| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_H_ |
| |
| #include "device/gamepad/public/cpp/gamepad.h" |
| #include "third_party/blink/renderer/core/dom/dom_high_res_time_stamp.h" |
| #include "third_party/blink/renderer/modules/gamepad/gamepad_button.h" |
| #include "third_party/blink/renderer/modules/gamepad/gamepad_haptic_actuator.h" |
| #include "third_party/blink/renderer/modules/modules_export.h" |
| #include "third_party/blink/renderer/platform/bindings/script_wrappable.h" |
| #include "third_party/blink/renderer/platform/heap/handle.h" |
| #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" |
| #include "third_party/blink/renderer/platform/wtf/vector.h" |
| |
| namespace blink { |
| |
| class MODULES_EXPORT Gamepad final : public ScriptWrappable { |
| DEFINE_WRAPPERTYPEINFO(); |
| |
| public: |
| // Objects implementing this interface are garbage-collected. |
| class Client : public GarbageCollectedMixin { |
| public: |
| virtual GamepadHapticActuator* GetVibrationActuatorForGamepad( |
| const Gamepad&) = 0; |
| virtual ~Client() = default; |
| }; |
| |
| Gamepad(Client* client, |
| int index, |
| base::TimeTicks time_origin, |
| base::TimeTicks time_floor); |
| ~Gamepad() override; |
| |
| void UpdateFromDeviceState(const device::Gamepad&); |
| |
| typedef Vector<double> DoubleVector; |
| |
| const String& id() const { return id_; } |
| void SetId(const String& id) { id_ = id; } |
| |
| int index() const { return index_; } |
| |
| bool connected() const { return connected_; } |
| void SetConnected(bool val) { connected_ = val; } |
| |
| DOMHighResTimeStamp timestamp() const { return timestamp_; } |
| |
| const String& mapping() const { return mapping_; } |
| void SetMapping(device::GamepadMapping mapping); |
| |
| const DoubleVector& axes(); |
| void SetAxes(unsigned count, const double* data); |
| bool isAxisDataDirty() const { return is_axis_data_dirty_; } |
| |
| const GamepadButtonVector& buttons(); |
| void SetButtons(unsigned count, const device::GamepadButton* data); |
| bool isButtonDataDirty() const { return is_button_data_dirty_; } |
| |
| GamepadHapticActuator* vibrationActuator() const; |
| void SetVibrationActuatorInfo(const device::GamepadHapticActuator&); |
| bool HasVibrationActuator() const { return has_vibration_actuator_; } |
| device::GamepadHapticActuatorType GetVibrationActuatorType() const { |
| return vibration_actuator_type_; |
| } |
| |
| void Trace(Visitor*) const override; |
| |
| private: |
| void SetTimestamp(const device::Gamepad& device_gamepad); |
| |
| Member<Client> client_; |
| |
| // A string identifying the gamepad model. |
| String id_; |
| |
| // The index of this gamepad within the GamepadList. |
| const int index_; |
| |
| // True if this gamepad was still connected when gamepad state was captured. |
| bool connected_; |
| |
| // The current time when the gamepad state was captured. |
| DOMHighResTimeStamp timestamp_; |
| |
| // A string indicating whether the standard mapping is in use. |
| String mapping_; |
| |
| // Snapshot of the axis state. |
| DoubleVector axes_; |
| |
| // Snapshot of the button state. |
| GamepadButtonVector buttons_; |
| |
| // True if the gamepad can produce haptic vibration effects. |
| bool has_vibration_actuator_; |
| |
| // The type of haptic actuator used for vibration effects. |
| device::GamepadHapticActuatorType vibration_actuator_type_; |
| |
| // True if the data in |axes_| has changed since the last time it was |
| // accessed. |
| bool is_axis_data_dirty_; |
| |
| // True if the data in |buttons_| has changed since the last time it was |
| // accessed. |
| bool is_button_data_dirty_; |
| |
| // Base time on which all relative timestamps are based. |
| const base::TimeTicks time_origin_; |
| |
| // Minimum value to use for timestamps from the device. |
| const base::TimeTicks time_floor_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_H_ |