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/*
* Copyright (C) 2014 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/svg/svg_number_optional_number.h"
#include "third_party/blink/renderer/core/svg/svg_parser_utilities.h"
#include "third_party/blink/renderer/platform/heap/heap.h"
namespace blink {
SVGNumberOptionalNumber::SVGNumberOptionalNumber(SVGNumber* first_number,
SVGNumber* second_number)
: first_number_(first_number), second_number_(second_number) {}
void SVGNumberOptionalNumber::Trace(Visitor* visitor) const {
visitor->Trace(first_number_);
visitor->Trace(second_number_);
SVGPropertyBase::Trace(visitor);
}
SVGNumberOptionalNumber* SVGNumberOptionalNumber::Clone() const {
return MakeGarbageCollected<SVGNumberOptionalNumber>(first_number_->Clone(),
second_number_->Clone());
}
SVGPropertyBase* SVGNumberOptionalNumber::CloneForAnimation(
const String& value) const {
float x, y;
if (!ParseNumberOptionalNumber(value, x, y)) {
x = y = 0;
}
return MakeGarbageCollected<SVGNumberOptionalNumber>(
MakeGarbageCollected<SVGNumber>(x), MakeGarbageCollected<SVGNumber>(y));
}
String SVGNumberOptionalNumber::ValueAsString() const {
if (first_number_->Value() == second_number_->Value()) {
return String::Number(first_number_->Value());
}
return String::Number(first_number_->Value()) + " " +
String::Number(second_number_->Value());
}
SVGParsingError SVGNumberOptionalNumber::SetValueAsString(const String& value) {
float x, y;
SVGParsingError parse_status;
if (!ParseNumberOptionalNumber(value, x, y)) {
parse_status = SVGParseStatus::kExpectedNumber;
x = y = 0;
}
first_number_->SetValue(x);
second_number_->SetValue(y);
return parse_status;
}
void SVGNumberOptionalNumber::SetInitial(unsigned value) {
// Propagate the value to the split representation.
first_number_->SetInitial(value);
second_number_->SetInitial(value);
}
void SVGNumberOptionalNumber::Add(const SVGPropertyBase* other,
const SVGElement* context_element) {
auto* other_number_optional_number = To<SVGNumberOptionalNumber>(other);
first_number_->Add(other_number_optional_number->FirstNumber(),
context_element);
second_number_->Add(other_number_optional_number->SecondNumber(),
context_element);
}
void SVGNumberOptionalNumber::CalculateAnimatedValue(
const SMILAnimationEffectParameters& parameters,
float percentage,
unsigned repeat_count,
const SVGPropertyBase* from,
const SVGPropertyBase* to,
const SVGPropertyBase* to_at_end_of_duration,
const SVGElement* context_element) {
auto* from_number = To<SVGNumberOptionalNumber>(from);
auto* to_number = To<SVGNumberOptionalNumber>(to);
auto* to_at_end_of_duration_number =
To<SVGNumberOptionalNumber>(to_at_end_of_duration);
first_number_->CalculateAnimatedValue(
parameters, percentage, repeat_count, from_number->FirstNumber(),
to_number->FirstNumber(), to_at_end_of_duration_number->FirstNumber(),
context_element);
second_number_->CalculateAnimatedValue(
parameters, percentage, repeat_count, from_number->SecondNumber(),
to_number->SecondNumber(), to_at_end_of_duration_number->SecondNumber(),
context_element);
}
float SVGNumberOptionalNumber::CalculateDistance(const SVGPropertyBase* other,
const SVGElement*) const {
// FIXME: Distance calculation is not possible for SVGNumberOptionalNumber
// right now. We need the distance for every single value.
return -1;
}
} // namespace blink