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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_VIDEO_RVFC_VIDEO_FRAME_REQUEST_CALLBACK_COLLECTION_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_VIDEO_RVFC_VIDEO_FRAME_REQUEST_CALLBACK_COLLECTION_H_
#include "third_party/blink/renderer/bindings/modules/v8/v8_video_frame_metadata.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_video_frame_request_callback.h"
#include "third_party/blink/renderer/core/dom/dom_high_res_time_stamp.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/bindings/name_client.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
namespace blink {
class ExecutionContext;
// Class that allows the registration and unregistration of generic
// VideoFrameCallbacks. Used to store to pending video.requestVideoFrameCallback
// requests, and to propagate the results of the request once it completes.
class MODULES_EXPORT VideoFrameRequestCallbackCollection final
: public GarbageCollected<VideoFrameRequestCallbackCollection>,
public NameClient {
public:
explicit VideoFrameRequestCallbackCollection(ExecutionContext*);
using CallbackId = int;
// Abstract class that generalizes a video.rVFC callback.
class MODULES_EXPORT VideoFrameCallback
: public GarbageCollected<VideoFrameCallback>,
public NameClient {
public:
virtual void Trace(Visitor*) const {}
const char* NameInHeapSnapshot() const override {
return "VideoFrameCallback";
}
virtual ~VideoFrameCallback() = default;
virtual void Invoke(double, const VideoFrameMetadata*) = 0;
int Id() const { return id_; }
bool IsCancelled() const { return is_cancelled_; }
void SetId(int id) { id_ = id; }
void SetIsCancelled(bool is_cancelled) { is_cancelled_ = is_cancelled; }
protected:
VideoFrameCallback() = default;
private:
int id_ = 0;
bool is_cancelled_ = false;
};
// Wrapper class that bridges the script-based V8 callback into a
// VideoFrameCallback that can be stored and executed by this collection.
class MODULES_EXPORT V8VideoFrameCallback : public VideoFrameCallback {
public:
void Trace(Visitor*) const override;
const char* NameInHeapSnapshot() const override {
return "V8VideoFrameCallback";
}
explicit V8VideoFrameCallback(V8VideoFrameRequestCallback*);
~V8VideoFrameCallback() override = default;
void Invoke(double, const VideoFrameMetadata* metadata) override;
private:
Member<V8VideoFrameRequestCallback> callback_;
};
// Registers a callback and returns its ID.
// NOTE: Callbacks registered during a call to ExecuteFrameCallbacks won't be
// run until the next call to ExecuteFrameCallbacks.
CallbackId RegisterFrameCallback(VideoFrameCallback*);
// Cancels and removes the callback with the corresponding ID from the
// collection, or noop if the ID isn't registered.
void CancelFrameCallback(CallbackId);
// Invokes all callbacks with the provided information.
void ExecuteFrameCallbacks(double high_res_now_ms, const VideoFrameMetadata*);
bool IsEmpty() const { return !frame_callbacks_.size(); }
virtual void Trace(Visitor*) const;
const char* NameInHeapSnapshot() const override {
return "VideoFrameRequestCallbackCollection";
}
private:
using CallbackList = HeapVector<Member<VideoFrameCallback>>;
CallbackList frame_callbacks_;
// only non-empty while inside ExecuteCallbacks.
CallbackList callbacks_to_invoke_;
CallbackId next_callback_id_ = 0;
Member<ExecutionContext> context_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_VIDEO_RVFC_VIDEO_FRAME_REQUEST_CALLBACK_COLLECTION_H_