| /* |
| * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| * OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/core/layout/shapes/rectangle_shape.h" |
| |
| #include "third_party/blink/renderer/platform/wtf/math_extras.h" |
| |
| namespace blink { |
| |
| static inline float EllipseXIntercept(float y, float rx, float ry) { |
| DCHECK_GT(ry, 0); |
| return rx * sqrt(1 - (y * y) / (ry * ry)); |
| } |
| |
| FloatRect RectangleShape::ShapeMarginBounds() const { |
| DCHECK_GE(ShapeMargin(), 0); |
| if (!ShapeMargin()) |
| return bounds_; |
| |
| float bounds_x = X() - ShapeMargin(); |
| float bounds_y = Y() - ShapeMargin(); |
| float bounds_width = Width() + ShapeMargin() * 2; |
| float bounds_height = Height() + ShapeMargin() * 2; |
| return FloatRect(bounds_x, bounds_y, bounds_width, bounds_height); |
| } |
| |
| LineSegment RectangleShape::GetExcludedInterval( |
| LayoutUnit logical_top, |
| LayoutUnit logical_height) const { |
| const FloatRect& bounds = ShapeMarginBounds(); |
| if (bounds.IsEmpty()) |
| return LineSegment(); |
| |
| float y1 = logical_top.ToFloat(); |
| float y2 = (logical_top + logical_height).ToFloat(); |
| |
| if (y2 < bounds.Y() || y1 >= bounds.MaxY()) |
| return LineSegment(); |
| |
| float x1 = bounds.X(); |
| float x2 = bounds.MaxX(); |
| |
| float margin_radius_x = Rx() + ShapeMargin(); |
| float margin_radius_y = Ry() + ShapeMargin(); |
| |
| if (margin_radius_y > 0) { |
| if (y2 < bounds.Y() + margin_radius_y) { |
| float yi = y2 - bounds.Y() - margin_radius_y; |
| float xi = EllipseXIntercept(yi, margin_radius_x, margin_radius_y); |
| x1 = bounds.X() + margin_radius_x - xi; |
| x2 = bounds.MaxX() - margin_radius_x + xi; |
| } else if (y1 > bounds.MaxY() - margin_radius_y) { |
| float yi = y1 - (bounds.MaxY() - margin_radius_y); |
| float xi = EllipseXIntercept(yi, margin_radius_x, margin_radius_y); |
| x1 = bounds.X() + margin_radius_x - xi; |
| x2 = bounds.MaxX() - margin_radius_x + xi; |
| } |
| } |
| |
| return LineSegment(x1, x2); |
| } |
| |
| void RectangleShape::BuildDisplayPaths(DisplayPaths& paths) const { |
| paths.shape.AddRoundedRect(bounds_, radii_); |
| if (ShapeMargin()) |
| paths.margin_shape.AddRoundedRect( |
| ShapeMarginBounds(), FloatSize(radii_.Width() + ShapeMargin(), |
| radii_.Height() + ShapeMargin())); |
| } |
| |
| } // namespace blink |