blob: 0f4b48097043a6a8f9e7848befabf5e46d58caf1 [file] [log] [blame]
/*
* Copyright (C) 2008, 2009, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nuanti Ltd.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_ACCESSIBILITY_AX_OBJECT_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_ACCESSIBILITY_AX_OBJECT_H_
#include <ostream>
#include <utility>
#include "base/macros.h"
#include "base/optional.h"
#include "third_party/blink/public/web/web_ax_enums.h"
#include "third_party/blink/renderer/core/accessibility/axid.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/editing/markers/document_marker.h"
#include "third_party/blink/renderer/core/inspector/protocol/Accessibility.h"
#include "third_party/blink/renderer/core/scroll/scroll_alignment.h"
#include "third_party/blink/renderer/modules/accessibility/ax_enums.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/geometry/float_quad.h"
#include "third_party/blink/renderer/platform/geometry/layout_rect.h"
#include "third_party/blink/renderer/platform/graphics/color.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/weborigin/kurl.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "ui/accessibility/ax_enums.mojom-blink.h"
#include "ui/accessibility/ax_mode.h"
class SkMatrix44;
namespace ui {
struct AXActionData;
struct AXNodeData;
}
namespace blink {
class AccessibleNodeList;
class AXObject;
class AXObjectCacheImpl;
class IntPoint;
class LayoutObject;
class LocalFrameView;
class Node;
class ScrollableArea;
enum class AOMBooleanProperty;
enum class AOMStringProperty;
enum class AOMUIntProperty;
enum class AOMIntProperty;
enum class AOMFloatProperty;
enum class AOMRelationProperty;
enum class AOMRelationListProperty;
class IgnoredReason {
DISALLOW_NEW();
public:
AXIgnoredReason reason;
Member<const AXObject> related_object;
explicit IgnoredReason(AXIgnoredReason reason)
: reason(reason), related_object(nullptr) {}
IgnoredReason(AXIgnoredReason r, const AXObject* obj)
: reason(r), related_object(obj) {}
void Trace(Visitor* visitor) const { visitor->Trace(related_object); }
};
class NameSourceRelatedObject final
: public GarbageCollected<NameSourceRelatedObject> {
public:
WeakMember<AXObject> object;
String text;
NameSourceRelatedObject(AXObject* object, String text)
: object(object), text(text) {}
void Trace(Visitor* visitor) const { visitor->Trace(object); }
DISALLOW_COPY_AND_ASSIGN(NameSourceRelatedObject);
};
typedef HeapVector<Member<NameSourceRelatedObject>> AXRelatedObjectVector;
class NameSource {
DISALLOW_NEW();
public:
String text;
bool superseded = false;
bool invalid = false;
ax::mojom::blink::NameFrom type = ax::mojom::blink::NameFrom::kUninitialized;
const QualifiedName& attribute;
AtomicString attribute_value;
AXTextFromNativeHTML native_source = kAXTextFromNativeHTMLUninitialized;
AXRelatedObjectVector related_objects;
NameSource(bool superseded, const QualifiedName& attr)
: superseded(superseded), attribute(attr) {}
explicit NameSource(bool superseded)
: superseded(superseded), attribute(QualifiedName::Null()) {}
void Trace(Visitor* visitor) const { visitor->Trace(related_objects); }
};
class DescriptionSource {
DISALLOW_NEW();
public:
String text;
bool superseded = false;
bool invalid = false;
ax::mojom::blink::DescriptionFrom type =
ax::mojom::blink::DescriptionFrom::kUninitialized;
const QualifiedName& attribute;
AtomicString attribute_value;
AXTextFromNativeHTML native_source = kAXTextFromNativeHTMLUninitialized;
AXRelatedObjectVector related_objects;
DescriptionSource(bool superseded, const QualifiedName& attr)
: superseded(superseded), attribute(attr) {}
explicit DescriptionSource(bool superseded)
: superseded(superseded), attribute(QualifiedName::Null()) {}
void Trace(Visitor* visitor) const { visitor->Trace(related_objects); }
};
// Returns a ax::mojom::blink::MarkerType cast to an int, suitable
// for serializing into AXNodeData.
int32_t ToAXMarkerType(DocumentMarker::MarkerType marker_type);
} // namespace blink
WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::IgnoredReason)
WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::NameSource)
WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::DescriptionSource)
namespace blink {
class MODULES_EXPORT AXObject : public GarbageCollected<AXObject> {
public:
typedef HeapVector<Member<AXObject>> AXObjectVector;
// Iterator for doing an in-order traversal of the accessibility tree.
//
// Includes objects that are ignored but included in the accessibility tree in
// the traversal.
class MODULES_EXPORT InOrderTraversalIterator final
: public GarbageCollected<InOrderTraversalIterator> {
public:
~InOrderTraversalIterator() = default;
InOrderTraversalIterator(const InOrderTraversalIterator& other)
: current_(other.current_), previous_(other.previous_) {}
InOrderTraversalIterator& operator=(const InOrderTraversalIterator& other) {
current_ = other.current_;
previous_ = other.previous_;
return *this;
}
InOrderTraversalIterator& operator++() {
previous_ = current_;
current_ = (current_ && !current_->IsDetached())
? current_->NextInPreOrderIncludingIgnored()
: nullptr;
return *this;
}
InOrderTraversalIterator operator++(int) {
InOrderTraversalIterator ret = *this;
++*this;
return ret;
}
InOrderTraversalIterator& operator--() {
current_ = previous_;
previous_ = (current_ && !current_->IsDetached())
? current_->PreviousInPreOrderIncludingIgnored()
: nullptr;
return *this;
}
InOrderTraversalIterator operator--(int) {
InOrderTraversalIterator ret = *this;
--*this;
return ret;
}
AXObject& operator*() const {
DCHECK(current_);
return *current_;
}
AXObject* operator->() const {
DCHECK(current_);
return static_cast<AXObject*>(current_);
}
void Trace(Visitor* visitor) const {
visitor->Trace(current_);
visitor->Trace(previous_);
}
MODULES_EXPORT friend void swap(InOrderTraversalIterator& left,
InOrderTraversalIterator& right) {
std::swap(left.current_, right.current_);
std::swap(left.previous_, right.previous_);
}
MODULES_EXPORT friend bool operator==(
const InOrderTraversalIterator& left,
const InOrderTraversalIterator& right) {
return left.current_ == right.current_;
}
MODULES_EXPORT friend bool operator!=(
const InOrderTraversalIterator& left,
const InOrderTraversalIterator& right) {
return !(left == right);
}
private:
InOrderTraversalIterator() = default;
explicit InOrderTraversalIterator(AXObject& current)
: current_(&current), previous_(nullptr) {}
friend class AXObject;
friend class AXObjectCacheImpl;
Member<AXObject> current_;
Member<AXObject> previous_;
};
// Iterator for the ancestors of an |AXObject|.
