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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SHAPES_POLYGON_SHAPE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SHAPES_POLYGON_SHAPE_H_
#include <memory>
#include "third_party/blink/renderer/core/layout/shapes/shape.h"
#include "third_party/blink/renderer/core/layout/shapes/shape_interval.h"
#include "third_party/blink/renderer/platform/geometry/float_polygon.h"
namespace blink {
class OffsetPolygonEdge final : public VertexPair {
DISALLOW_NEW();
public:
OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset)
: vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {}
const FloatPoint& Vertex1() const override { return vertex1_; }
const FloatPoint& Vertex2() const override { return vertex2_; }
bool IsWithinYRange(float y1, float y2) const {
return y1 <= MinY() && y2 >= MaxY();
}
bool OverlapsYRange(float y1, float y2) const {
return y2 >= MinY() && y1 <= MaxY();
}
float XIntercept(float y) const;
FloatShapeInterval ClippedEdgeXRange(float y1, float y2) const;
private:
FloatPoint vertex1_;
FloatPoint vertex2_;
};
class PolygonShape final : public Shape {
public:
PolygonShape(Vector<FloatPoint> vertices, WindRule fill_rule)
: Shape(), polygon_(std::move(vertices)) {}
PolygonShape(const PolygonShape&) = delete;
PolygonShape& operator=(const PolygonShape&) = delete;
LayoutRect ShapeMarginLogicalBoundingBox() const override;
bool IsEmpty() const override { return polygon_.IsEmpty(); }
LineSegment GetExcludedInterval(LayoutUnit logical_top,
LayoutUnit logical_height) const override;
void BuildDisplayPaths(DisplayPaths&) const override;
private:
FloatPolygon polygon_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SHAPES_POLYGON_SHAPE_H_