blob: 46f89b37824d64c8f09697e3f67afe28b5a1442d [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/csspaint/paint_rendering_context_2d.h"
#include <memory>
#include "third_party/blink/renderer/platform/graphics/paint/paint_canvas.h"
namespace blink {
PaintRenderingContext2D::PaintRenderingContext2D(
const IntSize& container_size,
const PaintRenderingContext2DSettings* context_settings,
float zoom,
float device_scale_factor)
: container_size_(container_size),
context_settings_(context_settings),
effective_zoom_(zoom) {
InitializePaintRecorder();
clip_antialiasing_ = kAntiAliased;
ModifiableState().SetShouldAntialias(true);
GetPaintCanvas()->clear(context_settings->alpha() ? SK_ColorTRANSPARENT
: SK_ColorBLACK);
did_record_draw_commands_in_paint_recorder_ = true;
}
void PaintRenderingContext2D::InitializePaintRecorder() {
paint_recorder_ = std::make_unique<PaintRecorder>();
cc::PaintCanvas* canvas = paint_recorder_->beginRecording(
container_size_.Width(), container_size_.Height());
// Always save an initial frame, to support resetting the top level matrix
// and clip.
canvas->save();
scale(effective_zoom_, effective_zoom_);
did_record_draw_commands_in_paint_recorder_ = false;
}
void PaintRenderingContext2D::DidDraw(const SkIRect&) {
did_record_draw_commands_in_paint_recorder_ = true;
}
int PaintRenderingContext2D::Width() const {
return container_size_.Width();
}
int PaintRenderingContext2D::Height() const {
return container_size_.Height();
}
bool PaintRenderingContext2D::ParseColorOrCurrentColor(
Color& color,
const String& color_string) const {
// We ignore "currentColor" for PaintRenderingContext2D and just make it
// "black". "currentColor" can be emulated by having "color" as an input
// property for the css-paint-api.
// https://github.com/w3c/css-houdini-drafts/issues/133
return ::blink::ParseColorOrCurrentColor(color, color_string, nullptr);
}
// We need to account for the |effective_zoom_| for shadow effects only, and not
// for line width. This is because the line width is affected by skia's current
// transform matrix (CTM) while shadows are not. The skia's CTM combines both
// the canvas context transform and the CSS layout transform. That means, the
// |effective_zoom_| is implictly applied to line width through CTM.
double PaintRenderingContext2D::shadowBlur() const {
return BaseRenderingContext2D::shadowBlur() / effective_zoom_;
}
void PaintRenderingContext2D::setShadowBlur(double blur) {
BaseRenderingContext2D::setShadowBlur(blur * effective_zoom_);
}
double PaintRenderingContext2D::shadowOffsetX() const {
return BaseRenderingContext2D::shadowOffsetX() / effective_zoom_;
}
void PaintRenderingContext2D::setShadowOffsetX(double x) {
BaseRenderingContext2D::setShadowOffsetX(x * effective_zoom_);
}
double PaintRenderingContext2D::shadowOffsetY() const {
return BaseRenderingContext2D::shadowOffsetY() / effective_zoom_;
}
void PaintRenderingContext2D::setShadowOffsetY(double y) {
BaseRenderingContext2D::setShadowOffsetY(y * effective_zoom_);
}
cc::PaintCanvas* PaintRenderingContext2D::GetPaintCanvas() const {
DCHECK(paint_recorder_);
DCHECK(paint_recorder_->getRecordingCanvas());
return paint_recorder_->getRecordingCanvas();
}
void PaintRenderingContext2D::ValidateStateStackWithCanvas(
const cc::PaintCanvas* canvas) const {
#if DCHECK_IS_ON()
if (canvas) {
DCHECK_EQ(static_cast<size_t>(canvas->getSaveCount()),
state_stack_.size() + 1);
}
#endif
}
bool PaintRenderingContext2D::StateHasFilter() {
return GetState().HasFilterForOffscreenCanvas(IntSize(Width(), Height()),
this);
}
sk_sp<PaintFilter> PaintRenderingContext2D::StateGetFilter() {
return GetState().GetFilterForOffscreenCanvas(IntSize(Width(), Height()),
this);
}
CanvasColorParams PaintRenderingContext2D::GetCanvas2DColorParams() const {
return CanvasColorParams();
}
void PaintRenderingContext2D::WillOverwriteCanvas() {
previous_frame_.reset();
if (did_record_draw_commands_in_paint_recorder_) {
// Discard previous draw commands
paint_recorder_->finishRecordingAsPicture();
InitializePaintRecorder();
}
}
DOMMatrix* PaintRenderingContext2D::getTransform() {
const TransformationMatrix& t = GetState().GetTransform();
DOMMatrix* m = DOMMatrix::Create();
m->setA(t.A() / effective_zoom_);
m->setB(t.B() / effective_zoom_);
m->setC(t.C() / effective_zoom_);
m->setD(t.D() / effective_zoom_);
m->setE(t.E() / effective_zoom_);
m->setF(t.F() / effective_zoom_);
return m;
}
// On a platform where zoom_for_dsf is not enabled, the recording canvas has its
// logic to account for the device scale factor. Therefore, when the transform
// of the canvas happen, we must account for the effective_zoom_ such that the
// recording canvas would have the correct behavior.
//
// The BaseRenderingContext2D::setTransform calls resetTransform, so integrating
// the effective_zoom_ in here instead of setTransform, to avoid integrating it
// twice if we have resetTransform and setTransform API calls.
void PaintRenderingContext2D::resetTransform() {
BaseRenderingContext2D::resetTransform();
BaseRenderingContext2D::transform(effective_zoom_, 0, 0, effective_zoom_, 0,
0);
}
sk_sp<PaintRecord> PaintRenderingContext2D::GetRecord() {
if (!did_record_draw_commands_in_paint_recorder_ && !!previous_frame_) {
return previous_frame_; // Reuse the previous frame
}
CHECK(paint_recorder_);
DCHECK(paint_recorder_->getRecordingCanvas());
previous_frame_ = paint_recorder_->finishRecordingAsPicture();
InitializePaintRecorder();
return previous_frame_;
}
} // namespace blink