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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_RESOURCE_INFO_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_RESOURCE_INFO_H_
#include "third_party/blink/renderer/core/svg/svg_resource_client.h"
#include "third_party/blink/renderer/platform/geometry/float_rect.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
namespace blink {
class PaintLayer;
// PaintLayerResourceInfo holds the filter information for painting
// https://drafts.fxtf.org/filter-effects/. It also acts as the resource client
// for change notifications from <clipPath> elements for the clip-path property.
//
// Because PaintLayer is not allocated for SVG objects, SVG filters (both
// software and hardware-accelerated) use a different code path to paint the
// filters (SVGFilterPainter), but both code paths use the same abstraction for
// painting non-hardware accelerated filters (FilterEffect). Hardware
// accelerated CSS filters use CompositorFilterOperations, that is backed by cc.
class PaintLayerResourceInfo final
: public GarbageCollected<PaintLayerResourceInfo>,
public SVGResourceClient {
public:
explicit PaintLayerResourceInfo(PaintLayer*);
PaintLayerResourceInfo(const PaintLayerResourceInfo&) = delete;
PaintLayerResourceInfo& operator=(const PaintLayerResourceInfo&) = delete;
~PaintLayerResourceInfo() override;
FloatRect FilterReferenceBox() const { return filter_reference_box_; }
void SetFilterReferenceBox(const FloatRect& rect) {
filter_reference_box_ = rect;
}
void ClearLayer() { layer_ = nullptr; }
void ResourceContentChanged(SVGResource*) override;
private:
// |ClearLayer| must be called before *layer_ becomes invalid.
PaintLayer* layer_;
FloatRect filter_reference_box_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_RESOURCE_INFO_H_