| /* |
| * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
| * Copyright (C) 2009 Torch Mobile, Inc. http://www.torchmobile.com/ |
| * Copyright (C) 2010 Google, Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_MARKUP_TOKENIZER_INLINES_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_MARKUP_TOKENIZER_INLINES_H_ |
| |
| #include "build/build_config.h" |
| #include "third_party/blink/renderer/platform/text/segmented_string.h" |
| |
| namespace blink { |
| |
| inline bool IsTokenizerWhitespace(UChar cc) { |
| return cc == ' ' || cc == '\x0A' || cc == '\x09' || cc == '\x0C'; |
| } |
| |
| inline void AdvanceStringAndASSERTIgnoringCase( |
| SegmentedString& source, |
| const char* expected_characters) { |
| while (*expected_characters) |
| source.AdvanceAndASSERTIgnoringCase(*expected_characters++); |
| } |
| |
| inline void AdvanceStringAndASSERT(SegmentedString& source, |
| const char* expected_characters) { |
| while (*expected_characters) |
| source.AdvanceAndASSERT(*expected_characters++); |
| } |
| |
| #if defined(COMPILER_MSVC) |
| // We need to disable the "unreachable code" warning because we want to assert |
| // that some code points aren't reached in the state machine. |
| #pragma warning(disable : 4702) |
| #endif |
| |
| #define BEGIN_STATE(prefix, stateName) \ |
| case prefix::stateName: \ |
| stateName: |
| #define END_STATE() \ |
| NOTREACHED(); \ |
| break; |
| |
| // We use this macro when the HTML5 spec says "reconsume the current input |
| // character in the <mumble> state." |
| #define RECONSUME_IN(prefix, stateName) \ |
| do { \ |
| DCHECK_NE(state_, prefix::stateName); \ |
| state_ = prefix::stateName; \ |
| goto stateName; \ |
| } while (false) |
| |
| // We use this macro when the HTML5 spec says "consume the next input |
| // character ... and switch to the <mumble> state." |
| #define ADVANCE_TO(prefix, stateName) \ |
| do { \ |
| DCHECK_NE(state_, prefix::stateName); \ |
| state_ = prefix::stateName; \ |
| if (!input_stream_preprocessor_.Advance(source)) \ |
| return HaveBufferedCharacterToken(); \ |
| cc = input_stream_preprocessor_.NextInputCharacter(); \ |
| goto stateName; \ |
| } while (false) |
| |
| // We use this macro when the HTML5 spec says "consume the next input |
| // character" and it doesn't say "switch to ... state". |
| #define CONSUME(prefix, stateName) \ |
| do { \ |
| DCHECK_EQ(state_, prefix::stateName); \ |
| if (!input_stream_preprocessor_.Advance(source)) \ |
| return HaveBufferedCharacterToken(); \ |
| cc = input_stream_preprocessor_.NextInputCharacter(); \ |
| goto stateName; \ |
| } while (false) |
| |
| // Sometimes there's more complicated logic in the spec that separates when |
| // we consume the next input character and when we switch to a particular |
| // state. We handle those cases by advancing the source directly and using |
| // this macro to switch to the indicated state. |
| #define SWITCH_TO(prefix, stateName) \ |
| do { \ |
| DCHECK_NE(state_, prefix::stateName); \ |
| state_ = prefix::stateName; \ |
| if (source.IsEmpty() || !input_stream_preprocessor_.Peek(source)) \ |
| return HaveBufferedCharacterToken(); \ |
| cc = input_stream_preprocessor_.NextInputCharacter(); \ |
| goto stateName; \ |
| } while (false) |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_MARKUP_TOKENIZER_INLINES_H_ |