| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "third_party/blink/renderer/modules/gamepad/gamepad_event.h" |
| |
| namespace blink { |
| |
| GamepadEvent::GamepadEvent(const AtomicString& type, |
| Bubbles bubbles, |
| Cancelable cancelable, |
| Gamepad* gamepad) |
| : Event(type, bubbles, cancelable), gamepad_(gamepad) {} |
| |
| GamepadEvent::GamepadEvent(const AtomicString& type, |
| const GamepadEventInit* initializer) |
| : Event(type, initializer) { |
| if (initializer->hasGamepad()) |
| gamepad_ = initializer->gamepad(); |
| } |
| |
| GamepadEvent::~GamepadEvent() = default; |
| |
| const AtomicString& GamepadEvent::InterfaceName() const { |
| return event_interface_names::kGamepadEvent; |
| } |
| |
| void GamepadEvent::Trace(Visitor* visitor) const { |
| visitor->Trace(gamepad_); |
| Event::Trace(visitor); |
| } |
| |
| } // namespace blink |