// Walks through all the unignored parents of the object up to the root.
// Does not include the object itself in the list of ancestors.
class MODULES_EXPORT AncestorsIterator final
: public GarbageCollected<AncestorsIterator> {
public:
using iterator_category = std::forward_iterator_tag;
using value_type = AXObject;
using difference_type = ptrdiff_t;
using pointer = value_type*;
using reference = value_type&;
~AncestorsIterator() = default;
AncestorsIterator(const AncestorsIterator& other)
: current_(other.current_) {}
AncestorsIterator& operator=(const AncestorsIterator& other) {
current_ = other.current_;
return *this;
}
AncestorsIterator& operator++() {
current_ = (current_ && !current_->IsDetached())
? current_->ParentObjectUnignored()
: nullptr;
return *this;
}
AncestorsIterator operator++(int) {
AncestorsIterator ret = *this;
++*this;
return ret;
}
AXObject& operator*() const {
DCHECK(current_);
return *current_;
}
AXObject* operator->() const {
DCHECK(current_);
return static_cast<AXObject*>(current_);
}
void Trace(Visitor* visitor) const { visitor->Trace(current_); }
MODULES_EXPORT friend void swap(AncestorsIterator& left,
AncestorsIterator& right) {
std::swap(left.current_, right.current_);
}
MODULES_EXPORT friend bool operator==(const AncestorsIterator& left,
const AncestorsIterator& right) {
return left.current_ == right.current_;
}
MODULES_EXPORT friend bool operator!=(const AncestorsIterator& left,
const AncestorsIterator& right) {
return !(left == right);
}
private:
AncestorsIterator() = default;
explicit AncestorsIterator(AXObject& current) : current_(&current) {}
friend class AXObject;
friend class AXObjectCacheImpl;
Member<AXObject> current_;
};
protected:
explicit AXObject(AXObjectCacheImpl&);
#if DCHECK_IS_ON()
bool is_initializing_ = false;
mutable bool is_updating_cached_values_ = false;
bool is_adding_children_ = false;
#endif
public:
virtual ~AXObject();
virtual void Trace(Visitor*) const;
static unsigned NumberOfLiveAXObjects() { return number_of_live_ax_objects_; }
// After constructing an AXObject, it must be given a
// unique ID, then added to AXObjectCacheImpl, and finally init() must
// be called last.
void SetAXObjectID(AXID ax_object_id) { id_ = ax_object_id; }
virtual void Init(AXObject* parent_if_known);
// When the corresponding WebCore object that this AXObject
// wraps is deleted, it must be detached.
virtual void Detach();
bool IsDetached() const;
// Updates the cached attribute values. This may be recursive, so to prevent
// deadlocks, functions called here may only search up the tree (ancestors),
// not down.
// Fires children change on the parent if the node's ignored or included in
// tree status changes. Use |notify_parent_of_ignored_changes = false| to
// prevent this.
void UpdateCachedAttributeValuesIfNeeded(
bool notify_parent_of_ignored_changes = true) const;
// The AXObjectCacheImpl that owns this object, and its unique ID within this
// cache.
AXObjectCacheImpl& AXObjectCache() const {
DCHECK(ax_object_cache_);
return *ax_object_cache_;
}
AXID AXObjectID() const { return id_; }
// Wrappers that retrieve either an Accessibility Object Model property,
// or the equivalent ARIA attribute, in that order.
virtual const AtomicString& GetAOMPropertyOrARIAAttribute(
AOMStringProperty) const;
Element* GetAOMPropertyOrARIAAttribute(AOMRelationProperty) const;
bool HasAOMProperty(AOMRelationListProperty,
HeapVector<Member<Element>>& result) const;
bool HasAOMPropertyOrARIAAttribute(AOMRelationListProperty,
HeapVector<Member<Element>>& result) const;
virtual bool HasAOMPropertyOrARIAAttribute(AOMBooleanProperty,
bool& result) const;
bool AOMPropertyOrARIAAttributeIsTrue(AOMBooleanProperty) const;
bool AOMPropertyOrARIAAttributeIsFalse(AOMBooleanProperty) const;
bool HasAOMPropertyOrARIAAttribute(AOMUIntProperty, uint32_t& result) const;
bool HasAOMPropertyOrARIAAttribute(AOMIntProperty, int32_t& result) const;
bool HasAOMPropertyOrARIAAttribute(AOMFloatProperty, float& result) const;
bool HasAOMPropertyOrARIAAttribute(AOMStringProperty,
AtomicString& result) const;
virtual AccessibleNode* GetAccessibleNode() const;
void TokenVectorFromAttribute(Vector<String>&, const QualifiedName&) const;
// Serialize the properties of this node into |node_data|.
//
// TODO(crbug.com/1068668): AX onion soup - finish migrating
// BlinkAXTreeSource::SerializeNode into AXObject::Serialize.
void Serialize(ui::AXNodeData* node_data, ui::AXMode accessibility_mode);
// Determine subclass type.
virtual bool IsImageMapLink() const;
virtual bool IsAXNodeObject() const;
virtual bool IsAXLayoutObject() const;
virtual bool IsAXInlineTextBox() const;
virtual bool IsList() const;
virtual bool IsAXListBox() const;
virtual bool IsAXListBoxOption() const;
virtual bool IsMenuList() const;
virtual bool IsMenuListOption() const;
virtual bool IsMenuListPopup() const;
virtual bool IsMockObject() const;
virtual bool IsProgressIndicator() const;
virtual bool IsAXRadioInput() const;
virtual bool IsSlider() const;
virtual bool IsValidationMessage() const;
virtual bool IsVirtualObject() const;
// Check object role or purpose.
ax::mojom::blink::Role RoleValue() const;
bool IsARIATextControl() const;
bool IsAnchor() const;
bool IsButton() const;
bool IsCanvas() const;
bool IsCheckboxOrRadio() const;
bool IsColorWell() const;
virtual bool IsControl() const;
virtual bool IsDefault() const;
virtual bool IsFieldset() const;
bool IsHeading() const;
bool IsImage() const;
virtual bool IsInputImage() const;
bool IsLandmarkRelated() const;
bool IsLink() const;
virtual bool IsInPageLinkTarget() const;
bool IsMenu() const;
bool IsMenuRelated() const;
bool IsMeter() const;
virtual bool IsNativeImage() const;
virtual bool IsNativeSpinButton() const;
// Returns true if this object is an input element of a text field type, such
// as type="text" or type="tel", or a textarea.
