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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_TIMING_PERFORMANCE_LONG_TASK_TIMING_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_TIMING_PERFORMANCE_LONG_TASK_TIMING_H_
#include "third_party/blink/renderer/core/timing/performance_entry.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace blink {
class TaskAttributionTiming;
using TaskAttributionVector = HeapVector<Member<TaskAttributionTiming>>;
class PerformanceLongTaskTiming final : public PerformanceEntry {
DEFINE_WRAPPERTYPEINFO();
public:
// This constructor uses int for |duration| on purpose: to avoid exposing a
// high resolution value in its entry. Having it be int ensures 1 ms
// granularity, even though it is ultimately stored as a double in
// PerformanceEntry.
PerformanceLongTaskTiming(double start_time,
int duration,
const AtomicString& name,
const AtomicString& culprit_type,
const AtomicString& culprit_src,
const AtomicString& culprit_id,
const AtomicString& culprit_name);
~PerformanceLongTaskTiming() override;
AtomicString entryType() const override;
PerformanceEntryType EntryTypeEnum() const override;
TaskAttributionVector attribution() const;
void Trace(Visitor*) const override;
private:
void BuildJSONValue(V8ObjectBuilder&) const override;
TaskAttributionVector attribution_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_TIMING_PERFORMANCE_LONG_TASK_TIMING_H_