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/*
* Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/layout/layout_slider_track.h"
#include "third_party/blink/renderer/core/dom/shadow_root.h"
#include "third_party/blink/renderer/core/html/forms/html_input_element.h"
#include "third_party/blink/renderer/core/html/shadow/shadow_element_names.h"
namespace blink {
LayoutSliderTrack::LayoutSliderTrack(Element* element)
: LayoutBlockFlow(element) {}
void LayoutSliderTrack::UpdateLayout() {
NOT_DESTROYED();
auto* input = To<HTMLInputElement>(GetNode()->OwnerShadowHost());
const bool is_vertical = !StyleRef().IsHorizontalWritingMode();
Element* thumb_element = input->UserAgentShadowRoot()->getElementById(
shadow_element_names::kIdSliderThumb);
LayoutBox* thumb = thumb_element ? thumb_element->GetLayoutBox() : nullptr;
SubtreeLayoutScope layout_scope(*this);
// Force a layout to reset the position of the thumb so the code below doesn't
// move the thumb to the wrong place.
// This is necessary for |web_tests/media/controls/
// progress-bar-repaint-on-size-change.html|.
if (thumb)
layout_scope.SetChildNeedsLayout(thumb);
LayoutBlockFlow::UpdateLayout();
// These should always exist, unless someone mutates the shadow DOM (e.g., in
// the inspector).
if (!thumb)
return;
double percentage_offset = input->RatioValue().ToDouble();
LayoutUnit available_extent = is_vertical ? ContentHeight() : ContentWidth();
available_extent -=
is_vertical ? thumb->Size().Height() : thumb->Size().Width();
LayoutUnit offset(percentage_offset * available_extent);
LayoutPoint thumb_location = thumb->Location();
if (is_vertical) {
thumb_location.SetY(thumb_location.Y() - offset);
} else if (StyleRef().IsLeftToRightDirection()) {
thumb_location.SetX(thumb_location.X() + offset);
} else {
thumb_location.SetX(thumb_location.X() - offset);
}
thumb->SetLocation(thumb_location);
// We need one-off invalidation code here because painting of the timeline
// element does not go through style.
// Instead it has a custom implementation in C++ code.
// Therefore the style system cannot understand when it needs to be paint
// invalidated.
Parent()->SetShouldDoFullPaintInvalidation();
}
} // namespace blink