virtual bool IsNativeTextControl() const;
// Returns true if this object is a contenteditable or has role=textbox.
virtual bool IsNonNativeTextControl() const;
virtual bool IsPasswordField() const;
bool IsPasswordFieldAndShouldHideValue() const;
bool IsPresentational() const;
bool IsRangeValueSupported() const;
bool IsScrollbar() const {
return RoleValue() == ax::mojom::blink::Role::kScrollBar;
}
virtual bool IsNativeSlider() const { return false; }
virtual bool IsSpinButton() const {
return RoleValue() == ax::mojom::blink::Role::kSpinButton;
}
bool IsTabItem() const { return RoleValue() == ax::mojom::blink::Role::kTab; }
virtual bool IsTextControl() const { return false; }
bool IsTextObject() const;
bool IsTree() const { return RoleValue() == ax::mojom::blink::Role::kTree; }
bool IsWebArea() const {
return RoleValue() == ax::mojom::blink::Role::kRootWebArea;
}
// Check object state.
virtual bool IsAutofillAvailable() const { return false; }
virtual bool IsClickable() const;
virtual AccessibilityExpanded IsExpanded() const {
return kExpandedUndefined;
}
virtual bool IsFocused() const { return false; }
// aria-grabbed is deprecated in WAI-ARIA 1.1.
virtual AccessibilityGrabbedState IsGrabbed() const {
return kGrabbedStateUndefined;
}
virtual bool IsHovered() const { return false; }
virtual bool IsLineBreakingObject() const { return false; }
virtual bool IsLinked() const { return false; }
virtual bool IsLoaded() const { return false; }
virtual bool IsModal() const;
virtual bool IsMultiSelectable() const { return false; }
virtual bool IsOffScreen() const { return false; }
virtual bool IsRequired() const { return false; }
virtual AccessibilitySelectedState IsSelected() const {
return kSelectedStateUndefined;
}
// Is the object selected because selection is following focus?
virtual bool IsSelectedFromFocus() const { return false; }
virtual bool IsSelectedOptionActive() const { return false; }
virtual bool IsNotUserSelectable() const { return false; }
virtual bool IsVisible() const;
virtual bool IsVisited() const { return false; }
// Check whether value can be modified.
bool CanSetValueAttribute() const;
// Is the element focusable?
bool CanSetFocusAttribute() const;
// Whether objects are ignored, i.e. hidden from the AT.
bool AccessibilityIsIgnored() const;
// Whether objects are ignored but included in the tree.
bool AccessibilityIsIgnoredButIncludedInTree() const;
// Is visibility:hidden or display:none being used to hide this element.
bool IsHiddenViaStyle() const;
// Whether objects are included in the tree. Nodes that are included in the
// tree are serialized, even if they are ignored. This allows browser-side
// accessibility code to have a more accurate representation of the tree. e.g.
// inspect hidden nodes referenced by labeled-by, know where line breaking
// elements are, etc.
bool AccessibilityIsIncludedInTree() const;
typedef HeapVector<IgnoredReason> IgnoredReasons;
virtual bool ComputeAccessibilityIsIgnored(IgnoredReasons* = nullptr) const {
return true;
}
bool AccessibilityIsIgnoredByDefault(IgnoredReasons* = nullptr) const;
virtual AXObjectInclusion DefaultObjectInclusion(
IgnoredReasons* = nullptr) const;
bool IsInertOrAriaHidden() const;
const AXObject* AriaHiddenRoot() const;
bool ComputeIsInertOrAriaHidden(IgnoredReasons* = nullptr) const;
bool IsBlockedByAriaModalDialog(IgnoredReasons* = nullptr) const;
bool IsDescendantOfLeafNode() const;
bool LastKnownIsDescendantOfLeafNode() const {
return cached_is_descendant_of_leaf_node_;
}
AXObject* LeafNodeAncestor() const;
bool IsDescendantOfDisabledNode() const;
bool ComputeAccessibilityIsIgnoredButIncludedInTree() const;
const AXObject* GetNativeTextControlAncestor(
int max_levels_to_check = 3) const;
const AXObject* DatetimeAncestor(int max_levels_to_check = 3) const;
const AXObject* DisabledAncestor() const;
bool LastKnownIsIgnoredValue() const;
bool LastKnownIsIgnoredButIncludedInTreeValue() const;
bool LastKnownIsIncludedInTreeValue() const;
bool HasInheritedPresentationalRole() const;
bool IsPresentationalChild() const;
bool CanBeActiveDescendant() const;
// Some objects, such as table header containers, could be the children of
// more than one object but have only one primary parent.
bool HasIndirectChildren() const;
//
// Accessible name calculation
//
// Retrieves the accessible name of the object, an enum indicating where the
// name was derived from, and a list of objects that were used to derive the
// name, if any.
virtual String GetName(ax::mojom::blink::NameFrom&,
AXObjectVector* name_objects) const;
typedef HeapVector<NameSource> NameSources;
// Retrieves the accessible name of the object and a list of all potential
// sources for the name, indicating which were used.
String GetName(NameSources*) const;
typedef HeapVector<DescriptionSource> DescriptionSources;
// Takes the result of nameFrom from calling |name|, above, and retrieves the
// accessible description of the object, which is secondary to |name|, an enum
// indicating where the description was derived from, and a list of objects
// that were used to derive the description, if any.
virtual String Description(ax::mojom::blink::NameFrom,
ax::mojom::blink::DescriptionFrom&,
AXObjectVector* description_objects) const {
return String();
}
// Same as above, but returns a list of all potential sources for the
// description, indicating which were used.
virtual String Description(ax::mojom::blink::NameFrom,
ax::mojom::blink::DescriptionFrom&,
DescriptionSources*,
AXRelatedObjectVector*) const {
return String();
}
// Takes the result of nameFrom and descriptionFrom from calling |name| and
// |description|, above, and retrieves the placeholder of the object, if
// present and if it wasn't already exposed by one of the two functions above.
virtual String Placeholder(ax::mojom::blink::NameFrom) const {
return String();
}
// Takes the result of nameFrom and retrieves the HTML Title of the object,
// if present and if it wasn't already exposed by |GetName| above.
