| // Copyright 2020 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_NG_NG_MATHML_PAINTER_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_NG_NG_MATHML_PAINTER_H_ |
| |
| #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" |
| |
| namespace blink { |
| |
| struct PaintInfo; |
| struct PhysicalOffset; |
| class IntRect; |
| class NGPhysicalBoxFragment; |
| |
| class NGMathMLPainter { |
| STACK_ALLOCATED(); |
| |
| public: |
| explicit NGMathMLPainter(const NGPhysicalBoxFragment& box_fragment) |
| : box_fragment_(box_fragment) {} |
| void Paint(const PaintInfo&, PhysicalOffset); |
| |
| private: |
| void PaintBar(const PaintInfo&, const IntRect&); |
| void PaintFractionBar(const PaintInfo&, PhysicalOffset); |
| void PaintOperator(const PaintInfo&, PhysicalOffset); |
| void PaintRadicalSymbol(const PaintInfo&, PhysicalOffset); |
| void PaintStretchyOrLargeOperator(const PaintInfo&, PhysicalOffset); |
| |
| const NGPhysicalBoxFragment& box_fragment_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_NG_NG_MATHML_PAINTER_H_ |