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/*
* Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLLBAR_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLLBAR_H_
#include "third_party/blink/public/mojom/frame/color_scheme.mojom-blink-forward.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/scroll/scroll_types.h"
#include "third_party/blink/renderer/platform/graphics/compositor_element_id.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/timer.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
namespace blink {
class Element;
class GraphicsContext;
class IntRect;
class ScrollableArea;
class ScrollbarTheme;
class WebGestureEvent;
class WebMouseEvent;
class CORE_EXPORT Scrollbar : public GarbageCollected<Scrollbar>,
public DisplayItemClient {
public:
// Theme object ownership remains with the caller and it must outlive the
// scrollbar.
static Scrollbar* CreateForTesting(ScrollableArea* scrollable_area,
ScrollbarOrientation orientation,
ScrollbarTheme* theme) {
return MakeGarbageCollected<Scrollbar>(scrollable_area, orientation,
nullptr, theme);
}
Scrollbar(ScrollableArea*,
ScrollbarOrientation,
Element* style_source,
ScrollbarTheme* = nullptr);
~Scrollbar() override;
int X() const { return frame_rect_.X(); }
int Y() const { return frame_rect_.Y(); }
int Width() const { return frame_rect_.Width(); }
int Height() const { return frame_rect_.Height(); }
IntSize Size() const { return frame_rect_.Size(); }
IntPoint Location() const { return frame_rect_.Location(); }
void SetFrameRect(const IntRect&);
const IntRect& FrameRect() const { return frame_rect_; }
ScrollbarOverlayColorTheme GetScrollbarOverlayColorTheme() const;
bool HasTickmarks() const;
Vector<IntRect> GetTickmarks() const;
bool IsScrollableAreaActive() const;
IntPoint ConvertFromRootFrame(const IntPoint&) const;
virtual bool IsCustomScrollbar() const { return false; }
ScrollbarOrientation Orientation() const { return orientation_; }
bool IsLeftSideVerticalScrollbar() const;
int Value() const { return static_cast<int>(lroundf(current_pos_)); }
float CurrentPos() const { return current_pos_; }
int VisibleSize() const { return visible_size_; }
int TotalSize() const { return total_size_; }
int Maximum() const;
ScrollbarPart PressedPart() const { return pressed_part_; }
ScrollbarPart HoveredPart() const { return hovered_part_; }
virtual void StyleChanged() {}
void SetScrollbarsHiddenFromExternalAnimator(bool);
bool Enabled() const { return enabled_; }
virtual void SetEnabled(bool);
int ScrollbarThickness() const;
// Called by the ScrollableArea when the scroll offset changes.
// Will trigger paint invalidation if required.
virtual void OffsetDidChange(mojom::blink::ScrollType scroll_type);
virtual void DisconnectFromScrollableArea();
ScrollableArea* GetScrollableArea() const { return scrollable_area_; }
int PressedPos() const { return pressed_pos_; }
virtual void SetHoveredPart(ScrollbarPart);
virtual void SetPressedPart(ScrollbarPart, WebInputEvent::Type);
void SetProportion(int visible_size, int total_size);
void SetPressedPos(int p) { pressed_pos_ = p; }
void Paint(GraphicsContext&, const IntPoint& paint_offset) const;
virtual bool IsSolidColor() const;
// Returns true if the scrollbar is a overlay scrollbar. This doesn't include
// overflow:overlay scrollbars. Probably this should be renamed to
// IsPlatformOverlayScrollbar() but we don't bother it because
// overflow:overlay might be deprecated soon.
virtual bool IsOverlayScrollbar() const;
bool ShouldParticipateInHitTesting();
bool IsWindowActive() const;
// Return if the gesture event was handled. |shouldUpdateCapture|
// will be set to true if the handler should update the capture
// state for this scrollbar.
bool GestureEvent(const WebGestureEvent&, bool* should_update_capture);
// These methods are used for platform scrollbars to give :hover feedback.
