| /* |
| * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * Copyright 2014 The Chromium Authors. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SVG_LAYOUT_SVG_RESOURCE_PATTERN_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SVG_LAYOUT_SVG_RESOURCE_PATTERN_H_ |
| |
| #include <memory> |
| #include "third_party/blink/renderer/core/layout/svg/layout_svg_resource_paint_server.h" |
| #include "third_party/blink/renderer/core/svg/pattern_attributes.h" |
| #include "third_party/blink/renderer/platform/heap/handle.h" |
| #include "third_party/blink/renderer/platform/wtf/hash_map.h" |
| #include "third_party/skia/include/core/SkRefCnt.h" |
| |
| namespace blink { |
| |
| class AffineTransform; |
| class SVGPatternElement; |
| struct PatternData; |
| |
| class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { |
| public: |
| explicit LayoutSVGResourcePattern(SVGPatternElement*); |
| |
| const char* GetName() const override { |
| NOT_DESTROYED(); |
| return "LayoutSVGResourcePattern"; |
| } |
| |
| void RemoveAllClientsFromCache() override; |
| bool RemoveClientFromCache(SVGResourceClient&) override; |
| |
| bool ApplyShader(const SVGResourceClient&, |
| const FloatRect& reference_box, |
| const AffineTransform* additional_transform, |
| PaintFlags&) override; |
| |
| static const LayoutSVGResourceType kResourceType = kPatternResourceType; |
| LayoutSVGResourceType ResourceType() const override { |
| NOT_DESTROYED(); |
| return kResourceType; |
| } |
| |
| private: |
| void WillBeDestroyed() override; |
| void StyleDidChange(StyleDifference, const ComputedStyle* old_style) override; |
| |
| bool FindCycleFromSelf() const override; |
| std::unique_ptr<PatternData> BuildPatternData( |
| const FloatRect& object_bounding_box); |
| sk_sp<PaintRecord> AsPaintRecord(const FloatSize&, |
| const AffineTransform&) const; |
| |
| mutable bool should_collect_pattern_attributes_ : 1; |
| Persistent<PatternAttributesWrapper> attributes_wrapper_; |
| |
| const PatternAttributes& Attributes() const { |
| NOT_DESTROYED(); |
| return attributes_wrapper_->Attributes(); |
| } |
| const PatternAttributes& EnsureAttributes() const; |
| |
| // FIXME: we can almost do away with this per-object map, but not quite: the |
| // tile size can be relative to the client bounding box, and it gets captured |
| // in the cached Pattern shader. |
| // Hence, we need one Pattern shader per client. The display list OTOH is the |
| // same => we should be able to cache a single display list per |
| // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this |
| // would avoid re-recording when multiple clients share the same pattern. |
| using PatternMap = HeapHashMap<Member<const SVGResourceClient>, |
| std::unique_ptr<PatternData>>; |
| Persistent<PatternMap> pattern_map_; |
| }; |
| |
| } // namespace blink |
| |
| #endif |