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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_NG_NG_FIELDSET_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_NG_NG_FIELDSET_PAINTER_H_
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class NGPhysicalBoxFragment;
struct FieldsetPaintInfo;
struct PaintInfo;
struct PhysicalOffset;
class NGFieldsetPainter {
STACK_ALLOCATED();
public:
NGFieldsetPainter(const NGPhysicalBoxFragment& fieldset)
: fieldset_(fieldset) {}
void PaintBoxDecorationBackground(const PaintInfo&, const PhysicalOffset&);
void PaintMask(const PaintInfo&, const PhysicalOffset&);
private:
FieldsetPaintInfo CreateFieldsetPaintInfo() const;
const NGPhysicalBoxFragment& fieldset_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_NG_NG_FIELDSET_PAINTER_H_