blob: ceb65fbdae4856760139cc0274b560bef2cda44c [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/gamepad/gamepad_button_event.h"
namespace blink {
GamepadButtonEvent::GamepadButtonEvent(const AtomicString& type,
Bubbles bubbles,
Cancelable cancelable,
Gamepad* gamepad,
uint32_t button,
double value)
: GamepadEvent(type, bubbles, cancelable, gamepad),
button_(button),
value_(value) {}
GamepadButtonEvent::GamepadButtonEvent(
const AtomicString& type,
const GamepadButtonEventInit* initializer)
: GamepadEvent(type, initializer) {
if (initializer->hasButton())
button_ = initializer->button();
if (initializer->hasValue())
value_ = initializer->value();
}
GamepadButtonEvent::~GamepadButtonEvent() = default;
const AtomicString& GamepadButtonEvent::InterfaceName() const {
return event_interface_names::kGamepadButtonEvent;
}
} // namespace blink