// HTML Title is typically used as a tooltip.
virtual String Title(ax::mojom::blink::NameFrom) const { return String(); }
// Internal functions used by name and description, above.
typedef HeapHashSet<Member<const AXObject>> AXObjectSet;
virtual String TextAlternative(bool recursive,
bool in_aria_labelled_by_traversal,
AXObjectSet& visited,
ax::mojom::blink::NameFrom& name_from,
AXRelatedObjectVector* related_objects,
NameSources* name_sources) const {
return String();
}
virtual String TextFromDescendants(AXObjectSet& visited,
bool recursive) const {
return String();
}
// Returns result of Accessible Name Calculation algorithm.
// This is a simpler high-level interface to |name| used by Inspector.
String ComputedName() const;
// Internal function used to determine whether the result of calling |GetName|
// on this object would return text that came from the an HTML label element
// or not. This is intended to be faster than calling |GetName| or
// |TextAlternative|, and without side effects (it won't call
// AXObjectCache->GetOrCreate).
virtual bool NameFromLabelElement() const { return false; }
// Internal function used to determine whether the element supports deriving
// its accessible name from its descendants. The result of calling |GetName|
// may be derived by other means even when this returns true.
// This is intended to be faster than calling |GetName| or
// |TextAlternative|, and without side effects (it won't call
// AXObjectCache->GetOrCreate).
bool SupportsNameFromContents(bool recursive) const;
//
// Properties of static elements.
//
virtual const AtomicString& AccessKey() const { return g_null_atom; }
virtual RGBA32 BackgroundColor() const { return Color::kTransparent; }
virtual RGBA32 GetColor() const { return Color::kBlack; }
// Used by objects of role ColorWellRole.
virtual RGBA32 ColorValue() const { return Color::kTransparent; }
virtual bool CanvasHasFallbackContent() const { return false; }
virtual String FontFamily() const { return String(); }
// Font size is in pixels.
virtual float FontSize() const { return 0.0f; }
virtual float FontWeight() const { return 0.0f; }
// Value should be 1-based. 0 means not supported.
virtual int HeadingLevel() const { return 0; }
// Value should be 1-based. 0 means not supported.
virtual unsigned HierarchicalLevel() const { return 0; }
// Return the content of an image or canvas as an image data url in
// PNG format. If |maxSize| is not empty and if the image is larger than
// those dimensions, the image will be resized proportionally first to fit.
virtual String ImageDataUrl(const IntSize& max_size) const {
return g_null_atom;
}
virtual AXObject* InPageLinkTarget() const { return nullptr; }
virtual AccessibilityOrientation Orientation() const;
virtual ax::mojom::blink::ListStyle GetListStyle() const {
return ax::mojom::blink::ListStyle::kNone;
}
virtual String GetText() const { return String(); }
virtual ax::mojom::blink::TextAlign GetTextAlign() const {
return ax::mojom::blink::TextAlign::kNone;
}
virtual ax::mojom::blink::WritingDirection GetTextDirection() const {
return ax::mojom::blink::WritingDirection::kLtr;
}
virtual float GetTextIndent() const { return 0.0f; }
virtual ax::mojom::blink::TextPosition GetTextPosition() const {
return ax::mojom::blink::TextPosition::kNone;
}
virtual void GetTextStyleAndTextDecorationStyle(
int32_t* text_style,
ax::mojom::blink::TextDecorationStyle* text_overline_style,
ax::mojom::blink::TextDecorationStyle* text_strikethrough_style,
ax::mojom::blink::TextDecorationStyle* text_underline_style) const {
*text_style = 0;
*text_overline_style = ax::mojom::blink::TextDecorationStyle::kNone;
*text_strikethrough_style = ax::mojom::blink::TextDecorationStyle::kNone;
*text_underline_style = ax::mojom::blink::TextDecorationStyle::kNone;
}
virtual AXObjectVector RadioButtonsInGroup() const {
return AXObjectVector();
}
virtual KURL Url() const { return KURL(); }
virtual AXObject* ChooserPopup() const { return nullptr; }
// Load inline text boxes for just this node, even if
// settings->inlineTextBoxAccessibilityEnabled() is false.
virtual void LoadInlineTextBoxes();
// Walk the AXObjects on the same line.
virtual AXObject* NextOnLine() const;
virtual AXObject* PreviousOnLine() const;
// Searches the object's ancestors for an aria-invalid attribute of type
// spelling or grammar, and returns a document marker representing the value
// of this attribute. As an optimization, goes up until the deepest line
// breaking object which, in most cases, is the paragraph containing this
// object.
base::Optional<const DocumentMarker::MarkerType>
GetAriaSpellingOrGrammarMarker() const;
// For all inline text objects: Returns the horizontal pixel offset of each
// character in the object's text, rounded to the nearest integer. Negative
// values are returned for RTL text.
virtual void TextCharacterOffsets(Vector<int>&) const;
// For all inline text boxes: Returns the start and end character offset of
// each word in the object's text.
virtual void GetWordBoundaries(Vector<int>& word_starts,
Vector<int>& word_ends) const;
virtual int TextLength() const { return 0; }
// Supported on layout inline, layout text, layout replaced, and layout block
// flow, provided that they are at inline-level, i.e. "display=inline" or
// "display=inline-block". Also supported on native text fields. For all other
// object types, returns |offset|.
//
// For layout inline, text, replaced, and block flow: Translates the given
// character offset to the equivalent offset in the object's formatting
// context. The formatting context is the deepest block flow ancestor,
// (excluding the current object), e.g. the containing paragraph. If this
// object is somehow not a descendant of a block flow in the layout tree,
// returns |offset|.
//
// For example, if this object is a span, and |offset| is 0, this method would
// return the number of characters, excluding any collapsed white space found
// in the DOM, from the start of the layout inline's deepest block flow
// ancestor, e.g. the beginning of the paragraph in which the span is found.
//
// For native text fields: Simply returns |offset|, because native text fields
// have no collapsed white space and so no translation from a DOM to an
// accessible text offset is necessary.
virtual int TextOffsetInFormattingContext(int offset) const;
// For all inline text boxes and native text fields. For all other object
// types, returns |offset|.
//
// For inline text boxes: Translates the given character offset to the
// equivalent offset in the object's static text or line break parent. If this
// object is somehow not a descendant of a block flow in the layout tree,
// returns the given offset.
//
// For example, if the given offset is 0, this would return the number of
// characters, excluding any collapsed white space found in the DOM, from the
// start of the inline text box's static text parent.
