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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/layout/shapes/rectangle_shape.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
namespace blink {
static inline float EllipseXIntercept(float y, float rx, float ry) {
DCHECK_GT(ry, 0);
return rx * sqrt(1 - (y * y) / (ry * ry));
}
FloatRect RectangleShape::ShapeMarginBounds() const {
DCHECK_GE(ShapeMargin(), 0);
if (!ShapeMargin())
return bounds_;
float bounds_x = X() - ShapeMargin();
float bounds_y = Y() - ShapeMargin();
float bounds_width = Width() + ShapeMargin() * 2;
float bounds_height = Height() + ShapeMargin() * 2;
return FloatRect(bounds_x, bounds_y, bounds_width, bounds_height);
}
LineSegment RectangleShape::GetExcludedInterval(
LayoutUnit logical_top,
LayoutUnit logical_height) const {
const FloatRect& bounds = ShapeMarginBounds();
if (bounds.IsEmpty())
return LineSegment();
float y1 = logical_top.ToFloat();
float y2 = (logical_top + logical_height).ToFloat();
if (y2 < bounds.Y() || y1 >= bounds.MaxY())
return LineSegment();
float x1 = bounds.X();
float x2 = bounds.MaxX();
float margin_radius_x = Rx() + ShapeMargin();
float margin_radius_y = Ry() + ShapeMargin();
if (margin_radius_y > 0) {
if (y2 < bounds.Y() + margin_radius_y) {
float yi = y2 - bounds.Y() - margin_radius_y;
float xi = EllipseXIntercept(yi, margin_radius_x, margin_radius_y);
x1 = bounds.X() + margin_radius_x - xi;
x2 = bounds.MaxX() - margin_radius_x + xi;
} else if (y1 > bounds.MaxY() - margin_radius_y) {
float yi = y1 - (bounds.MaxY() - margin_radius_y);
float xi = EllipseXIntercept(yi, margin_radius_x, margin_radius_y);
x1 = bounds.X() + margin_radius_x - xi;
x2 = bounds.MaxX() - margin_radius_x + xi;
}
}
return LineSegment(x1, x2);
}
void RectangleShape::BuildDisplayPaths(DisplayPaths& paths) const {
paths.shape.AddRoundedRect(bounds_, radii_);
if (ShapeMargin())
paths.margin_shape.AddRoundedRect(
ShapeMarginBounds(), FloatSize(radii_.Width() + ShapeMargin(),
radii_.Height() + ShapeMargin()));
}
} // namespace blink