blob: cbd8f303a55dbce57261e96cd0a7f0359cc968a8 [file] [log] [blame]
/*
* Copyright (C) 2010 University of Szeged
* Copyright (C) 2010 Zoltan Herczeg
* Copyright (C) 2011 Renata Hodovan (reni@webkit.org)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/layout/svg/layout_svg_filter_primitive.h"
#include "third_party/blink/renderer/core/svg/svg_filter_primitive_standard_attributes.h"
namespace blink {
LayoutSVGFilterPrimitive::LayoutSVGFilterPrimitive(
SVGFilterPrimitiveStandardAttributes* filter_primitive_element)
: LayoutObject(filter_primitive_element) {}
static bool CurrentColorChanged(StyleDifference diff, const StyleColor& color) {
return diff.TextDecorationOrColorChanged() && color.IsCurrentColor();
}
static void CheckForColorChange(SVGFilterPrimitiveStandardAttributes& element,
const QualifiedName& attr_name,
StyleDifference diff,
const StyleColor& old_color,
const StyleColor& new_color) {
// If the <color> change from/to 'currentcolor' then invalidate the filter
// chain so that it is rebuilt. (Makes sure the 'tainted' flag is
// propagated.)
if (new_color.IsCurrentColor() != old_color.IsCurrentColor()) {
element.Invalidate();
return;
}
if (new_color != old_color || CurrentColorChanged(diff, new_color))
element.PrimitiveAttributeChanged(attr_name);
}
void LayoutSVGFilterPrimitive::StyleDidChange(StyleDifference diff,
const ComputedStyle* old_style) {
NOT_DESTROYED();
if (!old_style)
return;
auto& element = To<SVGFilterPrimitiveStandardAttributes>(*GetNode());
const ComputedStyle& style = StyleRef();
if (IsA<SVGFEFloodElement>(element) || IsA<SVGFEDropShadowElement>(element)) {
CheckForColorChange(element, svg_names::kFloodColorAttr, diff,
old_style->FloodColor(), style.FloodColor());
if (style.FloodOpacity() != old_style->FloodOpacity())
element.PrimitiveAttributeChanged(svg_names::kFloodOpacityAttr);
} else if (IsA<SVGFEDiffuseLightingElement>(element) ||
IsA<SVGFESpecularLightingElement>(element)) {
CheckForColorChange(element, svg_names::kLightingColorAttr, diff,
old_style->LightingColor(), style.LightingColor());
}
if (style.ColorInterpolationFilters() !=
old_style->ColorInterpolationFilters()) {
element.PrimitiveAttributeChanged(
svg_names::kColorInterpolationFiltersAttr);
}
}
void LayoutSVGFilterPrimitive::UpdateLayout() {
NOT_DESTROYED();
ClearNeedsLayout();
}
} // namespace blink