//
// For native text fields: Simply returns |offset|, because native text fields
// have no collapsed white space and so no translation from a DOM to an
// accessible text offset is necessary.
virtual int TextOffsetInContainer(int offset) const;
// Properties of interactive elements.
ax::mojom::blink::DefaultActionVerb Action() const;
ax::mojom::blink::CheckedState CheckedState() const;
virtual ax::mojom::blink::AriaCurrentState GetAriaCurrentState() const {
return ax::mojom::blink::AriaCurrentState::kNone;
}
virtual ax::mojom::blink::InvalidState GetInvalidState() const {
return ax::mojom::blink::InvalidState::kNone;
}
// Only used when invalidState() returns InvalidStateOther.
virtual String AriaInvalidValue() const { return String(); }
virtual String ValueDescription() const { return String(); }
virtual bool ValueForRange(float* out_value) const { return false; }
virtual bool MaxValueForRange(float* out_value) const { return false; }
virtual bool MinValueForRange(float* out_value) const { return false; }
virtual bool StepValueForRange(float* out_value) const { return false; }
virtual String StringValue() const { return String(); }
virtual AXRestriction Restriction() const;
// ARIA attributes.
virtual ax::mojom::blink::Role DetermineAccessibilityRole() = 0;
void UpdateRoleForImage(); // Set role to image (leaf) or map (has children).
ax::mojom::blink::Role DetermineAriaRoleAttribute() const;
virtual ax::mojom::blink::Role AriaRoleAttribute() const;
virtual bool HasAriaAttribute() const { return false; }
virtual AXObject* ActiveDescendant() { return nullptr; }
virtual String AutoComplete() const { return String(); }
virtual void AriaOwnsElements(AXObjectVector& owns) const {}
virtual void AriaDescribedbyElements(AXObjectVector&) const {}
virtual AXObject* ErrorMessage() const { return nullptr; }
virtual ax::mojom::blink::HasPopup HasPopup() const {
return ax::mojom::blink::HasPopup::kFalse;
}
virtual bool IsEditable() const { return false; }
bool IsEditableRoot() const;
virtual bool ComputeIsEditableRoot() const { return false; }
virtual bool HasContentEditableAttributeSet() const { return false; }
virtual bool IsMultiline() const { return false; }
virtual bool IsRichlyEditable() const { return false; }
bool AriaCheckedIsPresent() const;
bool AriaPressedIsPresent() const;
bool HasGlobalARIAAttribute() const;
bool SupportsARIAExpanded() const;
virtual bool SupportsARIADragging() const { return false; }
virtual void Dropeffects(
Vector<ax::mojom::blink::Dropeffect>& dropeffects) const {}
bool SupportsARIAReadOnly() const;
// Returns 0-based index.
int IndexInParent() const;
// Value should be 1-based. 0 means not supported.
virtual int PosInSet() const { return 0; }
virtual int SetSize() const { return 0; }
bool SupportsARIASetSizeAndPosInSet() const;
// ARIA live-region features.
bool IsLiveRegionRoot() const; // Any live region, including polite="off".
bool IsActiveLiveRegionRoot() const; // Live region that is not polite="off".
AXObject* LiveRegionRoot() const; // Container that controls live politeness.
virtual const AtomicString& LiveRegionStatus() const;
virtual const AtomicString& LiveRegionRelevant() const;
bool LiveRegionAtomic() const;
const AtomicString& ContainerLiveRegionStatus() const;
const AtomicString& ContainerLiveRegionRelevant() const;
bool ContainerLiveRegionAtomic() const;
bool ContainerLiveRegionBusy() const;
// Every object's bounding box is returned relative to a
// container object (which is guaranteed to be an ancestor) and
// optionally a transformation matrix that needs to be applied too.
// To compute the absolute bounding box of an element, start with its
// boundsInContainer and apply the transform. Then as long as its container is
// not null, walk up to its container and offset by the container's offset
// from origin, the container's scroll position if any, and apply the
// container's transform. Do this until you reach the root of the tree.
// If the object clips its children, for example by having overflow:hidden,
// set |clips_children| to true.
virtual void GetRelativeBounds(AXObject** out_container,
FloatRect& out_bounds_in_container,
SkMatrix44& out_container_transform,
bool* clips_children = nullptr) const;
FloatRect LocalBoundingBoxRectForAccessibility();
// Get the bounds in frame-relative coordinates as a LayoutRect.
LayoutRect GetBoundsInFrameCoordinates() const;
// Explicitly set an object's bounding rect and offset container.
void SetElementRect(LayoutRect r, AXObject* container) {
explicit_element_rect_ = r;
explicit_container_id_ = container->AXObjectID();
}
// Hit testing.
// Called on the root AX object to return the deepest available element.
virtual AXObject* AccessibilityHitTest(const IntPoint&) const {
return nullptr;
}
// Called on the AX object after the layout tree determines which is the right
// AXLayoutObject.
AXObject* ElementAccessibilityHitTest(const IntPoint&) const;
//
// High-level accessibility tree access. Other modules should only use these
// methods.
//
// The following methods may support one or more kinds of objects. There are
// three kinds: Objects that are excluded from the accessibility tree by
// default, such as white space found in HTML, objects that are included in
// the tree but that are ignored, such as an empty div, and unignored objects.
// Iterates through the node's unignored ancestors up to the root, starting
// from the node's unignored parent, i.e. does not include the node itself in
// the list of ancestors.
//
// Initially, it can be called on all nodes, including those that are
// accessibility ignored, but only traverses through the list of ancestors
// that are unignored and included in the accessibility tree.
AncestorsIterator UnignoredAncestorsBegin() const;
AncestorsIterator UnignoredAncestorsEnd() const;
// Iterator for doing an in-order traversal of the accessibility tree.
//
// Includes nodes that are accessibility ignored but "included in tree" in the
// traversal.
InOrderTraversalIterator GetInOrderTraversalIterator();
// Returns the number of children, including children that are included in the
// accessibility tree but are accessibility ignored.
//
// Can be called on all nodes, even on nodes that are excluded from the
// accessibility tree.
int ChildCountIncludingIgnored() const;
// Returns the child with the given index in the list of all children,
// including those that are accessibility ignored.
//
// Can be called on all nodes, even on nodes that are excluded from the
// accessibility tree.
AXObject* ChildAtIncludingIgnored(int index) const;
// Returns the node's children, including any children that are included in
// the accessibility tree but are accessibility ignored.
//
// Can be called on all nodes, including nodes that are excluded from the
// accessibility tree.
const AXObjectVector& ChildrenIncludingIgnored() const;
const AXObjectVector& ChildrenIncludingIgnored();
// Returns the node's unignored descendants that are one level deeper than
// this node, after removing all accessibility ignored nodes from the tree.
//
// Flattens accessibility ignored nodes, so each unignored child will have the
// same unignored parent, but may have a different parent in tree.
