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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_IMAGECAPTURE_IMAGE_CAPTURE_FRAME_GRABBER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_IMAGECAPTURE_IMAGE_CAPTURE_FRAME_GRABBER_H_
#include <memory>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_checker.h"
#include "third_party/blink/public/platform/web_callbacks.h"
#include "third_party/blink/public/web/modules/mediastream/media_stream_video_sink.h"
#include "third_party/blink/renderer/bindings/core/v8/callback_promise_adapter.h"
#include "third_party/skia/include/core/SkRefCnt.h"
class SkImage;
namespace blink {
class ImageBitmap;
class MediaStreamComponent;
// A ScopedWebCallbacks is a move-only scoper which helps manage the lifetime of
// a blink::WebCallbacks object. This is particularly useful when you're
// simultaneously dealing with the following two conditions:
//
// 1. Your WebCallbacks implementation requires either onSuccess or onError to
// be called before it's destroyed. This is the case with
// CallbackPromiseAdapter for example, because its underlying
// ScriptPromiseResolver must be resolved or rejected before destruction.
//
// 2. You are passing ownership of the WebCallbacks to code which may
// silenty drop it. A common way for this to happen is to bind the
// WebCallbacks as an argument to a base::Callback which gets destroyed
// before it can run.
//
// While it's possible to individually track the lifetime of pending
// WebCallbacks, this becomes cumbersome when dealing with many different
// callbacks types. ScopedWebCallbacks provides a generic and relatively
// lightweight solution to this problem.
//
// Example usage:
//
// using FooCallbacks = blink::WebCallbacks<const Foo&, const FooError&>;
//
// void RespondWithSuccess(ScopedWebCallbacks<FooCallbacks> callbacks) {
// callbacks.PassCallbacks()->onSuccess(Foo("everything is great"));
// }
//
// void OnCallbacksDropped(std::unique_ptr<FooCallbacks> callbacks) {
// // Ownership of the FooCallbacks is passed to this function if
// // ScopedWebCallbacks::PassCallbacks isn't called before the
// // ScopedWebCallbacks is destroyed.
// callbacks->onError(FooError("everything is terrible"));
// }
//
// // Blink client implementation
// void FooClientImpl::doMagic(std::unique_ptr<FooCallbacks> callbacks) {
// auto scoped_callbacks = make_scoped_web_callbacks(
// std::move(callbacks), base::BindOnce(&OnCallbacksDropped));
//
// // Call to some lower-level service which may never run the callback we
// // give it.
// foo_service_->DoMagic(base::BindOnce(&RespondWithSuccess,
// std::move(scoped_callbacks)));
// }
//
// If the bound RespondWithSuccess callback actually runs, PassCallbacks() will
// reliquish ownership of the WebCallbacks object to a temporary scoped_ptr
// which will be destroyed immediately after onSuccess is called.
//
// If the bound RespondWithSuccess callback is instead destroyed first,
// the ScopedWebCallbacks destructor will invoke OnCallbacksDropped, executing
// our desired default behavior before deleting the WebCallbacks.
template <typename CallbacksType>
class ScopedWebCallbacks {
public:
using DestructionCallback =
base::OnceCallback<void(std::unique_ptr<CallbacksType> callbacks)>;
ScopedWebCallbacks(std::unique_ptr<CallbacksType> callbacks,
DestructionCallback destruction_callback)
: callbacks_(std::move(callbacks)),
destruction_callback_(std::move(destruction_callback)) {}
~ScopedWebCallbacks() {
if (destruction_callback_)
std::move(destruction_callback_).Run(std::move(callbacks_));
}
ScopedWebCallbacks(ScopedWebCallbacks&& other) = default;
ScopedWebCallbacks(const ScopedWebCallbacks& other) = delete;
ScopedWebCallbacks& operator=(ScopedWebCallbacks&& other) = default;
ScopedWebCallbacks& operator=(const ScopedWebCallbacks& other) = delete;
std::unique_ptr<CallbacksType> PassCallbacks() {
destruction_callback_ = DestructionCallback();
return std::move(callbacks_);
}
private:
std::unique_ptr<CallbacksType> callbacks_;
DestructionCallback destruction_callback_;
};
template <typename CallbacksType>
ScopedWebCallbacks<CallbacksType> MakeScopedWebCallbacks(
std::unique_ptr<CallbacksType> callbacks,
typename ScopedWebCallbacks<CallbacksType>::DestructionCallback
destruction_callback) {
return ScopedWebCallbacks<CallbacksType>(std::move(callbacks),
std::move(destruction_callback));
}
using ImageCaptureGrabFrameCallbacks =
CallbackPromiseAdapter<ImageBitmap, void>;
// This class grabs Video Frames from a given Media Stream Video Track, binding
// a method of an ephemeral SingleShotFrameHandler every time grabFrame() is
// called. This method receives an incoming media::VideoFrame on a background
// thread and converts it into the appropriate SkBitmap which is sent back to
// OnSkBitmap(). This class is single threaded throughout.
class ImageCaptureFrameGrabber final : public MediaStreamVideoSink {
public:
ImageCaptureFrameGrabber();
~ImageCaptureFrameGrabber() override;
void GrabFrame(MediaStreamComponent* component,
std::unique_ptr<ImageCaptureGrabFrameCallbacks> callbacks,
scoped_refptr<base::SingleThreadTaskRunner> task_runner);
private:
// Internal class to receive, convert and forward one frame.
class SingleShotFrameHandler;
void OnSkImage(ScopedWebCallbacks<ImageCaptureGrabFrameCallbacks> callbacks,
sk_sp<SkImage> image);
// Flag to indicate that there is a frame grabbing in progress.
bool frame_grab_in_progress_;
THREAD_CHECKER(thread_checker_);
base::WeakPtrFactory<ImageCaptureFrameGrabber> weak_factory_{this};
DISALLOW_COPY_AND_ASSIGN(ImageCaptureFrameGrabber);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_IMAGECAPTURE_IMAGE_CAPTURE_FRAME_GRABBER_H_