| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_SLOT_ASSIGNMENT_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_SLOT_ASSIGNMENT_H_ |
| |
| #include "third_party/blink/renderer/core/dom/tree_ordered_map.h" |
| #include "third_party/blink/renderer/platform/heap/handle.h" |
| #include "third_party/blink/renderer/platform/wtf/text/atomic_string.h" |
| |
| namespace blink { |
| |
| class HTMLElement; |
| class HTMLSlotElement; |
| class Node; |
| class ShadowRoot; |
| |
| class SlotAssignment final : public GarbageCollected<SlotAssignment> { |
| public: |
| explicit SlotAssignment(ShadowRoot& owner); |
| |
| // Relevant DOM Standard: https://dom.spec.whatwg.org/#find-a-slot |
| HTMLSlotElement* FindSlot(const Node&); |
| HTMLSlotElement* FindSlotByName(const AtomicString& slot_name) const; |
| |
| // DOM Standaard defines these two procedures: |
| // 1. https://dom.spec.whatwg.org/#assign-a-slot |
| // void assignSlot(const Node& slottable); |
| // 2. https://dom.spec.whatwg.org/#assign-slotables |
| // void assignSlotables(HTMLSlotElement&); |
| // As an optimization, Blink does not implement these literally. |
| // Instead, provide alternative, HTMLSlotElement::hasAssignedNodesSlow() |
| // so that slotchange can be detected. |
| |
| const HeapVector<Member<HTMLSlotElement>>& Slots(); |
| |
| void DidAddSlot(HTMLSlotElement&); |
| void DidRemoveSlot(HTMLSlotElement&); |
| void DidRenameSlot(const AtomicString& old_name, HTMLSlotElement&); |
| void DidChangeHostChildSlotName(const AtomicString& old_value, |
| const AtomicString& new_value); |
| |
| bool FindHostChildBySlotName(const AtomicString& slot_name) const; |
| void CallSlotChangeAfterRemovedFromAssignFunction(HTMLSlotElement& slot); |
| void CallSlotChangeAfterAdditionFromAssignFunction( |
| HTMLSlotElement& slot, |
| const HeapVector<Member<Node>>& added_assign_nodes); |
| void CallSlotChangeAfterAddition(HTMLSlotElement& slot); |
| void CallSlotChangeAfterRemoved(HTMLSlotElement& slot); |
| void CallSlotChangeIfNeeded(HTMLSlotElement& slot, Node& child); |
| |
| void Trace(Visitor*) const; |
| |
| bool NeedsAssignmentRecalc() const { return needs_assignment_recalc_; } |
| void SetNeedsAssignmentRecalc(); |
| void RecalcAssignment(); |
| bool UpdateCandidateNodeAssignedSlot(Node&, HTMLSlotElement&); |
| void ClearCandidateNodes(const HeapLinkedHashSet<Member<Node>>& candidates); |
| HeapHashSet<Member<HTMLElement>>& GetCandidateDirectionality() { |
| return candidate_directionality_set_; |
| } |
| |
| private: |
| enum class SlotMutationType { |
| kRemoved, |
| kRenamed, |
| }; |
| |
| HTMLSlotElement* FindSlotInManualSlotting(const Node&); |
| HTMLSlotElement* FindSlotInUserAgentShadow(const Node&) const; |
| |
| void CollectSlots(); |
| HTMLSlotElement* GetCachedFirstSlotWithoutAccessingNodeTree( |
| const AtomicString& slot_name); |
| |
| void DidAddSlotInternal(HTMLSlotElement&); |
| void DidRemoveSlotInternal(HTMLSlotElement&, |
| const AtomicString& slot_name, |
| SlotMutationType); |
| |
| HeapVector<Member<HTMLSlotElement>> slots_; |
| Member<TreeOrderedMap> slot_map_; |
| WeakMember<ShadowRoot> owner_; |
| unsigned needs_collect_slots_ : 1; |
| unsigned needs_assignment_recalc_ : 1; |
| unsigned slot_count_ : 30; |
| // TODO: (1067157) Ensure references inside the map are GCed. |
| HeapHashMap<Member<Node>, Member<HTMLSlotElement>> |
| candidate_assigned_slot_map_; |
| HeapHashSet<Member<HTMLElement>> candidate_directionality_set_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // HTMLSlotAssignment_h |