//
// Can be called on all nodes that are included in the accessibility tree,
// including those that are accessibility ignored.
// TODO(accessibility) This actually returns ignored children when they are
// included in the tree. A better name would be ChildrenIncludedInTree().
const AXObjectVector UnignoredChildren() const;
const AXObjectVector UnignoredChildren();
// Returns the first child for this object.
// Works for all nodes that are included in the accessibility tree, and may
// return nodes that are accessibility ignored.
AXObject* FirstChildIncludingIgnored() const;
// Returns the last child for this object.
// Works for all nodes that are included in the accessibility tree, and may
// return nodes that are accessibility ignored.
AXObject* LastChildIncludingIgnored() const;
// Returns the deepest first child for this object.
// Works for all nodes that are included in the accessibility tree, and may
// return nodes that are accessibility ignored.
AXObject* DeepestFirstChildIncludingIgnored() const;
// Returns the deepest last child for this object.
// Works for all nodes that are included in the accessibility tree, and may
// return nodes that are accessibility ignored.
AXObject* DeepestLastChildIncludingIgnored() const;
// Returns true if this node is strictly an ancestor of the given node, i.e.
// doesn't include the current node in the list of its ancestors. Works for
// all nodes that are included in the accessibility tree, including nodes that
// are accessibility ignored.
bool IsAncestorOf(const AXObject&) const;
// Returns true if this node is strictly a descendant of the given node, i.e.
// doesn't include the current node in the list of its descendants. Works for
// all nodes that are included in the accessibility tree, including nodes that
// are accessibility ignored.
bool IsDescendantOf(const AXObject&) const;
// Next sibling for this object, where the sibling may be
// an accessibility ignored object.
// Works for all nodes that are included in the accessibility tree,
// and may return nodes that are accessibility ignored.
AXObject* NextSiblingIncludingIgnored() const;
// Previous sibling for this object, where the sibling may be
// an accessibility ignored object.
// Works for all nodes that are included in the accessibility tree,
// and may return nodes that are accessibility ignored.
AXObject* PreviousSiblingIncludingIgnored() const;
// Returns the next object in tree using depth-first pre-order traversal,
// optionally staying within a specified AXObject.
// Works for all nodes that are included in the accessibility tree,
// and may return nodes that are accessibility ignored.
AXObject* NextInPreOrderIncludingIgnored(
const AXObject* within = nullptr) const;
// Returns the previous object in tree using depth-first pre-order traversal,
// optionally staying within a specified AXObject.
// Works for all nodes that are included in the accessibility tree,
// and may return nodes that are accessibility ignored.
AXObject* PreviousInPreOrderIncludingIgnored(
const AXObject* within = nullptr) const;
// Returns the previous object in tree using depth-first post-order traversal,
// optionally staying within a specified AXObject.
// Works for all nodes that are included in the accessibility tree,
// and may return nodes that are accessibility ignored.
AXObject* PreviousInPostOrderIncludingIgnored(
const AXObject* within = nullptr) const;
// Returns the number of children that are not accessibility ignored.
//
// Unignored children are the objects that are one level deeper than the
// current object after all accessibility ignored descendants are removed.
//
// Can be called on all nodes that are included in the accessibility tree,
// including those that are accessibility ignored.
int UnignoredChildCount() const;
// Returns the unignored child with the given index.
//
// Unignored children are the objects that are one level deeper than the
// current object after all accessibility ignored descendants are removed.
//
// Can be called on all nodes that are included in the accessibility tree,
// including those that are accessibility ignored.
AXObject* UnignoredChildAt(int index) const;
// Next sibling for this object that's not accessibility ignored.
//
// Flattens accessibility ignored nodes, so the sibling will have the
// same unignored parent, but may have a different parent in tree.
//
// Doesn't work with nodes that are accessibility ignored.
AXObject* UnignoredNextSibling() const;
// Previous sibling for this object that's not accessibility ignored.
//
// Flattens accessibility ignored nodes, so the sibling will have the
// same unignored parent, but may have a different parent in tree.
//
// Doesn't work with nodes that are accessibility ignored.
AXObject* UnignoredPreviousSibling() const;
// Next object in tree using depth-first pre-order traversal that's
// not accessibility ignored.
// Doesn't work with nodes that are accessibility ignored.
AXObject* UnignoredNextInPreOrder() const;
// Previous object in tree using depth-first pre-order traversal that's
// not accessibility ignored.
// Doesn't work with nodes that are accessibility ignored.
AXObject* UnignoredPreviousInPreOrder() const;
// Get or create the parent of this object.
//
// Works for all nodes, and may return nodes that are accessibility ignored,
// including nodes that might not be in the tree.
AXObject* ParentObject() const;
// Get the parent of this object if it has already been created.
// Works for all nodes, and may return nodes that are accessibility ignored,
// including nodes that might not be in the tree.
AXObject* CachedParentObject() const { return parent_; }
// Sets the parent AXObject directly. If the parent of this object is known,
// this can be faster than using ComputeParent().
void SetParent(AXObject* new_parent);
// If parent was not initialized during AddChildren() it can be computed by
// walking the DOM (or layout for nodeless aka anonymous layout object).
// ComputeParent() adds DCHECKs to ensure that it is not being called when
// an attached parent_ is already cached, and that it is possible to compute
// the parent. It calls ComputeParentImpl() for the actual work.
AXObject* ComputeParent() const;
// Subclasses override ComputeParentImpl() to change parent computation.
virtual AXObject* ComputeParentImpl() const;
#if DCHECK_IS_ON()
// When the parent on children during AddChildren(), take the opportunity to
// check out ComputeParent() implementation. It should match.
void EnsureCorrectParentComputation();
#endif
// Get or create the first ancestor that's not accessibility ignored.
// Works for all nodes.
AXObject* ParentObjectUnignored() const;
// Get or create the first ancestor that's included in the accessibility tree.
// Works for all nodes, and may return nodes that are accessibility ignored.
AXObject* ParentObjectIncludedInTree() const;
AXObject* ContainerWidget() const;
bool IsContainerWidget() const;
// There are two types of traversal for obtaining children:
// 1. LayoutTreeBuilderTraversal. Despite the name, this traverses a flattened
// DOM tree that includes pseudo element children such as ::before, and where
// shadow DOM slotting has been run.
