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// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_CULL_RECT_UPDATER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_CULL_RECT_UPDATER_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/graphics/paint/cull_rect.h"
#include "third_party/blink/renderer/platform/graphics/paint/property_tree_state.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class FragmentData;
class PaintLayer;
class LocalFrameView;
// This class is used for updating the cull rects of PaintLayer fragments (see:
// |FragmentData::cull_rect_| and |FragmentData::contents_cull_rect_|.
// Cull rects are used as an optimization to limit painting to areas "near" the
// viewport. This update should happen during the PrePaint lifecycle stage.
//
// Dirty bits (see: |PaintLayer::NeedsCullRectUpdate()| and
// PaintLayer::DescendantNeedsCullRectUpdate()|) are used to optimize this
// update, and are cleared at the end.
class CORE_EXPORT CullRectUpdater {
STACK_ALLOCATED();
public:
explicit CullRectUpdater(PaintLayer& root_layer);
void Update() { UpdateInternal(CullRect::Infinite()); }
private:
friend class OverriddenCullRectScope;
void UpdateInternal(const CullRect& input_cull_rect);
void UpdateRecursively(PaintLayer&,
const PaintLayer& parent_painting_layer,
bool force_update_self);
// Returns true if the contents cull rect changed which requires forced update
// for children.
bool UpdateForSelf(PaintLayer&, const PaintLayer& parent_painting_layer);
void UpdateForDescendants(PaintLayer&, bool force_update_children);
CullRect ComputeFragmentCullRect(PaintLayer&,
const FragmentData& fragment,
const FragmentData& parent_fragment);
CullRect ComputeFragmentContentsCullRect(PaintLayer&,
const FragmentData& fragment,
const CullRect& cull_rect);
PaintLayer& root_layer_;
PropertyTreeState root_state_;
};
// Used when painting with a custom top-level cull rect, e.g. when printing a
// page. It temporarily overrides the cull rect on the PaintLayer of the
// LocalFrameView and marks the PaintLayer as needing to recalculate the cull
// rect when leaving this scope.
class OverriddenCullRectScope {
STACK_ALLOCATED();
public:
OverriddenCullRectScope(LocalFrameView&, const CullRect&);
~OverriddenCullRectScope();
private:
LocalFrameView& frame_view_;
bool updated_ = false;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_CULL_RECT_UPDATER_H_