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/*
* Copyright (C) 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_STATE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_STATE_H_
#include "third_party/blink/renderer/platform/geometry/layout_rect.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
namespace blink {
class LayoutBox;
class LayoutFlowThread;
class LayoutObject;
class LayoutView;
// LayoutState is an optimization used during layout.
//
// LayoutState's purpose is to cache information as we walk down the container
// block chain during layout. In particular, the absolute layout offset for the
// current LayoutObject is O(1) when using LayoutState, when it is
// O(depthOfTree) without it (thus potentially making layout O(N^2)).
// LayoutState incurs some memory overhead and is pretty intrusive (see next
// paragraphs about those downsides).
//
// To use LayoutState, the layout() functions have to allocate a new LayoutSTate
// object on the stack whenever the LayoutObject creates a new coordinate system
// (which is pretty much all objects but LayoutTableRow).
//
// LayoutStates are linked together with a single linked list, acting in
// practice like a stack that we push / pop. LayoutView holds the top-most
// pointer to this stack.
//
// See the layout() functions on how to set it up during layout.
// See e.g LayoutBox::offsetFromLogicalTopOfFirstPage on how to use LayoutState
// for computations.
class LayoutState {
// LayoutState is always allocated on the stack.
// The reason is that it is scoped to layout, thus we can avoid expensive
// mallocs.
DISALLOW_NEW();
public:
// Constructor for root LayoutState created by LayoutView
explicit LayoutState(LayoutView&);
// Constructor for sub-tree layout and orthogonal writing-mode roots
explicit LayoutState(LayoutObject& root);
LayoutState(LayoutBox&, bool containing_block_logical_width_changed = false);
LayoutState(const LayoutState&) = delete;
LayoutState& operator=(const LayoutState&) = delete;
~LayoutState();
bool IsPaginated() const { return is_paginated_; }
LayoutUnit HeightOffsetForTableHeaders() const {
return height_offset_for_table_headers_;
}
void SetHeightOffsetForTableHeaders(LayoutUnit offset) {
height_offset_for_table_headers_ = offset;
}
LayoutUnit HeightOffsetForTableFooters() const {
return height_offset_for_table_footers_;
}
void SetHeightOffsetForTableFooters(LayoutUnit offset) {
height_offset_for_table_footers_ = offset;
}
// The input page name is the name specified by the element itself, if any. If
// the element doesn't specify one, but an ancestor does, return that.
// Otherwise it's an empty string. This is the page name that will be used on
// all descendants if none of them override it.
const AtomicString& InputPageName() const { return input_page_name_; }
const LayoutSize& PaginationOffset() const { return pagination_offset_; }
bool ContainingBlockLogicalWidthChanged() const {
return containing_block_logical_width_changed_;
}
bool PaginationStateChanged() const { return pagination_state_changed_; }
void SetPaginationStateChanged() { pagination_state_changed_ = true; }
LayoutState* Next() const { return next_; }
LayoutFlowThread* FlowThread() const { return flow_thread_; }
LayoutObject& GetLayoutObject() const { return *layout_object_; }
private:
// Do not add anything apart from bitfields until after m_flowThread. See
// https://bugs.webkit.org/show_bug.cgi?id=100173
bool is_paginated_ : 1;
bool containing_block_logical_width_changed_ : 1;
bool pagination_state_changed_ : 1;
LayoutFlowThread* flow_thread_;
LayoutState* next_;
// x/y offset from the logical top / start of the first page. Does not include
// relative positioning or scroll offsets.
LayoutSize pagination_offset_;
// The height we need to make available for repeating table headers in
// paginated layout.
LayoutUnit height_offset_for_table_headers_;
// The height we need to make available for repeating table footers in
// paginated layout.
LayoutUnit height_offset_for_table_footers_;
AtomicString input_page_name_;
LayoutObject* const layout_object_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_STATE_H_