// They will not get called when the mouse went down in a scrollbar, since it
// is assumed the scrollbar will start
// grabbing all events in that case anyway.
void MouseMoved(const WebMouseEvent&);
void MouseEntered();
void MouseExited();
// Used by some platform scrollbars to know when they've been released from
// capture.
void MouseUp(const WebMouseEvent&);
void MouseDown(const WebMouseEvent&);
ScrollbarTheme& GetTheme() const { return theme_; }
IntRect ConvertToContainingEmbeddedContentView(const IntRect&) const;
IntPoint ConvertFromContainingEmbeddedContentView(const IntPoint&) const;
void MoveThumb(int pos, bool dragging_document = false);
float ElasticOverscroll() const { return elastic_overscroll_; }
void SetElasticOverscroll(float elastic_overscroll) {
elastic_overscroll_ = elastic_overscroll;
}
// Use SetNeedsPaintInvalidation to cause the scrollbar (or parts thereof)
// to repaint. Here "track" includes track, buttons and tickmarks, i.e. all
// things except the thumb.
bool TrackNeedsRepaint() const { return track_needs_repaint_; }
void ClearTrackNeedsRepaint() { track_needs_repaint_ = false; }
bool ThumbNeedsRepaint() const { return thumb_needs_repaint_; }
void ClearThumbNeedsRepaint() { thumb_needs_repaint_ = false; }
// DisplayItemClient.
String DebugName() const final {
return orientation_ == kHorizontalScrollbar ? "HorizontalScrollbar"
: "VerticalScrollbar";
}
// Marks the scrollbar as needing to be redrawn.
//
// If invalid parts are provided, then those parts will also be repainted.
// Otherwise, the ScrollableArea may redraw using cached renderings of
// individual parts. For instance, if the scrollbar is composited, the thumb
// may be cached in a GPU texture (and is only guaranteed to be repainted if
// ThumbPart is invalidated).
//
// Even if no parts are invalidated, the scrollbar may need to be redrawn
// if, for instance, the thumb moves without changing the appearance of any
// part.
void SetNeedsPaintInvalidation(ScrollbarPart invalid_parts);
CompositorElementId GetElementId() const;
// Used to scale a length in dip units into a length in layout/paint units.
float ScaleFromDIP() const;
float EffectiveZoom() const;
bool ContainerIsRightToLeft() const;
// The Element that supplies our style information. If the scrollbar is
// for a document, this is either the <body> or <html> element. Otherwise, it
// is the element that owns our PaintLayerScrollableArea.
Element* StyleSource() const { return style_source_.Get(); }
mojom::blink::ColorScheme UsedColorScheme() const;
virtual void Trace(Visitor*) const;
protected:
void AutoscrollTimerFired(TimerBase*);
void StartTimerIfNeeded(base::TimeDelta delay);
void StopTimerIfNeeded();
void AutoscrollPressedPart(base::TimeDelta delay);
bool HandleTapGesture();
void InjectScrollGestureForPressedPart(WebInputEvent::Type gesture_type);
void InjectGestureScrollUpdateForThumbMove(float single_axis_target_offset);
void InjectScrollGesture(WebInputEvent::Type type,
ScrollOffset delta,
ScrollGranularity granularity);
ScrollDirectionPhysical PressedPartScrollDirectionPhysical();
ScrollGranularity PressedPartScrollGranularity();
Member<ScrollableArea> scrollable_area_;
ScrollbarOrientation orientation_;
ScrollbarTheme& theme_;
int visible_size_;
int total_size_;
float current_pos_;
float drag_origin_;
ScrollbarPart hovered_part_;
ScrollbarPart pressed_part_;
int pressed_pos_;
float scroll_pos_;
bool dragging_document_;
int document_drag_pos_;
bool enabled_;
HeapTaskRunnerTimer<Scrollbar> scroll_timer_;
float elastic_overscroll_;
private:
float ScrollableAreaCurrentPos() const;
float ScrollableAreaTargetPos() const;
bool ThumbWillBeUnderMouse() const;
bool DeltaWillScroll(ScrollOffset delta) const;
bool track_needs_repaint_;
bool thumb_needs_repaint_;
bool injected_gesture_scroll_begin_;
// This is set based on the event modifiers. In scenarios like scrolling or
// layout, the element that the cursor is over can change without the cursor
// itself moving. In these cases, a "fake" mouse move may be dispatched (see
// MouseEventManager::RecomputeMouseHoverState) in order to apply hover etc.
// Such mouse events do not have the modifier set and hence, maintaining this
// additional state is necessary.
bool scrollbar_manipulation_in_progress_on_cc_thread_;
IntRect frame_rect_;
Member<Element> style_source_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLLBAR_H_