an input interface for an associated Widget object. See FrameWidgetInputHandler
// for an interface at the frame level.
interface WidgetInputHandler {
// Tells widget focus has been changed.
SetFocus(bool focused);
// Tells widget mouse capture has been lost.
MouseCaptureLost();
// This message notifies the renderer that the next key event is bound to one
// or more pre-defined edit commands. If the next key event is not handled
// by blink, the specified edit commands shall be executed against current
// focused frame.
// Parameters
// * edit_commands
// See t_p/b/renderer/core/editing/commands/editing_command_type.h
// Contains one or more edit commands.
// See t_p/b/renderer/core/editing/commands/editor_command.cc for
// detailed definition of webkit edit commands.
//
// This message must be sent just before sending a key event.
SetEditCommandsForNextKeyEvent(array<EditCommand> commands);
// Sends the cursor visibility state to the render widget.
CursorVisibilityChanged(bool visible);
// This message sends a string being composed with an input method.
ImeSetComposition(mojo_base.mojom.String16 text,
array<ui.mojom.ImeTextSpan> ime_text_spans,
gfx.mojom.Range range, int32 start, int32 end);
// This message deletes the current composition, inserts specified text, and
// moves the cursor.
ImeCommitText(mojo_base.mojom.String16 text,
array<ui.mojom.ImeTextSpan> ime_text_spans,
gfx.mojom.Range range, int32 relative_cursor_position) => ();
// This message inserts the ongoing composition.
ImeFinishComposingText(bool keep_selection);
// Request from browser to update text input state.
RequestTextInputStateUpdate();
// Request from browser to update the cursor and composition information which
// will be sent through ImeCompositionRangeChanged. Setting
// |immediate_request| to true will lead to an immediate update. If
// |monitor_updates| is set to true then changes to text selection or regular
// updates in each compositor frame (when there is a change in composition
// info) will lead to updates being sent to the browser.
RequestCompositionUpdates(bool immediate_request, bool monitor_request);
// Sends an input event to the render widget. The browser should use this
// API if it wants to know about the result of the rendering handling
// the event. The callback may be delayed based on the event running on
// the main thread so DispatchNonBlockingEvent is always preferred if
// you don't require notification.
DispatchEvent(Event event)
=> (blink.mojom.InputEventResultSource source,
ui.mojom.LatencyInfo updated_latency,
blink.mojom.InputEventResultState state,
DidOverscrollParams? overscroll,
TouchActionOptional? touch_action);
// Sends a non-blocking input event to the render widget. The behaviour
// of this API is the same as DispatchEvent just that there is no callback
// after the event is processed.
DispatchNonBlockingEvent(Event event);
// Forces input to be flushed and resolves the callback only once the input
// has been fully processed, meaning its effects are visible to the full
// system. In practice, this will force a redraw and wait until the new
// CompositorFrame (containing all changes caused by prior input) has been
// displayed.
WaitForInputProcessed() => ();
// Attach the synchronous compositor interface. This method only
// should be called for Android WebView.
[EnableIf=is_android]
AttachSynchronousCompositor(
pending_remote<SynchronousCompositorControlHost> control_host,
pending_associated_remote<SynchronousCompositorHost> host,
pending_associated_receiver<SynchronousCompositor> compositor_request);
// Return an associated FrameWidgetInputHandler interface so that input
// messages to the frame associated with this widget can be sent
// serially.
GetFrameWidgetInputHandler(
pending_associated_receiver<FrameWidgetInputHandler> interface_request);
};