blob: 8910a081d57e57a25037df9bca6f62c5102844bb [file] [log] [blame]
/*
* Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/editing/serializers/html_interchange.h"
#include "third_party/blink/renderer/core/dom/text.h"
#include "third_party/blink/renderer/core/editing/editing_utilities.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/layout/layout_text.h"
#include "third_party/blink/renderer/platform/wtf/text/character_names.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"
namespace blink {
String ConvertHTMLTextToInterchangeFormat(const String& in, const Text& node) {
// Assume all the text comes from node.
if (node.GetLayoutObject() &&
node.GetLayoutObject()->Style()->PreserveNewline())
return in;
const char kConvertedSpaceString[] = "<span>\xA0</span>";
static_assert((static_cast<unsigned char>('\xA0') == kNoBreakSpaceCharacter),
"\\xA0 should be non-breaking space");
StringBuilder s;
unsigned i = 0;
unsigned consumed = 0;
while (i < in.length()) {
consumed = 1;
if (IsCollapsibleWhitespace(in[i])) {
// count number of adjoining spaces
unsigned j = i + 1;
while (j < in.length() && IsCollapsibleWhitespace(in[j]))
j++;
unsigned count = j - i;
consumed = count;
while (count) {
unsigned add = count % 3;
switch (add) {
case 0:
s.Append(kConvertedSpaceString);
s.Append(' ');
s.Append(kConvertedSpaceString);
add = 3;
break;
case 1:
if (i == 0 || i + 1 == in.length()) // at start or end of string
s.Append(kConvertedSpaceString);
else
s.Append(' ');
break;
case 2:
if (i == 0) {
// at start of string
s.Append(kConvertedSpaceString);
s.Append(' ');
} else if (i + 2 == in.length()) {
// at end of string
s.Append(kConvertedSpaceString);
s.Append(kConvertedSpaceString);
} else {
s.Append(kConvertedSpaceString);
s.Append(' ');
}
break;
}
count -= add;
}
} else {
s.Append(in[i]);
}
i += consumed;
}
return s.ToString();
}
} // namespace blink