blob: d46ea96f96c70e76730039ce1194035b1c9e5753 [file] [log] [blame]
/*
* Copyright (C) 2014 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/svg/svg_integer.h"
#include "third_party/blink/renderer/core/html/parser/html_parser_idioms.h"
#include "third_party/blink/renderer/core/svg/animation/smil_animation_effect_parameters.h"
#include "third_party/blink/renderer/platform/heap/heap.h"
namespace blink {
SVGInteger::SVGInteger(int value) : value_(value) {}
SVGInteger* SVGInteger::Clone() const {
return MakeGarbageCollected<SVGInteger>(value_);
}
String SVGInteger::ValueAsString() const {
return String::Number(value_);
}
SVGParsingError SVGInteger::SetValueAsString(const String& string) {
value_ = 0;
if (string.IsEmpty())
return SVGParseStatus::kNoError;
bool valid = true;
value_ = StripLeadingAndTrailingHTMLSpaces(string).ToIntStrict(&valid);
// toIntStrict returns 0 if valid == false.
return valid ? SVGParseStatus::kNoError : SVGParseStatus::kExpectedInteger;
}
void SVGInteger::Add(const SVGPropertyBase* other, const SVGElement*) {
SetValue(value_ + To<SVGInteger>(other)->Value());
}
void SVGInteger::CalculateAnimatedValue(
const SMILAnimationEffectParameters& parameters,
float percentage,
unsigned repeat_count,
const SVGPropertyBase* from,
const SVGPropertyBase* to,
const SVGPropertyBase* to_at_end_of_duration,
const SVGElement*) {
auto* from_integer = To<SVGInteger>(from);
auto* to_integer = To<SVGInteger>(to);
auto* to_at_end_of_duration_integer = To<SVGInteger>(to_at_end_of_duration);
float result = ComputeAnimatedNumber(
parameters, percentage, repeat_count, from_integer->Value(),
to_integer->Value(), to_at_end_of_duration_integer->Value());
if (parameters.is_additive)
result += value_;
value_ = clampTo<int>(roundf(result));
}
float SVGInteger::CalculateDistance(const SVGPropertyBase* other,
const SVGElement*) const {
return abs(value_ - To<SVGInteger>(other)->Value());
}
} // namespace blink