| /* |
| * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_RESOURCE_INFO_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_RESOURCE_INFO_H_ |
| |
| #include "third_party/blink/renderer/core/svg/svg_resource_client.h" |
| #include "third_party/blink/renderer/platform/geometry/float_rect.h" |
| #include "third_party/blink/renderer/platform/heap/handle.h" |
| |
| namespace blink { |
| |
| class PaintLayer; |
| |
| // PaintLayerResourceInfo holds the filter information for painting |
| // https://drafts.fxtf.org/filter-effects/. It also acts as the resource client |
| // for change notifications from <clipPath> elements for the clip-path property. |
| // |
| // Because PaintLayer is not allocated for SVG objects, SVG filters (both |
| // software and hardware-accelerated) use a different code path to paint the |
| // filters (SVGFilterPainter), but both code paths use the same abstraction for |
| // painting non-hardware accelerated filters (FilterEffect). Hardware |
| // accelerated CSS filters use CompositorFilterOperations, that is backed by cc. |
| class PaintLayerResourceInfo final |
| : public GarbageCollected<PaintLayerResourceInfo>, |
| public SVGResourceClient { |
| public: |
| explicit PaintLayerResourceInfo(PaintLayer*); |
| PaintLayerResourceInfo(const PaintLayerResourceInfo&) = delete; |
| PaintLayerResourceInfo& operator=(const PaintLayerResourceInfo&) = delete; |
| ~PaintLayerResourceInfo() override; |
| |
| FloatRect FilterReferenceBox() const { return filter_reference_box_; } |
| void SetFilterReferenceBox(const FloatRect& rect) { |
| filter_reference_box_ = rect; |
| } |
| |
| void ClearLayer() { layer_ = nullptr; } |
| |
| void ResourceContentChanged(SVGResource*) override; |
| |
| private: |
| // |ClearLayer| must be called before *layer_ becomes invalid. |
| PaintLayer* layer_; |
| FloatRect filter_reference_box_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_RESOURCE_INFO_H_ |