| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_NG_NG_FIELDSET_PAINTER_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_NG_NG_FIELDSET_PAINTER_H_ |
| |
| #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" |
| |
| namespace blink { |
| |
| class NGPhysicalBoxFragment; |
| struct FieldsetPaintInfo; |
| struct PaintInfo; |
| struct PhysicalOffset; |
| |
| class NGFieldsetPainter { |
| STACK_ALLOCATED(); |
| |
| public: |
| NGFieldsetPainter(const NGPhysicalBoxFragment& fieldset) |
| : fieldset_(fieldset) {} |
| |
| void PaintBoxDecorationBackground(const PaintInfo&, const PhysicalOffset&); |
| void PaintMask(const PaintInfo&, const PhysicalOffset&); |
| |
| private: |
| FieldsetPaintInfo CreateFieldsetPaintInfo() const; |
| |
| const NGPhysicalBoxFragment& fieldset_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_NG_NG_FIELDSET_PAINTER_H_ |