// 2. LayoutObject traversal. This is necessary if there is no parent node,
// or in a pseudo element subtree.
bool ShouldUseLayoutObjectTraversalForChildren() const;
virtual bool CanHaveChildren() const { return true; }
void UpdateChildrenIfNecessary();
bool NeedsToUpdateChildren() const;
void SetNeedsToUpdateChildren() const;
virtual void ClearChildren() const;
void DetachFromParent() { parent_ = nullptr; }
virtual void SelectedOptions(AXObjectVector&) const {}
// Properties of the object's owning document or page.
virtual double EstimatedLoadingProgress() const { return 0; }
virtual AXObject* RootScroller() const;
// DOM and layout tree access.
virtual Node* GetNode() const { return nullptr; }
Element* GetElement() const; // Same as GetNode, if it's an Element.
virtual LayoutObject* GetLayoutObject() const { return nullptr; }
virtual Document* GetDocument() const = 0;
LocalFrameView* DocumentFrameView() const;
virtual Element* AnchorElement() const { return nullptr; }
virtual Element* ActionElement() const { return nullptr; }
virtual AtomicString Language() const;
virtual bool HasAttribute(const QualifiedName&) const { return false; }
virtual const AtomicString& GetAttribute(const QualifiedName&) const {
return g_null_atom;
}
// Scrollable containers.
bool IsScrollableContainer() const;
bool IsUserScrollable() const; // Only true if actual scrollbars are present.
IntPoint GetScrollOffset() const;
IntPoint MinimumScrollOffset() const;
IntPoint MaximumScrollOffset() const;
void SetScrollOffset(const IntPoint&) const;
// Tables and grids.
bool IsTableLikeRole() const;
bool IsTableRowLikeRole() const;
bool IsTableCellLikeRole() const;
virtual bool IsDataTable() const { return false; }
// For a table.
virtual unsigned ColumnCount() const;
virtual unsigned RowCount() const;
virtual void ColumnHeaders(AXObjectVector&) const;
virtual void RowHeaders(AXObjectVector&) const;
virtual AXObject* CellForColumnAndRow(unsigned column, unsigned row) const;
// For a cell.
virtual unsigned ColumnIndex() const;
virtual unsigned RowIndex() const;
virtual unsigned ColumnSpan() const;
virtual unsigned RowSpan() const;
unsigned AriaColumnIndex() const;
unsigned AriaRowIndex() const;
int AriaColumnCount() const;
int AriaRowCount() const;
virtual ax::mojom::blink::SortDirection GetSortDirection() const {
return ax::mojom::blink::SortDirection::kNone;
}
// For a row or column.
virtual AXObject* HeaderObject() const { return nullptr; }
// If this object itself scrolls, return its ScrollableArea.
virtual ScrollableArea* GetScrollableAreaIfScrollable() const {
return nullptr;
}
// Modify or take an action on an object.
//
// These are the public interfaces, called from outside of Blink.
// Each one first tries to fire an Accessibility Object Model event,
// if applicable, and if that isn't handled, falls back on the
// native implementation via a virtual member function, below.
//
// For example, |RequestIncrementAction| fires the AOM event and if
// that isn't handled it calls |DoNativeIncrement|.
//
// These all return true if handled.
//
// Note: we're migrating to have PerformAction() be the only public
// interface, the others will all be private.
bool PerformAction(const ui::AXActionData&);
bool RequestDecrementAction();
bool RequestClickAction();
bool RequestFocusAction();
bool RequestIncrementAction();
bool RequestScrollToGlobalPointAction(const IntPoint&);
bool RequestScrollToMakeVisibleAction();
bool RequestScrollToMakeVisibleWithSubFocusAction(
const IntRect&,
blink::mojom::blink::ScrollAlignment horizontal_scroll_alignment,
blink::mojom::blink::ScrollAlignment vertical_scroll_alignment);
bool RequestSetSelectedAction(bool);
bool RequestSetSequentialFocusNavigationStartingPointAction();
bool RequestSetValueAction(const String&);
bool RequestShowContextMenuAction();
// These are actions, just like the actions above, and they allow us
// to keep track of nodes that gain or lose accessibility focus, but
// this isn't exposed to the open web so they're explicitly marked as
// internal so it's clear that these should not dispatch DOM events.
bool InternalClearAccessibilityFocusAction();
bool InternalSetAccessibilityFocusAction();
// Native implementations of actions that aren't handled by AOM
// event listeners. These all return true if handled.
virtual bool OnNativeDecrementAction();
virtual bool OnNativeClickAction();
virtual bool OnNativeFocusAction();
virtual bool OnNativeIncrementAction();
bool OnNativeScrollToGlobalPointAction(const IntPoint&) const;
bool OnNativeScrollToMakeVisibleAction() const;
bool OnNativeScrollToMakeVisibleWithSubFocusAction(
const IntRect&,
blink::mojom::blink::ScrollAlignment horizontal_scroll_alignment,
blink::mojom::blink::ScrollAlignment vertical_scroll_alignment) const;
virtual bool OnNativeSetSelectedAction(bool);
virtual bool OnNativeSetSequentialFocusNavigationStartingPointAction();
virtual bool OnNativeSetValueAction(const String&);
bool OnNativeShowContextMenuAction();
// Notifications that this object may have changed.
virtual void ChildrenChanged() {}
virtual void HandleActiveDescendantChanged() {}
virtual void HandleAutofillStateChanged(WebAXAutofillState) {}
virtual void HandleAriaExpandedChanged() {}
virtual void SelectionChanged();
// Static helper functions.
// TODO(accessibility) Move these to a static helper util class.
static bool IsARIAControl(ax::mojom::blink::Role);
static bool IsARIAInput(ax::mojom::blink::Role);
static bool HasARIAOwns(Element* element);
// Is this a widget that requires container widget.
bool IsSubWidget() const;
static ax::mojom::blink::Role AriaRoleToWebCoreRole(const String&);
static const AtomicString& RoleName(ax::mojom::blink::Role);
static const AtomicString& InternalRoleName(ax::mojom::blink::Role);
static void AccessibleNodeListToElementVector(const AccessibleNodeList&,
HeapVector<Member<Element>>&);
// Given two AX objects, returns the lowest common ancestor and the child
// indices in that ancestor corresponding to the branch under which each
// object is to be found. If the lowest common ancestor is the same as either
// of the objects, the corresponding index is set to -1 to indicate this.
static const AXObject* LowestCommonAncestor(const AXObject& first,
const AXObject& second,
int* index_in_ancestor1,
int* index_in_ancestor2);
// Blink-internal DOM Node ID. Currently used for PDF exporting.
int GetDOMNodeId() const;
bool IsHiddenForTextAlternativeCalculation() const;
// Returns a string representation of this object.
// |cached_values_only| avoids recomputing cached values, and thus can be
// used during UpdateCachedValuesIfNecessary() without causing recursion.
