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/*
* Copyright (C) 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SCRIPT_SCRIPT_ELEMENT_BASE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SCRIPT_SCRIPT_ELEMENT_BASE_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/create_element_flags.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/heap/heap.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
#include "third_party/blink/renderer/platform/wtf/text/text_position.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace blink {
class Document;
class Element;
class ExecutionContext;
class HTMLScriptElementOrSVGScriptElement;
class ScriptLoader;
ScriptLoader* ScriptLoaderFromElement(Element*);
class CORE_EXPORT ScriptElementBase : public GarbageCollectedMixin {
public:
enum class Type { kHTMLScriptElement, kSVGScriptElement };
virtual bool AsyncAttributeValue() const = 0;
virtual String CharsetAttributeValue() const = 0;
virtual String CrossOriginAttributeValue() const = 0;
virtual bool DeferAttributeValue() const = 0;
virtual String EventAttributeValue() const = 0;
virtual String ForAttributeValue() const = 0;
virtual String IntegrityAttributeValue() const = 0;
virtual String LanguageAttributeValue() const = 0;
virtual bool NomoduleAttributeValue() const = 0;
virtual String SourceAttributeValue() const = 0;
virtual String TypeAttributeValue() const = 0;
virtual String ReferrerPolicyAttributeValue() const = 0;
virtual String ImportanceAttributeValue() const = 0;
// This implements https://dom.spec.whatwg.org/#concept-child-text-content
virtual String ChildTextContent() = 0;
// This supports
// https://w3c.github.io/webappsec-trusted-types/dist/spec/#prepare-script-url-and-text
virtual String ScriptTextInternalSlot() const = 0;
virtual bool HasSourceAttribute() const = 0;
virtual bool IsConnected() const = 0;
virtual bool HasChildren() const = 0;
virtual const AtomicString& GetNonceForElement() const = 0;
virtual bool ElementHasDuplicateAttributes() const = 0;
// Whether the inline script is allowed by the CSP. Must be called
// synchronously to ensure the correct Javascript world is used for CSP
// checks.
virtual bool AllowInlineScriptForCSP(const AtomicString& nonce,
const WTF::OrdinalNumber&,
const String& script_content) = 0;
// GetDocument() is "element document", to which the script element belongs
// and a parser is attached (in the case of parser-inserted scripts).
// GetExecutionContext() is "context window" (LocalDOMWindow),
// in which script should be fetched and evaluated,
// and its document() was previously known as "context document".
// The distinction between the element document and the context document is
// important in HTML imports, where:
// The element document is HTML-imported Document, and
// The context document is the parent Document that triggers HTML imports.
//
// TODO(hiroshige): After HTML imports implementation is removed, merge
// context documents into element documents, because without HTML imports,
// they are the same wherever scripting is enabled.
// Even after that, some uses of context window will remain, simply as
// script element's node document's relevant settings object.
virtual Document& GetDocument() const = 0;
virtual ExecutionContext* GetExecutionContext() const = 0;
virtual void SetScriptElementForBinding(
HTMLScriptElementOrSVGScriptElement&) = 0;
virtual void DispatchLoadEvent() = 0;
virtual void DispatchErrorEvent() = 0;
virtual Type GetScriptElementType() = 0;
protected:
ScriptLoader* InitializeScriptLoader(CreateElementFlags);
virtual ScriptLoader* Loader() const = 0;
};
} // namespace blink
#endif