| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_PENDING_ANIMATIONS_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_PENDING_ANIMATIONS_H_ |
| |
| #include "base/optional.h" |
| #include "third_party/blink/public/platform/task_type.h" |
| #include "third_party/blink/renderer/core/animation/animation.h" |
| #include "third_party/blink/renderer/core/core_export.h" |
| #include "third_party/blink/renderer/core/dom/document.h" |
| #include "third_party/blink/renderer/platform/graphics/compositor_element_id.h" |
| #include "third_party/blink/renderer/platform/heap/handle.h" |
| #include "third_party/blink/renderer/platform/timer.h" |
| #include "third_party/blink/renderer/platform/wtf/vector.h" |
| |
| namespace blink { |
| |
| class PaintArtifactCompositor; |
| |
| // Handles starting animations when they could potentially require |
| // interaction with the compositor. This can include both main-thread |
| // and compositor thread animations. For example, when the Document |
| // changes visibility state, all animations for the document's |
| // timeline are set to "compositor pending" which will include them in |
| // a consideration pass here. |
| // |
| // Manages the starting of pending animations on the compositor following a |
| // compositing update. |
| // |
| // For CSS Animations, used to synchronize the start of main-thread animations |
| // with compositor animations when both classes of CSS Animations are triggered |
| // by the same recalc. |
| class CORE_EXPORT PendingAnimations final |
| : public GarbageCollected<PendingAnimations> { |
| public: |
| explicit PendingAnimations(Document& document) |
| : timer_(document.GetTaskRunner(TaskType::kInternalDefault), |
| this, |
| &PendingAnimations::TimerFired), |
| compositor_group_(1), |
| inside_timer_fired_(false) {} |
| |
| void Add(Animation*); |
| |
| // Attempts to start/update pending composited and non-composited animations. |
| // At the end of this process all pending animations will fall into one of the |
| // following buckets: |
| // - pending: already composited animations that cannot be restarted this |
| // cycle and are deferred to be tried next cycle. |
| // - started on compositor: animations that could be composited and are |
| // successfully started on compositor. |
| // - waiting on start time: animations whose start time needs to be |
| // synchronized with compositor. These may include non-composited |
| // animations. |
| // - notified of start time: animations whose start time does not need to be |
| // synchronized with compositor and thus can be immediately notified. |
| // - ignored: animations that are not started and don't need to be notified |
| // are simply ignored. This allows the rest of animation machinery to add |
| // animations to the pending list eagerly knowing that the logic here |
| // ignores them if no action needs to be taken. |
| // |
| // Returns whether we are waiting for an animation to start and should service |
| // again on the next frame. |
| bool Update(const PaintArtifactCompositor* paint_artifact_compositor, |
| bool start_on_compositor = true); |
| void NotifyCompositorAnimationStarted(double monotonic_animation_start_time, |
| int compositor_group = 0); |
| |
| void Trace(Visitor*) const; |
| |
| private: |
| void TimerFired(TimerBase*); |
| int NextCompositorGroup(); |
| void FlushWaitingNonCompositedAnimations(); |
| |
| HeapVector<Member<Animation>> pending_; |
| HeapVector<Member<Animation>> waiting_for_compositor_animation_start_; |
| HeapTaskRunnerTimer<PendingAnimations> timer_; |
| int compositor_group_; |
| bool inside_timer_fired_; |
| }; |
| |
| } // namespace blink |
| |
| #endif |