String ToString(bool verbose = false, bool cached_values_only = false) const;
protected:
AXID id_;
// Any parent, regardless of whether it's ignored or not included in the tree.
mutable Member<AXObject> parent_;
// Only children that are included in tree, maybe rename to children_in_tree_.
mutable AXObjectVector children_;
mutable bool children_dirty_;
ax::mojom::blink::Role role_;
ax::mojom::blink::Role aria_role_;
LayoutRect explicit_element_rect_;
AXID explicit_container_id_;
virtual void AddChildren() = 0;
// Used only inside textAlternative():
static String CollapseWhitespace(const String&);
static String RecursiveTextAlternative(const AXObject&,
bool in_aria_labelled_by_traversal,
AXObjectSet& visited);
static String RecursiveTextAlternative(const AXObject&,
bool in_aria_labelled_by_traversal,
AXObjectSet& visited,
ax::mojom::blink::NameFrom& name_from);
String AriaTextAlternative(bool recursive,
bool in_aria_labelled_by_traversal,
AXObjectSet& visited,
ax::mojom::blink::NameFrom&,
AXRelatedObjectVector*,
NameSources*,
bool* found_text_alternative) const;
String TextFromElements(bool in_aria_labelled_by_traversal,
AXObjectSet& visited,
HeapVector<Member<Element>>& elements,
AXRelatedObjectVector* related_objects) const;
void ElementsFromAttribute(HeapVector<Member<Element>>& elements,
const QualifiedName&,
Vector<String>& ids) const;
void AriaLabelledbyElementVector(HeapVector<Member<Element>>& elements,
Vector<String>& ids) const;
String TextFromAriaLabelledby(AXObjectSet& visited,
AXRelatedObjectVector* related_objects,
Vector<String>& ids) const;
String TextFromAriaDescribedby(AXRelatedObjectVector* related_objects,
Vector<String>& ids) const;
virtual const AXObject* InheritsPresentationalRoleFrom() const {
return nullptr;
}
ax::mojom::blink::Role ButtonRoleType() const;
bool CanSetSelectedAttribute() const;
const AXObject* InertRoot() const;
// Returns true if the event was handled.
bool DispatchEventToAOMEventListeners(Event&);
// Finds table, table row, and table cell parents and children
// skipping over generic containers.
AXObjectVector TableRowChildren() const;
AXObjectVector TableCellChildren() const;
const AXObject* TableRowParent() const;
const AXObject* TableParent() const;
// Helpers for serialization.
void SerializeStyleAttributes(ui::AXNodeData* node_data);
void SerializeSparseAttributes(ui::AXNodeData* node_data);
void SerializeTableAttributes(ui::AXNodeData* node_data);
void SerializeListAttributes(ui::AXNodeData* node_data);
void SerializeScrollAttributes(ui::AXNodeData* node_data);
void SerializeChooserPopupAttributes(ui::AXNodeData* node_data);
void SerializeElementAttributes(ui::AXNodeData* dst);
void SerializeHTMLAttributes(ui::AXNodeData* dst);
// Serialization implemented in specific subclasses.
virtual void SerializeMarkerAttributes(ui::AXNodeData* node_data) const;
private:
mutable int last_modification_count_;
// The following cached attribute values (the ones starting with m_cached*)
// are only valid if last_modification_count_ matches
// AXObjectCacheImpl::ModificationCount().
mutable bool cached_is_ignored_ : 1;
mutable bool cached_is_ignored_but_included_in_tree_ : 1;
mutable bool cached_is_inert_or_aria_hidden_ : 1;
mutable bool cached_is_hidden_via_style : 1;
mutable bool cached_is_descendant_of_leaf_node_ : 1;
mutable bool cached_is_descendant_of_disabled_node_ : 1;
mutable bool cached_has_inherited_presentational_role_ : 1;
mutable bool cached_is_editable_root_ : 1;
mutable Member<AXObject> cached_live_region_root_;
mutable int cached_aria_column_index_;
mutable int cached_aria_row_index_;
mutable FloatRect cached_local_bounding_box_rect_for_accessibility_;
Member<AXObjectCacheImpl> ax_object_cache_;
void UpdateDistributionForFlatTreeTraversal() const;
bool IsARIAControlledByTextboxWithActiveDescendant() const;
bool AncestorExposesActiveDescendant() const;
bool IsCheckable() const;
static bool IsNativeCheckboxInMixedState(const Node*);
static bool IncludesARIAWidgetRole(const String&);
static bool HasInteractiveARIAAttribute(const Element&);
ax::mojom::blink::Role RemapAriaRoleDueToParent(ax::mojom::blink::Role) const;
unsigned ComputeAriaColumnIndex() const;
unsigned ComputeAriaRowIndex() const;
bool ComputeIsHiddenViaStyle() const;
// This returns true if the element associated with this AXObject is has
// focusable style, meaning that it is visible. Note that we prefer to rely on
// `Element::IsFocusableStyle()` for this, but sometimes it isn't available
// because the style or layout tree needs an update. In these situations, we
// use the cached AX state to compute the same value.
bool IsFocusableStyleUsingBestAvailableState() const;
// Returns an updated layout object to be used in a native scroll action. Note
// that this updates style for `GetNode()` as well as layout for any layout
// objects generated. Returns nullptr if a native scroll action to the node is
// not possible.
LayoutObject* GetLayoutObjectForNativeScrollAction() const;
// Max length for attributes such as aria-label.
static const uint32_t kMaxStringAttributeLength = 10000;
void TruncateAndAddStringAttribute(
ui::AXNodeData* dst,
ax::mojom::blink::StringAttribute attribute,
const std::string& value,
uint32_t max_len = kMaxStringAttributeLength) const;
static unsigned number_of_live_ax_objects_;
DISALLOW_COPY_AND_ASSIGN(AXObject);
};
MODULES_EXPORT bool operator==(const AXObject& first, const AXObject& second);
MODULES_EXPORT bool operator!=(const AXObject& first, const AXObject& second);
MODULES_EXPORT bool operator<(const AXObject& first, const AXObject& second);
MODULES_EXPORT bool operator<=(const AXObject& first, const AXObject& second);
MODULES_EXPORT bool operator>(const AXObject& first, const AXObject& second);
MODULES_EXPORT bool operator>=(const AXObject& first, const AXObject& second);
MODULES_EXPORT std::ostream& operator<<(std::ostream&, const AXObject&);
MODULES_EXPORT std::ostream& operator<<(std::ostream&, const AXObject*);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_ACCESSIBILITY_AX_OBJECT_H_